PC emulator comparisons: Difference between revisions

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The PC architecture originates from the 1981, '''IBM PC / model 5150'''. Due to being designed with off-the-shelf hardware, clone manufacturers could produce compatible hardware and was only limited by the copyright on the PC's BIOS. To circumvent this, competitors such as Compaq created their own compatible BIOSes using clean-room reverse engineering. See, [https://www.quora.com/How-did-Compaq-reverse-engineered-patented-IBM-code Compaq reverse engineered patented IBM BIOS code].
The PC architecture originates from the 1981, '''IBM PC / model 5150'''. Due to being designed with off-the-shelf hardware, clone manufacturers could produce compatible hardware and was only limited by the copyright on the PC's BIOS. To circumvent this, competitors such as Compaq created their own compatible BIOSes using clean-room reverse engineering. See, [https://www.quora.com/How-did-Compaq-reverse-engineered-patented-IBM-code Compaq reverse engineered patented IBM BIOS code].


IBM PC is also the basis for the IBM PC compatible de facto standard. '''IBM PC compatible''' computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, '''but rather an x86 computer capable of running the same software that a contemporary IBM PC could'''. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. During the 1990s, IBM's influence on PC architecture started to decline. "IBM PC compatible" becomes "'''Standard PC'''" in 1990s, and later "'''ACPI PC'''" in 2000s. An IBM-brand PC became the exception rather than the rule. Instead of placing importance on compatibility with the IBM PC, vendors began to emphasize compatibility with Windows.<ref>[[wikipedia:IBM_PC_compatible|IBM PC compatible]] on wikipedia</ref>
IBM PC is also the basis for the IBM PC compatible de facto standard. '''IBM PC compatible''' computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, '''but rather an x86 computer capable of running the same software that a contemporary IBM PC could'''. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. During the 1990s, IBM's influence on PC architecture started to decline. "IBM PC compatible" becomes "'''Standard PC'''" in 1990s, and later "'''ACPI PC'''" in 2000s. An IBM-brand PC became the exception rather than the rule. Instead of placing importance on compatibility with the IBM PC, vendors began to emphasize compatibility with Windows.<ref>[[Wikipedia:IBM PC compatible|IBM PC compatible]] on wikipedia</ref>


While the PC is technically capable of running many different operating systems, most of the emulators on this page are intended for [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|x86]] computers running DOS software, [[DOS-based,_Windows_1.0x/2x/3x_series|some kind of DOS-based Windows]] and [[Windows 95/98/ME emulators|Windows 9x]] (see [[#Operating_systems|operating systems section]]). If you wish to run software intended for [[Windows NT 5.x emulators|Windows 2000 and Windows XP]] or even a [[Windows_NT_6.x_emulators|newer version of Windows]] it is suggested to use a "recommended solution" mentioned in their dedicated pages. Most emulators on this page requires an operating system to run, exceptions to this are DOSBox forks and DREAMM, with the former having its own DOS implementation and the latter implementing both DOS and Win32 APIs. If you want to run Windows software in DOSBox fork you still need a Windows install though.  
While the PC is technically capable of running many different operating systems, most of the emulators on this page are intended for [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|x86]] computers running DOS software, [[DOS-based, Windows 1.0x/2x/3x series|some kind of DOS-based Windows]] and [[Windows 95/98/ME emulators|Windows 9x]] (see [[#Operating systems|operating systems section]]). If you wish to run software intended for [[Windows NT 5.x emulators|Windows 2000 and Windows XP]] or even a [[Windows NT 6.x emulators|newer version of Windows]] it is suggested to use a "recommended solution" mentioned in their dedicated pages. Most emulators on this page requires an operating system to run, exceptions to this are DOSBox forks and DREAMM, with the former having its own DOS implementation and the latter implementing both DOS and Win32 APIs. If you want to run Windows software in DOSBox fork you still need a Windows install though.  


Keep in mind that due to DOS and Windows running on a range of [[PC_Emulator_Comparisons#Hardware_.26_Peripheral_Support|different hardware]], cycle accuracy is less crucial than for most systems covered by this wiki, as software could not rely on cycle timing of a particular chip without excluding a large part of the market.
Keep in mind that due to DOS and Windows running on a range of [[#Hardware .26 Peripheral Support|different hardware]], cycle accuracy is less crucial than for most systems covered by this wiki, as software could not rely on cycle timing of a particular chip without excluding a large part of the market.


=Emulators=
== Emulators ==
:''Tons of non-active obsolete DOSBox forks for Android exists, see [https://emulation.gametechwiki.com/index.php?title=POS_(Pong_Consoles)_CPUs_and_Other_Chips&diff=70741&oldid=70740#x86_CPUs this page] for that.''
:''Tons of non-active obsolete DOSBox forks for Android exists, see [https://emulation.gametechwiki.com/index.php?title=POS_(Pong_Consoles)_CPUs_and_Other_Chips&diff=70741&oldid=70740#x86_CPUs this page] for that.''
:''See [[:Category:x86-based]] page for other x86 based systems software emulation.''
:''See [[:Category:x86-based]] page for other x86 based systems software emulation.''
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!Latest version
!Latest version
![[#Enhancements|Enhancements]]
![[#Enhancements|Enhancements]]
![[#Hardware_.26_Peripheral_Support|Hardware support, features, and peripherals]]
![[#Hardware .26 Peripheral Support|Hardware support, features, and peripherals]]
![[#Operating systems|Operating systems]]
![[#Operating systems|Operating systems]]
![[Licensing|License]]
![[Licensing|License]]
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|align=left|{{Icon|Windows|Linux|Mac}}
|align=left|{{Icon|Windows|Linux|Mac}}
|[http://ci.86box.net/job/86Box Dev]<br/>[https://github.com/86Box/86Box/releases {{86BoxVer}}]<br/>[https://github.com/PCBox/PCBox/actions PCBox fork]
|[http://ci.86box.net/job/86Box Dev]<br/>[https://github.com/86Box/86Box/releases {{86BoxVer}}]<br/>[https://github.com/PCBox/PCBox/actions PCBox fork]
|{{~}} ||{{Ya}} ||MS-DOS<br/>Windows 1.0~2000 and later<ref group=N name=WinNTPerf>Windows XP, Windows Vista and Windows 7 will install and run in 86Box (XP also supported on PCem), but is discouraged due to poor performance on the emulated hardware, see [[#Emulation_issues|emulation issues section]] and [[#References|references]].</ref> ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}
|{{~}} ||{{Ya}} ||MS-DOS<br/>Windows 1.0~2000 and later<ref group="lower-alpha" name=WinNTPerf>Windows XP, Windows Vista and Windows 7 will install and run in 86Box (XP also supported on PCem), but is discouraged due to poor performance on the emulated hardware, see [[#Emulation issues|emulation issues section]] and [[#References|references]].</ref> ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}
|-
|-
|[[PCem]]
|[[PCem]]
|align=left|{{Icon|Windows|Linux|Mac}}
|align=left|{{Icon|Windows|Linux|Mac}}
|[http://pcem-emulator.co.uk {{PCemVer}}]<br/>[https://github.com/sarah-walker-pcem/pcem/actions git]<br/>[https://github.com/PCemOnMac/PCemV17macOS/releases git] <small>(macos)</small>
|[http://pcem-emulator.co.uk {{PCemVer}]<br/>[https://github.com/sarah-walker-pcem/pcem/actions git]<br/>[https://github.com/PCemOnMac/PCemV17macOS/releases git] <small>(macos)</small>
|{{~}} ||{{Ya}} ||MS-DOS<br/>Windows 1.0~2000 and later<ref group=N name=WinNTPerf></ref> ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}
|{{~}} ||{{Ya}} ||MS-DOS<br/>Windows 1.0~2000 and later<ref group="lower-alpha" name=WinNTPerf></ref> ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{Ya}} ||{{Ya}}
|-
|-
|[[DOSBox]]<br/>[[DOSBox#Forks|and forks]]
|[[DOSBox]]<br/>[[DOSBox#Forks|and forks]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}] (DOSBox-X)<br/>[https://dosbox-staging.github.io {{DOSBox StagingVer}}] (DOSBox Staging)<br/>[https://github.com/schellingb/dosbox-pure/releases {{DOSBox PureVer}}] (DOSBox Pure)<br/>[https://github.com/realnc/dosbox-core git] (DOSBox-core)<br/><small>''[http://www.dosbox.com/download.php?main=1 0.74-3] (DOSBox) (obsolete)''</small><ref group=N>We recommend using one of the DOSBox forks instead of DOSBox for advanced users or those seeking specific functionalities, more feature support and modern enhancements.</ref>
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}] (DOSBox-X)<br/>[https://dosbox-staging.github.io {{DOSBox StagingVer}}] (DOSBox Staging)<br/>[https://github.com/schellingb/dosbox-pure/releases {{DOSBox PureVer}}] (DOSBox Pure)<br/>[https://github.com/realnc/dosbox-core git] (DOSBox-core)<br/><small>''[http://www.dosbox.com/download.php?main=1 0.74-3] (DOSBox) (obsolete)''</small><ref group="lower-alpha">We recommend using one of the DOSBox forks instead of DOSBox for advanced users or those seeking specific functionalities, more feature support and modern enhancements.</ref>
|{{~}} ||{{~}} ||MS-DOS<br/>Windows 1.0~3.11 (Staging)<br/>Windows 1.0~ME (DOSBox forks) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}<ref group=N>[[DOSBox#Forks|DOSBox-X]], [[DOSBox#Forks|DOSBox Staging]], [[DOSBox#Forks|DOSBox Pure]] and [[DOSBox#Forks|DOSBox-core]] forks are still active.</ref> ||{{Ya}}
|{{~}} ||{{~}} ||MS-DOS<br/>Windows 1.0~3.11 (Staging)<br/>Windows 1.0~ME (DOSBox forks) ||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) ||{{~}}<ref group="lower-alpha">[[DOSBox#Forks|DOSBox-X]], [[DOSBox#Forks|DOSBox Staging]], [[DOSBox#Forks|DOSBox Pure]] and [[DOSBox#Forks|DOSBox-core]] forks are still active.</ref> ||{{Ya}}
|-
|-
|[[DREAMM]]
|[[DREAMM]]
|align=left|{{Icon|Windows|Linux|macOS}}
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://aarongiles.com/dreamm {{DREAMMVer}}]
|[https://aarongiles.com/dreamm {{DREAMMVer}}]
|{{~}}<ref group=N name="EPx Copy">EPx filtering, Copy protection answer look-ups.</ref> ||{{~}}<ref group=N name=Direct3D>Direct3D emulation, DOS/Win32 implementation.</ref> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}<ref group=N name="Compatibility-limited">Compatibility is limited to select games.</ref>  
|{{~}}<ref group="lower-alpha" name="EPx Copy">EPx filtering, Copy protection answer look-ups.</ref> ||{{~}}<ref group="lower-alpha" name=Direct3D>Direct3D emulation, DOS/Win32 implementation.</ref> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}<ref group="lower-alpha" name="Compatibility-limited">Compatibility is limited to select games.</ref>  
|-
|-
|[https://github.com/dbalsom/martypc MartyPC]
|[https://github.com/dbalsom/martypc MartyPC]
|align=left|{{Icon|Windows|W7|Web}}<br/>{{Icon|Linux|macOS}}<ref group=N>It should build on Linux and MacOS (Including M1) but no release builds for these platforms at the moment.</ref>
|align=left|{{Icon|Windows|W7|Web}}<br/>{{Icon|Linux|macOS}}<ref group="lower-alpha">It should build on Linux and MacOS (Including M1) but no release builds for these platforms at the moment.</ref>
|[https://github.com/dbalsom/martypc/releases {{MartyPCVer}}]
|[https://github.com/dbalsom/martypc/releases {{MartyPCVer}}]
|{{~}} ||{{~}} ||MS-DOS<br/>Windows 1.0~3.0 ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{~}}
|{{~}} ||{{~}} ||MS-DOS<br/>Windows 1.0~3.0 ||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{~}}
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|align=left|{{Icon|Windows|Linux|Mac}}
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://www.varcem.com/?page=dl Builds]<br>[https://github.com/VARCem/VARCem git]
|[https://www.varcem.com/?page=dl Builds]<br>[https://github.com/VARCem/VARCem git]
|{{Dunno}} ||{{~}}<ref group=N>8086, 80286, i386, i486, Pentium.</ref> ||||{{Green}} {{License|BSD3}}<br>{{License|GPLv2}} ||{{~}} ||{{~}}
|{{Dunno}} ||{{~}}<ref group="lower-alpha">8086, 80286, i386, i486, Pentium.</ref> ||||{{Green}} {{License|BSD3}}<br>{{License|GPLv2}} ||{{~}} ||{{~}}
|-
|-
|[[MAME]]
|[[MAME]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|git artifacts<ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
|git artifacts<ref group="lower-alpha">[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
|{{~}} ||{{~}} ||||{{Green}} {{License|GPLv2}}<br>{{License|BSD3}} ||{{Ya}} ||{{~}}
|{{~}} ||{{~}} ||||{{Green}} {{License|GPLv2}}<br>{{License|BSD3}} ||{{Ya}} ||{{~}}
|-
|-
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|align=left|{{Icon|Web}}
|align=left|{{Icon|Web}}
|[https://github.com/jeffpar/pcjs git]
|[https://github.com/jeffpar/pcjs git]
|{{Na}} ||{{~}}<ref group=N>8086, 80286, i386.</ref> ||||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{Na}}
|{{Na}} ||{{~}}<ref group="lower-alpha">8086, 80286, i386.</ref> ||||{{Green}} {{License|MIT}} ({{License|Permissive}}) ||{{Ya}} ||{{Na}}
|-
|-
|[[QEMU]]
|[[QEMU]]
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|align=left|{{Icon2|WoA}}
|align=left|{{Icon2|WoA}}
|[https://aarongiles.com/dreamm {{DREAMMVer}}]
|[https://aarongiles.com/dreamm {{DREAMMVer}}]
|{{~}}<ref group=N name="EPx Copy"/> ||{{~}}<ref group=N name=Direct3D /> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}<ref group=N name="Compatibility-limited" />
|{{~}}<ref group="lower-alpha" name="EPx Copy"/> ||{{~}}<ref group="lower-alpha" name=Direct3D /> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{~}}<ref group="lower-alpha" name="Compatibility-limited" />
|-
|-
|UniPCemu
|UniPCemu
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|align=left|{{Icon|Android}}
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.84]
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.84]
|{{Dunno}} ||{{~}}<ref group=N name="80286, 386">80286, i386</ref> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Na}}
|{{Dunno}} ||{{~}}<ref group="lower-alpha" name="80286, 386">80286, i386</ref> ||||{{Red}} {{License|Proprietary}} ||{{Ya}} ||{{Na}}
|-
|-
|[[QEMU|Limbo]]
|[[QEMU|Limbo]]
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|align=left|{{Icon|WinMobile}}
|align=left|{{Icon|WinMobile}}
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]
|{{Dunno}} ||{{~}}<ref group=N name="80286, 386"/> ||||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}
|{{Dunno}} ||{{~}}<ref group="lower-alpha" name="80286, 386"/> ||||{{Red}} {{License|Proprietary}} ||{{Na}} ||{{Na}}
|-
|-
|[[Bochs]]
|[[Bochs]]
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|{{Na}} ||{{Na}} ||||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}
|{{Na}} ||{{Na}} ||||{{Green}} {{License|LGPLv21}} ({{License|Copyleft}}) ||{{Na}} ||{{Na}}
|}
|}
<references group=N />
<references group="lower-alpha" />


