Nintendo Entertainment System emulators
|Type||Home video game console|
The Nintendo Entertainment System (NES) is an 8-bit, third-generation console released on July 15, 1983, in Japan, where it was known as the Family Computer or Famicom. On October 18, 1985, it was released in the US. It retailed for $179.99. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM.
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions:
- The Family Computer Disk System (FDS). A Japan-only add-on that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported, and some of its exclusives were ported as regular cartridge releases.
- Memory Management Controllers (MMC), also known colloquially as mappers. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
Emulation for the NES is robust, with many high-quality emulators for various systems.
Like for Game Boy/Color, tons of NES emulators exist. For a list of open-source projects, see this GitHub query.
|PC / x86|
|Mesen||2022-05-15 (Mesen X)
libretro core (Mesen X)
|~[N 1]||✓*||✓||✓||✓||✓||✓||Cycle||✓||~[N 2]||✓|
|~[N 1]||~[N 3]||✓||✗||✗||✗||✗||Cycle||✓||✓||✓|
|Nestopia UE||libretro core
Nestopia JG git
|~[N 1]||~[N 3]||✓||✗||✓||✓||~[N 4]||Cycle||✓||✓||✓|
|~[N 1]||~[N 3]||✓||✗||✗*||✗||✓||Cycle||✓||✓||~|
|MAME||git artifacts[N 5]
|~[N 1]||~[N 3]||✓||✗||✓||✓||~[N 6]||Mid||✓||✓||~|
|~[N 1]||✗||✗||✗||✓||✓||✓||Mid||✓||~[N 7]||✗|
|FinalBurn Neo||libretro core
|Mobile / ARM|
|Nestopia[N 10]||libretro core||~[N 1]||~[N 3]||✓||✗||✓||✓||~[N 4]||Cycle||✓||✓||✓|
|FCEUmm_libretro||libretro core||~[N 1]||~[N 3]||✓||✗||✓||✓||✓||Mid||✓||✓||✓|
(based on fceux 2020.05.03 git)
0.4 r313 (GP2X)
|nesemu||0.2.3 Beta Preview
|Nintendo Switch Online
|FCEUltra for PS2||0.9.3
||libretro core||~[N 1]||~[N 3]||✓||✗||✓||✓||~[N 4]||Cycle||✓||✓||✓|
||libretro core||~[N 1]||✗||✓||✗||✓||✓||✓||Mid||✗||~[N 7]||✓|
||libretro core||~[N 1]||~[N 3]||✓||✗||✓||✓||✓||Mid||✓||✓||✓|
|FCE Ultra GX||3.5.2||?||?||✓||✗||?||✗||✗||Mid||✓||✓||✓|
|VirtuaNES for 3DS||git||?||?||✓||✗||?||✗||✗||Mid||✓||✗||✓|
|NesterJ[N 11]||1.13 beta 2
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 These emulators only play the PC-10 games as a normal NES game unlike MAME which is the only emulator that properly emulating the PlayChoice-10 system at the moment.
- ↑ The libretro core and NovaSquirrel's fork are still active.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Supports Vs. UniSystem but no support for Vs. DualSystem. *puNES, *nestopia UE, *FCEumm, *FCEUX, *BizHawk
- ↑ 4.0 4.1 4.2 Nestopia_libretro is not officially supported but you can still earn achievements with this core.
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ Only available for FCEUmm_libretro.
- ↑ 7.0 7.1 Libretro core is still active.
- ↑ Requires games in nes or fds subdirectories, exact archives just like arcade. Not all games may be linked for this core.
- ↑ The CPU is instruction-cycle accurate but not sub-instruction cycle accurate (TODO ). While this inaccuracy doesn’t affect most games, there are some that rely on sub-instruction level timings.
- ↑ 10.0 10.1 10.2 10.3 Only available as a libretro core (e.g., RetroArch).
- ↑ AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.
- Mesen is the most accurate NES emulator according to currently established NES test ROM suites. It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing, such as; HD packs, netplay, auto-updating, good built-in filters, both .zip and goodmerged file loading, etc. The standalone emulator ceased development around October 2020 for unknown reasons, but the libretro and NovaSquirrel forks are still active. The original developer resumed development in March 2021 with multi-system emulator Mesen2.
- puNES is the second most accurate NES/FDS emulator, according to a separate test battery run by the TASVideos community.
- Nestopia also has a high ranking in those same tests. Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
- Nintendulator and My Nes also have a fairly high ranking in those tests.. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
- FCEUX scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
- VirtuaNES also scores quite low in the tests but, in turn, supports several obscure peripherals that are not available on other emulators.
- For official emulation, there is Nintendo's own Virtual Console or Nintendo Switch Online. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some way are covered here.
A key difference between many emulators nowadays is how many mappers they support.
