Difference between revisions of "Libretro"
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− | + | {{Infobox software | |
− | + | |logo = Libretro.png | |
+ | |logowidth = 120 | ||
+ | |version = | ||
+ | |active = Yes | ||
+ | |type = API | ||
+ | |platform = Multi-platform | ||
+ | |developer | ||
+ | |support = [https://github.com/sponsors/libretro GitHub Sponsor]<br/>[https://patreon.com/libretro Patreon] | ||
+ | |source = [https://github.com/libretro/ GitHub] | ||
+ | |website = [http://www.libretro.com/ libretro.com]<br/>[https://twitter.com/Libretro Twitter] | ||
+ | }} | ||
+ | '''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]]. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end. | ||
+ | ==libretro Frontends== | ||
+ | [[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends. | ||
− | + | {{Main|Frontends#Libretro}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Cores== | ==Cores== | ||
===Emulation=== | ===Emulation=== | ||
− | {| class="wikitable" | + | {| class="wikitable sortable" |
! scope="col"|System | ! scope="col"|System | ||
! scope="col"|Core | ! scope="col"|Core | ||
! scope="col"|Version | ! scope="col"|Version | ||
+ | ! scope="col"|[https://store.steampowered.com/dlc/1118310/ Steam] | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | |[[Super Nintendo | + | |[[Super Nintendo emulators|SNES]] |
− | |[[ | + | |[[higan]] (火眼) |
− | | | + | |{{higanVer}} |
+ | |{{?}} | ||
|Separate cores for each profile. | |Separate cores for each profile. | ||
− | C++98 version is bsnes | + | C++98 version is bsnes v085 Performance profile. |
|- | |- | ||
− | |[[Super Nintendo | + | |[[Super Nintendo emulators|SNES]] |
− | |[[ | + | |[[higan|bsnes-mercury]] |
− | | | + | |v094 |
− | |Fork of [[ | + | |{{x}} |
+ | |Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile | ||
|- | |- | ||
− | |[[SNES]] | + | |[[Super Nintendo emulators|SNES]] |
|[[Mednafen]] bsnes | |[[Mednafen]] bsnes | ||
|0.9.26 | |0.9.26 | ||
− | |Fork of [[higan|bsnes]] | + | |{{?}} |
+ | |Fork of [[higan|bsnes]] v059 with a few modifications. | ||
|- | |- | ||
− | |[[SNES]] | + | |[[Super Nintendo emulators|SNES]] |
+ | |[[higan|nSide Balanced]] | ||
+ | |v106 | ||
+ | |{{?}} | ||
+ | |[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed. | ||
+ | |- | ||
+ | |[[Super Nintendo emulators|SNES]] | ||
|[[Snes9x]] | |[[Snes9x]] | ||
− | | | + | |{{Snes9xVer}} |
+ | |{{y}} | ||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
− | |[[SNES]] | + | |[[Super Nintendo emulators|SNES]] |
− | |Snes9x | + | |[[Snes9x|Snes9x 2002]] (previously PocketSNES) |
− | | | + | |1.39 |
− | | | + | |{{n}} |
+ | |Snapshot of Snes9x for use on very slow platforms | ||
+ | |- | ||
+ | |[[Super Nintendo emulators|SNES]] | ||
+ | |[[Snes9x|Snes9x 2005]] | ||
+ | |1.43 | ||
+ | |{{y}} | ||
+ | |Snapshot of Snes9x useful for Mario World hacks that have broken custom music. | ||
|- | |- | ||
− | |[[Super Nintendo | + | |[[Super Nintendo emulators|SNES]] |
− | |Snes9x 2005 | + | |[[Snes9x|Snes9x 2005 Plus]] |
|1.43 | |1.43 | ||
− | |Snapshot of | + | |{{n}} |
+ | |Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU]. | ||
|- | |- | ||
− | |[[SNES]] | + | |[[Super Nintendo emulators|SNES]] |
− | |Snes9x | + | |[[Snes9x|Snes9x 2010]] |
− | |1. | + | |[https://github.com/libretro/snes9x-next 1.52.4] |
− | | | + | |{{y}} |
+ | |Fork of [[Snes9x]] 1.52 WIP focused on speed. | ||
|- | |- | ||
− | |[[WonderSwan]] | + | |[[WonderSwan emulators|WonderSwan]] |
− | |[[Mednafen]] Cygne | + | |[[Mednafen]] [[Cygne]] |
|? | |? | ||
− | |Modified fork of Cygne. | + | |{{y}} |
+ | |Modified fork of [[Cygne]]. | ||
|- | |- | ||
− | |[[PlayStation]] | + | |[[PlayStation emulators|PlayStation]] |
+ | |[[DuckStation]] | ||
+ | |[https://github.com/libretro/swanstation git] | ||
+ | |{{?}} | ||
+ | | | ||
+ | |- | ||
+ | |[[PlayStation emulators|PlayStation]] | ||
|[[Mednafen]] PSX | |[[Mednafen]] PSX | ||
|0.9.39.2 | |0.9.39.2 | ||
− | |Fork | + | |{{y}} |
+ | |Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX." | ||
|- | |- | ||
− | |[[PlayStation]] | + | |[[PlayStation emulators|PlayStation]] |
