Difference between pages "Nintendo 64 emulators" and "Emulators on Switch"

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{{Infobox console
+
{{WIP}}
|title = Nintendo 64
+
Since the Switch was hacked early in its launch, there has been a lot of interest for emulators due to the Switch's portability. These emulators will only work on Switches with CFW on them, i.e. Switch consoles susceptible to the Tegra hardware exploit. For more information and guides on how to homebrew your Switch, or if you even can, visit [https://www.reddit.com/r/SwitchHacks r/SwitchHacks].  
|logo = Nintendo64Console.png
 
|developer = [[:Nintendo]]
 
|type = [[:Category:Consoles|Home video game console]]
 
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]
 
|release = 1996
 
|discontinued = 2002
 
|predecessor = [[Super Nintendo emulators|SNES]]
 
|successor = [[GameCube emulators|GameCube]]
 
|emulated = {{✓}}
 
}}
 
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
 
  
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.
+
=Multi-Systems=
  
==Emulators==
+
===[[RetroArch]]===
{| class="wikitable" style="text-align:center;"
+
 
! scope="col"|Name
+
<B><code> [https://buildbot.libretro.com/stable/1.9.0/nintendo/switch/ Stable]</B></code>
! scope="col"|Platform(s)
+
 
! scope="col"|Latest Version
+
<B><code> [https://buildbot.libretro.com/nightly/nintendo/switch/libnx/ Nightly]</B></code>
! scope="col"|Controller Pak
+
 
! scope="col"|Rumble Pak
+
<B><code> [https://github.com/libretro GitHub]</code></B>
! scope="col"|Transfer Pak
+
 
! scope="col"|64DD
+
<B><code> [https://buildbot.libretro.com/nightly/nintendo/switch/libnx/latest/ Switch RetroArch Cores]</B></code>
! scope="col"|[[libretro|Libretro Core]]
+
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
<code><font color="Blue"><B> [https://github.com/Abdess/retroarch_system RetroArch BIOS/ROMs]</B></font></B></code>
! scope="col"|Active
+
 
! scope="col"|[[Recommended Emulators|Recommended]]
+
{| class="wikitable sortable" style="text-align:center;"
 +
|-
 +
|+ Available cores
 +
! Cores
 +
! Game/System list
 +
! [[Recommended Emulators|Recommended]] Working?
 +
|-
 +
| [[PPSSPP]]
 +
| PlayStation Portable
 +
| {{✓}}
 +
|-
 +
| [[PCSX-Reloaded|PCSX ReARMed]]
 +
| PlayStation 1
 +
| {{✓}}
 +
|-
 +
| [[DeSmuME]]
 +
| DS
 +
| {{✓}}
 +
|-
 +
| [[Gambatte]]
 +
| rowspan="3" style="text-align: center;" | GameBoy/GameBoy Color
 +
| {{✓}}
 +
|-
 +
| [[Gearboy]]
 +
| {{✓}}
 +
|-
 +
| [[TGB Dual]]
 +
| {{✓}}
 +
|-
 +
| [[mGBA]]
 +
| rowspan="2" style="text-align: center;" | GameBoy Advance
 +
| {{✓}}
 +
|-
 +
| [[VisualBoyAdvance#VBA-Next|VBA Next]]
 +
| {{✓}}
 +
|-
 +
| [[FCEUX|FCEUmm]]
 +
| rowspan="3" style="text-align: center;" | NES/FDS
 +
| {{✓}}
 +
|-
 +
| [[Nestopia|Nestopia]]
 +
| {{✓}}
 +
|-
 +
| [[QuickNES]]
 +
| {{✓}}
 +
|-
 +
| [[Mupen64Plus]]
 +
| N64
 +
| {{✓}}
 +
|-
 +
| PokeMini
 +
| Pokemon Mini
 +
| {{✓}}
 +
|-
 +
| [[Snes9x]]
 +
| SNES
 +
| {{✓}}
 +
|-
 +
| [[Mednafen|Beetle VB]]
 +
| Virtual Boy
 +
| {{✓}}
 +
|-
 +
| [[MAME]]
 +
| 2000, 2003, 2003 Plus
 +
| {{✓}}
 +
|-
 +
| [[FinalBurn Alpha|FBAlpha]]
 +
| Arcade
 +
| {{✓}}
 +
|-
 +
| Neko Project II Kai
 +
| PC9801
 +
| {{✓}}
 +
|-
 +
| [[Mednafen|Beetle PCE FAST]]
 +
| PCE/PCE CD
 +
| {{✓}}
 +
|-
 +
| [[Mednafen|Beetle PC-FX]]
 +
| PC-FX
 +
| {{✓}}
 +
|-
 +
| [[Mednafen|Beetle SGX]]
 +
| SuperGrafx
 +
| {{✓}}
 +
|-
 +
| [[Flycast]]
 +
| Dreamcast
 +
| {{✓}}
 +
|-
 +
| GearSystem
 +
| MasterSystem/GameGear
 +
| {{✓}}
 +
|-
 +
| [[Genesis Plus GX]]
 +
| MasterSystem/GameGear/MegaDrive/Genesis/CD
 +
| {{✓}}
 +
|-
 +
| [[PicoDrive]]
 +
| MasterSystem/GameGear/MegaDrive/Genesis/CD/32X
 +
| {{✓}}
 +
|-
 +
| [[Yabause]]
 +
| Saturn
 +
| {{✓}}
 +
|-
 +
| [[4DO]]
 +
| 3DO
 +
| {{✓}}
 +
|-
 +
| P-UAE
 +
| Amiga Series
 +
| {{✓}}
 +
|-
 +
| [[Mednafen|Beetle WonderSwan [Cygne]]]
 +
| WonderSwan/Color
 +
| {{✓}}
 +
|-
 +
| [[DOSBox]]
 +
| MS-DOS
 +
| {{✓}}
 +
|-
 +
| [[Vecx]]
 +
| Vectrex
 +
| {{✓}}
 
