Hi, I'm Reece, an autistic British guy who likes to play video games and more. Intel Core i3-8145U, 4GB RAM, and an exploded battery) are having problems since I last edited this.

How does my PC handle emulation?

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An emulation beast with 8GB RAM, supporting OpenGL 4.6 and earlier, Vulkan, and DirectX 12 and earlier, giving it the ability to use most, if not all currently available emulators.

PC specs

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  • OS: Windows 10
  • CPU: AMD Ryzen 3 3200G
  • GPU: AMD Radeon Vega 8
  • Storage: 128GB SSD
  • RAM: 8GB

Emulation limits

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  • Consoles: TBA
  • Handhelds: TBA
  • Mobile: TBA

Emulators that I have on my PC

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Compatibility list

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Game Console Compatibility Emulator Notes
TBA TBA TBA TBA TBA


How did my laptop handle emulation?

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An emulation beast, which supports OpenGL 4.6 and earlier, Vulkan, and DirectX 12 and earlier, giving it the ability to use most, if not all currently available emulators.

Laptop information

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  • Name: HP 255 G7 (AMD Ryzen 5 3500U model)
  • Release year: 2019

Specs

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  • OS: Windows 11
  • CPU: AMD Ryzen 5 3500U
  • GPU: AMD Radeon Vega 8
  • Storage: 128GB SSD
  • RAM: 8GB (weirdly single-channel instead of dual-channel)

Emulation limits

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  • Consoles: TBA
  • Handhelds: TBA
  • Mobile: TBA

Emulators that I have on my laptop

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Compatibility list

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Game Console Compatibility Emulator Notes
TBA TBA TBA TBA TBA

How did my alternate laptop handle emulation?

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TBA

Laptop information

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  • Name: HP (TBA)
  • Release year: TBA

Specs

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  • OS: Windows 10
  • CPU: Intel Core i3-8130U or i3-8145U
  • GPU: Intel UHD Graphics 820
  • Storage: 128GB SSD
  • RAM: 4GB (weirdly single-channel instead of dual-channel)

Emulation limits

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  • Consoles: TBA
  • Handhelds: TBA
  • Mobile: TBA

Emulators that I had on my laptop

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Compatibility list

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Game Console Compatibility Emulator Notes
TBA TBA TBA TBA TBA

How did my old PC handle emulation?

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An emulation beast, that is if you're not planning to run anything too demanding or anything that requires OpenGL 4.4 or later or Vulkan, or most stuff that requires DirectX 12, at least in Windows, while it gains more power in Linux…

PC information

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  • Name: Lenovo ThinkCentre E73 (Mini Tower)
  • Release year: 2013, 2014 (i5-4460S version, the one that I have)

Specs

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  • OS: Windows 10
  • CPU: Intel Core i5-4460S
  • GPU: Intel HD Graphics 4600
  • Storage: 500GB HDD
  • RAM: 8GB

Emulation limits

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Windows

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Batocera

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  • Consoles: TBA
  • Handhelds: TBA
  • Mobile: TBA

Emulators that I have on my PC

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Compatibility list

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Windows

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Game Console Compatibility Emulator Notes
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Batocera

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Game Console Compatibility Emulator Notes
TBA TBA TBA TBA TBA

How does my phone handle emulation?

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A portable device that is a pretty good portable emulation and gaming beast, which will happily play almost every native Android game, plus will happily almost emulate anything and can even run some Windows stuff (even emulators inside emulators).

Phone information

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  • Name: Samsung Galaxy S10 Lite (since here in the UK, this phone was one of the better Samsung phones available, especially second-hand, since Exynos is used here in the UK for most Samsung phones with some exceptions, nowadays being higher tier phones)
  • Release year: 2020

Specs

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  • OS: Open UI 5.1 (Android 13)
  • CPU: Snapdragon 855
  • GPU: Adreno 640
  • Storage: 128GB internal storage (+ 64GB microSD Card)
  • RAM: 4GB

Emulation limits

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  • Consoles: Almost all consoles until the Wii U (Cemu) and Nintendo Switch (yuzu and Skyline).
  • Handhelds: All handhelds until the Nintendo Switch (yuzu and Skyline).
  • Mobile: Have not tried iOS (touchHLE) yet on my phone. VMOS Pro works for using older apps not supported on Android 13 such as ones that were last supported on Android 4.4.
  • Other: Windows emulators (e.g. Winlator) also work, though not all games and apps will work. Emulators can run inside emulators, as advanced as Cemu (Wii U), although running slow.

Emulators that I have on my phone

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  • TBA

Compatibility list

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Game Console Compatibility Emulator Notes
TBA TBA TBA TBA TBA

How did my old phone handle emulation?

