Hypseus Singe

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Hypseus Singe
Hypseus-logo.png
Developer(s) DirtBagXon, contributors
Latest version 2.11.3 [+]
Active Yes
Platform(s) Windows, macOS, Raspberry Pi
Emulates LaserDisc-based Arcade Systems, Action Max
Programmed in C++, C
License GPLv3
Source code GitHub

Hypseus Singe is a fork and SDL2 version of Daphne. It includes support for SINGE simulation.

In Greek mythology Hypseus is a sibling of Daphne.


HYPSEUS is an SDL2 update to the DAPHNE emulator engine. It supports one game that neither Daphne nor MAME support; Goal to Go and also includes support for SINGE simulation, and partial support for the Action Max. There are features added to Daphne that allow display enhancements, in SDL2, over the original version. These allow it to support enhanced 4k MPEG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameControllers, better lightgun integration and, with the 32bit upgrade on the VLDP, support for the full range on Singe 2 games. Hypseus now also runs a full 32bit overlay on all Singe games, this can be reverted (as per original Daphne Singe 1) to an 8-bit overlay via command line arguments. The diversity of overlays allows Hypseus to run Singe games which are far less resource intensive on SBCs, such as the Raspberry Pi and its kin.

Download[edit]

Windows Linux macOS Official releases

Features[edit]

  • SDL2 support
  • Updated MPEG2 decoder
  • Integrated bezels
  • Daphne and Singe 4k M2V support
  • Singe libretro path integration
  • Singe joystick, lightgun EV_ABS [mouse] support
  • Singe 2 support with full 32bit overlays
  • Sinden borders for Singe games
  • Daphne alternate overlay choices
  • SDL_GameController (hotplug) support
  • Advanced configuration and multi-joystick support
  • Software 'lair/ace' original scoreboard
  • Arduino LED original 'lair/ace' hardware scoreboard
  • Simulated scan lines
  • Windows and macOS ports