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{{DISPLAYTITLE:libretro}} | |||
{{Infobox software | |||
|logo = Libretro.png | |||
|logowidth = 120 | |||
|version = | |||
|active = Yes | |||
|type = API | |||
|platform = Multi-platform | |||
|developer = [https://github.com/libretro/RetroArch/graphs/contributors RetroArch team] | |||
|support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon]<br/>[https://liberapay.com/Libretro/donate Liberapay] | |||
|source = [https://github.com/libretro/ GitHub] | |||
|license = {{license|MIT}} | |||
|website = [http://www.libretro.com/ libretro.com]<br/>[https://twitter.com/Libretro Twitter] | |||
}} | |||
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end. | |||
==libretro Frontends== | ==libretro Frontends== | ||
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends. | [[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends. | ||
| Line 13: | Line 26: | ||
! scope="col"|Core | ! scope="col"|Core | ||
! scope="col"|Version | ! scope="col"|Version | ||
! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam] | |||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[higan]] | |[[higan]] (火眼) | ||
|{{ | |v115 | ||
|{{?}} | |||
|Separate cores for each profile. | |Separate cores for each profile. | ||
C++98 version is bsnes v085 Performance profile. | C++98 version is bsnes v085 Performance profile. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[higan|bsnes-mercury]] | |[[higan|bsnes-mercury]] | ||
|v094 | |v094 | ||
|{{n}} | |||
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile | |Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Mednafen]] bsnes | |[[Mednafen]] bsnes | ||
|0.9.26 | |0.9.26 | ||
|{{?}} | |||
|Fork of [[higan|bsnes]] v059 with a few modifications. | |Fork of [[higan|bsnes]] v059 with a few modifications. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[higan|nSide Balanced]] | |[[higan|nSide Balanced]] | ||
|v106 | |v106 | ||
|{{?}} | |||
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed. | |[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Snes9x]] | |[[Snes9x]] | ||
|{{Snes9xVer}} | |{{Snes9xVer}} | ||
|{{✓}} | |||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Snes9x|Snes9x 2002]] (previously PocketSNES) | |[[Snes9x|Snes9x 2002]] (previously PocketSNES) | ||
|1.39 | |1.39 | ||
|{{✗}} | |||
|Snapshot of Snes9x for use on very slow platforms | |Snapshot of Snes9x for use on very slow platforms | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Snes9x|Snes9x 2005]] | |[[Snes9x|Snes9x 2005]] | ||
|1.43 | |1.43 | ||
|{{✓}} | |||
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music. | |Snapshot of Snes9x useful for Mario World hacks that have broken custom music. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Snes9x|Snes9x 2005 Plus]] | |[[Snes9x|Snes9x 2005 Plus]] | ||
|1.43 | |1.43 | ||
|{{✗}} | |||
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU]. | |Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU]. | ||
|- | |- | ||
|[[Super Nintendo emulators|SNES]] | |[[Super Nintendo Entertainment System emulators|SNES]] | ||
|[[Snes9x|Snes9x 2010]] | |[[Snes9x|Snes9x 2010]] | ||
|[https://github.com/libretro/snes9x-next 1.52.4] | |[https://github.com/libretro/snes9x-next 1.52.4] | ||
|{{✓}} | |||
|Fork of [[Snes9x]] 1.52 WIP focused on speed. | |Fork of [[Snes9x]] 1.52 WIP focused on speed. | ||
|- | |- | ||
|[[WonderSwan emulators|WonderSwan]] | |[[WonderSwan emulators|WonderSwan]] | ||
|[[Mednafen]] [[Cygne]] | |[[Mednafen]] [[Cygne]] | ||
| | |0.9.35.1 | ||
|{{✓}} | |||
|Modified fork of [[Cygne]]. | |Modified fork of [[Cygne]]. | ||
|- | |- | ||
|[[PlayStation emulators|PlayStation]] | |[[PlayStation emulators|PlayStation]] | ||
|[[DuckStation]] | |[[DuckStation]] | ||
|? | |[https://github.com/libretro/swanstation git] | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[PlayStation emulators|PlayStation]] | |[[PlayStation emulators|PlayStation]] | ||
|[[Mednafen]] PSX | |[[Mednafen]] PSX | ||
|0.9. | |0.9.44.1 | ||
|{{✓}} | |||
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX." | |Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX." | ||
|- | |- | ||
|[[PlayStation emulators|PlayStation]] | |[[PlayStation emulators|PlayStation]] | ||
|[[Mednafen]] PSX HW | |[[Mednafen]] PSX HW | ||
| | |0.9.44.1 | ||
|{{✓}} | |||