|-
 
|-
!colspan="12"|PC / x86
+
| [[O2EM]]
 +
| Odyssey2 / Phillips Videopac+
 +
| {{✓}}
 
|-
 
|-
|[[m64p]] (ParaLLEl)
+
| [[FreeIntv]]
|align=left|{{Icon|Windows|Linux}}
+
| Intellivision
|[https://github.com/loganmc10/m64p/releases/latest Git]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|m64p (Final GLideN64)
+
| [[fMSX]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| MSX
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|ParaLLEl
+
| NeoCD
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Neo Geo CD
|[https://www.retroarch.com/ 2.0-rc2]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}*
 
|?
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Project64]]
+
| Mu
|align=left|{{Icon|Windows}}
+
| Palm OS
|[https://github.com/project64/project64/releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[RMG]]
+
| [[EasyRPG]]
|align=left|{{Icon|Windows|Linux}}
+
| RPG Maker 2000/2003
|[https://ci.appveyor.com/project/rosalie241/rmg/build/artifacts Git]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|[[ares]]
+
| PX68k
|align=left|{{Icon|Windows|Linux|macOS}}
+
| Sharp X68000
|[https://ares.dev/ Official]
+
| {{✓}}
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[CEN64]]
+
| [[ScummVM]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| point-and-click adventure game engine
|[https://github.com/tj90241/cen64 Git]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[Mupen64Plus]]
+
| [[EightyOne]]  
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Sinclair - ZX 81
|[https://github.com/mupen64plus/mupen64plus-core/releases Git]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[BizHawk]]
+
| [[Mednafen|Beetle Neo Geo Pocket [NGP]]]
|align=left|{{Icon|Windows}}
+
| Neo Geo Pocket / Color
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Project64 Netplay]]
+
| Theodore
|align=left|{{Icon|Windows}}
+
| TO8D
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[1964]]
+
| [[FUSE]]
|align=left|{{Icon|Windows}}
+
| ZX Spectrum
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|DaedalusX64
+
| Caprice32
|align=left|{{Icon|Linux}}
+
| rowspan="2" style="text-align: center;" | CPC/CPC464
|[https://github.com/DaedalusX64/daedalus/releases/latest Git]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Sixtyforce]]
+
| CrocoDS
|align=left|{{Icon|macOS}}
+
| {{✓}}
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|Larper64
+
| [[Stella]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| Atari 2600
|[https://thirdworld.dev/ 0.4]
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[UltraHLE]]
+
| [[ProSystem]]
|align=left|{{Icon|Windows}}
+
| Atari 7800
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]
+
| {{}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{}}
 
