mGBA

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mGBA
Mgba-logo.png
Developer(s) Vicki Pfau (endrift)
Latest version 0.7.3
Active Yes
Platform(s) Multi-platform
Emulates Game Boy Advance
Game Boy
Game Boy Color
Accuracy Highly-Accurate
Website mGBA
Support ($) Patreon
Programmed in C, C++
License MPL v2.0
Source code GitHub

mGBA is an open-source Game Boy/Color and Game Boy Advance emulator developed by endrift. Being written from scratch, it aims for speed, accuracy, and portability. As of yet, it's the most complete GBA emulation effort, passing the older project VBA and its forks. It's also available as a libretro core for RetroArch.

Downloads[edit]

Notable features[edit]

  • NES Classic series compatibility
  • Local multi-pak link cable support, up to 4 players
  • Extensive hardware-based emulation that removes the need for game-specific patches
    • Solar sensor emulation for the Boktai series
    • Tilt sensor emulation for games like WarioWare: Twisted! and Yoshi's Universal Gravity
    • Rumble Pak emulation for games like Drill Dozer and WarioWare: Twisted!
    • Battle Chip Gate, Progress Chip Gate, and Beast Link Gate emulation for Rockman.EXE 4, 4.5, 5, and 6
    • Real-time clock (Boktai series, Pokémon series, Rockman EXE 4.5 Real Operation), synced to system time or set arbitrarily
  • Support for BPS/beat, IPS and UPS patching at runtime, including ROMs in compressed archives (.7z/.zip)
  • Game overrides, forcing games to use specific save formats or sensors (tilt, solar, etc.)
  • Very basic cheat code support (AR, GS, CB), though without search options
  • Save states
  • Fast-forwarding and rewinding

Some features that are still planned include:[1]

  • Networked multiplayer link cable support
  • Dolphin/JOY bus link cable support (which is being taken up on Dolphin's side since they specifically developed connectivity for VBA)
  • M4A audio mixing, for higher quality sound than hardware
  • Re-recording support for tool-assist runs
  • Lua support for scripting
  • A comprehensive debug suite
  • e-Reader support
  • Wireless adapter support (Mario Golf, Classic NES Series, Pokémon FireRed/LeafGreen/Emerald, the built-in software when no game is inserted)

medusa[edit]

medusa is a Nintendo DS emulator being developed by mGBA developer endrift.[2] The plan was for medusa to eventually merge with and replace mGBA sometime after mGBA 1.0 is released to form medusa 2.0, making it an emulator that could play GB/C, GBA, and NDS. Development began in 2016 and was expected to merge sometime in 2018. However, as of March 2018, medusa has been "suspended until further notice"[3] due to a slowdown in development for both medusa and mGBA. There is an alpha version available, but accuracy is spotty and some features are lacking.

Manual (CLI version)[edit]

Note: The Ubuntu version consists of both a command-line version (mgba-sdl) and GUI version (mgba-qt). The command-line version does not need to be installed if you aren't going to run it. The main dependency for both is libmgba.
usage: mgba [option ...] file

Generic options:
  -b, --bios FILE     GBA BIOS file to use
  -c, --cheats FILE   Apply cheat codes from a file
  -g, --gdb           Start GDB session (default port 2345)
  -v, --movie FILE    Playback a movie of recorded input
  -p, --patch FILE    Apply a specified patch file when running
  -s, --frameskip N   Skip every N frames
  --version           Print version and exit

Graphics options:
  -1               1x viewport
  -2               2x viewport
  -3               3x viewport
  -4               4x viewport
  -5               5x viewport
  -6               6x viewport
  -f               Start full-screen

References[edit]

External links[edit]

Nintendo Game Boy Advance Emulators