|[[Mednafen]] PSX HW | |[[Mednafen]] PSX HW | ||
|Alpha | |Alpha | ||
− | |Adds an OpenGL renderer to Mednafen PSX based on the GPU renderer from Rustation. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. | + | |{{y}} |
+ | |Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. | ||
|- | |- | ||
− | |[[PlayStation]] | + | |[[PlayStation emulators|PlayStation]] |
|PCSX-ReARMed | |PCSX-ReARMed | ||
|[https://github.com/libretro/pcsx_rearmed r22] | |[https://github.com/libretro/pcsx_rearmed r22] | ||
− | |ARM optimized fork of PCSX-Reloaded. Supports libretro in upstream. | + | |{{y}} |
+ | |ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream. | ||
+ | |- | ||
+ | |[[PlayStation emulators|PlayStation]] | ||
+ | |[[Rustation]] | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | | | ||
+ | |- | ||
+ | |[[PocketStation emulators|PocketStation]] | ||
+ | |pockystation | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | | | ||
|- | |- | ||
− | |[[PC Engine]] & PCE-CD | + | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD |
|[[Mednafen]] PCE-Fast | |[[Mednafen]] PCE-Fast | ||
|? | |? | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[PC Engine]] SuperGrafx | + | |[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx |
|[[Mednafen]] SuperGrafx | |[[Mednafen]] SuperGrafx | ||
|? | |? | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[PC-FX]] | + | |[[PC-FX emulators|PC-FX]] |
|[[Mednafen]] PC-FX | |[[Mednafen]] PC-FX | ||
|? | |? | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[Neo Geo Pocket|Neo-Geo Pocket]] | + | |[[Neo Geo Pocket emulators|Neo-Geo Pocket]] |
− | |[[Mednafen]] NeoPop | + | |[[Mednafen]] [[NeoPop]] |
|? | |? | ||
− | |Modified fork of NeoPop. | + | |{{?}} |
+ | |Modified fork of [[NeoPop]]. | ||
|- | |- | ||
− | |[[Virtual Boy]] | + | |[[Virtual Boy emulators|Virtual Boy]] |
|[[Mednafen]] VB | |[[Mednafen]] VB | ||
|? | |? | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[Atari 2600]] | + | |[[Atari 2600 emulators|Atari 2600]] |
|[[Stella]] | |[[Stella]] | ||
|3.9.3 | |3.9.3 | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[Atari 7800]] | + | |[[Atari 5200 emulators|Atari 5200]] |
− | |ProSystem | + | |Atari800 |
+ | |3.1.0 | ||
+ | |{{y}} | ||
+ | | | ||
+ | |- | ||
+ | |[[Atari 7800 emulators|Atari 7800]] | ||
+ | |[[ProSystem]] | ||
|1.3e | |1.3e | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[Atari Lynx emulators|Atari Lynx]] | |[[Atari Lynx emulators|Atari Lynx]] | ||
− | |Handy | + | |[[Handy]] |
|[https://github.com/libretro/libretro-handy 0.95] | |[https://github.com/libretro/libretro-handy 0.95] | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
|[[Atari Lynx emulators|Atari Lynx]] | |[[Atari Lynx emulators|Atari Lynx]] | ||
− | |[[Mednafen]] | + | |[[Mednafen]] [[Handy]] |
|? | |? | ||
− | |Modified fork of Handy. | + | |{{?}} |
+ | |Modified fork of [[Handy]]. | ||
|- | |- | ||
− | |[[Atari Jaguar]] | + | |[[Atari Jaguar emulators|Atari Jaguar]] |
|Virtual Jaguar | |Virtual Jaguar | ||
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0] | |[https://github.com/libretro/virtualjaguar-libretro 2.1.0] | ||
+ | |{{?}} | ||
|Very low FPS. | |Very low FPS. | ||
|- | |- | ||
− | |[[Nintendo Entertainment System|NES]] | + | |[[Nintendo Entertainment System emulators|NES]] |
− | |[[ | + | |[[higan|bnes]] |
− | | | + | |v083 |
+ | |{{n}} | ||
| | | | ||
|- | |- | ||
− | |[[Nintendo Entertainment System|NES]] | + | |[[Nintendo Entertainment System emulators|NES]] |
|FCEUmm | |FCEUmm | ||
|98.13mm (SVN) | |98.13mm (SVN) | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[Nintendo Entertainment System|NES]] | + | |[[Nintendo Entertainment System emulators|NES]] |
− | |QuickNES | + | |[[QuickNES]] |
|1.0 | |1.0 | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[Nintendo Entertainment System|NES]] | + | |[[Nintendo Entertainment System emulators|NES]] |
+ | |[[Mesen]] | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |Supports libretro in upstream. | ||
+ | |- | ||
+ | |[[Nintendo Entertainment System emulators|NES]] | ||
