Nintendo Entertainment System emulators

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Nintendo Entertainment System/Family Computer
Top: NES Control Deck (with detachable controllers)
Bottom: Family Computer ("Famicom") main unit (with hardwired controllers)
Developer Nintendo R&D2
Manufacturer Nintendo
Type Home video game console
Generation Third
Release date JP: July 15, 1983

NA: October 18, 1985
EU: September 1, 1986
UK/IRE/ITA/AU: 1987
KR: 1989
BRA/ZA: 1993

Discontinued NA/EU/AU: August 14, 1995

JP: September 25, 2003

Predecessor Color TV-Game
Successor Super Famicom/Super NES
Emulated
For emulators that run on the Nintendo Entertainment System, see Emulators on NES.

The Nintendo Entertainment System (NES) is an 8-bit, third-generation console originally released as the Family Computer or Famicom, in Japan, on July 15, 1983. The Famicom retailed for 14800 yen. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for $179.99 ($539 in 2026). It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KB of RAM.

The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving… To solve this problem, Nintendo came up with two solutions:

  • The Family Computer Disk System (FDS). A Japan-only add-on that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and in the meantime the disks had turned out to be too piracy-prone, the add-on was never exported, and some of its exclusives were ported as regular cartridge releases.
  • Memory Management Controllers (MMC), also known colloquially as mappers. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.

Emulation for the Famicom/NES is robust, with many high-quality emulators for various systems and cycle-accurate emulation possible on even moderately powerful devices.

Emulators

Like for Game Boy/Color, tons of NES emulators exist. For a list of open-source projects, see this GitHub query.