===Descriptions===
=== Descriptions ===
{| class="wikitable" style="width:100%"
{|class="wikitable" style="width:100%"
|[[PCem]]/[[86Box]]/[https://pcbox-emu.xyz/ PCBox]/[https://www.varcem.com/ VARCem]:
|[[PCem]]/[[86Box]]/[https://pcbox-emu.xyz/ PCBox]/[https://www.varcem.com/ VARCem]:
These emulators provides an excellent compatibility and [[#Hardware_features_and_peripherals|hardware and peripheral support]] for DOS-based operating systems such as Windows 3.x, [[Windows_95/98/ME_emulators|Windows ME/98/95]] (and even NT-based [[Windows NT 5.x emulators|XP]], [[Windows NT 6.x emulators|Vista or Windows 7]] supported but not recommended) that is beyond what "DOSBox forks" can offer but unlike "DOSBox forks" these emulators usually requires modest to top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. As of June 14, 2021, PCem's original developer, Sarah Walker, has stopped working on the project. It has now been taken over on December 18, 2021, by a new maintainer, Michael Manley. 86Box ([https://github.com/OBattler/PCem-X?tab=readme-ov-file#pcem-x- formerly known as PCem-X]) is a fork of PCem which is [https://github.com/86Box/86Box/issues/3577 developed more actively], while PCBox and VARCem are forks of 86Box.
These emulators provides an excellent compatibility and [[#Hardware features and peripherals|hardware and peripheral support]] for DOS-based operating systems such as Windows 3.x, [[Windows 95/98/ME emulators|Windows ME/98/95]] (and even NT-based [[Windows NT 5.x emulators|XP]], [[Windows NT 6.x emulators|Vista or Windows 7]] supported but not recommended) that is beyond what "DOSBox forks" can offer but unlike "DOSBox forks" these emulators usually requires modest to top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. As of June 14, 2021, PCem's original developer, Sarah Walker, has stopped working on the project. It has now been taken over on December 18, 2021, by a new maintainer, Michael Manley. 86Box ([https://github.com/OBattler/PCem-X?tab=readme-ov-file#pcem-x- formerly known as PCem-X]) is a fork of PCem which is [https://github.com/86Box/86Box/issues/3577 developed more actively], while PCBox and VARCem are forks of 86Box.
:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. [https://86box.net/2022/01/07/pcem-migration-guide.html See this guide for more information].
:: One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. [https://86box.net/2022/01/07/pcem-migration-guide.html See this guide for more information].
|-
|-
|[https://dosbox-x.com/ DOSBox-X]/[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]/[https://github.com/realnc/dosbox-core DOSBox-core]/[https://dosbox-staging.github.io/ DOSBox Staging]:
|[https://dosbox-x.com/ DOSBox-X]/[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]/[https://github.com/realnc/dosbox-core DOSBox-core]/[https://dosbox-staging.github.io/ DOSBox Staging]:
:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers but compatibility, accuracy and [[#Hardware_features_and_peripherals|hardware support]] aren't as good as [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many "DOSBox forks" over the years. Windows 95/98/ME can be installed in "DOSBox forks" and also supports 3DFX Voodoo emulation. Even more forks are listed in the [https://github.com/dosbox-staging/dosbox-staging/wiki/DOSBox-forks "DOSBox forks" page of DOSBox Staging's GitHub wiki] or [[DOSBox#Forks|here]].
:[[DOSBox]] is another option for emulating many older computer games specially for pretty good performance with low-end computers but compatibility, accuracy and [[#Hardware features and peripherals|hardware support]] aren't as good as [[PCem]] or [[86Box]]. [[DOSBox]] is no longer updated but it has many "DOSBox forks" over the years. Windows 95/98/ME can be installed in "DOSBox forks" and also supports 3DFX Voodoo emulation. Even more forks are listed in the [https://github.com/dosbox-staging/dosbox-staging/wiki/DOSBox-forks "DOSBox forks" page of DOSBox Staging's GitHub wiki] or [[DOSBox#Forks|here]].
::'''[https://dosbox-x.com/ DOSBox-X]''' is vastly different from other "DOSBox forks" in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel_CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [[NEC_PC-9800_series|NEC PC-9800 series]] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [[FM_Towns_emulators|FM Towns]] emulation in the event that other programmers want to add that functionality.<br/>
::'''[https://dosbox-x.com/ DOSBox-X]''' is vastly different from other "DOSBox forks" in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation. The project also has its own [https://dosbox-x.com/wiki wiki] which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen [https://dosbox-x.com/wiki/DOSBox%E2%80%90X%E2%80%99s-Feature-Highlights here]. While DOSBox-X currently supports emulation of [[#Intel CPUs|IBM PC/XT/AT]], Toshiba AX/J3100, IBM PCjr/Tandy, and [[NEC PC-9800 series|NEC PC-9800 series]] architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for [[FM Towns emulators|FM Towns]] emulation in the event that other programmers want to add that functionality.<br/>
::'''[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like DOSBox Staging. On top of that it has an advantage over other "DOSBox forks" because of libretro features ({{YouTubeVideo|W8zCEf9prmQ|EmuVR support}}, [[Shader_Presets#RetroArch.2FLibretro|Shader presets/Overlays]] and configs etc). Some of the other advantages are save-states, wider platform support (including Switch and Vita) and input auto-configuration fetched from the game database. It's good for users who want to experience their DOS games without too much hassle with settings, in a simple way akin to how console emulators deal with ROMs.
::'''[https://docs.libretro.com/library/dosbox_pure/ DOSBox Pure]''' is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like DOSBox Staging. On top of that it has an advantage over other "DOSBox forks" because of libretro features ({{YouTubeVideo|W8zCEf9prmQ|EmuVR support}}, [[Shader presets#RetroArch.2FLibretro|Shader presets/Overlays]] and configs etc). Some of the other advantages are save-states, wider platform support (including Switch and Vita) and input auto-configuration fetched from the game database. It's good for users who want to experience their DOS games without too much hassle with settings, in a simple way akin to how console emulators deal with ROMs.
:::[{{YouTubeVideo|fA5SaT9uDa4|0.9.5 version}} brings 3dfx emulation support.
:::[{{YouTubeVideo|fA5SaT9uDa4|0.9.5 version}} brings 3dfx emulation support.
:::[https://old.reddit.com/r/emulation/comments/18ctij3/dosbox_pure_098_released/ 0.9.8 version] brings further improvements to the ATAPI CD-ROM emulation for Windows 9x games with CD copy protection, add support for uncompressed CHD version 5 CD images and [https://www.libretro.com/index.php/retroarch-1-17-new-netplay-features/ add netplay] for multiplayer games that used IPX, Ethernet or a modem over the internet.
:::[https://old.reddit.com/r/emulation/comments/18ctij3/dosbox_pure_098_released/ 0.9.8 version] brings further improvements to the ATAPI CD-ROM emulation for Windows 9x games with CD copy protection, add support for uncompressed CHD version 5 CD images and [https://www.libretro.com/index.php/retroarch-1-17-new-netplay-features/ add netplay] for multiplayer games that used IPX, Ethernet or a modem over the internet.
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|[[MAME]]:
|[[MAME]]:
The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of Pentium CPUs. However, only the 286/386/486 emulation is acceptable at the moment. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PCs running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4, but don't expect miracles.
The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of Pentium CPUs. However, only the 286/386/486 emulation is acceptable at the moment. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PCs running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4, but don't expect miracles.
::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM-type PC systems - most of which may work fine.
::- [[MAME compatibility list#IBM|MAME compat list]] showing the sector for several IBM-type PC systems - most of which may work fine.
::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
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! MAME
! MAME
|-
|-
| rowspan="4" |Controls
|rowspan="4" |Controls
|Disguise peripheral support through Passthrough<br /><small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small>||{{Dunno}}
|Disguise peripheral support through Passthrough<br /><small>Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.</small>||{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 209: Line 209:
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Input_lag|Input lag-mitigating technique]]||{{Na}}
|[[Input lag|Input lag-mitigating technique]]||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
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|{{Dunno}}
|{{Dunno}}
|-
|-
| rowspan="2" |Performance
|rowspan="2" |Performance
|[[Overclocking|Overclock]], [[Wikipedia:Turbo_button|turbo button]], and underclock<br/><small>Changing DRAM timings or CPU core frequency and CPU ring ratio using emulated BIOS just like using the real hardware or from GUI.</small>
|[[Overclocking|Overclock]], [[Wikipedia:Turbo button|turbo button]], and underclock<br/><small>Changing DRAM timings or CPU core frequency and CPU ring ratio using emulated BIOS just like using the real hardware or from GUI.</small>
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
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|{{Na}}
|{{Na}}
|-
|-
|Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br /><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|Preload [[Wikipedia:Template:Disk images|optical disc image]] to RAM<br /><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 262: Line 262:
|{{Dunno}}
|{{Dunno}}
|-
|-
| rowspan="6" |Post-processing
|rowspan="6" |Post-processing
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
|[[Shaders and filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 274: Line 274:
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Shaders_and_filters|Filters]]
|[[Shaders and filters|Filters]]
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
Line 284: Line 284:
|{{Ya}}
|{{Ya}}
|-
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|[[High dynamic range#Inverse tone mapping|Inverse tone mapping compatible]]
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 295: Line 295:
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]<br /><small>(FXAA, TXAA and MLAA/SMAA)</small>
|[[Wikipedia:Category:Anti-aliasing algorithms|Post-rendering anti-aliasing]]<br /><small>(FXAA, TXAA and MLAA/SMAA)</small>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 305: Line 305:
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br /><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|[[Wikipedia:Comparison gallery of image scaling algorithms|Post-rendering scaling]]<br /><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 325: Line 325:
|{{Ya}}
|{{Ya}}
|-
|-
| rowspan="5" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|rowspan="5" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|Fast-forward/turbo speed
|Fast-forward/turbo speed
|{{Na}}
|{{Na}}
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|{{Na}}
|{{Na}}
|-
|-
| rowspan="10" |Quality of life
|rowspan="10" |Quality of life
|Automatic updater
|Automatic updater
|{{~}}<ref group=N1>Inclued in the Avalonia 86 manager.</ref>
|{{~}}<ref group="lower-alpha">Included in the Avalonia 86 manager.</ref>
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
Line 405: Line 405:
|-
|-
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br /><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br />Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
|Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 custom resolution/CRTSwitchRes]<br /><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br />Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan="9" |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
|colspan="9" |Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.
|-
|-
|[[Ripping games|Capable image format support]]
|[[Ripping games|Capable image format support]]
Line 484: Line 484:
|{{Ya}}
|{{Ya}}
|-
|-
| rowspan="4" |Misc.
|rowspan="4" |Misc.
|AI service<br /><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
|AI service<br /><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
|Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
|Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment.
Line 508: Line 508:
|-
|-
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment, this means that only DOSBox Pure supported.<br />({{YouTubeVideoTime|snBg45ES-II|232|Demonstration}})
|Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment, this means that only DOSBox Pure supported.<br />({{YouTubeVideoTime|snBg45ES-II|232|Demonstration}})
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
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|{{Na}}
|{{Na}}
|}
|}
<references group=N1/>
<references group="lower-alpha"/>


==Operating systems==
==Operating systems==
{{for|virtualization of these legacy operating systems|Windows NT 5.x emulators#Hypervisors}}
{{for|virtualization of these legacy operating systems|Windows NT 5.x emulators#Hypervisors}}
{{for|extensive list of OS support solely for 86Box emulator|86Box#OS_support}}
{{for|extensive list of OS support solely for 86Box emulator|86Box#OS_support}}
{| class="wikitable" style="width:100%"
{|class="wikitable" style="text-align:center;width:100%"
! style="width:50%" |Name
! style="width:50%" |Name
! 86Box
! 86Box
Line 732: Line 732:
|-
|-
|[[Windows NT 5.x emulators|Windows NT 5.x]]
|[[Windows NT 5.x emulators|Windows NT 5.x]]
|{{~}}<ref group="N" name="86BoxandPCemNT">86Box, PCem and PCBox supports these OS'es but even these actively maintained advanced emulators have limited [[#x86 CPU's]], [[#Graphics Cards .26 GPU.27s|Graphic Cards]] and [[#Mainboards]] support especially for more demanding NT-based operating systems, performance will be unbearable anyway. Recommended to use "recommended available solutions" for these OS'es mentioned in [[Windows NT 5.x emulators|Windows XP]] page.</ref>
|{{~}}<ref group="lower-alpha" name="86BoxandPCemNT">86Box, PCem and PCBox supports these OS'es but even these actively maintained advanced emulators have limited [[#x86 CPU's]], [[PC_emulator_comparisons#Graphics Cards .26 GPU.27s|Graphic Cards]] and [[#Mainboards]] support especially for more demanding NT-based operating systems, performance will be unbearable anyway. Recommended to use "recommended available solutions" for these OS'es mentioned in [[Windows NT 5.x emulators|Windows XP]] page.</ref>
|{{~}}<ref group="N" name="86BoxandPCemNT"></ref>
|{{~}}<ref group="lower-alpha" name="86BoxandPCemNT"></ref>
|{{Na}}<ref group=N name=DOSBoxandForksNT></ref>||{{~}}<ref name="DOSBoxandForksNT" group="N">[https://github.com/joncampbell123/dosbox-x/issues/3538 NT-Based OSes unsupported on most of the DOSBox forks at the moment]. But it is possible to implement specific techniques to [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|these emulators]] for achieving and improving Windows NT-based operating system emulation experience. See DOSBox-X: [https://github.com/joncampbell123/dosbox-x/issues/1089 KVM and Hyper-V] issue page, also [https://github.com/joncampbell123/dosbox-x/issues/5040 DOSBox-X: 3D Graphics cards feature request] page. There are other related things such as: adding softgpu driver compatibility for Windows XP guest.[https://github.com/JHRobotics/softgpu/issues/22][https://github.com/JHRobotics/softgpu/issues/12] So in summary, lots of work already done for this which is promising for the future of Windows XP emulation.[https://github.com/JHRobotics/softgpu/issues/12#issuecomment-2008143305]</ref>||{{Dunno}}
|{{Na}}<ref group="lower-alpha" name=DOSBoxandForksNT></ref>||{{~}}<ref name="DOSBoxandForksNT" group="lower-alpha">[https://github.com/joncampbell123/dosbox-x/issues/3538 NT-Based OSes unsupported on most of the DOSBox forks at the moment]. But it is possible to implement specific techniques to [[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|these emulators]] for achieving and improving Windows NT-based operating system emulation experience. See DOSBox-X: [https://github.com/joncampbell123/dosbox-x/issues/1089 KVM and Hyper-V] issue page, also [https://github.com/joncampbell123/dosbox-x/issues/5040 DOSBox-X: 3D Graphics cards feature request] page. There are other related things such as: adding softgpu driver compatibility for Windows XP guest.[https://github.com/JHRobotics/softgpu/issues/22][https://github.com/JHRobotics/softgpu/issues/12] So in summary, lots of work already done for this which is promising for the future of Windows XP emulation.[https://github.com/JHRobotics/softgpu/issues/12#issuecomment-2008143305]</ref>||{{Dunno}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
Line 817: Line 817:
|{{Dunno}}
|{{Dunno}}
|}
|}
<references group=N/>
<references group="lower-alpha"/>


==Hardware and peripheral support==
==Hardware and peripheral support==
Line 832: Line 832:
*''PAE: Supported by 86Box and PCem for Pentium Pro and Pentium II. DOSBox forks may not fully emulate PAE due to their simplified CPU emulation.
*''PAE: Supported by 86Box and PCem for Pentium Pro and Pentium II. DOSBox forks may not fully emulate PAE due to their simplified CPU emulation.


