Preservation projects

If you are looking for a site to get games, visit the ROM & ISO sites page.

"...So dawn goes down to day.
Nothing gold can stay."
— Robert Frost (1874–1963)

Over the years, technology has been evolving rapidly. Things once considered "new" or "innovative" can quickly become "old" or "outdated." These changes can happen in many ways, but the overall trend is the same: as time goes on, all things are at risk of disappearing someday.

While it may seem like an impossible (and sometimes pointless) task, that hasn't stopped many people from taking it upon themselves to preserve what others would consider less important.

There are many facets to preservation, and emulation plays a key role among them by documenting old programs and allowing them to run on modern devices (because what's the point of archiving a bunch of old games if you have no way of playing them?). Because emulation is so often associated with preservation, this page highlights some other projects with similar goals relating to video games and technology, some of which can even be used in conjunction with emulation.

Preservation projects

edit
Name Platform(s) Latest version Active Preserves the following media
eXoDOS Windows 6.04 DOS and PC Booter games
Total DOS Collection Online 23 DOS games. Master listing is there
eXoDemoScene Windows 2.1 DOS demos
The Good Old Days Online Floppy disc games
BetaArchive Online Alphas and betas of different software including games (to download their files, a user must contribute something they don't have to their database), as well as abandonware. Has its own BetaWiki
eXoScummVM Windows 2.9.0 Collection of games supported by ScummVM release 2.9.0 as well as several games currently in testing with the latest daily build
eXoIF Windows Interactive fiction games
eXoAppleIIGS Windows 1.0 Apple II series and Apple II GS games
eXoDREAMM Windows First release LucasArts games for DREAMM, manuals, soundtracks, scanned box art, full metadata, frontend music for each game
eXoWin3x Windows 2.0 Windows 3x games
eXoWin9x Windows Vol. 1 Windows 9x games
Retro Learning Pack Windows MS-DOS & Windows 3.1 educational software
eXoAppleIIGS Windows 1.0 Apple IIGS games & apps
Flashpoint Windows
Linux (x86)
macOS
14 "Kingfisher" Flash and other web games
instance_archive(); Windows 15/10/2021 GameMaker games
Kahvibreak Windows
Linux
1.6 J2ME games
Pleasuredome Windows 0.289 MAME & Non-MAME romsets
Emerson Arcadia 2001 Central Online N/A Signetics 2650-based machines

(Interton VC 4000, Elektor TV Games Computer, etc.)

SMSPower Online N/A Focuses on everything (including ROMs) related to Sega Master System (SMS) / Sega Mark III (MK3), Sega Game Gear (GG), Sega Game 1000 (SG-1000), Sega Computer 3000 (SC-3000), Sega Super Control Station (SF-7000), Othello Multivision (OMV) (SG-1000 clone) and their regional variants (Korean Samsung Gam*Boy, Taiwanese Aaronix consoles, etc.). All generally referred to as "Sega 8-bit" systems, being 8-bit Z80 CPU-based Sega systems.
INTV Funhouse Online N/A Intellivision fun facts, tips & pics!
Myrient Online N/A A reenvisioning of video game preservation
GameTDB Online N/A Box art for GCN, NDS, 3DS, Wii, Wii U, PS3, and Switch
hShop 3DS N/A The ultimate 3DS content website, shouldn't be confused with revival projects
Hit Save! Online A non-profit dedicated to the preservation of video games, their history, and related physical and digital materials.
Home of the Underdogs Online An abandonware archive focused on the preservation and promotion of 5000+ underrated PC games (and a few non-PC games) and 1000+ documents. Includes game info, reviews, media, links.
Ghost eShop 3DS N/A The ultimate 3DS content website, shouldn't be confused with revival projects
Flipnote Archive Online N/A Nintendo's Flipnote Hatena
Only for archiving of Flipnote animations posted to Flipnote Hatena before it closed, shouldn't be confused with revival projects
Archiverse Online N/A Nintendo's Miiverse
Only for archiving of Miiverse data before it closed, shouldn't be confused with revival projects
DoujinSoft Online N/A Archive of content from WarioWare D.I.Y.
Open Shop Channel Online N/A Homebrew apps library for the Wii
MarioCube Online N/A Rare files for Wii/GCN, WiiWare/Virtual Console WADs from Wii Shop Channel and more
No-Intro Online N/A Database of checksums for cartridge-based games
Redump Online N/A Database of checksums for disc-based games
TOSEC Online N/A Database of checksums for disc- and cartridge-based games
Hidden Palace Online N/A Video game development media (such as prototypes, hardware, source code, artwork, and more)
The Cutting Room Floor Online N/A Dedicated to unearthing and researching unused and cut content from video games, from debug menus to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers or even meant for everybody, but cut due to time/budget constraints
Rchive Online N/A Downloadable Roblox games from 2006-2017
The Roblox Lost Media Project Online N/A Pieces of lost or hard to find media relating to Roblox (whether it be video, audio or otherwise)
Valve Archive Online N/A Pieces of lost or hard to find media relating to Valve (whether it be video, audio or otherwise)
Video Game History Foundation Online N/A The primary aim of the foundation is the archival, preservation, and dissemination of historical media related to video games. Tons of stuff: Near-complete sets of most North American video game magazines going back to the late 1970s, as well as international publications, foreign language magazines, history and art books, and a wide range of rare historical material, historical source code and assets, including development tools, raw art, and documentation, media assets, archival donations (concept art, source code, marketing and promotional materials, and of course, the games themselves), materials used to produce Game Informer magazine.
The Game Preservation Society/ゲーム保存協会 Online N/A Japanese non-profit formed by professionals with technical expertise and skill knowledge (repairing broken hardware, etc.) to preserve Japanese electronic game ROMs from 1970s, 80s and 90s and to collect and advance dumping techniques know-how. Due to strict nature of Japan's copyright laws, dumped ROMs whose IP rights haven't expried yet aren't provided to the public per their policy until they go public domain. Nevertheless, it's an important piece of history. Currently, they have 40000 games preserved in its records and 30000 related items (books, reviews, catalogues, bonus CDs, etc.) in physical form. Members separate game elements (tape, disk, cover art, manual, etc.), store, then produce digital master data out of it for use by future generations. One (including non-Japanese citizens) can become a member for an annual ¥3000 fee to participate in activities. The Society is heavily dependent on its members' financial support.
Stop Killing Games Online N/A An initiative which aimed to preserve video games by ensuring they remained playable after publisher support ended.[1] The campaign gained significant traction, with the European Citizens’ Initiative surpassing 1.4 million signatures by July 31, 2025, well past the 1 million barrier required for consideration by the European Commission, marking a major success. Similarly, the UK petition, which closed on July 14, 2025, exceeded 100,000 signatures, earning a parliamentary debate. These efforts underscored the growing movement to protect consumer rights in gaming, aligning with broader preservation goals by advocating for playable games even after official servers shut down.
RetroMags Online N/A Video game magazines
Out-of-Print Archive Online N/A Video game magazines
Unseen 64 Online N/A Information (articles, interviews, screenshots, videos and so on) compendium for unreleased (cancelled) games developed till the 7th console generation and betas different from retail (with download links for whichever games were leaked).
Games That Weren't Online Cancelled and unreleased games' prototypes, developer history and assets.
Sab's Arcade Archive! Online N/A Arcade-based data (game data, updates, other various packages).
RetroGameChampion Online N/A Romsets, scanned manuals, magazines, strategy guides.

Revival projects

edit

As the internet has become more readily available over time, a lot of companies have experimented with adding online services to their products (see Early online services). However, because of how dependent these features can be on a single company or server they are at high risk of disappearing once the service gets shut down. #Private Game Servers, especially for MMOs are at risk as the entirety of the game is based on playing online. If the game has no way of allowing the user to host their own private server then once the service ends, so does the game. This will especially be a problem in the future as more and more games are becoming more dependent on online services. Other than MMOs, private game server revive projects (or server emulators) particularly important for preserving online experiences in AAA games where big publishers are already notorious for using intrusive copy protection, acquiring IPs and developers and then turning them to zombies, instead of using or turning their games to P2P-based online infrastructure they are shutting down their own custom/private servers. Revival projects ensure these kind of online experiences, aren't lost to history. Depending on interest and importance, there has been a surprising amount of fans who have come together to keep a service and/or game experience alive.

Private platform servers

edit
Name Platform(s) Official Servers/Active Revived? Revive Group(s)/Communities Revived Platform(s)
Steam's online features Windows Linux macOS ~ Goldberg Emulator
(uses multiplayer over LAN)
Windows Linux
ROBLOX Windows Linux Android iOS macOS PlayStation 4 PlayStation 5 Xbox One Novetus
Only Retro Roblox Here
RBLXHUB
Austiblox
(More revivals and similar projects)
Windows Linux Android iOS macOS
Games for Windows – Live Windows
As of 2023, users are unable to log in to Games for Windows Live through the GFWL Marketplace. The in-game overlay, however, still works fully on all games already owned either digitally or retail, with long login times ranging from 1-5 minutes.[5]
WIP XLiveLessNess N/A
Game Room Windows Xbox 360
Game Room was removed from digital storefronts with servers for the game being shut down on October 31, 2017. Offline modes are still playable though if you have the service installed with DLCs.
N/A N/A
Game Center
Achievements, Challenges, Leaderboards etc.
iOS N/A N/A
Google Play Games
Google Play Services
Achievements, Challenges, Leaderboards etc.
Android Windows N/A N/A
Ovi
Sync, Store etc.
Symbian N/A N/A
N-Gage (service)
N-Gage Arena
Sync, matchmaking, social features etc.
N-Gage N/A N/A
WiiConnect24 and channels Wii
On June 27, 2013, WiiConnect24 service features were globally terminated.
On January 30, 2019, Nintendo shut down the Wii Shop Channel and removed all WiiWare, Virtual Console games, and other Wii Channels from sale or initial download.
WiiLink
WiiMart
Wii
Flipnote Hatena Nintendo DS Web
An online service, titled Flipnote Hatena, allowed users to share Flipnote animations from Flipnote Studio with others online through an online platform. It was shut down on May 31, 2013.
Sudomemo Nintendo DS Nintendo 3DS Web
Nintendo eShop Nintendo 3DS Wii U Switch Switch 2 ~
The ability to purchase, download, and play new content on the Nintendo eShop for the Wii U and the Nintendo 3DS was discontinued for the rest of the world on March 27, 2023.
Servers only active for the Switch family at the moment.[6]
N/A N/A
Nintendo Zone Nintendo DS Nintendo 3DS ~
This application has been discontinued worldwide, but all other Nintendo Zone functionality remains.
SatellaZone Nintendo 3DS
Nintendo Wi-Fi Connection Nintendo DS Wii
On May 20, 2014, at 7:30 PM PT, Nintendo ended the Nintendo Wi-Fi Connection service.
Wiimmfi
AltWFC (Open Source)
Kaeru WFC
Nintendo DS Wii
Flipnote Gallery: World
for Flipnote Studio 3D
Nintendo 3DS
kaeru gallery
kaeru
Nintendo 3DS
GameSpy Various
It was shut down on May 31, 2014.
OpenSpy Various
Nintendo Network Nintendo 3DS Wii U
On October 4, 2023, Nintendo announced the discontinuation of the service by early April 2024.
It was shut down on April 9, 2024.
WIP Nintendo 3DS Wii U
Miitomo iOS Android
It was ultimately discontinued on May 9, 2018.
Kaerutomo iOS Android
Miiverse Network Nintendo 3DS Wii U
Discontinued on November 8, 2017.
rverse Nintendo 3DS Wii U
Nintendo Switch Online Switch Switch 2 Raptor Network (Offline) N/A
PlayOnline Windows Xbox 360 PlayStation 2 ~
The termination date for Final Fantasy XI and PlayOnline on PlayStation 2 and Xbox 360 was March 2016, with only the PC version of Final Fantasy XI still supported.
WIP? See here and here ? ?
PlayStation Broadband Navigator
(incl. feega service)
PlayStation 2
Service for PlayStation 2‘s Broadband Navigator end in Japan on March 31 2016, Sony Computer Entertainment Japan Asia announced.
Recommended to see PSBBN Definitive English Patch. N/A
PlayStation Network PlayStation 3 PlayStation 4 PlayStation 5
PlayStation Portable PlayStation Vita
WIP RPCN (P2P match-making)
PS Rewired
PS3 REBORN
PSORG Revival
clank
hyenas
PlayStation 3
Playstation Home PlayStation 3 WIP Destination Home

