Difference between revisions of "Game engine recreations and source ports"
m (→Adventure) |
(added doukutsu-rs) |
||
(65 intermediate revisions by 28 users not shown) | |||
Line 1: | Line 1: | ||
− | Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, | + | Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms. |
− | * When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to | + | * When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing. |
− | * In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet. | + | * In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet. (see [https://doomwiki.org/wiki/Source_port#Console the Doom Wiki] for a list) |
− | Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that | + | Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even [[Legal_Status_of_Emulation#Rockstar|lawsuits from companies such as in the case of re3 and reVC for the 3D-era ''Grand Theft Auto'' games]], with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned ''Definitive Edition'' remasters. |
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects. | For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects. | ||
− | On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and | + | On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as [https://flathub.org/ flatpak] and [https://snapcraft.io/ snap] include source ports. |
For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). | For macOS, [https://macsourceports.com Mac Source Ports] provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok). | ||
Line 18: | Line 18: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 26: | Line 26: | ||
|- | |- | ||
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref> | |[http://xproger.info/projects/OpenLara/ OpenLara]<ref group="N">OpenLara was inspired by OpenTomb</ref> | ||
− | | align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Switch|GBA}} | + | | align="left" |{{Icon|Windows|Linux|macOS|Android|iOS}}{{Icon|LinuxARM|3DS|Vita|Switch|GBA}}{{Icon|Xbox}} |
|[https://github.com/XProger/OpenLara/releases git] | |[https://github.com/XProger/OpenLara/releases git] | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|{{~}} | |{{~}} | ||
− | |Tomb Raider 1–4 | + | |PC: Tomb Raider 1–4<br/>Handhelds: Tomb Raider 1 |
|- | |- | ||
|[https://opentomb.github.io/ OpenTomb] | |[https://opentomb.github.io/ OpenTomb] | ||
Line 49: | Line 49: | ||
|{{~}} | |{{~}} | ||
|Tomb Raider 1 & 2 + their expansions | |Tomb Raider 1 & 2 + their expansions | ||
+ | |- | ||
+ | |Tomb Raider 1 & 2 Classic Collection | ||
+ | | align="left" |{{Icon|Vita}} | ||
+ | |[https://github.com/Rinnegatamante/raider-vita git]<br /> | ||
+ | [https://vitadb.rinnegatamante.it/#/info/845 VitaDB] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Tomb Raider 1 & 2 Classic (Android versions) | ||
|} | |} | ||
Line 54: | Line 63: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 68: | Line 77: | ||
|{{✓}} | |{{✓}} | ||
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].) | |Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[Wikipedia:ScummVM#Supported games|250 games]].) | ||
+ | |} | ||
+ | |||
+ | === Bullet Hell === | ||
+ | {| class="wikitable sortable" style="text-align:center;" | ||
+ | ! scope="col" |Name | ||
+ | ! scope="col" |Platform(s) | ||
+ | ! scope="col" |Latest Version | ||
+ | ! scope="col" |[[libretro]] | ||
+ | ! scope="col" |Active | ||
+ | ! scope="col" |[[Recommended Emulators|Recommended]] | ||
+ | ! scope="col" |Supported game(s) | ||
+ | |- | ||
+ | |[https://rec98.nmlgc.net ReC98: The Touhou PC-98 Restoration Project] | ||
+ | |Multi-platform | ||
+ | |[https://github.com/nmlgc/ReC98 git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✗}} <small>(WIP)</small> | ||
+ | |Touhou 1–5 (PC-98) | ||
|} | |} | ||
Line 73: | Line 101: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 104: | Line 132: | ||
|Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns) | |Retro Games <br />(Metroid Prime 1–3 & Donkey Kong Country Returns) | ||
|- | |- | ||
− | |openDarkEngine | + | |Nuclide |
+ | | align="left" |{{Icon|Linux}} | ||
+ | |[http://www.vera-visions.com/nuclide/ Website]<br />[https://github.com/VeraVisions/nuclide git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✗}} <small>(WIP)</small> | ||
+ | |GoldSrc Games <br />(Half-Life, Counter-Strike 1.5, Team Fortress etc..) | ||
+ | |- | ||
+ | |openDarkEngine | ||
| align="left" |{{Icon|Windows|Linux}} | | align="left" |{{Icon|Windows|Linux}} | ||
|[https://github.com/volca02/openDarkEngine git] | |[https://github.com/volca02/openDarkEngine git] | ||
Line 135: | Line 171: | ||
|{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref> | |{{✗}}<ref group="N">XL Engine has ceased development, and has been superseded by [https://theforceengine.github.io/ The Force Engine] from the same developer</ref> | ||
|Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior | |Star Wars: Dark Forces, Daggerfall<br />''Later:'' Outlaws, Blood, Shadow Warrior | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 148: | Line 176: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 154: | Line 182: | ||
! scope="col" |[[Recommended Emulators|Recommended]] | ! scope="col" |[[Recommended Emulators|Recommended]] | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
+ | |- | ||
+ | |[https://github.com/Rubberduckycooly/RSDKv5-Decompilation RSDKv5] | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|PS3}}<br/>{{Icon|NX|3DS|Wii|WiiU}} | ||
+ | |[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation Sonic 1 & 2] <br />[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation Sonic CD] <br />[https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation Sonic Mania] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania.<br />(Retro Engine v5) | ||
|- | |- | ||
|[http://clonekeenplus.sourceforge.net Commander Genius] | |[http://clonekeenplus.sourceforge.net Commander Genius] | ||
Line 167: | Line 203: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 179: | Line 215: | ||
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
− | |{{ | + | |{{✗}} |
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2 | |Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2 | ||
|} | |} | ||
Line 186: | Line 222: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 194: | Line 230: | ||
|- | |- | ||
|[[EasyRPG]] | |[[EasyRPG]] | ||
− | | | + | |align=left|{{Icon|Win|Lin|Pandora|Vita}}{{Icon|APK|Switch|Wii|AmigaOS}}{{Icon|MorphOS|3DS}} |
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}] | |[https://easyrpg.org/player/downloads {{EasyRPGVer}}] | ||
|{{✓}} | |{{✓}} | ||
Line 245: | Line 281: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 293: | Line 329: | ||
|} | |} | ||
− | === | + | === Visual Novel === |
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 303: | Line 339: | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
|- | |- | ||
− | |[https:// | + | |[https://github.com/CommitteeOfZero/impacto Impacto] |
− | | | + | |{{Icon|Windows|Linux|macOS|Android|Switch}} |
