Difference between pages "WiiSX Compatibility List" and "Nintendo 64 emulators"

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__NOTOC__
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{{Infobox console
== New version ==
+
|title = Nintendo 64
This compatibility list is based on WiiSX beta 02 and mods.
+
|logo = Nintendo64Console.png
The latest mod, WiiSXR, has its own [[WiiSXR|compatibility list]].
+
|developer = [[:Nintendo]]
 +
|type = [[:Category:Home consoles|Home video game console]]
 +
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]
 +
|release = 1996
 +
|discontinued = 2002
 +
|predecessor = [[Super Nintendo emulators|SNES]]
 +
|successor = [[GameCube emulators|GameCube]]
 +
|emulated = {{✓}}
 +
}}
 +
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
  
 +
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.
  
No compatibility list for WiiSX RX yet?
+
==Emulators==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|Plugins
 +
! scope="col"|Controller Pak
 +
! scope="col"|Rumble Pak
 +
! scope="col"|Transfer Pak
 +
! scope="col"|64DD
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
!colspan="13"|PC / x86
 +
|-
 +
|[[m64p]] (ParaLLEl)
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/loganmc10/m64p/releases/latest git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|m64p (Final GLideN64)
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|ParaLLEl
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://www.retroarch.com/ 2.0-rc2]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}*
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[RMG]]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/Rosalie241/RMG git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[Project64]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[ares]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{~}}
 +
|{{~}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|[[CEN64]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/tj90241/cen64 git]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|[[Mupen64Plus]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/mupen64plus/mupen64plus-core/releases git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|[[Project64 Netplay]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[BizHawk]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[1964]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[DaedalusX64]]
 +
|align=left|{{Icon|Linux}}
 +
|[https://github.com/DaedalusX64/daedalus/releases/latest git]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[Sixtyforce]]
 +
|align=left|{{Icon|macOS}}
 +
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Larper64
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[UltraHLE]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[MAME]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[Ryu64]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/Ryu64Emulator/Ryu64 git]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|R64Emu
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/rasky/r64emu git]
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
!colspan="13"|Mobile / ARM
 +
|-
 +
|[[Mupen64Plus]] FZ
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 (beta)]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[Mupen64Plus]]-pandora/Pyra
 +
|align=left|{{Icon|Pandora|Pyra}}
 +
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661 Pandora Build]<br/>[https://pyra-handheld.com/repo/apps/39 Pyra Build]
 +
|?
 +
|{{✓}}
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
!colspan="13"|Consoles
 +
|-
 +
|[[Virtual Console]]
 +
|align=left|{{Icon|Wii|WiiU}}
 +
|N/A
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Not64
 +
|align=left|{{Icon|GCN|Wii}}
 +
|[https://github.com/Extrems/Not64/releases/latest git]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[DaedalusX64]]
 +
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}
 +
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]<br/>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]<br/>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 +
|-
 +
|Surreal64 CE
 +
|align=left|{{Icon|Xbox}}
 +
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|mupen64-360
 +
|align=left|{{Icon|Xbox360}}
 +
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|[https://code.google.com/p/mupen64gc/ Wii64]
 +
|align=left|{{Icon|GCN|Wii}}
 +
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|}
  
 +
<nowiki>* Available exclusively as a libretro core</nowiki>
  
== WiiSX beta 02 ==
+
===Comparisons===
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.<br/>
+
Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
 
  
[http://emulatemii.com http://emulatemii.com/]
+
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.
  
=== Download ===
+
:;ParaLLEl:A heavily-modified fork developed as a [[libretro]] core. It introduces many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.
'''The official version'''<br/>
 
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].
 
  
'''The unofficial versions'''<br/>
+
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].
 
.Added support for USB 2.0
 
.Requires cIOS202
 
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].
+
:;[[RMG]]:Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.
.Added support for USB 2.0
 
.Requires cIOS202
 
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric's cIOS202 v1.1, by [[matguitarist]].
+
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.
.Added support for USB 2.0
 
.Added support for both USB Port 0 and Port 1
 
.Requires Tantric's cIOS202 v1.1
 
  
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].
+
;[[Project64]]:An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
.Added support for USB 2.0
 
.Added support for both USB Port 0 and Port 1
 
.No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])
 
Note: IOS58 is slightly slower than cIOS202
 
  
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
+
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
  
* mod5, (will add links later), based on mod04, by Matguitarist
+
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.
  
* mod6, (will add links later), based on Mod05, by Daxtsu
+
;Daedalus:is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.
.Added LibWupc (support for WiiU Classic Controller Pro)
 
  
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256
+
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.
 
Check the website for full changelog.
 
 
[https://github.com/Mystro256/wiisxr/releases v2.3] released on 2017-10-01
 
This version has Wiiu gamepad support if launched from a WiiU WiiVC channel forwarder, and can also be used with the unlocked WiiU CPU speed in vWii mode ([https://gbatemp.net/posts/7605476 mini guide] by Aarti).
 
[[WiiSXR|WiiSXR compatibility list]]
 
  
 +
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low-level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
  
* [https://gbatemp.net/threads/wiisx-rx-a-new-fork.570252/ WiiSX RX], another mod, by Niuus
+
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.
  
 +
==Emulation issues==
 +
{{Main|Recommended N64 plugins}}
  
 +
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.
  
=== Help ===
+
===[[High/Low level emulation|High-level vs. low-level]] graphics===
'''Installation :'''<br/>
 
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
 
  
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
+
One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.
  
'''"Device:/apps/wiiSX/"'''
+
* Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing.
Put boot.dol, icon.png and meta.xml here <br />
+
* On the low-level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.
'''"Device:/wiisx/bios/"''' 
 
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) <br />
 
'''"Device:/wiisx/isos/"'''
 
Put your ISO/BIN/CUE here <br />
 
'''"Device:/wiisx/saves/"'''
 
  
'''Image format :'''<br/>
+
gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5]'s games are now working in the high-level graphics mode.<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
 
  
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.
+
It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.
 +
<gallery widths="300" mode="packed">
 +
Majora's mask accurate.png| Low-level emulation of Majora's Mask using SoftGraphic
 +
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora's Mask using Jabo's Direct3D
 +
</gallery>
  
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].
+
===[[Texture filtering]]===
 +
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.
  