Home Headquarters Home Laboratory

PlayStation 3
Life with PlayStation PlayStation 3 WIP Revived with PlayStation PlayStation 3
PlayStation Mobile Android PlayStation Vita
The service completely shutting down on September 10, 2015.
Games were available to devices via the PlayStation Store.
N/A N/A
PlayStation Now PlayStation 4 PlayStation 5 Windows ~
With the expansion of the PlayStation Plus service to offer additional tiers in May–June 2022, the standalone PlayStation Now subscription was shut down, but its services were incorporated into the PlayStation Plus Premium tier.
N/A N/A
PlayStation Room PlayStation Portable N/A N/A
SpotPass/StreetPass Nintendo 3DS Wii U
On October 4, 2023, Nintendo announced the SpotPass service would be discontinued by April 2024. It was later revealed that it would shut down on April 8, 2024, at 4 pm PDT.
NetPass[2] N/A
VTech Learning Lodge ? VTech V.Reader, VTech MobiGo, VTech InnoTab, VTech KidiBuzz, VTech Kidizoom (later models), LeapFrog Magic Adventures, LeapFrog LeapStart, LeapFrog LeapMove N/A N/A N/A
Wireplay Web
The service endured for a time but was finally shut down in 2014.
N/A N/A
Xbox Live/Xbox network Xbox Xbox 360 Xbox One Xbox Series X/S ~
Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
On July 29, 2024, Xbox will stop supporting the ability to purchase new games, DLC, and other entertainment content from the Xbox 360 Store on the console and the Xbox 360 Marketplace.
~ Insignia
Xenia WebServices
Xbox Xbox 360
Clients YouTube Web Android iOS Wii Nintendo 3DS PlayStation 3 Xbox 360 PlayStation Vita PlayStation 4 Xbox One PlayStation 5 Xbox Series X/S and smart TVs
Latest clients online, but older clients offline
TubeFixer (iOS)
yt2009 (Web API), Android)
more
Instagram Web Android iOS
Newer clients online, but older clients offline
~ LegacyIGN
DialedUp Lunar
X/Twitter Web Android iOS
API 2.0 and partial 1.1 API online, but older APIs offline
~ Owler (2007 Twitter clone with v1.0 API replication, meaning all clients up to late 2012 work with patches)
Flirb (similar but 2012 Twitter, unknown API support)
SimpleTwitterServer A very basic self-hosted Twitter server, supports both v1 and v1.1 APIs.
TwitterAPIBridge In development, turns old v1 Twitter clients into BlueSky clients.
Facebook Web Android iOS
Facebook has a surprisingly good compatibility with apps as old as 2012 still working.
~ Spirit Account (In development 2017 Facebook replacement for deactivated Facebook apps, It emulates the Facebook Graph API, Facebook Query Language, and Facebook Game Payments systems, It uses the official Facebook frontend and is compatible with all Facebook SDKs with patches.) Android iOS Windows Web
Netflix Web Android iOS PlayStation 2 Wii Nintendo 3DS PlayStation 3 Xbox 360 PlayStation Vita PlayStation 4 Xbox One PlayStation 5 Xbox Series X/S and smart TVs ~
PS2, Wii and 3DS versions became defunct.
?
Xfire Web Windows xf1re Web Windows

Private game servers

edit

Strictly speaking, a private server is any machine or virtual machine that is privately administered and used as a server. Colloquially, however, the term is used almost exclusively to refer to independently operated, unofficial servers for video games. These shouldn't be confused with LAN tunneling (LAN multiplayer over the internet) or with offline multiplayer gaming over a LAN/local connection. Games built on P2P infrastructure are included here for informational purposes, to document their availability, even though the primary focus is on private servers. While some of the games listed below use peer-to-peer (P2P) infrastructure, they may still rely on a private server for the authentication phase; and a game having a dedicated private server for online features doesn't necessarily mean it supports matchmaking. Online features vary from game to game and can include leaderboards, user-generated content, clans, and more. Some games may support only a subset of the platform service functionalities, such as Live Aware from Xbox Live (e.g. Red Dead Revolver, Neighbours from Hell).

Remember: for games with online features that don't support online matchmaking, or that lack a revived private server, LAN multiplayer can still be an option if the game supports it. You can use LAN tunneling software to play with friends over the internet. If none of these options are available, consider local co-op if the game supports it, especially in combination with streaming software for playing with friends over the internet.

Take a look at this before adding a game to this list, and have a look at the other related lists as well. You can also see the StopKillingGames: Dead Game List Spreadsheet for a list similar to this one. Lastly, we recommend checking out the #See also and #External links sections.
Name Platform(s)
(Only online feature-supported ones)
Official Servers/Active Revived? Revive Group/Community Revived Platform(s)
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
2006 FIFA World Cup
FIFA World Cup: Germany 2006
PlayStation 2 PlayStation Portable Xbox Windows Xbox 360
Servers down.[7]
N/A N/A
2010 FIFA World Cup South Africa PlayStation 3 Xbox 360
Servers down.[8]
N/A N/A
4x4 Evolution Windows macOS Dreamcast
Servers shut down on July 16th, 2011.
The Dreamcast version of the game will support up to four players online and the PC and Mac versions will allow up to eight players over Internet or LAN connections. The game will use GameSpy's "peer-to-peer" technology to support Internet multiplayer options between all of the platforms.[9]
DreamcastLive
DCnet
Dreamcast
A A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Aion
Aion: The Tower of Eternity
Windows GoldAion Windows
Allods Online Windows ? ? N/A
Alien Front Online Dreamcast DreamcastLive Dreamcast
Alien Swarm Windows Various Windows
Anthem Windows PlayStation 4 Xbox One
BioWare announced on February 24, 2021, that they were discontinuing any future work on Anthem, though will continue to support the live servers for the immediate future, while the developers on the game would be transitioned to Mass Effect and Dragon Age titles. Bloomberg reported that this decision partially led EA and BioWare to cancel the multiplayer elements that had been planned in Dragon Age: Dreadwolf, instead focusing that game as a single-player experience.[10]
N/A N/A
APB: All Points Bulletin
APB: Reloaded
Windows PlayStation 4 Xbox One N/A N/A
ArcheAge
ArcheAge: Unchained
Windows ~
The game was released in Korea on January 15, 2013, and in Europe and North America on September 16, 2014. ArcheAge: Unchained was announced in August 2019 and launched on Steam and Glyph on October 15, 2019 and got merged with the base game in November 2023 with all the characters and items transferred. On April 25, 2024, Kakao Games announced that Archeage servers in North America and Europe would close effective June 27, 2024.[11]
ArcheAge Classic Server Windows
arras.io Web ~
Servers in several regions were taken offline around December 2025 following a DMCA notice from the owners of diep.io. Development has largely ceased following the incident, and only the US and EU servers are currently active. [12]
WIP Open Source Arras Windows macOS Linux
ATV Offroad Fury: Blazin' Trails PlayStation Portable PSORG PlayStation Portable
Aura Kingdom Windows AuraKingdom.to Windows
Avatar: Legends of the Arena Windows
Servers closed in 2013.
WIP LegendsOfTheArena Discord channel Windows
Avatar: The Game (2009) Windows PlayStation 3 Xbox 360
The online services for the game were shut down on August 8, 2014.[13]
PS3 REBORN PlayStation 3
B A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Batman: Arkham Origins Windows PlayStation 3 Xbox 360
On December 4, 2016, the online services for Arkham Origins were officially retired. Despite this, the servers remained available for PC and Playstation.
As of January 2021, it appears that you can no longer find matches on PC or Playstation matchmaking. See here and here
Arkham: Revived Windows
Battlefield 1942 Windows macOS
Battlefield 1942's master server shutdown in 2014.
OpenSpy Windows
Battlefield 2 Windows
On June 30, 2014, the multiplayer master server was shut down alongside other GameSpy-powered titles.
BF2Hub
OpenSpy
Windows
Battlefield 2142 Windows macOS
In July 2014, all online components (including Singleplayer) of the game were deactivated following the shutdown of GameSpy.
BF2142 Reclamation
OpenSpy
Windows
Battlefield 2: Modern Combat PlayStation 2 Xbox Xbox 360
Multiplayer on Xbox was shut down on April 15, 2010. All Xbox, Xbox 360, and PlayStation 2 servers are offline.
PS2Online(PS2)
Unknown(Xbox 360)(WIP)[3]
PlayStation 2
Battlefield 1943 PlayStation 3 Xbox 360 Xbox One Xbox Series X/S
Servers for Battlefield 1943 will be shut down on December 8, 2023.
WIP arcadia[4]
(guide)
PlayStation 3
Battlefield 3 PlayStation 3 Xbox 360 Windows ~
Servers for PlayStation 3 and Xbox 360 will be shutdown on November 7th 2024.[14]
On Windows servers are still active.[15]
Venice Unleashed Windows
Battlefield 3: Aftershock iOS
It was released for free on the US App Store and was later pulled from the App Store with servers shut down on March 31, 2012 due to negative reception.[16]
N/A N/A
Battlefield 4 PlayStation 3 Xbox 360 Windows PlayStation 4 Xbox One ~
Servers for PlayStation 3 and Xbox 360 will be shutdown on November 7th 2024.[17]
On Windows servers are still active.
Warsaw Revamped Windows
Battlefield Hardline PlayStation 3 Xbox 360 Windows PlayStation 4 Xbox One ~
Servers for PlayStation 3 and Xbox 360 will be shutdown on November 7th 2024.[18]
On Windows servers are still active.
N/A N/A
Battlefield Vietnam Windows
On June 30, 2014, the multiplayer master server was shut down alongside other GameSpy-powered titles.
OpenSpy Windows
Battlefield Bad Company PlayStation 3 Xbox 360 Xbox One Xbox Series X/S
Servers for Battlefield Bad Company will be shut down on December 8, 2023.
WIP arcadia[4] N/A
Battlefield Bad Company 2
Battlefield Bad Company 2: Vietnam
PlayStation 3 Xbox 360 Xbox One Xbox Series X/S
Servers for Battlefield Bad Company 2 will be shut down on December 8, 2023.
Project Rome
Battlefield: Bad Company 2 Master Server Emulator
Windows
Battlefield Heroes Windows
Went offline on 14 July 2015, alongside fellow EA free-to-play titles Battlefield Play4Free, Need for Speed: World, and FIFA World.
Rising Hub
Phoenix Heroes
Windows
Battlefield Play4Free Windows
Went offline on 14 July 2015, alongside fellow EA free-to-play titles Battlefield Heroes, Need for Speed: World, and FIFA World.
Phoenix Play4Free Windows
Battlestations: Midway Windows macOS Xbox 360 ~
Since December 2012 GameSpy closed down all their support for Battlestations: Midway. Players trying to play the Multiplayer (powered by GameSpy) are getting only error messages.
Xbox 360 version multiplayer playable

OpenSpy (PC)
Xenia WebServices(needs testing)
Windows
Battlestations: Pacific Windows macOS Xbox 360 ~
Windows version used GFWL.[19]
Xbox 360 version multiplayer Playable.
N/A N/A
Black Desert Online Windows Xbox One PlayStation 4 ? N/A N/A
Blade & Soul Windows BNSPVP Windows
Blur PlayStation 3 Xbox 360 Windows
Reports of PC server closure appeared since 2013.
Amax Emu
Amax Emu (RPCS3)
PlayStation 3 Windows
Bomberman Online Dreamcast DreamcastLive Dreamcast
Brothers in Arms: Hell's Highway PlayStation 3 Xbox 360 Windows
Both PC and home console versions' servers depend on GameSpy.
OpenSpy (PC)[5]
OpenSpy (RPCS3)
PlayStation 3 Windows
Brothers in Arms: Earned in Blood Windows Xbox PlayStation 2
GameSpy.
OpenSpy (PC)[5] Windows Xbox
Brothers in Arms: Road to Hill 30 Windows Xbox PlayStation 2
The online multiplayer aspect was shut down forever so your only choice now its using revive servers or LAN tunneling options.
Xbox
Burnout Paradise
Burnout Paradise Remastered
PlayStation 3 Xbox 360 Windows PlayStation 4 Xbox One Switch ~
The online service for the original version of the game was permanently discontinued in August 2019. The remastered version for Nintendo Switch with refreshed online servers was released on 19 June 2020.
WIP? ? N/A
Burnout Revenge Xbox PlayStation 2 Xbox 360
The online servers for Burnout Revenge were shut down for the PlayStation 2 and Xbox on September 1, 2007. The Xbox 360 servers were shut down on October 24, 2012.
N/A N/A
C A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Calling All Cars! PlayStation 3
The servers for Calling All Cars! were taken offline in January 2010.
PSONE PlayStation 3
Call of Duty
Call of Duty: Classic
Xbox 360 PlayStation 3 Windows macOS
Game online infastructure is P2P-based so it's playable.
COD.PM
RPCN (RPCS3)
OpenSpy (PC)
Windows PlayStation 3
Call of Duty: Finest Hour PlayStation 2 Xbox
The servers for Call of Duty Finest Hour on the PlayStation 2 have just been discontinued by GameSpy.[20]
OpenSpy (PS2)
PS2Online (PS2)
PlayStation 2 Xbox
Call of Duty 2 Xbox 360 Windows
Game online infastructure is P2P-based on Xbox 360[21] and PC so it's playable.
Xenia WebServices
OpenSpy (PC)
Windows Xbox 360
Call of Duty 2: Big Red One PlayStation 2 Xbox
The servers for Call of Duty 2: Big Red One on the PlayStation 2 have just been discontinued by GameSpy.
OpenSpy (PS2)
PS2Online (PS2)
PlayStation 2 Xbox
Call of Duty 3 PlayStation 3 Xbox 360 PlayStation 2 Xbox ~
Game online infastructure is P2P-based on seventh-gen home consoles[22] so it's playable, but it needs custom server for authentication process[23].
For sixth-gen home console versions you need to use revive projects. PS2 servers are still online, but require alternate DNAS
PS3 REBORN
Xenia WebServices(Xenia)
PS2Online
Xbox 360 PlayStation 3 PlayStation 2 Xbox
Call of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare Reflex Edition
PlayStation 3 Xbox 360 Windows Wii ~
Home console versions multiplayer servers still active today.
Steam/1.8 version needs CoD4X to join most of the dedicated servers. If you have physical copy and updated to 1.7 version you can still join some of the compatible vanilla dedicated servers.
You need gecko code to play on Wii[24] but servers down[25] and because the game uses different servers, WFC revival projects are incompatible.
CoD4X
CoD Nintendo[6]
demonware-cod4 (WIP?)
Xenia WebServices(Xenia)[26]
Windows Xbox 360
Call of Duty: World at War PlayStation 3 Xbox 360 Windows Wii ~
Home console versions still have multiplayer enabled.
For physical Windows or Steam version if you have already a profile registered with keys you can still join dedicated servers using master server list but if you try to register a new profile there is no way to play multiplayer anymore due to physical Windows copies and steam versions ran out of keys so you need to use revive projects.
You need gecko code to play on Wii[27] but servers down[28] and because the game uses different servers, WFC revival projects are incompatible.
Plutonium
CoD Nintendo[6]
Xenia WebServices(Xenia)[29]
Windows Xbox 360
Call of Duty: Modern Warfare 2 PlayStation 3 Xbox 360 Windows
macOS

