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  • ! scope="col"|[[#Hardware_features|Hardware features]] ==Hardware features==
    4 KB (481 words) - 08:36, 25 March 2024
  • ==Features== * Emulates Game Boy and Game Boy Color hardware (except audio and linking)<br/>
    1 KB (211 words) - 05:09, 13 October 2023
  • ==Hardware features and accessories==
    2 KB (325 words) - 19:12, 15 April 2024
  • ...+features%22 hardware features] like connectivity, peripherals and special hardware support etc.; ...22&title=Special%3ASearch&limit=500&profile=default&fulltext=1 enhancement features];
    3 KB (470 words) - 19:39, 18 January 2024
  • ...his fork are not defined, although games should run more quickly on weaker hardware than mainline requires.
    1 KB (150 words) - 01:26, 30 May 2023
  • ...olfenstein 3D with support for widescreen and high resolution, and modding features. :The most popular Doom source port. Adds significant modding features and hardware rendering. Used by several commercial indie games.
    3 KB (437 words) - 17:24, 24 April 2024
  • ...EG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameC ==Features==
    3 KB (381 words) - 22:42, 20 February 2024
  • ===Notable features=== ...features and supported hardware not listed can be seen [http://openmsx.org/features.html here].
    3 KB (339 words) - 19:57, 19 December 2023
  • ==Hardware features and peripherals==
    4 KB (524 words) - 21:58, 14 March 2024
  • ''{{for|software that emulates Amiga and AmigaOS on other hardware|Amiga line}}'' ...ed users around the world. But AmigaOS wasn't static; it evolved alongside hardware advancements, resulting in distinct eras under two primary CPU architecture
    4 KB (523 words) - 21:09, 28 February 2024
  • ...peripherals that most other emulators cannot emulate. Its speed on low-end hardware led to it being ported to the 3DS, where it can [[VirtuaNES/Compatibility_L ...that require its support for obscure accessories or for speed on very old hardware.
    3 KB (416 words) - 23:52, 14 March 2024
  • ==Features== Right-click the device and select Properties. Select the Hardware Tab, then click the Properties button.
    3 KB (459 words) - 08:04, 14 February 2024
  • ...tari PC 4, VIA C3 and Intel i815 (from "feature/ich2" branch of 86Box) and features experimental [https://coreboot.org/ coreboot] support on some emulated boar
    2 KB (229 words) - 06:39, 31 March 2024
  • ...nd PSP, famed especially for its fast performance on low-end MIPS CPU host hardware. As this project hasn't been touched for some time, some of us have gotten ==Features==
    3 KB (485 words) - 20:58, 19 December 2023
  • ...of which are backwards and forwards compatible with each other minus some features being removed. Note: V.Smile Emulation is rather limited due to noncompatib ! scope="col"|[[#Hardware variants|Hardware variants]]
    4 KB (555 words) - 09:10, 25 March 2024
  • ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    12 KB (1,618 words) - 11:39, 5 April 2024
  • ! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]] | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
    10 KB (1,331 words) - 09:00, 25 March 2024
  • ===Unemulated Features=== ...it will require a major rewrite of JIT/recompiler; plus few more hardware features, unused in DC/NAOMI games - Maple at Vblank activation mode, Sort-DMA and m
    8 KB (1,104 words) - 09:00, 26 April 2024
  • ...itra (see [[Yuzu#Lawsuit]]), the fork continues to receive new updates and features. The project is maintained by several ex-upstream Citra developers such as Being a fork of Citra, the emulator emulates a subset of 3DS hardware and therefore is useful for running/debugging homebrew applications; it is
    3 KB (503 words) - 18:23, 25 April 2024
  • ...ese platforms. However, its Video RAM (VRAM) limit is 128 MBs, and with 2D hardware acceleration, 256 MBs. So, today's video games made for Microsoft Windows, ...re Shared Folders (making it much easier to move files back and forth) and hardware acceleration of 3D (OpenGL and Direct3D 8/9) and 2D graphics. However, 3D a
    2 KB (337 words) - 01:14, 15 January 2023
  • ...t-in debugger that resembles [[No$|No$GMB]]'s debugger, with slightly more features. ==Features==
    5 KB (825 words) - 15:32, 5 February 2024
  • ;[https://linux-hardware.org/ Linux Hardware.org] is a good resource if you are having trouble finding Linux distributio !colspan="6"|AOSP<br/><small>[https://www.esper.io/blog/aosp-missing-features-google-gms What does “AOSP Android” really mean?]</small>
    8 KB (1,064 words) - 01:29, 9 April 2024
  • ...een integrated into [[Dolphin]] recently for games supporting connectivity features.<ref>[https://dolphin-emu.org/blog/2021/07/21/integrated-gba/ mGBA Integrat ==Notable features==
    6 KB (889 words) - 22:53, 6 January 2024
  • ...notoriety for being the first to run commercial games at full speed on the hardware of the time. ...the Nintendo 64 would at the very least call for similar if not lower-end hardware compared to emulating an early console in an accurate fashion.
