PlayStation Vita emulators

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PlayStation Vita
Vita.png
PS Vita (PCH-1000)
Developer Sony
Type Handheld game console
Generation Eighth generation
Release date December 2011 (Japan)
February 2012 (North America)
Discontinued 2019
Predecessor PlayStation Portable
Emulated
For other emulators that run on PS Vita hardware, see Emulators on Vita.

The PlayStation Vita (PS Vita) is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012 and retailed for $249. It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the PSP hardware, but it's been officially used only for backwards compatibility purposes.

Emulators[edit]

Name Platform(s) Latest
Version
PlayStation TV Hardware features Enhancements Compatibility FLOSS Active Recommended
PC / x86
Vita3K Windows Linux macOS git ~ ~ 55.7%
1147 out of 2057 reported titles
Mobile / ARM
Vita3K Android 0.1.9-9 ~ ~ 55.7%
1147 out of 2057 reported titles
Vita3K
Vita3K, an open-source PS Vita emulator, has seen significant advancements in recent years, particularly in game compatibility. It is the best and only Vita emulator for PC and Android currently.
RPCS3

The RPCS3 developers once considered adding Vita emulation support, going as far as displaying a simple 'Hello world' and a basic atomic test sample.[1] However, Vita development was completely halted since then and focused exclusively on PS3 emulation down to the website's branding. A Patreon post admitting as much asked users whether they are still interested in Vita emulation. Significant further developments on Vita coming from RPCS3 aren't very likely considering the general lack of developer interest, and those like frangarcj, who went on to join Vita3K. The RPCS3 project has since removed Vita support from the codebase.[2]

Enhancements[edit]

Name Vita3K
Graphics Resizable Internal Resolution
Ultrawide hack
Widescreen already supported on PSVita system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Texture Replacement *
Ray-tracing Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
Besides any GPU that can use DLSS can run Vita3K at 4k native with ease anyway.
Performance Overclock
Internal Framerate Hack *
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG could be used with Vita3K?, please be aware that some visual glitches and artifacts may occur at this time.
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
Filters
NTSC filters, HDR tonemapping etc.
Shader Chain
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates *
Movie recording/playback
Controls Mouse Injector Compatible
Input lag-mitigating technique
Quality of life Built-in Graphics mod editor/manager
Built-in Cheat Manager
Streamable compression format
Per-Game Profiles ?
Command Line Options ?
Big Picture Mode
Misc RetroAchievements
Debug Features

Hardware features[edit]

Name Vita3K
Front and Rear Cameras
Microphone *
Controls Motion Sensor *
Touchscreen
Multi-Touch ~[N 1]
Rear Touch Pad TBD
Communication PS3 Communication
PS4 Communication
PlayStation Network *
Ad-Hoc *
Infrastructure *
GPS TBD
Location Data Acqusition Service TBD
System Software LiveArea and apps ~
PlayStation Mobile
Trophies WIP
PlayStation emulation
(for PSOne Classics*)
PSP emulation for Digital PSP titles
(incl. PSP Minis and PSP Remasters)

LiveArea and apps[edit]

psdevwiki: PlayStation Vita system software section
Wikipedia: List of PlayStation applications

LiveArea is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.

Trophies[edit]

PSNProfiles: PlayStation Vita Trophies

Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[1] Trophies shouldn't be confused with RetroAchievements.

  • Vita3K has partially supports Trophies at the moment. See SceNpTrophy.cpp for current situation. Also Vita3K has built-in manager for Trophies (Using Vita3K GUI-Trophy Collection application).

PS3 communication[edit]

Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.[3][4]

References[edit]

External links[edit]