DuckStation
Developer(s) | stenzek, andercard0, ggrtk, zkdpower, CookiePLMonster, et al. |
---|---|
Last version | git [+] |
Active | Yes |
Platform(s) | Windows Linux macOS Android Xbox One Switch (Port) |
Architecture(s) | x86_64, aarch64, ARMv7 |
Emulates | Sony PlayStation |
Compatibility | Compatibility list |
Programmed in | C++, C |
License | CC BY-NC-ND 4.0 (Formerly GPLv3 and PolyForm Strict License 1.0.0) |
Source code | GitHub |
Issue tracker | GitHub (unofficial) |
BIOS/Keys | Required |
DuckStation is a source-available PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface. It received a significant amount of popularity, even surpassing ePSXe and PCSX-Reloaded, due to its use of own proprietary plugins, incredible emulation accuracy, comfortable and appealing Qt-based interface, good variety of emulation settings, and good level of compatibility. Formerly GPLv3[1], briefly PolyForm Strict License 1.0.0[2] before being re-licensed again under the present license, the CC BY-NC-ND 4.0 license[3]. This was done by getting permission from other contributors to re-license and removing/re-writing code from people who disagreed with the license change. However, you may still fork and redistribute Duckstation versions based on the last GPLv3 commit or prior ones.
Downloads[edit]
Latest Development/Preview Builds | |
Play Store | |
Switch Port |
Overview[edit]
DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games, with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.
DuckStation was used as a testing ground for code that would be added to Dolphin.[4] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[5]
The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help → Check for Updates.
Gallery[edit]
References[edit]
- ↑ License (initial commit)
- ↑ PolyForm Strict License 1.0.0
- ↑ CC BY-NC-ND 4.0
- ↑ JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
- ↑ stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."