Windows 2000/XP/Vista emulators
- For emulators that run on Windows 2000, Windows XP and Windows Vista, see Emulators on legacy Microsoft products#Windows NT.
Playing games released for these platforms on a modern system can be quite easy as programs can be run on latest Windows without sacrifices due to backwards compability.[1] However this may change in the near future due to dropping 16 and 32-bit support from processors.[2][3]
If you are trying to get Windows 2000, XP or Vista software working on a modern system, you should only be using this page as a last resort and would be better suited to read the PCGamingWiki, which likely already has information on the game you want. If you don't have the operating system you want, you can download it from WinWorldPC, and if you don't have the game you want or it's not available on the platforms like Steam; you can try downloading it from My Abandonware.
Contents
Wrappers[edit]
Sometimes, all that may be missing in order to get an old game running is a DLL wrapper for the graphics API. This is common for games that were designed for 3Dfx Glide cards and also you can use these in virtual machines for increasing "Virtual GPU Adapter" compatibility. More information is available at the respective page.
Game Engine Recreations and Source Ports[edit]
Many games are considered enough of a cult classic that the source code is made publicly available for study and use as a base for ports to newer platforms. For some titles, this is done by the developer themselves to show other developers the viability of such a project. However, for most games this'll usually be done by force through reverse engineering.
We have already listed many of the most popular video game ports and recreations at the respective page.
Hypervisors[edit]
Most viable way to get Windows 2000, XP or Vista software running on modern system is to run the operating system in a hardware-assisted virtual machine at the moment. This requires you to know how to manually install a Windows NT-family operating system on a computer. If you do decide to install these legacy operating systems in a virtual machine, you will need to install integrations (e.g., VMware Tools, VirtualBox Guest Additions) for features like 3D acceleration, mouse integration and shared folders etc.
Type 2 Hypervisors[edit]
Name | Platform(s) | Virtual GPU Adapter | Compatibility | License | Active | Recommended |
---|---|---|---|---|---|---|
x86 | ||||||
Parallels Desktop | Parallels Video Adapter[4] | ? | Proprietary | ? | ~ | |
VMware Workstation | SVGA3D | ? | Proprietary | ✗[N3 1] | ~ | |
VirtualBox | VBoxVGA | ? | GPLv3 (Copyleft)[5] | ✗[N3 2] | ✗ | |
UTM | ? | ? | Apache 2.0 (Permissive) | ?[N3 3] | ✗ | |
ARM | ||||||
UTM | ? | ?[1] | Apache 2.0 (Permissive) | ?[N3 3] | ✗ |
- ↑ "VMWare Tools" supports Windows 95 through Windows 10 but VMware Tools 10.0.12 will be the last version to support legacy Guest Operating Systems although you can still use latest VMware version with VMware Tools 10.0.12, VMware will automatically installs it to guest operating system for you. With recent update (17.6 version) Legacy VMTools ISOs are no longer included by default but are still available for download.
- ↑ "VirtualBox Guest Additions" supports 3D acceleration for numorous guest operating system but does not include 3D acceleration for legacy operating systems anymore with recent versions due to VBoxVGA deprecation and changes in VirtualBox's 3D acceleration system, so you must use VirtualBox 6.0.24 version or earlier to use 3D acceleration in a Windows 2000, XP or Vista guest operating system.
- ↑ 3.0 3.1 Install "Windows Guest Support Tools" for proper Virtual GPU Adapter (Red Hat QXL GPU) support with 2D acceleration, but do not expect Parallels Video Adapter, VMware SVGA3D or VBoxVGA compatibility or performance.
- Comparison
- 3D acceleration in hypervisors is capable of running fairly demanding video games or other 3D applications with a few drawbacks such as limited DirectX API versions. Every hypervisor has a different approach to handling 3D graphics resulting VirtualBox supports for OpenGL are slightly better than Direct3D (since it doesn't have to be reverse engineered), on the other hand VMware has better support for D3D9. Keep in mind that most Windows games (including ports) use Direct3D.
- Recent VMware releases has major issues with legacy guest operating system nowadays such as; VMware sound issues and due to major changes in VMware 16.x in how virtual graphics were handled (sandboxed) with added support for DX11 in Windows VMs, users reported lots of crashes (ISBRendererComm error) lately especially with "3D Acceleration". Although some users report that it's fixed with 17.5 version, crash still occurs with WinXP guest OS; so use 15.7 or older version until it's fixed.
- Notes
- You can use wrappers like "WineD3D for Windows" or "DxWnd" for translate D3D calls to OpenGL on the legacy operating system for increasing your chance if games uncompatible with virtual GPU adapter. Also you can use d3d8to9 since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
- DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if OneCoreAPI is not installed to OS), for getting these old "WineD3D for Windows" builds use this link
- Using softgpu drivers for Windows 9x operating systems is recommended[2], but it isn't compatible with Windows XP at the moment.
- Using proxy projects for retro web browsing experience is recommended.
- You can also use software tools for middleware or disc-check emulation, see Copy protection#Emulation section.
- Keep in mind that, if you do decide to install Windows 95 in a virtual machine, you will need to install FIX95CPU (or better Patcher9x by JHRobotics) for it to run on processors with clock speeds over 2.1GHz (for Intel CPUs) and 300MHz (for AMD CPUs). Failing to do so will result in a "Protection Error" at boot time.
- Using VMware-KVM(2) or RDP instead of VMware built-in display is recommended for smoother experience, this shouldn't be confused with KVM (Kernel-based Virtual Machine).