Vanilla servers are still up.
IW4x
Xenia WebServices(Xenia) Xenia Canary Netplay - Call Of Duty Modern Warfare 2 Online (WIP)
Windows Xbox 360
Call of Duty: Black Ops PlayStation 3 Xbox 360 Wii Windows Nintendo DS ~
DS and Wii servers down and because the game uses different servers, WFC revival projects are incompatible.
Servers on PC, PS3 and Xbox 360 are still up.
plutonium
CoD Nintendo[6]
Wii Windows
Call of Duty: Modern Warfare 3 PlayStation 3 Xbox 360 Wii Windows
macOS
~
Wii servers down and because the game uses different servers, WFC revival projects are incompatible.
For other platforms, vanilla servers are still up. Modern Warfare 3 for Microsoft Windows has dedicated server support.[30]
plutonium Windows
Call of Duty: Black Ops II PlayStation 3 Xbox 360 Wii U Windows ~
The Wii U version relied on Activision's online servers, which have since been shut down.
For other platforms, vanilla servers are still up.[31]
plutonium Windows
Call of Duty: Ghosts PlayStation 3 Xbox 360 Wii U Windows
Xbox One PlayStation 4
~
The Wii U version relied on Activision's online servers, which have since been shut down.
For other platforms, vanilla servers are still up.[32]
?
Call of Juarez: Bound in Blood PlayStation 3 Xbox 360 Windows ~
The servers were shutdown in September 2016.
However according to recent Reddit user report "ranked matches" still works.
?
CityVille Web
CityVille was shut down on April 30, 2015.
N/A N/A
Champions Online Windows N/A N/A
Chromehounds Xbox 360
The game's online servers were shut down in January 2010.
OpenCOMBAS Xbox 360
ChuChu Rocket! Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Club Marian Web ?
Official Website is still up.
~ Flashpoint Windows Linux macOS
Club Penguin Web
On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017, later shut down its servers on March 30, 2017, at 12:01 AM PDT.
penguintrack (list of private servers)
Waddle Forever (offline preservation project)
Web Windows macOS Linux
Colin McRae Rally 04 Windows Xbox
Windows version uses GameSpy.
OpenSpy Windows Xbox
Colin McRae Rally 2005 Windows PlayStation 2 Xbox
Windows and PS2 version uses GameSpy.
OpenSpy (PS2)
PS2Online (PS2)
OpenSpy (PC)
Windows PlayStation 2 Xbox
Command & Conquer: Red Alert 2 Windows
In 2005, control of online play for Red Alert 2 and a number of older C&C games was passed over from EA to XWIS, a community-run server.
CnCNet Windows
Crash Bandicoot: On the Run! Android iOS
Crash Bandicoot: On the Run! was shut down on February 16, 2023
Crash on the Run Preservation Project Android iOS
The Crew Windows PlayStation 4 Xbox One Xbox 360
On December 14, 2023, Ubisoft announced that the servers will shut down after March 31, 2024, so the game is unplayable from now on.
WIP The Crew Unlimited N/A
Cyber Troopers Virtual-On Oratorio Tangram Dreamcast DreamcastLive
DCnet
Dreamcast
D A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Dante's Inferno
(Trials of St. Lucia DLC)
PlayStation 3 Xbox 360
The servers for Dante's Inferno were shut down.[33]
N/A N/A
DarkOrbit Web N/A N/A
Daytona USA Dreamcast DreamcastLive
DCnet
Dreamcast
Dead Space 2 Windows PlayStation 3 Xbox 360
Electronic Arts is shutting down the online servers for a number of older titles including Dead Space 2 multiplayer by the end of the 2023.
N/A N/A
Dee Dee Planet Dreamcast
This was an unreleased game that has recently been leaked. Thus, servers were never properly implemented for it.
DreamcastLive
DCnet
Dreamcast
Defiance Windows PlayStation 3 Xbox 360
Official game servers, community forums, and social media outlets were shut down by owning company Gamigo on April 29, 2021.
WIP defiance-server N/A
Delta Force: Xtreme 2 Windows ?
BCU Veterans Windows
Demon's Souls (2009) PlayStation 3
On February 28, 2018, the servers for Demon’s Souls will be shut down. The game will remain fully playable, but online functionality such as in-game messaging, player death locations, and World Tendency features will stop working.[34]
PlayStation 3
Destiny PlayStation 3 Xbox 360
PlayStation 4 Xbox One

See this page for PS3 and Xbox 360, this page for PS4 and Xbox One.
WIP V4NGUARD PlayStation 3
Devil's Third Online Windows
In January 2017, Nexon announced that the free-to-play Devil's Third Online for Windows will be discontinued on March 29, 2017 at 11:00 am JST, only 9 months after the game's initial release. The Windows version was never released outside Japan.
N/A N/A
diep.io Web Android iOS diepcustom Windows macOS Linux
DJ Hero PlayStation 3 Xbox 360 Wii ~
Only Xbox 360 servers are still up.[35]
Warehouse (RPCN) PlayStation 3
DJ Hero 2 PlayStation 3 Xbox 360 Wii ?
Warehouse (RPCN) PlayStation 3
Diablo III: Reaper of Souls Windows macOS
PlayStation 3 PlayStation 4
Xbox 360 Xbox One Xbox Series X/S
Switch
WIP DiIiS Project Windows
Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online Wii Wii U Nintendo 3DS Windows PlayStation 4 Switch Android ~
The Wii version was discontinued on November 15th, 2017. The Wii U and 3DS versions were discontinued on March 20th, 2024.
A completely offline version of the game that features the first and second versions of the game, with the latter as paid DLC, was released in Japan on September 15, 2022 and in Eastern Asia on May 28, 2024 with Korean, Simplified Chinese, and Traditional Chinese translations.
N/A N/A
DragonFable Web N/A N/A
Drift City Windows ~
On February 22, 2016, GamesCampus announced that the Drift City USA servers would close.On March 21, 2016, the USA server was shut down, although the Korean server is still playable.
On April 2, 2021, Arario announced that the Drift City Evolution server would be closing. On May 1, 2021, the Japanese server closed and the only remaining official server is the Korean server, hosted by Masangsoft.
Drift City Remastered Windows
Driveclub PlayStation 4
The online servers for Driveclub were shut down on 31 March 2020.
WIP Driveclub Rewritten N/A
Dragalia Lost Android iOS
Service for Dragalia Lost ended on November 29, 2022, at 10 PM PT.[36]
Dawnshard
Orchis
Android iOS
Dragon's Dogma Online Windows PlayStation 3 PlayStation 4
As of 2019, the servers have been shut down.
DDON Windows
Dungeons & Dragons Online Windows macOS
N/A N/A
E A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
EA Sports MMA PlayStation 3 Xbox 360
Servers shut down on April 13, 2012.[37][38]
N/A N/A
EA Sports UFC PlayStation 4 Xbox One
As of December 2, 2019, the EA SPORTS UFC servers will be retired.[39]
N/A N/A
EA Sports UFC 2 PlayStation 4 Xbox One
Servers shut down on February 6, 2023.[40]
N/A N/A
Dust 514
EVE: Dust 514
PlayStation 3
The game was shut down on May 30, 2016.
WIP[41][42] N/A Windows
Elder Scrolls Online, The Windows macOS PlayStation 4 PlayStation 5 Xbox One Xbox Series X/S
N/A N/A
Empire: Total War Windows macOS Linux
DarthMod Empire Windows
ESPN College Hoops PlayStation 2 Xbox
Xbox
ESPN Major League Baseball PlayStation 2 Xbox
Xbox
ESPN NBA Basketball
NBA 2K4
PlayStation 2 Xbox
Xbox
ESPN NBA 2K5 PlayStation 2 Xbox
N/A N/A
ESPN NFL Football PlayStation 2 Xbox
Xbox
ESPN NHL Hockey PlayStation 2 Xbox
Xbox
EverQuest Online Adventures
EverQuest Online Adventures: Frontiers
PlayStation 2
Shut down on March 29, 2012, after nine years of operation.
Sandstorm[7] PlayStation 2
Evolve Windows PlayStation 4 Xbox One
The game had briefly transitioned to become a free-to-play title known as Evolve Stage 2 before 2K Games shut down the game's dedicated servers in September 2018.
WIP Evolve Reunited 2.0 Discord Server Windows
E.X. Troopers PlayStation 3 [8] ?
RPCN PlayStation 3
F A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
F355 Challenge Dreamcast DreamcastLive
DCNet
Dreamcast
F-Zero 99 Switch
In a similar vein to Pac-Man 99, Super Mario Bros. 35, and Tetris 99 the game takes the gameplay of classic title and re-contextualizes it as a multiplayer battle royale.
N/A N/A
Far Cry Windows
Multiplayer online functionality dropped by Ubisoft in August 2015.[43]
LRv3 Windows
Far Cry 2 PlayStation 3 Xbox 360 Windows
Xbox One Xbox Series X/S
~
The online functions for PC version ended in June 2021 when Ubisoft closed down servers for its older titles.
Xbox servers down in late-2023 according to recent user reports on reddit.
fc2mp
PS3 Reborn[9]
Windows PlayStation 3
Fantasy Tennis
Fantasy Tennis 2
Windows
Alaplaya shut down Fantasy Tennis/Fantasy Tennis 2 on February 8th 2013.
JFTSE Windows
Fat Princess PlayStation 3
P2P?
RPCN PlayStation 3
Fat Princess: Fistful of Cake PlayStation Portable
[44]
N/A N/A
FIFA 05
FIFA 2005
PlayStation 2 Xbox Windows
EA have announced the impending closure of their online servers for a long list of their old sports games.[45]
N/A N/A
FIFA 06
FIFA 06: Road to FIFA World Cup
PlayStation 2 PlayStation Portable Xbox Windows Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[46]
N/A N/A
FIFA 07 PlayStation 2 PlayStation Portable Xbox Windows Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[47]
WIP? Preservation projects N/A N/A
FIFA 08 Nintendo DS PlayStation 2 PlayStation Portable Wii Windows PlayStation 3 Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games. The servers will be shut down on February 8th, 2011.[48][49]
NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
WIP? Preservation projects Wimmfi (NDS) N/A
FIFA 09 Nintendo DS PlayStation 2 PlayStation Portable Wii Windows PlayStation 3 Xbox 360
On February 8, 2011, online trophies (including the Ultimate Team DLC) will become unavailable since EA will be shutting those servers down.[50][51]
NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
WIP? Wimmfi (NDS) N/A
FIFA 10 PlayStation 2 PlayStation Portable Wii Windows PlayStation 3 Xbox 360
Servers down in December 6th, 2011.[52]
Wii version online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
N/A N/A
FIFA 11 PlayStation 2 Wii Windows macOS PlayStation 3 Xbox 360
In January, 2013, EA switch off the servers that power the online portions of a raft of its games, including FIFA 11.[53]
Wii version online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
N/A N/A
FIFA 12 PlayStation 2 Windows PlayStation 3 Xbox 360 PlayStation Vita
Servers down in February, 2014.[54]
N/A N/A
FIFA 13 PlayStation 2 Windows PlayStation 3 Xbox 360 Wii U PlayStation Vita
Servers down in July, 2017.[55]
N/A N/A
FIFA 14 PlayStation 2 Windows PlayStation 3 Xbox 360 PlayStation Vita PlayStation 4 Xbox One
Servers down in October, 2017.[56]
N/A N/A
FIFA 15 Windows PlayStation 3 Xbox 360 PlayStation 4 Xbox One PlayStation Vita
Servers down in September, 2021.
N/A N/A
FIFA 16 Windows PlayStation 3 Xbox 360 PlayStation 4 Xbox One
EA announced FIFA 16~17 online servers for Xbox 360, Xbox One, PlayStation 3, Playstation 4 and PC are scheduled to be discontinued in February, 2023.
N/A N/A
FIFA 17 Windows PlayStation 3 Xbox 360 PlayStation 4 Xbox One
EA announced FIFA 16~17 online servers for Xbox 360, Xbox One, PlayStation 3, Playstation 4 and PC are scheduled to be discontinued in February, 2023.
N/A N/A
FIFA 18 Windows Switch PlayStation 3 Xbox 360 PlayStation 4 Xbox One
EA announced FIFA 18~21 online servers for PC, Xbox One and PlayStation 4 are scheduled to be discontinued on Monday, November 6, 2023.[57]
N/A N/A
FIFA 19 Windows Switch PlayStation 3 Xbox 360 PlayStation 4 Xbox One
EA announced FIFA 18~21 online servers for PC, Xbox One and PlayStation 4 are scheduled to be discontinued on Monday, November 6, 2023.[58]
N/A N/A
FIFA 20 Windows Switch PlayStation 4 Xbox One
EA announced FIFA 18~21 online servers for PC, Xbox One and PlayStation 4 are scheduled to be discontinued on Monday, November 6, 2023.[59]
N/A N/A
FIFA 21 Windows Switch PlayStation 4 Xbox One PlayStation 5 Xbox Series X/S
EA announced FIFA 18~21 online servers for PC, Xbox One and PlayStation 4 are scheduled to be discontinued on Monday, November 6, 2023.[60]
N/A N/A
FIFA 22 Windows Switch PlayStation 4 Xbox One PlayStation 5 Xbox Series X/S
FIFA 22 online services and features will be retired on November 4, 2024. Also for EA Play members, EA removing FIFA 22 from The Play List on June 30, 2024.[61]
N/A N/A
Fight Night Round 2 PlayStation 2 Xbox
EA have announced the impending closure of their online servers for a long list of their old sports games.[62]
N/A N/A
Fight Night Round 3 PlayStation 2 PlayStation Portable Xbox PlayStation 3 Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[63]
N/A N/A
Fight Night Round 4 PlayStation 3 Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[64][65]
N/A N/A
Fight Night Champion PlayStation 3 Xbox 360 ?
N/A N/A
Final Fantasy XI Online Windows PlayStation 2 Xbox 360 ~
The game was the first MMORPG to offer cross-platform play between PlayStation 2 and PC. It was later released for the Xbox 360 in April 2006. All versions of the game require a monthly subscription to play.
Final Fantasy XI became the final active server on the PlayStation 2 online service. Support for the PlayStation 2 and Xbox 360 versions was ultimately ended on March 31, 2016, leaving only the PC platform playable.
In May 2022 rumors had circulated that FFXI may soon be shutting down. Yoji Fujito released a statement noting that this was not the case and users should not worry about the services being shut down any time soon.
~ N/A (PS2/Xbox 360)
Various (PC)
Windows
Final Fantasy XIV Windows PlayStation 3 macOS
PlayStation 4 PlayStation 5
Xbox Series X/S
~
Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would assume control and address the game's flaws. The new team both continued to develop and improve the original version, and secretly worked on a completely new replacement. This new game, codenamed "Version 2.0", used a new engine, improved server infrastructure, and revamped gameplay, interface, and story. The original version shut down in November 2012, followed by an alpha test for Version 2.0. Servers for PlayStation 3 release were closed on June 16, 2017.
WIP Sapphire (for version 3.3)
Project Meteor (for version 1.23)
N/A
FishVille Web
The game was discontinued on December 5, 2012.
N/A N/A
Fish with Attitude iOS
The game was discontinued on the 31st of December 2017.
N/A N/A
Flatout 2/Ultimate Carnage Windows Xbox 360 PlayStation 2 ~
Flatout 2 servers were down.
However FlatOut Ultimate Carnage multiplayer still works in 2022 and will likely work forever since it uses P2P for connecting/hosting servers.
Also GFWL has merged with Xbox Live and still works with FlatOut Ultimate Carnage.
[10]