|[[Nestopia]] | |[[Nestopia]] | ||
|[https://github.com/libretro/nestopia 1.46-WIP] | |[https://github.com/libretro/nestopia 1.46-WIP] | ||
+ | |{{y}} | ||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
− | |[[Game_Boy/Game_Boy_Color|Game Boy/Color]] | + | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] |
|[[Gambatte]] | |[[Gambatte]] | ||
|0.5.0 | |0.5.0 | ||
− | |Has an option to disable color correction | + | |{{y}} |
+ | |Has an option to disable color correction. | ||
+ | |- | ||
+ | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | ||
+ | |[[Gearboy]] | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++]. | ||
|- | |- | ||
− | |[[Game_Boy/Game_Boy_Color|Game Boy/Color]] | + | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] |
− | |TGB | + | |[[TGB Dual]] |
|0.8.3 | |0.8.3 | ||
+ | |{{y}} | ||
|Has a split-screen mode for game linking. | |Has a split-screen mode for game linking. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] |
+ | |[[SameBoy]] | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018]. | ||
+ | |- | ||
+ | |[[Game Boy Advance emulators|Game Boy Advance]] | ||
|[[VisualBoy Advance|VBA-Next]] | |[[VisualBoy Advance|VBA-Next]] | ||
|1.0.2 | |1.0.2 | ||
− | |Fork of [[VBA-M]] focused on speed. | + | |{{?}} |
+ | |Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
− | |[[VisualBoy Advance|VBA-M]] | + | |[[VisualBoy Advance#VBA-M|VBA-M]] |
|SVN | |SVN | ||
+ | |{{y}} | ||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
|Meteor | |Meteor | ||
|1.4 | |1.4 | ||
+ | |{{?}} | ||
|Supports libretro in upstream. | |Supports libretro in upstream. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
− | |[[Mednafen]] VBA | + | |[[Mednafen]] [[VisualBoy Advance|VBA]] |
|0.9.33.3 | |0.9.33.3 | ||
− | |Fork of an old version of [[VBA]] | + | |{{?}} |
+ | |Fork of an old version of [[VisualBoy Advance|VBA]]. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
− | |TempGBA | + | |[[gpSP#TempGBA|TempGBA]] |
|Git | |Git | ||
− | |PSP-only fork of gpSP | + | |{{n}} |
+ | |PSP-only fork of [[gpSP]]. | ||
|- | |- | ||
− | |[[Game Boy Advance]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
− | |[[ | + | |[[gpSP]] |
|0.91 | |0.91 | ||
− | |Dynarec available for ARM | + | |{{y}} |
+ | |Dynarec available for ARM. | ||
|- | |- | ||
− | |[[Game Boy Advance]], [[Game_Boy/Game_Boy_Color|Game Boy/Color]] | + | |[[Game Boy Advance emulators|Game Boy Advance]] |
+ | |[[Mednafen]] [[VisualBoy Advance|VBA]] | ||
+ | |0.9.33.3 | ||
+ | |{{?}} | ||
+ | |Fork of an old version of [[VisualBoy Advance|VBA]]. | ||
+ | |- | ||
+ | |[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]] | ||
|[[mGBA]] | |[[mGBA]] | ||
− | |[https://github.com/libretro/mgba 0. | + | |[https://github.com/libretro/mgba 0.9.2] |
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[Nintendo 64]] | + | |[[Nintendo 64 emulators|Nintendo 64]] |
|[[Mupen64Plus]] | |[[Mupen64Plus]] | ||
|2.0-rc2 | |2.0-rc2 | ||
+ | |{{y}} | ||
|Fork, has significant modifications. | |Fork, has significant modifications. | ||
|- | |- | ||
− | |[[Nintendo 64]] | + | |[[Nintendo 64 emulators|Nintendo 64]] |
− | | | + | |paraLLEl |
|pre-alpha | |pre-alpha | ||
− | |New fork/rewrite of the Mupen64Plus core with a port of the Angrylion video plugin to Vulkan for massive speed improvements. Highly accurate on compatible games, extremely broken on incompatible games. | + | |{{?}} |
+ | |New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games. | ||
|- | |- | ||
− | |Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], [[Game Gear]]) | + | |Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]]) |
|[[Genesis Plus GX]] | |[[Genesis Plus GX]] | ||
− | |[https://github.com/libretro/Genesis-Plus-GX | + | |[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}] |
+ | |{{y}} | ||
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. | |Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. | ||
|- | |- | ||
− | |Sega Systems ([[Master System|Master]], [[Genesis]], [[Genesis|Sega CD]], 32X) | + | |Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico) |