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. | |Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. | ||
|- | |- | ||
|[[PlayStation emulators|PlayStation]] | |[[PlayStation emulators|PlayStation]] | ||
|PCSX-ReARMed | |PCSX-ReARMed | ||
|[https://github.com/libretro/pcsx_rearmed | |[https://github.com/libretro/pcsx_rearmed r26] | ||
|{{✓}} | |||
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream. | |ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream. | ||
|- | |- | ||
| Line 89: | Line 117: | ||
|[[Rustation]] | |[[Rustation]] | ||
|Git | |Git | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
| Line 94: | Line 123: | ||
|pockystation | |pockystation | ||
|Git | |Git | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD | ||
|[[Mednafen]] PCE-Fast | |[[Mednafen]] PCE-Fast | ||
|? | |1.31.0 | ||
|{{?}} | |||
| | |||
|- | |||
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD | |||
|[[Geargrafx]] | |||
|Git | |||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx | ||
|[[Mednafen]] SuperGrafx | |[[Mednafen]] SuperGrafx | ||
|? | |1.29.0 | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[PC-FX emulators|PC-FX]] | |[[PC-FX emulators|PC-FX]] | ||
|[[Mednafen]] PC-FX | |[[Mednafen]] PC-FX | ||
|? | |0.9.36.5 | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]] | |[[Neo Geo Pocket emulators|Neo-Geo Pocket]] | ||
|[[Mednafen]] [[NeoPop]] | |[[Mednafen]] [[NeoPop]] | ||
|? | |1.29.0 | ||
|{{?}} | |||
|Modified fork of [[NeoPop]]. | |Modified fork of [[NeoPop]]. | ||
|- | |- | ||
|[[Virtual Boy emulators|Virtual Boy]] | |[[Virtual Boy emulators|Virtual Boy]] | ||
|[[Mednafen]] VB | |[[Mednafen]] VB | ||
| | |1.31.0 | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Atari 2600 emulators|Atari 2600]] | |[[Atari 2600 emulators|Atari 2600]] | ||
|[[Stella]] | |[[Stella]] | ||
| | |8.0-pre | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Atari 5200 emulators|Atari 5200]] | |[[Atari 5200 emulators|Atari 5200]] | ||
|Atari800 | |Atari800 | ||
| | |5.2.0 | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
| Line 134: | Line 177: | ||
|[[ProSystem]] | |[[ProSystem]] | ||
|1.3e | |1.3e | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Atari Lynx emulators|Atari Lynx]] | |[[Atari Lynx emulators|Atari Lynx]] | ||
|[[Handy]] | |[[Handy]] | ||
|[https://github.com/libretro/libretro-handy 0. | |[https://github.com/libretro/libretro-handy 0.97] | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Atari Lynx emulators|Atari Lynx]] | |[[Atari Lynx emulators|Atari Lynx]] | ||
|[[Mednafen]] [[Handy]] | |[[Mednafen]] [[Handy]] | ||
|? | |1.24.0 | ||
|{{?}} | |||
|Modified fork of [[Handy]]. | |Modified fork of [[Handy]]. | ||
|- | |- | ||
|[[Atari Jaguar emulators|Atari Jaguar]] | |[[Atari Jaguar emulators|Atari Jaguar]] | ||
|Virtual Jaguar | |Virtual Jaguar | ||
|[https://github.com/libretro/virtualjaguar-libretro 2.1 | |[https://github.com/libretro/virtualjaguar-libretro 2.3.1] | ||
|{{?}} | |||
|Very low FPS. | |Very low FPS. | ||
|- | |- | ||
| Line 154: | Line 201: | ||
|[[higan|bnes]] | |[[higan|bnes]] | ||
|v083 | |v083 | ||
|{{✗}} | |||
| | | | ||
|- | |- | ||
|[[Nintendo Entertainment System emulators|NES]] | |[[Nintendo Entertainment System emulators|NES]] | ||
|FCEUmm | |FCEUmm | ||
| | |SVN | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
| Line 164: | Line 213: | ||
|[[QuickNES]] | |[[QuickNES]] | ||
|1.0 | |1.0 | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Nintendo Entertainment System emulators|NES]] | |[[Nintendo Entertainment System emulators|NES]] | ||
|[[Mesen]] | |[[Mesen]] | ||
| | |0.9.9 | ||
|{{✓}} | |||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
|[[Nintendo Entertainment System emulators|NES]] | |[[Nintendo Entertainment System emulators|NES]] | ||
|[[Nestopia]] | |[[Nestopia]] | ||
|[https://github.com/libretro/nestopia 1. | |[https://github.com/libretro/nestopia 1.53.2] | ||
|{{✓}} | |||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
| Line 179: | Line 231: | ||
|[[Gambatte]] | |[[Gambatte]] | ||
|0.5.0 | |0.5.0 | ||
|{{✓}} | |||
|Has an option to disable color correction. | |Has an option to disable color correction. | ||
|- | |- | ||
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | ||
|[[Gearboy]] | |[[Gearboy]] | ||
| | |3.8.7-23 | ||
|{{✓}} | |||
