PPSSPP

From Emulation General Wiki
Jump to navigation Jump to search
PPSSPP
Ppsspp.png
PPSSPP Screenshot.png
PPSSPP 1.12.3 on the Recent section, with three games on it.
Developer(s) Henrik "hrydgard" Rydgård, uknownbrackets, raven02, xsacha, thedax
Latest version 1.17.1 [+]
Active Yes
Platform(s) Windows
macOS
Linux
Android
iOS
Switch
Pandora
Pyra
Blackberry
Symbian
MeeGo
Xbox One
Xbox 360
Wii U
Emulates PlayStation Portable
Website PPSSPP.org
Programmed in C++, C
License GNU GPLv2+
Source code GitHub
BIOS/Keys Optional

PPSSPP (an acronym for PlayStation Portable Simulator Suitable for Playing Portably) is a multi-platform, open-source PlayStation Portable emulator written in C++ with the aim of speed and portability. Its development is ongoing and is still in a beta state, but progress is fast and most games are already playable. It is also available as a libretro core for RetroArch.

Download[edit]

Windows Linux macOS Android iOS Switch

Symbian MeeGo BlackBerry

Official Stable builds
Windows Android Official Dev builds
Android Play Store

Pandora 1.10.3
Dragonbox Pyra 0.1

Xbox One Xbox One
Xbox 360 0.91 Alpha
Wii U Alpha

Review[edit]

Since its release in 2012, the emulator is currently capable of playing 2599 games perfectly, 553 playable, 257 ingame, 132 menu-intro, and 203 unbootable.[1]. It is very active and gets updated frequently. It's also significantly faster than JPCSP due to it being coded in C++ instead of Java. Likewise, it is worth noting that not all these games can be played on mobile devices. These devices, especially older ones, often have very poor OpenGL ES drivers, although the situation is improving[2].

System requirements[edit]

Desktop[edit]

Any reasonably modern CPU will be just fine, and any GPU that can handle OpenGL 2.0 should have no issues. You should make sure to install the latest graphics drivers available though. Windows 7 is minimal requirement, and Windows 8 or later is recommended.

Android[edit]

At least 1 GHz single-core with OpenGL 2.0 would be the minimum requirement to have any decent performance. A dual or quad-core processor is even more recommended. It may run on a 600 MHz core too, but don't even bother doing so as it would most likely run at slideshow frame rates on all but the simplest of games. Some titles namely Colin McRae Rally 2005 Plus and DiRT 2 require a stronger processor, and at least one, i.e. Test Drive Unlimited' ', is punishing even on the highest-end models.

iOS[edit]

PPSSPP works on jailbroken iPhones and iPads with Cydia installed, running iOS 6 up to 10.x. Note that the JIT does not currently function on 64-bit iOS builds[2] It is possible to install PPSSPP (or any iOS app for that matter) on a non-jailbroken device through Cydia Impactor, however.

BlackBerry 10[edit]

All BlackBerry 10 devices will have adequate speed in all games. Only very high-end games like Tekken 6 or Berserk will not be playable.

Symbian[edit]

Second-generation devices (Nokia 603, 700, 701, 808) are the minimum requirement for decent performance in 3D games. However, first-generation devices (Nokia N8, C7, E7, E7, X7, ..) will be able to play all the 2D and Mini-games.

Common problems and fixes[edit]

  • Weird text?
    • Download the original fonts and place them into the /flash0/ folder, confirming overwrites; this may correct corrupted text in games that use the system font, such as punctuation replaced by overscores in Dissidia 012 Final Fantasy.
    • Disabling buffered rendering fixed the no text issue with Final Fantasy IV for some. The forums say this will only fix it on Nvidia cards.
  • DLC works without any plugins. For most games, dropping the files in memstick\PSP\GAME inside folders named with the code of the game (for example, PSP\GAME\ULUS10566 for the US version of Dissidia 012 Final Fantasy).
  • X doesn't work? Turn on/off Buffered Rendering or MipMapping and try again.
  • Too slow? Turn on/off Hardware Transform and try again.
  • Dangan Ronpa: Make sure you're using the latest dev build of PPSSPP and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don't need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).
  • Having problems on the libretro port? Try the standalone versions; the libretro port receives updates, but they tend to be behind the standalone version.

External links[edit]

References[edit]