− | |[https://github.com/ | + | |[https://github.com/CommitteeOfZero/impacto git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✗}} <small>(WIP)</small> | |{{✗}} <small>(WIP)</small> | ||
− | + | |MAGES. Engine (Science Adventure games) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |MAGES. Engine (Science Adventure games) | ||
|} | |} | ||
Line 333: | Line 351: | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
− | ! scope="col" | | + | ! scope="col" |Platform(s) |
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
! scope="col" |[[libretro]] | ! scope="col" |[[libretro]] | ||
Line 340: | Line 358: | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
|- | |- | ||
− | |[[DREAMM]] | + | |[[DREAMM]]<abbr title="Technically an emulator, not a recreation or source port">*</abbr> |
| align="left" |{{Icon|Windows|macOS|Linux}} | | align="left" |{{Icon|Windows|macOS|Linux}} | ||
|{{DREAMMVer}} | |{{DREAMMVer}} | ||
Line 346: | Line 364: | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | |LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws | + | |LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta) |
+ | |- | ||
+ | |[https://github.com/jorio Jorio's ports of Pangea Software games] | ||
+ | |align="left"|{{Icon|Windows|Linux|macOS}} | ||
+ | |depending on game | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |[https://github.com/jorio/BillyFrontier Billy Frontier], [https://github.com/jorio/Bugdom Bugdom], [https://github.com/jorio/Bugdom2 Bugdom 2], [https://github.com/jorio/CroMagRally Cro-Mag Rally], [https://github.com/jorio/MightyMike Mighty Mike (Power Pete)], [https://github.com/jorio/Nanosaur Nanosaur], [https://github.com/jorio/Nanosaur2 Nanosaur II: Hatchling], [https://github.com/jorio/OttoMatic Otto Matic] | ||
|- | |- | ||
|[https://opengmk.com OpenGMK] | |[https://opengmk.com OpenGMK] | ||
Line 376: | Line 402: | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
|- | |- | ||
− | | | + | |Zelda 64: Recompiled |
− | | align="left" |{{Icon|Windows}} | + | | align="left" |{{Icon|Windows|Linux}} |
− | |[https://github.com/ | + | |[https://github.com/Zelda64Recomp/Zelda64Recomp git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | |The Legend of Zelda: Ocarina of Time (N64) | + | |The Legend of Zelda: Majora's Mask (N64) |
+ | |- | ||
+ | |2 Ship 2 Harkinian | ||
+ | | align="left" |{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/HarbourMasters/2ship2harkinian git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |The Legend of Zelda: Majora's Mask (N64) | ||
+ | |- | ||
+ | |Link's Awakening DX HD | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |[https://github.com/ihm-tswow/Links-Awakening-DX-HD git] | ||
+ | |{{✗}} | ||
+ | |{{~}}[https://www.youtube.com/watch?v=pmYgEqsds_M *] | ||
+ | |{{✓}} | ||
+ | |The Legend of Zelda: Link's Awakening | ||
+ | |- | ||
+ | |Open Ocarina | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |[https://github.com/blawar/ooot git] | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |The Legend of Zelda: Ocarina of Time (N64) | ||
|- | |- | ||
|OpenJK | |OpenJK | ||
Line 410: | Line 460: | ||
|Zelda3 | |Zelda3 | ||
| align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}} | | align="left" |{{Icon|Windows|Linux|macOS|LinuxARM|Switch}} | ||
− | |[https://github.com/snesrev/zelda3 git] | + | |[https://github.com/snesrev/zelda3 git]<br>[https://github.com/Waterdish/zelda3-android Android]<br>[https://github.com/tunip3/zelda3/releases Xbox One]<br>[https://vitadb.rinnegatamante.it/#/info/993 Vita] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|The Legend of Zelda: A Link to the Past | |The Legend of Zelda: A Link to the Past | ||
− | | | + | |} |
− | + | ||
− | + | === FPS === | |
− | + | {| class="wikitable sortable" style="text-align:center;" | |
− | + | ! scope="col" |Name | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === FPS === | ||
− | {| class="wikitable sortable" style="text-align:center;" | ||
− | ! scope="col" |Name | ||
! scope="col" |Platform(s) | ! scope="col" |Platform(s) | ||
! scope="col" |Latest Version | ! scope="col" |Latest Version | ||
Line 484: | Line 501: | ||
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike | |Blake Stone: Aliens of Gold, Blake Stone: Planet Strike | ||
|- | |- | ||
− | + | |[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth] | |
− | + | | align="left" |{{Icon|Windows|Linux|macOS}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |[http://www.descent2.de D2X-XL]<br />[https://www.dxx-rebirth.com DXX-Rebirth] | ||
− | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
|[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git] | |[[sourceforge:projects/d2x-xl|1.18.76]] <br />[https://github.com/dxx-rebirth/dxx-rebirth/releases git] | ||
|{{✗}} | |{{✗}} | ||
Line 501: | Line 510: | ||
|- | |- | ||
|[https://dhewm3.org dhewm3] | |[https://dhewm3.org dhewm3] | ||
− | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD| | + | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|AmigaOS|Switch}} |
− | |[https://github.com/dhewm/dhewm3/releases git] | + | |[https://github.com/dhewm/dhewm3/releases git]<br/>[http://hunoppc.amiga-projects.net/content/dhewm3-amigaos4 dhewm3-amigaos4] |
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
Line 621: | Line 630: | ||
|- | |- | ||
|[https://ioquake3.org ioquake3] | |[https://ioquake3.org ioquake3] | ||
− | | align="left" |{{Icon|Windows|Linux|macOS| | + | | align="left" |{{Icon|Windows|Linux|macOS|AmigaOS}} |
|[https://ioquake3.org/get-it 1.36] | |[https://ioquake3.org/get-it 1.36] | ||
|{{✗}} | |{{✗}} | ||
Line 635: | Line 644: | ||
|{{✓}} | |{{✓}} | ||
|Return to Castle Wolfenstein | |Return to Castle Wolfenstein | ||
+ | |- | ||
+ | |realrtcw | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
+ | |[https://www.moddb.com/mods/realrtcw-realism-mod ModDB page] | ||
+ | |{{✗}} | ||
+ | |{{~}} | ||
+ | |{{✓}} | ||
+ | |Return to Castle Wolfenstein (based on iortcw) | ||
|- | |- | ||
|Linux Hexen<ref group="N" name="hexen" /> | |Linux Hexen<ref group="N" name="hexen" /> | ||
Line 662: | Line 679: | ||
|OpenMoHAA | |OpenMoHAA | ||
| align="left" |{{Icon|Windows|Linux}} | | align="left" |{{Icon|Windows|Linux}} | ||
− | |[https://sourceforge.net/projects/openmohaa/] | + | |[https://sourceforge.net/projects/openmohaa/ SourceForge] |
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
Line 669: | Line 686: | ||
|- | |- | ||
|OpenXRay | |OpenXRay | ||
− | | align="left" |{{Icon|Windows|Linux}} | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
|[https://github.com/OpenXRay/xray-16/releases git] | |[https://github.com/OpenXRay/xray-16/releases git] | ||
|{{✗}} | |{{✗}} | ||
Line 678: | Line 695: | ||
|[http://pcex.retrohost.net PCExhumed] | |[http://pcex.retrohost.net PCExhumed] | ||
| align="left" |{{Icon|Windows|Linux}} | | align="left" |{{Icon|Windows|Linux}} | ||
− | |[https://lerppu.net/wannabethesis/pcexhumed/] | + | |[https://lerppu.net/wannabethesis/pcexhumed/ 20230620-13623] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
Line 706: | Line 723: | ||
