Emulators on Wii U
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Developer | Nintendo |
---|---|
Type | Home video game console |
Generation | Eighth generation |
Release date | 2012 |
Discontinued | 2017 |
Predecessor | Wii |
Successor | Nintendo Switch |
Emulated | ✓ |
- For software that emulates the Wii U, see Wii U emulators.
Contents
Emulators via vWii[edit]
Most emulators available for the Wii will also work on vWii (virtual Wii) mode on the Wii U, and some of them even support the Wii U Pro Controller or the Wii U Gamepad. However, due to sandboxing, there won't be any performance gains compared to running those emulators bare-metal on a Wii.
The most interesting emulator, really hypervisor, is Nintendont, for GameCube gaming. You can run it directly in vwii HBC, or through a wii usb loader like ulgx or wiiflow as a frontend.
Multi-system[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
RetroArch | 1.16.0.2 | ✓ | ✓ | ✓ |
Virtual Console | N/A | ✗ | ✗ | ✓ |
Please notice that Retroarch isn't currently compatible with the Aroma custom firmware. In order to run Retroarch, you will have to boot a legacy cfw like tiramisu, haxchi or mocha.
RetroArch[edit]
Cores | Game/System | Recommended |
---|---|---|
81_libretro | Sinclair ZX 81 | TBD |
2048_libretro | Game | ✓ |
arduous_libretro | Arduboy | TBD |
atari800_libretro | Atari 5200 | ✓ |
bk_libretro | BK-0010/BK-0011(M)/Terak 8510-a | TBD |
bluemsx_libretro | MSX/SVI/ColecoVision/SG-1000 | ~ |
cannonball_libretro | Game engine | TBD |
cap32_libretro | Amstrad CPC | TBD |
crocods_libretro | Amstrad CPC | TBD |
dosbox_svn_libretro | DOS | TBD |
ecwolf_libretro | Game engine | TBD |
fbalpha2012_libretro | Arcade/Console/various | TBD |
fbalpha2012_cps1_libretro | CPS-1 | TBD |
fbalpha2012_cps2_libretro | CPS-2 | TBD |
fbalpha2012_cps3_libretro | CPS-3 | TBD |
fbalpha2012_neogeo_libretro | Neo Geo | TBD |
fbneo_libretro | Arcade/Console/various | ✓ |
fceumm_libretro | Nintendo NES/Famicom | ✓ |
fixgb_libretro | Game Boy/Color | ✓ |
fixnes_libretro | Nintendo NES/Famicom | ✓ |
fmsx_libretro | MSX/MSX2/MSX2+ | ✓ |
freechaf_libretro | Fairchild ChannelF | TBD |
freeintv_libretro | Mattel Intellivision | ✓ |
frodo_libretro | Commodore C64 | TBD |
fuse_libretro | Sinclair ZX Spectrum | ✓ |
gambatte_libretro | Game Boy/Color | ✓ |
gearboy_libretro | Game Boy/Color | ✓ |
gearcoleco_libretro | Coleco ColecoVision | TBD |
gearsystem_libretro | Sega MS/GG/SG-1000 | ✓ |
genesis_plus_gx_libretro | Sega MS/GG/MD/CD | ✓ |
genesis_plus_gx_wide_libretro | Sega MS/GG/MD/CD | ✓ |
gme_libretro | Music player | TBD |
gong_libretro | Game | ✓ |
gpsp_libretro | Game Boy Advance | ✓ |
gw_libretro | Handheld Electronic | TBD |
handy_libretro | Atari Lynx | TBD |
hatari_libretro | Atari ST/STE/TT/Falcon | TBD |
jaxe_libretro | CHIP-8/S-CHIP/XO-CHIP | TBD |
jumpnbump_libretro | Game engine | TBD |
lowresnx_libretro | Game engine | TBD |
lutro_libretro | Game engine | TBD |
mame2000_libretro | Arcade/Console/various | TBD |
mame2003_libretro | Arcade/Console/various | TBD |