|[[PicoDrive]] | |[[PicoDrive]] | ||
|1.81 | |1.81 | ||
+ | |{{y}} | ||
|Exclusive to libretro on PC platforms. Supports libretro in upstream. | |Exclusive to libretro on PC platforms. Supports libretro in upstream. | ||
|- | |- | ||
− | |[[Sega Saturn]] | + | |[[Sega Genesis emulators|Sega Genesis]] |
+ | |[[BlastEm]] | ||
+ | |? | ||
+ | |{{y}} | ||
+ | | | ||
+ | |- | ||
+ | |[[Sega Saturn emulators|Sega Saturn]] | ||
|[[Mednafen]] Saturn | |[[Mednafen]] Saturn | ||
|? | |? | ||
+ | |{{y}} | ||
|Sometimes referred to as "Beetle Saturn" | |Sometimes referred to as "Beetle Saturn" | ||
|- | |- | ||
− | |[[Sega Saturn]] | + | |[[Sega Saturn emulators|Sega Saturn]] |
|[[Yabause]] | |[[Yabause]] | ||
|0.9.13 | |0.9.13 | ||
+ | |{{x}} | ||
|Lacks dynarec and GL renderer. Heavily outdated. | |Lacks dynarec and GL renderer. Heavily outdated. | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Sega Saturn emulators|Sega Saturn]] |
− | |[[ | + | |[[Yabause|Kronos]] |
+ | |{{KronosVer}} | ||
+ | |{{y}} | ||
+ | |2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.] | ||
+ | |- | ||
+ | |[[Arcade emulators|Arcade]] | ||
+ | |[[FinalBurn Alpha]] | ||
|0.2.97.24 | |0.2.97.24 | ||
− | |Older version for use on slower platforms | + | |{{?}} |
+ | |Older version for use on slower platforms. | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Arcade emulators|Arcade]] |
− | |[[ | + | |[[FinalBurn Alpha]] |
|0.2.97.38 | |0.2.97.38 | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Arcade emulators|Arcade]] |
|[[MAME]] 2000 | |[[MAME]] 2000 | ||
|0.37b5 | |0.37b5 | ||
+ | |{{n}} | ||
|Old version for use on very slow platforms. | |Old version for use on very slow platforms. | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Arcade emulators|Arcade]] |
|[[MAME]] 2003 | |[[MAME]] 2003 | ||
|0.78 | |0.78 | ||
− | |Old version for use on slow platforms. | + | |{{n}} |
+ | |Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018]. | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Arcade emulators|Arcade]] |
+ | |[[MAME]] 2003 Plus | ||
+ | |0.78 | ||
+ | |{{n}} | ||
+ | |[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements. | ||
+ | |- | ||
+ | |[[Arcade emulators|Arcade]] | ||
|[[MAME]] 2010 | |[[MAME]] 2010 | ||
|0.139 | |0.139 | ||
+ | |{{n}} | ||
|Old but more recent version for mobile devices. | |Old but more recent version for mobile devices. | ||
|- | |- | ||
− | |[[Arcade]] | + | |[[Arcade emulators|Arcade]] |
|[[MAME]] 2014 | |[[MAME]] 2014 | ||
|0.159 | |0.159 | ||
+ | |{{n}} | ||
|Very recent version for PC and other fast devices. | |Very recent version for PC and other fast devices. | ||
+ | |- | ||
+ | |[[Arcade LaserDisc emulators|Arcade (LaserDisc)]] | ||
+ | |[[DAPHNE]] | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | |WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core]. | ||
+ | |- | ||
+ | |[[Sega Model 3|Arcade (Sega Model 3)]] | ||
+ | |[[Supermodel]] | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | |WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now. | ||
|- | |- | ||
|Everything | |Everything | ||
|[[MAME]] | |[[MAME]] | ||
|{{MAMEVerLibretro}} (Git) | |{{MAMEVerLibretro}} (Git) | ||
+ | |{{?}} | ||
|Based on bleeding edge Git. Official merge of MESS into MAME codebase. | |Based on bleeding edge Git. Official merge of MESS into MAME codebase. | ||
|- | |- | ||
− | |[[Nintendo DS]] | + | |[[Nintendo DS emulators|Nintendo DS]] |
− | |[[DeSmuME]] | + | |[[DeSmuME]] 2015 |
|SVN | |SVN | ||
− | |Has options for single-screen fullscreen with swapping. | + | |{{y}} |
+ | |[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping. | ||
+ | |- | ||
+ | |[[Nintendo DS emulators|Nintendo DS]] | ||
+ | |[[DeSmuME]] (New) | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018]. | ||
+ | |- | ||
+ | |[[Nintendo DS emulators|Nintendo DS]] | ||
+ | |[[melonDS]] | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | |[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME. | ||
+ | |- | ||
+ | |[[Nintendo 3DS emulators|Nintendo 3DS]] | ||
+ | |[[Citra]] | ||
+ | |Git | ||
+ | |{{n}} | ||
