Emulators on Wii U: Difference between revisions
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NejiHyuga900 (talk | contribs) →Source ports: The author of SoH Wii U port Gary has shown off a video on SoH Discord of an upcoming Wii U update that will have a menu bar support so I'll quickly update this. Once it's released, I'll remove some of the extra notes. |
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| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/> | | The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/> | ||
Since the SoH menu bar is currently not available in the Wii U version (planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref> | Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref> | ||
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| SpaceCadetPinball | | SpaceCadetPinball | ||
Revision as of 04:30, 20 July 2022
| Developer | Nintendo |
|---|---|
| Type | Home video game console |
| Generation | Eighth generation |
| Release date | 2012 |
| Discontinued | 2017 |
| Predecessor | Wii |
| Successor | Nintendo Switch |
| Emulated | ✓ |
- For software that emulates the Wii U, see Wii U emulators.
Emulators via vWii
Most emulators available for the Wii will also work on vWii(virtual Wii) mode on the Wii U. However, due to sandboxing, there will be no performance gain over a Wii, though some emulators support the Wii U pro controller or Wii U Gamepad.
See Emulators on Wii for emulators that will work on vWii mode
Multi-system
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| RetroArch | 1.22.2 | ✓ | ✓ | ✓ |
| Virtual Console | N/A | ✗ | ✓ | ✓ |
Nintendo
NES
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| Heritage | HeriC | ✗ | ✗ | ✓ |
| LiteNESU | 0.0.0-preR2 | ✓ | ✗ | ✓ |
GameCube
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| Nintendont | 4.x | ✓ | ✓ | ✓ |
Game Boy
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| gacubeboy | 1337 9000 |
? | ✗ | ✓ |
| GBiine | 0.2b | ? | ✗ | ✓ |
Pokémon Mini
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| PokeMiniU | 0.01 | ✓ | ✗ | ✓ |
Sony
PSP
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| PPSSPP | 1.5.x | ? | ✗ | ✓ |
Commodore
Commodore 64
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| YAPE 4 U | 0.70.2 | ✓ | ✗ | ✓ |
Source ports
| Name | Version | FLOSS | Active | Recommended | Supported games |
|---|---|---|---|---|---|
| Cave Story Engine 2 | git archive |
✗[1] | ✗[N 1] | ✓ | Cave Story |
| Crispy Doom U | git | ? | ✗ | ✓ | Doom I–II, Final Doom |
| Ship of Harkinian | git | ✓ | ✓ | ✓ | The Legend of Zelda: Ocarina of Time (PAL GameCube version)[N 2] |
| SpaceCadetPinball | git | ✓ | ? | ✓ | 3D Pinball for Windows – Space Cadet |
| Super Mario 64 Port | git | ✓ | ✗ | ✓ | Super Mario 64 |
- ↑ Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
- ↑ Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of The Legend of Zelda: Ocarina of Time to generate an
oot.otrfile from OTRGui_BE to play it.
Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, acvars.cfgfile with CVars parameters in them (asg[featurename] = #, for each line; toggled values being0= Disabled,1= Enabled) would need to be in the base SoH app folder. A list of CVars features can be found inshipofharkinian.jsonof the PC version after launching the PC version. Newer features can be used in the latest nightly builds of Ship of Harkinian.
Using thegDpadEquipsCVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without thedpad.binfile inoot.otr. To apply that, copydpad.bin(located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version ofoot.otrin OTRGui_BE.
Other
CHIP-8
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| CHIP8 Emulator | 2.2 | ✓ | ✗ | ✓ |
PICO-8
| Name | Version | FLOSS | Active | Recommended |
|---|---|---|---|---|
| fake-8 | git | ✓ | ✗ | ✓ |