|Last version||5.0 (Stable)|
|Platform(s)||Windows, Linux, macOS, Android|
|Emulates||GameCube and Wii|
Dolphin is an open-source emulator for the GameCube and Wii which supports many extra features not present on the original consoles. Though early development was supported by a very active homebrew scene led by fail0verflow precursor Team Twiizers, proper emulation is still underway as of 2018 and improvements are still being made as Wii games continue to have issues.
Dolphin's official website, dolphin-emu.org, also runs a blog with monthly progress reports, tracking pull requests from contributors, and providing comprehensive and in-depth feature articles. Another site that has been confused for the real one, dolphin-emulator.com, has no connection to the project and only hosts builds going up to 4.0.
- Official builds (with development versions) (Windows x86_64, macOS, Android ARMv8/AArch64)
- Unofficial emulated Wii MotionPlus build (Original thread)
- Dolphin branch with Triforce support
- DSP-LLE files
- CPU: Intel Core 2 Duo 3 GHz, AMD Phenom II X4 955 or better
- GPU: DirectX 11.1 or OpenGL 4.4 support or better
- RAM: At least 2 GB
- DualShock 3/Xbox 360 controller
- USB Bluetooth adapter
- Wiimote (and MotionPlus for games that require it)
- Wireless Sensor Bar
- Main article: Dolphin Online
Dolphin has support for widescreen output and can override the aspect ratio of the original game. However, this is a hack that rarely works without issues. To get widescreen fully natively, try Swiss. This can even be run on a real GameCube/Wii if desired.
Guides and info
- Performance Guide
- Dolphin Wiki & Game Specific Guides
- Netplay Guide
- Using Gecko Codes
- Wind Waker Benchmark, POV-Ray Benchmark, and lua-bench - bottom of the pages to change tabs