mame2003_midway_libretro | Arcade/Console/various | TBD |
mame2003_plus_libretro | Arcade/Console/various | TBD |
mednafen_lynx_libretro | Atari Lynx | ✓ |
mednafen_ngp_libretro | Neo Geo Pocket/Color | ✓ |
mednafen_pce_libretro | NEC PC Engine/SuperGrafx/CD | ✓ |
mednafen_pce_fast_libretro | NEC PC Engine/CD | ✓ |
mednafen_supergrafx_libretro | NEC PC Engine/SuperGrafx | ✓ |
mednafen_vb_libretro | Nintendo Virtual Boy | ✓ |
mednafen_wswan_libretro | Bandai WonderSwan/Color | TBD |
mgba_libretro | Game Boy Advance | ✓ |
minivmac_libretro | Mac II | TBD |
mu_libretro | Palm OS | TBD |
nekop2_libretro | NEC PC-98 | ~ |
neocd_libretro | Neo Geo CD | ✓ |
nestopia_libretro | Nintendo NES/Famicom | ✓ |
np2kai_libretro | NEC PC-98 | ✓ slowdown but best PC98 core |
numero_libretro | TI-83 | TBD |
nxengine_libretro | Game engine | TBD |
o2em_libretro | Magnavox Odyssey2/Phillips Videopac+ | TBD |
oberon_libretro | Oberon RISC machine | TBD |
pcsx_rearmed_libretro | Sony PlayStation | TBD |
picodrive_libretro | Sega MS/GG/MD/CD/32X | ✗ (crash) |
pocketcdg_libretro | Karaoke player | TBD |
pokemini_libretro | Nintendo Pokemon Mini | TBD |
prboom_libretro | Game engine | TBD |
prosystem_libretro | Atari 7800 | TBD |
puae_libretro | Commodore Amiga | TBD |
puae2021_libretro | Commodore Amiga | TBD |
quasi88_libretro | NEC PC-8000/PC-8800 series | TBD |
quicknes_libretro | Nintendo NES/Famicom | TBD |
race_libretro | Neo Geo Pocket/Color | ✗ (crash) |
reminiscence_libretro | Game engine | TBD |
retro8_libretro | Game engine | TBD |
sameboy_libretro | Game Boy/Color | ✓ |
scummvm_libretro | Game engine | TBD |
snes9x_libretro | Nintendo SNES/SFC | ✓ |
snes9x2002_libretro | Nintendo SNES/SFC | ~ |
snes9x2005_libretro | Nintendo SNES/SFC | ✓ |
snes9x2005_plus_libretro | Nintendo SNES/SFC | ✓ |
snes9x2010_libretro | Nintendo SNES/SFC | ✓ |
squirreljme_libretro | Java ME | TBD |
stella2014_libretro | Atari 2600 | ✓ |
superbroswar_libretro | Game engine | TBD |
tgbdual_libretro | Game Boy/Color | ✗ (white screen) |
theodore_libretro | Thomson MO/TO | TBD |
tic80_libretro | Game engine | TBD |
tyrquake_libretro | Game engine | TBD |
uw8_libretro | MicroW8 | TBD |
uzem_libretro | Uzebox | TBD |
vaporspec_libretro | Game engine | TBD |
vba_m_libretro | Game Boy Advance | ~ |
vba_next_libretro | Game Boy Advance | ~ |
vecx_libretro | Vectrex | TBD |
vice_x128_libretro | Commodore C128 | TBD |
vice_x64_libretro | Commodore C64 | TBD |
vice_x64sc_libretro | Commodore C64 | ✓ |
vice_xcbm2_libretro | Commodore CBM-II 6x0/7x0 | TBD |
vice_xcbm5x0_libretro | Commodore CBM-II 5x0 | TBD |
vice_xpet_libretro | Commodore PET | TBD |
vice_xplus4_libretro | Commodore Plus/4 | TBD |
vice_xscpu64_libretro | Commodore C64 SuperCPU | TBD |
vice_xvic_libretro | Commodore VIC-20 | TBD |
vitaquake2_libretro | Game engine | TBD |
vitaquake2-rogue_libretro | Game engine | TBD |
vitaquake2-xatrix_libretro | Game engine | TBD |
vitaquake2-zaero_libretro | Game engine | TBD |
wasm4_libretro | Game engine | TBD |
x1_libretro | Sharp X1 | TBD |