 
|-
 
|-
|[[MAME]]
+
| [[Mednafen|Beetle Handy]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Atari Lynx
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Ryu64]]
+
| Virtual Jaguar
|align=left|{{Icon|Windows|Linux|macOS}}
+
| Atari Jaguar
|[https://github.com/Ryu64Emulator/Ryu64 Git]
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|R64Emu
+
| [[VICE]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| C64
|[https://github.com/rasky/r64emu Git]
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
!colspan="12"|Mobile / ARM
+
| MrBoom
 +
| Bomberman
 +
| {{✓}}
 
|-
 
|-
|[[Mupen64Plus]] FZ
+
| NXEngine
|align=left|{{Icon|Android}}
+
| Cave Story
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.222 (beta)]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Mupen64Plus]]-pandora
+
| [[OpenBOR]]
|align=left|{{Icon|Pandora}}
+
| Open BOR Game Engine
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661/ Build 21] (v2.2)
+
| {{✓}}
|{{✓}}
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
!colspan="12"|Consoles
+
| PrBoom
 +
| Doom
 +
| {{✓}}
 
|-
 
|-
|[[Virtual Console]]
+
| Reminiscence
|align=left|{{Icon|Wii|WiiU}}
+
| Flashback Game Engine
|N/A
+
| {{✓}}
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|Surreal64 CE
+
| GW
|align=left|{{Icon|Xbox}}
+
| Game & Watch
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Surreal64 CE B6.0]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|mupen64-360
+
| Cannonball
|align=left|{{Icon|Xbox360}}
+
| OutRun
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 mupen64-360 v0.96 beta]
+
| {{✓}}
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|Not64
+
| TyrQuake
|align=left|{{Icon|GCN|Wii}}
+
| Quake
|[https://github.com/Extrems/Not64/releases/latest 20200609]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|DaedalusX64
+
| XRick
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}
+
| Rick Dangerous
|[https://github.com/DaedalusX64/daedalus/releases/latest Git], [https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS Git]<br>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases vitaGL Git], [https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]
+
| {{✓}}
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[https://code.google.com/p/mupen64gc/ Wii64]
+
| OpenLara
|align=left|{{Icon|GCN|Wii}}
+
| Tomb Raider
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]
+
| {{✓}}
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|}
 
|}
  
<nowiki>* Available exclusively as a libretro core</nowiki>
+
===PC Stream===
  
===Comparisons===
+
{| class="wikitable sortable" style="text-align:center;"
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.
+
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Moonlight-NX
 +
|[https://github.com/rock88/moonlight-nx git]
 +
| {{✓}}
 +
| Mid
 +
| {{~}}
 +
|}
  
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.
+
==Nintendo==
  
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high resolution rendering, only available in integer scales of the original N64 resolution.
+
===Nintendo 3DS===
  
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| [[Citra]]
 +
| [https://gbatemp.net/threads/proof-of-concept-shows-3ds-emulator-citra-running-on-the-nintendo-switch.565968/ POC]
 +
| {{✓}}
 +
| ?
 +
| ?
 +
|}
  
:;[[RMG]]:Rosalie's Mupen GUI was a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience. However, as of 9th of January 2021 the project have now been archived by the owner putting the work on it on hold indefinitely.
+
===Nintendo 64===
  
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| GlideN64
 +
| [https://gbatemp.net/download/mupen64plus-next-gliden64-3-0.35683/ 3.0]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|}
  