== Game compatibility ==
+
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.
  
=== Instructions ===
+
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.
- '''Games region affects the compatibility.'''
+
<gallery widths="300" mode="packed">
When adding a game, please specify the region and game ID
+
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.
 +
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.
 +
</gallery>
  
Game's region and ID can be checked on http://www.sonyindex.com/
+
===Voice Recognition Unit emulation===
 +
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>
 +
===''Densha De Go!'' Controller===
 +
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.
  
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
+
===Pokémon Snap Station===
 +
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.
  
Always try the other mode if it's not working with the current one.
+
===Transfer Pak emulation===
 +
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with NRage's input plugin, but a couple of things aren't emulated:
  
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
+
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
  
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
+
===64DD emulation===
 +
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.
  
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
+
Expansion disks are region-coded to either Japan or the US (obviously unused) and won't work with N64 games from the wrong region.  Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.
  
=== How to add a game ===
+
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.
- create a new line :
 
<pre> {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} </pre>
 
Example :
 
<pre> {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} </pre>
 
  
{{Compat legend}}
+
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].
  
==#==
+
{| class="wikitable" style="text-align:center;"
{{ Table Start/WiiSX }}
+
|-
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn't Work  | '''Dynarec:''' code dump after choosing character. '''Interpreter:''' doesn't even get to that point. }}  
+
! scope="col"|Name
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn't Work  | Tested by MrKill: freeze on loading screen. }}  
+
! scope="col"|Platform(s)
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn't Work  | Tested by MrKill: freeze on loading screen. }}  
+
! scope="col"|Latest Version
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }}
+
! scope="col"|N64 Mouse
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. '''Dynarec:''' no music plays fine otherwise }}
+
! scope="col"|64DD Emulation
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}
+
! scope="col"|Active
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn't Work  | Hangs past copyright screen on '''Interpreter'''. Code dump on '''Dynarec'''. }}
+
! scope="col"|[[Recommended Emulators|Recommended]]
{{ Table End }}
+
|-
 +
! colspan="7"|PC / x86
 +
|-
 +
|ParaLLEl
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://www.retroarch.com/ 2.0-rc2]
 +
|{{✓}}
 +
|Mid/High
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[Project64]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/project64/project64 {{Project64Ver}}]<br >[https://64dd.org/downloads.html 64DD.org Builds]
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[CEN64]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/tj90241/cen64 git]
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[m64p]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
||[https://github.com/loganmc10/m64p/releases git]
 +
|{{✓}}
 +
|?
 +
|{{✓}}
 +
|{{✗}} (WIP)
 +
|-
 +
|[[MAME]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|}
  
==A==
+
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.
{{ Table Start/WiiSX }}
+
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}
 
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |'''Dynarec''' : code dump when you press start. '''Interpreter''': slow speed, but there is no glitches. }}
 
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, '''Dynarec:''' minor graphic issues can only see wings and tail fin of aircraft in game still playable}}
 
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  
 
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}}
 
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}
 
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }}
 
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}
 
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }}
 
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}
 
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }} 
 
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | '''Dynarec''': Limit FPS: Auto, Frame Skip: Off, Dithering: None
 
'''Input:''' must be Standard}}
 
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither
 
and no frameskip }}
 
  
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn't Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }}
+
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version
 
'''Input:''' must be Standard}}
 
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}
 
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, '''Dynarec:''' some lag during cutscenes plays fine otherwise}}
 
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn't Work |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}
 
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:
 
'''Dynarec:''' Graphic glitches and somewhat major slowdown along with random code dumps.
 
'''Interpreter:''' Same as above.}}
 
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off
 
Using MOD 02}}
 
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine.}}
 
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: '''Dynarec:''' Works but a graphical glitch where the screen "splits" makes it more difficult to play.
 
'''Interpreter:''' Same as above except the sound is very laggy.}}
 
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}
 
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, '''Dynarec:''' slight sound errors}}
 
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim
 
  
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
+
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.
  
The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.
+
===iQue Player emulation===
 +
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.
  
'''Note:''' Run this game trough BIOS! }}
+
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34
 
  
'''Dynarec''': Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.
+
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.
  
'''Interpreter''': Same as above but unplayable due to slow speed. }}
+
===Aleck 64 arcade emulation===
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34
+
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
  
'''Dynarec''': Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.
+
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
  
'''Interpreter''': Same as above but unplayable due to slow speed. }}
+
* Donchan Puzzle Hanabi de Doon!
{{WiiSX | Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any
+
* Eleven Beat: World Tournament
bios or hle
+
* Hi Pai Paradise
dynarec
+
* Kuru Kuru Fever
works great...though loading times are damningly long, 5m+ }}
+
* Magical Tetris Challenge
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump '''Dynarec:''' no music runs fine otherwise}}
+
* Mayjinsen 3 / Meijin-Sen
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump '''Dynarec:''' slowdown during battle and switching between areas
+
* Star Soldier: Vanishing Earth (also ported to N64)
 +
* Super Real Mahjong VS
 +
* Tower & Shaft
 +
* Vivid Dolls (official eroge game on a Nintendo console)
  
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}
+
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here].
'''Input''': must be Standard, analog doesn't do anything }}
 
{{ Table End }}
 
  
{{ WiiSX | Actua Soccer | PAL-E | SLES-00014 | Works  | It works very well in Dynarec and with BIOS. }}
+
The remaining ones from the system's library not yet covered are:
 +
* Hi Pai Paradise 2
 +
* Rev Limit
 +
* Variant Schwanzer
  