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A portable device that is a not-so emulation and gaming beast, which will happily play many native Android games, mostly un-demanding ones, plus will happily emulate anything prior to the PlayStation 2 on the home console side and the Nintendo 3DS on the handheld side, and even run some lighter Windows stuff.

Phone information

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  • Name: Samsung Galaxy A12
  • Release year: 2020

Specs

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  • OS: Open UI 4.1 (Android 12)
  • CPU: MediaTek Helio P35
  • GPU: PowerVR GE8320
  • Storage: 64GB
  • RAM: 4GB

Emulation limits

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  • Consoles: All consoles until possibly the Dreamcast (Flycast and redream) work at playable speeds. PlayStation 2 (AetherSX2 (patched with NetherSX2)), Nintendo GameCube, and Wii (Dolphin) do work, but with not the best performance, with Vulkan working the best for Dolphin, aibelt with more graphical glitches than OpenGL, which runs slower than Vulkan.
  • Handhelds: All handhelds until the Nintendo DS (DraStic) and PlayStation Portable (PPSSPP) work at playable speeds. Nintendo 3DS (Citra, both the PabloMK7 fork and Citra MMJ) does work, but with not the best performance, with the PabloMK7 fork working better for some games with the Vulkan renderer, while Citra MMJ works better for some games. The Panda3DS (Nintendo 3DS) emulator (which I later deleted), PlayStation Vita (Vita3K), and Nintendo Switch (yuzu and Skyline, both which I later deleted) don't even boot games at all.
  • Mobile: Have not tried iOS (touchHLE) yet on my phone. VMOS Pro works for using older apps not supported on Android 12 such as ones that were last supported on Android 4.4.
  • Other: Windows (Winlator, Mobox via Termux, and ExaGear SU) also work, though not all games and apps will work, since PowerVR GPUs only support VirGL (support for older OpenGL versions and DirectX until DirectX 9). The mGBA core in the Windows version of RetroArch actually worked better than I expected, running decently in Winlator, with the Gambatte core running buttery smooth in Mobox, with fast-forward surprisingly also working. Even the Windows versions of DeSmuME and melonDS work, which is surprising since both do not work that great on my phone natively, but are as slow as a slideshow, being even worse than the native versions on my phone. I have not managed to test most of the more complex emulators. The Windows version of PPSSPP surprisingly works, but it is as slow as a snail. Cemu boots to the game select menu, but I have not managed to get a single game working on there yet, since my phone will most likely be never be able to run Wii U games, especially if it struggles with even melonDS. The Windows version of Citra also goes into the game selection menu, but crashes upon booting a game.

Emulators that I have on my phone

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Compatibility list

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Game Console Compatibility Emulator Notes
Angry Birds Trilogy Nintendo 3DS Playable Citra Runs at less than full speed on both vanilla Citra and Citra MMJ, but is still kind of playable. Chuck is slower than normal today then…
Angry Birds Trilogy PlayStation Vita Crashes Vita3K Crashes on boot, due to Vita3K not supporting PowerVR GPUs currently. How ironic, since the Vita had a PowerVR GPU…
Citra (RetroArch) Windows Crashes Mobox Tested with Angry Birds Trilogy (3DS), with the game crashing on boot. Seems like Bomb blew up the game before it even booted.
Citra 2018 (RetroArch) Windows Crashes Mobox Tested with Angry Birds Trilogy (3DS), with the game crashing on boot. Bomb LOVES to blow stuff up.
DeSmuME 2015 (RetroArch) Windows Runs Winlator Tested with LEGO Ninjago: The Videogame (DS), with the game running quite slow. Who even expected it to run at a flawless 60fps on a PowerVR GPU of all things inside a Windows emulator?
Gambette (RetroArch) Windows Perfect Mobox Tested with LEGO Island 2: The Brickster's Revenge (GBC), with the game running buttery smooth. Fast forward even worked.
LEGO Marvel's Avengers Nintendo 3DS Playable (Citra with Vulkan)/Runs (Citra MMJ) Citra Runs at full speed sometimes in vanilla Citra with Vulkan, but dips such as when bigger objects appear like the Hulkbuster. Runs slower in Citra MMJ for some weird reason, making it unplayable there.
melonDS (standalone) Windows Runs Mobox/Winlator Tested with Cartoon Network Racing (DS), with the game running very slow. Predictable…
melonDS DS (RetroArch) Windows Runs Mobox Tested with Garfield 2 (DS), with the game running quite slow. Surprise, surprise.
mGBA (RetroArch) Windows Playable Winlator Tested with LEGO Island 2: The Brickster's Revenge (GBA), with the game running quite decent.
Mii Channel Wii Playable Dolphin Runs at less than full speed, but still useable, due to it not being an actual game and instead a system application, though the iconic Mii Channel music either slowed down or choppy (depending on the settings) could annoy Mii or U due to the emulator being slow than full speed.
Mii Maker Nintendo 3DS Playable Citra Runs at less than full speed, but still useable, due to it not being an actual game and instead a system application.
Super Mario 3D Land Nintendo 3DS Runs Citra Runs at a slow framerate on both vanilla Citra and Citra MMJ, being unplayable. PowerVR fails to impress with 3DS emulation, yet again…
Wii Menu Wii Playable Dolphin Runs at less than 30fps, not ideal, but still kind of useable, due to it not being an actual game and instead the Wii's system menu.

