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Developer(s) Martin Korth
Latest version N/A
Platform(s) Windows, DOS
Emulates Multiple
Website NoCash website
Support ($) Patreon

No$ (NoCash) is a series of proprietary emulators, some of which are donationware, and accompanying tools/debuggers for a variety of systems, developed by Martin Korth.


Emulator Version Active System
No$PSX 2.0 ~ PlayStation
No$GBA 3.02 GBA, Nintendo DS, PocketStation
No$ZX 2.0 ZX80/ZX81, ZX Spectrum
No$SNS 1.6 SNES/Super Famicom
No$2K6 1.1 Atari 2600
No$NES 1.2 NES/Famicom
No$GMB 2.5 Game Boy/Color
No$C64 1.1 Commodore 64
No$CPC 1.8 Amstrad CPC
No$MSX 1.5 MSX
No$X51 1.5 AMT630A


For general purpose emulation, don't bother with these unless you happen to use a very old/outdated computer, these emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.

The main drawing point of No$ emulators is the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making it very useful for people who are into hacking games either to produce rom hacks or translations, but still marred by its lower compatibility, austere interface, and in the case of the GBC emulators, DRM (but that was long ago, everything else from No$ is 100% safe to use). They're also the place to go for features that don't get much attention if any on other emulators, including:

  • PocketStation (PS1): as part of No$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
  • Satellaview: as part of No$SNS.
  • SNES-CD (Sony): as part of No$SNS.
  • e-Reader (GBA): as part of No$GBA 2.4 onwards.
  • Link Cable (GBA): No$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
  • Local DS Wi-Fi (DS): preliminary implementation in No$GBA. Fails.
  • DSi: No$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.

Machine Documentation[edit]

Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of a number of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.

Machines documented include: