Game Boy/Game Boy Color emulators
Top: Original Game Boy Bottom: Game Boy Color | |
Developer | Nintendo |
---|---|
Type | Handheld game console |
Generation | Fourth generation |
Release date | 1989 (Game Boy) 1998 (Game Boy Color) |
Discontinued | 2003 |
Predecessor | Game & Watch |
Successor | Game Boy Advance |
Emulated | ✓ |
- For emulators that run on the Game Boy (Color), see Emulators on GB/GBC.
The Game Boy (GB) and Game Boy Color (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for $89.95. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible Game Boy Advance.
Nintendo re-released the console as the Game Boy Pocket in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the Game Boy Light, a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.
Nintendo released a peripheral for the Super Nintendo Entertainment System called Super Game Boy in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.
Contents
Emulators[edit]
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see this GitHub query. For a list of accuracy tests, see daid.github.io/GBEmulatorShootout.
x86[edit]
ARM[edit]
Name | Platform(s) | Latest version | Enhancements | Hardware features and accessories |
Mappers support level |
License | Active | Recommended |
---|---|---|---|---|---|---|---|---|
GBCC | beta41 git Artifacts |
~ | ~ | ? | MIT (Permissive) | ✓ | ✓ Printer Kirby Camera | |
Game Play Color | 2.4.2 | ? | ? | ? | MIT (Permissive) | ✓ | ✓ | |
GBC.emu | 1.5.77git 1.5.46.02 Pyra |
? | ? | ? | GPLv3 (Copyleft) | ✓ | ✓ | |
mGBA | libretro core 0.3 |
~ | ~ | Unlicensed | MPL 2.0 (Copyleft) | ✓ | ~ | |
SkyEmu | v3.2 (Play)v3.2 (Amazon)git | ~ | ? | ? | MIT (Permissive) | ✓ | ~ | |
GBA4iOS | 2.1 git (new fork) |
? | ? | ? | GPLv2 (Copyleft) | ✗ | ~ | |
GameRoy | 0.2.0 | ? | ? | ? | Dual licensed (Permissive) (Apache 2.0 or MIT) | ✓ | ~ | |
8-Bit Wonders | 0.8 (F-Droid) 0.8 (Play) 0.8 (Amazon) git |
✗ | ✗ | ? | GPLv2 (Copyleft) | ✓ | roadmap | |
MeBoy | 1.6git | ? | ? | ? | GPLv2 (Copyleft) | ✗ | ~ | |
My OldBoy! | 2.0.0 | ? | ? | ? | Proprietary | ✓ | ~ | |
John GBC | 3.93 | ? | ? | ? | Proprietary | ✓ | ✗ |
Consoles[edit]
Name | Platform(s) | Latest version | Enhancements | Hardware features and accessories |
Mappers support level |
License | Active | Recommended |
---|---|---|---|---|---|---|---|---|
Nintendo Switch Online (Hiyoko) | N/A | ~ | ? | ? | Proprietary | ✓ | ✓ | |
Super Game Boy | N/A | ✗ | ? | ? | Proprietary | ✗ | ✓ | |
GameYob DS | git | ? | ? | ? | MIT (Permissive) | ✗ | ✓ | |
GameYob 3DS | 1.0.8git | ? | ? | ? | MIT (Permissive) | ✗ | ✓ | |
VBA GX | nightly-builds | ? | ? | ? | ? | ✓ | ✓ | |
PlutoBoy | |
git | ? | ? | ? | GPLv3 (Copyleft) | ✓ | ✓ |
Gambatte_libretro | |
libretro core | ~ | ~ | ? | GPLv2 (Copyleft) | ~ | ✓ |
RIN | git RX 1.32n1.2 |
? | ? | ? | GPLv2 (Copyleft) | ✗ | ✓ | |
Virtual Console | 8.10 | ? | ? | ? | Proprietary | ✗ | ✓ | |
mGBA | |
0.10.3 libretro core git |
~ | ~ | Unlicensed | MPL 2.0 (Copyleft) | ✓ | ✓ |
GBEmu | 0.1 | ? | ? | ? | ? | ✗ | ✓ | |
RealBoy Vita | 1.2git | ? | ? | ? | GPLv2 (Copyleft) | ✗ | ~ | |
ShuBoy | 1.0 | ? | ? | ? | ? | ✗ | ~ | |
aGBe | SF | ? | ? | ? | MIT (Permissive) | ✗ | ✗ | |
Hu-Boy | SuperGrafx TurboGrafx-CD TurboDuo |
V 0.30621 | ? | ? | ? | Proprietary | ✓ | ✗ |
Firmware[edit]
Name | Platform(s) | Latest version | Enhancements | Hardware features and accessories |
Mappers support level |
License | Active | Recommended |
---|---|---|---|---|---|---|---|---|
PlutoBoy | git | ? | ? | ? | GPLv3 (Copyleft) | ✓ | ✓ |
- ↑ Libretro core is still active.
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ endrift's comment about libretro core
- ↑ Superseded by ares.
- ↑ On Linux as an SDL port (and the libretro core is based on this version).
Comparison[edit]
- For accuracy tests comparison of these emulators, see Emulation accuracy#Further reading.
Game Boy-only emulators[edit]
- SameBoy
- One of the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Has debugging features and also emulates Game Boy Camera and Game Boy Printer.
- BGB
- A closed-source emulator for Windows (and Wine) with solid Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes. Most used for its advanced debugger.
- Gambatte
- Pretty accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. The main fork is not in active development, but the libretro core is still active.
- hhugboy
- A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered GBX ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.
- GameRoy
- A Game Boy emulator, dissasembler and debugger written in Rust. It has high accuracy and accurate clock frequency. It is more suited for debugging uses for now.
- TGB Dual
- An ancient emulator that supports link cable emulation. It also supports netplay, but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
- KiGB
- An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.[1][2][3] It has a wide selection of features, but other emulators have caught up and are already doing much better.
- GiiBiiAdvance
- Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.
- MetroBoy
- Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.
- Ironboy
- A very recent and promising emulator written in Rust for WebAssembly which is focus only on the original Game Boy (DMG) to achieve the highest degree of accuracy. Unfortunately, it only supports monochrome Game Boy games.
- binjgb
- A GB + GBC emulator for both desktop and WebAssembly, developed by Ben "binji" Smith since 2016. Most famously used by McDonald's in 2023 to publish Grimace's Birthday as a browser game.
- Nintendo Switch Online (Hiyoko)
- GB support was added to Nintendo Switch Online in February 2023, alongside GBA games exclusive to the Expansion Pack tier;
- Users are limited to the selection of games Nintendo chooses to make available on the service;
- Supports online and Local Play (up to 2 players, Local Play must be with individual Switch systems);
- Supports tilt controls through gyroscope or normal controllers (e.g.: Kirby's Tilt 'n' Tumble);
- Supports infrared emulation (e.g.: Pokémon Trading Card Game);
- Palette styles can be applied (original GB, Pocket, and GBC);
- No Super Game Boy features supported (it always runs games in GBC mode);
- Allows exchange of regional variants in the International version of the app (USA and/or European versions);
- Different games between regions (Japan and International)
List of recommended GB/GBC emulators for Android:
- 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
GB/C emulation on GBA emulators[edit]
This shouldn't be confused with actual backwards compatibility on GBA emulation.
- mGBA
- Primarily emulates the Game Boy Advance but it also includes GB/C support much like the original system. It's a solid implementation, with most of the library working perfectly.
- GBE+
- An emulator that has a large effort in preserving the functions of a multitude of obscure accessories that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
- VisualBoy Advance-M (VBA-M)
- Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind mGBA on both fronts.
Multi-system emulators[edit]
- higan/ares
- Because it started out as a SNES emulator (its original name was bsnes), it was the first one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization, which requires the SNES and GameBoy to be emulated simultaneously so it's demanding.[4]
- BizHawk
- Uses a modified Gambatte core. It provides speedrunning tools.
- MAME
- Has solid Game Boy emulation through its
gameboy
driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through itsgbcolor
driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
Mappers[edit]
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used Memory Bank Controllers (MBC) (called MMCs on the NES) and also known informally as mappers, to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
However, it doesn't get better when it comes to unlicensed games, since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS/MAME and hhugboy try to emulate that behavior with various degrees of success (Compatibility List). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the gbx ROM format that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
Enhancements[edit]
Name | GBE+ | mGBA | VBA-M | SameBoy | BGB | GBCC | SkyEmu | Mesen | BizHawk | Nintendo Switch Online (Hiyoko) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Graphics | Resizable Internal Resolution | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. | |||||||||
Widescreen hack Possible with technique called WideGB which uses a similar technique as WideNES. |
Exclusive to SameBoy WideGB fork at the moment. | ||||||||||
Sprite Replacement | Exclusive to GBE+ emulator at the moment. | ||||||||||
Remove sprite limit The Gameboy supports a maximum of 40 sprite objects. – this limitation is indirectly responsible for some of the flickering seen in games at times and different strategies must be used to achieve certain game design elements. When this option is enabled, the limit is disabled, allowing more sprites to be drawn on the same line. |
?* | ||||||||||
Performance | Overclock | ✗ | |||||||||
TAS features | Macros/Scripts/Lua | ✓ | ✗ | ||||||||
Rewind | ✓ | ✓ | |||||||||
Fast-Forward/Turbo Speed | ✓ | ✓ | |||||||||
Savestates | ✓ | ✓ | ✓ | ||||||||
Movie recording/playback | ✓ | ||||||||||
Post-Processing | Filters | ✓ | ✓ | ✓ | ✓ | ||||||
AI-powered filter compatible (Freestyle) |
? | ? | ? | ? | ? | ? | ? | ? | ? | ✗ | |
Shader Chain | ✗ | ||||||||||
Inverse tone mapping compatible | ? | ? | ? | ? | ? | ? | ? | ? | ? | ✗ | |
Quality of life | Pause/Resume Emulation | ✓ | ✓ | ✓ | ✓ | ? | ? | ? | ? | ? | ? |
Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment. Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | ||||||||||
Built-in mod editor and manager | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Built-in Cheat Manager | ~[N3 1] | ✗ | |||||||||
Built-in Patch Manager | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Streamable compression format | ✓ | ✗ | |||||||||
Built-in Game Boy sound player | ~[N3 1] | ✗ | |||||||||
Per-Game Profiles | |||||||||||
Command Line Options | |||||||||||
Big Picture Mode | |||||||||||
Controls | Input lag-mitigating technique | ~[N3 2] | ✗ | ||||||||
Misc | Netplay | ~[N3 2] | ✗* | ✓ | |||||||
EmuVR support | Exclusive to libretro cores at the moment. | ||||||||||
AI Service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. | ||||||||||
RetroAchievements Game Boy, Game Boy Color |
~[N3 2] | ~[N3 2] | ~[N3 2] | ✓ | ✗ | ||||||
Debug features | ✓* | ✓* | ✗ |
- ↑ 1.0 1.1 For MacOS only.
- ↑ 2.0 2.1 2.2 2.3 2.4 Input lag mitigation technique and RetroAchievements exclusive to libretro cores. Also netplay enhancement exclusive to SameBoy libretro core.
Hardware features and accessories[edit]
Name | GBE+ | mGBA | VBA-M | SameBoy | BGB | GBCC | SkyEmu | Mesen | BizHawk | Nintendo Switch Online (Hiyoko) | |
---|---|---|---|---|---|---|---|---|---|---|---|
Inputs | Motion Control (Tilt Sensor) | ✓ | ~[N 1] | ~[N 2] | ✓ | ~[N 2] | ✓[N 3] | ? | ? | ? | ✓ |
Rumble | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ? | ? | ? | ? | |
Game Boy Camera | ✗ | ~ [N 1] | ~ | ~[N 4] | ✓ | ~[N 5] | ? | ? | ? | ? | |
Barcode Boy | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | ? | ✗ | |
Barcode Taisen Bardigun | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | ? | ? | |
Connectivity | Link Cable[N 6] | ✗ | ~[N 7] | ✓ | ~[N 8] | ✓ | ~[N 9] | ✗* | ? | ? | ✓ |
IR Transmitter | ✓ | ✗ | ✗ | ✗ | ✗ | WIP | ? | ? | ? | ? | |
Online features | ~ | ✗ | ✗ | ✗ | ✓ | ✗ | ? | ? | ✗ | ✗ | |
4-Player Adapter | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | ? | ✗ | |
Special hardware | Game Boy Printer | ✓ | ~[N 1] | ✓ | ~[N 4] | ✗ | ✓[N 10] | ? | ? | ? | ? |
GB Pocket Sonar | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | ? | ? | |
Singer Sewing Machine | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | ? | ? | |
WorkBoy | ✗* | ? | ? | ~[N 4] | ? | ? | ? | ? | ? | ? | |
Pokémon Pikachu 2 GS | Communication | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? |
Emulation | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ? | ? | |
Unlicensed Hardware | WORLD PORT | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Pro Action Replay | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | |
Cartridge Hot Swapping | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | |
Cartridge Tilting[N 11] | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
- ↑ 1.0 1.1 1.2 Not available on Libretro core.
- ↑ 2.0 2.1 Motion Control does not support controller's gyro. Supports only remapping to mouse/keyboard/gamepad.
- ↑ GBCC uses Android real Accelerometer hardware
- ↑ 4.0 4.1 4.2 For MacOS only.
- ↑ Only on Android, uses real front/back Camera hardware permission required.
- ↑ Super Game Boy for SNES supports only on the Japan-exclusive Super Game Boy 2.
gameyob for DS emulator supports it through NiFi.
Virtual Console for Switch only supports for Pokemon only. - ↑ mGBA pretty buggy but sometimes works.
- ↑ SameBoy's libretro core supports Link Cable, standalone does not.
- ↑ GBCC only supports a fake "link" with itself.
- ↑ GBCC uses Android real Printer hardware
- ↑ Cart Tilt Showcase Playlist
IR Transmitter[edit]
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had basic IR emulation back in July 2016 but it then only worked with Pokémon games. Now, as of April 2018, it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese Pokémon TCG).
Game Boy Camera[edit]
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.[5] The camera is also functional on the 3DS port. To enable the PC webcam, go to Game Boy
under settings
and switch the camera driver
to Qt Multimedia
, or by editing qt.ini
and setting cameraDriver=1
under [General]
.
Game Boy Printer[edit]
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as Pokémon Gold and Silver, Pokémon Crystal, Super Mario Bros. Deluxe, Donkey Kong Country and The Legend of Zelda: Link's Awakening DX.
VisualBoy Advance (including its forks), GBE+ and mGBA have Game Boy Printer support that turn the signals into a bitmap form of the image.
Motion Control (Tilt Sensor)[edit]
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. BGB can emulate the tilting features with the use of the mouse. SameBoy allows to use the mouse, as well as a joystick, and on the Cocoa frontend, is supporting controller's motion controls. mGBA supports controller's motion controls and allows to assign stic's X an Y axes. Hiyoko, the official GBC emulator for Nintendo Switch Online, emulates motion controls for Kirby Tilt 'n' Tumble by translating gyroscope input either from the console itself (when playing in portable mode) or from a detached Joy-Con or Switch Pro Controller (when playing in docked mode).