Name Platform(s) Latest version Hardware variants Enhancements Hardware features and peripherals Mappers support level Accuracy License Active Recommended
x86
Mesen Windows Linux macOS FreeBSD Dev builds
libretro core (obsolete)
~ Unlicensed Cycle GPLv3 (Copyleft)
Nestopia UE Windows Linux macOS FreeBSD Web libretro core
[1]
Nestopia JG git
~ ~ Unlicensed Cycle GPLv2 (Copyleft)
puNES Windows Linux FreeBSD WIP builds
[2]
~ Unlicensed Cycle GPLv2 (Copyleft)
ares Windows Linux macOS FreeBSD git Artifacts
v148
~ ~ ~ Unlicensed Cycle ISC (Permissive)
FCEUX Windows Linux macOS FreeBSD Solaris Web [3]
libretro (FCEUmm)
~ ~ Unlicensed High GPLv2 (Copyleft) ~
Nintendulator/NRS Windows 2024-09-09
[4]
~ ? ~ Unlicensed Cycle GPLv2 (Copyleft) ~
BizHawk
(QuickNES)(NESHawk)
Windows Linux Dev Builds
[5]
~ ? ~ Unlicensed ?
(Core dependent)
MIT
GPL
~
3dSen Windows Linux macOS [6] ~ Only for selected titles Game dependent Proprietary ~
jgenesis Windows Linux Web 0.14.1 ? ? ? ? ? MIT (Permissive) ?
MAME Windows Linux macOS FreeBSD git artifacts[N 1]
[7]
libretro core
~ ~ Unlicensed ? GPLv2
BSD-3-Clause
QuickNES Windows Linux macOS FreeBSD Web libretro core
[8]
~ ~ ~ ? ? GPLv2 (Copyleft) ~[N 2]
BeesNES Windows macOS git ~ ?* Subcycle MIT (Permissive) WIP
breakNES Windows [9] ? ?* Gate-level CC0 1.0 (Public domain equivalent) WIP
MetalNES macOS git ? Transistor-level MIT (Permissive)
nintaco Windows Linux macOS FreeBSD 2023-12-08 ~ ? Unlicensed Cycle LGPLv2.1 (Copyleft)
ANESE Windows Linux macOS 0.9.1 ? ~ ~ ? ? MIT (Permissive) ~
iNES Windows Linux macOS FreeBSD Solaris [10] ~ ~ ? ? ?
HDNes Windows git ? ~[N 3] ? ? ? ?
FinalBurn Neo Windows Linux macOS FreeBSD libretro core
WIP builds
~ Unlicensed High Non-commercial
higan (火眼)
byuu (謬/view)
Windows Linux macOS [11] ? ~ ? Cycle GPLv3 (Copyleft)
VirtuaNES Windows 0.97 ? ? ? ? Low GPLv2 (Copyleft)
nemulator Windows [12] ? ? ? ? Medium BSD-2-Clause (Permissive)
Nesemu macOS [13] ? ? ? ? ? MIT (Permissive)
HalfNES Windows Linux [14] ? ? ? ? ? GPLv3 (Copyleft)
Jnes Windows 1.2.1 ? ? ? ? ? Proprietary
PicoNES Web Android Online
? ? ? ? ? BSD-3-Clause 6502 Model
NESticle MS-DOS Windows 9x x.xx (DOS)
0.42 (Win9x)
? ? ? Low Proprietary[N 4]
RockNES Windows [15] ? ? ? ? High Proprietary
RetroCopy Windows Linux 0.960
1.00 Beta 5
? Cycle Proprietary
rew. Windows Windows 9x rew12stx ? ? ? ? Proprietary
ARM
ares Windows on ARM git Artifacts
v148
? ? ? ? ? ISC (Permissive)
Nestopia_libretro Android iOS Windows on ARM Linux macOS libretro core ~ ~ ~ Unlicensed Cycle GPLv2 (Copyleft)
FCEUmm_libretro[1] Android iOS Windows on ARM Linux macOS libretro core ~ ~ ~ Unlicensed High GPLv2 (Copyleft)
NES.emu Android Dragonbox Pyra 1.5.82git (Android)
1.5.46.02 (Pyra)
? ? ? Unlicensed ? GPLv3 (Copyleft)
(Android only)
Mesen Android iOS Windows on ARM Linux macOS libretro core (obsolete) ? Unlicensed Cycle GPLv3 (Copyleft) ~ ~
FreeiNES Android Maemo
Symbian
6.1.4 (Android)
3.6.5 (Maemo)
3.6 (Symbian)
? ~[2] ? ? ? Proprietary ~
VGBANext Android [16] ? ? ? ? ? Proprietary ~
GPFCE Linux Pandora GP2X
