No$
Developer(s) | Martin Korth |
---|---|
Latest version | N/A |
Platform(s) | Windows DOS |
Emulates | PlayStation PocketStation NES SNES Game Boy/Color Game Boy Advance Nintendo DS Nintendo DSi ZX Spectrum ZX81 Atari 2600 Commodore 64 Amstrad CPC MSX AMT630A |
Website | NO$FUN archive |
Support ($) | Patreon |
License | Proprietary |
NO$ (pronounced no cash) is a series of proprietary emulators, some of which are donationware, and their accompanying tools/debuggers for a variety of game systems and home computers, developed by Martin Korth.
Emulators[edit]
Emulator | Latest version | System |
---|---|---|
NO$PSX | 2.2 | PlayStation |
NO$GBA | 3.05 | GBA Nintendo DS Nintendo DSi PocketStation |
NO$ZX | 2.0 | ZX80/ZX81 ZX Spectrum |
NO$SNS | 1.6 | SNES/Super Famicom SNES-CD |
NO$2K6 | 1.1 | Atari 2600 |
NO$NES | 1.2 | NES/Famicom |
NO$GMB | 2.5 | Game Boy/Color |
NO$C64 | 1.1 | Commodore 64 |
NO$CPC | 1.8 | Amstrad CPC |
NO$MSX | 1.5 | MSX |
NO$X51 | 1.5 | AMT630A |
Review[edit]
For general purpose emulation, don't bother with these unless your host system happens to be either very old or very underpowered. These emulators are built around speedhacks, have lower compatibility and are prone to bugs. Use the emulators for the systems listed on the main page instead.
The main drawing point of the NO$ emulators are the excellent debug features they often have (only matched by the likes of FCEUX), such as memory viewers and disassemblers, making them very useful for people who are into system development - whether to produce ROM hacks or homebrew, but still marred by its lower compatibility, austere interface, and tight coupling to the Win32 API (though they run fine under a wrapper such as Wine).
That said, they're also the place to go for features that don't get much attention if any on other emulators, including:
- PocketStation (PS1): as part of NO$GBA 2.7 onwards. The odd choice of emulators comes from GBA, DS and PocketStation sharing parts of the ARM architecture. Functional.
- PlayStation Link Cable (PS1): currently it's the only available PS1 emulator that can emulate this peripheral.
- Satellaview (SNES): as part of NO$SNS.
- SNES-CD (Sony): as part of NO$SNS.
- e-Reader (GBA): as part of NO$GBA 2.4 onwards.
- Link Cable (GBA): NO$GBA being the recommended option for its more stable link cable emulation support (compared to VBA-M which has lower support).
- Local DS Wi-Fi (DS): preliminary implementation in NO$GBA. Fails.
- DSi: NO$GBA added support for DSi games starting with version 2.8, although some games won't boot and others have graphical glitches.
Machine Documentation[edit]
Consistently with his focus on emulators as a debugging tool, Martin Korth provides single-document, consistently-formatted comprehensive documentation of all of his emulated platforms, usually being an omnibus of existing resources augmented with independent research.
These are also included within the help documents in every release for convenient offline access.
Machines documented include:
- the AMT630A;
- the Atari 2600;
- the Commodore 64, Vic-20 and TED machines;
- the Gameboy (based primarily on the Pan docs);
- the Gameboy Advance, Nintendo DS and DSi (single-document);
- the MSX (based primarily on the Portar docs);
- the NES;
- the PS1;
- the Super Nintendo;
- the ZX80, ZX81, Lambda 8300, Jupiter ACE and ZX Spectrum.
- Emulators
- Computer emulators
- Console emulators
- Multi-emulators
- Home console emulators
- Handheld console emulators
- Windows emulation software
- DOS emulation software
- Famicom (NES) emulators
- Super Nintendo emulators
- Game Boy/Game Boy Color emulators
- Game Boy Advance emulators
- Nintendo DS emulators
- Nintendo DSi emulators
- PocketStation emulators
- PlayStation emulators
- ZX81 emulators
- ZX Spectrum emulators
- Atari 2600 emulators
- Commodore 64 emulators
- Amstrad CPC emulators
- MSX emulators
- Closed-source emulators
- Historic emulation software