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++]. | |[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++]. | ||
|- | |- | ||
| Line 189: | Line 243: | ||
|[[TGB Dual]] | |[[TGB Dual]] | ||
|0.8.3 | |0.8.3 | ||
|{{✓}} | |||
|Has a split-screen mode for game linking. | |Has a split-screen mode for game linking. | ||
|- | |- | ||
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | ||
|[[SameBoy]] | |[[SameBoy]] | ||
| | |1.0.3 | ||
|{{✓}} | |||
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018]. | |[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018]. | ||
|- | |- | ||
| Line 199: | Line 255: | ||
|[[VisualBoy Advance|VBA-Next]] | |[[VisualBoy Advance|VBA-Next]] | ||
|1.0.2 | |1.0.2 | ||
|{{?}} | |||
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed. | |Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed. | ||
|- | |- | ||
|[[Game Boy Advance emulators|Game Boy Advance]] | |[[Game Boy Advance emulators|Game Boy Advance]] | ||
|[[VisualBoy Advance#VBA-M|VBA-M]] | |[[VisualBoy Advance#VBA-M|VBA-M]] | ||
| | |2.1.3 | ||
|{{✓}} | |||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
| Line 209: | Line 267: | ||
|Meteor | |Meteor | ||
|1.4 | |1.4 | ||
|{{?}} | |||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
| Line 214: | Line 273: | ||
|[[Mednafen]] [[VisualBoy Advance|VBA]] | |[[Mednafen]] [[VisualBoy Advance|VBA]] | ||
|0.9.33.3 | |0.9.33.3 | ||
|{{?}} | |||
|Fork of an old version of [[VisualBoy Advance|VBA]]. | |Fork of an old version of [[VisualBoy Advance|VBA]]. | ||
|- | |- | ||
| Line 219: | Line 279: | ||
|[[gpSP#TempGBA|TempGBA]] | |[[gpSP#TempGBA|TempGBA]] | ||
|Git | |Git | ||
|{{✗}} | |||
|PSP-only fork of [[gpSP]]. | |PSP-only fork of [[gpSP]]. | ||
|- | |- | ||
|[[Game Boy Advance emulators|Game Boy Advance]] | |[[Game Boy Advance emulators|Game Boy Advance]] | ||
|[[gpSP]] | |[[gpSP]] | ||
|0 | |1.1.0 | ||
|{{✓}} | |||
|Dynarec available for ARM. | |Dynarec available for ARM. | ||
|- | |- | ||
| Line 229: | Line 291: | ||
|[[Mednafen]] [[VisualBoy Advance|VBA]] | |[[Mednafen]] [[VisualBoy Advance|VBA]] | ||
|0.9.33.3 | |0.9.33.3 | ||
|{{?}} | |||
|Fork of an old version of [[VisualBoy Advance|VBA]]. | |Fork of an old version of [[VisualBoy Advance|VBA]]. | ||
|- | |- | ||
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | |[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | ||
|[[mGBA]] | |[[mGBA]] | ||
|[https://github.com/libretro/mgba 0. | |[https://github.com/libretro/mgba 0.11-dev] | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
|[[Mupen64Plus]] | |[[Mupen64Plus]]-Next | ||
|2. | |2.8 | ||
| | |{{✓}} | ||
|[https://docs.libretro.com/library/mupen64plus/ An up-to-date fork of Mupen64Plus with significant modifications]. The Android version has two versions: a GLES 2.0 version for older devices (can have graphical issues on a GLES 3.0-supported system) and a GLES 3.0 version for newer devices. | |||
|- | |- | ||
|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
|paraLLEl | |paraLLEl | ||
| | |1.0 | ||
| | |{{?}} | ||
|A fork/rewrite of Mupen64Plus with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games. | |||
|- | |- | ||
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]]) | |Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]]) | ||
|[[Genesis Plus GX]] | |[[Genesis Plus GX]] | ||
|[https://github.com/libretro/Genesis-Plus-GX {{ | |[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXLibretroVer}}] | ||
|{{✓}} | |||
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. | |Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. | ||
|- | |- | ||
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico) | |Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico) | ||
|[[PicoDrive]] | |[[PicoDrive]] | ||
| | |2.05 | ||
|{{✓}} | |||
|Exclusive to libretro on PC platforms. Supports libretro in upstream. | |Exclusive to libretro on PC platforms. Supports libretro in upstream. | ||
|- | |- | ||
|[[Sega Genesis emulators|Sega Genesis]] | |[[Sega Genesis emulators|Sega Genesis]] | ||
|[[BlastEm]] | |[[BlastEm]] | ||
| | |0.6.3-pre | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
|[[Sega Saturn emulators|Sega Saturn]] | |[[Sega Saturn emulators|Sega Saturn]] | ||
|[[Mednafen]] Saturn | |[[Mednafen]] Saturn | ||
| | |1.32.1 | ||
|{{✓}} | |||