for Flatout 2
OpenSpy Windows PlayStation 2
Florensia Windows
? ? ?
Fracture PlayStation 3 Xbox 360 ?
? Xenia WebServices?(Untested)
RPCN?(Untested)
N/A
Free Realms Windows macOS PlayStation 3
The game's servers were shut down on March 31, 2014 in a closure of three other SOE MMOs that year.
WIP[11] Free Realms Sunrise
OSFR
Windows
G A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Gears of War
Gears of War: Ultimate Edition
Windows Xbox 360 Xbox One Xbox Series X/S
[66]
Xenia WebServices(Xenia) Xbox 360
Gladiatus Web N/A N/A
Gotham City Impostors Windows Xbox 360 PlayStation 3 ?
WIP GCI: F4E(PC)
Xenia WebServices(Xenia)
RPCN(RPCS3)
?
Gran Turismo 4 Online PlayStation 2
[67]
PS2Online PlayStation 2
Gran Turismo 5 PlayStation 3
All online activity closed on May 20, 2014.[68]
~ Grimoire (RPCN) PlayStation 3
Gran Turismo 6 PlayStation 3
The online servers for Gran Turismo 6 (including GT6 Track Path Editor) were active until March 28, 2018.[69][70]
~ Grimoire (RPCN) PlayStation 3
Gran Turismo Sport PlayStation 4
Online services were shut down on January 31, 2024 with all DLCs delisted on December 1, 2023.[71]
N/A N/A
Grand Theft Auto IV
GTA IV: Episodes from Liberty City
GTA IV: Complete Edition
PlayStation 3 Xbox 360 Windows Xbox One Xbox Series X/S ~
Multiplayer was removed from the "Complete Edition" version when Microsoft ended its Games for Windows Live support.
Unpatched/previous versions and home console versions still have multiplayer enabled. Although on Windows you need a valid GFWL key.
Otherwise you need revival projects to play multiplayer.
Xenia WebServices(Xenia)(partial)
RPCN (RPCS3)(partial)
GTA Connected[12]
PlayStation 3 Xbox 360 Windows
Grand Theft Auto V PlayStation 3 Xbox 360
Windows PlayStation 4 Xbox One
Xbox Series X/S PlayStation 5
~
Seventh-gen home console versions of GTA Online were shut down on December 16th, 2021.
As well as GTA Online, services for LA Noire and Max Payne 3 are shutting down on seventh-gen consoles.
The eighth and ninth-generation home consoles and Windows are now the only platforms the game can be played on.
Xenia WebServices(Xenia)(partial)
3TA Online
RE:V
GTA 1.27
PlayStation 3 Xbox 360
Guild Wars Windows entice N/A
Guitar Hero III: Legends of Rock PlayStation 3 Xbox 360 Wii ~
Neversoft Guitar Hero Titles uses Xbox Live Servers, till this day it still does work on Xbox 360.[72]
PS3 and Wii placeholder text
N/A N/A
Guitar Hero Live PlayStation 3 Xbox 360 Wii U PlayStation 4 Xbox One iOS
GHTV game mode's servers were shut down on December 1, 2018, making over 500 streamable songs no longer playable in Guitar Hero Live.
Wii U's Nintendo Network online service shut down on April 8, 2024, making GHTV Reloaded inaccessible on Wii U until any of the revived private server project supports third-party game servers.[13]
GHTV Reloaded PlayStation 3 Wii U iOS
Gun Bros iOS Android Windows Mobile
Before servers shut down, players could fight with two players online via GameSpy (shut down) and Game Center (shut down).
N/A N/A
Mobile Suit Gundam: Federation vs. Zeon DX PlayStation 2 Dreamcast [73]
DCNet
Dreamcast
Guns of Icarus Online Windows Linux macOS PlayStation 4 [14] N/A N/A
H A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Halo 2 Xbox Windows Xbox 360
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
PC/Vista version servers down in July 2015.
Project Cartographer Windows Xbox
Halo 3 Xbox 360 Xbox One Xbox Series X/S
January 13, 2022 marks the server shutdown date for Halo 3 and other classic Halo games.
WIP Sunrise N/A
Halo 3: ODST Xbox 360 Xbox One Xbox Series X/S
January 13, 2022 marks the server shutdown date for Halo 3 and other classic Halo games.
Xenia WebServices(Xenia) Xbox 360
Happy Aquarium Web iOS Android
101XP shut down this game June the 15th in 2021. Unfortunately, you can no longer play Happy Aquarium.
N/A N/A
Happy Dungeons PlayStation 4 Xbox One
Happy Dungeons is shutting down on 12 June 2019.[74][15]
WIP? Happy Dungeons Revival N/A
Happy Wars Windows Xbox 360 Xbox One Xbox Series X/S ~
Xbox 360 and Microsoft Windows servers shut down on December 17, 2018.
The Xbox One and Xbox Series home console versions is now the only platform the game can be played on.
WIP Happy Wars Revival N/A
Haze PlayStation 3
Servers have been shutdown.[75]
PS3 Reborn[9] PlayStation 3
Hero Online Windows 9x Windows
? N/A N/A
Hundred Swords Windows 9x Dreamcast DreamcastLive Dreamcast
I A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Istanbul Kiyamet Vakti Windows
? ? ?
I Can Football Windows
N/A N/A
I Can Football 2 Windows
WIP I Can Football Yeniden Windows
J A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Journey PlayStation 3 PlayStation 4 Windows iOS
RPCN (RPCS3) PlayStation 3
Joint Operations: Typhoon Rising Windows revivejointops Windows
Juiced Windows PlayStation 2 Xbox
GameSpy.
PS2Online
OpenSpy
Windows PlayStation 2 Xbox
K A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Knight Online Windows ? N/A N/A
Kiekko.tk Web ? N/A N/A
L A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Last of Us, The PlayStation 3 PlayStation 4 ~
Naughty Dog made the decision to shut down the PS3 multiplayer servers in 2019. Still playable on PS4 version though.
Uncharted Reloaded
The Last of Us: Reloaded
PlayStation 3
LittleBigPlanet PlayStation 3
Online functionality was discontinued on 13 September 2021, alongside services for LittleBigPlanet 2, LittleBigPlanet PS Vita, and the PlayStation 3 version of LittleBigPlanet 3 (the PS4 version in 2024)
WIP Project Lighthouse PlayStation 3
LittleBigPlanet 2 PlayStation 3
Online functionality was discontinued on 13 September 2021, alongside services for LittleBigPlanet 2, LittleBigPlanet PS Vita, and the PlayStation 3 version of LittleBigPlanet 3 (the PS4 version in 2024)
RPCN PlayStation 3
LittleBigPlanet 3 PlayStation 3 PlayStation 4
Online functionality was discontinued on 13 September 2021, alongside services for LittleBigPlanet 2, LittleBigPlanet PS Vita, and the PlayStation 3 version of LittleBigPlanet 3 (the PS4 version in 2024)
RPCN PlayStation 3
LittleBigPlanet PS Vita PlayStation Vita
The online servers for the game have been permanently shut down in March 2021 due to attacks on the server suffered during the prior year.
N/A N/A
Live for Speed Windows
Servers.
Various
Dedicated (no longer available)
Windows
Lord of the Rings Online, The Windows macOS
N/A N/A
Lord of the Rings: Conquest, The Windows PlayStation 3 Xbox 360
On March 16, 2010, just over a year after the game's release, the online multiplayer modes of Conquest were shut down by publisher Electronic Arts.
MordorWide Windows PlayStation 3 Xbox 360
Lost Ark Windows N/A N/A
M A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Mario Kart 7 Nintendo 3DS
On October 4, 2023, Nintendo announced the discontinuation of the service by early April 2024.
It was shut down on April 9, 2024.
CTGP-7 Network Nintendo 3DS
Mario Kart Wii Wii
Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
Wiimmfi Wii
Mass Effect 3 PlayStation 3 Xbox 360 Windows Wii U ?
~ ME3PSE Windows
Matrix Online, The Windows
SOE shut down operation of the game on July 31, 2009.
MxoEmu Windows
Max Payne 3 PlayStation 3 Xbox 360 Windows macOS ~
The online multiplayer mode and Social Club support for the game were discontinued in September 2021.
As well as Max Payne 3, services for LA Noire and GTA Online are shutting down on seventh-gen consoles.
But servers for PC is still active.
N/A N/A
Medal of Honor: Pacific Assault Windows
Gamespy.
OpenSpy Windows
Medal of Honor: Rising Sun PlayStation 2
It features multiplayer capabilities, which is terminated as of 2007.[76]
PS2Online
Medal of Honor - Rising Sun Matchmaker server
PlayStation 2
Men of Valor Xbox Windows
Xbox Live for Original Xbox and GameSpy services have been shut down.
Windows and Xbox versions also supports multiplayer over LAN, so you can use LAN tunneling software.
Xbox
Metal Slug Zero Online Windows
The online game ended on 24 March 2013.
N/A N/A
Mercenaries 2: World in Flames PlayStation 3 Xbox 360 Windows
[77]
N/A N/A
Metal Gear Solid 3: Subsistence
(incl. Metal Gear Online)
PlayStation 2
The official servers for the original Metal Gear Online were shutdown in 2007.[78]
PS2Online PlayStation 2
Metal Gear Online
Metal Gear Online 2
PlayStation 3
Metal Gear Online's North American and European servers were shut down on June 12, 2012.
SaveMGO PlayStation 3
Metin2 Windows
Various Windows
MUD: FIM Motocross World Championship Windows Xbox 360 PlayStation 3 PlayStation Vita
The game requires Gamespy servers on PC for online play and servers were permantly turned off 31st May 2014.
Console versions servers might be unstable and unreliable?[79]
N/A N/A N/A
Microsoft Windows Media Center Extender for Xbox Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
Midnight Club: Los Angeles
Midnight Club: L.A. Remix
Xbox 360 PlayStation 3 ~
Rate My Ride servers have been shut down since 2014[80] but online infastructure is P2P-based on Xbox 360[81] (and PSP?) so it's still playable.
PS3 version uses GameSpy so it's completely offline.
Xenia WebServices(Xenia)
OpenSpy(PS3)
Xbox 360 PlayStation 3
Midtown Madness 3 Xbox
Xbox
Minna no Golf Online
Everybody's Golf Online
PlayStation 2
Servers for the game were shut down by November 1st, 2005 at 9AM JST and since then, it is no longer possible for a new player to play the game.
~ donor hdd (SinglePlayer) N/A
Minecraft iOS Android PlayStation Vita Xbox 360 PlayStation 3 Wii U
Switch Windows macOS Linux PlayStation 4 Xbox One
~
PS3 and Xbox 360 versions online infastructure is probably P2P-based so it's playable.
Other versions are unknown.
RPCN(RPCS3)
Xenia WebServices(Xenia)(WIP?)