|{{~}}<ref group="N">PrBoom-plus is still active</ref> | |{{~}}<ref group="N">PrBoom-plus is still active</ref> | ||
|{{✓}} | |{{✓}} | ||
− | |Doom | + | |Doom I–II, Final Doom |
+ | |- | ||
+ | |PsyDoom | ||
+ | | align="left" |{{Icon|Windows|Linux|Mac|rpi}} | ||
+ | |[https://github.com/BodbDearg/PsyDoom git] | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Doom, Final Doom | ||
|- | |- | ||
|[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref> | |[https://code.google.com/archive/p/quake-gamecube/ Quake GameCube]/[https://wiibrew.org/wiki/QuakeGX QuakeGX]<ref group="N">QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called [https://wiibrew.org/wiki/Quake_Wii Quake Wii] was later merged with QuakeGX.</ref> | ||
Line 716: | Line 741: | ||
|Quake 1 | |Quake 1 | ||
|- | |- | ||
− | |[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref> | + | |[https://wiibrew.org/wiki/QRevPAK Quake Rev PAK]<ref group="N">Quake Rev PAK (or QRevPack for short) is a collection of game engines of the ''Quake'' series that merges [https://wiibrew.org/wiki/Q1Rev Q1Rev] (''Quake 1''), [https://wiibrew.org/wiki/Q2Rev Q2Rev] (''Quake 2''), [https://wiibrew.org/wiki/Q2CTFRev Q2CTFRev] (ThreeWave Capture the Flag mod for ''Quake II''), and [https://wiibrew.org/wiki/QWRev QWRev] (''QuakeWorld'') in one. All by the same developer Izhido.</ref> |
| align="left" |{{Icon|Wii}} | | align="left" |{{Icon|Wii}} | ||
|[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4] | |[https://wii.brewology.com/downloads/download.php?id=13692&mcid=3 release 4] | ||
Line 835: | Line 860: | ||
|{{✓}} | |{{✓}} | ||
|Quake 2 | |Quake 2 | ||
+ | |- | ||
+ | |DXU24 | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |[https://youtube.com/@dxu2424?si=_gp1afLOSZMYP-iZ Modders channel] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |Work in Progress | ||
+ | |Deus Ex | ||
+ | |- | ||
+ | |Portal64: Still Alive | ||
+ | | align="left" |{{Icon|N64}} | ||
+ | |[https://github.com/mwpenny/portal64-still-alive/tags v0.14.0] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}}<abbr title="Original project taken down due to Nintendo's tools used for building the game for Nintendo 64, this one aiming to remove the requirement on proprietary code, so Nintendo will ... :)">*</abbr> | ||
+ | |Portal | ||
|} | |} | ||
Line 847: | Line 888: | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
|- | |- | ||
− | |FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer | + | |FNaF 1 3DS -old/obsolete-<br />[https://www.gamebrew.org/wiki/Five_Nights_at_Freddys_1_3DS FNaF 1 3DS -remastered-]<ref group="N" name="FNaF3DS">Five Nights at Freddy's 1 3DS -remastered- is an updated version of [https://gamejolt.com/games/fnaf13ds/507412 Five Nights at Freddy 1's 3DS] by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of ''Five Nights at Freddy's 2'', ''3'', and ''4'' but development stopped after the developer [[https://gamejolt.com/p/i-have-decided-to-release-the-latest-version-i-have-available-for-f-ctwvb9xi lost the source code] for ''Five Nights at Freddy's 2'' and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the [https://discord.gg/w7WcSGt old Discord server].</ref> |
| align="left" |{{Icon|3DS}} | | align="left" |{{Icon|3DS}} | ||
|[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1] | |[https://gamejolt.com/games/fnaf13ds/507412 0.2.3]<br />[https://gamejolt.com/games/fnaf13dsremastered/576273 0.3.1-pre1] | ||
Line 857: | Line 898: | ||
|FNaF 1 PSP<ref group="N" name="FNaF3DS" /> | |FNaF 1 PSP<ref group="N" name="FNaF3DS" /> | ||
| align="left" |{{Icon|PSP}} | | align="left" |{{Icon|PSP}} | ||
− | |[ | + | |[https://archive.org/details/fna-f-1-psp.-7z 1.3.1 Fix 1] |
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
Line 916: | Line 957: | ||
|Cave Story Engine 2 | |Cave Story Engine 2 | ||
| align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}} | | align="left" |{{Icon|Windows|Linux|macOS|3DS|WiiU}}{{Icon|Wii|NDS}} | ||
− | |[https://github.com/gameblabla/CSE2 git]<br />[ | + | |[https://github.com/gameblabla/CSE2 git]<br />[https://archive.org/details/CaveStoryE2 archive]<br />[https://archive.org/details/cse2wii Wii], [https://gbatemp.net/threads/cave-story-ds-port-based-on-cse2-decompilation.582377/ NDS] |
− | |{{✗}}< | + | |{{✗}}<ref group="N">Cave Story Engine 2's[https://github.com/gameblabla/CSE2/blob/rs97/LICENCE.txt licence]</ref> |
|{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref> | |{{✗}}<ref group="N">Cave Story Engine 2, or CSE2 for short, received a [https://www.gamesindustry.biz/articles/2020-11-26-nicalis-issues-dmca-against-free-cave-story-games DMCA cease and desist notice] from Nicalis, the current IP owner of ''Cave Story'', despite the original ''Cave Story'' being a freeware developed by Daisuke "Pixel" Amaya.</ref> | ||
|{{✓}} | |{{✓}} | ||
|Cave Story | |Cave Story | ||
|- | |- | ||
− | | | + | |doukutsu-rs |
− | | align="left" |{{Icon|Windows|Linux}} | + | | align="left" |{{Icon|Windows|Linux|macOS|Android|Switch}} |
− | |[https://github.com/ | + | |[https://github.com/doukutsu-rs/doukutsu-rs git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{~}} | + | |{{✓}} |
+ | |Cave Story | ||
+ | |- | ||
+ | |OpenCrashWOC | ||
+ | | align="left" |{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/Open-Travelers/OpenCrashWOC git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{?}} | ||
+ | |Crash Bandicoot: Wrath Of Cortex | ||
+ | |- | ||
+ | |C1 | ||
+ | | align="left" |{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/wurlyfox/c1 git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{~}} | ||
|Crash Bandicoot | |Crash Bandicoot | ||
+ | |- | ||
+ | |C2C | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |[https://github.com/ughman/c2c git] | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |{{~}} | ||
+ | |Crash Bandicoot 2: Cortex Strikes Back | ||
|- | |- | ||
|Jazz² Resurrection | |Jazz² Resurrection | ||
Line 966: | Line 1,031: | ||
|[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git] | |[http://nxengine.sourceforge.net 1.0.0.6] <br />[https://github.com/nxengine/nxengine-evo/releases git] | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{✓}} |
|{{✓}} | |{{✓}} | ||
|Cave Story | |Cave Story | ||
|- | |- | ||
− | |[https:// | + | |[https://opengoal.dev OpenGOAL] |
− | | align="left" |{{Icon|Linux | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
|[https://github.com/open-goal/jak-project/releases git] | |[https://github.com/open-goal/jak-project/releases git] | ||
|{{✗}} | |{{✗}} | ||
Line 1,025: | Line 1,090: | ||
|{{✓}} | |{{✓}} | ||
|Duke Nukem II | |Duke Nukem II | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP] | |[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP] | ||
Line 1,058: | Line 1,115: | ||
|Sonic the Hedgehog 2 | |Sonic the Hedgehog 2 | ||
|- | |- | ||
− | |[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)] | + | |[https://github.com/grubbyplaya/Sonic-2-CE Sonic-2-CE] |
− | | align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}} | + | | align="left" |[[Calculator_emulators#TI-83_.2F_TI-84_series|TI-84+ CE]] |
