Computer specs

From Emulation General Wiki
Jump to: navigation, search

Generally, emulation runs off the CPU, with the GPU allowing for higher resolutions, anti-aliasing, and so on. If your CPU isn't good enough, you can't emulate a system too well. An Intel Core i5-2500K/3570K/4670K/5675C/6600/7500 or better is recommended for high-end emulation (e.g. PS2, Wii). This page will detail specific information for specific systems, if the above is not a viable option.

Enabling dynarec options also speed things up.


Megahertz Myth[edit]

Just because a CPU has a high clock speed (Pentium 4 HT 672 3.8 GHz) doesn't mean that it is powerful.[1] For example, a Celeron D 365 overclocked to 8 GHz is light-years less powerful than a Xeon X5698 @ 4.4 GHz. Newer CPUs are almost always better, though the particular architecture does matter determining its real-world performance. A common misconception is that a higher CPU clock speed guarantees improved emulation performance, which doesn't always apply. Although clock speed is one of the main factors for good CPU performance, it is not the determining factor. Newer CPUs generally perform better than older ones at similar clock speeds. For example, a Core 2 Duo E6600 @ 2.4GHz processor will generally outperform a Pentium D 940 @ 3.2GHz processor. Even though the Pentium D is clocked higher, the Core 2 Duo is faster due to the reduced amount of pipeline stages with an additional amount of SSE units - along with a massively improved twin-ALU configuration. This improves the instructions per clock cycle performance it can output, which means better performance at a lower clock speed. That is the reason why no Pentium D can touch a Core 2 Duo at the same clock speed. This is also true of many modern Intel vs AMD processors[2][3][4][5][6][7], as the high-end Intel processors are more efficient than the high-end AMD processors. Main reason for that is because Intel processors have higher performing floating-point units,[8][9] far greater cache/memory bandwidth/lower latency[10][11]. This comparison only relates to AMD's Bulldozer microarchitecture versus Intel's Sandy Bridge microarchitecture however, as the Core 2 and the Phenom II perform similarly with not much of a difference.

AMD vs. Intel[edit]

As of Ryzen, AMD CPUs have very similar single-threaded performance to Intel CPUs, which makes both options a good choice for emulation. Any pre-Ryzen AMD CPUs or pre-Sandy Bridge Intel CPUs will give varied results depending on the emulator.

Desktop vs. Laptop[edit]

Laptop CPUs are typically much weaker than their desktop variants due to being clocked lower, for battery and heat reasons. They may also have less cores than desktop processors with similar names. For example, a Core i7-640UM is extremely weak in comparison to a Core i3-560. It's a common misconception that a mobile Core i3/i5/i7/i9 is equal in power to non-mobile Core i3/i5/i7/i9, an example of this a Core i9-8950HK being compared with a Core i9-7980XE.

More Cores and Threads[edit]

Emulators generally only utilize 2 cores (sometimes 3 or 4 with hacks), so having a hexa or an octa-core CPU, or one equipped with hyper-threading, won't benefit you anymore than having a similar quad-core CPU.
Newer system emulators like RPCS3 can utilize more cores though, by emulating the system's thread scheduler it uses as many cores as a game makes threads.


Not every CPU can be overclocked, nor does every motherboard/BIOS support it. An advantage of the Intel K series is that they are unlocked and can easily be overclocked. Also, certain Intel processors such as their Pentium 20th Anniversary CPU are sold unlocked for a cheaper price than K-series chips, and while they may lack features like hyperthreading, they're capable enough especially for those who would like to overclock on a budget. Keep in mind that budget motherboards e.g. certain Haswell H and B-series boards from ECS and ASUS only have options for setting the processor's multiplier and not voltages. Also, Intel may block overclocking on non-Z series boards in future microcode/BIOS updates. So if it can't play a game currently then you can, in many cases, overclock it until it is playable. Laptop CPUs often cannot be overclocked due to BIOS limitations. Extreme or incorrectly-done overclocking can cause instability and hardware damage. If the emulator starts having problems try again without overclocking.

For older desktop motherboards, there is a chance of it supporting overclocking by increasing the FSB clock speed. This might or might not apply to many old motherboards. Generally, they should be capable of changing their FSB clock speed by a small edit in the BIOS. The issue is that those that support changing the FSB might not be capable of changing the processor's voltage without doing wire wrap modifications to the socket, making it difficult to sustain an overclock. There must also be a PCI/AGP lock to prevent the FSB from increasing other clock speeds of different components on the motherboard, this removes the chance of it killing or destroying other crucial components. You can still overclock without it, but try not to cross the 40 MHz mark on the PCI bus. Regarding the processor, increasing voltage isn't exactly necessary for certain processors that are well-known to handle increases in clock speeds. Another factor is the motherboard: it depends on its VRMs to supply voltage, so lower-grade motherboards with lower-grade VRMs won't be as powerful enough to supply sufficient power for the processor be stable.

Some older laptop CPUs can be overclocked. A surefire way to tell if you have an overclockable CPU is to check if it has an "Extreme" label on its name for Intel processors, or a "Black Edition" label on its name for AMD processors. Most laptops don't allow overclocking through the BIOS, so Throttlestop must be used to overclock these processors instead. However, if your laptop does not have enough room for temperatures to rise and stabilize - it is advised to NOT overclock! Otherwise, you will risk a chance of it getting destroyed in the process of mad overclocking. Though, most of the time it is saved by the forced thermal shutdown at 100/105C.