+ | |Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core]. | ||
|- | |- | ||
− | |[[PlayStation Portable|PSP]] | + | |[[PlayStation Portable emulators|PSP]] |
|[[PPSSPP]] | |[[PPSSPP]] | ||
|Git | |Git | ||
− | |2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www. | + | |{{y}} |
+ | |2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11. | ||
|- | |- | ||
− | |[[ | + | |[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#Intel_CPU.27s|286 and 386]] |
|[[DOSBox]] | |[[DOSBox]] | ||
|SVN | |SVN | ||
+ | |{{n}} | ||
| | | | ||
|- | |- | ||
− | |[[Amiga]] | + | |[[Commodore 64 emulators|Commodore 64]] |
+ | |vice-libretro | ||
+ | |3.0 | ||
+ | |{{y}} | ||
+ | |[https://github.com/libretro/vice-libretro WIP]. | ||
+ | |- | ||
+ | |[[Amiga emulators|Amiga]] | ||
|PUAE | |PUAE | ||
− | |2. | + | |2.8.0 |
− | | | + | |{{?}} |
+ | |[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]]. | ||
+ | |- | ||
+ | |[[Amiga emulators|Amiga]] | ||
+ | |libretro-fsuae | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | |[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5. | ||
|- | |- | ||
− | |[[Atari ST | + | |[[Atari ST emulators|Atari ST/STE/TT/Falcon]] |
− | |Hatari | + | |[[Hatari]] |
|1.7 | |1.7 | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[MSX]]/SVI/ | + | |[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]] |
− | |blueMSX | + | |[[blueMSX]] |
|2.8.2 (SVN) | |2.8.2 (SVN) | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[MSX]] | + | |[[MSX emulators|MSX]] |
− | |fMSX | + | |[[fMSX]] |
|3.9 | |3.9 | ||
+ | |{{n}} | ||
| | | | ||
|- | |- | ||
− | |[[3DO]] | + | |[[3DO emulators|3DO]] |
− | | | + | |[[Opera]] |
− | |1.3.2. | + | |1.3.2.4 |
− | | | + | |{{~}} |
+ | | | ||
|- | |- | ||
|[[Vectrex_emulators|Vectrex]] | |[[Vectrex_emulators|Vectrex]] | ||
− | |vecx | + | |[[vecx]] |
|SVN | |SVN | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[ | + | |[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac |
− | |O2EM | + | |[[O2EM]] |
|1.18 | |1.18 | ||
+ | |{{?}} | ||
| | | | ||
|- | |- | ||
− | |[[ZX Spectrum]] | + | |[[ZX Spectrum emulators|ZX Spectrum]] |
− | | | + | |[[FUSE]] |
|1.11 | |1.11 | ||
+ | |{{y}} | ||
| | | | ||
|- | |- | ||
− | |[[ | + | |[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]] |
|[[Dolphin]] | |[[Dolphin]] | ||
|Git | |Git | ||
− | |2018: Now has working [https://www. | + | |{{n}} |
+ | |2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core. | ||
|- | |- | ||
− | |[[Wii]] | + | |[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]] |
− | |[[Dolphin]] | + | |[[Dolphin]] (Ishiiruka builds) (いし海豚) |
|Git | |Git | ||
− | | | + | |{{n}} |
+ | |WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core. | ||
|- | |- | ||
|[[Game & Watch]] | |[[Game & Watch]] | ||
|gw-libretro | |gw-libretro | ||
|Git | |Git | ||
+ | |{{y}} | ||
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. | |This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. | ||
|- | |- | ||
− | |[[Amstrad CPC]] | + | |[[Amstrad CPC emulators|Amstrad CPC]] |
|[https://github.com/libretro/libretro-cap32 Cap32] | |[https://github.com/libretro/libretro-cap32 Cap32] | ||
|Git | |Git | ||
+ | |{{y}} | ||
|WIP | |WIP | ||
|- | |- | ||
− | |[[Sega Dreamcast]] | + | |[[Sega Dreamcast emulators|Sega Dreamcast]] |
− | |[[ | + | |[[reicast#Libretro_core|Flycast]] |
− | | | + | |Git |
− | + | |{{y}} | |
+ | |Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|NAOMI]] and Atomiswave games. | ||
|- | |- | ||
− | |[[Sega Dreamcast]] | + | |[[Sega Dreamcast emulators|Sega Dreamcast]] |
− | |[[ | + | |[[redream]] |
− | | | + | |? |
− | | | + | |{{n}} |
+ | | | ||
|- | |- | ||
− | |[[ | + | |[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now) |
− | |EightyOne | + | |[[EightyOne]] (81) |
|Git | |Git | ||
+ | |{{?}} | ||
|WIP | |WIP | ||
+ | |- | ||
+ | |[[Intellivision emulators|Mattel Intellivision]] | ||
+ | |[[FreeIntv]] | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads. | ||
+ | |- | ||
+ | |[[Sharp X68000 emulators|Sharp X68000]] | ||
+ | |px68k-libretro | ||
+ | |Git | ||
+ | |{{?}} | ||