- No mapper: Supported on every emulator, even official Nintendo emulators.
- Official mappers (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
- Third-party mappers (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
- Unlicensed mappers: Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (NintendulatorNRS, MAME, Mesen-X, puNES, Nestopia UE) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in unlicensed Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for ROM hacks).
QD FDS support
Games dumped off the Famicom Disk System come into two major types:
- .fds format: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
- .qd format (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.
- Main article: Overscan
Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, Super Mario Bros. 3 requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in Castlevania games.
- Main article: Famicom color palette
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
The Wii and Wii U versions of Virtual Console use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his Stack-up and Gyromite games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.
|Zapper||An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen.||Duck Hunt
|Various||Emulated in the form of a mouse click (PC), tap (for mobile), remote (Wii ports of NES emulators), or faked pointers using a controller.|
|Arkanoid/Vaus Controller||A specific game controller with one button to "fire" and a dial to control back-and-forth movement.||Arkanoid
Arkanoid: Revenge of Doh
Family Fun Fitness
|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.||Stadium Events
|NES Four Score
|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication.||R.C. Pro-Am II
Bomberman II[N 1]
Nintendo World Cup
A Nightmare on Elm Street
|Various||Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.|
|Family Computer Disk System||See above||Legend of Zelda: The Hyrule Fantasy
Zelda II: The Adventure of Link
Light Mythology: Palutena's Mirror
|Various||The BIOS file (which can be found here) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's Twin Famicom. They function identically despite showing a different intro during the first boot.|
|Microphone||A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input.||Legend of Zelda: The Hyrule Fantasy
Light Mythology: Palutena's Mirror
Virtual Console[N 3]
|Family BASIC||A Japan-exclusive peripheral with an enhanced BASIC programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder.||Family BASIC||Mesen
|Famicom Data Recorder||A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.||Family BASIC||Mesen
|Famicom 3D System||A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience.||Famicom Grand Prix II: 3D Hot Rally
|RetroArch||GLSL shaders are needed for RetroArch to simulate the 3D experience with a VR headset, 3D TV, 3D projector or Android phone with cardboard.|
|Miracle Piano Teaching System||An accessory that used an electronic MIDI keyboard as input.||Miracle Piano Teaching System||MAME
ASCII TurboFile II
|A Japan-exclusive external storage device for saving game positions on Famicom.||Wizardry: Proving Grounds of the Mad Overlord
Wizardry II: The Knight of Diamonds
Downtown Nekketsu Monogatari
Haja no Fūin
|Oeka Kids Tablet||A Japan-exclusive drawing tablet for the Famicom Oeka Kids series.||Oeka Kids: Anpanman no Hiragana Daisuki
Oeka Kids: Anpanman to Oekaki Shiyou!!
|RacerMate CompuTrainer Pro||A rare series of peripherals for the game RacerMate Challenge II. It has an interface box, a bike trainer, and a handlebar display.||RacerMate Challenge II||N/A||N/A|
|Game Genie||A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.||Various||FCEUX[N 4]
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.|
|Family Computer Network System
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.||N/A||N/A||N/A|
An arcade system based on the NES released for the US. It was released in two different cabinet variations: Vs. UniSystem and Vs. DualSystem. The latter has double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet; MAME, Mesen, NintendulatorNRS and nintaco are the only choice.
Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box Nintendo Famicom Box is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of Game Center CX. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOSes and most of its ROMs dumped).
A pirate NES Famicom clone that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's a link to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the official PAL NES as well. Though these differences often break the compatibility of Dendy-specific releases on most emulators.
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.
VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by V.R Technology.
Differences between VTxx series chips and regular NES could be checked on NesDev Wiki.
VTxx is often used in those low-quality, plug & play consoles or keyboard-shaped, so-called educational computers.
V.R Technology provides an emulator called EmuVT as official development & debugging tool, which supports the emulation of multiple kinds of VTxx series chips. It seems to be modded out of an old emulator called NNNesterJ.
NES Classic Edition
- Main article: wikipedia:NES Classic Edition
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller. Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
- Nesdev Wiki - A place for all your NES programming/NES emulator programming needs.
- Nesdev Forum - Discussion of NES Wii Virtual Console accuracy.
|Consoles: Color TV-Game • Nintendo Entertainment System (Family Computer) • Super Nintendo Entertainment System (Super Family Computer) • Nintendo 64 • GameCube • Wii • Wii U • Nintendo Switch|
Handhelds: Game & Watch • Game Boy/Color • Virtual Boy • Game Boy Advance • Nintendo DS • Nintendo DSi • Nintendo 3DS
Related: Family Computer Disk System • Satellaview • 64DD • Super Game Boy • e-Reader • Amiibo • Triforce (Arcade) • Namco ES3 (Arcade)