GP2X Wiz
0.81.0.r2 (Pandora)
0.4 r313 (GP2X)
0.4+ (Wiz)
? ? ? ? ? Proprietary ~
vNES Java Symbian 1.7 (S60v3)git
1.2alt
? ? ? ? ? GPLv3 (Copyleft) ~
Nostalgia.NES Android 2.0.9 ? ? ? ? ? Proprietary ~
John NESS Android 1.09 ? ? ? ? ? Proprietary
Jnes Android 1.2.6.26 ? ? ? ? ? Proprietary ~
nesemu Pandora GP2X Wiz Dingoo 0.2.3 Beta Preview
(Pandora)V1 (Wiz)
0.2 (Dingoo)
? ? ? ? ? BSD-3-Clause (Permissive)
Nestopia Pandora V2 ? ? ? ? Cycle Proprietary
Nesemu iOS AppleTV git ? ? ? ? ? MIT (Permissive)
Manic EMU iOS [17]
git
? ? ? ? ? AGPLv3 (Copyleft) TBD
Nescaline iOS git ? ? ? ? ? ?
Pocket Nester+ Windows Mobile 0.9 ? ? ? ? ? Proprietary
8-Bit Wonders Android 0.8.6a (F-Droid)
0.8.6a (Play)
0.8.6a (Amazon)
git
? ? ? ? ? AGPLv1 (Copyleft) roadmap
Provenance iOS [18]
git
? ? ? ? ? ? ?
Folium iOS App Store ($)
2.0
Latest IPA
? ? ? ? ? ? ?
Consoles
Nestopia PlayStation 4 PlayStation 3
PlayStation Portable Nintendo GameCube
Wii Wii U Nintendo 3DS
Xbox 360 Xbox
libretro core ~ ~ ~ Unlicensed Cycle GPLv2 (Copyleft)
QuickNES PlayStation 2 PlayStation Portable
PlayStation 3
PlayStation 4 PlayStation Vita Nintendo GameCube
Wii
Switch Wii U Nintendo 3DS
libretro core ~ ~ ~ ? ? GPLv2 (Copyleft) ~[N 2]
FCEUmm PlayStation 2 PlayStation Portable
PlayStation 3 PlayStation 4
PlayStation Vita Nintendo GameCube Wii Wii U
Nintendo 3DS Switch Xbox 360
libretro core ~ ~ ~ Unlicensed High GPLv2 (Copyleft)
FCE Ultra GX Nintendo GameCube Wii Wii U [19] ? ? ~ Unlicensed High GPLv2 (Copyleft)
pNES Switch PlayStation Vita git ? ? ~ ? ? GPLv3 (Copyleft) ~
FCEUltra for PS2 PlayStation 2 0.9.3
0.90i Mod
? ? ? ? High Proprietary ~ ~
Neon64 Nintendo 64 git ? ? ? ? ? ISC (Permissive) ~
nesDS Nintendo DS 1.3a ? ? ? ? ? Proprietary ~ ~
PocketNES Game Boy Advance 7-1-2013 ? ? ? ? ? Proprietary ~
Nintendo Switch Online (L-CLASSICS) Switch 6.9.0 ? ~ ? ? High Proprietary ~
Virtual Console Wii Nintendo 3DS Wii U N/A ? ? ? Official ? Proprietary ~
NES Remix
(Heritage)
Wii U Nintendo 3DS HeriC ? ? ? Proprietary ~
VirtuaNES for 3DS Nintendo 3DS git ? ? ? ? Low GPLv2 (Copyleft)
NESBox Xbox One v4 ? ? ? ? ? Proprietary
Mega Everdrive Pro Genesis N/A ? ? ? ? ? Proprietary ~
NesterJ[N 5] PlayStation Portable 1.13 beta 2
AoEX
? ? ? ? ? GPLv2 (Copyleft)
imbNES PlayStation 1.3.4 ? ? ? ? ? ?
Project Nested Super Nintendo [20] ? ? ? ? ? MIT (Permissive)
NeMul Genesis 1.0 ? ? ? ? ? Proprietary
FC Emulator PlayStation Super Nintendo WonderSwan Game Boy 0.10 (Net Yaroze)
0.00 (SFC)
0.03 (WonderSwan)
0.02 (Game Boy)
? ? ? ? ? ?
NES Emulator for Game Boy Color Game Boy 2009 ? ? ? ? ? ?
Calculator
numworks-nofrendo Numworks git ? ? ? ? ? LGPLv2 (Copyleft)
NESpire TI-Nspire 0.30
git (tangrs-mod)
? ? ? ? ? ~
Famicalc TI84+CE git ? ? Select titles ? MIT (Permissive) ~
NESizm Prizm 1.00 ? ? ? ? MIT (Permissive) ? ~
  1. CI-Windows CI-Linux CI-Macos
  2. 2.0 2.1 Libretro core is still active.
  3. Only supports sprite replacement.
  4. It is proprietary, though source code has been leaked.
  5. AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.