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. However, it doesn't come with GLideN64 out-of-the-box, and the default video and audio plugins aren't even the best in the box. It presently remains confined to Windows, though work is underway to port it to Android and Linux. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
+
===Nintendo Entertainment System===
  
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| LaiNES
 +
| [https://github.com/Kevoot/LaiNESwitch/releases git]
 +
| {{✗}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| pNES <small> (based on [[Nestopia]])</small>
 +
| [https://github.com/Cpasjuste/pemu/releases/ git]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| NoiES
 +
| [https://github.com/Hydr8gon/NoiES/releases git]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| [[L-CLASSICS|NES - Nintendo Switch Online]]
 +
| Service
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|}
  
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64.
+
===Super Nintendo Entertainment System===
  
;Daedalus:is an Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| pSNES
 +
| [https://github.com/Cpasjuste/pemu/releases/ git]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| [https://www.nintendo.com/switch/online-service/nes/ SNES - Nintendo Switch Online]
 +
| Service
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|}
  
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs, since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still on ongoing, and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
+
===Gameboy/GameBoy Color===
  
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| khedgb
 +
| [https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969/ Update 7]
 +
| {{✗}}
 +
| Low
 +
| {{~}}
 +
|}
  
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", a x86 JIT compiler, is being developed alongside this emulator too.
+
===Gameboy Advance===
  
==Emulation issues==
+
{| class="wikitable sortable" style="text-align:center;"
{{Main|Recommended N64 plugins}}
+
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| [[mGBA]]
 +
| [http://mgba.io/2018/09/16/mgba-for-switch/ 0.8.4]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| VBA-Next
 +
| [https://github.com/RSDuck/vba-next-switch/releases git]
 +
| {{✗}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| gdkGBA
 +
| [https://github.com/jakibaki/gdkGBA git]
 +
| {{✗}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| Switch-gba
 +
| [https://github.com/BFriedrichs/switch-gba git]
 +
| {{✗}}
 +
| Low
 +
| ?
 +
|}
  
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.
+
===Nintendo DS===
  
===[[High/Low level emulation|High-level vs. low-level]] graphics===
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! class="unsortable"|DSi
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| DeSmuME-NX
 +
| [https://github.com/Laproxi/DeSmuME-NX/releases git]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|-
 +
| [[melonDS]]<small> (fork of melonDS)</small>
 +
| [https://github.com/RSDuck/melonDS/releases git]
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{~}}
 +
|-
 +
| NooDS
 +
| [https://github.com/Hydr8gon/NooDS git]
 +
| {{✓}}
 +
| {{✗}}
 +
| Mid
 +
| {{✗}}<small> (WIP)</small>
 +
|}
  
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.
+
===Game & Watch===
  
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing.
+
{| class="wikitable sortable" style="text-align:center;"
* On the low level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.
+
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| MADrigal Switch
 +
| [http://www.madrigaldesign.it/sim/download.php 10-05-2020]
 +
| {{✓}}
 +
| Mid
 +
| {{~}}
 +
|}
  
gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5]'s games are now working in the high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
+
==Atari==
 +
===Atari 130 / 800 / 5200===
  
It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.
+
{| class="wikitable sortable" style="text-align:center;"
<gallery widths="300" mode="packed">
+
! Name
Majora's mask accurate.png|Low level emulation of Majora's Mask using SoftGraphic
+
! class="unsortable"|Version
Project64 2013-07-26 14-20-17-55.png|High level emulation of Majora's Mask using Jabo's Direct3D
+
! class="unsortable"|Active
</gallery>
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Atari800-switch
 +
| [https://github.com/Thog/atari800-switch git]
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|}
  
===[[Texture filtering]]===
+
==SEGA==
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.
 
  
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.
+
===Saturn===
  
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.
+
{| class="wikitable sortable" style="text-align:center;"
<gallery widths="300" mode="packed">
+
! Name
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.
+
! class="unsortable"|Version
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.
+
! class="unsortable"|Active
</gallery>
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Yaba Sanshiro
 +
| [http://www.uoyabause.org/static_pages/download/ 2.2.0]
 +
| {{✓}}
 +
| Mid
 +
| {{~}}
 +
|}
  
===Voice Recognition Unit emulation===
+
===Dreamcast===
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>
 
===''Densha De Go!'' Controller===
 
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.
 