{| class="wikitable" style="text-align:left;width:100%"
{|class="wikitable" style="text-align:center;width:100%"
! style="width:50%" |Name
! style="width:50%" |Name
! 86Box
! 86Box
Line 896: Line 896:
|-
|-
|[[Wikipedia:Athlon#Athlon_Classic_(1999)|Athlon Classic]]
|[[Wikipedia:Athlon#Athlon_Classic_(1999)|Athlon Classic]]
|{{Na}}<ref group=N name=PentiumIIIandAthlon>Pentium III emulation only available with [https://github.com/PCBox/PCBox/ PCBox fork], but do not expect miracles. Currently there is no processor available on the market that would be able to handle Pentium III or Athlon Classic emulation, considering that even the latest top-tier processors struggle with emulating fastest Pentium II/Celeron P6 processors. For more information about Pentium III emulation; [https://86box.net/2022/03/21/why-not-p3.html 86Box - Why Not Pentium III?]. Also see {{YouTubeVideo|IFYVqufR1So|PCBox 5 (11.08.2025 build) Benchmark on 9950X: Pentium III - SSE Test}}, {{YouTubeVideo|LGcplPoRqrs|Core i9-14900K CPU benchmark with Celeron 300A-500MHz emulation on 86Box}}, {{YouTubeVideo|sec5WMOjhCY|Overclocked Ryzen 9 9950X3D emulating Pentium II 450MHz & AMD K6-III 400MHz on 86Box}} and {{YouTubeVideo|3tQUykeqTZc|Stock Ryzen 9 9950X3D emulating Celeron 533MHz on 86Box}} videos.</ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon>Pentium III emulation only available with [https://github.com/PCBox/PCBox/ PCBox fork], but do not expect miracles. Currently there is no processor available on the market that would be able to handle Pentium III or Athlon Classic emulation, considering that even the latest top-tier processors struggle with emulating fastest Pentium II/Celeron P6 processors. For more information about Pentium III emulation; [https://86box.net/2022/03/21/why-not-p3.html 86Box - Why Not Pentium III?]. Also see {{YouTubeVideo|IFYVqufR1So|PCBox 5 (11.08.2025 build) Benchmark on 9950X: Pentium III - SSE Test}}, {{YouTubeVideo|LGcplPoRqrs|Core i9-14900K CPU benchmark with Celeron 300A-500MHz emulation on 86Box}}, {{YouTubeVideo|sec5WMOjhCY|Overclocked Ryzen 9 9950X3D emulating Pentium II 450MHz & AMD K6-III 400MHz on 86Box}} and {{YouTubeVideo|3tQUykeqTZc|Stock Ryzen 9 9950X3D emulating Celeron 533MHz on 86Box}} videos.</ref>
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>
|{{Dunno}}
|{{Dunno}}
|{{~}}<ref name="DOSBoxForksCPU" group="N"><br />Unlike emulators like 86Box or PCem which aim for accurate execution, DOSBox forks prioritize performance by [https://github.com/joncampbell123/dosbox-x/wiki/Guide:CPU-settings-in-DOSBox%E2%80%90X/d4205d856c3da5787fc39f845452d184fbcb8ec4#is-dosbox-x-cycle-accurate emulating one instruction per emulated-cycle]. This approach [https://github.com/joncampbell123/dosbox-x/wiki/Guide:CPU-settings-in-DOSBox%E2%80%90X#cycles simplifies internal CPU mechanics and ignores real clock frequency or FLOPs of the emulated system]. While this sacrifices accuracy, it leads to significantly faster emulation and still has broader software compatibility compared to obsolete emulators like Bochs. However, some niche software may still encounter compatibility limitations. Also, if MMX instruction set is required by the game you need to use a supported DOSBox fork to play it such as [https://github.com/dosbox-staging/dosbox-staging/issues/461 DOSBox-staging] or [https://github.com/joncampbell123/dosbox-x/pull/290 DOSBox-X], see [https://github.com/schellingb/dosbox-pure/issues/301 MMX Instruction Set Support feature request for DOSBox Pure]. Therefore, active DOSBox forks remain a powerful option for casual users and performance-intensive tasks, offering a balance between compatibility and speed. See [[#Descriptions]] section for more information.</ref>
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha"><br />Unlike emulators like 86Box or PCem which aim for accurate execution, DOSBox forks prioritize performance by [https://github.com/joncampbell123/dosbox-x/wiki/Guide:CPU-settings-in-DOSBox%E2%80%90X/d4205d856c3da5787fc39f845452d184fbcb8ec4#is-dosbox-x-cycle-accurate emulating one instruction per emulated-cycle]. This approach [https://github.com/joncampbell123/dosbox-x/wiki/Guide:CPU-settings-in-DOSBox%E2%80%90X#cycles simplifies internal CPU mechanics and ignores real clock frequency or FLOPs of the emulated system]. While this sacrifices accuracy, it leads to significantly faster emulation and still has broader software compatibility compared to obsolete emulators like Bochs. However, some niche software may still encounter compatibility limitations. Also, if MMX instruction set is required by the game you need to use a supported DOSBox fork to play it such as [https://github.com/dosbox-staging/dosbox-staging/issues/461 DOSBox-staging] or [https://github.com/joncampbell123/dosbox-x/pull/290 DOSBox-X], see [https://github.com/schellingb/dosbox-pure/issues/301 MMX Instruction Set Support feature request for DOSBox Pure]. Therefore, active DOSBox forks remain a powerful option for casual users and performance-intensive tasks, offering a balance between compatibility and speed. See [[#Descriptions]] section for more information.</ref>
|{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}<ref group=N name=MAMEchips>Only the 286/386/486 emulation is acceptable at the moment. See [[#Descriptions|Descriptions]] section. [https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp (i386.cpp)] and [https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/athlon.cpp (athlon.cpp)].</ref>
|{{Dunno}}||{{Dunno}}<ref group="lower-alpha" name=MAMEchips>Only the 286/386/486 emulation is acceptable at the moment. See [[#Descriptions|Descriptions]] section. [https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp (i386.cpp)] and [https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/athlon.cpp (athlon.cpp)].</ref>
|-
|-
|[[Wikipedia:Athlon#Athlon_XP_(2001–2003)|Athlon XP]]
|[[Wikipedia:Athlon#Athlon_XP_(2001–2003)|Athlon XP]]
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>||{{Na}}
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>||{{Na}}
|{{Na}}<ref group=N name=DOSBoxForksCPU></ref>||{{Dunno}}||{{Na}}
|{{Na}}<ref group="lower-alpha" name=DOSBoxForksCPU></ref>||{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}
Line 1,069: Line 1,069:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Ya}}
|{{Dunno}}||{{Ya}}
|{{Ya}}
|{{Ya}}
Line 1,078: Line 1,078:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}<ref group=N name=MartyPCCPU>Future goal, for more information see [[#Descriptions|Descriptions]] section.</ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MartyPCCPU>Future goal, for more information see [[#Descriptions|Descriptions]] section.</ref>
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i286.cpp</ref>
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i86/i286.cpp</ref>
Line 1,087: Line 1,087:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}<ref group=N name=MartyPCCPU></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MartyPCCPU></ref>
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
Line 1,096: Line 1,096:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}<ref group=N name=MartyPCCPU></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MartyPCCPU></ref>
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
Line 1,105: Line 1,105:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}<ref group=N name=MartyPCCPU></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MartyPCCPU></ref>
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
|{{Dunno}}||{{Ya}}<ref>https://github.com/mamedev/mame/blob/master/src/devices/cpu/i386/i386.cpp</ref>
Line 1,114: Line 1,114:
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" /><br /><small>(no MMX)</small>
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" /><br /><small>(no MMX)</small>
|{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Na}}<ref group=N name=MAMEchips></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MAMEchips></ref>
|-
|-
|[[Wikipedia:Pentium_Pro|Pentium Pro]]
|[[Wikipedia:Pentium_Pro|Pentium Pro]]
Line 1,124: Line 1,124:
|{{Dunno}}||{{Na}}<ref>https://github.com/schellingb/dosbox-pure/issues/300</ref>||{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}<ref>https://github.com/schellingb/dosbox-pure/issues/300</ref>||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Na}}<ref group=N name=MAMEchips></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MAMEchips></ref>
|-
|-
|[[Wikipedia:Pentium_II|Pentium II]]
|[[Wikipedia:Pentium_II|Pentium II]]
Line 1,130: Line 1,130:
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}
|{{Ya}}
|{{Ya}}
|{{Dunno}}||{{Na}}<ref group=N name=MAMEchips></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MAMEchips></ref>
|-
|-
|[[Wikipedia:Celeron#P6-based_Celerons|Celeron (P6)]]
|[[Wikipedia:Celeron#P6-based_Celerons|Celeron (P6)]]
Line 1,143: Line 1,143:
|-
|-
|[[Wikipedia:Pentium_III|Pentium III]]
|[[Wikipedia:Pentium_III|Pentium III]]
|{{~}}<ref group="N" name="PentiumIIIandAthlon"></ref>
|{{~}}<ref group="lower-alpha" name="PentiumIIIandAthlon"></ref>
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>
|{{Dunno}}
|{{Dunno}}
|{{~}}<ref name="DOSBoxForksCPU" group="N" />
|{{~}}<ref name="DOSBoxForksCPU" group="lower-alpha" />
|{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Na}}<ref group=N name=MAMEchips></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MAMEchips></ref>
|-
|-
|[[Wikipedia:Pentium_4|Pentium 4]]
|[[Wikipedia:Pentium_4|Pentium 4]]
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group=N name=PentiumIIIandAthlon></ref>
|{{Na}}<ref group="lower-alpha" name=PentiumIIIandAthlon></ref>
|{{Dunno}}||{{Na}}<ref group=N name=DOSBoxForksCPU></ref>||{{Dunno}}||{{Na}}
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=DOSBoxForksCPU></ref>||{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Na}}<ref group=N name=MAMEchips></ref>
|{{Dunno}}||{{Na}}<ref group="lower-alpha" name=MAMEchips></ref>
|-
|-
! colspan="10" |Kombinat Mikroelektronik Erfurt
! colspan="10" |Kombinat Mikroelektronik Erfurt
Line 1,252: Line 1,252:
|-
|-
|[[Wikipedia:VIA C3|VIA C3]]
|[[Wikipedia:VIA C3|VIA C3]]
|{{~}}<ref group="N">PCBox only.</ref>
|{{~}}<ref group="lower-alpha">PCBox only.</ref>
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
Line 1,288: Line 1,288:
|{{Dunno}}||{{Dunno}}
|{{Dunno}}||{{Dunno}}
|}
|}
<references group=N/>
<references group="lower-alpha"/>


===Graphics Cards & GPU's===
===Graphics Cards & GPU's===
''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?'''
''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?'''


====3D capable====
====3D-capable====
''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.''
''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.''
 
{| class="wikitable" style="text-align:center;width:100%"
{| class="wikitable" style="text-align:left; vertical-align:middle; width:100%;"
! style="width:50%" |Name
|- style="font-weight:bold;"
! Name
! Released
! [[Wrappers|<abbr title="hardware level, shouldn't be confused with software or limited support">Glide</abbr>]]
! [[Wrappers|<abbr title="hardware level, shouldn't be confused with software or limited support">DirectX</abbr>]]
! [[Wrappers|<abbr title="hardware level, shouldn't be confused with software or limited support">OpenGL</abbr>]]
! [[Wrappers|<abbr title="hardware level, shouldn't be confused with software or limited support">Other APIs</abbr>]]<br/>(proprietary)
! [[Home media players|<abbr title="hardware level, shouldn't be confused with software or limited support">MPEG-2</abbr>]]
! <abbr title="introductory price">INPR</abbr>
! 86Box
! 86Box
! PCem
! PCem
! DOSBox<br>Pure
!DOSBox
! DOSBox-X
!DOSBox Forks
! DOSBox<br>Staging
!DREAMM
! MartyPC
! MartyPC
! UniPCemu
! UniPCemu
!VARCem
! MAME
! MAME
|-
|-
! colspan=16 | 3Dfx
! colspan="10" |3Dfx
|-
|-
| Voodoo Graphics
|Voodoo Graphics
| 1996
|{{Ya}}
| {{✓}}
|{{Ya}}
| {{green}} 5.0
|{{Dunno}}
| {{green}} 1.1
|{{Ya}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/339</ref>
| {{red}} N/A
|{{Dunno}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|299|1996}}
|{{Na}}
| {{}}
|{{Dunno}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo.cpp]||{{Na}}
| {{}}
| {{}}
| {{✓}}
| {{✓}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/339</ref>
| {{}}
| {{}}
| {{Unknown}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo.cpp]
|-
|-
| Voodoo Rush (Alliance)
|Voodoo Rush (Alliance)
| 1997
|{{Na}}
| {{✓}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|299|1997}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Voodoo 2
|Voodoo 2
| 1998
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues">https://github.com/kjliew/qemu-3dfx/issues/20#issuecomment-2945919854</ref>
| {{✓}}
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/3115</ref>
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|300|1998}}
|{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues>https://github.com/kjliew/qemu-3dfx/issues/20#issuecomment-2945919854</ref>
|{{Dunno}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo_2.cpp]||{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
| {{}}
| {{✗}}
| {{✗}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/3115</ref>
| {{}}
| {{}}
| {{Unknown}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo_2.cpp]
|-
|-
| Voodoo Banshee
|Voodoo Banshee
| 1998
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{✓}}
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{~}}
|{{Na}}
|
|{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
|{{Dunno}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo_banshee.cpp]||{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}[https://github.com/mamedev/mame/blob/master/src/devices/video/voodoo_banshee.cpp]
|-
|-
| Voodoo 3
|Voodoo 3
| 1999
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{✓}}
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{~}}
|{{Na}}
| {{Inflation|USD|130|1999}}
|{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
|{{Na}}||{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}
|-
|-
| Voodoo Velocity 100
|Voodoo Velocity 100
| 1999
|{{~}}<ref name="Voodoo2toBansheeAccuracyandIssues"></ref>
| {{✓}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{~}}<ref name=Voodoo2toBansheeAccuracyandIssues></ref>
|{{Na}}||{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}
|-
|-
| Voodoo 4
|Voodoo 4
| 2000
|{{Na}}<ref name="86boxVoodoo45">https://github.com/86Box/86Box/discussions/2909</ref>
| {{✓}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}<ref>https://github.com/joncampbell123/dosbox-x/issues/3959#issuecomment-1400282345</ref>
| {{red}} N/A
|{{Na}}
| {{~}}
|{{Na}}
| {{Inflation|USD|150|2000}}
|{{Na}}
| {{✗}}<ref name=86boxVoodoo45>https://github.com/86Box/86Box/discussions/2909</ref>
|{{Na}}||{{Na}}
| {{}}
| {{}}<ref>https://github.com/joncampbell123/dosbox-x/issues/3959#issuecomment-1400282345</ref>
| {{}}
| {{}}<ref>https://github.com/dosbox-staging/dosbox-staging/issues/3115</ref>
| {{}}
| {{}}
| {{}}
|-
|-
| Voodoo 5
|Voodoo 5
| 2000
|{{Na}}<ref name="86boxVoodoo45"></ref>
| {{✓}}
|{{Na}}<ref>https://web.archive.org/web/20250204223046/https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3496</ref>
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{~}}
|{{Na}}
| {{Inflation|USD|300|2000}}
|{{Na}}
| {{✗}}<ref name=86boxVoodoo45></ref>
|{{Na}}||{{Na}}
| {{}}<ref>https://web.archive.org/web/20250204223046/https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3496</ref>
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
! colspan=16 | 3Dlabs
! colspan="10" |3Dlabs
|-
|-
| 3Dlabs GameGlint / 3D Blaster (Creative Labs)
|3Dlabs GameGlint / 3D Blaster (Creative Labs)
| 1995
|{{Na}}
| {{✗}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{green}} 1.0
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|349|1995}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3Dlabs Permedia / C3000 (PowerColor)
|3Dlabs Permedia / C3000 (PowerColor)
| 1996
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|195|1996}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| 3Dlabs Permedia
| 1996
| {{✗}}
| {{green}} 5.0
| {{green}} 1.1
| {{red}} N/A
| {{✗}}
| {{Inflation|USD|200|1996}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| 3Dlabs Permedia 2 / AccelSTAR II (AccelGraphics)
| 1997
| {{✗}}
| {{green}} 5.0
| {{green}} 1.1
| {{red}} N/A
| {{✗}}
|
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3Dlabs Permedia 2 / Fire GL 1000 PRO (Diamond Multimedia)
|3Dlabs Permedia
| 1997
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|299.95|1997}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3Dlabs Permedia 2 / GLoria Synergy (ELSA)
|3Dlabs Permedia 2 / AccelSTAR II (AccelGraphics)
| 1997
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
|
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3Dlabs Permedia 2 / Graphics Blaster Exxtreme (Creative Labs)
|3Dlabs Permedia 2 / Fire GL 1000 PRO (Diamond Multimedia)
| 2000
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
|
|{{Na}}
| {{✗}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| 3Dlabs Permedia 2 / Winner 2000/Office (ELSA)
| 1997
| {{✗}}
| {{green}} 5.0
| {{green}} 1.1
| {{red}} N/A
| {{✗}}
|
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| ELSA GLoria-4 / GLINT 300SX
| 1995
| {{}}
| {{}}
| {{green}} 1.0
| {{red}} N/A
| {{}}
|
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Diamond Fire GL 3000 / GLINT 500TX
| 1996
| {{✗}}
| {{green}} 5.0
| {{green}} 1.1
| {{red}} N/A
| {{✗}}
|
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
! colspan=16 | ATI
|-
|-
| 3D Rage / Mach64 GT
|3Dlabs Permedia 2 / GLoria Synergy (ELSA)
| 1995
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{green}} ATI3DCIF
|{{Na}}
| {{red}} MPEG-1
|{{Na}}
| {{Inflation|USD|250|1995}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3D Rage II / Mach64 GT-B
|3Dlabs Permedia 2 / Graphics Blaster Exxtreme (Creative Labs)
| 1996
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{green}} ATI3DCIF
|{{Na}}
| {{red}} MPEG-1
|{{Na}}
| {{Inflation|USD|200|1996}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3D Rage II+ DVD / Mach64 GT-B
|3Dlabs Permedia 2 / Winner 2000/Office (ELSA)
| 1996
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{green}} ATI3DCIF
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|200|1996}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 3D Rage Pro
|ELSA GLoria-4 / GLINT 300SX
| 1997
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Rage XL / Rage 3
|Diamond Fire GL 3000 / GLINT 500TX
| 1998
|{{Na}}
| {{}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{}}
|{{Na}}
| {{?}}
|{{Na}}
| [https://github.com/86Box/86Box/pull/4926 WIP]
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{✗}}[https://github.com/joncampbell123/dosbox-x/issues/3889]
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Rage 128 / Rage 4
! colspan="10" |ATI
| 1998
| {{✗}}
| {{green}} 6.0
| {{green}} 1.2
| {{red}} N/A
| {{✓}}
| {{Inflation|USD|150|1998}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✗}}[https://github.com/joncampbell123/dosbox-x/issues/3889]
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | Cirrus Logic
|3D Rage / Mach64 GT
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| CL-GD5464
|3D Rage II / Mach64 GT-B
| 1996
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{✗}}
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{red}} MPEG-1
|{{Na}}
| {{Inflation|USD|99|1996}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✗}}
| {{✗}}
| {{Unknown}}
|-
| CL-GD5465
| 1996
| {{✗}}
| {{green}} 5.0
| {{✗}}
| {{red}} N/A
| {{red}} MPEG-1
| ?
| {{✗}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✗}}
| {{✗}}
| {{Unknown}}
|-
! colspan=16 | Diamond Multimedia
|-
| Diamond Edge 3D / nVidia NV1
| 1995
| {{✗}}
| {{✗}}
| {{red}} N/A
| {{green}} NVlib
| {{red}} MPEG-1
| {{Inflation|USD|249|1995}}
| {{}}<ref>https://github.com/86Box/86Box/issues/2431</ref>
| {{}}<ref>https://github.com/sarah-walker-pcem/pcem/issues/205</ref>
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
! colspan=16 | Intel Corporation
|3D Rage II+ DVD / Mach64 GT-B
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| i740
|3D Rage Pro
| 1998
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| N/A
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|289|1998}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| 810
|Rage XL / Rage 3
| 1999
|{{WIP-Box}}[https://github.com/86Box/86Box/pull/4926]
| {{}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| N/A
|{{Na}}[https://github.com/joncampbell123/dosbox-x/issues/3889]
| {{red}} N/A
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}
| {{}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | Matrox Graphics
|Rage 128 / Rage 4
|-
|{{Na}}
| Matrox MGA Ultima / Matrox IS-ATLAS
|{{Na}}
| 1993
|{{Na}}
| {{}}
|{{Na}}[https://github.com/joncampbell123/dosbox-x/issues/3889]
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|499|1993}}
|{{Na}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}
|-
|-
| Impression Plus / Matrox IS-ATHENA
! colspan="10" |Cirrus Logic
| 1994
| {{✗}}
| {{✗}}
| {{✗}}
| {{green}} RenderWare
| {{✗}}
| {{Inflation|USD|599|1994}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
|-
| Millennium / Matrox IS-STORM
|CL-GD5464
| 1995
|{{Na}}
| {{✗}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} RenderWare
|{{Na}}
| {{red}} MPEG-1
|{{Na}}
| {{Inflation|USD|339|1995}}
|{{Na}}
| {{}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
|{{Na}}
| {{}}
|{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
| Millennium II
|CL-GD5465
| 1997
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| Supported
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Inflation|USD|299|1997}}
|{{Na}}
| {{}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
|{{Na}}
| {{}}
|{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
| Millennium G100
! colspan="10" |Diamond Multimedia
| 1998
| {{✗}}
| {{green}} 5.0
| Supported
| {{red}} N/A
| {{red}} MPEG-1
| {{Unknown}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Millennium G200
|Diamond Edge 3D / nVidia NV1
| 1998
|{{Na}}<ref>https://github.com/86Box/86Box/issues/2431</ref>
| {{}}
|{{Na}}<ref>https://github.com/sarah-walker-pcem/pcem/issues/205</ref>
| {{green}} 6.0
|{{Na}}||{{Na}}
| Supported
|{{Na}}||{{Na}}
| {{red}} N/A
|{{Na}}
| {{}}
|{{Na}}||{{Na}}
| {{Inflation|USD|248|1998}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Millennium G400
! colspan="10" |Intel Corporation
| 1999
| {{✗}}
| {{green}} 6.0
| Supported
| {{red}} N/A
| {{✓}}
| {{Inflation|USD|149|1999}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Mystique
|i740
| 1996
|{{Na}}
| {{}}
|{{Na}}
| {{green}} 5.0
|{{Na}}||{{Na}}||{{Na}}
| Supported
|{{Na}}
| {{green}} MSI
|{{Na}}||{{Na}}||{{Na}}
| {{✗}}
| {{Inflation|USD|179|1996}}
| {{✓}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
| {{}}
| {{}}
| {{}}
| {{✗}}
| {{}}
| {{✗}}
| {{}}
|-
|-
| Productiva G100
|810
| 1998
|{{Na}}
| {{}}
|{{Na}}
| {{green}} 5.0
|{{Na}}||{{Na}}||{{Na}}
| Supported
|{{Na}}
| {{red}} N/A
|{{Na}}||{{Na}}||{{Na}}
| {{red}} MPEG-1
| {{Inflation|USD|99|1998}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Productiva G100-Quad
! colspan="10" |Matrox Graphics
| 1998
| {{✗}}
| {{green}} 5.0
| Supported
| {{red}} N/A
| {{red}} MPEG-1
| {{Inflation|USD|699|1998}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | NVIDIA
|Matrox MGA Ultima / Matrox IS-ATLAS
|-
|{{Na}}
| Riva 128
|{{Na}}
| 1997
|{{Na}}||{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.0
|{{Na}}||{{Na}}
| {{red}} N/A
|{{Na}}
| {{~}}
| {{Inflation|USD|150|1997}}
| WIP<ref>[https://86box.net/2025/02/25/riva128-part-1.html Work in progress] for 86Box as of July 2025</ref>
| {{}}
| {{}}
| {{}}
| {{}}
| {{✗}}
| {{}}
| {{}}
|-
|-
| Riva TNT
|Impression Plus / Matrox IS-ATHENA
| 1998
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.2
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|250|1998}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
| Riva TNT2
|Millennium / Matrox IS-STORM
| 1999
|{{Ya}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
| {{}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.2
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|299|1999}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
! colspan=16 | Paradise Computers
|Millennium II
|{{Ya}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| Tasmania 3D
|Millennium G100
| 1995
|{{Na}}
| {{✗}}
|{{Na}}
| {{✗}}
|{{Na}}||{{Na}}||{{Na}}
| {{Unknown}}
|{{Na}}
| {{green}} RenderWare<br/>BRender<br/>RenderMorphics
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|250|1995}}
|{{Na}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
! colspan=16 | PowerVR
|-
| Kyro II
| 2001
| {{✗}}
| {{green}} 6.0
| N/A
| {{green}} PowerSGL
| {{}}
| {{Inflation|USD|150|2001}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| PCX1
|Millennium G200
| 1996
|{{Na}}
| {{}}
|{{Na}}
| N/A
|{{Na}}||{{Na}}||{{Na}}
| N/A
|{{Na}}
| {{green}} PowerSGL
|{{Na}}
| {{}}
|{{Na}}
|  
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| PCX2
|Millennium G400
| 1997
|{{Na}}
| {{}}
|{{Na}}
| N/A
|{{Na}}||{{Na}}||{{Na}}
| N/A
|{{Na}}
| {{green}} PowerSGL
|{{Na}}
| {{}}
|{{Na}}
|  
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | Real3D
|Mystique
|{{Ya}}[https://86box.net/2024/02/21/86box-v4-1.html#matrox-video-cards]
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| Real3D i700
|Productiva G100
| 1994
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}||{{Na}}||{{Na}}
| {{green}} 1.0
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|4000|1994}}
|{{Na}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}
|-
|-
! colspan=16 | Rendition
|Productiva G100-Quad
|-
|{{Na}}
| Vérité V1000
|{{Na}}
| 1996
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{}}
|{{Na}}
| {{green}} Speedy3D<br/>RRedline
|{{Na}}
| {{red}} MPEG-1
|
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Vérité V2100
! colspan="10" |NVIDIA
| 1997
| {{✗}}
| {{green}} 5.0
| {{green}} 1.1
| {{green}} Speedy3D<br/>RRedline
| {{✓}}
|
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Vérité V2200
|Riva 128
| 1998
|{{WIP-Box}}<ref>[https://86box.net/2025/02/25/riva128-part-1.html Work in progress] for 86Box as of July 2025</ref>
| {{}}
|{{Na}}
| {{green}} 5.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{green}} Speedy3D<br/>RRedline
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|200|1998}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | S3
|Riva TNT
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| Savage3D
|Riva TNT2
| 1998
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{green}} 1.1
|{{Na}}
| {{green}} S3d
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|199|1998}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
| {{}}
|-
|-
| Savage4
! colspan="10" |Paradise Computers
| 1999
| {{✗}}
| {{green}} 6.0
| N/A
| {{green}} S3d
| {{✓}}
| {{Inflation|USD|100|1999}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
|-
! colspan=16 | Trident
|Tasmania 3D
|-
|{{Na}}
| 3DImage 9750
|{{Na}}
| 1997
|{{Na}}
| Unknown
|{{Na}}
| Unknown
|{{Na}}
| Unknown
|{{Na}}
| Unknown
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Inflation|USD|129|1997}}
|{{Na}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Blade 3D
! colspan="10" |PowerVR
| 1999
| Unknown
| {{green}} 6.0
| {{green}} 1.1
| Unknown
| {{✓}}
|
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Cyber9397
|Kyro II
| 1997
|{{Dunno}}
| Unknown
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| Unknown
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| Unknown
| Unknown
| {{Unknown}}
|
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CyberBlade XP
|PCX1
| 2000
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{green}} 6.0
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{green}} 1.1
| {{Unknown}}
| {{}}
|  
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ProVidia9685
|PCX2
| 1996
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{Unknown}}
|{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{}}
| {{Inflation|USD|99|1996}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=16 | VideoLogic
! colspan="10" |Real3D
|-
|-
| Neon 250
|Real3D i700
| 1999
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{green}} 6.0
|{{Na}}
| {{✗}}
|{{Na}}
| {{green}} PowerSGL
|{{Na}}
| {{✓}}
|{{Na}}
| {{Inflation|USD|169|1999}}
|{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|}
 
