Skyline

From Emulation General Wiki
Jump to navigation Jump to search
Skyline
Skyline.png
Developer(s) PixelyIon and more.
Latest version N/A
Active Yes
Platform(s) Android
Architecture(s) ARM
Emulates Nintendo Switch
Programmed in C++, Kotlin
License MPL v2.0
Source code GitHub

Skyline (formerly Lightswitch) is a compatibility layer for the Nintendo Switch that runs on Android and is written in C++ and Kotlin.

Overview[edit]

Unlike the sketchy Egg NS, Skyline can run on more phones that support Android 10 or newer and is not limited to flagship devices.

Even though the Skyline team has done good work at getting Super Mario Odyssey ingame, making lots of 3D games running with graphical output, and fixing the performance issues and bugs in games, many other titles are still ingame with poor framerates and graphical glitches.

History[edit]

Skyline reached ingame on two Nintendo Switch games in January 2022 and has been improving massively since.

Skyline was founded as "Lightswitch" in June 2019 by daCyuubi.[1]
In May 2021, Skyline booted up several homebrew tests with graphical output.[2]
Later, in January 2022, Sonic Mania and Celeste also started booting in Skyline, albeit with low FPS and graphical glitches.
March 2022 saw the improvement of Celeste in terms of graphics, along with the emulator rendering the openings of Super Mario Odyssey, the menu of The Legend of Zelda BOTW, and Bastion booting in game./
In April 2022, more improvements to performance was made, making Super Mario Odyssey run roughly 10x faster in the openings [3] and also having Unity games running.

Download[edit]

Android Skyline builds

External links[edit]

References[edit]

  1. [1] daCyubbi's first commit.
  2. [2] Skyline running Space Game NX, a homebrew game.
  3. [3] Super Mario Odyssey running on a Snapdragon 710 from April 2022.