  
===Pokémon Snap Station===
+
{| class="wikitable sortable" style="text-align:center;"
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.
+
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| [[Reicast]]
 +
| [https://gbatemp.net/threads/reicast-dreamcast-emulator-for-switch-horizon-alpha.538394/ Alpha]
 +
| {{✓}}
 +
| Mid
 +
| {{~}}
 +
|}
  
===Transfer Pak emulation===
+
==Sony==
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with N-Gage's input plugin, but a couple of things aren't emulated:
+
===Playstation 1===
  
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| PCSX-ReARMed
 +
| [https://github.com/rock88/pcsx_rearmed/releases git]
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
  
===64DD emulation===
+
===Playstation Portable===
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.
 
  
Expansion disks are region-coded to either Japan or US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| [[PPSSPP]]
 +
| [https://www.patreon.com/posts/28559579 1.9.3+][https://www.ppsspp.org/downloads.html lnk]
 +
| {{✓}}
 +
| High
 +
| {{✓}}
 +
|}
  
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.
+
==Arcade==
  
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood].
+
{| class="wikitable sortable" style="text-align:center;"
 
+
! Name
{| class="wikitable" style="text-align:center;"
+
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 
|-
 
|-
! scope="col"|Name
+
| MAME-NX<small> (based on MAME 0.72)</small>
! scope="col"|Platform(s)
+
| [https://github.com/lantus/mame-nx/releases/tag/2.3 git]
! scope="col"|Latest Version
+
| {{✓}}
! scope="col"|Active
+
| Mid
! scope="col"|64DD Emulation
+
| {{~}}
! scope="col"|N64 Mouse
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
 
|-
 
|-
! colspan="7"|PC / x86
+
| pFBN
|-
+
| [https://github.com/Cpasjuste/pemu/releases/ git]
|ParaLLEl
+
| {{✓}}
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Mid
|[https://www.retroarch.com/ 2.0-rc2]
+
| {{✓}}
|{{✓}}
+
|}
|Mid/High
+
 
|{{✓}}
+
==Other==
|{{✓}}
+
===Amiga===
|-
+
 
|[[Project64]]
+
{| class="wikitable sortable" style="text-align:center;"
|align=left|{{Icon|Windows}}
+
! Name
|[https://github.com/project64/project64 2.3.2]
+
! class="unsortable"|Version
|{{✓}}
+
! class="unsortable"|Active
|Mid
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|{{✓}}
+
! [[Recommended Emulators|Recommended]]
|{{✓}}
 
|-
 
|[[CEN64]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/tj90241/cen64 Git]
 
|{{✓}}
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[MAME]]
+
| UAE4All2
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/rsn8887/uae4all2/releases/tag/2.00 git]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| {{✓}}
|{{✓}}
+
| Mid
|Mid
+
| {{}}
|{{✗}}
 
|{{✗}}
 
 
|}
 
|}
  
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.
+
===Neo Geo Pocket/Color===
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.
 
  
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Neopop-SDL
 +
| [https://github.com/Nop90-Switch/neopop-SDL/releases/ git]
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|}
  
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside for the 64DD emulation itself is imperfect.
+
===Chip8===
  
===iQue Player emulation===
+
{| class="wikitable sortable" style="text-align:center;"
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.
+
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Chip8-NX
 +
| [https://github.com/Marice/CHIP8-NX/releases/tag/0.1 git]
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|}
  
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explain some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.
+
===Intel CPUs===
  
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| Bochs
 +
| [https://github.com/Stary2001/switch-bochs git]
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|-
 +
| DOSBox-switch
 +
| [https://github.com/crankyadmin/dosbox-switch git]
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|}
  
===Aleck 64 arcade emulation===
+
==Not Really Emulators==
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN and Wii U). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
 