|Sometimes referred to as "Beetle Saturn" | |Sometimes referred to as "Beetle Saturn" | ||
|- | |- | ||
|[[Sega Saturn emulators|Sega Saturn]] | |[[Sega Saturn emulators|Sega Saturn]] | ||
|[[Yabause]] | |[[Yabause]] | ||
|0.9. | |0.9.15 | ||
|{{n}} | |||
|Lacks dynarec and GL renderer. Heavily outdated. | |Lacks dynarec and GL renderer. Heavily outdated. | ||
|- | |- | ||
| Line 274: | Line 345: | ||
|[[Yabause|Kronos]] | |[[Yabause|Kronos]] | ||
|{{KronosVer}} | |{{KronosVer}} | ||
|{{✓}} | |||
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.] | |2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.] | ||
|- | |- | ||
| Line 279: | Line 351: | ||
|[[FinalBurn Alpha]] | |[[FinalBurn Alpha]] | ||
|0.2.97.24 | |0.2.97.24 | ||
|{{?}} | |||
|Older version for use on slower platforms. | |Older version for use on slower platforms. | ||
|- | |- | ||
| Line 284: | Line 357: | ||
|[[FinalBurn Alpha]] | |[[FinalBurn Alpha]] | ||
|0.2.97.38 | |0.2.97.38 | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
| Line 289: | Line 363: | ||
|[[MAME]] 2000 | |[[MAME]] 2000 | ||
|0.37b5 | |0.37b5 | ||
|{{✗}} | |||
|Old version for use on very slow platforms. | |Old version for use on very slow platforms. | ||
|- | |- | ||
| Line 294: | Line 369: | ||
|[[MAME]] 2003 | |[[MAME]] 2003 | ||
|0.78 | |0.78 | ||
|{{✗}} | |||
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018]. | |Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018]. | ||
|- | |- | ||
| Line 299: | Line 375: | ||
|[[MAME]] 2003 Plus | |[[MAME]] 2003 Plus | ||
|0.78 | |0.78 | ||
|{{✗}} | |||
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements. | |[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements. | ||
|- | |- | ||
| Line 304: | Line 381: | ||
|[[MAME]] 2010 | |[[MAME]] 2010 | ||
|0.139 | |0.139 | ||
|{{✗}} | |||
|Old but more recent version for mobile devices. | |Old but more recent version for mobile devices. | ||
|- | |- | ||
| Line 309: | Line 387: | ||
|[[MAME]] 2014 | |[[MAME]] 2014 | ||
|0.159 | |0.159 | ||
|{{✗}} | |||
|Very recent version for PC and other fast devices. | |Very recent version for PC and other fast devices. | ||
|- | |- | ||
| Line 314: | Line 393: | ||
|[[DAPHNE]] | |[[DAPHNE]] | ||
|Git | |Git | ||
|{{?}} | |||
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core]. | |WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core]. | ||
|- | |- | ||
| Line 319: | Line 399: | ||
|[[Supermodel]] | |[[Supermodel]] | ||
|Git | |Git | ||
|{{?}} | |||
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now. | |WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now. | ||
|- | |- | ||
|Everything | |Everything | ||
|[[MAME]] | |[[MAME]] | ||
|{{ | |{{MAMELibretroVer}} (Git) | ||
|{{?}} | |||
|Based on bleeding edge Git. Official merge of MESS into MAME codebase. | |Based on bleeding edge Git. Official merge of MESS into MAME codebase. | ||
|- | |- | ||
| Line 329: | Line 411: | ||
|[[DeSmuME]] 2015 | |[[DeSmuME]] 2015 | ||
|SVN | |SVN | ||
|{{✓}} | |||
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping. | |[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping. | ||
|- | |- | ||
| Line 334: | Line 417: | ||
|[[DeSmuME]] (New) | |[[DeSmuME]] (New) | ||
|Git | |Git | ||
|{{✓}} | |||
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018]. | |Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018]. | ||
|- | |- | ||
|[[Nintendo DS emulators|Nintendo DS]] | |[[Nintendo DS emulators|Nintendo DS]]/[[Nintendo DS emulators#Nintendo DSi|DSi]] | ||
|[[melonDS]] | |[[melonDS]] | ||
|Git | |Git | ||
|[https://docs.libretro.com/library/melonds/ | |{{~}} | ||
|A different emulator that aims to be more accurate than DeSmuME, and can play Nintendo DSi(Ware) titles booted from the DSi menu (RetroAchievements not supported for Nintendo DSiWare titles). However, it is [https://docs.libretro.com/library/melonds/ no longer maintained, and Libretro recommends melonDS DS instead]. | |||
|- | |||
|[[Nintendo DS emulators|Nintendo DS]]/[[Nintendo DS emulators#Nintendo DSi|DSi]] | |||
|melonDS DS | |||
|[https://github.com/JesseTG/melonds-ds 1.2.0] | |||
|{{✓}} | |||
|[https://docs.libretro.com/library/melonds_ds/ An enhanced remake of melonDS with more features], such as screen rotation, additional screen layouts, directing booting DSiWare titles without installing them, RetroAchievements support for Nintendo DSi(Ware) titles, and more. | |||