+ | |[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms]. | ||
+ | |- | ||
+ | |[[List of computers|Thomson TO8/TO8D]] | ||
+ | |Theodore | ||
+ | |Git | ||
+ | |{{y}} | ||
+ | |[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator. | ||
|} | |} | ||
Line 354: | Line 564: | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | | | + | |Cave Story |
− | | | + | |NXEngine |
− | |0. | + | |1.0.0.4 |
| | | | ||
+ | |- | ||
+ | |ChaiLove | ||
+ | |libretro-chailove | ||
+ | |0.20.0 | ||
+ | |Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird). | ||
|- | |- | ||
|Doom | |Doom | ||
|PrBoom | |PrBoom | ||
|2.5.0 | |2.5.0 | ||
− | | | + | |Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom, |
+ | |- | ||
+ | |Flashback | ||
+ | |REminiscence | ||
+ | |[https://github.com/libretro/REminiscence Git] | ||
+ | |[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to ''Another World/Out of this World''. | ||
|- | |- | ||
− | | | + | |Lua Engine (Lutro) |
− | | | + | |libretro-lutro |
− | | | + | |v1 |
− | + | |WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong. | |
|- | |- | ||
|LucasArt Game Engines | |LucasArt Game Engines | ||
|[[ScummVM]] | |[[ScummVM]] | ||
|[https://github.com/libretro/scummvm 1.6.0] | |[https://github.com/libretro/scummvm 1.6.0] | ||
− | |Requires loading games inside | + | |Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option. |
+ | |- | ||
+ | |OutRun | ||
+ | |CannonBall | ||
+ | |0.3 | ||
+ | |[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode]. | ||
+ | |- | ||
+ | |Quake | ||
+ | |TyrQuake | ||
+ | |0.61 | ||
+ | | | ||
+ | |- | ||
+ | |Quake II | ||
+ | |vitaQuakeII | ||
+ | |2.2 | ||
+ | | | ||
+ | |- | ||
+ | |Rick Dangerous | ||
+ | |xrick-libretro | ||
+ | |1.0.0.6 | ||
+ | |[https://docs.libretro.com/library/xrick/ Open-source implementation of the game '''Rick Dangerous''']. Core based on BigOrno's work. | ||
|- | |- | ||
|RPG Maker 2000/2003 | |RPG Maker 2000/2003 | ||
Line 378: | Line 618: | ||
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1] | |[https://github.com/libretro/easyrpg-libretro/releases 0.4.1] | ||
| | | | ||
+ | |- | ||
+ | |- | ||
+ | |Tomb Raider #1-5 | ||
+ | |OpenLara | ||
+ | |[https://github.com/libretro/OpenLara 2017-04-24] | ||
+ | |WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games. | ||
|} | |} | ||
Line 410: | Line 656: | ||
==External Links== | ==External Links== | ||
− | *[http://www.libretro.com/ libretro.com] - Main website of the libretro project. | + | * [http://www.libretro.com/ libretro.com] - Main website of the libretro project. |
− | *[https://github.com/libretro/ libretro | + | * [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project. |
− | *[ | + | * [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection) |
− | + | * [https://www.youtube.com/user/Libretro Official Youtube channel] | |
− | *[https://www.youtube.com/user/Libretro Official Youtube channel] | + | * [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only) |
− | *[http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only) | ||
[[Category:RetroArch]] | [[Category:RetroArch]] |
Revision as of 04:49, 7 March 2024
![]() | |
Developer(s) | Anonymous/Unidentified |
---|---|
Latest version | |
Active | Yes |
Platform(s) | Multi-platform |
Type | API |
Website | libretro.com |
Support ($) | GitHub Sponsor Patreon |
Source code | GitHub |
libretro (formerly libsnes) is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as RetroArch. The frontend is responsible for providing all the implementation specific details, such as video/audio/input drivers. This means that a developer does not have to worry about writing different video drivers for Direct3D or OpenGL, or supporting all known joypads or input/sound APIs. All of these details are handled by the front-end.
Contents
libretro Frontends
RetroArch is the flagship project for libretro, however there are plenty of other available frontends.
- Main article: Frontends#Libretro
Cores
Emulation
System | Core | Version | Steam | Notes |
---|---|---|---|---|
SNES | higan (火眼) | v110 | ? | Separate cores for each profile.
