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yuzu is an experimental, open-source Nintendo Switch emulator/debugger written in C++. Since it is still in its preliminary state, it does not yet have a stable release. Yuzu is the most popular Nintendo Switch emulator yet. It is also easier to set up than Ryujinx.
|Early Access Builds (built by pinEApple)|
|Latest Mainline Builds|
As of March 2022, an estimated half of the Nintendo Switch library can be played from start to finish, like Super Mario Odyssey, which had correct graphics and speed after 1 year of it getting to boot up.
yuzu reached in-game on several Nintendo Switch exclusives in November 2019, and has been improving in compatibility by the day with active developers ever since.
The Binding of Isaac: Afterbirth+, Puyo Puyo Tetris, and Cave Story+ were the first games to boot. In late April 2018, yuzu booted its first Switch exclusive, 1-2-Switch. Three months later, yuzu was able to run its first 3D rendered game, Minecraft: Story Mode.
This progress report from July 2018 details the extensive work required to research the Switch and get yuzu up and running, chronicling the compatibility status of a small bundle of games and apps over time. The post also covers a surprising number of similarities between the hardware and firmware of the 3DS and Switch, and why portions of Citra were reused in yuzu.
yuzu started showing some 3D rendering on Super Mario Odyssey in early August 2018. This long-awaited exclusive brought a lot of interest in the project. The team covered all the changes that month in another progress report from September 2018.
In May of 2020, multicore CPU emulation was implemented, improving framerates on many titles. This feature appears to cause audio slow down, so the developers recommend enabling audio stretching in order to mitigate it.
In July of 2021, yuzu's shader decompiler was rewritten, allowing the generation of pipeline cache for Vulkan users and providing a considerable performance boost.
In October of 2021, resolution scaling was added to the emulator that allowed it to render games up to 6x the original resolution or 0.5x on the low end. It also added AMD FidelityFX™ Super-Resolution as a window adaptation filter among others.
- Pokémon Sword and Shield go in-game (November 14, 2019)
- JMC47 (April 15, 2018). First games are running!
- First 3D Graphics (August 8, 2018)
- Yuzu Multicore Released | This Update is INSANELY FAST (May 11, 2020)
- New Feature Release - Resolution Scaler (October 24, 2021)