|- | |||
|[[Nintendo 3DS emulators|Nintendo 3DS]] | |||
|[[Azahar]] | |||
|[https://github.com/azahar-emu/azahar {{AzaharVer}}] | |||
|{{✗}} | |||
|Libretro core released since v2125.0 Alpha 3. | |||
|- | |- | ||
|[[Nintendo 3DS emulators|Nintendo 3DS]] | |[[Nintendo 3DS emulators|Nintendo 3DS]] | ||
|[[Citra]] | |[[Citra]] | ||
|Git | |Git | ||
|{{✗}} | |||
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core]. | |Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core]. | ||
|- | |- | ||
| Line 349: | Line 447: | ||
|[[PPSSPP]] | |[[PPSSPP]] | ||
|Git | |Git | ||
|2018: Now has working | |{{✓}} | ||
|2018: Now has working {{YouTubeVideo|9zCeqRyT_P8|Vulkan, OpenGL}} & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11. | |||
|- | |- | ||
|[[ | |[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]] | ||
|[[DOSBox]] | |[[DOSBox]] | ||
|SVN | |SVN | ||
|{{✗}} | |||
| | | | ||
|- | |- | ||
|[[Commodore 64 emulators|Commodore 64]] | |[[Commodore 64 emulators|Commodore 64]] | ||
|vice-libretro | |vice-libretro | ||
|3. | |3.10 | ||
|{{✓}} | |||
|[https://github.com/libretro/vice-libretro WIP]. | |[https://github.com/libretro/vice-libretro WIP]. | ||
|- | |- | ||
| Line 364: | Line 465: | ||
|PUAE | |PUAE | ||
|2.8.0 | |2.8.0 | ||
|{{?}} | |||
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]]. | |[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]]. | ||
|- | |- | ||
| Line 369: | Line 471: | ||
|libretro-fsuae | |libretro-fsuae | ||
|Git | |Git | ||
|{{?}} | |||
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5. | |[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5. | ||
|- | |- | ||
| Line 374: | Line 477: | ||
|[[Hatari]] | |[[Hatari]] | ||
|1.7 | |1.7 | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
| Line 379: | Line 483: | ||
|[[blueMSX]] | |[[blueMSX]] | ||
|2.8.2 (SVN) | |2.8.2 (SVN) | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
| Line 384: | Line 489: | ||
|[[fMSX]] | |[[fMSX]] | ||
|3.9 | |3.9 | ||
|{{✗}} | |||
| | | | ||
|- | |- | ||
|[[3DO emulators|3DO]] | |[[3DO emulators|3DO]] | ||
|[[ | |[[Opera]] | ||
|1.3.2.4 | |1.3.2.4 | ||
| | |{{~}} | ||
| | |||
|- | |- | ||
|[[Vectrex_emulators|Vectrex]] | |[[Vectrex_emulators|Vectrex]] | ||
|[[vecx]] | |[[vecx]] | ||
|SVN | |SVN | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
| Line 399: | Line 507: | ||
|[[O2EM]] | |[[O2EM]] | ||
|1.18 | |1.18 | ||
|{{?}} | |||
| | | | ||
|- | |- | ||
|[[ZX Spectrum emulators|ZX Spectrum]] | |[[ZX Spectrum emulators|ZX Spectrum]] | ||
|[[FUSE]] | |[[FUSE]] | ||
|1. | |1.6.0 | ||
|{{✓}} | |||
| | | | ||
|- | |- | ||
| Line 409: | Line 519: | ||
|[[Dolphin]] | |[[Dolphin]] | ||
|Git | |Git | ||
|{{✗}} | |||
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core. | |2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core. | ||
|- | |- | ||
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]] | |[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]] | ||
|[[Dolphin]] (Ishiiruka builds) | |[[Dolphin]] (Ishiiruka builds) (いし海豚) | ||
|Git | |Git | ||
|{{✗}} | |||
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core. | |WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core. | ||
|- | |- | ||
| Line 419: | Line 531: | ||
|gw-libretro | |gw-libretro | ||
|Git | |Git | ||
|{{✓}} | |||
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. | |This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. | ||
|- | |- | ||
| Line 424: | Line 537: | ||
|[https://github.com/libretro/libretro-cap32 Cap32] | |[https://github.com/libretro/libretro-cap32 Cap32] | ||
|Git | |Git | ||
|{{✓}} | |||
|WIP | |WIP | ||
|- | |- | ||
| Line 429: | Line 543: | ||
|[[reicast#Libretro_core|Flycast]] | |[[reicast#Libretro_core|Flycast]] | ||
|Git | |Git | ||
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants| | |{{✓}} | ||
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|NAOMI]] and Atomiswave games. | |||
|- | |- | ||
|[[Sega Dreamcast emulators|Sega Dreamcast]] | |[[Sega Dreamcast emulators|Sega Dreamcast]] | ||
|[[redream]] | |[[redream]] | ||
|? | |? | ||
|{{✗}} | |||
| | | | ||
|- | |- | ||
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now) | |[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now) | ||
|[[EightyOne]] | |[[EightyOne]] (81) | ||
|Git | |Git | ||