Rumble[edit]
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as Pokémon Pinball, but the feature is optional. So far, only VBA-GX emulates rumble in these games, including games that have their rumble feature dummied out (one being Tarzan).
Multiplayer[edit]
- Link Cable: BGB, KiGB, some versions of VBA-M and TGB-Dual supports link cable. It can also be used for Netplay on the corresponding RetroArch core. Two-player games via the Game Link Cable list.
- 4-Player Adapter: Currently only GBE+ and DoubleCherryGB supports it.
- Faceball 2000 16-Player Link Cable: There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, but it is emulated by DoubleCherryGB emulator and allows to play Faceball 2000 in local splitscreen and via netplay.
- Multiplayer Hacks: DoubleCherryGB emulates virtual link-cable devices that allow Tetris Battle Royal and Kwirk Multiplayer up to 16 players on local splitscreen and via netplay.
Online features[edit]
Mobile Game Boy Adapter[edit]
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
It is possible to partially emulate its feature for Pokémon Crystal by using BGB's scripting capability, and GBE+ can at least reach the title screen of Mobile Trainer and made some progress in July 2018, but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.
Hudsonsoft KISS Link[edit]
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ
Accessories[edit]
There are a few accessories that the Game Boy and Game Boy Color had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.
- Game Boy Pocket Sonar: Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ supports this feature. A similar cartridge was released for the WonderSwan (still unemulated).
- Barcode Boy: An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has proper emulation with the ability to read barcodes from binary files. DoubleCherryGB also has full support. All barcodes are hardcode. After each scan the next barcode is loaded.
- Barcode Taisen Bardigun: Another Japan only barcode-scanning device with the dedicated game. GBE+ supports this accessory.
- Singer Sewing Machine: There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.[6][7] Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.[8]
- Suzuki Pocket Dash Diagnostic System and Aprilia DITECH Interface: A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of 2024.
Emulation issues[edit]
Oversaturation[edit]
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then shader functionality may be implemented.
This issue also affects Game Boy Advance emulation.
Emulator options[edit]
mGBA: Under Tools > Settings > Shaders, you will find three customizable Desaturation parameters.
VBA-M: Under Options > Game Boy, you will find the GB color option. The recent nightly builds also include the LCD Filter option.
For more information about Game Boy hardware and reverse engineering;
- meganesu: Game Boy CPU Instructions
- Rodrigo Copetti: Game Boy Architecture Practical Analysis
- MVG: How Graphics worked on the Nintendo Game Boy, Learn to code and write games on the Nintendo Game Boy, Secrets of the Nintendo Game Boy Boot Logo, How Cartridges worked on the Nintendo Game Boy
- kOOPa and nocash: Pan Docs
- Gameboy Development Wiki
References[edit]
- ↑ https://github.com/mgba-emu/mgba/issues/238
- ↑ http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers
- ↑ http://gbdev.gg8.se/wiki/articles/KiGB
- ↑ https://old.reddit.com/r/emulation/comments/zwq9fu/ares_crossplatform_open_source_multisystem/j1ys10k/
- ↑ Game Boy Camera in mGBA dev builds. Twitter (2017-07-28)
- ↑ Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3. Youtube (2014-05-24)
- ↑ Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review. Youtube (2014-06-24)
- ↑ Edge of Emulation: Game Boy Sewing Machines
External links[edit]
- Gameboy Development Wiki – Information about the Game Boy
See also[edit]
Consoles: Color TV-Game • Nintendo Entertainment System (Family Computer) • Super Nintendo Entertainment System (Super Family Computer) • Nintendo 64 • GameCube • Wii • Wii U • Nintendo Switch Handhelds: Game & Watch • Game Boy/Color • Virtual Boy • Game Boy Advance • Nintendo DS • Nintendo DSi • Nintendo 3DS Related: Family Computer Disk System • Satellaview • 64DD • Super Game Boy • e-Reader • Amiibo • Triforce (Arcade) • Namco ES3 (Arcade) |