PlayStation Portable emulators
PSP-1000 | |
Developer | Sony |
---|---|
Type | Handheld game console |
Generation | Seventh generation |
Release date | 2004 |
Discontinued | 2014 |
Predecessor | PocketStation |
Successor | PlayStation Vita |
Emulated | ✓ |
- For emulators that run on the PlayStation Portable, see Emulators on PSP.
The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. It was retailed for $249. It had a MIPS R4000 CPU at 333 MHz with 32 MB of RAM. Later revisions of the PSP came with 64 MB of RAM, allowing for faster load times.
The PSP had one of the most active modding scenes of any handheld console starting from the very early days of its life, used for homebrew, emulation, and piracy. Additionally, the PSP's software architecture that required the use of Sony's static libraries for many console functions made the simple and fast HLE approach both reasonable and accurate. Emulation efforts began as early as 2006, with games booting two years later, although overall game compatibility was poor. This early work was used as a basis for PPSSPP at the start of the 2010s, which has developed PSP emulation into a polished, fast, and accurate experience.
Contents
Emulators[edit]
- ↑ 1.0 1.1 1.2 This build using upstream repo for libretro from now on. But, similar to Citra and melonDS libretro cores, the standalone version of PPSSPP is highly recommended over the libretro core as the libretro core version can be slow and unstable.
- ↑ Libretro core is still active.
Comparisons[edit]
- PPSSPP
- An HLE approach PSP emulator and released in November 2012. Compatibility is higher than JPCSP and games runs significantly faster. Despite limitations in its PSP hardware feature support, PPSSPP shines as an emulator with impressive enhancement capabilities. The emulator is currently capable of playing the vast majority of the PSP library, while remaining 3687 titles are still unreported.
- JPCSP
- An LLE approach PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to PPSSPP, and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
- Official Sony emulators
- Emulating some PSP library of games is possible with a Jailbroken PS3. Using the unlocked firmware's internal PSP emulator, there are 2 available modes: Remaster & Mini's we can utilize each giving different result depending on the title. See this guide for more information.
Hardware features[edit]
Name | PPSSPP | JPCSP | Adrenaline | |
---|---|---|---|---|
Connectivity | PS2 communication | ✗* | ✗* | ~* |
PS3 communication | ✗* | ✗* | ~* | |
PlayStation Network (incl. PlayStation Room) |
✗ | ✗ | ✗ | |
Ad-Hoc | ✓ | ✓ | ✓ | |
Infrastructure | WIP | ? | ~* | |
Infrastructure LAN* | ✗ | ? | ✗ | |
Game Sharing | ✗ | ? | ? | |
Infrared | ✓ | ✗ | ✗ | |
Peripherals | Camera | ✓* | ? | ? |
Microphone | ~*[N2 1] | ? | ? | |
GPS | ✓[N2 2] | ? | ? | |
1Seg/DMB TV Tuner | ✗ | ? | ? | |
External Controller Vibration* | ✗ | ? | ✗ | |
PSOne Classics* | ✗ | ✗ | ✓ | |
PlayStation minis and Digital PSP titles | ✓ | ✓ | ✓* | |
UMD Music UMD Video UMD-PG |
✗ | ~ | ✗ | |
XMB and apps | ✗ | ~ | ✓ | |
Right Stick, L2, R2, L3, and R3 Buttons | ✓ | ✗ | ✗ |
- ↑ Windows and Android only.
- ↑ Fully supported on Android/iOS and predefined position on other platforms.
Connectivity[edit]
PSP supports local multiplayer on the same network via Ad-Hoc and local multiplayer over the internet with XLink Kai (see setup guide). PSP also supports online multiplayer using private servers via Infrastructure mode. See PlayStation Network page for information about PSP↔PSN connection.
- PPSSPP supports local multiplayer on the same network[1] and local multiplayer over the internet[2][3] via Ad-Hoc PRO Online. However, there is no support for XLink Kai at the moment. Infrastructure mode emulation support is in work-in-progress, see this issue page for more information.