|{{?}} | |||
|WIP | |WIP | ||
|- | |- | ||
| Line 444: | Line 561: | ||
|[[FreeIntv]] | |[[FreeIntv]] | ||
|Git | |Git | ||
|{{✓}} | |||
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads. | |[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads. | ||
|- | |- | ||
|[[Sharp X68000 emulators|Sharp X68000]] | |[[Sharp X68000 emulators|Sharp X68000]] | ||
|px68k-libretro | |px68k-libretro | ||
| | |0.15+ | ||
|{{?}} | |||
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms]. | |[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms]. | ||
|- | |- | ||
| Line 454: | Line 573: | ||
|Theodore | |Theodore | ||
|Git | |Git | ||
|{{✓}} | |||
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator. | |[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator. | ||
|} | |} | ||
| Line 477: | Line 597: | ||
|PrBoom | |PrBoom | ||
|2.5.0 | |2.5.0 | ||
|Does not have the advanced features of GZDoom | |Does not have the advanced features of GZDoom and cannot run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom, | ||
|- | |- | ||
|Flashback | |Flashback | ||
| Line 523: | Line 643: | ||
|OpenLara | |OpenLara | ||
|[https://github.com/libretro/OpenLara 2017-04-24] | |[https://github.com/libretro/OpenLara 2017-04-24] | ||
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has | |WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has {{YouTubeVideo|ohH6EI4jtk8|many enhancements}} over the original games. | ||
|} | |} | ||
| Line 559: | Line 679: | ||
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project. | * [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project. | ||
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection) | * [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection) | ||
* | * {{YouTubeChannelOwner|Libretro|Official Youtube channel}} | ||
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only) | * [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only) | ||
[[Category:RetroArch]] | [[Category:RetroArch]] | ||
Latest revision as of 01:36, 20 August 2026
| Developer(s) | RetroArch team |
|---|---|
| Release | |
| Latest version | |
| Active | Yes |
| Platform(s) | Multi-platform |
| Type | API |
| Website | libretro.com |
| Support ($) | GitHub Sponsor Patreon Liberapay |
| License | MIT |
| Source code | GitHub |
libretro (formerly libsnes) is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as RetroArch. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
libretro Frontends
[edit | edit source]RetroArch is the flagship project for libretro, however there are plenty of other available frontends.
- Main article: Frontends#Libretro
Cores
[edit | edit source]Emulation
[edit | edit source]| System | Core | Version | Steam | Notes |
|---|---|---|---|---|
| SNES | higan (火眼) | v115 | ? | Separate cores for each profile.
C++98 version is bsnes v085 Performance profile. |
| SNES | bsnes-mercury | v094 | ✗ | Fork of bsnes with modifications for speed. Separate cores for each profile |
| SNES | Mednafen bsnes | 0.9.26 | ? | Fork of bsnes v059 with a few modifications. |
| SNES | nSide Balanced | v106 | ? | Fork of higan v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed. |
| SNES | Snes9x | 1.63 | ✓ | Supports libretro in upstream. |
| SNES | Snes9x 2002 (previously PocketSNES) | 1.39 | ✗ | Snapshot of Snes9x for use on very slow platforms |
| SNES | Snes9x 2005 | 1.43 | ✓ | Snapshot of Snes9x useful for Mario World hacks that have broken custom music. |
| SNES | Snes9x 2005 Plus | 1.43 | ✗ | Snapshot of Snes9x 1.43 plus BLARRG APU. |
| SNES | Snes9x 2010 | 1.52.4 | ✓ | Fork of Snes9x 1.52 WIP focused on speed. |
| WonderSwan | Mednafen Cygne | 0.9.35.1 | ✓ | Modified fork of Cygne. |
| PlayStation | DuckStation | git | ? | |
| PlayStation | Mednafen PSX | 0.9.44.1 | ✓ | Fork has significant modifications for enhancements as well as Vulkan renderer support. Sometimes referred to as "Beetle PSX." |
| PlayStation | Mednafen PSX HW | 0.9.44.1 | ✓ | Adds an OpenGL renderer to Mednafen PSX based on the GPU renderer from Rustation. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. |
| PlayStation | PCSX-ReARMed | r26 | ✓ | ARM optimized fork of PCSX-Reloaded. Supports libretro in upstream. |
| PlayStation | Rustation | Git | ? | |
| PocketStation | pockystation | Git | ? | |