==B==
+
==Virtual Console games in Dolphin==
{{ Table Start/WiiSX }}
+
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:
{{ WiiSX | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn't Work | Throws exception immediately after booting }}
 
{{ WiiSX | Batman & Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}
 
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}
 
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn't Work | Tested by lancea34
 
Screen flickers for one second and then freezes at a black screen in both '''Dynarec''' and '''Interpreter'''. Pressing any button does nothing. You can still access the WiiSX menu though...}}
 
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn't Work | Freezes at title screen }}
 
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, '''Dynarec''' :
 
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}
 
{{ WiiSX | Bishi Bashi Special | NTSC-J | SLPM-86123 | Issues | Tested by SnakeEater : Works very good, but have sound problems }}
 
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, '''Dynarec''' :
 
'''Settings:''' Need to put controller type as Analog or constant pausing}}
 
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfect.}}
 
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}
 
{{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, '''Dynarec''' Frame Skip on}}
 
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on; Tested with an original CD by '''Net Turner''' }}
 
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default
 
Working perfectly.}}
 
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None
 
by Hero: Works like the original}}
 
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None
 
Slight audio stutter with voices, otherwise seems to be perfect.}}
 
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}
 
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}
 
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | '''Interpreter only''' (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. <br />Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}
 
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. '''Tested by Kankkles''': Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}
 
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}
 
{{ WiiSX | Broken Sword: Shadow of the Templars | NTSC-U | SLUS-00484 | Works | Dynarec, Seems to work full speed with all audio. Maybe needs BIOS.}}
 
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn't Work | Seems to run perfect, but controller doesn't work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }}
 
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}
 
{{ WiiSX | Bugs Bunny: Lost in Time | NTSC-U | SLUS-00838 | Works | '''Tested by Net Turner'''}}
 
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial}}
 
{{ WiiSX | Bugs Bunny & Taz - Time Busters | NTSC-U | SLUS-01144 | Works | 100% Funtional, 2 players(wiimote and GameCube Controller) '''Tested by Net Turner'''}}
 
{{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}
 
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}
 
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}
 
{{ Table End }}
 
  
==C==
+
{|width="100%"
{{ Table Start/WiiSX }}
+
|- valign="top"
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None
+
|
by Hero: Works like the original}}
+
* 1080 Snowboarding
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump '''Dynarec''' Menus are slow gameplay is fine}}
+
* Bomberman Hero
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}
+
* Cruis'n USA
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, '''Dynarec'''}}
+
* Custom Robo V2 (Japan only)
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, '''Dynarec'''}}
+
* F-Zero X
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.<br>
+
* Kirby 64: The Crystal Stars
'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> First Rip Result: Hangs at title screen once you make a selection.<br>Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}
+
* The Legend of Zelda: Majora's Mask
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio
+
* The Legend of Zelda: Ocarina of Time
Tested by clarky : Runs extremely well, although the sound is very choppy <br/>
+
|
Tested by [[Cyan]] : <br />Saving is fast now (It was very slow on beta 1).<br />
+
* Mario Golf
'''Interpreter''' : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.<br />
+
* Mario Kart 64
'''Dynarec''' : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. <br />
+
* Mario Party 2
With Beta2 Mod01 over USB, it's working 100% fine with dynarec+limit+skip}}
+
* Mario Tennis
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br /> Result: Near perfect. 50-60 FPS}}
+
* Ogre Battle 64: Person of Lordly Caliber
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}
+
* Paper Mario
{{ WiiSX | Chocobo's Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}
+
* Pokemon Puzzle League
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly
+
|
'''Dynarec''': Bios: '''HLE''', Limit FPS: Auto, Frame Skip: On, Dithering: Default
+
* Pokemon Snap
English patch works too.}}
+
* Sin & Punishment (English)
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | '''Without BIOS''': Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.
+
* Star Fox 64
'''With BIOS''': Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well.
+
* Super Mario 64
 +
* Super Smash Bros.
 +
* Wave Race 64
 +
* Yoshi's Story
 +
|}
  
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)
+
==Notes==
'''Settings''': CPU Core: '''Dynarec'''; Limit FPS: '''Auto'''; Frame Skip: '''On''', Dithering: '''None''' Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka}}
+
<references group=N />
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}
 
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, '''Dynarec:''' runs good}}
 
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, '''Dynarec:''' sound errors runs fine otherwise}}
 
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. <br />60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds.}}
 
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}
 
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}
 
{{ WiiSX | Command & Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, '''Dynarec:''' both gdi and nod disc work}}
 
{{ WiiSX | Command & Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, '''Dynarec:''' i can see no errors in both disc}}
 
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}
 
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, 
 
by MrKill: FPS  ~50 FPS with frame skip off }} 
 
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*
 
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U's settings. }}
 
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |'''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~55 FPS, Slight sound problems<br />
 
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.<br />
 
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}
 
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}
 
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text}}
 
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}
 
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn't Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)
 
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}
 
{{ WiiSX | Crash Team Racing (Demo disc) | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.
 
Tested by leodexe: Characters on cars, some NPC's and most items boxes are invisible, music sometimes doesn't play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}
 
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn't Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}
 
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}
 
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}
 
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}
 
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }}
 
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}
 
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }}
 
{{ Table End }}
 
  
==D==
+
==References==
{{ Table Start/WiiSX }}
+
<references/>
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}
 
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn't Work | Dynarec: code dump.  Interp: black screen }}
 
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn't Work | Interpreter: hangs at initial black screen. Dynarec: same}}
 
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Darkstalkers 3 - Jedah's Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, '''Dynarec:''' '''Music does not load properly'''.}}
 
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34
 
'''Dynarec:''' Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.
 
