Emulators on Wii

From Emulation General Wiki
Jump to navigation Jump to search

This page lists emulators on the Nintendo Wii. For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide/


Multi-system[edit]

  • WiiMednafen - Emulates the following:
    • GameBoy/GameBoy Color
    • GameBoy Advance
    • Game Gear
    • Lynx
    • MegaDrive/Genesis
    • Nintendo Entertainment System (NES)
    • Neo Geo Pocket
    • PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
    • PC-FX
    • Sega Master System
    • Virtual Boy
    • WonderSwan

Arcade[edit]

MAME[edit]

Consoles[edit]

NES/Famicom[edit]

SNES/Super Famicom[edit]

Nintendo 64[edit]

  • Not64 - Forked of Wii64, includes several fixes and additions
  • Wii64 - A port of Mupen64
  • Wii64 Rice - an updated version of Wii64 that uses the Rice graphic plugin and allows for texture packs (sort of). There's also a similar fork by FIX94. Useful for games that may have problems with rendering graphics.

Nintendo GameCube[edit]

When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed Dolphin to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.

However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.

Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.

SG-1000/Master System/Genesis/Sega CD/Game Gear[edit]

Saturn[edit]

PlayStation[edit]

PC Engine (TurboGrafx-16)[edit]

PC-FX[edit]

Neo Geo CD[edit]

Neo Geo[edit]

ColecoVision[edit]

Intellivision[edit]

Magnavox Odyssey²/Videopac[edit]

Atari 2600[edit]

Atari 7800[edit]

Vectrex[edit]

Handhelds[edit]

Game Boy/Color/Advance[edit]

  • Enhanced mGBA - A modified version of mGBA that allows for more features not present in the Wii port such as filtering, overlays, and individual settings adjustments, however each of these need to be manually inputted in the .xml. It tries to stay up to date with the latest version of mGBA as possible.

Virtual Boy[edit]

Nintendo DS[edit]

Neo Geo Pocket[edit]

WonderSwan[edit]

Atari Lynx[edit]

Trojan LCD Game[edit]

Computers[edit]

DOSBox[edit]

Sinclair ZX Spectrum[edit]

Commodore 64[edit]

Commodore 65[edit]

THERE ARE NO EMULATORS FOR THIS PLATFORM.

MSX[edit]

Apple IIe[edit]

Commodore Amiga[edit]

Atari 800/XL/XE/XEGS/5200[edit]

CHIP-8[edit]

Atari ST[edit]

NEC-PC 98 series[edit]

NEC-PC 88 series[edit]

Amstrad CPC[edit]

VG 5000[edit]

Miscellaneous[edit]

ScummVM[edit]

KOF Flames Of Courage[edit]

Super Mario War[edit]

Grim Fandango[edit]

Road Fighter Remake[edit]

Wolfenstein 3D[edit]