Comparisons

  • puNES is another cycle-accurate NES/FDS emulator. It is deemed as the second most compatible NES emulator of the cycle-accurate variety.
  • Nestopia also is a cycle-accurate NES/FDS emulator. Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition (Nestopia UE) is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs, which is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition version.
  • Nintendulator also is a cycle-accurate NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems.
  • Nintaco simulates rare peripherals like R.O.B., the U-Force infrared distance sensor controller, and the Miracle Piano.
  • For official emulation, there is Nintendo's own Nintendo Switch Online and now-discontinued Virtual Console. The Switch and Wii have a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.

There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some ways are covered here.

Mappers

A key difference between many emulators nowadays is how many mappers they support.

  • No mapper: Supported on every emulator, even official Nintendo emulators.
  • Official mappers (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
  • Third-party mappers (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they weren't allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
  • Unlicensed mappers: Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in unlicensed Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.

The NES ROM information isn't enough to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate."

Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for ROM hacks).

Enhancements

Name Mesen puNES Nestopia UE ares
Controls Input lag-mitigating technique * ? ? ?
Turbo button ? ? ?
Graphics Remove sprite limit
The NES can normally only draw up to 8 sprites per line – this limitation is indirectly responsible for some flickering seen in games at times. When this option is enabled, the limit is disabled, allowing up to 64 sprites to be drawn on the same line.
* ? ? ?
Resizable internal resolution For emulation of 2D systems, the resolution can only be upscaled, making the pixels more visible.
Sprite replacement *
Widescreen hack
Using wideNES technique (similar to wideGB); it can automatically “map-out” levels and worlds in NES games.
Exclusive to ANESE emulator at the moment.
Performance Overclock * ? ?
Post-processing AI-powered filter compatible
(Freestyle)
? ? ? ?
Filters
Inverse tone mapping compatible ? ? ? ?
Shader chain ~[N2 1] ~[N2 1] ?
Quality of life Automatic emulated controller connect/disconnect
Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.
Automatic updater ? ? ? ?
Big Picture Mode ~[N2 1] ~[N2 1] ~[N2 1]
Built-in cheat manager * ? *
Built-in custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Exclusive to libretro cores and GroovyMAME at the moment.
Also, there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.
Built-in mod editor and manager ? ? ? ?
Built-in patch manager ? ? ? ?
Command line options * ? ? ?
Pause/resume emulation
Per-game profiles * ? ?
Portable and Stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary prerequisites and dependencies for your operating system.
? ? ?
Streamable compression format * ? ? ?
TAS features Fast-forward/turbo speed * ? ?
Frame step
(forwards and backwards)
? ? ? ?
Macros/Scripts/Lua * ? ?
Movie recording/playback * ? ?
Rewind * ? ?
Save states ? ?
Misc. AI service
With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.
Exclusive to libretro cores at the moment.
Debug features * ? ?
EmuVR support Exclusive to libretro cores at the moment.
Netplay
Should not be confused with Famicom Modem emulation, see hardware features and peripherals for more information.
*
RetroAchievements ~[N2 1] ~[N2 1] roadmap
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Exclusive to FCEUmm, Mesen, Nestopia libretro cores. Also, there is a modified version of fceux that supports RetroAchievements.

Hardware features and peripherals

Name Mesen puNES Nestopia UE ares
Hardware features Famicom P2 controller microphone ? ? ?
Peripherals ASCII Turbo File ? ? ?
Barcode Battler ? ?
Battle Box ? ? ?
Controllers Arkanoid Paddle ? ? ?
Hypershot Light Gun ? ? ?
Hypershot Pad ? ? ?
Miracle Piano ? ? ? ?
NES Advantage ? ? ? ?
Network Controller ? ? ? ?
Oeka Kids Tablet ? ? ?
Pachinko ? ? ?
Partytap ? ? ?
Power Glove ? ? ?
Power Pad/Family Trainer/Family Fun Fitness sides A & B ? ? ?
R.O.B.
SNES Controller ? ? ?
SNES Mouse ? ? ?
Trackball ? ? ?
Virtual Boy Controller ? ? ?
Zapper ? ? ?
Data Recorder ? ? ?
Datach Card ? ? ?
Exciting Boxing ? ? ?
Family BASIC ? ? ?
Family Computer 3D System ? ? ? ?
Family Computer Disk System
Family Computer Network System ? ? ?
Four Score & Sattelite ? ? ?
Mahjong ? ? ? ?
Top Rider ? ? ? ?
Unlicensed/unreleased Action Replay ? ? ? ?
Aladdin Deck Enhancer ? ? ? ?
Demo Vision ? ? ? ?
Game Genie ? ? ? ?
Pro Action Rocky ? ? ? ?
Teleplay Modem[N3 1]
WideBoy
Four versions: 1, 2, 3(A) and 3(B).
? ? ? ?
Misc. Cartridge hot swapping
It was sometimes possible to apply cheats (such as a player having infinite lives) and other temporary software alterations to games by hot swapping cartridges, even though the cartridges were not designed to be hot swappable.
? ? ? ?
Cartridge tilting
Cartridge tilting is an action performed on cartridge-based systems to create otherwise impossible glitches. Cartridge tilting is not a glitch, but rather the process which creates glitches.[N3 2]
? ? ? ?
Copy, cut, and paste for Family BASIC ? ? ? ?
Soft & hard reset ? ? ? ?