  
'''Interpreter:''' Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. }}
+
{{Nintendo}}
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}
 
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}}
 
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}}
 
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}}
 
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Off
 
Working great.}}
 
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn't Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}
 
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}
 
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | '''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}
 
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. }}  
 
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}
 
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim
 
  
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
+
[[Category:Consoles]]
 
+
[[Category:Home consoles]]
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.
+
[[Category:Fifth-generation video game consoles]]
 
+
[[Category:Nintendo consoles]]
'''Note:''' Run this game trough BIOS! }}
+
[[Category:Nintendo 64 emulators|*]]
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}
 
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. }}
 
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }}
 
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}
 
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)
 
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn't Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }}
 
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }}
 
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}
 
{{ WiiSX | Discworld Noir | PAL | ??? | Works | FMV skips, voice audio is sometimes cut off. Don't boot from BIOS unless you want horrible high-pitched audio glitches.}}
 
{{ WiiSX | Disney's 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn't Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}
 
{{ WiiSX | Disney's Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn't Work | Hangs during a pitch black cutscene (I/D irrelevant).}}
 
{{ WiiSX | Disney's Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn't Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}
 
{{ WiiSX | Disney's Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on '''Dynarec'''. Choppy audio/cutscenes on '''Interpreter'''}}
 
{{ WiiSX | Disney's El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn't Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}
 
{{ WiiSX | Disney's El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn't Work | Hangs on loading screen (I/D doesn't matter). }}
 
{{ WiiSX | Disney's Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}
 
{{ WiiSX | Disney's La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on '''Dynarec'''. Choppier audio on '''Interpreter'''}}
 
{{ WiiSX | Disney's Tarzan | PAL-S | SCES-01519 | Doesn't Work | Plays a 'cutscene' (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}
 
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}
 
{{ WiiSX | Diver's Dream | PAL-E | SLES-01535 | Works |'''Dynarec''':  Limit FPS: Auto, Frame Skip: On, Dithering: none}}
 
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | ''''Dynarec:'''' Doesn't boot.
 
 
 
'''Interpreter:''' ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}
 
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn't Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }}
 
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}
 
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }}
 
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, '''Dynarec'''}}
 
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}}
 
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}
 
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn't Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it's a slideshow}}
 
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }}
 
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn't Work  | Tested by MiniSh:
 
 
 
''''Dynarec:'''' Doesn't boot.
 
 
 
''''Interpreter:'''' Doesn't boot. }}
 
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}
 
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==E==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | '''Dynarec:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}
 
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
 
'''Results:''' Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}
 
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}
 
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }}
 
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | '''Settings:''' Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  '''Results:''' Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}
 
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn't work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell's voice, then nothing.}}
 
{{ WiiSX | Evo's Space Adventures | PAL-E | SLES-01871 | Doesn't Work | Dynarec: freeze after PSX logo. Interp: black screen}}
 
{{ Table End }}
 
 
 
==F==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}
 
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, '''Dynarec''' almost unplayable 20-25 fps limit fps off}}
 
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}
 
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }}
 
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }}
 
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }}
 
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye
 
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.
 
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.
 
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}}
 
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable
 
 
 
Tested by lancea34
 
 
 
Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done.}}
 
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.
 
 
 
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you're at or what you're doing.  Battles don't fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}
 
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}
 
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.
 
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }}
 
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, '''Dynarec''' runs a bit slow around 30fps}}
 
{{ WiiSX | Frogger 2 - Swampy's Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}
 
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None
 
'''Result''' : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}
 
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, '''Interpreter''' : Dynarec causes graphic errors during battle scene about 35fps}}
 
{{ Table End }}
 
 
 
==G==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: '''Dynarec''' Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. '''Interpreter''' Same as before except it runs slower.}}
 
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you'll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }}
 
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | '''Settings:''' Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}}
 
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says "abort called" and you'll find yourself back at the HBC. //Fatman}}
 
{{ WiiSX | Gekido | PAL-G | SLUS-00970 | Issues | Tested by SnakeEater : Works  good but have no music }}
 
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. Minor slowdown here & there. }}
 
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos}}
 
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }}
 
{{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn't Work | intro plays but gameplay shows a double screen}}
 
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }}
 
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}
 
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | '''Dynarec''' Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}
 
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, '''Dynarec''' runs perfect used a hacked version to skip having to insert gta1}}
 
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }}
 
{{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }}
 
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34<br /> '''Dynarec:''' Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.<br />'''Interpreter:''' Same problems just slower.}}
 
{{ WiiSX | Guardian's Crusade | NTSC-U | SLUS-00811 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering. }}
 
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | '''Dynarec''' : Load through BIOS (SCPH1001).  All other settings remain at default. }}
 
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn't Work | Tested by BlitZBlaZe A.K.A Legion
 
'''Settings:''' : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.
 
 
 
'''Dynarec:''' The movie intro plays, then the game crashes.
 
 
 
'''Interpreter:''' The game immediately crashes, without the movie intro.}}
 
{{ Table End }}
 
 
 
==H==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn't Work | Tested by JoeCo
 
 
 
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}
 
{{ WiiSX | Harvest Moon: Back to Nature | PAL-G | SLES-02781 | Doesn't Work | Tested by SnakeEater : Not working at all (you could play this game on psp -> harvest moon boy & girl works perfectly on psp wii u emulator!) }}
 
{{ WiiSX | Hercs Adventure | PAL-G | SLES-00586 | Doesn't Work | Tested by SnakeEater : Works very good but crash of the end of level 1 }}
 
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. }}
 
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn't Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}
 
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Harry Potter and the Sorcerer's Stone | NTSC-U | ????-???? |Doesn't work | Shows the intro but then the screen goes black}}
 
{{ Table End }}
 
 
 
==I==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn't Work | Tested by lancea34:
 
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}
 
{{ WiiSX | Incredible Crisis | NTSC-U | SLUS-01225 | Works | Tested by SnakeEater : Seems to work very well }}
 
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}
 
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false.
 