    3 KB (519 words) - 23:15, 6 April 2024
  • ...e system came with included 45 programs built-in and had many of the basic features and oddities that came standard on most late 90s and early 2000s VTech educ Hardware wise, the PCU runs on a [[wikipedia:Freescale DragonBall| DragonBall]] micr
    2 KB (293 words) - 08:55, 25 March 2024
  • ...It is available in multiple languages including the launcher. It supports features such as video synchronisation for 50/60hz monitors, joystick/gamepad recogn
    2 KB (284 words) - 20:22, 19 December 2023
  • ===Features=== * Hardware (OpenGL) rendering
    4 KB (646 words) - 09:38, 6 September 2023
  • ...irements. This includes devices that both run Android 2.3 and met specific hardware requirements, PlayStation Vita, and PlayStation TV. PlayStation Mobile was *[[PlayStation Vita emulators#Hardware features]]
    4 KB (546 words) - 20:40, 31 January 2024
  • ==Features== 2. Update your [http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows 360 controller drivers] if you have
    5 KB (728 words) - 02:23, 24 November 2021
  • {{for|other emulators that run on 3DO hardware|Emulators on 3DO}} ! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
    14 KB (1,810 words) - 11:05, 3 April 2024
  • ! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]] ...SX2) and supports all of the [[#Hardware_features_and_accessories|hardware features, peripherals]].
    18 KB (2,247 words) - 08:12, 25 March 2024
  • ...on improved hard disk and networking support ([[wikipedia:TCP/IP|TCP/IP]], hardware support was imrpoved with support for the ARM7 proccessors (later Risc PCs ...today/20120713131330/http://select.riscos.com/RISCOS6/5i1features.html NEW FEATURES IN RISC OS Select 5i1]</ref> 64K colour screen modes, More responsive desk
    9 KB (1,282 words) - 08:39, 1 March 2024
  • ...supports are locked in the free version. You can unlock Patreon exclusive features by paying at least 5$ via Patreon each month. * Gaelco PC-based hardware (2003-2005)
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  • MAME can emulate the arcade board hardware and ROMs. {{Main|Super Nintendo emulators#Hardware variants}}
    6 KB (884 words) - 11:10, 23 April 2024
  • ...ardware response. But even so running video games still slower than native hardware naturally. There are two types of hypervisors; ...elp clarify the specific "machine" one refers to; the host is the physical hardware and it manages the guests. Most hypervisors try and support the Open Virtua
    13 KB (1,954 words) - 12:39, 2 April 2024
  • {{for|other emulators that run on Xbox One hardware|Emulators on Xbox One}} ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    19 KB (2,769 words) - 11:09, 7 April 2024
  • ...any full-motion CD-i games still can't be emulated; see the &quot;Hardware features and accessories&quot; section.">[[#Hardware_features_and_accessories|*]]</a ! scope="col"|[[#Hardware features and accessories|Hardware features<br/>and accessories]]
    14 KB (1,993 words) - 23:16, 29 March 2024
  • Nuon is a technology that adds various features to DVD players like playing 3D video games and enhanced DVD navigational to ** [https://www.nuon-dome.com/hardware.html NUON Hardware]
    3 KB (433 words) - 09:02, 25 March 2024
  • ...mpares [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|emulators of PC hardware]] against each other and shows what they can and can't do ...hardware features designed for PC-9800 system|NEC PC-9800 series#Hardware features and peripherals}}''
    25 KB (3,099 words) - 17:04, 30 March 2024
  • {{for|other emulators that run on PS Vita hardware|Emulators on Vita}} ...nezia. It also features most of the [[PlayStation Portable emulators|PSP]] hardware, but it's been officially used only for backwards compatibility purposes.