There were many accessories released for the Famicom and NES but Emulation in General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into button inputs (which doesn't change the fact that some moves in Super Glove Ball and Bad Street Brawler can only be performed with a glove, not with a standard controller). The same goes for R.O.B. and his Stack-up and Gyromite games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.[4][5] However, Nestopia UE surprisingly supports the Power Glove.

  1. This modem was going to support cross-play between Sega Genesis, SNES and NES.
  2. Cart Tilt Showcase Playlist

Arkanoid Paddle

Supported games:

  • Arkanoid
  • Arkanoid: Revenge of Doh
  • Chase H.Q.

ASCII Turbo File

Supported games:

  • Downtown Nekketsu Monogatari
  • Haja no Fūin
  • Wizardry: Proving Grounds of the Mad Overlord
  • Wizardry II: The Knight of Diamonds

Data Recorder

Supported games:

  • Arkanoid II
  • Castle Excellent
  • Excitebike
  • Family BASIC
  • Family BASIC V3
  • Lode Runner
  • Mach Rider
  • Nuts & Milk
  • Wrecking Crew

Family Computer 3D System

Supported games:

  • Attack Animal Gakuen
  • Cosmic Epsilon
  • Falsion
  • Famicom Grand Prix II: 3D Hot Rally
  • Fuuun Shourin Ken: Ankoku no Maou
  • Highway Star
  • JJ: Tobidase Daisakusen Part II

Multitap

Supported titles:

  • Games:
    • Bomber Man II (J)
    • Bomberman II (U)
    • Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai
    • Gauntlet II
    • Greg Norman's Golf Power
    • Harlem Globetrotters
    • Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dai Rantou
    • Indy Heat
    • Kings of the Beach
    • Kunio-kun no Nekketsu Soccer League
    • M.U.L.E.
    • Magic Johnson's Fast Break
    • Millionaire (Sachen)
    • Moero TwinBee: Cinnamon-hakase o Sukue!
    • Monster Truck Rally
    • Nekketsu Kakutou Densetsu
    • Nekketsu Koukou Dodge Ball Bu
    • Nekketsu Street Basket: Ganbare Dunk Heroes
    • NES Play Action Football
    • A Nightmare on Elm Street
    • Nintendo World Cup (U)
    • R.C. Pro-Am II
    • Rackets and Rivals
    • Roundball: 2-on-2 Challenge
    • Smash T.V. (twin-stick for 2 players)
    • Spot
    • Super Jeopardy!
    • Super Off Road
    • Super Spike V'Ball
    • Swords and Serpents
    • Top Players' Tennis
    • U.S. Championship V'Ball
    • Wit's
  • Homebrew games:
    • Double Action Blaster Guys becomes Quadruple Action Blaster Guys when Four Score is connected (NES)
    • Micro Mages (NES and Famicom)
    • NESert Golfing (NES and Famicom)
    • Spacey McRacey (NES)
    • Super PakPak (NES and Famicom)
  • Tech demos:
    • Eighty (NES and Famicom)
    • allpads (NES and Famicom)
  • Hacks:
    • Battle City - 4 Players v1.3 Ti (NES and Famicom)
    • Battle City Mario - 4 players v1.0 NesDraug (NES and Famicom)
    • Battletoads - 4 players v2.2 NakeuD2007 (emulator only)
    • Battletoads & Double Dragon - 4 players v0.9 NakeuD2007 (emulator only)
    • Super Dodge Ball - 4 Player Hack v1.00 akatranslations (Famicom)