====2D-only====
{| class="wikitable" style="text-align:left; vertical-align:middle; width:100%;"
|- style="font-weight:bold;"
! Name
! Released
! [[Home media players|<abbr title="hardware level, shouldn't be confused with software or limited support">MPEG-1</abbr>]]
! <abbr title="introductory price">INPR</abbr>
! 86Box
! PCem
! DOSBox<br>Pure
! DOSBox-X
! DOSBox<br>Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan=12 | Alliance Semiconductor
! colspan="10" |Rendition
|-
|-
| ProMotion 3210
|Vérité V1000
| 1994
|{{Dunno}}
| {{✗}}
|{{Dunno}}
|
|{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| ProMotion 6410
| 1995
| {{}}
|
| {{✗}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ProMotion aT24
|Vérité V2100
| 1996
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|
|{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ProMotion aT3D
|Vérité V2200
| 1997
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|
|{{Dunno}}||{{Dunno}}||{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | ATI
! colspan="10" |S3
|-
|-
| ATI 18800 (VGA Wonder)
|Savage3D
| 1988
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ATI 28800 (VGA Wonder XL)
|Savage4
| 1991
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ATI Graphics / Mach64 GX
! colspan="10" |Trident
| 1994
| {{✗}}
|
| {{✓}}
| {{✓}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ATI Win / Mach64 CT
|3DImage 9750
| 1995
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| ATI Video Expression / Mach64 VT2
|Blade 3D
| 1996
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Cirrus Logic
|Cyber9397
|{{Na}}
|{{Na}}
|{{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| CL-GD 5401
|CyberBlade XP
| 1991
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5402
|ProVidia9685
| 1992
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5420
! colspan="10" |VideoLogic
| 1992
| {{✗}}
|
| {{✓}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5422
|Neon 250
| 1992
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}||{{Na}}||{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|}
| {{Unknown}}
 
| {{Unknown}}
====2D-only====
| {{Unknown}}
{|class="wikitable" style="text-align:center;width:100%"
! style="width:50%"|Name
! 86Box
! PCem
!DOSBox
!DOSBox Forks
!DREAMM
! MartyPC
! UniPCemu
!VARCem
! MAME
|-
|-
| CL-GD 5424
! colspan="10" |Alliance Semiconductor
| 1992
| {{✗}}
|
| {{✓}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5426
|ProMotion 3210
| 1993
|{{Na}}
| {{✗}}
|{{Na}}
|
|{{Dunno}}
| {{✓}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
| CL-GD 5428
| 1993
| {{✗}}
|
| {{✓}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5429
|ProMotion 6410
| 1994
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5430
|ProMotion aT24
| 1994
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5434
|ProMotion aT3D
| 1994
|{{Na}}
| {{✗}}
|{{Na}}
|
|{{Dunno}}
| {{✓}}
|{{Dunno}}
| {{✓}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
| CL-GD 5436
| 1994
| {{✗}}
|
| {{✓}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5440
! colspan="10" |ATI
| 1995
| {{✓}}
|
| {{✓}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5446
|ATI 18800 (VGA Wonder)
| 1996
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| CL-GD 5480
|ATI 28800 (VGA Wonder XL)
| 1996
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Hercules Computer Technology
|ATI Graphics / Mach64 GX
|-
|{{Ya}}
| Hercules Text Card (WMA)
|{{Ya}}
| 1987
|{{Dunno}}
| {{✗}}
|{{Dunno}}
|
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
|-
| Hercules Graphics Card (HGC)
| 1982
| {{✗}}
| {{Inflation|USD|499|1982}}
| {{✓}}
| {{✓}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✓}}
| {{Unknown}}
| {{Unknown}}
|-
| Hercules Graphics Card Plus
| 1986
| {{✗}}
| {{Inflation|USD|299|1986}}
| {{}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Network Card Plus (HNC)
|ATI Win / Mach64 CT
| 1988
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Color Card
|ATI Video Expression / Mach64 VT2
| 1985
|{{Ya}}
| {{✗}}
|{{Ya}}
| {{Inflation|USD|245|1985}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| InColor Card
! colspan="10" |Cirrus Logic
| 1987
| {{✗}}
| {{Inflation|USD|299|1987}}
| {{✓}}
| {{✓}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | IBM
|CL-GD 5401
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Monochrome Display Adapter (MDA)
|CL-GD 5402
| 1981
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Color Graphics Adapter (CGA)
|CL-GD 5420
| 1981
|{{Ya}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Enhanced Graphics Adapter (EGA)
|CL-GD 5422
| 1984
|{{Ya}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|524|1984}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Multi-Color Graphics Array (MCGA)
|CL-GD 5424
| 1987
|{{Ya}}
| {{✗}}
|{{Na}}
|
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
| Professional Graphics Controller (PGC)
| 1984
| {{✗}}
| {{Inflation|USD|2995|1984}}
| {{✓}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
|-
| Video Graphics Array (VGA)
| 1987
| {{✗}}
|
| {{✗}}
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
| 8514
| 1987
| {{✗}}
| {{Inflation|USD|1290|1987}}
| {{}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | InteGraphics Systems
|CL-GD 5426
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| IGA 1680_A
|CL-GD 5428
| 1994
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Intel Corporation
|CL-GD 5429
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| i750
|CL-GD 5430
| 1991
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Kama SX094
|CL-GD 5434
| 1987
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Matrox Graphics
|CL-GD 5436
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Impression
|CL-GD 5440
| 1993
|{{Ya}}
| {{✗}}
|{{Na}}
| {{Inflation|USD|999|1993}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
| {{✗}}
|-
| Impression Pro
| 1993
| {{✗}}
| {{Inflation|USD|1699|1993}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
! colspan=12 | NEC
|-
| μPD7220
| 1982
| {{}}
|
| {{}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Orchid Technology
|CL-GD 5446
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Orchid Graphics Adapter
|CL-GD 5480
| 1982
|{{Ya}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Paradise Computers
! colspan="10" |Hercules Computer Technology
|-
|-
| Modular Graphics Card (MGC)
|Hercules Text Card (WMA)
|
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Autoswitch EGA
|Hercules Graphics Card (HGC)
|
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| PVGA Plus
|Hercules Graphics Card Plus
|
|{{Ya}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| PVGA 1A
|Network Card Plus (HNC)
|
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Plantronics
|Color Card
|-
|{{Na}}
| Colorplus
|{{Na}}
|
|{{Dunno}}
| {{✗}}
|{{Dunno}}
|
|{{Dunno}}
| {{✓}}
|{{Na}}
| {{✓}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
! colspan=12 | Quadram Corporation
|-
| Quadcolor I
|
| {{✗}}
|
| {{✗}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Quadcolor II
|InColor Card
|
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | S3
! colspan="10" |IBM
|-
|-
| S3 86C911
|Monochrome Display Adapter (MDA)
| 1991
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| S3 Vision864
|Color Graphics Adapter (CGA)
| 1994
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| S3 Vision868
|Enhanced Graphics Adapter (EGA)
| 1994
|{{Ya}}
| {{}}
|{{Ya}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| S3 Trio32
|Multi-Color Graphics Array (MCGA)
| 1994
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| S3 Trio64
|Professional Graphics Controller (PGC)
| 1994
|{{Ya}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| S3 Trio64V+
|Video Graphics Array (VGA)
| 1995
|{{Na}}
| {{✗}}
|{{Ya}}
|
|{{Na}}
| {{✓}}
|{{Na}}
| {{✓}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
|-
| S3 Trio64V2
| 1996
| {{}}
|
| {{}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
! colspan=12 | Texas Instruments
|-
|-
| Tigacard
|8514
| 1991
|{{Ya}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
! colspan=12 | Trident
! colspan="10" |InteGraphics Systems
|-
|-
| Cyber9320
|IGA 1680_A
| 1994
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| TGUI9420
! colspan="10" |Intel Corporation
| 1994
| {{✗}}
|
| {{✗}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| TGUI9600
|i750
| 1995
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| TVGA8200
|Kama SX094
|
|{{Na}}
| {{}}
|{{Na}}
|
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| TVGA8800
! colspan="10" |Matrox Graphics
| 1988
| {{✗}}
|
| {{✗}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| TVGA8900
|Impression
| 1990
|{{Na}}
| {{}}
|{{Na}}
|
|{{Na}}
| {{}}
|{{Na}}
| {{}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
|}
 
===Audio===
:''Also see [[Shaders, filters, and sound#Audio]], and [[Wrappers]].''
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! Sound Cards
! Release Year
! [[Wrappers|<abbr title="hardware level, shouldn't be confused with software or limited support">API Support</abbr>]]
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="11" |
|Impression Pro
|-
|{{Na}}
| Adlib
|{{Na}}
| 1987
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Na}}
| {{Ya}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Adlib Gold
| 1992
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Aztech Sound Galaxy Pro 16
| 1994
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Game Blaster
! colspan="10" |NEC
| 1989
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Gravis Ultrasound
|μPD7220
| 1991
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Innovation SSI-2001
! colspan="10" |Orchid Technology
| 1989
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Sound Blaster 1.x / 2.0
|Orchid Graphics Adapter
| 1989 / 1991
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Sound Blaster Pro
! colspan="10" |Paradise Computers
| 1991
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Sound Blaster 16
|Modular Graphics Card (MGC)
| 1992
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| Sound Blaster AWE32
| 1994
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Sound Blaster AWE64
| 1996
| {{red}} N/A
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Sound Blaster PCI 128
| 1998
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Creative Sound Blaster Live!
| 1998
| {{green}} EAX 1.0 / 2.0
| {{Na}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Aureal Vortex 1 (e.g., Turtle Beach Montego)
|Autoswitch EGA
| 1997
|{{Na}}
| {{green}} A3D 1.0
|{{Na}}
| {{Na}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Aureal Vortex 2 (e.g., Diamond Monster Sound MX300)
|PVGA Plus
| 1998
|{{Na}}
| {{green}} A3D 2.0
|{{Na}}
| {{Na}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Aureal Vortex Advantage
|PVGA 1A
| 1999
|{{Ya}}
| {{green}} A3D 1.0
|{{Ya}}
| {{Na}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Creative Sound Blaster Audigy
! colspan="10" |Plantronics
| 2001
| {{green}} EAX 3.0
| {{Na}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Creative Sound Blaster Audigy 2
|Colorplus
| 2002
|{{Ya}}
| {{green}} EAX 4.0
|{{Ya}}
| {{Na}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Creative Sound Blaster Audigy 2 ZS
! colspan="10" |Quadram Corporation
| 2003
| {{green}} EAX 4.0
| {{Na}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Tandy PSSJ
|Quadcolor I
| 1989
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Windows Sound System
|Quadcolor II
| 1992
|{{Na}}
| {{red}} N/A
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| PS/1 Audio Card
| 1990
| {{red}} N/A
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|- style="font-weight:bold;"
! MIDI Synthesizer Modules / Interfaces
! Release Year
! Interface/Protocol
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="11" |
! colspan="10" |S3
|-
|-
| Roland MT-32
|S3 86C911
| 1987
|{{Ya}}
| MPU-401 MIDI
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|-
| Roland MPU-401
|S3 Vision864
| 1984
|{{Ya}}
| MPU-401 MIDI
|{{Ya}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|- style="font-weight:bold;"
! External Audio Devices
! Release Year
! Interface/Protocol
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="11" |
|S3 Vision868
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Covox Speech Thing
|S3 Trio32
| 1987
|{{Ya}}
| Parallel Port
|{{Ya}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| Disney Sound Source
| 1991
| Parallel Port
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|}
 
===Network Cards===
;Using [[Preservation_projects#Proxy_Projects_for_Retro_Web_Browsing|proxy projects for retro web browsing]] experience is recommended.
 