 
 
'''Note:''' Run this game trough BIOS!}}
 
{{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn't Work | Tested by Dump, '''Dynarec''' game loads fine but wont go past fight logo before fight)}}
 
{{ WiiSX | Ironman & X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn't Work | Tested by lancea34
 
 
 
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}
 
{{ Table End }}
 
 
 
==J==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn't Work | Tested by lancea34
 
 
 
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}
 
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default
 
'''Results:''' Lots of audio and video stuttering. Locks up randomly during dialogue.}}
 
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }}
 
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn't Work | Tested by Dump, '''Dynarec''' Hangs after 989 logo screen}}
 
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman
 
 
 
Plays perfectly with slight audio fluctuations in intro music. }}
 
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, '''Dynarec''' slow 25-30 fps}}
 
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==K==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}}
 
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}
 
{{ WiiSX | King of Fighters '95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | King of Fighters '96 | NTSC-J |  | Works | Tested by Dump, '''Dynarec''' limit fps off}}
 
{{ WiiSX | King of Fighters '99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, '''Dynarec''' limit fps off}}
 
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter.}}
 
{{ WiiSX | King's Field | NTSC-J | SLPS-00017 | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. }}
 
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}
 
{{ Table End }}
 
 
 
==L==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}}
 
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. <br />
 
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}} 
 
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. }}
 
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}
 
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None <br /> Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}
 
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}
 
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.<br />Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}}
 
{{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn't move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }}
 
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.
 
 
 
'''Input''': must be Standard, analog doesn't do anything }}
 
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628<br/>SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}}
 
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071<br/>SLUS-01239<br/>SLUS-01240 | Doesn't Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}}
 
{{ Table End }}
 
 
 
==M==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}
 
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game's music bug}} 
 
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}
 
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}
 
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}
 
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}
 
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}
 
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}
 
 
 
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Works perfectly.<br>The game will freeze after finishing the final boss, so don't expect to actually see the ending (using WiiSXR).}}
 
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs Perfectly. Tested by Commodore.  }}
 
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}
 
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter.}}
 
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. }}
 
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. }}
 
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. '''COMPLETELY WORKS ON WiiSX Beta 1'''. }}
 
 
 
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}
 
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}
 
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44
 
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it's fine but only if I want to play the same two levels over and over. //Fatman}}
 
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}
 
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}
 
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. <br>Runs very well. Perhaps slightly too fast.}}
 
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, '''Dynarec''' runs slow but still playable}}
 
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}
 
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, '''Dynarec''' runs perfect besides menus are abit sluggish}}
 
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}
 
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}
 
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn't Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}
 
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }}
 
{{ Table End }}
 
 
 
==N==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works ''okay''. Certain music tracks do not play.}}
 
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}
 
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}
 
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001
 
 
 
'''Result:''' Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}
 
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001
 
 
 
'''Result:''' Works perfectly. Playable indeed.}}
 
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001
 
 
 
'''Result:''' Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}
 
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}
 
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}
 
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn't Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }}
 
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: '''Dynarec''' Freezes at the loading screen '''Interpreter''' Works perfect aside from choppy FMV }}
 
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn't Work | Tested by Nemesis90: '''Dynarec''' Freezes after the Konami logo.
 
'''Interpreter''' Same as Dynarec except it loads the BIOS after it stalls for a bit.}}
 
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34
 
'''Dynarec:''' Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.
 
 
 
'''Interpreter''': Same as above just slower. }}
 
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34
 
'''Dynarec:''' Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.
 
 
 
'''Interpreter''': Same as above just slower. }}
 
{{ Table End }}
 
 
 
==O==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }}
 
{{ WiiSX | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }}
 
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}
 
{{ Table End }}
 
 
 
==P==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Use BIOS to save and use save states properly'''. }}
 
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }}
 
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}
 
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }}
 
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | '''Settings:''' Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfectly. It will restart after the third stage if the game isn't booted through bios.}}
 
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662<br/>SLUS-00668 | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. }}
 
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }}
 
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Music doesn't play during stages,but does during cut scenes other than that it runs just fine. }}
 
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Runs perfectly. }}
 
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.
 
'''Result:''' Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game.
 
 
 
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can't exit the text box or anything.
 
 
 
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}
 
 
 
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?
 
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}
 
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: '''Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu'''. }}
 
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215<br/>SLPS-00216 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}
 
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }}
 
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }}
 
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | '''Interpreter:''' Limit FPS: Auto, Frame Skip: Off, Dithering: Off
 
'''Input:''' must be Standard
 
 
 
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.
 
Tested By TDRR: Apparently runs absolutely fine without frameskip on Dynarec, 100% Playable and almost full speed.
 
 
 
Music stutters.}}
 
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}}
 
{{ WiiSX | Point Blank | NTSC-U | SLUS-00481 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Point Blank 2 | NTSC-U | SLUS-00796 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Point Blank 3| NTSC-U | SLUS-01354 | Works | Tested by SnakeEater : Works perfect!Just Great!! }}
 
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}
 
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but ''no music'' whatsoever. }}
 
{{ Table End }}
 
 
 
==Q==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly.
 
Tested by TDRR: Works, but has slowdowns (Playable) and distorted Textures, recommend Frame Skip: Yes Dithering: No and Dynarec. Recommend using Wiimote and B/A for up and down, - and + for weapon switch and the rest for the rest.}}
 
{{ Table End }}
 
 
 
==R==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }}
 
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Rascal | PAL-E | SLES-00858 | Works | needs vwii overclock for full speed to be consistent(if stuck on loading for main menu just use intrepreter to go ingame and do a save state then switch to dynarec)}}
 
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn't Work  |Tested By MrKill: freeze on Ubisoft screen. }}
 
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn't Work |Tested by Raymaniac: Freeze upon leaving the first level. }}
 
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }}
 
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }} 
 
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL & NTSC), zeb44 }} 
 
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Stack Dump at Midway Logo Sequence.
 
 
 
'''Interpreter''' : BSOD at Midway Logo Sequence.}}
 
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Stack Dump at Midway Logo Sequence.
 
