PlayStation Vita emulators

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PlayStation Vita
Original model of the PS Vita (PCH-1000)
Developer Sony Computer Entertainment
Manufacturer Sony Electronics
Type Handheld video game console
Generation Eighth
Release date JP: December 17, 2011
NA: February 15, 2012
EU: February 22, 2012
Discontinued WW: March 1, 2019
Predecessor PlayStation Portable
Emulated
For emulators that run on the PlayStation Vita, see Emulators on PlayStation Vita.

The PlayStation Vita (PS Vita) is an eighth-generation handheld game console by Sony Interactive Entertainment, released in Japan on December 17, 2011, and in North America on February 15, 2012, and retailed for $249 ($349 in 2026). It had a quad-core ARM Cortex-A9 MPCore at 333 MHz (Boosted to 499 MHz when overclocked) with one of its cores reserved for the OS, 512 MB of RAM, 128 MB of VRAM, a quad-core PowerVR SGX543MP4+ GPU, which can push 133 million polygons onto the screen every second at a clock speed of 166 MHz, and a custom sound and image processor called Venezia. It also features most of the PSP hardware, but it has been officially used only for backwards compatibility purposes.

Emulators

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Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Latest Version Active License Compatibility PlayStation TV Recommended
PC
Vita3K Windows Windows on ARM macOS macOS Linux Linux ARM git GPLv2 (Copyleft) Official releases: 62.45%
1287 out of 2061 reported titles

Homebrew: 57.14%
144 out of 252 reported titles
Mobile
Vita3K Android git GPLv2 (Copyleft) ?
Vita3K
Vita3K, an open-source PS Vita emulator, has seen significant advancements in recent years, particularly in game compatibility. It is the best and only emulator for PC and Android currently.
RPCS3

The RPCS3 developers once considered adding PS Vita emulation support, going as far as displaying a simple 'Hello world' and a basic atomic test sample.[1] However, Vita development was completely halted since then and focused exclusively on PS3 emulation down to the website's branding. A Patreon post admitting as much asked users whether they're still interested in Vita emulation. Significant further developments on Vita coming from RPCS3 aren't very likely considering the general lack of developer interest, and those like frangarcj, who went on to join Vita3K. The RPCS3 project has since removed Vita support from the codebase.[2]

Enhancements

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Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name Vita3K
Controls Input lag mitigating
Mouse injector
Turbo button ?
Graphics Pre-rendering anti-aliasing
(MSAA, SSAA)
Ray tracing
(DXR, VRT and MRT)
Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be possible soon.
However, you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Resizable internal resolution
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be possible soon.
Besides any GPU that can use DLSS can run Vita3K at 4k native with ease anyway.
Texture replacement
Ultra-widescreen hack
Widescreen already supported on PS Vita system.
But there is no support by system for render games in other ratios such as 16:10, 21:9, or 32:9.
Performance Frame generation technologies
(LSFG, DLSS-FG and SM, XeSS-FG, AFMF and FSR FG)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG could be used with Vita3K, please be aware that some visual glitches and artifacts may occur at this time.
Internal frame rate hack
Overclock
Preload ROM image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
Rendering latency reduction technologies
(LatencyFleX, Reflex, Xe-LL and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefits to justify the development effort.
Post-processing AI-powered filter
(Freestyle)
?
Filters
Inverse tone mapping compatible
Post-rendering anti-aliasing
(FXAA, TXAA and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
Shader chain
Quality of life Automatic updater
Big Picture Mode
Built-in cheat manager
Built-in mod editor and manager
Built-in patch manager ?
Built-in save manager ?
Command-line options ?
Pause/Resume emulation ?
Per-game profiles ?
Portable and stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.
Streamable compression format
Variable refresh rate compatible ?
TAS features Fast forward/Turbo speed
Macros/Scripts/Lua
Movie recording/playback
Rewind
Save states
Misc. Debug features
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
File browser
Lets the user look at the ROM's internal files.
RetroAchievements
Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.
Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.


Hardware features and peripherals

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Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name Vita3K
Hardware features Connectivity 3G
Bluetooth
PlayStation 3 connectivity
PlayStation 4 connectivity
Wi-Fi Ad hoc WIP
Infrastructure
PlayStation Network ~
Input Compass
Microphone
Motion sensor
Multi-touch ~[lower-alpha 1]
Rear touch pad
Touchscreen
Rear and front cameras
System software LiveArea and apps ~
PlayStation emulation
PlayStation backwards compatibility (PS1 emulator for Vita).
PSOne Classics
Not to be confused with the PlayStation Classic dedicated console.
PlayStation Mobile
PlayStation Portable emulation
PocketStation emulation
Trophies WIP
Peripherals Disney Infinity Base
Misc. Battery ?
Power indicator

LiveArea and apps

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psdevwiki: PlayStation Vita system software section
Wikipedia: List of PlayStation applications

LiveArea is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.

  • Vita3K has pull request for this feature at the moment, although it currently doesn't show installed games, only system apps.

Trophies

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PSNProfiles: PlayStation Vita Trophies

Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games. Trophies shouldn't be confused with RetroAchievements.

  • Vita3K has partial support for Trophies at the moment. See SceNpTrophy.cpp for the current situation. Also, Vita3K has built-in manager for Trophies (Using Vita3K GUI-Trophy Collection application).

Communication

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Similarly to PSP connection features, PSVita hardware supports;

Ad-Hoc

Thanks to Ad-Hoc feature on Sony handheld devices, it is possible to play on the same network and local multiplayer over the internet with programs like XLink Kai, also see LAN Tunneling programs for more information.

Infrastructure

Thanks to Infrastructure feature on Sony handheld devices, it is possible to play online multiplayer using private servers on the internet.

PlayStation Network

See PlayStation Network page for information about PSVita↔PSN connection.

PS3 communication

Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.[3][4]

PS4 Communication

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PlayStation TV

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PlayStation TV
Developer Sony
Type Microconsole
Generation Eighth generation
Release date November 2013 (Japan)
October 2014 (North America)
Discontinued 2016
Emulated

The PlayStation TV (PSTV) was a microconsole released by Sony in 2013 that essentially served as a home console version of the PlayStation Vita handheld gaming device. It allowed users to play a large library of PlayStation Vita games on their TVs. In addition to playing Vita games, the PlayStation TV offered remote play functionality, enabling users to stream games from their PS4 consoles to their TVs. While the PlayStation TV was initially marketed as a companion device to the Vita, it was discontinued in 2016.

References

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Sony(edit)