  
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
+
{| class="wikitable sortable" style="text-align:center;"
 +
! Name
 +
! class="unsortable"|Version
 +
! class="unsortable"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! [[Recommended Emulators|Recommended]]
 +
|-
 +
| [https://switchroot.org/ LineageOS]
 +
| [https://forum.xda-developers.com/nintendo-switch/nintendo-switch-news-guides-discussion--development/rom-switchroot-lineageos-15-1-t3951389 15.1]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|-
 +
| L4T Ubuntu
 +
| [https://gbatemp.net/threads/l4t-ubuntu-a-fully-featured-linux-on-your-switch.537301/ 3.3.0]
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
|}
  
* Donchan Puzzle Hanabi de Doon!
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
* Eleven Beat: World Tournament
+
! colspan=2 width="250"| LineageOS 15.1 for Nintendo Switch
* Hi Pai Paradise
+
|-
* Kuru Kuru Fever
+
|
* Magical Tetris Challenge
+
Not technically an "emulator", it allows your Switch to function as an Android tablet. It's based off the Nvidia Shield TV build of LineageOS, since they both use the same system-on-chip, and runs Android 8.1 Oreo.  Its most notable feature is the ability to work both in handheld and docked mode and using the Joycons as a Bluetooth controller (though not all apps may detect them correctly).
* Mayjinsen 3 / Meijin-Sen
+
|}
* Star Soldier: Vanishing Earth (also ported to N64)
 
* Super Real Mahjong VS
 
* Tower & Shaft
 
* Vivid Dolls (official eroge game on a Nintendo console)
 
  
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| L4T Ubuntu
 +
|-
 +
|
 +
like LineageOS, this is not technically an "emulator". Instead, it runs a version of Ubuntu on the switch.With these, it is possible to run a lot of emulators on these systems. [[Play!]] has [https://www.youtube.com/watch?v=BOpxuZsx_C8 had some success] with playing PS2 games on L4T Ubuntu, albeit at around 10 FPS. On Android, some notable emulators are [[DraStic]], [[Dolphin]], and [[Citra]].
 +
|}
  
The remaining ones from the system's library not yet covered are:
+
==Source Port==
* Hi Pai Paradise 2
 
* Rev Limit
 
* Variant Schwanzer
 
  
==Virtual Console games in Dolphin==
+
===Multi game engine===
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:
 
  
{|width="100%"
+
{| class="wikitable" style="text-align:center;"
|- valign="top"
+
|-
|
+
! scope="col"|Name
* 1080 Snowboarding
+
! scope="col"|Latest Version
* Bomberman Hero
+
! scope="col"|[[libretro|Libretro Core]]
* Cruis'n USA
+
! scope="col"|Active
* Custom Robo V2 (Japan only)
+
! scope="col"|[[Recommended Emulators|Recommended]]
* F-Zero X
+
! scope="col"|Supported game(s)
* Kirby 64: The Crystal Stars
+
|-
* The Legend of Zelda: Majora's Mask
+
| [[ScummVM]]
* The Legend of Zelda: Ocarina of Time
+
| [https://buildbot.scummvm.org/builds.html 2.2.0]
|
+
| {{✓}}
* Mario Golf
+
| {{✓}}
* Mario Kart 64
+
| {{✓}}
* Mario Party 2
+
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[wikipedia:ScummVM#Supported_games|250 games]].)
* Mario Tennis
+
|-
* Ogre Battle 64: Person of Lordly Caliber
+
| [[OpenBOR]]
* Paper Mario
+
| [https://github.com/rsn8887/openbor/releases git]
* Pokemon Puzzle League
+
| {{✗}}
|
+
| {{✓}}
* Pokemon Snap
+
| {{✓}}
* Sin & Punishment (English)
+
| OpenBOR Pak Mods
* Star Fox 64
+
|-
* Super Mario 64
+
|[[EasyRPG]]
* Super Smash Bros.
+
|[https://easyrpg.org/player/downloads/#snapshot-other {{EasyRPGVer}}]
* Wave Race 64
+
|{{✓}} ||{{✓}} ||{{✓}}
* Yoshi's Story
+
|RPG Maker 2000/2003 games
 +
|-
 +
|[http://clonekeenplus.sourceforge.net/ Commander Genius]
 +
|[http://clonekeenplus.sourceforge.net/download.php 2.6.3.1]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
 
|}
 
|}
  
==Notes==
+
===Single game engine===
<references group=N />
 
  
==References==
+
{| class="wikitable" style="text-align:center;"
<references/>
+
|-
+
! scope="col"|Name
 