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! Name
! Standard (IEEE 802.3)
! Release year
! Chipset
! Interface
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="13" |
|S3 Trio64
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Novell NE2000
|S3 Trio64V+
| 10BASE-T<br/>10BASE2
|{{Ya}}
| 1990
|{{Ya}}
| National Semiconductor DP8390
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Realtek RTL8029AS
| 10BASE-T<br/>10BASE5
| 1995
| Realtek RTL8029AS
| PCI
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| 3Com EtherLink II
| 10BASE-T<br/>10BASE2
| 1988
| 3Com 3C503
| ISA
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| AMD PCNet-ISA
| 10BASE-T<br/>10BASE2
| 1991
| AMD LANCE
| ISA
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| AMD PCnet-ISA+
|S3 Trio64V2
| 10BASE-T<br/>10BASE2
|{{Ya}}
| 1995
|{{Ya}}
| AMD PCnet-ISA+
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Novell NE1000
! colspan="10" |Texas Instruments
| 10BASE-T<br/>10BASE5
| 1986
| National Semiconductor DP8390
| ISA
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Racal Interlan EtherBlaster
|Tigacard
| 10BASE-T<br/>10BASE2
|{{Na}}
| 1992
|{{Na}}
| National Semiconductor DP8390
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Realtek RTL8019AS
! colspan="10" |Trident
| 10BASE-T<br/>10BASE5
| 1995
| Realtek RTL8019AS
| ISA
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Western Digital WD8003E
|Cyber9320
| 10BASE2<br/>10BASE5
|{{Na}}
| 1987
|{{Na}}
| Western Digital WD83C690
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Western Digital WD8003EB
|TGUI9420
| 10BASE2
|{{Na}}
| 1988
|{{Na}}
| Western Digital WD83C690
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Western Digital WD8003EBT
|TGUI9600
| 10BASE-T<br/>10BASE2
|{{Na}}
| 1989
|{{Na}}
| Western Digital WD83C690
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| NetWorth EtherNext/MC
|TVGA8200
| 10BASE-T
|{{Na}}
| 1991
|{{Na}}
| Western Digital WD83C690
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Western Digital WD8003E/A
|TVGA8800
| 10BASE5
|{{Na}}
| 1988
|{{Na}}
| Western Digital WD83C690
|{{Dunno}}
| ISA
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| Western Digital WD8003ET/A
| 10BASE-T
| 1989
| Western Digital WD83C690
| ISA
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| AMD PCnet-VL
| 10BASE-T<br/>10BASE-FL<br/>100BASE-TX<br/>100BASE-FX
| 1995
| AMD PCnet-VL
| VL-Bus
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| AMD PCNet-FAST III
| 100BASE-TX
| 1997
| AMD PCnet-FAST III
| PCI
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| AMD PCNet-PCI II
|TVGA8900
| 100BASE-TX
|{{Ya}}
| 1996
|{{Ya}}
| AMD PCnet-PCI II
|{{Dunno}}
| PCI
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| PLIP Network
| Proprietary
| N/A
| N/A
| Parallel
| {{Ya}}
| {{Na}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|}
|}


===MPEG hardware decoders===
===Audio===
placeholder text
:''Also see [[Shaders, filters, and sound#Audio]], and [[Wrappers]].''
https://www.vogons.org/viewtopic.php?f=46&t=34225&hilit=dvd+accelerators
{|class="wikitable" style="text-align:center;width:100%"
https://en.wikipedia.org/wiki/RealMagic
! style="width:50%"|Name
 
===Mainboards===
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! colspan=2 | Name
! Release Year
! 86Box
! 86Box
! PCem
! PCem
! DOSBox Pure
!DOSBox
! DOSBox-X
!DOSBox Forks
! DOSBox Staging
!DREAMM
! MartyPC
! MartyPC
! UniPCemu
! UniPCemu
!VARCem
! MAME
! MAME
|-
|-
! colspan=11 |
! colspan="10" |Sound Cards
|-
|-
|rowspan=3 | 440BX
|Adlib
| [https://theretroweb.com/motherboards/s/abit-ab-bf6 ABit AB-BF6]
|{{Ya}}
| 1999
|{{Ya}}
| {{✓}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{✗}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| [https://theretroweb.com/motherboards/s/abit-ab-bh6-rev.-1.1 ABit AB-BH6]
| 1999
| {{Unknown}}
| {{Unknown}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
| [https://theretroweb.com/motherboards/s/abit-ab-bp6 ABit AB-BP6]
| 1999
| {{Unknown}}
| {{Unknown}}
| {{}}
| {{}}
| {{}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
|rowspan=1 | Intel 815E
|Adlib Gold
| [https://theretroweb.com/motherboards/s/abit-ab-sh6 ABit AB-SH6]
|{{Ya}}
| 2000
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|}
 
===Human Interface Device (HID)===
Assign these symbols in "tables" based on;
    ✓: Emulation of the peripheral, including methods mentioned below.
    ~: No emulation of the peripheral, but real peripheral supported through passthrough, or disguise peripheral support through passthrough.
    ✗: No emulation or passthrough support.
 
{|class="wikitable" style="text-align:center; vertical-align:middle;"
|-
|-
! Mouse
|Aztech Sound Galaxy Pro 16
! 86Box
|{{Ya}}
! PCem
|{{Ya}}
! DOSBox Pure
|{{Dunno}}
! DOSBox-X
|{{Dunno}}
! DOSBox Staging
|{{Dunno}}
! MartyPC
|{{Dunno}}
! UniPCemu
|{{Dunno}}
! MAME
|{{Dunno}}
|{{Dunno}}
|-
|-
|
|Game Blaster
| colspan=10 | ''Recommended to overclock the PS/2 interrupt frequency to slightly higher value if you're emulating PS/2 device for pointing device on top of higher display refresh rate from emulated guest operating system. Use 86Box's new recompiler, [https://86box.readthedocs.io/en/v5.0/settings/machine.html#cpu-frame-size Smaller frames for CPU frame size], OGL renderer, fullscreen it, set guest to 100hz so it runs in VRR in your host's higher refresh rate mode, install a logitech PS2 driver (or [https://www.dell.com/support/home/en-us/drivers/driversdetails?driverid=r15032 Logitech MouseWare]) in guest that allows you to disable mouse acceleration and use a 100hz poll rate (Use 200Hz if you choose 2-button mouse). Also see [[Input lag]] section and [https://86box.readthedocs.io/en/latest/settings/input.html 86Box Docs: Input].''
|{{Ya}}
|- style="font-weight:bold;"
|{{Ya}}
! Gamepads
|{{Dunno}}
! 86Box
|{{Dunno}}
! PCem
|{{Dunno}}
! DOSBox Pure
|{{Dunno}}
! DOSBox-X
|{{Dunno}}
! DOSBox Staging
|{{Dunno}}
! MartyPC
|{{Dunno}}
! UniPCemu
! MAME
|-
|-
! colspan=11 |  
|Gravis Ultrasound
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Gravis PC Gamepad
|Innovation SSI-2001
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| [[wikipedia:Microsoft_SideWinder#First_generation|Microsoft SideWinder Game Pad 1.0]]
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|- style="font-weight:bold;"
! Joystick
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="9" |
|Sound Blaster 1.x / 2.0
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Standard joysticks
|Sound Blaster Pro
| {{Ya}}
|{{Ya}}
| {{Ya}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| CH Flightstick Pro
|Sound Blaster 16
| {{Ya}}
|{{Ya}}
| {{Ya}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Microsoft SideWinder Pad
| {{Ya}}
| {{Ya}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
| {{Unknown}}
|-
|-
| Thrustmaster Flight Control System
|Sound Blaster AWE32
| {{Ya}}
|{{Ya}}
| {{Ya}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|}
|{{Dunno}}
 
===Floppy, CD-ROM and DVD-ROM drives===
;It's recommended to see [[Ripping games|Ripping]], [[Home media players]] and [[Save disk space for ISOs]] pages. Also see [[Copy protection#Emulation]] section for middleware or disc-check emulation software tools.
* See [https://86box.readthedocs.io/en/latest/settings/floppycdrom.html this documentation] for 86Box. There is no optical drive passthrough support for 86Box at the moment[https://github.com/86Box/86Box/issues/730], so your only choice is using supported disc images. [https://86box.readthedocs.io/en/latest/hardware/diskimages.html#cd-rom-dvd-rom-optical-disc-images .ISO, MDS/MDF and BIN/CUE (inc. Audio tracks, CDDA) supported].
* [https://dosbox-x.com/wiki/#Guide:Managing-image-files-in-DOSBox%E2%80%90X#_cd_rom_or_dvd_images DOSbox-X supports CD-ROM or DVD image files with the ISO-9660 (or High-Sierra) filesystem] in [[Ripping_games#Comparison|.ISO, .CUE+.BIN, .MDF]] or [[Save_disk_space_for_ISOs|.CHD]]. Similar to speed profiles for hard disks, [https://86box.readthedocs.io/en/stable/settings/floppycdrom.html#cd-rom-drives up to 72x maximum transfer speed for the drive emulation supported]. This way you can enjoy interactive features of your [https://vsrecommendedgames.miraheze.org/wiki/Games_with_Notable_Installers games that comes with notable installers].
* There is a [https://github.com/dosbox-staging/dosbox-staging/issues/3805 feature request for adding MDF/MDS support to DOSBox-Staging].
 
===Storage===
* 86Box supports [https://86box.readthedocs.io/en/latest/settings/hdd.html#speed-profiles speed profiles] for hard disk (only IDE and ESDI) images. Speed emulation takes the rotation speed, physical layout and cache size of an average '''period-correct''' drive into account. The RAM Disk profile runs the drive as fast as the host can manage.
 
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|- style="font-weight:bold;"
! Hard Drive Interface
! 86Box
! PCem
! DOSBox Pure
! DOSBox-X
! DOSBox Staging
! MartyPC
! UniPCemu
! MAME
|-
|-
! colspan="9" |
|Sound Blaster AWE64
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| Standard IDE
|Sound Blaster PCI 128
| {{Ya}}
|{{Ya}}
| {{Ya}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| MFM/RLL
|Creative Sound Blaster Live!
| {{Ya}}
|{{Na}}
| {{Ya}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| ESDI
|Aureal Vortex 1 (e.g., Turtle Beach Montego)
| {{Ya}}
|{{Na}}
| {{Ya}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| SCSI
|-
| {{Ya}}
|Aureal Vortex 2 (e.g., Diamond Monster Sound MX300)
| {{Ya}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| IDE-XTA
|{{Dunno}}
| {{Ya}}
|-
| {{Na}}
|Aureal Vortex Advantage
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|- style="font-weight:bold;"
|{{Dunno}}
! Controller Card
|{{Dunno}}
! 86Box
|{{Dunno}}
! PCem
|-
! DOSBox Pure
|Creative Sound Blaster Audigy
! DOSBox-X
|{{Na}}
! DOSBox Staging
|{{Na}}
! MartyPC
|{{Dunno}}
! UniPCemu
|{{Dunno}}
! MAME
|{{Dunno}}
|-
|{{Dunno}}
! colspan="9" |
|{{Dunno}}
|-
|{{Dunno}}
| Adaptec AHA-1542C
|{{Dunno}}
| {{Ya}}
|-
| {{Ya}}
|Creative Sound Blaster Audigy 2
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Buslogic BT-545S
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|-
| {{Unknown}}
|Creative Sound Blaster Audigy 2 ZS
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| IBM ESDI Fixed Disk Controller
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Tandy PSSJ
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| IBM SCSI Adapter with Cache
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Windows Sound System
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Longshine LCS-6821N
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|PS/1 Audio Card
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
|-
|{{Dunno}}
| Rancho RT1000B
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
! colspan="10" |MIDI Synthesizer Modules / Interfaces
| {{Unknown}}
|-
|-
|Roland MT-32
| Trantor T130B
|{{Ya}}
| {{Ya}}
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|-
| XTIDE
|Roland MPU-401
| {{Ya}}
|{{Ya}}
| {{Ya}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| AT Fixed Disk Adapter
|-
| {{Na}}
! colspan="10" |External Audio Devices
| {{Ya}}
|-
| {{Unknown}}
|Covox Speech Thing
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| DTC 5150X
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Disney Sound Source
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Fixed Disk Adapter (Xebec)
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|}
| {{Unknown}}
 
| {{Unknown}}
===Network Cards===
| {{Unknown}}
;Using [[Preservation_projects#Proxy_Projects_for_Retro_Web_Browsing|proxy projects for retro web browsing]] experience is recommended.
| {{Unknown}}
 
|-
{| class="wikitable sortable" style="text-align:center;width:100%"
| Western Digital WD1007V-SE1
! style="width:50%"|Name
| {{Ya}}
! 86Box
| {{Ya}}
! PCem
| {{Unknown}}
!DOSBox
| {{Unknown}}
!DOSBox Forks
| {{Unknown}}
!DREAMM
| {{Unknown}}
! MartyPC
| {{Unknown}}
! UniPCemu
| {{Unknown}}
!VARCem
|-
! MAME
| ST-11M (MFM)
|-
| {{Ya}}
|Novell NE2000
| {{Na}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| ST-11R (RLL)
|{{Dunno}}
| {{Ya}}
|-
| {{Na}}
|Realtek RTL8029AS
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Western Digital WDXT-150
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|-
| {{Unknown}}
|3Com EtherLink II
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Western Digital WD1002A-WX1
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|AMD PCNet-ISA
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Acculogic XT-IDE
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|AMD PCnet-ISA+
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Na}}
| {{Unknown}}
|{{Dunno}}
|-
|{{Dunno}}
| Adaptec AHA-1640
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Novell NE1000
| {{Unknown}}
|{{Ya}}
| {{Unknown}}
|{{Na}}
|-
|{{Dunno}}
| BusLogic BT-445C/S
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Racal Interlan EtherBlaster
| {{Unknown}}
|{{Ya}}
|-
|{{Na}}
| BusLogic BT-640A
|{{Dunno}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
| {{Unknown}}
|Realtek RTL8019AS
|-
|{{Ya}}
| NCR 53C90
|{{Na}}
| {{Ya}}
|{{Dunno}}
| {{Na}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|{{Dunno}}
| {{Unknown}}
|-
|}
|Western Digital WD8003E
 
|{{Ya}}
==Emulation issues==
|{{Na}}
A [[High/Low_level_emulation|low-level]] approach seems to be impossible for [[Windows_NT_5.x_emulators|DirectX 8/9, SSE 2/3 emulation from the Windows XP era]]. On the other hand, instead of using [[wikipedia:Hardware_virtualization#Hardware-assisted_virtualization|hardware-assisted]]-based [[Hypervisors#Type_1_hypervisors|virtualization approaches such as KVM]]; using QEMU [https://www.qemu.org/docs/master/devel/index-tcg.html TCG emulation approach] (kind of like [[Xemu]] and [[MacOS_emulators#PowerPC|QEMU's PPC-based macOS emulation]]?), with the help of projects such as [https://github.com/JHRobotics/softgpu SoftGPU], [https://github.com/virtio-win/kvm-guest-drivers-windows/pull/943 virtio-gpu], [https://docs.mesa3d.org/drivers/virgl.html#future-scope VirGL virtual adapter], various [[compatibility layers]] and [[wrappers]], or even an API passthrough approach similar to [[Windows_NT_5.x_emulators#Other_solutions|QEMU 3dfx]] may be chosen by the developers in the future.
|{{Dunno}}
 
|{{Dunno}}
For more information about PC emulation and reverse engineering;
|{{Dunno}}
*[https://github.com/schellingb/dosbox-pure/issues/301 DOSBox Pure: MMX Instruction Set Support issue page]
|{{Dunno}}
*[https://github.com/joncampbell123/dosbox-x/issues/5040 DOSBox-X: 3D Graphics Cards that aren't emulated yet]
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD8003EB
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD8003EBT
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|NetWorth EtherNext/MC
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD8003E/A
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD8003ET/A
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|AMD PCnet-VL
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|AMD PCNet-FAST III
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|AMD PCNet-PCI II
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|PLIP Network
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|}
 
===MPEG hardware decoders===
placeholder text
https://www.vogons.org/viewtopic.php?f=46&t=34225&hilit=dvd+accelerators
https://en.wikipedia.org/wiki/RealMagic
 
===Mainboards===
{| class="wikitable sortable" style="text-align:center;width:100%"
! colspan=2 style="width:50%" |Name
! 86Box
! PCem
!DOSBox
!DOSBox Forks
!DREAMM
! MartyPC
! UniPCemu
!VARCem
! MAME
|-
| rowspan="3" |440BX
|[https://theretroweb.com/motherboards/s/abit-ab-bf6 ABit AB-BF6]
|{{Ya}}
|{{Dunno}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}||{{Dunno}}
|-
|[https://theretroweb.com/motherboards/s/abit-ab-bh6-rev.-1.1 ABit AB-BH6]
|{{Dunno}}
|{{Dunno}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}||{{Dunno}}
|-
|[https://theretroweb.com/motherboards/s/abit-ab-bp6 ABit AB-BP6]
|{{Dunno}}
|{{Dunno}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}||{{Dunno}}
|-
| rowspan="1" |Intel 815E
|[https://theretroweb.com/motherboards/s/abit-ab-sh6 ABit AB-SH6]
|{{Dunno}}
|{{Dunno}}
|{{Na}}
|{{Na}}
|{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}||{{Dunno}}
|}
 
===Human Interface Device (HID)===
Assign these symbols in "tables" based on;
    ✓: Emulation of the peripheral, including methods mentioned below.
    ~: No emulation of the peripheral, but real peripheral supported through passthrough, or disguise peripheral support through passthrough.
    ✗: No emulation or passthrough support.
 