C++98 version is bsnes v085 Performance profile. |
SNES | bsnes-mercury | v094 | ✗ | Fork of bsnes with modifications for speed. Separate cores for each profile |
SNES | Mednafen bsnes | 0.9.26 | ? | Fork of bsnes v059 with a few modifications. |
SNES | nSide Balanced | v106 | ? | Fork of higan v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed. |
SNES | Snes9x | 1.62.3 | ✓ | Supports libretro in upstream. |
SNES | Snes9x 2002 (previously PocketSNES) | 1.39 | ✗ | Snapshot of Snes9x for use on very slow platforms |
SNES | Snes9x 2005 | 1.43 | ✓ | Snapshot of Snes9x useful for Mario World hacks that have broken custom music. |
SNES | Snes9x 2005 Plus | 1.43 | ✗ | Snapshot of Snes9x 1.43 plus BLARRG APU. |
SNES | Snes9x 2010 | 1.52.4 | ✓ | Fork of Snes9x 1.52 WIP focused on speed. |
WonderSwan | Mednafen Cygne | ? | ✓ | Modified fork of Cygne. |
PlayStation | DuckStation | git | ? | |
PlayStation | Mednafen PSX | 0.9.39.2 | ✓ | Fork has significant modifications for enhancements as well as Vulkan renderer support. Sometimes referred to as "Beetle PSX." |
PlayStation | Mednafen PSX HW | Alpha | ✓ | Adds an OpenGL renderer to Mednafen PSX based on the GPU renderer from Rustation. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above. |
PlayStation | PCSX-ReARMed | r22 | ✓ | ARM optimized fork of PCSX-Reloaded. Supports libretro in upstream. |
PlayStation | Rustation | Git | ? | |
PocketStation | pockystation | Git | ? | |
PC Engine & PCE-CD | Mednafen PCE-Fast | ? | ? | |
PC Engine SuperGrafx | Mednafen SuperGrafx | ? | ? | |
PC-FX | Mednafen PC-FX | ? | ? | |
Neo-Geo Pocket | Mednafen NeoPop | ? | ? | Modified fork of NeoPop. |
Virtual Boy | Mednafen VB | ? | ✓ | |
Atari 2600 | Stella | 3.9.3 | ✓ | |
Atari 5200 | Atari800 | 3.1.0 | ✓ | |
Atari 7800 | ProSystem | 1.3e | ✓ | |
Atari Lynx | Handy | 0.95 | ✓ | |
Atari Lynx | Mednafen Handy | ? | ? | Modified fork of Handy. |
Atari Jaguar | Virtual Jaguar | 2.1.0 | ? | Very low FPS. |
NES | bnes | v083 | ✗ | |
NES | FCEUmm | 98.13mm (SVN) | ✓ | |
NES | QuickNES | 1.0 | ✓ | |
NES | Mesen | Git | ✓ | Supports libretro in upstream. |
NES | Nestopia | 1.46-WIP | ✓ | Supports libretro in upstream. |
Game Boy/Color | Gambatte | 0.5.0 | ✓ | Has an option to disable color correction. |
Game Boy/Color | Gearboy | Git | ✓ | Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++. |
Game Boy/Color | TGB Dual | 0.8.3 | ✓ | Has a split-screen mode for game linking. |
Game Boy/Color | SameBoy | Git | ✓ | Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C. Latest core update in 2018. |
Game Boy Advance | VBA-Next | 1.0.2 | ? | Fork of VBA-M focused on speed. |
Game Boy Advance | VBA-M | SVN | ✓ | Supports libretro in upstream. |
Game Boy Advance | Meteor | 1.4 | ? | Supports libretro in upstream. |
Game Boy Advance | Mednafen VBA | 0.9.33.3 | ? | Fork of an old version of VBA. |
Game Boy Advance | TempGBA | Git | ✗ | PSP-only fork of gpSP. |
Game Boy Advance | gpSP | 0.91 | ✓ | Dynarec available for ARM. |
Game Boy Advance | Mednafen VBA | 0.9.33.3 | ? | Fork of an old version of VBA. |
Game Boy Advance, Game Boy/Color | mGBA | 0.9.2 | ✓ | |
Nintendo 64 | Mupen64Plus | 2.0-rc2 | ✓ | Fork, has significant modifications. |
Nintendo 64 | paraLLEl | pre-alpha | ? | New fork/rewrite of the Mupen64Plus core with a port of the Angrylion video plugin (Multi-threaded version also exists) to Vulkan for massive speed improvements. Highly accurate on compatible games, extremely broken on incompatible games. |
Sega Systems (SG-1000, Master System, Genesis, Sega CD, Game Gear) | Genesis Plus GX | 1.7.4 | ✓ | Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream. |
Sega Systems (Master System, Genesis, Sega CD, 32X, Game Gear, Pico) | PicoDrive | 1.81 | ✓ | Exclusive to libretro on PC platforms. Supports libretro in upstream. |
Sega Genesis | BlastEm | ? | ✓ | |
Sega Saturn | Mednafen Saturn | ? | ✓ | Sometimes referred to as "Beetle Saturn" |
Sega Saturn | Yabause | 0.9.13 | ✗ | Lacks dynarec and GL renderer. Heavily outdated. |
Sega Saturn | Kronos | 2.6.1 | ✓ | 2nd-degree Yabause fork. Has OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade. |
Arcade | FinalBurn Alpha | 0.2.97.24 | ? | Older version for use on slower platforms. |
Arcade | FinalBurn Alpha | 0.2.97.38 | ? | |
Arcade | MAME 2000 | 0.37b5 | ✗ | Old version for use on very slow platforms. |
Arcade | MAME 2003 | 0.78 | ✗ | Old version for use on slow platforms. Core updated in 2018. |
Arcade | MAME 2003 Plus | 0.78 | ✗ | Updated 2018 version of MAME (0.78) for libretro, with added game support and improvements. |