    15 KB (2,070 words) - 11:41, 5 April 2024
  • :''This page is about software that emulates iOS on other hardware, like desktops.''{{for|emulators that run on IOS|Emulators on iOS}} ! scope="col"|[[#Hardware_features|Hardware features]]
    21 KB (2,815 words) - 20:59, 14 April 2024
  • {{for|other emulators that run on Wii U hardware|Emulators on Wii U}} ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    17 KB (2,494 words) - 11:36, 5 April 2024
  • ...00 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware; and it also derives the 6502 and z80 [https://github.com/zelurker/raine/tr ...nisms recently implemented in [[MAME]]. However, it does have a few unique features, such as the ability to use EmuDx files (a very early texture replacement s
    3 KB (404 words) - 23:35, 14 January 2023
  • ...y distributed as PlayStation CD-ROM extras, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation cons ...ockstat.cpp#L20 Currently, a handful of games run, but some die due to odd hardware issues].
    4 KB (489 words) - 02:25, 4 April 2024
  • ...curate]], which means that the timing and synchronization between emulated hardware components appear the same as on a real MSX. The goal is to replicate each Most hardware released for the MSX system is emulated and the emulator includes a configu
    7 KB (968 words) - 04:37, 31 March 2024
  • ...umber of scenarios. Many games achieve playable framerates on a variety of hardware, though the developers recommend an Android device with a Snapdragon 835 ch Emulation for various features is non-existent or not actively worked on enough to be in a usable state. T
    7 KB (1,003 words) - 11:11, 26 April 2024
  • ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]] | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
    17 KB (2,270 words) - 11:26, 17 April 2024
  • ...ames, like the original SCUMM (though the codebase does have emulators for hardware like sound cards), making the system requirements ''very'' modest and forgi ==Features==
    10 KB (1,446 words) - 06:15, 3 January 2024
  • ...re, allowing specifications of their emulated hardware surpassing the real hardware specifications of the consoles they are molded after. ...xisted. The emulator brings back memories from the 1980s, offers graphical features like sprites, character generator, 16-color palette.
    8 KB (1,051 words) - 05:22, 21 April 2024
  • {{for|software that emulates macOS on other hardware|MacOS}} The Mac has changed considerably over the years, both in terms of hardware and software. It is important to understand these changes so you can choose
    75 KB (7,998 words) - 16:43, 26 April 2024
  • ...is page is about software on the Raspberry pi platform that emulates other hardware''<br> ...o-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
    8 KB (949 words) - 20:28, 27 February 2024
  • ...article is about smoothing techniques that may be present even on original hardware. For the process of replacing textures to improve their visual fidelity or *If you have the hardware to do so, look into more complex filtering methods to preserve clarity.
    8 KB (1,186 words) - 10:17, 29 February 2024
  • ...st graphing calculator to be programmable using the Python language. N0100 features a 320x240 IPS display with a 2.8″ diagonal. Internally, it is powered by There is a hardware version of the N0120 called N0120EX, which is exclusive to the Portuguese m
    6 KB (651 words) - 13:09, 14 March 2024
  • ...accuracy because of no pixel format limitations. [...] However, this is a hardware feature, and thus on older graphics cards, Xenia is limited to the RT path. ==Features==
    7 KB (1,043 words) - 11:37, 26 March 2024
  • {{for|other emulators that run on PSP hardware|Emulators on PSP}} ! scope="col"|[[#Hardware_features|Hardware features]]
    26 KB (3,522 words) - 10:36, 23 April 2024
  • It has [[Emulation Accuracy|cycle-accurate]] emulation and offers numerous features, including: Mesen 2.x can also run SNES games, which also feature similiar features, as well as Super FX and Satellaview support.