| PC Engine & PCE-CD | Mednafen PCE-Fast | 1.31.0 | ? | |
| PC Engine & PCE-CD | Geargrafx | Git | ? | |
| PC Engine SuperGrafx | Mednafen SuperGrafx | 1.29.0 | ? | |
| PC-FX | Mednafen PC-FX | 0.9.36.5 | ? | |
| Neo-Geo Pocket | Mednafen NeoPop | 1.29.0 | ? | Modified fork of NeoPop. |
| Virtual Boy | Mednafen VB | 1.31.0 | ✓ | |
| Atari 2600 | Stella | 8.0-pre | ✓ | |
| Atari 5200 | Atari800 | 5.2.0 | ✓ | |
| Atari 7800 | ProSystem | 1.3e | ✓ | |
| Atari Lynx | Handy | 0.97 | ✓ | |
| Atari Lynx | Mednafen Handy | 1.24.0 | ? | Modified fork of Handy. |
| Atari Jaguar | Virtual Jaguar | 2.3.1 | ? | Very low FPS. |
| NES | bnes | v083 | ✗ | |
| NES | FCEUmm | SVN | ✓ | |
| NES | QuickNES | 1.0 | ✓ | |
| NES | Mesen | 0.9.9 | ✓ | Supports libretro in upstream. |
| NES | Nestopia | 1.53.2 | ✓ | Supports libretro in upstream. |
| Game Boy/Color | Gambatte | 0.5.0 | ✓ | Has an option to disable color correction. |
| Game Boy/Color | Gearboy | 3.8.7-23 | ✓ | Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++. |
| Game Boy/Color | TGB Dual | 0.8.3 | ✓ | Has a split-screen mode for game linking. |
| Game Boy/Color | SameBoy | 1.0.3 | ✓ | Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C. Latest core update in 2018. |
| Game Boy Advance | VBA-Next | 1.0.2 | ? | Fork of VBA-M focused on speed. |
| Game Boy Advance | VBA-M | 2.1.3 | ✓ | Supports libretro in upstream. |
| Game Boy Advance | Meteor | 1.4 | ? | Supports libretro in upstream. |
| Game Boy Advance | Mednafen VBA | 0.9.33.3 | ? | Fork of an old version of VBA. |
| Game Boy Advance | TempGBA | Git | ✗ | PSP-only fork of gpSP. |
| Game Boy Advance | gpSP | 1.1.0 | ✓ | Dynarec available for ARM. |
| Game Boy Advance | Mednafen VBA | 0.9.33.3 | ? | Fork of an old version of VBA. |
| Game Boy Advance, Game Boy/Color | mGBA | 0.11-dev | ✓ | |
| Nintendo 64 | Mupen64Plus-Next | 2.8 | ✓ | An up-to-date fork of Mupen64Plus with significant modifications. The Android version has two versions: a GLES 2.0 version for older devices (can have graphical issues on a GLES 3.0-supported system) and a GLES 3.0 version for newer devices. |
| Nintendo 64 | paraLLEl | 1.0 | ? | A fork/rewrite of Mupen64Plus with a port of the Angrylion video plugin (Multi-threaded version also exists) to Vulkan for massive speed improvements. Highly accurate on compatible games, extremely broken on incompatible games. |
| Sega Systems (SG-1000, Master System, Genesis, Sega CD, Game Gear) | Genesis Plus GX | 1.7.4 | ✓ | Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. |
| Sega Systems (Master System, Genesis, Sega CD, 32X, Game Gear, Pico) | PicoDrive | 2.05 | ✓ | Exclusive to libretro on PC platforms. Supports libretro in upstream. |
| Sega Genesis | BlastEm | 0.6.3-pre | ✓ | |
| Sega Saturn | Mednafen Saturn | 1.32.1 | ✓ | Sometimes referred to as "Beetle Saturn" |
| Sega Saturn | Yabause | 0.9.15 | ✗ | Lacks dynarec and GL renderer. Heavily outdated. |
| Sega Saturn | Kronos | 2.7.5 | ✓ | 2nd-degree Yabause fork. Has OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade. |
| Arcade | FinalBurn Alpha | 0.2.97.24 | ? | Older version for use on slower platforms. |
| Arcade | FinalBurn Alpha | 0.2.97.38 | ? | |
| Arcade | MAME 2000 | 0.37b5 | ✗ | Old version for use on very slow platforms. |
| Arcade | MAME 2003 | 0.78 | ✗ | Old version for use on slow platforms. Core updated in 2018. |
| Arcade | MAME 2003 Plus | 0.78 | ✗ | Updated 2018 version of MAME (0.78) for libretro, with added game support and improvements. |
| Arcade | MAME 2010 | 0.139 | ✗ | Old but more recent version for mobile devices. |
| Arcade | MAME 2014 | 0.159 | ✗ | Very recent version for PC and other fast devices. |
| Arcade (LaserDisc) | DAPHNE | Git | ? | WIP. Arcade LaserDisc emulator adapted to a libretro core. |
| Arcade (Sega Model 3) | Supermodel | Git | ? | WIP. Sega Model 3 arcade emulator. OpenGL-only core for now. |
| Everything | MAME | 0.188 (Git) | ? | Based on bleeding edge Git. Official merge of MESS into MAME codebase. |
| Nintendo DS | DeSmuME 2015 | SVN | ✓ | Based on DeSmuME 2015 SVN. Has options for single-screen fullscreen with swapping. |
| Nintendo DS | DeSmuME (New) | Git | ✓ | Has options for single-screen fullscreen with swapping. Latest core update in 2018. |