{|class="wikitable" style="text-align:center;width:100%"
! style="width:50%"|Name
! 86Box
! PCem
!DOSBox
!DOSBox Forks
!DREAMM
! MartyPC
! UniPCemu
!VARCem
! MAME
|-
! colspan="10" |Mouse
|-
|
| colspan="9" |''Recommended to overclock the PS/2 interrupt frequency to slightly higher value if you're emulating PS/2 device for pointing device on top of higher display refresh rate from emulated guest operating system. Use 86Box's new recompiler, [https://86box.readthedocs.io/en/v5.0/settings/machine.html#cpu-frame-size Smaller frames for CPU frame size], OGL renderer, fullscreen it, set guest to 100hz so it runs in VRR in your host's higher refresh rate mode, install a logitech PS2 driver (or [https://www.dell.com/support/home/en-us/drivers/driversdetails?driverid=r15032 Logitech MouseWare]) in guest that allows you to disable mouse acceleration and use a 100hz poll rate (Use 200Hz if you choose 2-button mouse). Also see [[Input lag]] section and [https://86box.readthedocs.io/en/latest/settings/input.html 86Box Docs: Input].''
|-
! colspan="10" |Gamepads
|-
|Gravis PC Gamepad
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|[[wikipedia:Microsoft_SideWinder#First_generation|Microsoft SideWinder Game Pad 1.0]]
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
! colspan="10" |Joystick
|-
|Standard joysticks
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|CH Flightstick Pro
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Microsoft SideWinder Pad
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Thrustmaster Flight Control System
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|}
 
===Floppy, CD-ROM and DVD-ROM drives===
;It's recommended to see [[Ripping games|Ripping]], [[Home media players]] and [[Save disk space for ISOs]] pages. Also see [[Copy protection#Emulation]] section for middleware or disc-check emulation software tools.
* See [https://86box.readthedocs.io/en/latest/settings/floppycdrom.html this documentation] for 86Box. There is no optical drive passthrough support for 86Box at the moment[https://github.com/86Box/86Box/issues/730], so your only choice is using supported disc images. [https://86box.readthedocs.io/en/latest/hardware/diskimages.html#cd-rom-dvd-rom-optical-disc-images .ISO, MDS/MDF and BIN/CUE (inc. Audio tracks, CDDA) supported].
* [https://dosbox-x.com/wiki/#Guide:Managing-image-files-in-DOSBox%E2%80%90X#_cd_rom_or_dvd_images DOSbox-X supports CD-ROM or DVD image files with the ISO-9660 (or High-Sierra) filesystem] in [[Ripping_games#Comparison|.ISO, .CUE+.BIN, .MDF]] or [[Save_disk_space_for_ISOs|.CHD]]. Similar to speed profiles for hard disks, [https://86box.readthedocs.io/en/stable/settings/floppycdrom.html#cd-rom-drives up to 72x maximum transfer speed for the drive emulation supported]. This way you can enjoy interactive features of your [https://vsrecommendedgames.miraheze.org/wiki/Games_with_Notable_Installers games that comes with notable installers].
* There is a [https://github.com/dosbox-staging/dosbox-staging/issues/3805 feature request for adding MDF/MDS support to DOSBox-Staging].
 
===Storage===
* 86Box supports [https://86box.readthedocs.io/en/latest/settings/hdd.html#speed-profiles speed profiles] for hard disk (only IDE and ESDI) images. Speed emulation takes the rotation speed, physical layout and cache size of an average '''period-correct''' drive into account. The RAM Disk profile runs the drive as fast as the host can manage.
 
{|class="wikitable" style="text-align:center;width:100%"
! style="width:50%"|Name
! 86Box
! PCem
!DOSBox
!DOSBox Forks
!DREAMM
! MartyPC
! UniPCemu
!VARCem
! MAME
|-
! colspan="10" |Hard Drive Interface
|-
|Standard IDE
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|MFM/RLL
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|ESDI
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|SCSI
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|IDE-XTA
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
! colspan="10" |Controller Card
|-
|Adaptec AHA-1542C
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Buslogic BT-545S
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|IBM ESDI Fixed Disk Controller
|{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|IBM SCSI Adapter with Cache
|{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Longshine LCS-6821N
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Rancho RT1000B
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Trantor T130B
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|XTIDE
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|AT Fixed Disk Adapter
|{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|DTC 5150X
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Fixed Disk Adapter (Xebec)
|{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD1007V-SE1
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|ST-11M (MFM)
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|ST-11R (RLL)
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WDXT-150
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Western Digital WD1002A-WX1
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Acculogic XT-IDE
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|Adaptec AHA-1640
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|BusLogic BT-445C/S
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|BusLogic BT-640A
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|NCR 53C90
|{{Ya}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|}
 
==Emulation issues==
A [[High/Low_level_emulation|low-level]] approach seems to be impossible for [[Windows_NT_5.x_emulators|DirectX 8/9, SSE 2/3 emulation from the Windows XP era]]. On the other hand, instead of using [[wikipedia:Hardware_virtualization#Hardware-assisted_virtualization|hardware-assisted]]-based [[Hypervisors#Type_1_hypervisors|virtualization approaches such as KVM]]; using QEMU [https://www.qemu.org/docs/master/devel/index-tcg.html TCG emulation approach] (kind of like [[Xemu]] and [[MacOS_emulators#PowerPC|QEMU's PPC-based macOS emulation]]?), with the help of projects such as [https://github.com/JHRobotics/softgpu SoftGPU], [https://github.com/virtio-win/kvm-guest-drivers-windows/pull/943 virtio-gpu], [https://docs.mesa3d.org/drivers/virgl.html#future-scope VirGL virtual adapter], various [[compatibility layers]] and [[wrappers]], or even an API passthrough approach similar to [[Windows_NT_5.x_emulators#Other_solutions|QEMU 3dfx]] may be chosen by the developers in the future.
 
For more information about PC emulation and reverse engineering;
*[https://github.com/schellingb/dosbox-pure/issues/301 DOSBox Pure: MMX Instruction Set Support issue page]
*[https://github.com/joncampbell123/dosbox-x/issues/5040 DOSBox-X: 3D Graphics Cards that aren't emulated yet]
*[https://github.com/joncampbell123/dosbox-x/issues/1089 DOSBox-X: KVM and Hyper-V issue page]
*[https://github.com/joncampbell123/dosbox-x/issues/1089 DOSBox-X: KVM and Hyper-V issue page]
*[https://github.com/joncampbell123/dosbox-x/issues/3405 DOSBox-X: virtual GPU adapters such as VMware SVGA/SVGA II, VBoxVGA issue page]
*[https://github.com/joncampbell123/dosbox-x/issues/3405 DOSBox-X: virtual GPU adapters such as VMware SVGA/SVGA II, VBoxVGA issue page]
Line 4,359: Line 3,687:
*[https://theretroweb.com theretroweb]
*[https://theretroweb.com theretroweb]


=[[FPGA]]=
== [[FPGA]] ==
{{Main|MiSTer}}
{{Main|MiSTer}}


=References=
== References ==
<references group="N"/>
<references group="lower-alpha"/>
==Reference Links==
 
=== Reference Links ===
{{reflist}}
{{reflist}}
----
----
{{NEL}}
{{NEL}}
[[Category:Operating systems]]
[[Category:Operating systems]]

Revision as of 14:52, 28 August 2025

Main article: POS (Pong Consoles) CPUs and Other Chips#x86 CPUs
For emulators that run on DOS, see Emulators on legacy Microsoft products#DOS.
For emulators that run on Windows 3.x, see Emulators on legacy Microsoft products#Windows 3.x.
For emulators that run on Windows 9x, see Emulators on legacy Microsoft products#Windows 9x.
For emulators that run on Windows 2000, Windows XP and Windows Vista, see Emulators on legacy Microsoft products#Windows NT.

The PC architecture originates from the 1981, IBM PC / model 5150. Due to being designed with off-the-shelf hardware, clone manufacturers could produce compatible hardware and was only limited by the copyright on the PC's BIOS. To circumvent this, competitors such as Compaq created their own compatible BIOSes using clean-room reverse engineering. See, Compaq reverse engineered patented IBM BIOS code.

IBM PC is also the basis for the IBM PC compatible de facto standard. IBM PC compatible computers are technically similar to the original IBM PC, XT, and AT, all from computer giant IBM, that are able to use the same software and expansion cards. Such computers were referred to as PC clones, IBM clones or IBM PC clones. The term "IBM PC compatible" is now a historical description only, since IBM no longer sells personal computers after it sold its personal computer division in 2005 to Chinese technology company Lenovo. The designation "PC", as used in much of personal computer history, has not meant "personal computer" generally, but rather an x86 computer capable of running the same software that a contemporary IBM PC could. The term was initially in contrast to the variety of home computer systems available in the early 1980s, such as the Apple II, TRS-80, and Commodore 64. Later, the term was primarily used in contrast to Apple's Macintosh computers. During the 1990s, IBM's influence on PC architecture started to decline. "IBM PC compatible" becomes "Standard PC" in 1990s, and later "ACPI PC" in 2000s. An IBM-brand PC became the exception rather than the rule. Instead of placing importance on compatibility with the IBM PC, vendors began to emphasize compatibility with Windows.[1]

While the PC is technically capable of running many different operating systems, most of the emulators on this page are intended for x86 computers running DOS software, some kind of DOS-based Windows and Windows 9x (see operating systems section). If you wish to run software intended for Windows 2000 and Windows XP or even a newer version of Windows it is suggested to use a "recommended solution" mentioned in their dedicated pages. Most emulators on this page requires an operating system to run, exceptions to this are DOSBox forks and DREAMM, with the former having its own DOS implementation and the latter implementing both DOS and Win32 APIs. If you want to run Windows software in DOSBox fork you still need a Windows install though.

Keep in mind that due to DOS and Windows running on a range of different hardware, cycle accuracy is less crucial than for most systems covered by this wiki, as software could not rely on cycle timing of a particular chip without excluding a large part of the market.

Emulators

Tons of non-active obsolete DOSBox forks for Android exists, see this page for that.
See Category:x86-based page for other x86 based systems software emulation.
Name Platform(s) Latest version Enhancements Hardware support, features, and peripherals Operating systems License Active Recommended
x86
86Box Windows Linux macOS Dev
6.0
PCBox fork
~ MS-DOS
Windows 1.0~2000 and later[lower-alpha 1]
GPLv2 (Copyleft)
PCem Windows Linux macOS {{PCemVer}
git
git (macos)
~ MS-DOS
Windows 1.0~2000 and later[lower-alpha 1]
GPLv2 (Copyleft)
DOSBox
and forks
Windows Linux macOS FreeBSD 2026.08.02 (DOSBox-X)
0.83.0 (DOSBox Staging)
1.0 preview 6 (DOSBox Pure)
git (DOSBox-core)
0.74-3 (DOSBox) (obsolete)[lower-alpha 2]
~ ~ MS-DOS
Windows 1.0~3.11 (Staging)
Windows 1.0~ME (DOSBox forks)
GPLv2 (Copyleft) ~[lower-alpha 3]
DREAMM Windows Linux macOS 4.0.0 ~[lower-alpha 4] ~[lower-alpha 5] Proprietary ~[lower-alpha 6]
MartyPC Windows Windows 7 Web
Linux macOS [lower-alpha 7]
v0.4.1 ~ ~ MS-DOS
Windows 1.0~3.0
MIT (Permissive) ~
UniPCemu Windows 2023/04/11
git
? ~ GPLv3 (Copyleft) ~
VARCem Windows Linux macOS Builds
git
? ~[lower-alpha 8] BSD-3-Clause
GPLv2
~ ~
MAME Windows Linux macOS FreeBSD git artifacts[lower-alpha 9]
0.289
libretro core
~ ~ GPLv2
BSD-3-Clause
~
PCjs Web git ~[lower-alpha 10] MIT (Permissive)
QEMU Windows Linux macOS 11.1.0 GPLv2 (Copyleft)
Bochs Windows Linux FreeBSD BeOS OS/2 AmigaOS MorphOS 3.0 LGPLv2.1 (Copyleft)
ARM
DOSBox Pure Android iOS libretro core ~ ~ MS-DOS
Windows 1.0~ME
GPLv2 (Copyleft)
DREAMM Windows on ARM 4.0.0 ~[lower-alpha 4] ~[lower-alpha 5] Proprietary ~[lower-alpha 6]
UniPCemu Android 2023/04/11 ? ~ GPLv3 (Copyleft) ~
Magic DOSBox Android 1.0.84 ? ~[lower-alpha 11] Proprietary
Limbo Android Windows Mobile 6.0.1
WinMobile build
GPLv2 (Copyleft) ~
DOSBoxPPC Windows Mobile 0.63 ? ~[lower-alpha 11] Proprietary
Bochs Android 2.6.11
git
LGPLv2.1 (Copyleft)
Consoles
DOSBox Pure Xbox One Xbox Series X/S UWP libretro core ~ ~ MS-DOS
Windows 1.0~ME
GPLv2 (Copyleft)
UniPCemu PlayStation Portable Switch PlayStation Vita 2023/04/11 ? ~ GPLv3 (Copyleft) ~
Bochs PlayStation 2 2.3.5 LGPLv2.1 (Copyleft)
  1. 1.0 1.1 Windows XP, Windows Vista and Windows 7 will install and run in 86Box (XP also supported on PCem), but is discouraged due to poor performance on the emulated hardware, see emulation issues section and references.
  2. We recommend using one of the DOSBox forks instead of DOSBox for advanced users or those seeking specific functionalities, more feature support and modern enhancements.
  3. DOSBox-X, DOSBox Staging, DOSBox Pure and DOSBox-core forks are still active.
  4. 4.0 4.1 EPx filtering, Copy protection answer look-ups.
  5. 5.0 5.1 Direct3D emulation, DOS/Win32 implementation.
  6. 6.0 6.1 Compatibility is limited to select games.
  7. It should build on Linux and MacOS (Including M1) but no release builds for these platforms at the moment.
  8. 8086, 80286, i386, i486, Pentium.
  9. CI-Windows CI-Linux CI-Macos
  10. 8086, 80286, i386.
  11. 11.0 11.1 80286, i386

Descriptions

PCem/86Box/PCBox/VARCem:

These emulators provides an excellent compatibility and hardware and peripheral support for DOS-based operating systems such as Windows 3.x, Windows ME/98/95 (and even NT-based XP, Vista or Windows 7 supported but not recommended) that is beyond what "DOSBox forks" can offer but unlike "DOSBox forks" these emulators usually requires modest to top-notch single thread performance of CPUs. As of June 14, 2021, PCem's original developer, Sarah Walker, has stopped working on the project. It has now been taken over on December 18, 2021, by a new maintainer, Michael Manley. 86Box (formerly known as PCem-X) is a fork of PCem which is developed more actively, while PCBox and VARCem are forks of 86Box.