(WIP but funcional already)
PlayStation 3 Wii U
Moon Base Web ?
Official Website is still up.
~ Flashpoint Windows Linux macOS
ModNation Racers PlayStation 3
On April 12, 2018, it was announced that Sony Interactive Entertainment would cease all online function for the game on July 10, 2018. This, along with a few other PlayStation titles such as CounterSpy, LittleBigPlanet Karting, and Gravity Rush 2, would all have their online functionality removed. On May 3, 2018, it was announced that the online services deadline would be extended to October 10 because of the reaction by some players.
ModNation Racers Revival PlayStation 3
Monaco Racing Simulation 2 Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Monster Hunter Frontier Online
Monster Hunter Frontier Z
Xbox 360 Windows
All Monster Hunter Frontier online services ended on December 18, 2019.
Erupe Server Emulator
Various
Windows
Monster Hunter Frontier G Xbox 360 Windows PlayStation 3 Wii U PlayStation Vita
The game's service was shut down in December 2019.
Erupe Server Emulator
Various
Windows
Mortal Kombat 9 (2011) Windows Xbox 360 PlayStation 3 PlayStation Vita
The online servers for the Vita port were shut down on July 16, 2014. Windows, Xbox and PlayStation servers also down.[82][83]
? ? ?
MotoGP '06 Xbox 360 ?
Xenia WebServices(Xenia) Xbox 360
MotoGP '07 Windows Xbox 360 ?
Windows version uses GameSpy so it's offline. Xbox 360 version is unknown...
Xenia WebServices(Xenia)
OpenSpy
Xbox 360 Windows
Motor City Online Windows
Servers for MCO have been shut down on August 29, 2003[84]
However there is a way to play offline mode.
N/A N/A[85] N/A
Mystic Nights PlayStation 2 ~
Requires the unofficial English patch, doesn't work with the Korean original.
[86] PlayStation 2
N A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
NASCAR Thunder 2003 Windows
[87]
N/A
NASCAR Thunder 2004 PlayStation 2 Windows
Windows version uses GameSpy.[88][89]
WIP[16] NASCAR Thunder: 2004 Revival N/A
NASCAR 2005: Chase for the Cup Windows PlayStation 2 Xbox
On 1 October, 2006, the online servers for both the PS2 and Xbox versions were shut down due to "inactivity" online.[90]
N/A N/A
NASCAR 06: Total Team Control PlayStation 2 Xbox
The online servers for NASCAR 06 shut down on September 1, 2007.[91]
N/A N/A
NASCAR 07 PlayStation 2 Xbox PlayStation 3 Xbox 360
[92]
N/A N/A
NASCAR 08 PlayStation 2 PlayStation 3 Xbox 360
[93]
N/A N/A
NASCAR 09 PlayStation 2 PlayStation 3 Xbox 360
[94]
N/A N/A
Natural Selection Windows
On January 22, 2014 Unknown Worlds released the source code for download on a GitHub repository under GPLv3.[17]
NaturalLauncher Windows
Natural Selection 2 Windows Linux
Natural Selection 2 Servers are mostly community hosted.[95] List of NS2 Servers
Various Windows Linux
NBA PlayStation Portable ?
PS Rewired PlayStation Portable
NBA 2K14 PlayStation 3 Xbox 360 Windows
PlayStation 4 Xbox One

On March 31, 2K Sports deactivated servers for all editions of NBA 2K14. In response to vehement user outrage over the servers' shutdowns and the loss of career progress, 2K Sports has restored the NBA 2K14 servers for the PlayStation 4 and Xbox One editions, and promised that all games in the future will get at least 18 to 27 months of online support.[96]
N/A N/A
NBA Live 2003 PlayStation 2 Windows
Online servers have been shut down.[97]
N/A N/A
NBA Live 2005 PlayStation 2 Xbox Windows
Online servers have been shut down.[98]
N/A N/A
NBA Live 06 PlayStation 2 PlayStation Portable Xbox Windows Xbox 360
Online servers have been shut down.[99][100]
N/A N/A
NBA Live 07 PlayStation 2 PlayStation Portable Xbox Windows Xbox 360
Online servers have been shut down.[101][102]
N/A N/A
Need for Speed: Carbon Windows Xbox 360 PlayStation 3
Online services for NFS Carbon have been shut down on September 1, 2021.
Although there is a work-in-progress unofficial mod called "NFSCO", which will bring online play back.
WIP NFSCO
NFS Carbon FESL Server Emulator
Windows
Need for Speed: Most Wanted (2005) Windows Xbox 360
Xbox

The online multiplayer lobby was shut down on August 1, 2011.
Although it is still possible to play the game in multiplayer, but through an unofficial mod called "Most Wanted Online".
Most Wanted Online Windows
Need for Speed: Underground PlayStation 2
[103]
PS2Online PlayStation 2
Need for Speed: Underground 2 Windows PlayStation 2 Xbox
[104]
NFSOR
PS2Online
Windows PlayStation 2
Need for Speed: World Windows
Went offline on 14 July 2015, alongside fellow EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World.
SoapBox Raceworld
nightriderz
world evolved
Windows
Neverwinter Windows PlayStation 4 Xbox One
N/A N/A
NHL 10 PlayStation 3 Xbox 360
Official servers shut down on October 1, 2011.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 11 PlayStation 3 Xbox 360
Official servers shut down on January 11, 2013.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 12 PlayStation 3 Xbox 360
Official servers shut down on February 28, 2014.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 13 PlayStation 3 Xbox 360
Official servers shut down on February 17, 2015.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 14 PlayStation 3 Xbox 360
Official servers shut down on June 6, 2022.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 15 PlayStation 4 Xbox One PlayStation 3 Xbox 360
Official servers shut down on June 6, 2022.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
NHL 16
NHL Legacy Edition
PlayStation 4 Xbox One PlayStation 3 Xbox 360
Official servers shut down on June 6, 2022.
Zamboni Project (PS3)(Xbox 360 WIP) PlayStation 3
O A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
The Next Tetris: Online Edition Dreamcast DreamcastLive Dreamcast
OGame Web ~
Servers up but there is no official way to play the older version.
WIP ogame-opensource
(v0.84 version with old design)
Web
Ooga Booga Dreamcast DreamcastLive
DCnet
Dreamcast
Operation Flashpoint: Cold War Crisis
ARMA: Cold War Assault
Operation Flashpoint: Elite
Windows Xbox
On June 30, 2014, the multiplayer master server for PC was shut down alongside other GameSpy-powered titles.
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
OFPMonitor Windows Xbox
Order & Chaos Online iOS Android Windows Mobile Linux ARM
Windows