    7 KB (789 words) - 15:29, 23 April 2024
  • Fork of sm64ex with quality of life-fixes and additional features such as PuppyCam 2, Kaze's MOP, console compatibility, and more. Fork of sm64ex that adds support for RT64, a hardware-accelerated real-time path tracer. Requires a ray-tracing capable card.
    4 KB (717 words) - 23:17, 29 March 2024
  • :{{for|software that emulates IOS on other hardware|iOS emulators}} ...o-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
    16 KB (1,908 words) - 02:26, 19 April 2024
  • |Hardware emulation on 3DS. No link features. Some e-Reader or rumble features restored as game-specific hacks. ...Of course, compatibility isn't that high, especially for games with custom hardware, but it's a start.
    8 KB (1,223 words) - 18:16, 8 February 2024
  • ...ndo.com/us/switch/online/ American website]<br>[https://www.nintendo.co.jp/hardware/switch/onlineservice/index.html Japanese website] ...it's very accurate and even does a good job of replicating the less common hardware for games that need it (e.g. the gyro sensor for ''Kirby's Tilt 'n' Tumble'
    10 KB (1,483 words) - 01:12, 24 April 2024
  • {{for|other emulators that run on 3DS hardware|Emulators on 3DS}} ! scope="col"|[[#Hardware_features|Hardware features]]
    28 KB (3,663 words) - 11:10, 26 April 2024
  • :''For other emulators that run on NEC PC-98000 hardware, see [[Emulators on PC9801|Emulators on PC-9800 series]]. ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    20 KB (3,021 words) - 08:06, 24 April 2024
  • ...v/mame/blob/master/src/mame/atari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered. [http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev
    25 KB (3,983 words) - 14:14, 12 March 2024
  • {{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}} ...ed many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware should be moved to another page?
    31 KB (3,994 words) - 17:06, 17 April 2024
  • {{for|other emulators that run on WonderSwan hardware|Emulators on WonderSwan}} ...ts/r4wrbn/ares_v126_released_multisystem_emulator/hmlf0vo/ implements many features of the BIOS not implemented in other emulators] and [https://github.com/are
    16 KB (2,032 words) - 03:06, 1 April 2024
  • {{for|other emulators that run on the Sega Mega Drive/Genesis hardware|Emulators on Mega Drive}} ! [[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
    37 KB (4,892 words) - 19:06, 23 April 2024
  • ...KB of RAM. This system marked Sega's first entry into the home video game hardware business. The SG-1000 didn't see much success in its home country, mostly d ! scope="col"|[https://www.system16.com/hardware.php?id=859 Arcade<br/>variant]
    15 KB (1,829 words) - 05:45, 31 March 2024
  • {{for|other emulators that run on the Sega Saturn hardware|Emulators on Saturn}} .../segaretro.org/Sega_Titan_Video ST-V (Sega Titan Video)]''', uses the same hardware except for sound, VRAM, and game storage (where it is stored on ROM cartrid
    35 KB (4,529 words) - 08:33, 25 March 2024
  • {{for|other emulators that run on Gamecube hardware|Emulators on GameCube}} ...was removed in later revisions, as well as the vWii mode in the Wii U, the hardware is still similar enough that GameCube games can be run via certain homebrew
    35 KB (4,928 words) - 14:20, 14 April 2024
  • ...wikipedia:Xperia Play|Sony Ericsson Xperia Play]]. It partially depends on hardware emulation, so it's not compatible with other phone models. It was meant to ...s possible to boot to PSP XMB and run any PSP titles. Partially depends on hardware emulation which is basically perfect.
    11 KB (1,640 words) - 07:14, 12 April 2024
  • Several features aren't supported by DeSmuME and aren't parts of its future as per the emula At some point in 2010, development on these features was permanently discontinued and the developers distanced themselves from t
    10 KB (1,580 words) - 05:53, 12 April 2024
  • ...e the space overhead incurred in most deoptimization techniques, and other features such as dynamic thread migration. * Providing an interface to virtualized support hardware for example a GPU
    8 KB (1,160 words) - 03:24, 13 January 2024
  • {{for|other emulators that run on Wii hardware|Emulators on Wii}} ! scope="col"|[[#Hardware_features_and peripherals|Hardware features<br/>and peripherals]]
    29 KB (4,039 words) - 13:57, 20 April 2024
  • :In recent years, it surpassed blueMSX in terms of accuracy and hardware support. It's also the only MSX emulator that supports Palcom LaserDisc gam ...usage, and netplay support for multiplayer games. A more extensive list of features can be found at its GitHub page.