Type 1 Hypervisors[edit]
Name | Platform(s) | Virtual GPU Adapter | Compatibility | License | Active | Recommended |
---|---|---|---|---|---|---|
x86 | ||||||
QEMU+KVM | GPU-Passthrough | 100%? | GPLv2 (Copyleft) | ✓ | ✓ | |
QEMU-3dfx+KVM | MESA GL/3Dfx Glide Pass-Through ($) | Depends on API | ? | ✓ | ✓ | |
QEMU-3dfx+WHPX | MESA GL/3Dfx Glide Pass-Through ($) | Depends on API | ? | ✓ | ~ | |
QEMU+KVM | VirGL | N/A | GPLv2 (Copyleft) | ✓ | ✗ | |
QEMU+WHPX | [6] | VirGL | N/A | ? | ✓ | ✗ |
Hyper-V [7] | GPU-Passthrough | N/A | Proprietary | ✓ | ✗ |
- Comparison
Before diving in, using WHPX for hardware acceleration on Windows host will be slower performance wise compared to using QEMU with Linux host and KVM. You will have to stay with QEMU TCG entirely until you manually switched to 'ACPI PC' kernel. The starting 'ACPI Uniprocessor' kernel does not boot on QEMU WHPX.
- QEMU with GPU-Passthrough
- You need XP compatible GPU Drivers for this, latest supported GPU and GPU drivers from AMD; its 200 series and from nVidia; its 900 series. For more information about this you can use this link. See this video for QEMU+KVM GPU passthrough guide using Windows XP VMs.
- QEMU-3dfx
- qemu-3dfx builds advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter for PC games. Past and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D and QEMU Virgil 3D) are all based on API "re-rendering" rather then "direct forwarding".[8][9]See QEMU 3dfx wiki: 3D APIs Pass-Through and KJ Liew's YouTube channel for more information about qemu-3dfx. See softgpu for prebuilt drivers and wrapper programs, such as WineD3D and OpenGlide (Note: softgpu is only officially supported on Windows 9x). Due to the use of an OpenGlide fork an old version of WineD3D, compatibility outside of OpenGL may be limited. It is recommended to set the CPU mode to "pentium3" instead of "host" to improve compatibility when using Windows 9x. If using "host" as the GitHub page recommends, then some programs will complain about MMX not being supported and may fail to run.
- Although unimplemented at the moment, Direct3D 9 support via native Mesa Gallium 9 drivers is theorized, and may be implemented in the future.
- While the program is open source and the source code is free to download, binaries are only provided to those who donate $90 to the creator. Instructions on how to build from source are provided on the GitHub page (with dependencies listed for Arch Linux). Due to softgpu being available, building the wrappers is not necessary when using Windows 9x.
- QEMU VirGL
- VirGL virtual adapter only supports Linux guests at the moment (Specifically needs 4.4+ Linux kernel with mesa 11.2+ compiled with the "gallium-drivers=virgl" command option). Plans are to target "GL2.1 + GLSL 1.20" as the possible lowest GL interface to support. The guest would then expose the same level of GL. This project will eventually support Direct3D and Windows guest but there is none at the moment. Currently the renderer is GLSL 1.30 based, and requires some extensions from later GL levels. Current developer only really tested on the open source nouveau driver exposing GL3.0/GL3.1 core profile, and the binary nvidia driver exposing GL 4.3. Future plans to add a capabilities system will be required to work make things work across more systems. The capabilities system will expose different guest GL levels dependant on the host GL level, this could allow for a GLES2 specific interface etc. The current guest driver exposes GL2.1 and GLSL 1.20. Also there is a pull request: Windows Virtio GPU 3D acceleration for QEMU. For more information about VirGL3D use this link.
- Hyper-V with GPU-Passthrough
- Hyper-V + GPU-Passthrough currently exclusive to Windows 10/11 host and guest systems at the moment. See GPU Virtualization - API remoting wiki page for more information about this.
Summary[edit]
You don't have any other option except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment.
Software emulators[edit]
These are emulators in the truest sense, in that they don't do any kind of "cheating/hacking" the way a hypervisor would. But keep in mind that, unlike hardware-assisted hypervisors; emulating something like Voodoo3 with Pentium II level of hardware with these software emulators requires latest and greatest top-notch single thread performance of CPUs. PCem, 86Box and UniPCemu are full retro x86 computer emulators, spanning from the original IBM 5150 to Pentium II powered PCs. Setting it up is much like building an actual retro computer, but in software, so expect it to be as difficult as setting up an actual retro PC. This means you're going to have to install Windows 2000/XP (Vista is supported by them but unrecommended) along with all necessary drivers for the hardware you chose. Having said that, see these emulators as a useful alternative way to emulate these operating systems especially if you want the most accurate and compatible option for 3Dfx Voodoo emulation and Windows 2000/XP glide games.
- For more and detailed information;
- Main article: PC Emulator Comparisons
External links[edit]
- PCGamingWiki: Virtualization
- VOGONS
- eXoWinXP
- A Windows modder from Germany has patched Windows XP to work on 486 processors
- ↑ https://support.microsoft.com/en-us/windows/make-older-apps-or-programs-compatible-with-windows-783d6dd7-b439-bdb0-0490-54eea0f45938
- ↑ René Rebe: Intel finally to remove 16-bit REAL MODE and some 32b RINGS
- ↑ In 2023, Intel proposed a major change to the architecture referred to as x86-S (with S standing for "simplification"), which aims to remove support for legacy execution modes and instructions
- ↑ lactobacillusprime: video about "Parallels Desktop", Retrogaming On WindowsXP Seems To Work Best On Mac?
- ↑ The Extension Pack is under a Proprietary license
- ↑ Repository to help build qemu with virgl support for windows hosts.
- ↑ Windows hyper-v is a type one hypervisor.
Run Hyper-V in a Virtual Machine with Nested Virtualization - ↑ javispedro's comment about Virtual GPU adapters
- ↑ KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) -- Tribute to NVIDIA OpenGL" video description