 
 
'''Interpreter''' : BSOD at Midway Logo Sequence.}}
 
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn't Work | Tested by Codetester47: Tested with and without BIOS.
 
'''Dynarec''' : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.
 
 
 
'''Interpreter''' : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}
 
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}
 
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}
 
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn't Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}
 
{{ WiiSX | Resident Evil: Director's Cut | NTSC-U | SLUS-00747 | Doesn't Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }}
 
 
 
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }}
 
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | '''Dynarec''' : Limit FPS - Auto, Frame Skip - Off, Dithering - off.
 
Works perfectly. }}
 
{{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn't Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the "explicit violence and gore" intro.  }}
 
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | '''Dynarec:''' Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.
 
'''Interpreter:''' Runs slowly (about 35-45 FPS). But, everything else works just fine.}}
 
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}}
 
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on '''Beta2.0 only''' (not beta2.1, the game freeze when an enemy attacks).<br />This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. <br />
 
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.<br /> '''Interpreter''' : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON <br /> '''Dynarec''' : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }}
 
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}
 
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}
 
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}
 
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}
 
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn't Work | Dynarec & Interpreter: screen distorted at a 45 degree angle, impossible to read anything }} 
 
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}
 
{{ Table End }}
 
 
 
==S==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus<br/>'''Note :''' Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. }}
 
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.<br/>
 
'''Note:''' Do not use HLE bios or else it will black screen at launch.}}
 
{{ WiiSX | Samurai Showdown - Warrior's Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Scooby-Doo and the Cyber Chase | NTSC-J NTSC-U PAL | SLUS-01396 | Works | BIOS NTSC-U Tested by '''NET TURNER'''}}
 
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion
 
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.
 
 
 
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.
 
 
 
'''Note 1''': Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.
 
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):
 
 
 
1. Load the "Disc 1" game through bios.
 
 
 
2. Afterwards, go ahead and look for the series you want to play as.
 
 
 
3. After you find the series, look to see what disc is required to play as that particular series.
 
 
 
4. If it says disc 1, then that means you don't have to "switch discs". However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select "Current ISO" and from there select "Swap CD". Finally, select Either Disc 2 or 3 and click "resume game"
 
 
 
5. NOW select the series you wanted to play.
 
 
 
'''Note 2''': It is EXTREMELY important that you DO NOT select a series and then "Swap CD". You MUST first swap the disc "If required" THEN select your series, or else your game will say "Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}}
 
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim
 
 
 
'''Settings''': Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
 
 
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all.
 
 
 
'''Note:''' Run this game trough BIOS, else it will be glitchy and finally it will crash! }}
 
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}} 
 
{{ WiiSX | Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}}
 
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}}
 
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, '''Dynarec''' Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}
 
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works <br>Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}
 
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn't Work | Tested by Dump, '''Dynarec''' no intro video can hear sound then hangs}}
 
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}
 
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}
 
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}
 
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
 
 
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}
 
{{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist's mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}}
 
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset.
 
 
 
Someone else's opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }}
 
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! }}
 
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160<br />SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). <br />The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }}
 
{{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}
 
{{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn't Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither '''Dynarec''' or '''Interpreter''' works}}
 
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn't Work | WIISXR crashes (I/D irrelevant).}}
 
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Street Fighter Alpha - Warriors' Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. }}
 
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. '''Dynarec''', Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}
 
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: "Dynarec" - Gameplay is perfect, but music doesn't play during intro and cutscenes. A little garbled audio during mission briefings.}}
 
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed)}} 
 
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, '''Dynarec''', BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}}
 
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}
 
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}
 
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}
 
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ Table End }}
 
 
 
==T==
 
{{ Table Start/WiiSX }}
 
 
 
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn't Work | Tested by: Ibrahim
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
 
 
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.
 
 
 
'''Note:''' Run this game trough BIOS!}}
 
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}
 
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. '''Result:''' Works until you are brought to the Captain's Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}
 
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Runs near perfect. Minor graphical and audio glitches but runs great.}}
 
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run"}}
 
{{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |"Settings:" Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. "Result:" to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}}
 
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. 
 
Turn off Event voices using the in-game menu or else it crashes during events.}}
 
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}
 
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona's Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}
 
{{ WiiSX | Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}
 
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump,
 
 
 
'''Interpreter''': slight graphic errors Limit FPS off, Frame Skip on
 
 
 
'''Dynarec''' causes bad graphic errors}}
 
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, '''Dynarec''' Limit FPS off, Frame Skip on}}
 
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Loads fine, plays opening video but can't get past main menu. Displays black screen with music. }}
 
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you'll notice that you are actually upside down and below the area.}}
 
{{ WiiSX | The Lost World Jurassic Park Park|Pal|Unknown| Works| Works perfectly. tested in dynarec through bios on latest wiisxr, takes long time to load lvls but once inside seems to work fine.}}
 
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}}
 
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}}
 
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn't Work | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
 
'''Result:''' Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}
 
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}
 
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}
 
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, '''Dynarec''' slow 25-35 fps}}
 
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}
 
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}
 
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | '''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
 
'''Result:''' Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}
 
{{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn't Work |  '''Settings:''' Dynarec & Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE
 
 
 
'''Result:''' Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren't playable.}}
 
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works |
 
 
 
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.
 
 
 
Result: Runs perfect.}}
 
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34
 
 
 
It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}
 
{{ WiiSX | Tony Hawk's Pro Skater | NTSC-U <br/> PAL-E | SLUS-00860 <br/> SLES-02055 | Doesn't Work | Black Screen upon Boot Through Bios <br /> Black Screen with music playing upon boot with HLE}}
 
{{ WiiSX | Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. }}
 
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}
 
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh:
 
 
 
'''Settings:''' Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default
 
 
 
You can boot trough Bios or directly.
 
 
 
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}
 
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}
 
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }}
 
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }}
 
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ Table End }}
 
 
 
==U==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn't Work | '''tested with both cores''' video hangs after the first loading screen yet the music still plays }}
 
{{ Table End}}
 
 
 
==V==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.
 