The game was permanently closed by Gameloft on 16 February 2023 on all platforms.
WIP Order & Chaos Revival Discord Server Windows
Overlord II PlayStation 3 Xbox 360 Windows Linux macOS
Multiplayer servers are down.[105][106][107]
N/A N/A
Outtrigger Dreamcast DreamcastLive Dreamcast
Overwatch PlayStation 4 Xbox One Windows Switch
Servers are shut down on 3th October 2022.
WIP Plasmawatch Discord Server Windows
P A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Pain PlayStation 3
On November 26, 2013, the game's online features were disabled.
PSONE (RPCS3) PlayStation 3
PangYa
PangYa M (Android and iOS)[18]
Windows Android iOS ~
On December 12, 2016, PangYa's servers in North America shut down, along with its website and forums.
The Korean servers were closed on August 29, 2016, and the Japanese servers, operated by Gamepot, were closed on November 10, 2017.
The Thai servers, operated by Ini3 Digital, remained open until 30th April, 2024. It was the last official server of Pangya, operating for 19 years.
On December 30, 2019, it was announced on the official Facebook page that PangYa M would close on February 7, 2020. However, NCSOFT has launched Pangya M, a redevelopment version of PangYa Mobile on July 3, 2020. Planned to release as a cross-platform game between the mobile version and PC version in NCSoft Purple platform.
Various Windows
Pac-Man 99 Switch
The game was discontinued on October 8, 2023, though the game will remain playable offline for those who have purchased the "Unlock Mode" or "Unlock All" DLCs before they were delisted the month prior.
N/A N/A
PBA Tour Bowling 2001 Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Phantasy Star Online Blue Burst Windows
Game is no longer supported by Sega and the Sega servers.
Ultima
Ephinea
Destiny
Windows
Phantasy Star Online Dreamcast Nintendo GameCube Xbox Windows
Sega decommissioned the last official servers in 2010.
DreamcastLive
DCNet
Schthack PSO
Sylverant
Dreamcast Nintendo GameCube Xbox Windows
Phantasy Star Universe PlayStation 2 Xbox 360 Windows
On September 27, 2012, a piece of all GUARDIANS' hearts was finally ripped away as SEGA officially closed all service for Phantasy Star Universe.
Clementine Windows
Planet Ring Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
PlanetSide Windows
On July 1, 2016, at 4:00pm PT, Planetside servers went offline permanently.
PSForever Windows
Pocket Legends Android iOS Web
N/A N/A
POD: Speedzone Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Pokemon Crater Web
Pokemon Crater game from http://pokemonium.com site is no longer available.
Pokemon Battle Arena Web
Pop'n Music Puzzle-dama Online PlayStation 2
Online service ended on March 31st, 2005.
N/A N/A
Pro Evolution Soccer 5 PlayStation 2 Xbox Windows
fiveserver server emulator(Windows)
PS2Online(PCSX2)
Windows Xbox 360 PlayStation 2 Xbox
Pro Evolution Soccer 6
Winning Eleven: Pro Evolution Soccer 2007
PlayStation 2 Windows Xbox 360 ?
Xenia WebServices(Xenia)
fiveserver server emulator(Windows)
PS2Online(PCSX2)
Windows Xbox 360 PlayStation 2
Pro Evolution Soccer 2008 PlayStation 2 Wii Nintendo DS PlayStation 3 Windows Xbox 360 ~
NDS and Wii versions online multiplayer was supported? until the discontinuation of Nintendo Wi-Fi Connection in May 2014.
Xbox 360 version is peer-to-peer based so probably it's still playable, other versions are unknown...
Xenia WebServices(Xenia) Xbox 360
Pro Evolution Soccer 2011 PlayStation 2 Wii PlayStation 3 Windows Xbox 360
Wii
Pro Evolution Soccer 2012 PlayStation 2 Wii Nintendo 3DS PlayStation 3 Windows Xbox 360
[108]
Wii
Pro Evolution Soccer 2014 PlayStation 3 Windows Xbox 360
On August 11, 2015, Konami announced that the game servers for the game would be shut down on the following November 17 due to the company focusing on newer games.[109]
N/A N/A
Propeller Arena Dreamcast
The game was never released due to the 9/11 attacks, but prototypes were subsequently leaked.
DreamcastLive
DCnet
Dreamcast
R A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Pro Yakyu Team de Asobou NET! Dreamcast DreamcastLive Dreamcast
Ragnarok Online Windows ~
The official Ragnarok Online servers underwent massive game system changes in 2010, which has been titled "Renewal", which revamped game mechanics, changed the behavior and interaction of stats, gears, and modifiers in the stat system, changed the way and amount of character experience, and introduced the 3rd Job Classes. There are various other changes that come with "Renewal", including interface and hotkey alterations, as well as skill changes.
On May 25, 2018 (the date of implementation of European General Data Protection Regulation rules), the servers of Ragnarok Online and Ragnarok Online 2 were shut down in most of Europe, excluding CIS countries. The Malaysia, Singapore, Philippines (MSP) servers of Ragnarok Online were shut down on November 28, 2021.
Various Windows
Ragnarok Online 2: Legend of the Second Windows ~
By December 2013, Gravity was taking Ragnarok Online 2 offline in Korea because of lack of players, but the developer hinted that the game could return in the future. The shutdown did not affect the NA, EU or SEA versions of the game.
Asiasoft/Playpark shut down SEA server in October 2014, but characters from SEA server were transferred to NA server and continued their progress.
European servers of Ragnarok Online and Ragnarok Online 2 were shut down in most of Europe on May 25, 2018, excluding CIS countries.
? N/A N/A
Ratchet & Clank: Size Matters PlayStation Portable
[110]
PS Rewired PlayStation Portable
Red Dead Redemption PlayStation 3 Xbox 360 [19]
Xbox 360 and PS3 multiplayer still works and will likely work forever since it uses P2P for connecting/hosting servers.
RPCN (RPCS3)
Xenia WebServices(Xenia)
PlayStation 3 Xbox 360
Resident Evil 5 PlayStation 3 Xbox 360 Windows PlayStation 4 Xbox One Switch
Game is peer-to-peer based (on most versions?), not server-based. You don't use a third-party server to play coop - you connect to your friend directly via SteamAPIs (SteamWorks) for Windows version, so for as long as Steam is fine - coop in RE5 will be fine on Windows too.[111]
Xenia WebServices(Xenia)
RPCN(RPCS3)
Xbox 360 PlayStation 3
Resident Evil 6 PlayStation 3 Xbox 360 Windows PlayStation 4 Xbox One Switch
Servers are still up for Switch, PS3, PS4, Xbox 360 and Xbox One versions. Game is peer-to-peer based (on most versions?), not server-based. You don't use a third-party server to play coop - you connect to your friend directly via SteamAPIs (SteamWorks) for Windows version, so for as long as Steam is fine - coop in RE6 will be fine on Windows too. See here, here and here
Xenia WebServices(Xenia)
RPCN(RPCS3)(WIP?)
Xbox 360
Resident Evil: Operation Raccoon City PlayStation 3 Xbox 360 Windows ~
P2P on console?
PC version is unknown.[112]
Xenia WebServices(Xenia)
RPCN(RPCS3)
PlayStation 3 Xbox 360
Resident Evil Outbreak PlayStation 2
PS2Online PlayStation 2
Resident Evil Outbreak: File 2 PlayStation 2
PS2Online PlayStation 2
Resistance: Fall of Man PlayStation 3
The game, along with its sequels Resistance 2 and Resistance 3, shut down its online servers on April 8, 2014.
Digital versions of the first two games were released after the servers' closure in Europe.
PS Rewired (RPCS3) PlayStation 3
Resistance 2 PlayStation 3
The game, along with its predecessor and sequel, had its online servers shut down on April 8, 2014.
Digital versions of the first two games were released after the servers' closure, exclusively in Europe.
WIP PSORG N/A
Resistance 3 PlayStation 3
The game, along with its predecessor and sequel, had its online servers shut down on April 8, 2014.
Digital versions of the first two games were released after the servers' closure, exclusively in Europe.
N/A N/A
Respawnables, The iOS Android
On January 13th, 2022, Multiplayer is shutdown, the game will no longer recognize Wi-Fi.
N/A N/A
Rock Band 2 Wii PlayStation 3 Xbox 360 ?
Game has online multiplayer and co-op support, but current server status is unknown though it is known that uses their own servers.[113]
GoCentral Wii PlayStation 3 Xbox 360
Rock Band 3 Wii PlayStation 3 Xbox 360 ?
Game has online multiplayer and co-op support, but current server status is unknown though it is known that uses their own servers.[114]
GoCentral Wii PlayStation 3 Xbox 360
RockFree Web
Acclaim shut down its client-based online games in August 2010 including titles like 9Dragons and Chronicles of Spellborn.
However, the company's Flash-based games including Kogamu and RockFree was ported to Facebook Games platform before being discontinued.
[20]
N/A N/A
Rune Jade Dreamcast DreamcastLive
DCnet
Dreamcast
R.U.S.E. Windows macOS Xbox 360 PlayStation 3
Uplay authorisation servers have been shut down, requiring download of somebody else's profile files to launch the game, but multiplayer functionality still available.
N/A N/A
Runes of Magic Windows RoMDestan
Chronicles of Arcadia
Windows
RuneScape 2 Web
RuneScape 2 is the successor to RuneScape Classic, released on March 29, 2004. It received a High Detail overhaul on July 1, 2008 and was succeeded by the Evolution of Combat on November 20, 2012 and the release of RuneScape 3 on July 22, 2013, which is the current major release of the main RuneScape game. On February 22, 2013, Jagex released Old School RuneScape (OSRS), which is a legacy release of a backup from August 10, 2007 with new content and updates added to the game alongside the main game.
Before and even after the release of OSRS, there have been many private servers based on RuneScape 2.
Official
Old School RuneScape
Unofficial
2009scape (2009 HD era remake)
r/RSPS
RSPS List
Web Windows Linux macOS Android iOS
RuneScape Classic Web
While RuneScape Classic would be succeeded by RuneScape 2 on March 29, 2004, some of the servers for RuneScape Classic were active for all players until August 4, 2005, where Jagex closed down the free version of RuneScape Classic due to widespread rule violations but was still opened for membership subscribers. After February 3, 2006, due to more widespread rule violations, only accounts that had logged in since the free servers were shut down could log in.[21] Jagex has re-opened RuneScape Classic several times between 2009 and 2016,[22] and RuneScape Classic was ultimately shut down indefinitely after August 6, 2018.[23]
There are many private servers based on RuneScape Classic but the most authentic/vanilla RSC experience currently active is the RSC Preservation server in OpenRSC. For an enhanced RuneScape Classic experience with new content added over time, RSCRevolution is recommended. Other private servers could be found on the r/RSPS subreddit, but most servers on there are based on RuneScape 2.
OpenRSC
RSCRevolution
RSCEmulation
Search on r/RSPS for more
Web Windows Linux macOS Android
Rusty Hearts Windows
On 29 July 2014, Perfect World Entertainment announced the sunsetting of Rusty Hearts. The servers have been shut down since 15 September 2014.
Rusty Hearts: Revolution Windows
S A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Sacred Windows
Official multiplayer servers were shut down as Ascaron Entertainment went bankrupt and ultimately ceased to exist. Community matchmaking server software was created in the 2020s, but the original instance is currently down.
~ Sacred Ancaria Connection Windows
Saints Row (2006) Xbox 360 ~
Clan/gang servers down. But ranked, casual and coop are up.
WIP Xenia WebServices Xbox 360
Second Life Windows macOS
? ? ?
Sega Rally 2 Dreamcast DreamcastLive Dreamcast
Sega Rally Online Arcade
Sega Rally 3
PlayStation 3 Xbox 360 ?
Xenia WebServices(Xenia)
RPCN (RPCS3)
PlayStation 3 Xbox 360
Sega Tetris Dreamcast
As of November 30, 2002, servers are no longer supported.[115]
DreamcastLive Dreamcast
Shaun White Snowboarding Xbox 360 PlayStation 3 Windows
Online servers were shut down.[116]
PS3 Reborn
Xenia WebServices
PlayStation 3 Xbox 360
Silkroad Online Windows Origin Online Windows
SimCity (2013) Windows macOS [117] N/A N/A
SimCity 2000 Network Edition Windows 9x [118] Nightfire Launcher Windows 9x
The Simpsons: Tapped Out Android iOS
On September 26, 2024, Electronic Arts announced that Tapped Out would be delisted from the App Store and Google Play on October 31, 2024, while users who have the app downloaded would be able to continue playing the game until January 24, 2025, after which the game would be permanently discontinued.
~ TeamTSTO
petition
N/A
Skate Xbox 360 PlayStation 3
The multiplayer of the game was shut down in July 2011.
Hall of Meat N/A
Skate 2 Xbox 360 PlayStation 3
The multiplayer of the game was shut down.
Hall of Meat N/A
Skate 3 Xbox 360 PlayStation 3
Servers still active.
Hall of Meat N/A
Star Legends Android iOS Web
N/A N/A
Star Wars Galaxies Windows
The servers shut down on December 15, 2011 due to contract expiration.
SWGR Windows
Street Racing Syndicate PlayStation 2 Xbox Windows
Gamespy.
PS2Online (PS2)
OpenSpy (PC)
PlayStation 2 Windows
Super Mario Bros. 35 Switch
Its servers were shut down on April 1, 2021, following the official end of the anniversary.
SMB35 Switch
Super Mario Maker Nintendo 3DS Wii U
On November 25, 2020, Nintendo formally announced that course upload support and the bookmark portal site would be discontinued on March 31, 2021.
Sale of the game on the Wii U's Nintendo eShop would be discontinued on January 12, 2021.
The remaining online services for the game, such as playing existing levels already uploaded to the server, was discontinued on April 9, 2024.
WIP Nintendo 3DS Wii U
Sims Online, The Windows
EA announced that the game would shut down all activity on August 1, 2008.
SimNation
FreeSO
Windows
Sims Bustin' Out, The PlayStation 2
The PlayStation version of Bustin' Out featured a free online play mode titled "Online Weekend". This mode allowed players to participate in both freeplay and storymode with each other and chat using the USB keyboard on the PlayStation 2. The server for the game shut down on August 1, 2008, the same day The Sims Online was shut down.
PS2Online PlayStation 2
Starlancer Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Syndicate (2012) PlayStation 3 Xbox 360 Windows
[119]
~ Syndicate2012PSE Xbox 360 Windows
Syphon Filter: Dark Mirror PlayStation Portable
[120]
PSORG PlayStation Portable
Syphon Filter: The Omega Strain PlayStation 2
[121]
SOCOM Community PlayStation 2
T A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Team Fortress 2
The Orange Box
Windows Xbox 360 PlayStation 3
macOS Linux
~
Servers for TF2 on the PS3 went offline permanently on March 28, but while the PS3 version is no longer available it seems the servers for the Xbox 360 version are still running because it's P2P-based.
The game continues to receive official Valve server support as of January 2024 for PC, in addition to new content being released on a seasonal basis in the form of submissions made through the Steam Workshop. In June 2011, the game became free-to-play, with revenue derived from microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive in-game equipment and items. Discontent

with recent updates has driven some players back to the the original/vanilla, pre-free-to-play version of Team Fortress 2. This has led them to explore options like the Team Fortress 2 Classic mod or console versions of the game.

