"...So dawn goes down to day. Nothing gold can stay."
- Robert Frost (1874-1963)
Over the years, technology has been constantly evolving. What was considered "new" or "innovating" can slowly become "outdated" or "useless" to some people. Whether it be that product X comes out and replaces product Y, company B buys company A and decides to remove their existing products, or a company decides it's unprofitable to continue maintaining support for legacy products, all things are at risk of disappearing someday. Because of this, many people have decided to take it upon themselves to preserve what others would consider to be not as important. In some way, emulation has a major role for preserving software in general (what's the point of archiving a bunch of old games if you have no way of playing them!).
|Name||Platform(s)||Latest version||Active||Recommended||Preserves the following software|
|Win3xO||Windows||1.0||✓||✓||Windows 3.x games|
|Flashpoint||Windows||10 "Absence"||✓||✓||Flash and other web games|
|GameTDB||Online||N/A||✓||✓||Box art for GCN, NDS, 3DS, Wii, Wii U, and PS3|
|MarioCube||Online||N/A||✓||✓||Rare files for Wii/GCN. WiiWare/Virtual Console WADs from Wii Shop Channel|
|Redump||Online||N/A||✓||✓||Database of checksums for disc-based games|
|No-Intro||Online||N/A||✓||✓||Database of checksums for cartridge-based games|
Online functionality is something most at risk of disappearing. After a while, the cost of maintaining and hosting a server for an older product can seem too much of a hassle for a company to deal with, causing them to shut it down. MMOs are especially at risk as the entirety of the game is based around online. If the game has no way of allowing the user to host their own server then once the service ends, so does the game. This will especially be a problem in the distant future as more and more games become more dependent on online services. Even if initial interest has dead off, there will still be a surprising amounts of fans who will want to keep it alive by collaborating together and creating their own functioning server.
|Name||Platform(s)||Active||Recommended||Preserves the following service|
|Goldberg Emulator||PC, Steam||✓||✓||Steam's online features (use multiplayer over LAN)|
|Wiimmfi||Wii, DS||✓||✓||Nintendo Wi-Fi Connection|
|Sudomemo||3DS, DSi, Online||✓||✓||Flipnote Hatena|
|Pretendo||3DS, Wii U||✓||WIP||Nintendo Network|
|Ultima||Windows||✓||✓||Phantasy Star Online Blue Burst|
|Ephinea||Windows||✓||✓||Phantasy Star Online Blue Burst|
|Schthack PSO||Windows, GCN, Dreamcast||✓||✓||Phantasy Star Online (various)|
|Sylverant||Windows, GCN, Dreamcast||✓||✓||Phantasy Star Online (various)|
|The Archstones||PS3||✓||✓||Demons Souls|
|Destination Home||PS3||✓||WIP||Playstation Home and Sony Medius Servers|