But stack dump when going through the 5th door.}}
 
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn't Work | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }}
 
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn't Work | Dynarec & Interpreter: black screen after intro movies }}
 
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn't Work | Works great until the first 'Enemy Turn', then the game hangs. Tested on both dynarec and interpreter, with and without bios. }}
 
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}}
 
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn't Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}}
 
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.)}}
 
{{ Table End }}
 
 
 
==W==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}
 
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn't Work | Freezes at title screen.}}
 
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }}
 
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34
 
'''Dynarec:''' 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay.
 
 
 
'''Interpreter: ''' Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }}
 
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }}
 
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }}
 
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }}
 
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }}
 
{{ WiiSX | World's Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34
 
'''Dynarec:''' Perfect in-game with default settings, just a little laggy in the menus.
 
 
 
'''Interpreter:''' Same as Dynarec just slower.  }}
 
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, '''Dynarec''' runs perfect}}
 
{{ WiiSX | WWF IN YOUR HOUSE | NTSC-U | SLUS-00246 | Doesn't Work | Tested by SnakeEater : works until the match begins and then crash... }}
 
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, '''Dynarec''' Slow 25-35 fps}}
 
{{ Table End }}
 
 
 
==X==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. <br />'''Tested by Cyan''' : <br />Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.<br />'''Tested by Lother''' : <br />You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}}
 
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}}
 
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}
 
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}
 
{{ Table End }}
 
 
 
==Y==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, '''Dynarec''' runs good}}
 
{{ WiiSX | You Don't Know Jack: Mock 2 | NTSC-U |  | Doesn't Work | Hangs on main menu.}}
 
{{ Table End }}
 
 
 
==Z==
 
{{ Table Start/WiiSX }}
 
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}
 
{{ Table End }}
 

Revision as of 00:13, 30 October 2021

Nintendo 64
Nintendo64Console.png
Developer Nintendo
Type Home video game console
Generation Fifth generation
Release date 1996
Discontinued 2002
Predecessor SNES
Successor GameCube
Emulated

The Nintendo 64 is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for $199.99.

Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,[N 1] and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.

Emulators

Name Platform(s) Latest Version Plugins Controller Pak Rumble Pak Transfer Pak 64DD Libretro Core FLOSS Active Recommended
PC / x86
m64p (ParaLLEl) Windows Linux git
m64p (Final GLideN64) Windows Linux macOS Final GLideN64
ParaLLEl Windows Linux macOS FreeBSD 2.0-rc2 ✓*
RMG Windows Linux git
Project64 Windows 3.0.1
Dev
ares Windows Linux macOS v137 ~ ~ ~
CEN64 Windows Linux macOS git ~
Mupen64Plus Windows Linux macOS FreeBSD git ~
Project64 Netplay Windows 10/15/21 ?
BizHawk Windows 2.9.1
1964 Windows 1.1 (Official)
1.2 r146 (Unofficial SVN)
DaedalusX64 Linux git ?
Sixtyforce macOS 2.0.2 ?
Larper64 Windows Linux macOS 0.4 ?
UltraHLE Windows 1.0 ?
MAME Windows Linux macOS FreeBSD 0.265
Ryu64 Windows Linux macOS git ?
R64Emu Windows Linux macOS git ?
Mobile / ARM
Mupen64Plus FZ Android 3.0.291 (beta) ?
Mupen64Plus-pandora/Pyra Pandora Dragonbox Pyra Pandora Build
Pyra Build
? ? ?
Consoles
Virtual Console Wii Wii U N/A
Not64 GameCube Wii git ?
DaedalusX64 PSP Nintendo 3DS
Vita PlayStation 2
PSP
3DS
VitaGL
PS2
? ~
Surreal64 CE Xbox Beta 6.0 ? ~
mupen64-360 Xbox 360 0.96 beta ? ~
Wii64 GameCube Wii 1.1 beta ?

* Available exclusively as a libretro core

Comparisons

Although many Nintendo 64 emulators have been made and many games can be run between them, complete compatibility and/or accuracy still leaves a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which has been more compatible has depended on when and in what configuration each emulator has been tested. Both emulators default to lackluster plugins, but, as of August 2017, both emulators have roughly equal graphical accuracy when running with GLideN64.

Mupen64Plus
A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,[1] when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. BizHawk and OpenEmu use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.
ParaLLEl
A heavily-modified fork developed as a libretro core. It introduces many features and optimizations not present in mainline alongside RetroArch's general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering, superior A/V sync and latency, and even an exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin, making it a better alternative to the standalone version in some cases, especially if accuracy is the goal. ParaLLEl has a special "Super VI Mode" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a powerful GPU. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.
m64p
Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with Parallel RDP, as well as its own custom GUI and input plugin.
RMG
Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.
Wii64 and Not64
Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.
Project64
An open-source emulator for Windows. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in Wine, but, if you're on a different platform, use Mupen64Plus instead.
CEN64
Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as the picture recognition in Pokemon Snap.
1964
Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.
Daedalus
is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.
Sixtyforce
is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a PPC dynarec), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its third rewrite to support the upcoming Apple Silicon.
UltraHLE
marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through high-level emulation; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
Ryu64
is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) commit at Switch emulator, Ryujinx's Git repository, and his depreciated Ryujinx Auto Updater tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.

Emulation issues

Main article: Recommended N64 plugins

The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to the first PlayStation.) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.

High-level vs. low-level graphics

One of the biggest hurdles to emulating the Nintendo 64 is the Reality Display Processor (RDP), one of two components in the Reality Coprocessor made by SGI. The Reality Display Processor was the most powerful consumer-grade GPU at the time of the console's release; this was a selling point that Nintendo wanted to emphasize as a result of working with SGI. However, reverse engineering efforts for popular Nintendo 64 games showed that Nintendo's software development kit included a common microcode for the RDP. It's possible Nintendo didn't want to give developers access at a lower level out of fears that doing so would damage consumer units, but that meant most of the effort spent emulating the RDP would go towards figuring out how to handle the microcode.