Xenia WebServices(Xenia)
RPCN(RPCS3)(Partially)
Xbox 360
Tekken 5: Dark Resurrection PlayStation 3 PlayStation Portable [24]
[122]
WIP RPCN(RPCS3) N/A
Tekken 6 PlayStation 3 Xbox 360
[123]
RPCN(RPCS3)
Xenia WebServices(Xenia)
PlayStation 3 Xbox 360
Tekken Revolution PlayStation 3
The game ceased operations on March 20, 2017.
N/A N/A
Tekken Tag Tournament 2 PlayStation 3 Xbox 360 Wii U
[124]
Xenia WebServices(Xenia)(WIP)
RPCN(RPCS3)
PlayStation 3
Tetris 99 Switch
In a similar vein to Pac-Man 99, Super Mario Bros. 35, and F-Zero 99 the game takes the gameplay of classic title and re-contextualizes it as a multiplayer.
N/A N/A
TERA Windows
PlayStation 4 PlayStation 5
Xbox One Xbox Series X/S
~
On 20 April 2022, Gameforge announced that Bluehole had decided to cease work on TERA and that Gameforge would shut down the game's servers for PC on 30 June 2022.
There are no plans to shut down the console servers.
TERA Starscape Windows
Test Drive Unlimited Windows Xbox 360 PlayStation 2 ~
TDU1 server has been shut down in September 2012. PS2 version shut down in 2009. Multiplayer matches are still working in the Xbox 360 version, according to TrueAchievements.
Project Paradise
TDU: Platinum
project ps2 paradise (WIP)
Xenia WebServices
Windows Xbox 360
Test Drive Unlimited 2 Windows Xbox 360 PlayStation 3
The game's online servers went offline in November 2018, disabling online multiplayer and the TDU2: Casino Online expansion.
Project Paradise 2
TDU World
TDUniverse
Windows PlayStation 3
The Club Windows Xbox 360 PlayStation 3 ?
[125] placeholder text.
PS3 Reborn[9] PlayStation 3
Titanfall Online Windows
The game was cancelled and servers shutdown in 2018.
WIP TFO:R N/A
TOCA Race Driver Windows PlayStation 2 Xbox
Xbox
TOCA Race Driver 2 Windows PlayStation 2 Xbox
PC and PS2 versions uses GameSpy.
PS2Online
OpenSpy
Xbox PlayStation 2 Windows
TOCA Race Driver 3 Windows macOS PlayStation 2 Xbox
PC and PS2 versions uses GameSpy.
PS2Online
OpenSpy(PC)
OpenSpy(PS2)
PlayStation 2 Windows
Tomb Raider (2013) Windows PlayStation 3 Xbox 360
Game online infastructure is P2P-based[126].[25]
N/A N/A
Tom Clancy's Ghost Recon Advanced Warfighter 2 Windows Xbox 360 PlayStation 3 ~
Game online infastructure is P2P-based on Xbox 360[127] so it's playable.
On PC and PS3 it's uses GameSpy so it's offline[128][129].
PS3 Reborn[9] (RPCS3)
OpenSpy
Windows PlayStation 3
Tony Hawk's American Wasteland Nintendo DS PlayStation 2 Xbox Windows Xbox 360 ~
Only the Xbox 360 versions servers still up.[130]
reTHAWed (PC)
PS2Online (PS2)
Windows Xbox PlayStation 2
Toontown Online Windows macOS
Various servers hosting Toontown Online were shut down throughout the game’s tenure, with the US servers and the game itself closing in September 2013.
Toontown Rewritten Windows macOS Linux
Toy Racer Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
Travian Web N/A N/A
Trials Evolution Windows Xbox 360 ~
Trials Evolution shutting down in January 2024.
N/A N/A
Twelve Sky 2 Windows
? ? ?
Twisted Metal: Black Online PlayStation 2
[131]
TMBOSVR PlayStation 2
Twisted Metal: Head-On PlayStation Portable
[132]
PSORG PlayStation Portable
U A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
UEFA Champions League 2004–2005 PlayStation 2 Xbox Windows
EA have announced the impending closure of their online servers for a long list of their old sports games.[133]
N/A N/A
UEFA Champions League 2006–2007 PlayStation 2 PlayStation Portable Windows Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[134]
N/A N/A
UEFA Euro 2008 Windows PlayStation 3 Xbox 360
EA have announced the impending closure of their online servers for a long list of their old sports games.[135]
N/A N/A
UFC Undisputed 2009 PlayStation 3 Xbox 360
Both the PS3 and Xbox 360 versions of the game utilize a Peer-to-Peer online infrastructure, which allows continued online play[136]. However, it appears to require a custom server for authentication[137][138].
Xenia WebServices
RPCN?(Untested)
Xbox 360
UFC Undisputed 2010 PlayStation 3 Xbox 360
Servers down.[139]
? OpenSpy (RPCS3)[26] N/A
Ultima Online Windows Linux
The release of Kingdom Reborn in 2007 brought a new game engine with upgraded visuals. In preparation for the launch of the Stygian Abyss expansion, support for the existing client was discontinued to optimize the patching procedure. As a replacement, a revised rendition of the Kingdom Reborn client emerged, rebranded as the "Enhanced Client." This revamped version was unveiled as an open beta in July 2009, coinciding with the release of Stygian Abyss. The "Enhanced Client" is a blend of some of the 3D models and UI from Kingdom Reborn and the 2D art used in the Classic Client. The Enhanced Client and the Classic Client are the two official clients as of 2024.
Various[140][141] Windows Linux
Uncharted 2: Among Thieves PlayStation 3
On the 3rd of September 2019, servers shutdown.
Uncharted Reloaded PlayStation 3
Uncharted 3: Drake's Deception PlayStation 3
On the 3rd of September 2019, servers shutdown.
Uncharted Reloaded PlayStation 3
V A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Vindictus Windows
Vindictus was originally released in South Korea on January 21, 2010.
From 2011 to 2015 the game was also released in Europe, Australia, and other parts of Asia, although some of those regional versions have since been shut down, or merged with the North American server.
Windictus Windows
W A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Warhawk PlayStation 3
Sony shut down Warhawk's online servers on January 31, 2019, providing notice by email to PlayStation Network members.
PSONE PlayStation 3
War Inc. Battlezone Windows
In 2014, game servers down.[142]
N/A N/A
World of Warcraft
World of Warcraft Classic
Windows macOS Various Windows
Worms World Party Dreamcast
Sega's online services have long shut down.
DreamcastLive
DCnet
Dreamcast
WWE SmackDown! vs. Raw PlayStation 2
GameSpy.
PS2Online
OpenSpy
PlayStation 2
WWE SmackDown vs. Raw 2007 PlayStation 2 Xbox 360 ~
Game online infastructure is P2P-based on Xbox 360 so it's playable, but it probably needs custom server for authentication process.
PSP and PS2 status is unknown, placeholder text.
[27]
WIP? Xenia WebServices N/A
WWE SmackDown vs. Raw 2010 PlayStation 2 PlayStation 3 Xbox 360 ~
Online infastructure is P2P-based on Xbox 360 so it's still playable. Other versions are unknown...
Xenia WebServices Xbox 360
WWE SmackDown vs. Raw 2011 PlayStation 2 PlayStation 3 Xbox 360 ~
Online infastructure is P2P-based on Xbox 360 (and PS3?) so it's still playable. Other versions are unknown...
Xenia WebServices
RPCN
PlayStation 3 Xbox 360
Whacked! Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
WWE WrestleMania 21 Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
X A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
Xbox Live Arcade Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
Xbox LIVE Starter Kit Disc - Zunou Taisen Live Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
Xbox Music Mixer Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox
Xbox Video Chat Xbox
Servers went down because Xbox Live for the original Xbox was discontinued by Microsoft on April 15, 2010.
Xbox

LAN tunneling programs

edit
Main article: Netplay#LAN tunneling programs

Proxy projects for retro web browsing

edit

These kinds of projects usually retrieve pages from the Internet Archive Wayback Machine or OoCities and deliver them in their original form, stripped of the toolbars, scripts, and other extraneous content that can confuse retro web browsers.[28] They're especially useful for retro web browsing with DOS-based, Windows 1.0x/2x/3x series, Windows 9x series, Windows NT 3.X, NT 4.0, Windows 2000, Windows XP, Windows Vista, and macOS emulators and Hypervisors, or even web browsers on old home consoles. Otherwise, you can still use pure-HTML websites such as: DreamPipe, thebaratusii, toastytech, TheBlueOSMuseum, LuxuryAerozona, DreamProject Legacy, DOSBox Deathmatch Club, GuidebookGallery, MDGx, Ralf Brown's Interrupt List, Doom2.net, and PowerDVD3000.

Name Active Recommended
ProtoWeb
WaybackProxy ~

Preservation issues

edit

Preservation's reliance on reverse engineering, community contributions, and the rare occurrence of source-code leaks underscores the precarious and often incomplete nature of preservation efforts. The overall outlook is acknowledged to be challenging, requiring significant dedication and frequently running into substantial limitations.

Let's summarize the general process, for anyone who wants to learn the basics of reverse-engineering private servers.

Online-based Flash software example

The preservation of online-based Flash games, which often relied on constant server connectivity, presents unique challenges for the preservation community. Unlike standalone games, these titles depend on both client-side code (typically in Flash) and server-side infrastructure, along with a multitude of external resource files.

A key obstacle in reviving these games post-shutdown lies not in emulating the game server itself, but rather in acquiring the necessary client-side assets. These assets encompass a wide range of media, including:

  • Textures: Visual elements that define the appearance of in-game objects and environments.
  • Music and Sound Effects: Audio components that contribute to the game's atmosphere and feedback.
  • Flash Libraries (.swf files): Compiled ActionScript code containing game logic, animations, and user interface elements.

Upon the discontinuation of these online Flash games, the servers hosting these external resource files are typically taken offline, rendering the assets inaccessible. The Flash game client would dynamically request these files as needed during gameplay. Consequently, unless individuals proactively backed up these resources, they were often lost for good.

The potential for recovering these assets through network traffic analysis, such as packet dumps or HTTP archives, has largely remained unrealized. While tools like Fiddler and Charles Proxy were popular for in-game cheating and could export HTTP archives containing communication between the game and server, including asset transfers (if conducted over HTTP), such archives have rarely surfaced publicly for these defunct games.

Despite these significant hurdles, some preservation efforts have found a glimmer of hope in the Flash Shared Object Cache (SOL). Certain Flash games used this local storage mechanism on users' computers to cache assets, aiming to reduce bandwidth consumption. If these cached files were not deleted by the user, they can potentially be recovered.

The "Raise the Empires" project, dedicated to reviving the Zynga Facebook game Empires & Allies (2011), serves as a prime example of this. The project managed to gain traction through the recovery of assets from a single user's SOL cache. However, even in this relatively successful case, the project still faces significant gaps in its asset library, which may hinder the full restoration of every game feature.

Building on this experience, efforts are now underway to preserve other online Flash games facing imminent shutdown. One such project focuses on Tanki Online, a 3D multiplayer game slated to discontinue its Flash version in October 2025. The goal is to develop a server emulator and, crucially, to explore avenues for acquiring the necessary client-side assets for its continued playability.

Ultimately, the long-term vision of such preservation projects is often to integrate their findings and tools into broader initiatives like Bluemaxima's Flashpoint, a comprehensive web game preservation project. The challenges faced in preserving online Flash games underscore the critical importance of proactive data archiving and community collaboration in ensuring the longevity of digital game history.

MMO-based titles example

While the preservation of online Flash games faces significant hurdles related to client-side asset acquisition, the challenges associated with preserving Massively Multiplayer Online games (MMOs) are primarily rooted in the complexity of the server-side infrastructure and logic.

As highlighted in the previous discussion on Flash games, obtaining client-side assets (textures, models, audio, etc.) is crucial. Techniques like recovering data from local caches, analyzing packet captures, and leveraging any available data mines can provide valuable resources. However, for MMOs, even with a complete set of client assets, the core functionality may reside on the game servers.

The fundamental obstacles in MMO preservation include:

  • Server-Side Logic: MMO servers handle intricate game logic, including:
  • NPC Behavior: Artificial intelligence governing non-player characters, their interactions, and their role in the game world.
  • World Simulation: Rules governing the game environment, physics (if applicable), and persistent states.
  • Game Events and Quests: The dynamic content and progression systems that drive player engagement.
  • Player Interactions: Managing communication, trading, combat, and other forms of interaction between thousands of concurrent players.
  • Account Management and Persistence: Storing player data, progress, and inventories.
  • Protocol Emulation and Cryptography: While dedicated efforts can reverse-engineer the communication protocols between client and server and decipher encryption methods, this is a complex and time-consuming process that requires significant technical expertise.
  • Asset Recreation: Even if communication protocols are understood, recreating server-generated or server-managed assets (such as dynamic quest data or procedurally generated content) without access to the original server-side code or extensive data is virtually impossible.

The availability of material to work with is paramount for successful MMO preservation. This includes:

  • Packet Captures: Recordings of the network traffic between the game client and the server, providing insights into communication patterns and data structures.
  • Asset Dumps: Extracted files from either the client or, in rare cases, leaked server data, containing models, textures, scripts, and other resources.
  • Caches: Locally stored data that might contain partial information about game states or assets.
  • Videos and Screenshots: Visual documentation that can aid in understanding game mechanics and environments.
  • Datamining Efforts: Community-driven analysis of game files to extract information about game systems and assets.

The ideal scenario for accurate MMO preservation is a leak of the server-side source code. This provides a complete blueprint of the game's logic and allows for the most faithful recreation. Notable examples of MMOs where source-code leaks have significantly aided private server efforts include City of Heroes, Star Wars Galaxies (SWG), and Alliance of Valiant Arms (AVA).

By contrast, there is significantly less interest in, and likelihood of, source-code leaks for less technically complex online games, such as older Facebook web games. Furthermore, the very existence of readily accessible server-side source code for such games is questionable, as their architecture may have been less modular and more tightly integrated into proprietary platforms.

Recreating Multiplayer Components

The revival of the multiplayer functionality of older AA or AAA titles requires the creation of private game servers. This process, as exemplified by the recreation of the Metal Gear Online (PS2, 2006) server, involves a significant amount of reverse engineering and technical expertise. The fundamental steps and challenges can be broken down as follows:

1. Traffic Redirection: The initial step is to redirect network traffic from the original, defunct game servers to the newly created private server. This often involves modifying the game client's configuration or using network-level techniques like DNS manipulation.

2. Communication Protocol Understanding: A crucial aspect is deciphering the communication protocol the game client uses to interact with the server. This involves analyzing the network packets exchanged during gameplay in order to understand the structure and format of the data being transmitted. Tools like network sniffers (e.g. Wireshark) are essential for capturing and examining this traffic.

3. Payload Analysis: Once the basic protocol structure is understood, the next step is to analyze the payloads of the packets — the actual game data being exchanged. This involves determining the meaning and purpose of the different data fields within the packets.

Leveraging Available Data: The process of understanding payloads is significantly aided by access to packet captures from the original game. As seen with Resident Evil Outbreak, a substantial packet capture allows developers to observe the input (client actions) and the corresponding output (server responses), enabling them to deduce the meaning of the data being exchanged.

Hypothetical Example (Inspired by Metal Gear Online): Consider a scenario where a client sends a packet with a command ID of 0x4301 and data 0x0000000B. By observing that this packet is sent when a player attempts to view a game's information, one can reasonably assume that 0x4301 represents a "request game information" command, and that 0x0000000B is the unique identifier (game ID) of the game being queried. By analyzing other packets related to game lists, this hypothesis can be further validated.

