|Developer(s)||Rice and schibo (Joel Middendorf)|
|Programmed in||C, C++|
1964 is an open-source Nintendo 64 emulator. It was one of the most popular emulators around, but has been superseded by more modern, accurate emulators.
r139 is the newest build
The graphics engine (plugin?) supplied with it is co-author Rice's work based on the one from Daedalus and is today infamous for its inaccuracy in many games. Back in the 2000's decade, it was the most famous alternative to Project64's support for so many games; although its low-end system support and GUI stability on some processors were weak. Among the elder N64 emulators, this one featured the strongest NetPlay implementation next to only the replaced Mupen64k project. It also had at its peak popularity the widest support for GameShark cheat codes and features the ability of assigning certain plugins to certain games (very useful for N64 emulation in particular).
- Official blog for 1964js (By schibo. Last updated on December 9, 2012.)
- Emulation64 Spotlight Interview with developer Rice