Arcade | MAME 2010 | 0.139 | ✗ | Old but more recent version for mobile devices. |
Arcade | MAME 2014 | 0.159 | ✗ | Very recent version for PC and other fast devices. |
Arcade (LaserDisc) | DAPHNE | Git | ? | WIP. Arcade LaserDisc emulator adapted to a libretro core. |
Arcade (Sega Model 3) | Supermodel | Git | ? | WIP. Sega Model 3 arcade emulator. OpenGL-only core for now. |
Everything | MAME | 0.188 (Git) | ? | Based on bleeding edge Git. Official merge of MESS into MAME codebase. |
Nintendo DS | DeSmuME 2015 | SVN | ✓ | Based on DeSmuME 2015 SVN. Has options for single-screen fullscreen with swapping. |
Nintendo DS | DeSmuME (New) | Git | ✓ | Has options for single-screen fullscreen with swapping. Latest core update in 2018. |
Nintendo DS | melonDS | Git | ? | WIP. Different emulator that aims to be more accurate than DeSmuME. |
Nintendo 3DS | Citra | Git | ✗ | Has an updated 2018 core. |
PSP | PPSSPP | Git | ✓ | 2018: Now has working Vulkan, OpenGL & Direct3D 11 renderers. 1st core to use D3D 11. |
286 and 386 | DOSBox | SVN | ✗ | |
Commodore 64 | vice-libretro | 3.0 | ✓ | WIP. |
Amiga | PUAE | 2.8.0 | ? | Very old, shallow fork; based on WinUAE. |
Amiga | libretro-fsuae | Git | ? | Cross-platform Amiga emulator; newer than old PUAE core. Based on FS-UAE 2.8.1u5. |
Atari ST/STE/TT/Falcon | Hatari | 1.7 | ? | |
MSX/SVI/ColecoVision/SG-1000 | blueMSX | 2.8.2 (SVN) | ✓ | |
MSX | fMSX | 3.9 | ✗ | |
3DO | Opera | 1.3.2.4 | ~ | |
Vectrex | vecx | SVN | ✓ | |
Magnavox Odyssey²/Videopac | O2EM | 1.18 | ? | |
ZX Spectrum | FUSE | 1.11 | ✓ | |
Nintendo GameCube and Wii | Dolphin | Git | ✗ | 2018: Now has working Direct3D 11, OpenGL & Vulkan renderers. 2nd core to use D3D 11 after PPSSPP's core. |
Nintendo GameCube and Wii | Dolphin (Ishiiruka builds) (いし海豚) | Git | ✗ | WIP. Based on a custom build version of Dolphin. OpenGL renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core. |
Game & Watch | gw-libretro | Git | ✓ | This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal. |
Amstrad CPC | Cap32 | Git | ✓ | WIP |
Sega Dreamcast | Flycast | Git | ✓ | Greatly enhanced core based on reicast. Also runs NAOMI and Atomiswave games. |
Sega Dreamcast | redream | ? | ✗ | |
Sinclair ZX81 (for now) | EightyOne (81) | Git | ? | WIP |
Mattel Intellivision | FreeIntv | Git | ✓ | WIP. Mattel Intellivision emulator. Designed for SNES era and later joypads. |
Sharp X68000 | px68k-libretro | Git | ? | Portable Sharp X68000 Emulator for PSP, Android and other platforms. |
Thomson TO8/TO8D | Theodore | Git | ✓ | Libretro core for Thomson TO8/TO8D emulation, based on Daniel Coulom's DCTO8D emulator. |
Game Engine
Game | Core | Version | Notes |
---|---|---|---|
Cave Story | NXEngine | 1.0.0.4 | |
ChaiLove | libretro-chailove | 0.20.0 | Open-source framework for making 2D games in C++ with ChaiScript (eg. Floppy Bird). |
Doom | PrBoom | 2.5.0 | Does not have the advanced features of GZDoom or can run WADs designed for it. However, it's highly portable, very stable, and is compatible with every officially released patch of Doom up until Final Doom, |
Flashback | REminiscence | Git | Port of the game engine recreation of the spiritual successor to Another World/Out of this World. |
Lua Engine (Lutro) | libretro-lutro | v1 | WIP. Experimental lua game framework that follows the LÖVE API. Sample games include Snake, Tetris and Pong. |
LucasArt Game Engines | ScummVM | 1.6.0 | Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option. |
OutRun | CannonBall | 0.3 | Complete rewrite of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has many enhancements. The libretro version has analog axis and triggers support alongside a new 120Hz mode. |
Quake | TyrQuake | 0.61 | |
Quake II | vitaQuakeII | 2.2 | |
Rick Dangerous | xrick-libretro | 1.0.0.6 | Open-source implementation of the game Rick Dangerous. Core based on BigOrno's work. |
RPG Maker 2000/2003 | EasyRPG | 0.4.1 | |
Tomb Raider #1-5 | OpenLara | 2017-04-24 | WIP. Available for 32bit/64bit Windows & Linux. Has many enhancements over the original games. |
Standalone Game
Game | Genre |
---|---|
Dinothawr | Puzzle |
Other
Core | Description |
---|---|
FFmpeg | Media Player |
Modelviewer | 3D Tech Demo |
SceneWalker | 3D Tech Demo |
Imageviewer | Image Viewer |
External Links
- libretro.com - Main website of the libretro project.
- libretro GitHub organization - Source code for RetroArch and the various cores maintained by the libretro project.
- Online libretro database (RetroArch uses the same database for scanning your game collection)
- Official Youtube channel
- Various donation sources (Not just Patreon only)