− | |[https://github.com/Eukaryot/Sonic3AIR git] | + | |[https://github.com/grubbyplaya/Sonic-2-CE/releases 1.00] |
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Sonic the Hedgehog 2[https://medium.com/@grubbycoder/porting-8-bit-sonic-2-to-the-ti-84-ce-7ec99f9981c9] | ||
+ | |- | ||
+ | |[https://sonic3air.org Sonic 3 A.I.R. (Angel Island Revisited)] | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS|Android|Vita|Switch}} | ||
+ | |[https://github.com/Eukaryot/Sonic3AIR git] | ||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
Line 1,099: | Line 1,164: | ||
|- | |- | ||
|[http://www.bigorno.net/xrick xrick] | |[http://www.bigorno.net/xrick xrick] | ||
− | | align="left" |{{Icon|Windows|Linux|GameCube|BeOS| | + | | align="left" |{{Icon|Windows|Linux|GameCube|BeOS|AmigaOS|GP32}} |
|[http://www.bigorno.net/xrick/download.html #021212] | |[http://www.bigorno.net/xrick/download.html #021212] | ||
|{{✓}} | |{{✓}} | ||
Line 1,140: | Line 1,205: | ||
|{{✓}} | |{{✓}} | ||
|Need for Speed II: SE | |Need for Speed II: SE | ||
+ | |- | ||
+ | |CTRPC<ref group="N">Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"</ref> | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |{{na}} <small>(WIP)</small> | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{~}}<ref group="N">According to the description of the [https://youtu.be/JG_EzHqQFJk Progress Update #2] video it will be many months (or years) away from a finished PC port</ref> | ||
+ | |Crash Team Racing | ||
|- | |- | ||
|OpenC1 | |OpenC1 | ||
Line 1,164: | Line 1,237: | ||
|{{✓}} | |{{✓}} | ||
|Midnight Club II | |Midnight Club II | ||
+ | |- | ||
+ | |[https://0x1f9f1.github.io/Open1560/ Open1560] | ||
+ | | align="left" |{{Icon|Windows}} | ||
+ | |[https://github.com/0x1F9F1/Open1560/releases git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Midtown Madness 1 | ||
|- | |- | ||
|[https://openswe1r.github.io OpenSWE1R] | |[https://openswe1r.github.io OpenSWE1R] | ||
Line 1,205: | Line 1,286: | ||
|Stunt Car Racer (Amiga / AtariST) | |Stunt Car Racer (Amiga / AtariST) | ||
|} | |} | ||
− | === | + | |
+ | === Real-time === | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
! scope="col" |Name | ! scope="col" |Name | ||
Line 1,214: | Line 1,296: | ||
! scope="col" |[[Recommended Emulators|Recommended]] | ! scope="col" |[[Recommended Emulators|Recommended]] | ||
! scope="col" |Supported game(s) | ! scope="col" |Supported game(s) | ||
+ | !Genre | ||
|- | |- | ||
− | | | + | |Dune Dynasty |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|Linux}} |
− | |[ | + | |[http://dunedynasty.sourceforge.net 1.5] |
+ | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |Dune II: The Building of a Dynasty |
− | | | + | | rowspan="7" |Real-time strategy |
|- | |- | ||
− | | | + | |Dune II: The Maker |
− | | align="left" |{{Icon|Windows | + | | align="left" |{{Icon|Windows}} |
− | |[https:// | + | |[https://dune2themaker.fundynamic.com 0.7.0] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |Dune II: The Building of a Dynasty |
|- | |- | ||
− | | | + | |Dune Legacy |
− | | align="left" |{{Icon|Windows|Linux|macOS}} | + | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}} |
− | |[ | + | |[http://dunelegacy.sourceforge.net/website/index.html 27.12.2022] |
+ | |{{✗}} | ||
+ | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
− | | | + | |Dune II: The Building of a Dynasty |
− | |||
− | |||
|- | |- | ||
− | | | + | |[https://keeperfx.net KeeperFX] |
− | | align="left" |{{Icon|Windows | + | | align="left" |{{Icon|Windows}} |
− | |[https:// | + | |[https://keeperfx.net/downloads 1.0.0] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{?}} |
− | | | + | |Dungeon Keeper |
|- | |- | ||
− | | | + | |OpenDUNE |
− | | align="left" |{{Icon|Windows|Linux| | + | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}} |
− | |[https://github.com/ | + | |[https://github.com/OpenDUNE/OpenDUNE/releases git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{✓}} | + | |{{✓}} |
− | | | + | |Dune II: The Building of a Dynasty |
|- | |- | ||
− | |[ | + | |[http://www.ta3d.org/home-en.php TA3D] |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https://github.com/ | + | |[https://github.com/zuzuf/TA3D git] |
+ | |{{✗}} | ||
+ | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
− | | | + | |Total Annihilation |
− | |||
− | |||
|- | |- | ||
− | | | + | |[https://github.com/schombert/Project-Alice Project Alice] |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|Linux}} |
− | |[https://github.com/ | + | |[https://github.com/schombert/Project-Alice/releases/download/v1.0.9/1.0.9.7z 1.0.9] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |Victoria 2 |
|- | |- | ||
− | |[ | + | |[http://freesynd.sourceforge.net FreeSynd] |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[ | + | |[[sourceforge:projects/freesynd|0.7.5]] |
|{{✗}} | |{{✗}} | ||
− | |||
|{{✗}} | |{{✗}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|{{✗}} | |{{✗}} | ||
− | | | + | |Syndicate (1993) |
− | | | + | | rowspan="2" |Real-time tactics |
− | | | ||
|- | |- | ||
− | |[ | + | |[http://swars.vexillium.org Syndicate Wars Port] |
| align="left" |{{Icon|Windows|Linux|macOS}} | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
− | |[ | + | |[http://swars.vexillium.org/#download 0.3] |
|{{✗}} | |{{✗}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{ | + | |Syndicate Wars |
− | | | + | |} |
+ | |||
+ | === RPG === | ||
+ | {| class="wikitable sortable" style="text-align:center;" | ||
+ | ! scope="col" |Name | ||
+ | ! scope="col" |Platform(s) | ||
+ | ! scope="col" |Latest Version | ||
+ | ! scope="col" |[[libretro]] | ||
+ | ! scope="col" |Active | ||
+ | ! scope="col" |[[Recommended Emulators|Recommended]] | ||
+ | ! scope="col" |Supported game(s) | ||
|- | |- | ||
− | | | + | |[http://arx-libertatis.org Arx Libertatis] |
− | | align="left" |{{Icon|Windows|Linux}} | + | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}} |
− | |[https://github.com/ | + | |[https://github.com/arx/ArxLibertatis/releases git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |Arx Fatalis |
|- | |- | ||
− | | | + | |[https://pyrdacor.itch.io/ambermoon Ambermoon.net] |
− | | align="left" |{{Icon|Windows|Linux}} | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https://github.com/ | + | |[https://github.com/Pyrdacor/Ambermoon.net/releases git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{✓}} |
− | | | + | |Ambermoon |
|- | |- | ||
− | | | + | |[https://papermar.io/ Paper Mario] |
− | | align="left" |{{Icon|Windows|Linux|macOS | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https://github.com/ | + | |[https://github.com/pmret/papermario git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{✓}} |
− | | | + | |Paper Mario |
|- | |- | ||
− | | | + | |[https://www.dfworkshop.net Daggerfall Unity] |
− | | align="left" |{{Icon| | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https:// | + | |[https://github.com/Interkarma/daggerfall-unity/releases git] |
|{{✗}} | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |The Elder Scrolls II: Daggerfall | ||
+ | |- | ||