+
! scope="col"|Latest Version
{{Nintendo}}
+
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
| OpenMW<small> (Unofficial)</small>
 +
| [https://github.com/fgsfdsfgs/openmw git]
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|The Elder Scrolls III: Morrowind
 +
|-
 +
|[https://github.com/diasurgical/devilutionX DevilutionX]
 +
|[https://github.com/diasurgical/devilutionX/releases 1.1.0]
 +
|{{}} ||{{✓}} ||{{✓}}
 +
|Diablo
 +
|-
 +
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
 +
|[https://github.com/bvschaik/julius/releases 1.6]<br />[https://github.com/Keriew/augustus/releases 2.0.1]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Caesar III
 +
|}
  
[[Category:Consoles]]
+
[[Category:Emulators on consoles]]
[[Category:Fifth-generation video game consoles]]
+
[[Category:Emulators on handheld consoles]]
[[Category:Nintendo consoles]]
+
[[Category:Emulators on home consoles]]
[[Category:Nintendo 64 emulators|*]]
+
[[Category:Emulators on hybrid consoles]]

Revision as of 10:01, 10 July 2021

Since the Switch was hacked early in its launch, there has been a lot of interest for emulators due to the Switch's portability. These emulators will only work on Switches with CFW on them, i.e. Switch consoles susceptible to the Tegra hardware exploit. For more information and guides on how to homebrew your Switch, or if you even can, visit r/SwitchHacks.

Multi-Systems

RetroArch

Stable

Nightly

GitHub

Switch RetroArch Cores

RetroArch BIOS/ROMs

Available cores
Cores Game/System list Recommended Working?
PPSSPP PlayStation Portable
PCSX ReARMed PlayStation 1
DeSmuME DS
Gambatte GameBoy/GameBoy Color
Gearboy
TGB Dual
mGBA GameBoy Advance
VBA Next
FCEUmm NES/FDS
Nestopia
QuickNES
Mupen64Plus N64
PokeMini Pokemon Mini
Snes9x SNES
Beetle VB Virtual Boy
MAME 2000, 2003, 2003 Plus
FBAlpha Arcade
Neko Project II Kai PC9801
Beetle PCE FAST PCE/PCE CD
Beetle PC-FX PC-FX
Beetle SGX SuperGrafx
Flycast Dreamcast
GearSystem MasterSystem/GameGear
Genesis Plus GX MasterSystem/GameGear/MegaDrive/Genesis/CD
PicoDrive MasterSystem/GameGear/MegaDrive/Genesis/CD/32X
Yabause Saturn
4DO 3DO
P-UAE Amiga Series
Beetle WonderSwan [Cygne] WonderSwan/Color
DOSBox MS-DOS
Vecx Vectrex
O2EM Odyssey2 / Phillips Videopac+
FreeIntv Intellivision
fMSX MSX
NeoCD Neo Geo CD
Mu Palm OS
EasyRPG RPG Maker 2000/2003
PX68k Sharp X68000
ScummVM point-and-click adventure game engine
EightyOne Sinclair - ZX 81
Beetle Neo Geo Pocket [NGP] Neo Geo Pocket / Color
Theodore TO8D
FUSE ZX Spectrum
Caprice32 CPC/CPC464
CrocoDS
Stella Atari 2600
ProSystem Atari 7800
Beetle Handy Atari Lynx
Virtual Jaguar Atari Jaguar
VICE C64
MrBoom Bomberman
NXEngine Cave Story
OpenBOR Open BOR Game Engine
PrBoom Doom
Reminiscence Flashback Game Engine
GW Game & Watch
Cannonball OutRun
TyrQuake Quake
XRick Rick Dangerous
OpenLara Tomb Raider

PC Stream

Name Version Active Accuracy Recommended
Moonlight-NX git Mid ~

Nintendo

Nintendo 3DS

Name Version Active Accuracy Recommended
Citra POC ? ?