If your processor is unfortunately not a Extreme or a Black Edition, you can try the old way of increasing the FSB clock speed through the PLL. The PLL or Phase-Locked-Loop is a chip that controls the FSB internally for desktops and laptops alike, since laptops have less flexibility in overclocking - we can exploit the PLL's advantages. In this case, we use CPUCool or SetFSB. That is, if your laptop's PLL is supported by one of these programs mentioned. This way of overclocking is similar to a desktop's way of overclocking, but with far less overclocking capacity. Remember, the same 40 MHz PCI bus mark applies to laptops. They do not include a PCI/AGP lock either, so try not to go above the 40MHz PCI bus mark.


GPUs are basically just hundreds of under-powered CPUs on the same die, or better described as a massively parallel CPU with more than 256 cores.

The thing is with 3D graphics is you can split the work up into hundreds of different parts and give each piece to a different core on the GPU since it doesn't matter which order the pixels are rendered in, as long as they all get rendered for the same frame before moving on to the next.

File compression/extraction and bitcoin mining are also good examples of programs that can make use of parallel processing. However, most programs can not do this. Dwarf Fortress for example can't make use of a graphics card, because every calculation it does is dependent on the one done before it. That obviously doesn't work if you try and do them all at the same time.

Pretty much any emulator is the same. It can't know what comes next until it's done what preceded it. It has to run on a single thread. It still needs some form of graphical output to output the final rendered 2D screen alone. This can be done via a GPU to put the 3D graphics on the screen, but any system capable of being emulated shouldn't be too taxing. This is called "Hardware Rendering". Alternatively, all of the graphics processing can be done on the CPU, and will be more predictable/consistent for it, but that is also costly. This is called "Software Rendering".

Most 3D emulators have hardware and software renderers. Software renderers use more CPU power, which may be slower. They may also run on their own threads separate from other emulator parts, which would likely reduce the performance loss, but the CPU must still be strong enough in the first place.

Recommended Specs[edit]


  • Windows: XP with Service Pack 3 or later
  • CPU: Intel Core 2 Duo E8700 @ 3.5 GHz or AMD Phenom II X2 B60 @ 3.5 GHz or better
  • GPU: NVIDIA GeForce 8600 GT or ATI Radeon HD 2900 GT or better
  • RAM: 2 GB or more
  • Windows: Vista with Service Pack 2 32-bit or later
  • CPU: Intel Core i5-2500K/3570K/4670K/5675C/6600/7500 @ 3.6 GHz or AMD Ryzen 3 1300X @ 3.6 GHz or better
  • GPU: NVIDIA GeForce GTX 650 or ATI Radeon HD 5830 or better
  • RAM: 4GB or more

For information on DualShock 3 controller support, see SCP Driver Package.


  • Windows: 7 with Service Pack 1 64-bit or later
  • macOS: Yosemite (10.10) or later
  • Ubuntu: Latest LTS or stable
  • CPU: Intel Core 2 Duo E8400 @ 3 GHz or AMD Phenom II X2 545 @ 3 GHz or better
  • GPU: NVIDIA GeForce 8800 Ultra or ATI Radeon HD 2900 XT or better
  • RAM: 2 GB or more
  • CPU: Intel Core i5-2500K/3570K/4670K/5675C/6600/7500 @ 3.6 GHz or AMD Ryzen 3 1300X @ 3.6 GHz or better
  • GPU: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 260X or better
  • RAM: 4 GB or more

See the Dolphin page for further recommendations, such as controller setups.

Mednafen PSX[edit]

For good performance
  • CPU: Intel Core 2 Duo E4400 @ 2 GHz or AMD Athlon X2 4800+ @ 2.4 GHz or better
  • RAM: 1 GB or more
For accuracy
  • CPU: Intel Core 2 Duo E8200 @ 2.66 GHz or AMD Phenom II X2 545 @ 3 GHz or better
  • RAM: 2 GB or more


For performance and balanced (for most games at full speed)
  • CPU: Intel Core 2 Duo E4400 @ 2 GHz or AMD Athlon X2 4800+ @ 2.4 GHz or better
  • RAM: 1 GB or more
For accuracy
  • CPU: Intel Core i3-3250T @ 3 GHz or AMD Ryzen 3 1200 @ 3.1 GHz or better


  • Windows: Vista or later (XP with Service Pack 3 by placing msvcp100.dll and msvcr100.dll in program folder, proof)
  • macOS: Snow Leopard (10.6.8) or later
  • Linux: Any modern Linux distribution using kernels beyond 2.6
  • CPU: Intel Core 2 Duo E8400 @ 3 GHz or AMD Phenom II X2 545 @ 3 GHz or better
  • GPU: NVIDIA GeForce2 MX200 or ATI Radeon VE or Intel Extreme Graphics 2 or 3dfx Voodoo4 4500 or PowerVR Kyro II or S3 DeltaChrome S4 or Trident XP4 or XGI Volari V3 or Matrox Millennium G200 or better
  • RAM: 2 GB or more

Enable the dynarec option for speedups.


  • Windows: XP with Service Pack 3 or later
  • macOS: Mountain Lion (10.7) or later
  • Linux: Distributions using kernel 2.6.32 or later
  • CPU: Intel Pentium 4 HT @ 3.4 GHz (Northwood) or AMD Athlon 64 3000+ (Clawhammer) @ 2 GHz or better
  • GPU: NVIDIA GeForce FX 5100 or ATI Radeon X1050 or Intel GMA 3000 or S3 Chrome S25 or better
  • RAM: 1GB or more

Enable the dynarec option for speedups.