- JPCSP supports local multiplayer on the same network and local multiplayer over the internet via XLink Kai.
- See these sources for Ad-Hoc PRO Online compatibility list and revived private servers for Infrastructure mode;
- Ad-Hoc local wireless connection compatibility list, Ad-Hoc local wireless multiplayer over internet servers for PPSSPP. See LAN Tunneling programs for more information about LAN Tunneling.
- Infrastructure-compatible PSP games with revived private server for online multiplayer, see Preservation projects page for more information about private server revive projects.
PlayStation 3 communication[edit]
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
UMD Music, UMD Video and UMD-PG[edit]
During the era of the PlayStation Portable (PSP), "UMD Movie" was more common as it represented the main function of the format but as UMD adoption expanded beyond movies and included other types of video content such as TV shows, music videos, and documentaries, "UMD Video" became a more generic term to encompass the full range of applications. While UMD primarily focused on movies and video content, there was also some limited use of the format for UMD Music. However, it wasn't nearly as widespread as movie or other UMD Video content. UMD-PG on the other hand stands for UMD-Players Game, and it was used for a unique type of interactive media released on UMDs for the PlayStation Portable (PSP).
- PPSSPP has no UMD Video or UMD-PG support at the moment: UMD Movie request and UMD Video and UMD-PG request for PPSSPP. See PPSSPP FAQ: Can PPSSPP play UMD video discs? section.
- JPCSP has partial UMD Video support (demonstration). Also see UmdVideoPlayer.java and src/jpcsp/media for how it is implemented.
- Adrenaline never had UMD Video support.
- See this dedicated page for more information about interactive media and home media playback support for emulation software.
- See Ripping games.
XMB and apps[edit]
The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB) is a graphical user interface developed by Sony Computer Entertainment. You can use various features and applications using this interface.
- PPSSPP don't support XMB including short animation when PSP launches a game. But for replicating the original experience, nostalgia and better immersion including XMB-like interface there are several additional UI features for PPSSPP such as;
- You can use custom sound files for PPSSPP UI and game list navigation feedback sounds[1]. Also, you can use custom sound files for RetroAchievement notifications[2], for setting these up you need to set "Settings> UI Sounds: On", "UI Background animation: Waves" and "Theme: Default", after these you need to change .wav files from "\PPSSPP\assets" directory with your custom .wav files. Also, there is a feature request for intro sound implementation to PPSSPP UI similar to XMB (concept demonstration).
- PPSSPP supports music playback when a game selected in the menu screen[3] similar to XMB, but currently there is no video support on this screen for PPSSPP UI as "hrydgard" mentioned in that pull request.
- PPSSPP supports background wallpaper change when a game selected in the menu screen[4] similar to XMB.
- PPSSPP's UI font could be changed if you want. For this you need to change .TTF font file from "\PPSSPP\assets" directory with your custom .TTF font file, but it needs to be renamed as “Roboto-Condensed.ttf” just like original PPSSPP one (easiest solution).[5][6]
- JPCSP is able to boot the official PSP VSH interface, though the menus are not yet working properly, it is currently only an alpha release.