Nintendo 64

Name Version Active Accuracy Recommended
GlideN64 3.0 Mid

Nintendo Entertainment System

Name Version Active Accuracy Recommended
LaiNES git Mid
pNES (based on Nestopia) git Mid
NoiES git Mid
NES - Nintendo Switch Online Service Mid

Super Nintendo Entertainment System

Name Version Active Accuracy Recommended
pSNES git Mid
SNES - Nintendo Switch Online Service Mid

Gameboy/GameBoy Color

Name Version Active Accuracy Recommended
khedgb Update 7 Low ~

Gameboy Advance

Name Version Active Accuracy Recommended
mGBA 0.8.4 Mid
VBA-Next git Mid
gdkGBA git Mid
Switch-gba git Low ?

Nintendo DS

Name Version Active DSi Accuracy Recommended
DeSmuME-NX git Low
melonDS (fork of melonDS) git Mid ~
NooDS git Mid (WIP)

Game & Watch

Name Version Active Accuracy Recommended
MADrigal Switch 10-05-2020 Mid ~

Atari

Atari 130 / 800 / 5200

Name Version Active Accuracy Recommended
Atari800-switch git Mid ~

SEGA

Saturn

Name Version Active Accuracy Recommended
Yaba Sanshiro 2.2.0 Mid ~

Dreamcast

Name Version Active Accuracy Recommended
Reicast Alpha Mid ~

Sony

Playstation 1

Name Version Active Accuracy Recommended
PCSX-ReARMed git Low

Playstation Portable

Name Version Active Accuracy Recommended
PPSSPP 1.9.3+lnk High

Arcade

Name Version Active Accuracy Recommended
MAME-NX (based on MAME 0.72) git Mid ~
pFBN git Mid

Other

Amiga

Name Version Active Accuracy Recommended
UAE4All2 git Mid

Neo Geo Pocket/Color

Name Version Active Accuracy Recommended
Neopop-SDL git Mid ~

Chip8

Name Version Active Accuracy Recommended
Chip8-NX git Mid ~

Intel CPUs

Name Version Active Accuracy Recommended
Bochs git Low
DOSBox-switch git Mid ~

Not Really Emulators

Name Version Active Accuracy Recommended
LineageOS 15.1 Mid
L4T Ubuntu 3.3.0 Mid
LineageOS 15.1 for Nintendo Switch

Not technically an "emulator", it allows your Switch to function as an Android tablet. It's based off the Nvidia Shield TV build of LineageOS, since they both use the same system-on-chip, and runs Android 8.1 Oreo. Its most notable feature is the ability to work both in handheld and docked mode and using the Joycons as a Bluetooth controller (though not all apps may detect them correctly).

L4T Ubuntu

like LineageOS, this is not technically an "emulator". Instead, it runs a version of Ubuntu on the switch.With these, it is possible to run a lot of emulators on these systems. Play! has had some success with playing PS2 games on L4T Ubuntu, albeit at around 10 FPS. On Android, some notable emulators are DraStic, Dolphin, and Citra.

Source Port

Multi game engine

Name Latest Version Libretro Core Active Recommended Supported game(s)
ScummVM 2.2.0 Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over 250 games.)
OpenBOR git OpenBOR Pak Mods
EasyRPG 0.8 RPG Maker 2000/2003 games
Commander Genius 2.6.3.1 Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter

Single game engine

Name Latest Version Libretro Core Active Recommended Supported game(s)
OpenMW (Unofficial) git ~ The Elder Scrolls III: Morrowind
DevilutionX 1.1.0 Diablo
Julius
Augustus (Gameplay changes)
1.6
2.0.1
Caesar III