+ | |DevilutionX | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}} | ||
+ | |[https://github.com/diasurgical/devilutionX/releases git] | ||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |{{✓}} |
− | | | + | |Diablo |
− | + | |- | |
− | + | |[https://github.com/alexbatalov/fallout1-ce Fallout CE] | |
− | + | | align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}} | |
− | + | |[https://github.com/alexbatalov/fallout1-ce git] | |
− | + | |{{✗}} | |
− | + | |{{✓}} | |
− | + | |{{✓}} | |
− | + | |Fallout 1 | |
− | |||
− | |||
|- | |- | ||
− | | | + | |[https://github.com/alexbatalov/fallout2-ce Fallout 2 CE] |
− | | align="left" |{{Icon|Windows|Linux}} | + | | align="left" |{{Icon|Windows|Linux|Android|iOS|macOS}} |
− | |[ | + | |[https://github.com/alexbatalov/fallout2-ce git] |
− | |||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |{{✓}} |
− | | | + | |Fallout 2 |
|- | |- | ||
− | | | + | |OpenGothic |
− | | align="left" |{{Icon|Windows}} | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https:// | + | |[https://github.com/Try/OpenGothic git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |Gothic II |
|- | |- | ||
− | | | + | |[https://makipl.github.io/OpenVIII-monogame OpenVIII] |
− | | align="left" |{{Icon|Windows|Linux| | + | | align="left" |{{Icon|Windows|Linux}}<!-- planned: {{Icon|Android|iOS}} --> |
− | |[ | + | |[https://github.com/MaKiPL/OpenVIII git] |
|{{✗}} | |{{✗}} | ||
+ | |{{✓}} | ||
|{{✗}} | |{{✗}} | ||
− | | | + | |Final Fantasy VIII |
− | |||
|- | |- | ||
− | |[https:// | + | |[https://opendiablo2.com OpenDiablo2] |
− | | align="left" |{{Icon|Windows|Linux|macOS | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https:// | + | |[https://github.com/AbyssEngine/OpenDiablo2 git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{✗}} |
− | | | + | |Diablo II |
|- | |- | ||
− | | | + | |[https://openmw.org OpenMW] |
− | | align="left" |{{Icon|Windows|Linux|macOS | + | | align="left" |{{Icon|Windows|Linux|macOS}} |
− | |[https:// | + | |[https://openmw.org/downloads 0.47.0] |
− | |||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |{{✓}} |
+ | |The Elder Scrolls III: Morrowind | ||
|- | |- | ||
− | | | + | |OpenTESArena |
| align="left" |{{Icon|Windows|Linux|macOS}} | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
− | |[https://github.com/ | + | |[https://github.com/afritz1/OpenTESArena/releases git] |
|{{✗}} | |{{✗}} | ||
− | |{{ | + | |{{✓}} |
− | |{{✗}} | + | |{{✗}} <small>(WIP)</small> |
− | | | + | |The Elder Scrolls I: Arena |
|- | |- | ||
− | |[ | + | |[https://sourceforge.net/projects/norseworld/ NorseWorld: Ragnarok] |
− | | align="left" |{{Icon|Windows | + | | align="left" |{{Icon|Windows}} |
− | |[ | + | |[https://github.com/Serg-Norseman/NorseWorld-Ragnarok/releases git] |
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
− | | | + | |Ragnarok / Valhalla |
− | |||
|- | |- | ||
− | | | + | |REGoth |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|Linux}} |
− | |[ | + | |[https://github.com/REGoth-project/REGoth-bs git] |
|{{✗}} | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Gothic, Gothic II | ||
+ | |- | ||
+ | |reone | ||
+ | | align="left" |{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/seedhartha/reone/ git] | ||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |{{✗}} <small>(WIP)</small> |
+ | |Star Wars: Knights of the Old Republic 1-2 | ||
+ | |- | ||
+ | |Riiablo | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS|Android}} | ||
+ | |[https://github.com/collinsmith/riiablo/releases git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{?}} | ||
+ | |Diablo II | ||
+ | |- | ||
+ | |Undertale Mobile Mod for iOS and Android | ||
+ | | align="left" |{{Icon|Android|iOS}} | ||
+ | |[https://www.moddb.com/mods/undertale-mobile-mod ModDB page] | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |Undertale | ||
|} | |} | ||
Line 1,425: | Line 1,532: | ||
|Minecraft PSP | |Minecraft PSP | ||
| align="left" |{{Icon|PSP}} | | align="left" |{{Icon|PSP}} | ||
− | |[ | + | |[https://archive.org/details/minecraft-psp-2.4.2.7z 3.3.0] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|Minecraft | |Minecraft | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|IsleDecomp | |IsleDecomp | ||
Line 1,449: | Line 1,548: | ||
|PSP Minecraft | |PSP Minecraft | ||
| align="left" |{{Icon|PSP}} | | align="left" |{{Icon|PSP}} | ||
− | |[[ | + | |[[https://archive.org/details/psp-minecraft.-7z|3.0.0]] |
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
Line 1,455: | Line 1,554: | ||
|Minecraft | |Minecraft | ||
|- | |- | ||
− | | | + | |[https://openrw.org OpenRW] |
− | | align="left" |{{Icon|Windows|Linux|macOS}} | + | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}} |
− | |[ | + | |[https://github.com/rwengine/openrw git] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|{{✗}} | |{{✗}} | ||
|{{~}} | |{{~}} | ||
− | |{{~}} | + | |{{~}} |
|Grand Theft Auto III | |Grand Theft Auto III | ||
|- | |- | ||
− | |[ | + | |[[re3]]<br> [[re3|reVC]]<ref group="N" name="re3">re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.</ref> |
− | | | + | |Multi-platform |
− | | | + | |Depends on port |
|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
− | |{{ | + | |{{✓}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Grand Theft Auto III, Grand Theft Auto: Vice City | |Grand Theft Auto III, Grand Theft Auto: Vice City | ||
|- | |- | ||
Line 1,519: | Line 1,594: | ||
|3D Voxel Engine (Minecraft) | |3D Voxel Engine (Minecraft) | ||
|} | |} | ||
+ | |||
=== Sim === | === Sim === | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
Line 1,554: | Line 1,630: | ||
|{{✓}} | |{{✓}} | ||
|Theme Hospital | |Theme Hospital | ||
− | | rowspan=" | + | | rowspan="6" |Construction/Management |
|- | |- | ||
|[https://www.reddit.com/r/locomotion OpenLoco] | |[https://www.reddit.com/r/locomotion OpenLoco] | ||
Line 1,572: | Line 1,648: | ||
|RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2) | |RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2) | ||
|- | |- | ||
− | |[https://www.openttd.org | + | |[https://www.openttd.org OpenTTD] |
| align="left" |{{Icon|Windows|Linux|macOS}} | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
|[https://github.com/OpenTTD/OpenTTD/releases git] | |[https://github.com/OpenTTD/OpenTTD/releases git] | ||
Line 1,587: | Line 1,663: | ||
|{{?}} | |{{?}} | ||
|Transport Tycoon Deluxe | |Transport Tycoon Deluxe | ||
+ | |- | ||
+ | |[https://github.com/Rinnegatamante/rct-vita RCT Classic Vita] | ||
+ | | align="left" |{{Icon|Vita}} | ||
+ | |[https://github.com/OpenRCT2/OpenRCT2/releases git] | ||
+ | |{{✗}} | ||
+ | |{{?}} | ||
+ | |{{~}} | ||
+ | |RollerCoaster Tycoon Classic (Android) | ||
|- | |- | ||
|terminal-recall | |terminal-recall | ||
Line 1,596: | Line 1,680: | ||
|Terminal Velocity, Fury3 | |Terminal Velocity, Fury3 | ||
|Flight Combat | |Flight Combat | ||
+ | |- | ||
+ | |[https://laingame.net/ LainTSX] | ||
+ | | align="left" |{{Icon|Web}} | ||
+ | |[https://github.com/ad044/lainTSX git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Lain PSX | ||