xrick_libretro | Game engine | TBD |
Nintendo[edit]
NES[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Heritage (internal emulator for NES Remix) | Heri2 | ✗ | ✗ | ✓ |
LiteNESU | 0.0.0-preR2 | ✓ | ✗ | ✗ |
Game Boy[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
gacubeboy | 1337 9000 |
✗ | ✗ | ~ |
GBiine | 0.2b | ✗ | ✗ | ~ |
Pokémon Mini[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Libretro PokeMini (PokeMini port by rw-r-r_0644) | 0.01 | ✓ | ✗ | ✗ |
PokeMiniU (PokeMini port by shutterbug2000) | 2.2 | ✗ | ✗ | ~ |
Sony[edit]
PSP[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
PPSSPP | 1.5.x | ? | ✗ | ✓ |
Commodore[edit]
Commodore 64[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
YAPE 4 U | 0.70.2 | ✓ | ✗ | ✓ |
Source ports[edit]
Name | Version | FLOSS | Active | Recommended | Supported games |
---|---|---|---|---|---|
Cave Story Engine 2 | git archive |
✗[1] | ✗[N 1] | ✓ | Cave Story |
Crispy Doom U | git | ? | ✗ | ✓ | Doom I–II, Final Doom |
Ship of Harkinian | 7.1.1[N 2] Nightly build |
✓ | ✓ | ✓ | The Legend of Zelda: Ocarina of Time (specific PAL versions)[N 3] |
Sonic Mania Wii U | git | ✓ | ✓ | ✓[N 4] | Sonic Mania (Plus) |
SpaceCadetPinball | git | ✓ | ✗ | ✓ | 3D Pinball for Windows – Space Cadet |
Super Mario 64 Port | git | ✓ | ✗ | ✓ | Super Mario 64 |
- ↑ Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
- ↑ Since the Wii U version of Ship of Harkinian is ported by a different developer (Wii U port developed by GaryOderNichts), it may not always be updated alongside the mainstream ports (Windows, macOS, Linux/Steam Deck, Switch) of Ship of Harkinian, may be due to incompatibility issues in certain updates. Since v6.1.2, the Wii U port was absent for v7.0.0, v7.0.1, and v7.0.2 releases, but returned in v7.1.0 after various fixes were made.
- ↑ Ship of Harkinian requires either the GameCube's PAL Debug ROM (recommended), PAL Master Quest Debug ROM (for Master Quest mode's dungeons; supported as of v5.0.0), PAL Nintendo 64 v1.1 ROM (as of v7.1.0), or the regular PAL GameCube ROM (not recommended) of The Legend of Zelda: Ocarina of Time to generate an
oot.otr
file from OTRGui (from the PC download) to play it. For every major release (vX.O.O), a newoot.otr
must be generated from the latest version of OTRGui. - ↑ This unofficial Wii U port of the Sonia Mania Decompilation project plays and loads great. Some frames will drop during giant ring special stages when too many 3D assets appear on the screen but performance is arguably bearable. Missing features as of v1.0.3 include screen filters, the 'DLC' option in the main menu doesn't do anything (but 'Encore Mode' works when
dlcEnabled
is set toy
inSettings.ini
) and limited mod support.
Other[edit]
CHIP-8[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
CHIP8 Emulator | 2.2 | ✓ | ✗ | ✓ |
PICO-8[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
fake-8 | git | ✓ | ✗ | ✓ |
Centipede Arcade[edit]
Name | Version | FLOSS | Active | Recommended |
---|---|---|---|---|
Centipede Wii U | 20160128 | ✓ | ✗ | ✓ |