    15 KB (1,848 words) - 07:35, 26 April 2024
  • {{for|other emulators that run on the Game Boy/Game Boy Color hardware|Emulators on GB/GBC}} ...s color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they a
    44 KB (5,923 words) - 20:05, 23 April 2024
  • ...re two different things; while how closely an emulator mimics the original hardware is important, don't mistake that for compatibility. Whether games run prope ...layer|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]" are often used
    21 KB (3,220 words) - 10:52, 27 February 2024
  • {{for|other emulators that run on Switch hardware|Emulators on Switch}} ...announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of
    37 KB (4,984 words) - 08:23, 24 April 2024
  • Many emulators not only need games tested in the emulator, but also on real hardware, because games aren't perfect. If you've been involved with the speedrunnin ...encounter [https://www.youtube.com/watch?v=kd29mWwp5c8 bugs that happen on hardware].
    14 KB (2,241 words) - 19:19, 11 September 2023
  • {{for|other emulators that run on PS4 hardware|Emulators on PS4}} ...ard rendering, and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also incl
    32 KB (4,449 words) - 09:13, 22 April 2024
  • {{for|other emulators that run on Xbox 360 hardware|Emulators on Xbox 360}} ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    35 KB (4,769 words) - 10:59, 23 April 2024
  • ...artifacts in most cases, although issues with upscaling, as well as using hardware emulation over software, can arise. PCSX2 is also able to run PS1 games by emulating the original hardware's built-in backward compatibility. Unfortunately, there's some PS1 software
    16 KB (2,484 words) - 19:19, 5 March 2024
  • *You can use [[FPGA]] or other boards-based (like Arduino Mega) hardware solutions such as GB Operator, [https://savethehero.builders/ Open Source C ...earch&limit=500&offset=0&profile=default&search=hardware+features Hardware features] sections for each dedicated system on emugen wiki. Some of the emulators s
    19 KB (3,142 words) - 01:42, 8 April 2024
  • ...nce is that MiSTer targets a more powerful board to allow for more complex hardware implementations. ...ore powerful third-party updater scripts for automatically downloading the hardware cores and software files that you would want for a MiSTer device:
    13 KB (1,960 words) - 00:41, 20 October 2023
  • ...and Mark III differ a bit due to the original Japanese release having more features, such as card functionality and backward compatibility with '''[[wikipedia: There are a lot of hardware similarities between the SMS and the Game Gear (GG). Notably, SMS game cart
    42 KB (5,572 words) - 11:09, 23 April 2024
  • ...install [[Hypervisors#Integrations|integrations]] (e.g., VMware Tools) for features like 3D acceleration, mouse integration and shared folders etc. Before diving in, using WHPX for hardware acceleration on Windows host [https://www.youtube.com/watch?v=T43ni7mssww&l
    15 KB (2,142 words) - 08:12, 31 March 2024
  • {{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}} ...ers have continued to have issues because, alongside the poorly documented hardware and repeated uses of the simpler but largely failed HLE approach, there has
    36 KB (5,001 words) - 11:38, 5 April 2024
  • ...nsole injection would fix that problem because direct access to the actual hardware fixes those timings. *Unemulated features like the Pokewalk, the Typing with the Pokemon bluetooth keyboard and Downl
    7 KB (1,121 words) - 18:34, 20 April 2024
  • :''This page is about software that emulates Android on other hardware, like desktops.''{{for|emulators that run on Android|Emulators on Android}} ...tion in that it uses the Linux kernel to facilitate communication with the hardware and manage processes on the system. Unfortunately, the similarities end the
    47 KB (6,206 words) - 11:20, 26 April 2024
  • .../ Slippi]: The best option for Super Smash Bros. Melee specifically, as it features rollback netcode and online matchmaking for it. ...ators support Download Play feature. See [[Nintendo 3DS emulators#Hardware features]].