One aspect commonly used to compare PCem and 86Box is the emulation performance. PCem v15 introduced a rewritten dynamic recompiler, which was primarily aimed at improving emulation performance in games; however, it also caused minor to severe performance regressions in other applications. 86Box uses the previous recompiler from PCem versions before v15, with optimizations performed by devs, as they have determined that the new one causes too many regressions to be adopted as a sensible default. There is a way for you to try out the new recompiler on 86Box, though. PCem’s emulation of some core system components, such as the Programmable Interval Timer (PIT), takes a few shortcuts to improve performance. These shortcuts are perfectly fine for games, which is what PCem targets; although, they have caused issues with the software preservation side of things. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. Generally speaking, the more accurate a component’s emulation is made, the more host CPU horsepower it will require. In addition to taking fewer shortcuts, 86Box also tries to follow the specifications of these components, rather than implement the minimum viable feature set, which is - once again - good enough for games, but not good enough for some other applications. See this guide for more information.
DOSBox-X/DOSBox Pure/DOSBox-core/DOSBox Staging:
DOSBox is another option for emulating many older computer games specially for pretty good performance with low-end computers but compatibility, accuracy and hardware support aren't as good as PCem or 86Box. DOSBox is no longer updated but it has many "DOSBox forks" over the years. Windows 95/98/ME can be installed in "DOSBox forks" and also supports 3DFX Voodoo emulation. Even more forks are listed in the "DOSBox forks" page of DOSBox Staging's GitHub wiki or here.
DOSBox-X is vastly different from other "DOSBox forks" in that it aims to be a complete emulation package that covers all pre-2000 DOS and Windows 9x based hardware scenarios. It features more flexibility by way of config options and an accompanying frontend to customize the DOS VM further, and beyond games it also supports standard software for DOS, as well as DOS-based Windows including Windows 3.x and 9x/ME with 3D acceleration via 3dfx emulation. The project also has its own wiki which contains extensive documentation on DOSBox-X, and a summary of notable added features can be seen here. While DOSBox-X currently supports emulation of IBM PC/XT/AT, Toshiba AX/J3100, IBM PCjr/Tandy, and NEC PC-9800 series architecture, the maintainer, Jonathan Campbell, does not plan to add any other MS-DOS system. This limitation is mainly done to prevent bloating of the codebase, keeping it at a manageable level for himself while also staying organized. However, the codebase does contain stubbed source files for FM Towns emulation in the event that other programmers want to add that functionality.
DOSBox Pure is a new DOSBox fork specifically built for RetroArch/Libretro. According to its project description it aims for simplicity and ease of use just like DOSBox Staging. On top of that it has an advantage over other "DOSBox forks" because of libretro features ( EmuVR support, Shader presets/Overlays and configs etc). Some of the other advantages are save-states, wider platform support (including Switch and Vita) and input auto-configuration fetched from the game database. It's good for users who want to experience their DOS games without too much hassle with settings, in a simple way akin to how console emulators deal with ROMs.
[ 0.9.5 version brings 3dfx emulation support.
0.9.8 version brings further improvements to the ATAPI CD-ROM emulation for Windows 9x games with CD copy protection, add support for uncompressed CHD version 5 CD images and add netplay for multiplayer games that used IPX, Ethernet or a modem over the internet.
DOSBox-core is an alternative core for RetroArch/Libretro, which focuses on being as close in use as upstream DOSBox. Its advantages include using .conf files to run games, ability to use external MIDI synths (like the Roland Sound Canvas VA, the Yamaha S-YXG50, or whatever else) so that you can get much higher quality MIDI music in dosbox-core, and has more configuration options befitting more advanced users. Its disadvantages are slightly worse input lag (like half a frame), lack of save-states and runs on less platforms (Windows, Linux, macOS and Android; consoles like Vita and Switch are unavailable)
DOSBox Staging is a DOSBox fork that focuses on ease of use, modern technology and best practices. 3dfx emulation is supported with the latest releases.
DREAMM is a new emulator that targets specific games rather than the PC platform in general. Notable features include reconstructing missing EXE and index files from digital releases, automated installation from disk images, GUI-based configuration of video and sound hardware, and when running games that originally had manual or codewheel based copy protection DREAMM provides the correct answers for the user. Games run in the emulator's built in implementations of DOS, Win32 and FM Towns OS.
UniPCemu
The UniPCemu (Universal PC emulator) emulator, originally made to play games on the PSP, now built for Android, Windows, PSP, Nintendo Switch and PS Vita! Play your old classic PC games on Android! It's a cycle-accurate x86 emulator (previously called x86EMU before the rename, This isn't based on the other cpu-emulator called x86emu (lower case)). It's a 8086(IBM PC) up to Pentium II (Compaq Deskpro 386, Compaq Deskpro 386 with PS/2 mouse (adds PS/2 mouse to the Compaq Deskpro 386 chipset, optional BIOS ROM replacement (loading it instead, alternatively a i430fx Pentium or i440fx/i450gx Pentium Pro/Pentium II chipset with PS/2 mouse. A 85c496/7 chipset is also supported.) and seperate CMOS settings like the other architectures) emulator(with various, configurable hardware), with up to 80386 timings (80486SX and Pentium using 80386 timings or 1 cycle for newer/unknown timings/instructions, both having no floating point unit)).
 In basic CPU's, all generations in between are supported (8086/8088, 80186/80188, 80286, 80386sx/dx, 80486, Pentium, Pentium Pro and Pentium II. All without FPU emulated, other than software FPU emulation support using drivers).
 It can run many IBM PC XT games, and also various 286(*) up to Pentium II games. Support for ATAPI CD-ROM (using VIDE-CDD.SYS, OAKCDROM.SYS or compatible ATAPI drivers) also works. Many graphics cards and sound cards can be used (MIDI using a Soundfont renderer inside UniPCemu (recordable by UniPCemu's sound recording functionality) or passthrough(passthrough on Windows only, which is not recordable by the emulator's own recording functionality)), from PC speaker up to Sound Blaster 2.0 and from IBM Monochrome Display Adapter up to ET4000/W32 SVGA(up to 16M colors (in True Color mode) using it's SC15025 DAC)!
 EMS is available using the Lo-tech 2MB EMS board on the XT and various EMM emulation software(e.g. JEMM386, EMM386) on IBM AT and up. For more information about UniPCemu use this link.
MartyPC:

It's an open source emulator written in rust that aims to be cycle accurate for IBM PCs. Compared to other (also great) PC emulators like PCem/86box/DOSbox forks etc, MartyPC focuses on ultra accurate CGA and DMA emulation. It requires pixel perfect and cycle accurate CGA emulation as well as emulation of CRT properties like overscan.[2] Developer "Glorious_Cow" said;

 Of course my next target is the 286, I think it would be interesting to try to make a cycle-accurate 286. The biggest challenge is the microcode for 286 hasn't been decoded yet, but there is a high resolution 286 die shot I'd love to get my hands on... My hope is that the 286 is a more 'regular' chip than the 8088. The 8088 turned out to have a lot of odd, poorly documented behavior. I guess we'll find out.
 386 is sort of a long-term goal. I'll get there when I get there, but it might take another year for 286 I estimate before I tackle it. Now that I've accomplished Area 5150 I don't really have a "goal target" in mind other than running DOOM :) My 386 will not be slavishly cycle-accurate, after all, there were many variations of the 386 and clones, so which one would be accurate to? Besides the fact it's hard to write a cycle-accurate CPU at 40MHz...
 At that point I think MartyPC will be done chasing the hardware, I have no interest in following the CPU generations up into the Pentiums - that's probably best left to 86box - and I think I will probably turn my eye just to seeing what kind of interesting debugging features I can add. Save states and rewinding, an inline assembler or scripting language would be cool.
 With most end-users probably best served by using 86box, I figure my best niche going forward is being a 'retro-developer's' emulator of choice, so I am motivated to add any debug features people might request.[3]
MAME:

The emulation of various CPU types seen here regarding MAME are all over the place in the changelogs and seem confusing. However, MAME has preliminary support for the families of 286, 386/i386, 486/i486, and almost the entire range of Pentium CPUs. However, only the 286/386/486 emulation is acceptable at the moment. According to ProjectMESS, many IBM PC/AT 5170 family PCs running the 286 CPU have preliminary support. MAME 0.146u3 (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III, and Pentium 4, but don't expect miracles.

- MAME compat list showing the sector for several IBM-type PC systems - most of which may work fine.
- wiki.mamedev.org's search results for Pentium (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
- wiki.mamedev.org's list for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
- wiki.mamedev.org's list for MACHINE_IS_SKELETON drivers (Several PCs/systems based on a Pentium CPU)
Bochs:

A full x86 PC emulator with a focus on development and test operating systems and other low-level software. Its lack of proper timing emulation makes it not useful, and it is often too slow for newer systems to be playable. It is thus not recommended to use Bochs. Bochs is not timing but functional emulator, it's emulates time in very trivial way - one guest instruction emulated equal to one guest cycle. By tuning "IPS" setting you not anything in the way it emulates time - in opposite, you only giving a hint about emulation speed to Bochs which helps it to emulate devices like mouse or keyboard.

QEMU

Similar to Bochs, QEMU may not be the perfect x86 emulator, but its versatility, hypervisor capabilities, and vast platform support make it a powerful tool for anyone interested in exploring the world of virtualization. Its commitment to open-source development and its vibrant community ensure its continued evolution and relevance in the ever-changing world of computing. While QEMU is versatile and great for virtualization/VMs, if your focus is precise, reasonable and compatible x86 emulation, use alternatives like 86Box, PCem or even DOSBox forks.

Enhancements

Side note: Please don't bump/spam GitHub threads/issues and feature request pages.

Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Controls Disguise peripheral support through Passthrough
Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.
? ? ? ? ? ? ? ? ?
Input lag-mitigating technique ? ?
Real peripheral support (Passthrough)
Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.
? ? ? ? ? ? ? ? ?
Turbo button ? ? ? ? ? ? ? ? ?
Performance Overclock, turbo button, and underclock
Changing DRAM timings or CPU core frequency and CPU ring ratio using emulated BIOS just like using the real hardware or from GUI.
? ? ?
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive. Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
? ? ? ? ? ? ? ? ?
Post-processing AI-powered filter compatible
(Freestyle)
? ? ? ? ? ? ? ? ?
Filters ~ ? * ? ?
Inverse tone mapping compatible ? ? ? ? ? ? ? ? ?
Post-rendering anti-aliasing
(FXAA, TXAA and MLAA/SMAA)
? ? ~ ~ ? ? ? ? ?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
? ? ~ ~ ? ? ? ? ?
Shader chain [4] ~ ~ ? roadmap ?
TAS features Fast-forward/turbo speed ? ?
Macros/Scripts/Lua ? ? ? ? ? ? ?
Movie recording/playback ? ?
Rewind ? ?
Save states ? ?
Quality of life Automatic updater ~[lower-alpha 1] ? ? ? ? ? ? ? ?
Big Picture Mode ? ~ ? ?
Built-in custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Exclusive to libretro cores and GroovyMAME at the moment.
Capable image format support [5] ? ? ~ ? ? ? ? ?
Command line options ? ? ?
File sharing
Similar to "Shared Folder" enhancement for Type-2 hypervisors.
* ? ? ? ? ? ? ? ?
On-screen display
Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.
? ? ? ~ ? ? ? ? ?
Pause/resume emulation * ? ~ ? ? ? ? ?
Portable and Stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, it still requires necessary prerequisites and dependencies for your operating system.
? ? ? ? ? ? ?
Streamable compression format ? ? ? ? ?
Misc. AI service
With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.
Exclusive to libretro cores at the moment. ? ? ? ? ? ? ? ?
Debug features ? ? ? ? ? * ? ? ?
EmuVR support Exclusive to libretro cores at the moment, this means that only DOSBox Pure supported.
( Demonstration)
? ? ? ? ? ? ? ?
RetroAchievements *
  1. Included in the Avalonia 86 manager.

Operating systems

For virtualization of these legacy operating systems, see Windows NT 5.x emulators#Hypervisors.
For extensive list of OS support solely for 86Box emulator, see 86Box#OS_support.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
OS/2
OS/2 1.0 ? ? ? ?
OS/2 v1.1 / v1.2 / v1.3 ? ? ? ?
OS/2 v2.0 / v2.1 ? ? ? ?
OS/2 Warp 3 ? ? ? ?
OS/2 Warp 4 ? ? ? ?
eComStation ? ? ? ? ?
ArcaOS ? ? ? ? ?
DOS-based
MS-DOS ? ? ?
Windows 1.0x ? ? ?
Windows 2.0 / 2.1 ? ? ?
Windows 3.0 ? ? ?
Windows 3.1 ? ? ?
Windows 9x series ? ? ?
Windows NT
Windows NT 3.1 ~* ? ? ? ?
Windows NT 3.5 ? ? ? ?
Windows NT 3.51 * ? ? ? ?
Windows NT 4.0 * ? ? ? ?
Windows NT 5.x ~[lower-alpha 1] ~[lower-alpha 1] [lower-alpha 2] ~[lower-alpha 2] ? ?
Windows NT 6.x ? ? ? ?
Linux
Debian ? ? ? ? ? ? ? ? ?
Other x86 Operating Systems
Coherent ? ? ? ? ? ? ? ? ?
CP/M-86 ? ? ? ? ? ? ? ? ?
Inferno ? ? ? ? ? ? ? ? ?
PC/GEOS ? ? ? ? ? ? ? ?
NetWare ? ? ? ? ? ? ? ? ?
Solaris ? ? ? ? ? ? ? ? ?
Xenix ? ? ? ? ? ? ? ? ?
  1. 1.0 1.1 86Box, PCem and PCBox supports these OS'es but even these actively maintained advanced emulators have limited #x86 CPU's, Graphic Cards and #Mainboards support especially for more demanding NT-based operating systems, performance will be unbearable anyway. Recommended to use "recommended available solutions" for these OS'es mentioned in Windows XP page.
  2. 2.0 2.1 NT-Based OSes unsupported on most of the DOSBox forks at the moment. But it is possible to implement specific techniques to these emulators for achieving and improving Windows NT-based operating system emulation experience. See DOSBox-X: KVM and Hyper-V issue page, also DOSBox-X: 3D Graphics cards feature request page. There are other related things such as: adding softgpu driver compatibility for Windows XP guest.[1][2] So in summary, lots of work already done for this which is promising for the future of Windows XP emulation.[3]

Hardware and peripheral support

For software that can run hardware features designed for PC-9800 system, see NEC PC-9800 series#Hardware features and peripherals.
For extensive list of hardware support solely for 86Box emulator, see 86Box#Hardware support.
For extensive list of hardware support solely for PCem emulator, see PCem#Hardware support.

Side note: Please don't bump/spam GitHub threads/issues and feature request pages. This list only includes parts and accessories that can be possible to emulated through software or will be possible in the near future. Including everything would result in an endless list.

x86 CPU's

  • CMOV(Conditional Move): Critical for software post-1995 (e.g., Windows NT 4.0, games using optimized compilers). Emulators like 86Box and PCem support CMOV for Pentium Pro and later CPUs (e.g., Pentium II), but DOSBox forks (Pure, X, Staging) often lack full CMOV support, as they prioritize performance over accuracy (see our table’s footnote on DOSBoxForksCPU). This can cause compatibility issues with CMOV-dependent software.
  • CX8(CMPXCHG8B): Essential for multitasking OSes like Windows 95/NT and multithreaded applications. Supported by most emulators for 486 and later CPUs (e.g., 86Box, PCem, UniPCemu, MAME), but DOSBox forks may simplify its implementation, risking compatibility with niche software.
  • MMX and 3DNow!: Key for 1990s multimedia and games. DOSBox Pure lacks MMX support, limiting compatibility, while DOSBox-X and Staging offer partial support. 86Box and PCem handle MMX and 3DNow! well.
  • SSE, SSE2, SSE3: Relevant for late 1990s to mid 2000s software (e.g., DirectX 7/8/9.0c games). PCBox has experimental SSE2, SSE3 and SSSE3 emulation support, but others don’t, as shown in the table (CPU emulation support). SSE2/SSE3, unsupported by most emulators (if not all) due to their focus on earlier CPUs.
  • PAE: Supported by 86Box and PCem for Pentium Pro and Pentium II. DOSBox forks may not fully emulate PAE due to their simplified CPU emulation.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
AMD
Am386 ? ? ? ? ? ? ?
Am486 ? ? ? ? ? ? ?
Am5x86 ? ?
K5 ? ?
K6 ? ? ?
K6-II ? ? ?
K6-III
K6-III+
K6-2+
? ? ?
Athlon Classic [lower-alpha 1] [lower-alpha 1] ? ~[lower-alpha 2] ? ? ?[lower-alpha 3]
Athlon XP [lower-alpha 1] [lower-alpha 1] [lower-alpha 2] ? ?
Auctor
Maple ? ? ? ? ? ? ?
Advantech
EVA-X4150 ? ? ? ? ? ? ?
EVA-X4300 ? ? ? ? ? ? ?
Centaur Technology
Winchip C6 ? ? ? ? ? ? ?
Winchip 2 ? ? ? ? ? ? ?
Winchip 2A ? ? ? ? ? ? ?
Winchip 2B ? ? ? ? ? ? ?
Winchip 3 ? ? ? ? ? ? ?
Chips and Technologies
Super386 ? ? ? ? ? ? ?
Cyrix
Cx486SLC ? ? ? ? ? ? ?
Cx486SRx2 ? ? ? ? ? ? ?
Cx486DLC ? ? ? ? ? ? ?
Cx486DRx2 ? ? ? ? ? ? ?
Cx486 ? ? ? ? ? ? ?
5x86 ? ?
MediaGX ? ? ? ? ? ? ?
6x86 ? ?
Cyrix III ? ? ?
DM&P Electronics
M6117D ? ? ? ? ? ? ?
Vortex86 ? ? ? ? ? ? ?
Intel
8086 ~[lower-alpha 2] ? ? [4]
80286 ~[lower-alpha 2] ? [lower-alpha 4] ? [5]
386 ~[lower-alpha 2] ? [lower-alpha 4] ? [6]
486 ~[lower-alpha 2] ? [lower-alpha 4] ? [7]
RapidCAD ~[lower-alpha 2] ? [lower-alpha 4] ? [8]
Pentium
Pentium MMX
~[lower-alpha 2]
(no MMX)
? ? [lower-alpha 3]
Pentium Pro ? [9] ? ? [lower-alpha 3]
Pentium II ? ~[lower-alpha 2] ? ? [lower-alpha 3]
Celeron (P6) ? ? ? ?
Pentium III ~[lower-alpha 1] [lower-alpha 1] ? ~[lower-alpha 2] ? ? [lower-alpha 3]
Pentium 4 [lower-alpha 1] [lower-alpha 1] ? [lower-alpha 2] ? ? [lower-alpha 3]
Kombinat Mikroelektronik Erfurt
U80601 ? ? ? ? ? ? ?
NEC
V20 ? ? ? ? ? ?
V30 ? ? ? ? ? ? ?
V40 ? ? ? ? ? ? ?
V50 ? ? ? ? ? ? ?
NexGen
Nx586 ? ? ? ? ? ? ?
Rise Technology
mP6 ? ? ? ? ? ? ?
Transmeta
Crusoe ? ? ? ? ? ? ?
Efficeon ? ? ? ? ? ? ?
UMC
Green CPU ? ? ? ? ? ? ?
Unknown
K1810VM86 ? ? ? ? ? ? ?
VIA Technologies
VIA C3 ~[lower-alpha 5] ? ? ? ? ? ? ?
VIA C7 ? ? ? ? ? ? ?
VIA CoreFusion ? ? ? ? ? ? ?
VIA Eden ? ? ? ? ? ? ?
ZF Micro
ZFx86 ? ? ? ? ? ? ?
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Pentium III emulation only available with PCBox fork, but do not expect miracles. Currently there is no processor available on the market that would be able to handle Pentium III or Athlon Classic emulation, considering that even the latest top-tier processors struggle with emulating fastest Pentium II/Celeron P6 processors. For more information about Pentium III emulation; 86Box - Why Not Pentium III?. Also see PCBox 5 (11.08.2025 build) Benchmark on 9950X: Pentium III - SSE Test, Core i9-14900K CPU benchmark with Celeron 300A-500MHz emulation on 86Box, Overclocked Ryzen 9 9950X3D emulating Pentium II 450MHz & AMD K6-III 400MHz on 86Box and Stock Ryzen 9 9950X3D emulating Celeron 533MHz on 86Box videos.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10
    Unlike emulators like 86Box or PCem which aim for accurate execution, DOSBox forks prioritize performance by emulating one instruction per emulated-cycle. This approach simplifies internal CPU mechanics and ignores real clock frequency or FLOPs of the emulated system. While this sacrifices accuracy, it leads to significantly faster emulation and still has broader software compatibility compared to obsolete emulators like Bochs. However, some niche software may still encounter compatibility limitations. Also, if MMX instruction set is required by the game you need to use a supported DOSBox fork to play it such as DOSBox-staging or DOSBox-X, see MMX Instruction Set Support feature request for DOSBox Pure. Therefore, active DOSBox forks remain a powerful option for casual users and performance-intensive tasks, offering a balance between compatibility and speed. See #Descriptions section for more information.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Only the 286/386/486 emulation is acceptable at the moment. See Descriptions section. (i386.cpp) and (athlon.cpp).
  4. 4.0 4.1 4.2 4.3 Future goal, for more information see Descriptions section.
  5. PCBox only.

