|
|
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| | [[RetroArch]] | | | [[RetroArch]] |
| | [https://retroarch.com/?page=platforms {{RetroArchVer}}] | | | [https://retroarch.com/?page=platforms {{RetroArchVer}}] |
| + | | Mid |
| + | | {{✓}} |
| + | | {{✓}} |
| + | | {{✓}} |
| + | |- |
| + | | RA-SS |
| + | | [https://github.com/SuperrSonic/RA-SS git] |
| | Mid | | | Mid |
| | {{✓}} | | | {{✓}} |
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Line 54: |
| |} | | |} |
| | | |
| + | ===Comparisons=== |
| ;WiiMednafen:Emulates the following: | | ;WiiMednafen:Emulates the following: |
| GameBoy/GameBoy Color | | GameBoy/GameBoy Color |
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| | | |
| WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly on PAL systems even on a CRT and regardless of the cables used. | | WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly on PAL systems even on a CRT and regardless of the cables used. |
| + | |
| + | ;RA-SS:A fork of RetroArch that aims to provide a more compact and user friendly experience. It adds several quality of life improvements such as auto-resolution switching, better multiplayer support, debloated menus, per-game and per-core settings, Wii Message Board integration, and more. |
| | | |
| ==Arcade== | | ==Arcade== |
Revision as of 02:09, 10 January 2022
Overview of the main popular systems that can be emulated without major issues.
For information on how to make them run, please see the following: https://sites.google.com/site/completesg/hacking-guide
Multi-system
Comparisons
- WiiMednafen
- Emulates the following:
GameBoy/GameBoy Color
GameBoy Advance
Game Gear
Lynx
MegaDrive/Genesis
Nintendo Entertainment System (NES)
Neo Geo Pocket
PC Engine (CD)/TurboGrafx 16 (CD)/SuperGrafx (Fast version)
PC-FX
Sega Master System
Virtual Boy
WonderSwan
WiiMednafen has not been programmed to work in PAL systems and it will have black bars on top and bottom of the screen leading to a sort of widescreen stretch effect. Double-strike mode (240p) will not work properly on PAL systems even on a CRT and regardless of the cables used.
- RA-SS
- A fork of RetroArch that aims to provide a more compact and user friendly experience. It adds several quality of life improvements such as auto-resolution switching, better multiplayer support, debloated menus, per-game and per-core settings, Wii Message Board integration, and more.
Arcade
Consoles
NES/Famicom
SNES/Super Famicom
Nintendo 64
Name
|
Version
|
Accuracy
|
Dolphin
|
Wii U
|
FLOSS
|
Active
|
Recommended
|
Not64
|
git
|
Mid
|
✓
|
✓
|
✓
|
✓
|
✓
|
Wii64 Rice
|
git
|
Mid
|
✓
|
✓
|
✓
|
✓
|
TBD
|
Wii64 glN64
|
git
|
Mid
|
✓
|
✓
|
✓
|
✓
|
TBD
|
Wii64
|
1.1
|
Mid
|
✗ (Low Compatibility)
|
~ (Low Compatibility)
|
✓
|
✗
|
✗
|
There's frequent hiccups and graphical glitches in most N64 games on either emulators. Tinkering with settings might help in some cases. (Source)
Nintendo GameCube
This requires a bit of explaining.
When the Nintendo Wii was launched, it introduced native backward compatibility with the GameCube, allowing memory cards and GameCube controllers to be used with GameCube games. This is widely known and it allowed Dolphin to support the Wii early in its open-source era. However, this compatibility was lost when Nintendo released newer models called the Wii: Family Edition (although the ports were merely stripped from the casing; the circuit board still contains the areas where the connectors would go, see Wikipedia's section on it) and the Wii Mini (which also lacks an SD card slot as well.) Also on the Wii U, the GameCube ports don't exist at all, only being offered afterward as a USB peripheral in order to play Super Smash Bros. for Wii U.
However, homebrew developer FIX94 has developed an interpreter that allows all versions of the Wii (and the Wii U) that can run homebrew to read and run GameCube games, not only from a disc, but from SD cards and USB devices too. This comes with the added benefit that more controllers are supported past the normal GameCube ones, which makes it possible to play on consoles that don't have GCN controller ports.
Some notable features are the ability to use other controllers like the Classic Controller, Wiimote+Nunchuck, and some HID USB controllers, memory card emulation, playing TRIFORCE arcade games (after converted to an .iso), and recently Broadband Adapter emulation using the Wii's wireless communications.
Game Boy/Game Boy Color/Game Boy Advance
SG-1000/Master System/Genesis/Sega CD/Game Gear
Slowdown may occur when on 3D sections of Genesis games or 32X games.
Saturn
- Yabause Wii
- Extremely poor performance.
PlayStation
PC Engine (TurboGrafx-16)
PC-FX
Neo Geo CD
Neo Geo
Anything bigger than 25MBs won't load because the Wii doesn't have enough memory. Some uncompatible roms can be modified in order to work. A good compatibility list is available on a Spanish website.
Coleco ColecoVision
Mattel Intellivision
Magnavox Odyssey²/Videopac
Atari 2600
Atari 7800
Vectrex
Handhelds
Game Boy/Color/Advance
emGBA has around 13%-17% worse performance than regular mGBA on heavy GBA games. (Source)
Virtual Boy
Nintendo DS
Neo Geo Pocket
WonderSwan
Atari Lynx
Trojan LCD Game
Computers
Sinclair ZX Spectrum
Commodore 64
Commodore 65
THERE ARE NO EMULATORS FOR THIS PLATFORM.
MSX
Apple IIe
Commodore Amiga
Atari 800/XL/XE/XEGS/5200
CHIP-8
Atari ST
NEC-PC 98 series
NEC-PC 88 series
Amstrad CPC
VG 5000
Miscellaneous
KOF Flames Of Courage
Super Mario War
Grim Fandango
Name
|
Version
|
FLOSS
|
Active
|
Recommended
|
Grim Fandango interpreter
|
0.2
|
?
|
✗
|
✓
|
Road Fighter Remake
Wolfenstein 3D
Doom
Includes Wii-HERETIC, Wii-HEXEN, Wii-STRIFE
See also