    17 KB (2,623 words) - 23:42, 21 April 2024
  • ==Features== ...ugh-new-runahead-method-1b80d26bb5d1/ achieve better latency than original hardware] (Run-ahead option official debut in version 1.7.2).
    13 KB (1,781 words) - 00:40, 10 April 2024
  • ...ith a Link Cable, with the gray end on the second GBA. Sadly many of these features were made inaccessible without cheats, or deleted altogether, in Western lo mGBA has full hardware emulation for e-Reader and link functionality, making it the best emulator
    14 KB (2,503 words) - 13:16, 25 July 2023
  • ...each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, e ==Features==
    25 KB (3,934 words) - 07:36, 12 April 2024
  • ...EG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameC ...sday86.com/ Domesday86 project] which employs a combination of specialized hardware and open-source software to preserve the discs in a far more faithful manne
    9 KB (1,137 words) - 18:16, 16 April 2024
  • ...s not come with an Xbox specific GUI and needs a separate frontend for GUI features. ...use-cases and can be considered a viable alternative to using images from hardware.
    9 KB (1,297 words) - 22:56, 4 August 2023
  • ...ty, active support from dedicated channels, providing feedback on upcoming features |Exclusive emulator features, Discord, exclusive news
    18 KB (2,311 words) - 08:01, 23 March 2024
  • ...is about software that emulates Classic Mac OS systems on other non-native hardware.'' ...with its own userbase and varying degrees of unique software and hardware features, most major emulators of other platforms maintain a macOS port, or are port
    14 KB (2,053 words) - 08:01, 12 March 2024
  • ...orporation|Sharp]], first released in March, 1987, sold only in Japan. Its hardware allowed for close-to-arcade-perfect games to be made for the system (it was ...e XM6, which was developed by PI. Focused on providing necessary debugging features and has decent compatibility.
    10 KB (1,463 words) - 00:21, 18 April 2024
  • {{for|other emulators that run on GBA hardware|Emulators on GBA}} ! scope="col"|[[#Hardware_features_and_accessories|Hardware features<br/>and accessories]]
    57 KB (7,946 words) - 08:51, 24 April 2024
  • ...abled). One of the first popular CRT shaders. The deluxe version adds more features, including more mask types. Visit the main article for more details. ...ot mask pattern. The multipass version adds scanline bloom and a few other features.
    15 KB (2,399 words) - 07:56, 23 March 2024
  • ...each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, e ==Features / Settings==
    27 KB (4,203 words) - 16:03, 2 October 2023
  • {{for|other emulators that run on SNES hardware|Emulators on SNES}} ! scope="col"|[[#Hardware_variants|Hardware<br/>variants]]
    52 KB (7,182 words) - 05:38, 18 April 2024
  • {{for|other emulators that run on NDS hardware|Emulators on DS}} ...are_features_and_accessories|supports these variations (see "DSi exclusive features" section)]] if you want to play them.
    50 KB (7,034 words) - 13:59, 8 April 2024
  • '''Note: These versions are years out-of-date and missing countless features and bug fixes. [[DOSBox#Forks|DOSBox forks]] are better choice for almost a ...e very difficult if not impossible to play on modern operating systems and hardware. It has very high compatibility, as it can be configured to emulate the env
    8 KB (1,183 words) - 19:15, 25 March 2024
  • {{for|other emulators that run on PS1 hardware|Emulators on PS1}} ...in the mid-2010s offer high accuracy, many enhancements over the original hardware, or both.