| Nintendo DS/DSi | melonDS | Git | ~ | A different emulator that aims to be more accurate than DeSmuME, and can play Nintendo DSi(Ware) titles booted from the DSi menu (RetroAchievements not supported for Nintendo DSiWare titles). However, it is no longer maintained, and Libretro recommends melonDS DS instead. |
| Nintendo DS/DSi | melonDS DS | 1.2.0 | ✓ | An enhanced remake of melonDS with more features, such as screen rotation, additional screen layouts, directing booting DSiWare titles without installing them, RetroAchievements support for Nintendo DSi(Ware) titles, and more. |
| Nintendo 3DS | Azahar | 2126.1.1 | ✗ | Libretro core released since v2125.0 Alpha 3. |
| Nintendo 3DS | Citra | Git | ✗ | Has an updated 2018 core. |
| PSP | PPSSPP | Git | ✓ | 2018: Now has working |
| 286 and 386 | DOSBox | SVN | ✗ | |
| Commodore 64 | vice-libretro | 3.10 | ✓ | WIP. |
| Amiga | PUAE | 2.8.0 | ? | Very old, shallow fork; based on WinUAE. |
| Amiga | libretro-fsuae | Git | ? | Cross-platform Amiga emulator; newer than old PUAE core. Based on FS-UAE 2.8.1u5. |
| Atari ST/STE/TT/Falcon | Hatari | 1.7 | ? | |
| MSX/SVI/ColecoVision/SG-1000 | blueMSX | 2.8.2 (SVN) | ✓ | |
| MSX | fMSX | 3.9 | ✗ | |
| 3DO | Opera | 1.3.2.4 | ~ | |
| Vectrex | vecx | SVN | ✓ | |
| Magnavox Odyssey²/Videopac | O2EM | 1.18 | ? | |
| ZX Spectrum | FUSE | 1.6.0 | ✓ | |
| Nintendo GameCube and Wii | Dolphin | Git | ✗ | 2018: Now has working Direct3D 11, OpenGL & Vulkan renderers. 2nd core to use D3D 11 after PPSSPP's core. |
| Nintendo GameCube and Wii | Dolphin (Ishiiruka builds) (いし海豚) | Git | ✗ | WIP. Based on a custom build version of Dolphin. OpenGL renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core. |
| Game & Watch | gw-libretro | Git | ✓ | This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. |
| Amstrad CPC | Cap32 | Git | ✓ | WIP |
| Sega Dreamcast | Flycast | Git | ✓ | Greatly enhanced core based on reicast. Also runs NAOMI and Atomiswave games. |
| Sega Dreamcast | redream | ? | ✗ | |
| Sinclair ZX81 (for now) | EightyOne (81) | Git | ? | WIP |
| Mattel Intellivision | FreeIntv | Git | ✓ | WIP. Mattel Intellivision emulator. Designed for SNES era and later joypads. |
| Sharp X68000 | px68k-libretro | 0.15+ | ? | Portable Sharp X68000 Emulator for PSP, Android and other platforms. |
| Thomson TO8/TO8D | Theodore | Git | ✓ | Libretro core for Thomson TO8/TO8D emulation, based on Daniel Coulom's DCTO8D emulator. |
Game Engine
[edit | edit source]| Game | Core | Version | Notes |
|---|---|---|---|
| Cave Story | NXEngine | 1.0.0.4 | |
| ChaiLove | libretro-chailove | 0.20.0 | Open-source framework for making 2D games in C++ with ChaiScript (eg. Floppy Bird). |
| Doom | PrBoom | 2.5.0 | Does not have the advanced features of GZDoom and cannot run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom, |
| Flashback | REminiscence | Git | Port of the game engine recreation of the spiritual successor to Another World/Out of this World. |
| Lua Engine (Lutro) | libretro-lutro | v1 | WIP. Experimental lua game framework that follows the LÖVE API. Sample games include Snake, Tetris and Pong. |
| LucasArt Game Engines | ScummVM | 1.6.0 | Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option. |
| OutRun | CannonBall | 0.3 | Complete rewrite of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has many enhancements. The libretro version has analog axis and triggers support alongside a new 120Hz mode. |
| Quake | TyrQuake | 0.61 | |
| Quake II | vitaQuakeII | 2.2 | |
| Rick Dangerous | xrick-libretro | 1.0.0.6 | Open-source implementation of the game Rick Dangerous. Core based on BigOrno's work. |
| RPG Maker 2000/2003 | EasyRPG | 0.4.1 | |
| Tomb Raider #1-5 | OpenLara | 2017-04-24 | WIP. Available for 32bit/64bit Windows & Linux. Has |
Standalone Game
[edit | edit source]| Game | Genre |
|---|---|
| Dinothawr | Puzzle |
Other
[edit | edit source]| Core | Description |
|---|---|
| FFmpeg | Media Player |
| Modelviewer | 3D Tech Demo |
| SceneWalker | 3D Tech Demo |
| Imageviewer | Image Viewer |
External Links
[edit | edit source]- libretro.com - Main website of the libretro project.
- libretro GitHub organization - Source code for RetroArch and the various cores maintained by the libretro project.
- Online libretro database (RetroArch uses the same database for scanning your game collection)
Official Youtube channel- Various donation sources (Not just Patreon only)