+ | | rowspan="2" |Interactive fiction | ||
+ | |- | ||
+ | |[https://laingame.net/ Lain Bootleg Remake] | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
+ | |[https://github.com/ad044/lain-bootleg-bootleg git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Lain Bootleg | ||
|} | |} | ||
Line 1,616: | Line 1,717: | ||
|Call to Power II | |Call to Power II | ||
|- | |- | ||
− | |[ | + | |[https://web.archive.org/web/20181127195119/https://www.civone.org/ CivOne] |
| align="left" |{{Icon|Windows|Linux|macOS}} | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
|[https://github.com/SWY1985/CivOne git] | |[https://github.com/SWY1985/CivOne git] | ||
Line 1,639: | Line 1,740: | ||
|{{✓}} | |{{✓}} | ||
|Heroes of Might and Magic II | |Heroes of Might and Magic II | ||
+ | |- | ||
+ | |OpenEnroth | ||
+ | | align="left" |{{Icon|Windows|Linux|macOS}} | ||
+ | |[https://github.com/OpenEnroth/OpenEnroth git] | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |Might and Magic VII | ||
|- | |- | ||
|[https://openxcom.org OpenXcom] | |[https://openxcom.org OpenXcom] | ||
Line 1,656: | Line 1,765: | ||
|Heroes of Might and Magic III | |Heroes of Might and Magic III | ||
|} | |} | ||
+ | |||
=== Visual Novel === | === Visual Novel === | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
Line 1,687: | Line 1,797: | ||
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{~}} <small>(WIP)</small> | + | |{{~}} <small>(WIP)</small> <ref group="N">No longer needed as the game has been released on PC.</ref> |
|ChäoS;HEAd NoAH | |ChäoS;HEAd NoAH | ||
|} | |} | ||
+ | |||
=== Miscellaneous === | === Miscellaneous === | ||
{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
Line 1,735: | Line 1,846: | ||
| rowspan="1" |Fighting | | rowspan="1" |Fighting | ||
|- | |- | ||
− | | | + | |SpaceCadetPinball |
− | | align="left" |{{Icon|Web}} | + | | align="left" |{{Icon|Windows|Linux|macOS|Android|}}{{Icon|Vita|Wii|WiiU|3DS|NX}}{{Icon|AmigaOS|MorphOS|Web}} |
− | |[https://github.com/ | + | |[https://github.com/k4zmu2a/SpaceCadetPinball/ git] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |3D Pinball for Windows – Space Cadet |
− | | rowspan="2" | | + | |Pinball |
+ | |- | ||
+ | |Jewels | ||
+ | | align="left" |{{Icon|Wii}} | ||
+ | |[https://wiibrew.org/w/images/c/c7/Jewels-20101015.zip 1.01] | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |{{?}} | ||
+ | |[https://www.linuxmotors.com/linux/gljewel/ gljewel] | ||
+ | | rowspan="2" |Puzzle | ||
+ | |- | ||
+ | |Lemmini | ||
+ | | align="left" |{{Icon|Windows|macOS}} | ||
+ | |[https://github.com/mjfwalsh/lemmini/releases git] | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |{{✓}} | ||
+ | |Lemmings | ||
|- | |- | ||
− | | | + | |LSD: Revamped |
− | | align="left" |{{Icon|Windows|Linux | + | | align="left" |{{Icon|Windows|macOS|Linux}} |
− | |[https:// | + | |[https://lsdrevamped.net/ 0.2.0] |
|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | | | + | |LSD: Dream Emulator |
− | + | | rowspan="1" |Exploration | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|- | |- | ||
|OpenTyrian | |OpenTyrian | ||
Line 1,794: | Line 1,897: | ||
|{{?}} | |{{?}} | ||
|Tyrian | |Tyrian | ||
− | |||
|- | |- | ||
− | | | + | |max vita |
| align="left" |{{Icon|Vita}} | | align="left" |{{Icon|Vita}} | ||
|[https://github.com/fgsfdsfgs/max_vita/releases git] | |[https://github.com/fgsfdsfgs/max_vita/releases git] | ||
Line 1,803: | Line 1,905: | ||
|{{✓}} | |{{✓}} | ||
|Max Payne | |Max Payne | ||
− | | | + | | rowspan="1" |Third-person shooter |
|} | |} | ||
Line 1,811: | Line 1,913: | ||
==See also== | ==See also== | ||
Game engine recreations and source ports specifically for: | Game engine recreations and source ports specifically for: | ||
− | * [[Source Ports on macOS|macOS]] | + | Current computers/phones: |
− | + | * [[Source Ports on macOS|macOS]], [[Emulators on Android#Source ports/re-implementations|Android]] | |
− | * [[Emulators on 3DS#Game engines|Nintendo 3DS]] | + | Consoles: |
− | + | :Nintendo | |
− | * [[Emulators on PS3#Game Engine Recreations|PlayStation 3]] | + | * [[Emulators on 3DS#Game engines|Nintendo 3DS]], [[Emulators on Switch#Source ports|Nintendo Switch]], [[Emulators on Wii#Miscellaneous|Wii]], [[Emulators on Wii U#Source ports|Wii U]] |
− | + | :Sony | |
− | + | * [[Emulators on PS3#Game Engine Recreations|PlayStation 3]], [[Emulators on PSP#Game Engines|PlayStation Portable]], [[Emulators on Vita#Game engine recreations and source ports (...)|PlayStation Vita]] | |
− | * [[ | + | Legacy computers: |
+ | * [[Emulators_on_Legacy_systems#Source_Ports_.28BeOS.29|BeOS]], [[Emulators_on_Legacy_systems#Source_ports_.28DOS.29|DOS]], [[Emulators_on_Legacy_systems#Source_Ports_.28OS2.29|OS/2]], [[Emulators_on_Legacy_systems#Source_Ports_.28Windows_9x.29|Windows 9x]], [[Emulators_on_Legacy_systems#Source_ports_.28Pocket_PC.29|Pocket PC]], [[Emulators_on_Legacy_systems#Source_ports_.28IRIX.29|IRIX]], [[Emulators_on_Legacy_systems#Source_Ports_.28ST.29|Atari ST]] | ||
==External links== | ==External links== | ||
Line 1,840: | Line 1,943: | ||
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.) | * [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.) | ||
+ | '''Videos:''' | ||
+ | * [https://youtu.be/ywWwUuWRgsM Nerrel: Recompilation - An Incredible New Way to Keep N64 Games Alive] | ||
+ | * [https://youtu.be/O1wlTOvn2y0 Digital Foundry: Zelda 64 Recompiled - A Revolution In N64 Native Ports For PC] | ||
+ | * [https://youtu.be/r4KGm7ixcqI James Lambert: How I optimized Portal to run on the Nintendo 64] (Portal64 Project) | ||
[[Category:Game engine recreations]] | [[Category:Game engine recreations]] | ||
[[Category:Not really emulators]] | [[Category:Not really emulators]] |
Latest revision as of 21:31, 25 June 2024
Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, re-implementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
- When the developer only has a binary to work with (and not the source code), they recreate the engine rather than port it, hence the term game engine recreations (or alternatively game engine re-implementations). How the developers go about this process depends on their philosophy; they may opt to de-compile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
- In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a source port of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to so many ports being released that the community began to joke about what devices haven't gotten it running yet. (see the Doom Wiki for a list)
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; Webamp is a JavaScript application that re-implements Winamp in the web browser. These projects are almost always open-source, which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project. This aspect is debatable however, as some source code recreations did result in cease-and-desist letters and even lawsuits from companies such as in the case of re3 and reVC for the 3D-era Grand Theft Auto games, with Take-Two Interactive alleging that the source ports were made to facilitate piracy and that "the work is not licensed in any way"; some have speculated that the suit among others was to keep fan-made mods from getting in the way of their much-maligned Definitive Edition remasters.