    62 KB (8,382 words) - 13:21, 24 April 2024
  • {{for|other emulators that run on PS2 hardware|Emulators on PS2}} ! scope="col"|[[#Arcade_Hardware_variations|<small>Arcade Hardware<br/>variations</small>]]
    54 KB (7,331 words) - 11:46, 24 April 2024
  • {{for|other emulators that run on PS3 hardware|Emulators on PS3}} ! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
    37 KB (5,245 words) - 13:36, 15 April 2024
  • ...descreen hacks or high-res textures - try GLideN64 if you seek to use such features. ...n with an LLE RSP plugin, preferably its sister plugin ParaLLEl-RSP, as it features a recompiler for added speed. At native resolution, however, a modest PC wi
    40 KB (6,450 words) - 16:52, 17 February 2024
  • ...esis emulators|Sega Genesis / Mega Drive]]). It did include some exclusive features like the TurboLink multiplayer feature (used in games such as the flight si
    14 KB (1,881 words) - 20:37, 7 April 2024
  • ...display, multi-emulator support, gamepad functionality, and user-friendly features, all without the need for rom databases. Users can easily configure cover a |Full<ref group=B name=retroarch>Limited by system hardware</ref>
    32 KB (4,314 words) - 00:21, 26 April 2024
  • ...he “Original Hardware (by FirebrandX)” setting, for Nestopia use the “NTSC hardware FBx” setting as Sonkun composite presets were designed with those pallets ...ibretro.com/u/kokoko3k kokoko3k] develop it, where it perform with all the features enabled, when dealing with 240p content, on 1080p at resolution ad about 85
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  • ====Features==== ====Features====
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  • CRT-Royale is a large and complex shader, so it will need modern hardware to run correctly. Discrete Nvidia or AMD video cards made in the last few y This shader uses some features in RetroArch's Cg shader format that has only been somewhat recently added
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  • ...Comparisons#Hardware_support.2C_features_and_peripherals|Hardware support, features<br/>and peripherals]]</small> ...ovides an excellent compatibility and [[#Hardware_features_and_peripherals|hardware and peripheral support]] for DOS-based operating systems such as [[POS_(Pon
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  • ====Generations of TI-83/84 hardware==== ...e generation won't be able to run on a TI-83/84 with another generation of hardware.
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  • ...s not always necessarily mean that it is powerful.<ref>http://www.computer-hardware-explained.com/megahertz-myth.html</ref> This is usually a common misconcept ...d by Vermeer and finally Rocket Lake<ref> https://www.tomshardware.com/amp/features/intel-core-i9-11900K-vs-amd-ryzen-9-5900x</ref>.
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  • ...t for VR headsets. There are a lot of different ways the emulators use the features of VR headsets. A lot of them allow you to play the game on a big screen in ...penXR presents an open and royalty-free standard poised to unify VR and AR hardware. Serving as an intermediary layer, OpenXR aims to streamline VR/AR developm
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  • ...flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo</abbr>] (Flycast道場)<br/>[https://flathub.org/ ...Geo X system, in fact, uses FBA. It offers much better speeds on lower-end hardware than MAME and has been ported to many different devices. It has a smaller R
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  • ...:Home_media|Home media]] player is a device for playback (and some of them features recording, copying, delivery) of various types of entertainment and informa ...same purpose but the user's input adds interaction and brings interesting features to the system for better enjoyment.
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  • ...t and Accurate version. The PlayStation core is native resolution only and features a high degree of accuracy and compatibility<ref>[http://forum.fobby.net/ind ...ware.php?id=711 ST-V games] that don't require decryption chips or special hardware. Refer to the [https://mednafen.github.io/documentation/ss.html#Section_stv
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  • ...xe-shark-enhanced-by-tapeq.154634/ ePSXe Shark]<br/><small>Adds additional features to older ePSXe builds, e.g. pad plugin support</small> ...as the PlayStation core for Mednafen, it has poor accuracy to the original hardware.
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  • ...Extensions for MAME">AGEMAME</abbr>, has also been merged. Gaelco Futbol 3 hardware (their rides had nothing to do with soccer), Falgas M89 and Happy Video are :Hardware in real life typically requires external AC power.
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  • ...c byte calls among the different programming instructions availabe in that hardware's processor, and write your code directly in the hex editor. But generally * Debugging emulators with trace features can disassemble all programming instructions executed between two instants
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  • {{for|other emulators that run on N64 hardware|Emulators on N64}} ...MHz, 4 MBs of RAM, and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic
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  • ...ayers|compatibility layers]]", "[[Wrappers|wrappers]]", "[[FPGA|FPGA-based hardware cloning]]" and "[[:Category:Emulators|software emulators]]". ...ortant changes such as a real Linux kernel, through a subset of '''Hyper-V features''', so it's not a compatibility layer like WSL1.