Enhancements[edit]
Name | PPSSPP | JPCSP | Adrenaline | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Graphics | Resizable Internal Resolution | ✓ | ✓ | ? | |||||||
Ultrawide hack Widescreen already supported on PSP system. But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9. |
✓ | ? | ✗ | ||||||||
Texture Replacement | ✓ | ✗ | ? | ||||||||
Pre-rendering AA (MSAA, SSAA) |
✓* | ? | ? | ||||||||
Ray-tracing (DXR, VRT and MRT) |
Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be possible in the near future. However, you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.[4][5] | ||||||||||
Super-resolution techniques (DLSS, XeSS and FSR 2+) |
Requires access to the depth buffer and temporal data like motion-vectors, so it is quite challenging and unlikely to be feasible in the near future. Besides, PSP games don't support motion-vectors[6] and any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway. | ||||||||||
RTX Remix | Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be possible in the near future. Besides, PPSSPP already supports most of RTX Remix features such as texture replacement and post-processing effects, etc. On top of that you can use ReShade for post-processing. | ||||||||||
Performance | Overclock | ✓ | ? | ? | |||||||
Internal Framerate Hack | ✓ | ? | ? | ||||||||
Frame generation technologies (LSFG, DLSS-G, ExtraSS and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be possible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique used, it is recommended to use after applying the "Internal Framerate Hack". While AFMF or LSFG can be used with PPSSPP, please be aware that some visual glitches and artifacts may occur at this time. | ||||||||||
Preload optical disc image to RAM For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity. |
✓ | ? | ? | ||||||||
Rendering latency reduction technologies (LatencyFleX, Reflex and Anti-Lag+) |
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefits to justify the development effort. | ||||||||||
Post-Processing | Post-rendering AA (FXAA, TXAA and MLAA/SMAA) |
✓ | ? | ? | |||||||
Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
✓ | ? | ? | ||||||||
Filters | ✓ | ? | ? | ||||||||
AI-powered filter compatible (Freestyle) |
? | ? | ✗ | ||||||||
Shader Chain | ✓* | ✗ | ✗ | ||||||||
Inverse tone mapping compatible | ? | ? | ✗ | ||||||||
TAS features | Macros/Scripts/Lua | ✓* | ? | ✗ | |||||||
Rewind | ✓* | ? | ✗* | ||||||||
Fast-Forward/Turbo Speed | ✓ | ? | ~* | ||||||||
Savestates | ✓ | ? | ✓* | ||||||||
Movie recording/playback | ~[N3 1] | ? | ✗ | ||||||||
Controls | True/dual analog control | ✓* | ? | ? | |||||||
Mouse Injector Compatible | ✓* | ✗ | ✗ | ||||||||
Input lag-mitigating technique | ✗* | ✗ | ✗ | ||||||||
Quality of life | Pause/Resume Emulation | ✓ | ? | ? | |||||||
Built-in mod editor and manager | ✗ | ✗ | ✗ | ||||||||
Built-in Cheat Manager | ✓ | ? | ✗ | ||||||||
Built-in Patch Manager | ? | ? | ? | ||||||||
Streamable compression format | ✓ | ✗ | ✗ | ||||||||
Per-Game Profiles | ✓* | ? | ? | ||||||||
Command Line Options | ✓* | ? | ? | ||||||||
Variable Refresh Rate compatible | ? | ? | ? | ||||||||
Big Picture Mode | ✓ | ✗ | ✓ | ||||||||
Misc | Free Look Free Look is an enhancement feature that allows manipulation of the in-game camera. |
PPSSPP VR is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you're inside the virtual world. Also, there is a feature request for adding VR capabilities to PPSSPP windows builds. See Virtual Reality page for more information about PPSSPP VR build. | |||||||||
EmuVR support | Exclusive to libretro cores at the moment. | ||||||||||
AI Service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. But there is a pull request for integrating NVDA API to the PPSSPP standalone version. | ||||||||||
RetroAchievements | ✓ | ✗ | ✗ | ||||||||
Debug Features | ✓ | ✓ | ✗ |
- ↑ Supports initial basic replay recording but it is not advanced enough for TAS. There is a feature request for advanced TAS features.
Emulation issues[edit]
For more information about PSP hardware and reverse engineering;
- MVG: PSP in 2023, How the Sony PlayStation Portable PSP Security was defeated, A closer look at the Sony PSP DTP-T1000 Development Kit, Another look at the Sony PSP GO Handheld in 2018
- Rodrigo Copetti's PSP Architecture Practical Analysis
- PPSSPP: Blog, Discord
- PSDevWiki - PSP
References[edit]
- ↑ PPSSPP pull request: add menu and interface sounds
- ↑ PPSSPP pull request: Custom achievement sound effects
- ↑ PPSSPP pull request: Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
- ↑ PPSSPP pull request: Show game background during controller/keyboard game selection
- ↑ PPSSPP forum: Where can I find PSP original font that supports full Unicode and can be used in emu?
- ↑ PPSSPP forum: Change font of PPSSPP