NES Zapper

Supported games:

  • The Adventures of Bayou Billy
  • Barker Bill's Trick Shooting
  • Day Dreamin' Davey
  • Duck Hunt
  • Freedom Force
  • Gotcha! The Sport!
  • Gumshoe
  • Hogan's Alley
  • The Hunt for Red October
  • Laser Invasion
  • The Lone Ranger
  • Mechanized Attack
  • Operation Wolf
  • Shooting Range
  • To the Earth
  • Track & Field II
  • Wild Gunman

Power Pad/Family Trainer/Family Fun Fitness

Supported games:

  • Athletic World
  • Dance Aerobics
  • World Class Track Meet

SNES Controller

Supported games:

  • Full Quiet
  • Nova the Squirrel
  • Spook-O'-Tron

Virtual Boy Controller

Supported games:

  • Candelabra - Estoscerro
  • Spook-O'-Tron

Hardware variants

PlayChoice-10

MAME is the only emulator that properly emulating the PlayChoice-10 system at the moment, most of the NES emulators only play the PlayChoice-10 games as a normal NES game.

VS. System

An arcade system based on the NES released for the US. It was released in two different cabinet variations: Vs. UniSystem and Vs. DualSystem. The latter has double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.

Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But only the MAME, Mesen, NintendulatorNRS, puNES and nintaco are suitable for games in Vs. DualSystem cabinet. For commercial emulation, Hamster re-released several VS. System games from Nintendo and Konami as part of their Arcade Archives series (the former being exclusive to Nintendo Switch, the latter being also on PS4).

Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. The System, which is accidentally played in the emulator's NES mode (or vice versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.

These emulators only supports UniSystem cabinet: nestopia UE, FCEumm and FCEUX, BizHawk, FinalBurn Neo

Famicom Box

Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box Nintendo Famicom Box is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of Game Center CX. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.

Both the Famicombox and the Famicomstation are emulated by MAME, and all of their games have been dumped

Dendy

A pirate NES Famicom clone sold in Russia and Eastern Europe with the blueprint later reused for other Famiclones. Here is a link to a CC-subtitled Kinaman video for more details. It is a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the official PAL NES as well. Though these differences often break the compatibility of Dendy-specific releases on most emulators.

MAME/MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.

VTxx

VTxx is a series of NOAC (Nintendo-On-A-Chip, a kind of chip that contains all the components of a Famicom/NES) chips that implemented multiple changes and enhancements compared to regular NES, manufactured by V.R Technology.

Differences between VTxx series chips and regular NES could be checked on NesDev Wiki.

VTxx is often used in those low-quality, plug and play consoles or keyboard-shaped, so-called educational computers.

V.R Technology provides an emulator called EmuVT as official development and debugging tool, which supports the emulation of multiple VTxx series chips. It seems to be modded out of an old emulator called NNNesterJ.

NES Classic Edition

Main article: wikipedia:NES Classic Edition

The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller. Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion and incidents of greatly increased pricing among private sellers. Due to the demand for the NES Classic and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.

Emulation issues

QD FDS support

Games dumped off the Famicom Disk System come into two major types:

  • .fds format: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
  • .qd format (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding.

The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. puNES added QD support in v0.111. As of now, no other NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image with those, stripping the checksum data with a custom script is needed.

Overscan

Main article: Overscan
Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible

Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for the best results. For example, Super Mario Bros. 3 requires quite a bit of cropping. However, the same level of cropping will obscure the letters of the status bar in Castlevania games.

Color palette

Main article: Famicom color palette

Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.

The Wii and Wii U versions of Virtual Console use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.

Resources


References

  1. FCEUMappersModified is an unofficial build of FCEU Ultra by CaH4e3, which supports a lot of new mappers including some obscure mappers such as one for unlicensed NES ROM's.
  2. Only supports netplay.
  3. redditorcpj's comment about Ares NES core.
  4. List of Nintendo Entertainment System accessories
  5. ProblemKaputt: NES controllers

Nintendo(edit)