User:Reece2oo9
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Contents
How does my PC handle emulation?
PC information
- Name: Lenovo ThinkCentre E73 (Mini Tower)
- Release year: 2013, 2014 (i5-4600S version, the one that I have)
Specs
- OS: Windows 10
- CPU: Intel Core i5-4600S
- GPU: Intel HD Graphics 4600
- Storage: 500 GB HDD
- RAM: 8 GB
Emulation limits
- Consoles: All consoles until the 6th generation, plus the Wii (Dolphin) and Wii U (Cemu) with an older version of Cemu (1.13.2) work (the latest version of Cemu can work with Mesa3D for Windows (video tutorial is for yuzu and Ryujinx, but it should work for Cemu too (only follow if you have a PC which does not support the required OpenGL version of what emulator(s) you want to use)), albeit at not the best speeds). Have not 100% tried PlayStation 3 (RPCS3) yet, but Xbox 360 (Xenia Canary) works (tested with the Xbox Live Arcade port of Banjo-Kazooie), though at slow speeds. Even Nintendo Switch (yuzu and Ryujinx) can work with Mesa3D for Windows, bat least for homebrew applications, since I have not tried any retail Switch games yet on either emulator, though I would not be surprised if those possibly do not boot, or if they do, run at super slow speeds) so far (used already mentioned video tutorial for both emulators).
- Handhelds: All handhelds until the Nintendo 3DS (Citra and Panda3DS) work, with PlayStation Vita (Vita3K) needing Mesa3D for Windows (used already mentioned video tutorial yet again), but the results are not the best.
- Mobile: Have not tried Android or iOS (touchHLE) yet on my PC.
Emulators that I have on my PC
- RetroArch (various consoles)
- DuckStation (PlayStation)
- PCSX2 (PlayStation 2)
- mGBA (Game Boy, Game Boy Color, and Game Boy Advance)
- Dolphin ([GameCube|Nintendo GameCube]] and Wii)
- xemu (Xbox)
- Cxbx-Reloaded (Xbox)
- melonDS (Nintendo DS)
- DeSmuME [Nintendo DS)
- PPSSPP (PlayStation Portable)
- Xenia Canary (Xbox 360)
- RPCS3 (PlayStation 3)
- touchHLE (iOS)
- Citra (Nintendo 3DS)
- Panda3DS (Nintendo 3DS)
- Vita3K (PlayStation Vita), (patched with Mesa3D for Windows)
- Cemu (Wii U), (both 1.13.2, one of the last versions to support OpenGL 4.3 and the latest version patched with Mesa3D for Windows)
- yuzu (Nintendo Switch), (patched with Mesa3D for Windows)
- Ryujinx (Nintendo Switch), (patched with Mesa3D for Windows)
How does my phone handle emulation?
Phone information
- Name: Samsung Galaxy A12
- Release year: 2020
Specs
- OS: Open UI Core 4.1 (Android 12)
- CPU: Octa-core: 4x2.35 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53
- GPU: PowerVR GE8320
- Storage: 64 GB
- RAM: 4 GB
Emulation limits
- Consoles: All consoles until possibly the Dreamcast (Flycast and Recast) work at playable speeds. PlayStation 2 (AetherSX2 (NetherSX2 patch)), Nintendo GameCube, and Wii (Dolphin) do work, but with not the best performance.
- Handhelds: All handhelds until the Nintendo DS (Drastic) and PlayStation Portable (PPSSPP) work at playable speeds. Nintendo 3DS (Citra) does work, but with not the best performance. The Panda3DS (Nintendo 3DS) emulator, PlayStation Vita (Vita3K), and Nintendo Switch (yuzu and Skyline) don't even boot games at all.
- Mobile: Have not tried iOS (touchHLE) yet on my phone.
Emulators that I have on my phone
- TBA