For the sake of brevity, most of these projects often refer to themselves under some variety of fan remakes. The External links section has lists for a number of known and available projects.
On Linux downloading and using game engines is easy with Luxtorpeda - a Steam Play compatibility tool (like Proton) that allows you to run games from Steam using various different game engines and re-implementations. Alternatively some package managers/app stores, such as flatpak and snap include source ports.
For macOS, Mac Source Ports provides many of the games below but built for Apple Silicon (or as a Universal Binary where possible), with the apps signed and notarised. For the majority of the games, you will have to provide your own game data. The data for most of the games can be purchased on GOG or Steam (The game data from Windows versions usually work ok).
For a work-in-progress list of source ports that work on macOS see the Source Ports on macOS page.
Multi game engine[edit]
Action-adventure[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
OpenLara[N 1] | git | ✓ | ✓ | ~ | PC: Tomb Raider 1–4 Handhelds: Tomb Raider 1 | |
OpenTomb | git | ✗ | ~ | ✓ | Tomb Raider 1–5 | |
Tomb Raider Automated Fix | TR1 |
✗ | ~ | ~ | Tomb Raider 1 & 2 + their expansions | |
Tomb Raider 1 & 2 Classic Collection | git |
✗ | ✓ | ✓ | Tomb Raider 1 & 2 Classic (Android versions) |
Adventure[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
ScummVM | 2.8.1 | ✓ | ✓ | ✓ | Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over 250 games.) |
Bullet Hell[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
ReC98: The Touhou PC-98 Restoration Project | Multi-platform | git | ✗ | ✓ | ✗ (WIP) | Touhou 1–5 (PC-98) |
FPS[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
BuildGDX | Website | ✗ | ✓ | ✓ | Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins | |
EDuke32 VoidSW [N 2] |
Website | ✗ | ✓ | ✓ | EDuke32: Duke Nukem 3D, Ion Fury, NAM, World War II GI VoidSW: Shadow Warrior | |
Metaforce | Dev builds git |
✗ | ✓ | ✗ (WIP) | Retro Games (Metroid Prime 1–3 & Donkey Kong Country Returns) | |
Nuclide | Website git |
✗ | ✓ | ✗ (WIP) | GoldSrc Games (Half-Life, Counter-Strike 1.5, Team Fortress etc..) | |
openDarkEngine | git | ✗ | ✗ | ✗ | Thief 1-2, System Shock 2 | |
Raze | git | ✗ | ✓ | ✓ | Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI | |
RedNukem | git | ✗ | ✓ | ✓ | Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI | |
XLEngine | git | ✗ | ✗ | ✗[N 3] | Star Wars: Dark Forces, Daggerfall Later: Outlaws, Blood, Shadow Warrior |
Platform[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
RSDKv5 | |
Sonic 1 & 2 Sonic CD Sonic Mania |
✗ | ✓ | ✓ | Sonic the Hedgehog 1–2, Sonic CD and Sonic Mania. (Retro Engine v5) |
Commander Genius | 3.0.0 | ✗ | ✓ | ✓ | Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter |
Racing[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
OpenNFS | git | ✗ | ✗ | ✗ | Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2 |
RPG[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
EasyRPG | 0.8 | ✓ | ✓ | ✓ | RPG Maker 2000/2003 games | |
Falltergeist | git | ✗ | ✓ | ✗ (WIP) | Fallout 1-2 | |
GemRB | git | ✗ | ✓ | ✓ | Infinity Engine (Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002)) | |
JoiPlay | 1.01.701 | ✗ | ✓ | ✓ | RPG Maker XP/VX/VA/MV/MV games/Ren'Py/TyranoBuilder/HTML based games | |
Neko RPGXP Player | 2.01 | ✗ | ✗ | ~ | RPG Maker XP/VX/VA/MV games | |
xoreos | 0.0.6 | ✗ | ✓ | ✗ (WIP) | BioWare's Aurora engine & derivatives (BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher) |
RTS[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
openage | git | ✗ | ✓ | ~ | Genie Engine (Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds) | |
OpenRA | git | ✗ | ✓ | ✓ | Early Westwood games (Command & Conquer Tiberian Dawn, C&C: Red Alert, Dune 2000). Soon: 2nd-gen C&C (C&C: Tiberian Sun). | |
OpenSAGE | git | ✗ | ✓ | ✗ (WIP) | EA's Command & Conquer games (C&C: Generals, C&C: Generals - Zero Hour) Soon: The Battle for Middle-earth series (2004–2006), C&C 3 & expansion. | |
Stratagus[N 4] | 3.3.2 | ✗ | ✓[N 5] | ✓[N 6] | Wargus (v3.3.2): Warcraft II: Tides of Darkness + Beyond the Dark Portal, Aleona's Tale War1gus (v3.3.2): Warcraft: Orcs & Humans Stargus (v3.3.0): StarCraft (partially playable as of v2.4.1) Games natively made on the Stratagus engine: Aleona's Tale (Wargus), Astroseries, Bos Wars, Wyrmsun | |
Vanilla Conquer | git | ✗ | ✓ | ✓ | Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers. |
Visual Novel[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
Impacto | git | ✗ | ✓ | ✗ (WIP) | MAGES. Engine (Science Adventure games) |
Various[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
DREAMM* | 2.1.2 | ✗ | ✓ | ✓ | LucasArts: Maniac Mansion, Zak McKracken, Indiana Jones (Last Crusade & Fate of Atlantis & Infernal Machine & Desktop Adventures), Loom, Monkey Island (1 & 2 & Curse & Escape), Day of the Tentacle, Sam & Max, Full Throttle, The Dig, Grim Fandango, Rebel Assault (1 & 2), X-Wing, Tie-Fighter, Dark Forces, Dark Forces 2 Jedi Knight, Mysteries of the Sith, Shadows of the Empire, Yoda Stories, Mortimer and the Riddles of the Medallion, Outlaws (+13 more in the 3.0 beta) | |
Jorio's ports of Pangea Software games | depending on game | ✗ | ✓ | ✓ | Billy Frontier, Bugdom, Bugdom 2, Cro-Mag Rally, Mighty Mike (Power Pete), Nanosaur, Nanosaur II: Hatchling, Otto Matic | |
OpenGMK | git | ✗ | ✓ | ✓ | GameMaker game engines | |
M-HT SR / SRW | depending on game | ✗ | ✓ | ✓ | Albion (1995), X-Com: UFO Defense (UFO: Enemy Unknown), X-Com: Terror from the Deep, Warcraft: Orcs & Humans, Septerra Core: Legacy of the Creator, Battle Isle 3: Shadow of the Emperor (Battle Isle 2220: Shadow of the Emperor) |
Single game engine[edit]
Action-adventure[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
Zelda 64: Recompiled | git | ✗ | ✓ | ✓ | The Legend of Zelda: Majora's Mask (N64) | |
2 Ship 2 Harkinian | git | ✗ | ✓ | ✓ | The Legend of Zelda: Majora's Mask (N64) | |
Link's Awakening DX HD | git | ✗ | ~* | ✓ | The Legend of Zelda: Link's Awakening | |
Open Ocarina | git | ✗ | ✗ | ✗ | The Legend of Zelda: Ocarina of Time (N64) | |
OpenJK | Build git |
✗ | ✓ | ~ | Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy | |
Ship of Harkinian | 8.0.4 Nightly builds git |
✗ | ✓ | ✓ | The Legend of Zelda: Ocarina of Time (any PAL version)[N 7] | |
sm | git | ✗ | ✓ | ~ | Super Metroid | |
Zelda3 | git Android Xbox One Vita |
✗ | ✓ | ✓ | The Legend of Zelda: A Link to the Past |
FPS[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
xGreed | doomworld | ✗ | ✓ | ✓ | In Persuit of Greed | |
Aleph One | 1.6.2 | ✗ | ✓ | ✓ | Marathon 1–2, Marathon Infinity | |
BStone | git | ✗ | ✓ | ✓ | Blake Stone: Aliens of Gold, Blake Stone: Planet Strike | |
D2X-XL DXX-Rebirth |
1.18.76 git |
✗ | ✓ | ✓ | Descent, Descent II | |
dhewm3 | git dhewm3-amigaos4 |
✓ | ✓ | ✓ | Doom 3 (Original) | |