How did my older laptop handle emulation?

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A not-so-portable emulation beast, currently with bad battery life, which also LOVES to get hot, that will run almost every available emulator, with various degrees of success…

PC information

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  • Name: Samsung RV520
  • Release year: 2012

Specs

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  • OS: Lubuntu 22.4
  • CPU: Intel Core i3-2330M
  • GPU: Intel HD Graphics 3000
  • Storage: 750GB HDD
  • RAM: 12GB

Emulation limits

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  • Consoles: All consoles until the PlayStation 2 and Nintendo GameCube, plus the Wii (Dolphin). I have not tried Cxbx-Reloaded (for Xbox via Wine) yet. xemu, Wii U (Cemu) and Nintendo Switch (yuzu and Ryujinx) do work with overriding the OpenGL version to their respective required versions (4.0, 4.5, 4.6, and 4.5), with me using Steam to launch those emulators with the GL overrides. Those emulators may also work with the software (llvmpipe) Vulkan renderer, but are as slow as a slideshow, with Cemu and yuzu crashing if those try to render 3D with the software Vulkan renderer. Have not 100% tried PlayStation 3 (RPCS3) yet, but Xbox 360 (Xenia Canary via Wine/Proton) does not work (tested with the Xbox Live Arcade port of Banjo-Kazooie, being stuck on the Xbox Live Arcade screen, with some sound playing, until it surprise, surprise, crashes).
  • Handhelds: All handhelds until the Nintendo DSi (both via melonDS and NO$GBA (Wine)) and PlayStation Portable (PPSSPP) work at playable speeds. Nintendo 3DS (Citra (RetroArch core) does work, but at slow speeds for 3D games, while the standalone version of Citra only works with overriding its OpenGL version to the required OpenGL version (4.3), with me using Steam to launch the standalone Citra with the GL overrides. Citra may also work with the software (llvmpipe) Vulkan renderer, but are as slow as a slideshow, with PlayStation Vita (Vita3K) refusing to boot even 2D games, unless if the slow software (llvmpipe) OpenGL renderer is being used.
  • Mobile: Android (Genymotion) works, but I have yet to test iOS (touchHLE) on my laptop.
  • Other: VirtualBox works with Windows XP working as smooth as butter though 3D acceleration is not supported for Windows XP on the version of VirtualBox that I use on this laptop. Windows 10 does work, but does not run as good as Windows XP, possibly being slow to the point where it nearly becomes unusable. Those two are the only OSes that I tried on VirtualBox on this laptop so far.

Emulators that I have on my older laptop

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Native Linux

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Wine/Proton

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Compatibility list

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Game Console Compatibility Emulator Notes
Mario is Missing! NES Perfect Nestopia (RetroArch) Of course it's going to run flawlessly. It's a NES game. What do you expect? It to run at 10fps?!

How does my iPad handle emulation?

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Phone information

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  • Name: iPad (9th generation)
  • Release year: 2020

Specs

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  • OS: iOS 17
  • CPU: Apple A13 Bionic
  • GPU: Apple A13 Bionic GPU
  • Storage: 64GB
  • RAM: 3GB

Emulation limits

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  • Consoles: All consoles currently able to be emulated on iOS via the App Store (basically all consoles until the Nintendo 64) run very good. My iPad might be able to run Nintendo 3DS games via Folium, Limon, and/or emuThreeDS with JIT support.
  • Mobile: All handhelds currently able to be emulated on iOS via the App Store (basically all consoles until the PlayStation Portable) run very good. My iPad might be able to run Nintendo GameCube and Wii games via DolphiniOS with JIT support.
  • Other: Windows 98 works very good inside DOSBox Pure in RetroArch. Games, however, might run not so good in Windows 98, most likely due to the lack of JIT. My iPad could possibly run some lighter operating systems in UTM SE, and even more in full UTM with JIT.

Emulators that I have on my iPad

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Compatibility list

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Game Console Compatibility Emulator Notes
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