Graphics Cards & GPU's

This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips. wip, any volunteer?

3D-capable

OpenGL 1.3 to 2.0, DirectX 7 and DirectX 8.1 T&L capable hardware will not be included (even though it is significant for late Windows 9x era) until significant advancements in development. Furthermore, DirectX 9.0a, 9.0b, 9.0c and shader model 3.0 hardware are critical for the Windows XP era, with DirectX 10.0, 10.1 and shader model 4.1 vital for Vista. However, given the current challenges with SSE, SSE2 and SSE3 CPU hardware emulation and the seemingly unattainable goal of DirectX 7 GPU emulation via LLE method, progress remains limited. Future developments, as discussed in the #Emulation issues and #References sections, may provide alternative methods to make this possible.

Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
3Dfx
Voodoo Graphics ? [10] ? ?[6]
Voodoo Rush (Alliance)
Voodoo 2 ~[11] ~[11] [12] ?[7]
Voodoo Banshee ~[11] ~[11] ?[8]
Voodoo 3 ~[11] ~[11]
Voodoo Velocity 100 ~[11]
Voodoo 4 [13] [14]
Voodoo 5 [13] [15]
3Dlabs
3Dlabs GameGlint / 3D Blaster (Creative Labs)
3Dlabs Permedia / C3000 (PowerColor)
3Dlabs Permedia
3Dlabs Permedia 2 / AccelSTAR II (AccelGraphics)
3Dlabs Permedia 2 / Fire GL 1000 PRO (Diamond Multimedia)
3Dlabs Permedia 2 / GLoria Synergy (ELSA)
3Dlabs Permedia 2 / Graphics Blaster Exxtreme (Creative Labs)
3Dlabs Permedia 2 / Winner 2000/Office (ELSA)
ELSA GLoria-4 / GLINT 300SX
Diamond Fire GL 3000 / GLINT 500TX
ATI
3D Rage / Mach64 GT
3D Rage II / Mach64 GT-B
3D Rage II+ DVD / Mach64 GT-B
3D Rage Pro
Rage XL / Rage 3 WIP[9] [10]
Rage 128 / Rage 4 [11]
Cirrus Logic
CL-GD5464
CL-GD5465
Diamond Multimedia
Diamond Edge 3D / nVidia NV1 [16] [17]
Intel Corporation
i740
810
Matrox Graphics
Matrox MGA Ultima / Matrox IS-ATLAS
Impression Plus / Matrox IS-ATHENA
Millennium / Matrox IS-STORM [12]
Millennium II [13]
Millennium G100
Millennium G200
Millennium G400
Mystique [14]
Productiva G100
Productiva G100-Quad
NVIDIA
Riva 128 WIP[18]
Riva TNT
Riva TNT2
Paradise Computers
Tasmania 3D
PowerVR
Kyro II ? ? ? ? ? ? ? ? ?
PCX1 ? ? ? ? ? ? ? ? ?
PCX2 ? ? ? ? ? ? ? ? ?
Real3D
Real3D i700
Rendition
Vérité V1000 ? ? ? ? ? ? ? ? ?
Vérité V2100 ? ? ? ? ? ? ? ? ?
Vérité V2200 ? ? ? ? ? ? ? ? ?
S3
Savage3D
Savage4
Trident
3DImage 9750
Blade 3D
Cyber9397
CyberBlade XP
ProVidia9685
VideoLogic
Neon 250

2D-only

Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Alliance Semiconductor
ProMotion 3210 ? ? ? ? ? ? ?
ProMotion 6410 ? ? ? ? ? ? ?
ProMotion aT24 ? ? ? ? ? ? ?
ProMotion aT3D ? ? ? ? ? ? ?
ATI
ATI 18800 (VGA Wonder) ? ? ? ? ? ? ?
ATI 28800 (VGA Wonder XL) ? ? ? ? ? ? ?
ATI Graphics / Mach64 GX ? ? ? ? ? ? ?
ATI Win / Mach64 CT ? ? ? ? ? ? ?
ATI Video Expression / Mach64 VT2 ? ? ? ? ? ? ?
Cirrus Logic
CL-GD 5401 ? ? ? ? ? ? ?
CL-GD 5402 ? ? ? ? ? ? ?
CL-GD 5420 ? ? ? ? ? ? ?
CL-GD 5422 ? ? ? ? ? ? ?
CL-GD 5424 ? ? ? ? ? ? ?
CL-GD 5426 ? ? ? ? ? ? ?
CL-GD 5428 ? ? ? ? ? ? ?
CL-GD 5429 ? ? ? ? ? ? ?
CL-GD 5430 ? ? ? ? ? ? ?
CL-GD 5434 ? ? ? ? ? ? ?
CL-GD 5436 ? ? ? ? ? ? ?
CL-GD 5440 ? ? ? ? ? ? ?
CL-GD 5446 ? ? ? ? ? ? ?
CL-GD 5480 ? ? ? ? ? ? ?
Hercules Computer Technology
Hercules Text Card (WMA) ? ? ? ? ? ?
Hercules Graphics Card (HGC) ? ? ? ? ? ?
Hercules Graphics Card Plus ? ? ? ? ? ?
Network Card Plus (HNC) ? ? ? ? ? ?
Color Card ? ? ? ? ? ?
InColor Card ? ? ? ? ? ?
IBM
Monochrome Display Adapter (MDA) ? ? ? ? ? ?
Color Graphics Adapter (CGA) ? ? ? ? ? ?
Enhanced Graphics Adapter (EGA) ? ? ? ? ? ?
Multi-Color Graphics Array (MCGA) ? ? ? ? ? ? ?
Professional Graphics Controller (PGC) ? ? ? ? ? ?
Video Graphics Array (VGA)
8514 ? ? ? ? ? ? ?
InteGraphics Systems
IGA 1680_A ? ? ? ? ? ? ?
Intel Corporation
i750 ? ? ? ? ? ?
Kama SX094 ? ? ? ? ? ? ?
Matrox Graphics
Impression
Impression Pro
NEC
μPD7220 ? ? ? ? ? ?
Orchid Technology
Orchid Graphics Adapter ? ? ? ? ? ? ?
Paradise Computers
Modular Graphics Card (MGC) ? ? ? ? ? ? ?
Autoswitch EGA ? ? ? ? ? ? ?
PVGA Plus ? ? ? ? ? ? ?
PVGA 1A ? ? ? ? ? ? ?
Plantronics
Colorplus ? ? ? ? ? ? ?
Quadram Corporation
Quadcolor I ? ? ? ? ? ? ?
Quadcolor II ? ? ? ? ? ? ?
S3
S3 86C911 ? ? ? ? ? ? ?
S3 Vision864 ? ? ? ? ? ? ?
S3 Vision868 ? ? ? ? ? ? ?
S3 Trio32 ? ? ? ? ? ? ?
S3 Trio64 ? ? ? ? ? ? ?
S3 Trio64V+ ? ? ? ? ? ? ?
S3 Trio64V2 ? ? ? ? ? ? ?
Texas Instruments
Tigacard ? ? ? ? ? ? ?
Trident
Cyber9320 ? ? ? ? ? ? ?
TGUI9420 ? ? ? ? ? ? ?
TGUI9600 ? ? ? ? ? ? ?
TVGA8200 ? ? ? ? ? ? ?
TVGA8800 ? ? ? ? ? ? ?
TVGA8900 ? ? ? ? ? ? ?

Audio

Also see Shaders, filters, and sound#Audio, and Wrappers.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Sound Cards
Adlib ? ? ? ? ? ? ?
Adlib Gold ? ? ? ? ? ? ?
Aztech Sound Galaxy Pro 16 ? ? ? ? ? ? ?
Game Blaster ? ? ? ? ? ? ?
Gravis Ultrasound ? ? ? ? ? ? ?
Innovation SSI-2001 ? ? ? ? ? ? ?
Sound Blaster 1.x / 2.0 ? ? ? ? ? ? ?
Sound Blaster Pro ? ? ? ? ? ? ?
Sound Blaster 16 ? ? ? ? ? ? ?
Sound Blaster AWE32 ? ? ? ? ? ? ?
Sound Blaster AWE64 ? ? ? ? ? ? ?
Sound Blaster PCI 128 ? ? ? ? ? ? ?
Creative Sound Blaster Live! ? ? ? ? ? ? ?
Aureal Vortex 1 (e.g., Turtle Beach Montego) ? ? ? ? ? ? ?
Aureal Vortex 2 (e.g., Diamond Monster Sound MX300) ? ? ? ? ? ? ?
Aureal Vortex Advantage ? ? ? ? ? ? ?
Creative Sound Blaster Audigy ? ? ? ? ? ? ?
Creative Sound Blaster Audigy 2 ? ? ? ? ? ? ?
Creative Sound Blaster Audigy 2 ZS ? ? ? ? ? ? ?
Tandy PSSJ ? ? ? ? ? ? ?
Windows Sound System ? ? ? ? ? ? ?
PS/1 Audio Card ? ? ? ? ? ? ?
MIDI Synthesizer Modules / Interfaces
Roland MT-32 ? ? ? ? ? ? ?
Roland MPU-401 ? ? ? ? ? ? ?
External Audio Devices
Covox Speech Thing ? ? ? ? ? ? ?
Disney Sound Source ? ? ? ? ? ? ?

Network Cards

Using proxy projects for retro web browsing experience is recommended.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Novell NE2000 ? ? ? ? ? ? ?
Realtek RTL8029AS ? ? ? ? ? ? ?
3Com EtherLink II ? ? ? ? ? ? ?
AMD PCNet-ISA ? ? ? ? ? ? ?
AMD PCnet-ISA+ ? ? ? ? ? ? ?
Novell NE1000 ? ? ? ? ? ? ?
Racal Interlan EtherBlaster ? ? ? ? ? ? ?
Realtek RTL8019AS ? ? ? ? ? ? ?
Western Digital WD8003E ? ? ? ? ? ? ?
Western Digital WD8003EB ? ? ? ? ? ? ?
Western Digital WD8003EBT ? ? ? ? ? ? ?
NetWorth EtherNext/MC ? ? ? ? ? ? ?
Western Digital WD8003E/A ? ? ? ? ? ? ?
Western Digital WD8003ET/A ? ? ? ? ? ? ?
AMD PCnet-VL ? ? ? ? ? ? ?
AMD PCNet-FAST III ? ? ? ? ? ? ?
AMD PCNet-PCI II ? ? ? ? ? ? ?
PLIP Network ? ? ? ? ? ? ?

MPEG hardware decoders

placeholder text https://www.vogons.org/viewtopic.php?f=46&t=34225&hilit=dvd+accelerators https://en.wikipedia.org/wiki/RealMagic

Mainboards

Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
440BX ABit AB-BF6 ? ? ? ? ? ?
ABit AB-BH6 ? ? ? ? ? ? ?
ABit AB-BP6 ? ? ? ? ? ? ?
Intel 815E ABit AB-SH6 ? ? ? ? ? ? ?

Human Interface Device (HID)

Assign these symbols in "tables" based on;

   ✓: Emulation of the peripheral, including methods mentioned below.
   ~: No emulation of the peripheral, but real peripheral supported through passthrough, or disguise peripheral support through passthrough.
   ✗: No emulation or passthrough support.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Mouse
Recommended to overclock the PS/2 interrupt frequency to slightly higher value if you're emulating PS/2 device for pointing device on top of higher display refresh rate from emulated guest operating system. Use 86Box's new recompiler, Smaller frames for CPU frame size, OGL renderer, fullscreen it, set guest to 100hz so it runs in VRR in your host's higher refresh rate mode, install a logitech PS2 driver (or Logitech MouseWare) in guest that allows you to disable mouse acceleration and use a 100hz poll rate (Use 200Hz if you choose 2-button mouse). Also see Input lag section and 86Box Docs: Input.
Gamepads
Gravis PC Gamepad ? ? ? ? ? ? ? ? ?
Microsoft SideWinder Game Pad 1.0 ? ? ? ? ? ? ? ? ?
? ? ? ? ? ? ? ? ?
Joystick
Standard joysticks ? ? ? ? ? ? ?
CH Flightstick Pro ? ? ? ? ? ? ?
Microsoft SideWinder Pad ? ? ? ? ? ? ?
Thrustmaster Flight Control System ? ? ? ? ? ? ?

Floppy, CD-ROM and DVD-ROM drives

It's recommended to see Ripping, Home media players and Save disk space for ISOs pages. Also see Copy protection#Emulation section for middleware or disc-check emulation software tools.

Storage

  • 86Box supports speed profiles for hard disk (only IDE and ESDI) images. Speed emulation takes the rotation speed, physical layout and cache size of an average period-correct drive into account. The RAM Disk profile runs the drive as fast as the host can manage.
Name 86Box PCem DOSBox DOSBox Forks DREAMM MartyPC UniPCemu VARCem MAME
Hard Drive Interface
Standard IDE ? ? ? ? ? ? ?
MFM/RLL ? ? ? ? ? ? ?
ESDI ? ? ? ? ? ? ?
SCSI ? ? ? ? ? ? ?
IDE-XTA ? ? ? ? ? ? ?
Controller Card
Adaptec AHA-1542C ? ? ? ? ? ? ?
Buslogic BT-545S ? ? ? ? ? ? ?
IBM ESDI Fixed Disk Controller ? ? ? ? ? ? ?
IBM SCSI Adapter with Cache ? ? ? ? ? ? ?
Longshine LCS-6821N ? ? ? ? ? ? ?
Rancho RT1000B ? ? ? ? ? ? ?
Trantor T130B ? ? ? ? ? ? ?
XTIDE ? ? ? ? ? ? ?
AT Fixed Disk Adapter ? ? ? ? ? ? ?
DTC 5150X ? ? ? ? ? ? ?
Fixed Disk Adapter (Xebec) ? ? ? ? ? ? ?
Western Digital WD1007V-SE1 ? ? ? ? ? ? ?
ST-11M (MFM) ? ? ? ? ? ? ?
ST-11R (RLL) ? ? ? ? ? ? ?
Western Digital WDXT-150 ? ? ? ? ? ? ?
Western Digital WD1002A-WX1 ? ? ? ? ? ? ?
Acculogic XT-IDE ? ? ? ? ? ? ?
Adaptec AHA-1640 ? ? ? ? ? ? ?
BusLogic BT-445C/S ? ? ? ? ? ? ?
BusLogic BT-640A ? ? ? ? ? ? ?
NCR 53C90 ? ? ? ? ? ? ?

Emulation issues

A low-level approach seems to be impossible for DirectX 8/9, SSE 2/3 emulation from the Windows XP era. On the other hand, instead of using hardware-assisted-based virtualization approaches such as KVM; using QEMU TCG emulation approach (kind of like Xemu and QEMU's PPC-based macOS emulation?), with the help of projects such as SoftGPU, virtio-gpu, VirGL virtual adapter, various compatibility layers and wrappers, or even an API passthrough approach similar to QEMU 3dfx may be chosen by the developers in the future.

For more information about PC emulation and reverse engineering;

Other projects and emulated systems that have helped, or may potentially help, PC emulators in the future;
Main article: MiSTer

References