The server's response to such a request might be a large blob of data containing various numbers and strings. The next step involves tampering with this known-good data and observing how the changes are reflected in the game client. This iterative process helps to identify the meaning of individual data fields within the response, such as player counts, game modes, map names, and other relevant information.

Challenges in the Absence of Data: Without packet captures or known-good data, the process becomes considerably more complex. Developers must rely on logical deduction, observation of in-game behavior, and educated guesses about the purpose of different data transmissions. Examining how similar functionality is implemented in other parts of the game can provide valuable clues.

The Metal Gear Online Experience: The Metal Gear Online server recreation project highlights the iterative nature of this work. While an incomplete packet capture allowed for an initial understanding of the basic protocol (which was unique to Konami), significant gaps existed for features like viewing statistics, joining games, and creating games. This necessitated a combination of packet analysis and educated guesswork.

A key breakthrough involved recognizing patterns in packet structures. For instance, the format observed for the game-list request and response (a client request followed by several server responses containing game data and status indicators) was successfully applied to decipher the friends and blacklist functionalities.

More Advanced Techniques: More challenging aspects, such as understanding the data exchange during the game-joining process, often require more advanced techniques. In the case of Metal Gear Online, this involved memory dumping from the PlayStation 2 emulator (PCSX2) and analyzing the game's code segments to understand how the client parsed the network protocol and what data it expected from the server. Examining the memory locations responsible for handling different packet types proved particularly helpful.

The Nature of the Work: Ultimately, recreating private game servers is a multifaceted endeavor that combines:

  • Luck: Serendipitous discoveries and insights.
  • Guesswork: Informed estimations based on observed behavior and limited data.
  • Code Analysis: In-depth examination of game executables and memory to understand the underlying logic.
  • Persistence: Overcoming frustration and the often slow pace of progress.

The Metal Gear Online project, which took over ten months to achieve functional multiplayer after the initial single-player server setup, underscores the significant time and effort involved.

Regional Differences and Protocol Variations: The final point worth mentioning is the complexity of regional variations in network protocols. Although Metal Gear Online surprisingly used the same core protocol across all regions — the North American and Japanese versions could even interoperate — the PAL (European) version had compatibility issues. This shows that even with a seemingly unified protocol, subtle differences in implementation or in regional server configurations can create significant challenges for interoperability in private server environments. The underlying reasons for such differences (e.g. KDDI vs. SNAP network services, as mentioned in the original context) can be complex and require further investigation.

See this blog post for more on this.

Private Game Server Recreation

The process of recreating private game servers, while challenging, involves systematic exploration and deduction. The initial success in identifying a few command IDs and their functions naturally leads to the question of how to uncover the remaining communication elements.

Strategies for Uncovering Server Functionality: Beyond the initial discovery of command IDs and basic interactions, a range of techniques can be employed to map the broader landscape of server functionality:

  • Pattern Recognition: Identifying recurring structures in packet headers, payloads, and server responses across different game actions can reveal underlying design principles and the purpose of unknown commands.
  • Contextual Analysis: Correlating in-game player actions with the resulting network traffic provides crucial clues about the purpose and content of specific packets.
  • Error Message Analysis: Server-generated error messages can inadvertently disclose information about expected data formats, valid command IDs, or the stage of processing at which issues arise.
  • Client Disassembly: Analyzing the game client's executable code (often in assembly language) can expose how the client constructs network requests and interprets server responses, revealing expected command IDs, payload structures, and even encryption details.
  • Memory Analysis: Examining the game's memory during network operations can reveal the data being processed and how it is organized, which is particularly useful for understanding complex interactions like joining game sessions.
  • Targeted Brute-Force Testing: While exhaustive brute-forcing is often impractical, systematically testing ranges of command IDs and observing server responses or error messages can sometimes help identify valid commands.

The Power of Packet Captures in Roadmap Creation: With access to packet captures, the task of reverse-engineering the server becomes significantly more manageable. These logs offer a roadmap of the communication flow, revealing the sequence of requests and responses for various in-game actions. By meticulously inspecting these captures, developers can begin to:

  • Identify Command IDs: Determine the numerical or symbolic identifiers that indicate the type of action being requested or the information being transmitted.
  • Analyze Data Payloads: Examine the structure and content of the data carried within each packet, observing how different in-game events translate into specific byte sequences.
  • Trace Client-Server Interactions: Understand the expected sequence of communication for different game functionalities, such as player login, game joining, in-game actions, and data synchronization.

The process then becomes one of systematically "poking and prodding" the captured data to decipher the meaning of individual bytes or data structures. By observing how changes in client actions correlate with specific alterations in the packet data, developers can gradually map the relationship between in-game events and the underlying network protocol. Reverse-engineering network protocols and server logic without the aid of packet dumps is a far more laborious and time-consuming endeavor. It requires a deep understanding of software architecture and network programming principles, as well as the ability to meticulously analyze and interpret disassembled code. While this is theoretically possible — by breaking the game down into its fundamental components and analyzing how it handles network communication — it represents a substantial investment of time and effort.

Client Disassembly as a Complementary Approach: In the absence of comprehensive packet dumps, or to gain a deeper understanding of how the game client interprets and processes network data, disassembling the game client's code becomes a crucial alternative or complementary approach. Game clients typically employ specific routines to handle incoming and outgoing network packets. Analyzing these packet event handlers can reveal the underlying data structures and interpretation logic.

As illustrated by the example below:

int eventId = Stream.Read<int>();

short clientId = Stream.Read<short>();

Vec3 clientPosition = Stream.Read<Vec3>();

By reversing the functions responsible for reading this data from the network stream (often template functions that compile into distinct functions for each data type), a developer can deduce the structure of the incoming packet. In this case, it comprises an integer (eventId), a short integer (clientId), and a three-float vector (clientPosition). Armed with this knowledge, even without a direct packet capture, a reverse engineer can begin to:

  • Interpret Server Data: Analyze the data received from the server based on the identified structure, attempting to correlate the numerical values with in-game information.
  • Experiment with Client Data: Send crafted packets from a modified client to the private server, observing how the server interprets that data and how it affects the game world.

Addressing the Challenge of Encryption: Many modern multiplayer games employ encryption to safeguard game data and prevent cheating. Overcoming this requires a dedicated effort:

  • Identifying Encryption Algorithms: Analyzing the client's code to pinpoint the encryption algorithms and libraries in use.
  • Reverse-Engineering Key Management: Attempting to locate or derive the encryption keys used for communication.
  • Implementing Cryptographic Functions: Replicating the encryption and decryption routines within the private server to ensure proper communication with the game client.

In the face of encryption, the strategy of meticulously observing successful — albeit encrypted — communication patterns becomes paramount. By analyzing the structure and flow of encrypted exchanges for known in-game actions, developers can deduce the expected encrypted format that their private server must adhere to.

Observation and Emulation: The core of private server recreation lies in the ability to accurately emulate the behavior of the original game servers. This requires:

  • Detailed Protocol Mapping: Using network analysis tools to meticulously document the sequence of requests and responses for various in-game functionalities.
  • Server-Side Logic Implementation: Writing server code that can receive client requests, process them according to the observed behavior of the original server, and generate appropriate responses.

This process demands a blend of meticulous data cataloging (a "librarian" mentality) and insightful deduction (a "sleuth" mentality) to unravel the often-undocumented intricacies of the server-client interaction.

Navigating the Complexities of Regional Variations: Game servers can vary significantly across geographical regions due to legal requirements, localization needs, business agreements, or even separate development efforts. These regional differences can manifest as:

  • Protocol Variations: Subtle or significant differences in the communication protocols used.
  • Data Format Discrepancies: Variations in how game data is structured and encoded.
  • Region-Specific Features: Unique game mechanics or content handled differently on regional servers.
  • Compatibility Issues: A private server designed for one region might not be compatible with game clients from another.

Simple Guidance for Aspiring Reverse Engineers: For anyone interested in delving into game server preservation and reverse engineering, several foundational steps are recommended:

  • Develop Programming Proficiency: A strong understanding of a general-purpose programming language is essential for analyzing code, manipulating data, and building server emulators. Languages like C/C++ are often preferred for systems-level programming and reverse engineering thanks to their low-level capabilities, but other imperative, non-scripting languages can also be valuable.
  • Understand Client-Server Architecture: Gaining a solid grasp of how client-server systems are designed and how they communicate is fundamental. Building a simple client-server application (as suggested by another user — perhaps a simplified chat system or a basic game with networked interactions) can provide invaluable practical experience.
  • Explore Network Fundamentals: Familiarity with networking concepts, protocols (like TCP/IP and UDP), and network analysis tools (like Wireshark) is crucial for capturing and examining game traffic.
  • Embrace Reverse-Engineering Principles: Learning the methodologies and tools used in reverse engineering is key. This includes techniques for disassembling and decompiling code, analyzing program flow, and identifying data structures.
  • Start with Simple Targets: Begin by analyzing simpler applications or network protocols to build foundational skills before tackling complex game systems. Reversing a server or client application for which you have the source code (as also suggested) is an excellent way to learn the process and verify your understanding.
  • Engage with the Community: Connecting with other reverse engineers and preservationists can provide valuable insights, shared knowledge, and collaborative opportunities.
  • Practice and Persistence: Reverse engineering is a skill that develops with practice. Be prepared for challenges, frustration, and the need for persistent effort in unraveling complex systems.
  • Search Extensively: The internet is a vast resource for documentation, tutorials, and discussions related to programming, networking, and reverse engineering. Effective searching and information gathering are crucial skills.
  • Follow Your Interests: The most effective learning often happens when you work on projects that genuinely interest you. Choose games or systems you are passionate about to maintain motivation and drive your exploration.

See also

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Netplay and online services:

Notes

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  1. https://dolphin-emu.org/blog/2024/12/02/dolphin-progress-report-release-2412/#whats-up-with-the-blue-banner
  2. There is also a dedicated preservation project for this called "SpotPass Archive"
  3. Right now we have the game server for BF2MC for the PS2 and Xbox, but the Xbox 360 is missing. But only PS2 game servers are online, it's recommended to join BF2MC community. The Xbox is missing because we need help integration with the Xbox Live services.[1] Members of the Battlefield modding-Frostbite 1 discord channel are working on revive server for Xbox 360 version of Battlefield 2: Modern Combat title.
  4. 4.0 4.1 Members of the Battlefield modding-Frostbite 1 discord channel are working on keeping of Battlefield 1943 and Battlefield Bad Company titles alive. There is a separate project for emulating EA Plasma backend services/Battlefield games built on the Frostbite 1.x engine, called arcadia project but it is in work-in-progress stage. Another project, SimpleSocket's bf1943 branch will contain the code for the Battlefield EU server.[2] Also there is a project called "BF_MasterServer" (fork of NFSC_MasterServer) for EA theater/plasma/messager backend. Lastly, FrostbiteServer project for being built specifically for STAR WARS Battlefront II, but there is a potential that it can be somewhat adapted to other games running on the engine in the future.
  5. 5.0 5.1 Recommended to join Brothers in Arms series dedicated discord channel for multiplayer events.
  6. 6.0 6.1 6.2 Join the "CoD Nintendo" discord group to stay up-to-date on news about Call of Duty revival projects for the Wii or DS version.
  7. EQOA Revival discord channel
  8. 3DS version of E.X. Troopers only supports local multiplayer.
  9. 9.0 9.1 9.2 9.3 PS3 Reborn revive project for the time being only able to work on games that ran on Demonware matchmaking.
  10. NiteVelocity1's comment about FlatOut Ultimate Carnage multiplayer
  11. Join https://discord.gg/freerealms and then follow the instructions in the #about section.
  12. See Gillian Guide for GTA IV multiplayer on PC.
  13. @GHTVReloaded on X (formerly Twitter) announcing Wii U's Nintendo Network.
  14. Recommended to join gunsoficarus discord channel community.
  15. Recommended to join unofficial Happy Dungeons discord group.
  16. There is no revive online multiplayer option for NASCAR Thunder 2004 at the moment, but you can use LAN tunneling solutions on both PlayStation 2 and Windows version. See PS2 LAN solution tutorial.
  17. Recommended to join Natural Selection 1 dedicated discord channel for multiplayer events.
  18. PangYa: Fantasy_Golf (PSP) version lack of online play, only supports eight players link up locally in Ad-hoc mode.[3]
  19. Red Dead Redemption for Nintendo Switch and PlayStation 4 has no multiplayer content available.
  20. Wikipedia: Acclaim Games
  21. https://runescape.wiki/w/RuneScape_Classic#History
  22. https://secure.runescape.com/m=news/runescape-classic-temporarily-re-opened
  23. https://www.pcgamer.com/runescape-classics-shutdown-was-delayed-just-so-one-player-could-finish-his-last-quest/
  24. Tekken 5: Dark Resurrection PSP version Infastructure system only for upload and download content.[4]
  25. Recommended to join Tomb Raider discord server multiplayer subchannel for multiplayer events.
  26. There is a OpenSpy Online canary patch for UFC Undisputed 2010 using with RPCS3 but it's untested at the moment.
  27. Local multiplayer using AdHoc and tunneling on PSP is possible though.
  28. https://github.com/richardg867/WaybackProxy#waybackproxy
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