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  • ...nversions are only playable on specific emulators and may not work on real hardware depending on the console and the method used. It's important to take all t * '''Playable on Hardware?''' No, but can be reverted to be
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  • The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory address ! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]]
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  • ...has become the central point of contention with [[Emulation Boxes]], where hardware designers are constantly at odds with hobbyists who want to increase the fu ...oses of a specific nature or of any kind, e.g. the sale of software and/or hardware to turn a profit. Since this is a fairly explicit example of restricting wh
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  • ...de, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority. ...are also very solid. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also in development.
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  • :''This page is about software on BSD Variants that emulates other hardware, like video game consoles.''{{for|software that can run BSD variants on oth ...o-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
    46 KB (5,003 words) - 05:02, 7 March 2024
  • ...page is about emulation software for '''Windows NT''', that emulates other hardware, like Video Game consoles. For software that can run '''Microsoft Windows'' ...(Windows 1.0-3.0) were graphical shells for MS-DOS each version adding new features such as icons and media playback. In 1995 Microsoft started releasing Opera
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  • * ''Hardmod'' <sup>(HM)</sup> - Exploits a flaw found in the consoles hardware. Requires you to open up your console and perform some modification to the ...argest seller) and "clones" of it aren't worse than buying any other cheap hardware from China.
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  • ...l a new [[:Category:Seventh-generation video game consoles|generation]] of hardware that the video game industry felt the impact and influence of Xbox LIVE. ...ystem pages provide in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
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  • ...8, 1996 with the filename "DC-NES.ZIP".<ref>[http://lngn.net/archaic-ruins/features/ar-dc/nes-emu.htm#lnes Archaic Ruins: Nintendo]</ref> This version supporte ...arly versions of [[Mupen64Plus]]. It is also known for its extensive debug features which none of the newer emulators have.
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  • ...along with a customized Linux distribution has a homebrew scene that even features some emulators. =Dedicated hardware=
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  • ...om/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only r ...w.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
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  • :''This page is about software on Linux that emulates other hardware, like video game consoles.''{{for|software that can run Linux on other Oper ...o-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
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  • |Video game development media (such as prototypes, hardware, source code, artwork, and more) ...s (see [[Early Online Services]]). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing
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  • ...n Switches with CFW on them, i.e. Switch consoles susceptible to the Tegra hardware exploit. For more information and guides on how to homebrew your Switch, or ...intendo Switch remake called ''Cave Story+'' with 3D graphics and the most features out of any other existing version (making it the "definitive version") that
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  • ...S version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port. ...does have high compatibility with the exception of cartridges with special hardware, for example, WarioWare Twisted, which has a gyroscope built in. If you're
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  • ...tform can operate on extremely limited hardware resources, and its minimum hardware requirement is an 8-bit processor running at 12MHz, so it is suitable for e ...usually require 32-bit processors and 25 to 50 MHz. Because of the limited hardware resource requirements mophun games can run on today's existing 2G-phones. T
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  • Some arcade machines based on the NES hardware, such as the PlayChoice-10 and the Versus series of cabinets, did generate |NTSC Hardware (FBX)
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  • ...port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well ...tory 3D exists as a physical-only 3D remake, but it lacks many Cave Story+ features and runs at a slower framerate.
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  • ...f the Mobile 3D Graphics API (JSR-184) for J2ME. This uses OpenGL ES where hardware support is available, otherwise, it uses a pure software rendering implemen ...gine that operates entirely on software basis, without requiring specialty hardware.
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  • ...ns of every game in every resolution possible. They are either upscaled by hardware or stay in their original resolution. The lowest resolution available is 24 ==Japanese Features phone==
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  • ...RM11 @ 369 MHz (N81) to 600 MHz (E52) - 32-bit<br/><b>GPU</b>: 3D Graphics Hardware Accelerator supported Features in comparison to the official installer:
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  • ...ators that run on Android.'' {{for|software that emulates Android on other hardware|Android emulators}} ...o-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc.
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