  • Most developers in 1999 and the early 2000s opted to approximate functions through various APIs such as Direct3D, OpenGL, and even Glide. While this resulted in much more reasonable system requirements for emulation, along with prettier, higher resolution graphics, this method proved to be hit and miss, often requiring per-game tweaks and settings to prevent graphical glitches on many games. Some games flat out didn't work, because it wasn't clear what the microcode did or why, and required extensive hardware testing.
  • On the low-level side, developers would either completely emulate the RDP or autodetect the microcode and use an appropriate implementation for the game. The former would mean a software renderer accurate to the hardware but major performance bottlenecks unless optimizations like vectorization and multi-threading were implemented. The latter would mean faster performance but developers would still have to figure out how to account for edge cases.

gonetz and one or two assistants have spent a large portion of development improving GlideN64's handling of microcode throughout 2016-2018.[2][3] This means that Factor 5's games are now working in the high-level graphics mode.[4][5] Other games may still have issues with RDP quirks like frame buffer/depth buffer access (issues with how the frame buffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).

It should be noted that most games technically work through the HLE method, but it's not an accurate representation of what the video output actually looked like, but rather a rough approximation by your graphics card. Whether this is an improvement or not is subjective.

Texture filtering

The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.

Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.

RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.

Voice Recognition Unit emulation

The Voice Recognition Unit (VRU) is an accessory used primarily by Hey You, Pikachu. No emulator or input plugin supports this, although there is an on-going effort to get it working.[6]

Densha De Go! Controller

Also available for the PlayStation, Densha De Go! 64 is a Japan-only train simulator released by Taito that is compatible with an optional special controller that plugs into the player 3 port.[7] No emulator supports it.

Pokémon Snap Station

There was a special kiosk designed to promote Pokémon Snap called the Pokémon Snap Station, which is also compatible with the North American Pokémon Stadium with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.[8][9] Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.

Transfer Pak emulation

A few games use the Transfer Pak such as Mario Golf, Mario Tennis, Mario Artist: Paint Studio, and the Pokémon Stadium games. Mostly, this can be done with NRage's input plugin, but a couple of things aren't emulated:

  • Taking pictures with the Japanese Game Boy Camera (called Pocket Camera) while in Transfer Pak mode playing Mario Artist: Paint Studio displays static.

64DD emulation

The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.

Expansion disks are region-coded to either Japan or the US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.

The special AV-In cartridge (NUS-028) that Mario Artist: Talent Studio can use doesn't work because it requires an RCA cable signal.

Recently, there has been an effort to emulate the 64DD, and now Project64 and MAME can run several commercial 64DD games as part of its N64 emulator. This is being ported to CEN64 with the help of LuigiBlood. The latest newcomer is Mupen64Plus which is the base of other emulators such as m64p and RMG.

Name Platform(s) Latest Version N64 Mouse 64DD Emulation Active Recommended
PC / x86
ParaLLEl Windows Linux macOS FreeBSD 2.0-rc2 Mid/High
Project64 Windows 3.0.1
64DD.org Builds
Mid
CEN64 Windows Linux macOS git Mid
m64p Windows Linux macOS git ? ✗ (WIP)
MAME Windows Linux macOS FreeBSD 0.265 Mid
  • Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.
    • The 64DD hardware started to be emulated around 2.3's release with the help of LuigiBlood. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.
  • MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See here for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: mame n64dd -quickload disk -cart cart -nodrc (both disk and cart are optional)
  • CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.

iQue Player emulation

Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.

Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.

Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.

Aleck 64 arcade emulation

Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.

The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:

  • Donchan Puzzle Hanabi de Doon!
  • Eleven Beat: World Tournament
  • Hi Pai Paradise
  • Kuru Kuru Fever
  • Magical Tetris Challenge
  • Mayjinsen 3 / Meijin-Sen
  • Star Soldier: Vanishing Earth (also ported to N64)
  • Super Real Mahjong VS
  • Tower & Shaft
  • Vivid Dolls (official eroge game on a Nintendo console)

The already available patches to convert arcade ROM dumps to regular N64 ROM format can be found here.

The remaining ones from the system's library not yet covered are:

  • Hi Pai Paradise 2
  • Rev Limit
  • Variant Schwanzer

Virtual Console games in Dolphin

Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:

  • 1080 Snowboarding
  • Bomberman Hero
  • Cruis'n USA
  • Custom Robo V2 (Japan only)
  • F-Zero X
  • Kirby 64: The Crystal Stars
  • The Legend of Zelda: Majora's Mask
  • The Legend of Zelda: Ocarina of Time
  • Mario Golf
  • Mario Kart 64
  • Mario Party 2
  • Mario Tennis
  • Ogre Battle 64: Person of Lordly Caliber
  • Paper Mario
  • Pokemon Puzzle League
  • Pokemon Snap
  • Sin & Punishment (English)
  • Star Fox 64
  • Super Mario 64
  • Super Smash Bros.
  • Wave Race 64
  • Yoshi's Story

Notes

  1. Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.

References

  1. loganmc10. Ignore TLB write if TLB entry is unmapping itself. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."
  2. Public Release 3.0. Blogspot (2017-12-29)
  3. Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer). GitHub (2018-02-10)
  4. "Indiana J. & Infernal Machine" HLE. Indiegogo (2018-05-17)
  5. HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.. Blogspot (2018-05-26)
  6. Hey You! Pikachu - Possible HLE Implementation. emutalk (2014-10-27, Last edit: 2016-04-04)
  7. Densha De Go! Nintendo 64 Controller!. YouTube (2017-01-20)
  8. The Pokemon Snap Station. YouTube (2016-05-21)
  9. VIDEO GAME KIOSKS - Extreme Game Collecting!. YouTube (2016-05-25)