Doom64 EX | 2.5 | ✗ | ✗ | ✓ | Doom 64 (Original) | |
Descent Wii | 1.12 git (forked) |
✗ | ✗ | ✓ | Descent | |
DXX-3DS[N 8] | git | ✗ | ✗ | ✗ | Descent, Descent II | |
DXX-Retro[N 8] | git | ✗ | ✗ | ✓ | Descent, Descent II | |
DXX-Switch[N 8] | git | ✗ | ✗ | ? | Descent, Descent II | |
ECWolf | 1.3.3 | ✓ | ✓ | ✓ | Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark | |
EDuke32 Wii | Website | ✗ | ✗ | ✓ | Duke Nukem 3D | |
Freespace 2 Wii | beta 3 | ✗ | ✗ | ? | Freespace 2 | |
Freespace 2 Source Code Project | Knossos installer and mod manager | ✗ | ✓ | ✓ | Freespace 2, also includes Freespace 1 and expansion Silent Threat through fanmade ports to the FS2 engine. | |
Hammer of Thyrion | 1.5.9 | ✗ | ✓ | ✓ | Hexen II | |
Heretic Wii[N 9] | 0.5 | ✗ | ✗ | ? | Heretic | |
Hexen Wii HHexen (Wii)[N 10] |
1.0 0.5 |
✗ | ✗ | ? | Hexen | |
HHeretic[N 9] | 0.2.3 | ✗ | ✗ | ? | Heretic | |
HHexen[N 10] | 1.6.3 | ✗ | ✗ | ? | Hexen | |
ioquake3 | 1.36 | ✗ | ✓ | ✓ | Quake III: Arena | |
iortcw | git | ✗ | ~ | ✓ | Return to Castle Wolfenstein | |
realrtcw | ModDB page | ✗ | ~ | ✓ | Return to Castle Wolfenstein (based on iortcw) | |
Linux Hexen[N 10] | 0.6.0 | ✗ | ✗ | ✗ | Hexen | |
NBlood | git | ✗ | ✓ | ✓ | Blood | |
NakedAVP | 1.1.0 | ✗ | ✓ | ✓ | Aliens Vs Predator Gold | |
OpenMoHAA | SourceForge | ✗ | ✗ | ✗ | Medal of Honour: Allied Assault | |
OpenXRay | git | ✗ | ✓ | ✓ | S.T.A.L.K.E.R. Series | |
PCExhumed | 20230620-13623 | ✗ | ✓ | ✓ | Powerslave (PC) | |
Powerslave EX | git | ✗ | ✗ | ✓ | Powerslave (Console) | |
Perfect Dark | git | ✗ | ✓ | ✓ | Perfect Dark | |
PrBoom | git | ✓ | ~[N 11] | ✓ | Doom I–II, Final Doom | |
PsyDoom | git | ✓ | ✓ | ✓ | Doom, Final Doom | |
Quake GameCube/QuakeGX[N 12] | 0.0.5-2 (GX) | ✗ | ✗ | ? | Quake 1 | |
Quake Rev PAK[N 13] | release 4 | ✗ | ✗ | ? | Quake 1–2, ThreeWave CTF mod for Quake 2, QuakeWorld | |
Quakespasm vkQuake[N 14] |
0.94.2 git |
✗ | ✓ | ✓ | Quake 1 | |
RBDOOM-3-BFG | git | ✗ | ✓ | ✓ | Doom 3 (BFG Edition) | |
Rise of the Triad for Linux | git | ✗ | ✗ | ✗ | Rise of the Triad: Dark War | |
rottexpr | git | ✗ | ✓ | ✓ | Rise of the Triad: Dark War | |
Shockolate | git | ✗ | ✓ | ✓ | System Shock 1 | |
The Force Engine | 1.09 | ✗ | ✓ | ✓ | Current: Star Wars: Dark Forces Future: Outlaws | |
Tyrquake | git | ✓ | ✓ | ✓ | Quake 1 | |
vitaQuake II | git, PS Vita | ✓ | ✓ | ✓ | Quake 2 | |
WiiDoom WiiDoom-Fork (music support) |
0.4.5 Fork |
✗ | ✗ | ✓ | Doom I–II, Final Doom, Chex Quest I–II (forked version only but with some conversion issues) | |
Wii-DOOM Wii-HERETIC Wii-HEXEN Wii-STRIFE |
r33 | ✗ | ✗ | ✓ | Wii-DOOM: Doom I–II, Final Doom Wii-HERETIC: Heretic Wii-HEXEN: Hexen Wii-STRIFE: Strife: Quest for the Sigil | |
Wolfenstein 3D Wii | 1.31 | ✗ | ✗ | ✓ | Wolfenstein 3D, Spear of Destiny | |
Xash3D | 0.99 | ✗ | ~ | ✓ | Half-Life 1 | |
Xash3DS | git | ✗ | ✗ | ✓ | Half-Life 1 | |
Yamagi Quake II | 8.00 | ✗ | ✓ | ✓ | Quake 2 | |
DXU24 | Modders channel | ✗ | ✓ | Work in Progress | Deus Ex | |
Portal64: Still Alive | v0.14.0 | ✗ | ✓ | ✓* | Portal |
Horror[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
FNaF 1 3DS -old/obsolete- FNaF 1 3DS -remastered-[N 15] |
0.2.3 0.3.1-pre1 |
✗ | ✗ | ✓ | Five Nights at Freddy's | |
FNaF 1 PSP[N 15] | 1.3.1 Fix 1 | ✗ | ✗ | ✓ | Five Nights at Freddy's | |
FNaF 2 3DS[N 15] | beta 1.0 | ✗ | ✗ | ✗ | Five Nights at Freddy's 2 | |
FNaF 3 3DS[N 15] | beta 0.1.3 | ✗ | ✗ | ✗ | Five Nights at Freddy's 3 | |
FNaF 4 3DS[N 15] | beta 0.3 | ✗ | ✗ | ~ | Five Nights at Freddy's 4 |
Platform[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
Abe's Amazing Adventure Wii | r3 | ✗ | ✗ | ? | Abe's Amazing Adventure | |
Abuse Wii | 0.8.684.2 | ✗ | ✗ | ? | Abuse | |
Cave Story Engine 2 | git archive Wii, NDS |
✗[N 16] | ✗[N 17] | ✓ | Cave Story | |
doukutsu-rs | git | ✗ | ✓ | ✓ | Cave Story | |
OpenCrashWOC | git | ✗ | ✓ | ? | Crash Bandicoot: Wrath Of Cortex | |
C1 | git | ✗ | ✓ | ~ | Crash Bandicoot | |
C2C | git | ✗ | ✗ | ~ | Crash Bandicoot 2: Cortex Strikes Back | |
Jazz² Resurrection | git | ✗ | ✓ | ✓ | Jazz Jackrabbit 2 | |
Jump 'n Bump | 0.3.1 | ✗ | ✗ | ? | Jump 'n Bump | |
Maze of Galious 3DS | 1.0 | ✗ | ✗ | ? | The Maze of Galious remake | |
MazeOfGaliousWii | 0.63.3 | ✗ | ✗ | ? | The Maze of Galious remake | |
NXEngine nxengine-evo |
1.0.0.6 git |
✓ | ✓ | ✓ | Cave Story | |
OpenGOAL | git | ✗ | ✓ | ✓ | Jak and Daxter[N 18] | |
OpenHCL | git | ✗ | ~ | ✓ | Hydra Castle Labyrinth | |
OpenJazz | git | ✗ | ~ | ✓ | Jazz Jackrabbit 1 | |
R.E.L.I.V.E. | git | ✗ | ✓ | ✓ | Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus | |
rawgl | git | ✗ | ✓ | ✓ | Another World/Out of This World | |
REminiscence | 0.4.9 | ✓ | ✓ | ✓ | Flashback (Another World's spiritual sequel) | |
Rigel Engine | git | ✗ | ✓ | ✓ | Duke Nukem II | |
SDLPoP | git | ✗ | ✓ | ✓ | Prince of Persia (1989) | |
Sonic the Hedgehog Forever | 1.4.1 | ✗ | ✓ | ✓ | Sonic the Hedgehog | |
Sonic the Hedgehog 2 Absolute | 1.1.1 | ✗ | ✓ | ✓ | Sonic the Hedgehog 2 | |
Sonic-2-CE | TI-84+ CE | 1.00 | ✗ | ✓ | ✓ | Sonic the Hedgehog 2[1] |
Sonic 3 A.I.R. (Angel Island Revisited) | git | ✗ | ✓ | ✓ | Sonic the Hedgehog 3 & Knuckles | |
Sonic Mania 3DS | Build | ✗ | ✓ | ~ | Sonic Mania 3DS | |
smw | git Switch |
✗ | ✓ | ✓ | Super Mario World, Super Mario All-Stars[N 19] | |
Super Mario 64 Port | Multi-platform | Depends on port | ✗ | ✓ | ✓ | Super Mario 64 (N64) |
TheXTech | git | ✗ | ✓ | ✓ | Super Mario Bros. X[N 20] | |
xrick | #021212 | ✓ | ✗ | ✓ | Rick Dangerous |
Racing[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
CannonBall | git | ✓ | ✗ | ✓ | OutRun | |
CannonBall (Wii) | git | ✗ | ✗ | ✓ | OutRun | |
NFSIISE | git | ✗ | ✓ | ✓ | Need for Speed II: SE | |
CTRPC[N 21] | N/A (WIP) | ✗ | ✓ | ~[N 22] | Crash Team Racing | |
OpenC1 | 1.4 git |
✗ | ✗ | ✓ | Carmageddon | |
OpenLGR | git | ✗ | ✗ | ✗ | Lego Racers | |
OpenMC2 | (via Wine) | git | ✗ | ✓ | ✓ | Midnight Club II |
Open1560 | git | ✗ | ✓ | ✓ | Midtown Madness 1 | |
OpenSWE1R | git | ✗ | ✓ | ✗ (WIP) | Star Wars Episode 1: Racer | |
RoadFighterWii | 1.0 | ✗ | ✗ | ✓ | Road Fighter | |
RVGL | 21.0930a-1 | ✗ | ✓ | ✓ | Re-Volt | |
REDriver2 | git | ✗ | ✓ | ✓ | Driver 2 | |
stuntcarremake[N 23] | Build 08 | ✗ | ✓ | ✓ | Stunt Car Racer (Amiga / AtariST) |
Real-time[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) | Genre |
---|---|---|---|---|---|---|---|
Dune Dynasty | 1.5 | ✗ | ✗ | ✓ | Dune II: The Building of a Dynasty | Real-time strategy | |
Dune II: The Maker | 0.7.0 | ✗ | ✓ | ✓ | Dune II: The Building of a Dynasty | ||
Dune Legacy | 27.12.2022 | ✗ | ✗ | ✗ | Dune II: The Building of a Dynasty | ||
KeeperFX | 1.0.0 | ✗ | ✓ | ? | Dungeon Keeper | ||
OpenDUNE | git | ✗ | ✓ | ✓ | Dune II: The Building of a Dynasty | ||
TA3D | git | ✗ | ✗ | ✗ | Total Annihilation | ||
Project Alice | 1.0.9 | ✗ | ✓ | ✓ | Victoria 2 | ||
FreeSynd | 0.7.5 | ✗ | ✗ | ✗ | Syndicate (1993) | Real-time tactics | |
Syndicate Wars Port | 0.3 | ✗ | ✗ | ✓ | Syndicate Wars |
RPG[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
Arx Libertatis | git | ✗ | ✓ | ✓ | Arx Fatalis | |
Ambermoon.net | git | ✗ | ✓ | ✓ | Ambermoon | |
Paper Mario | git | ✗ | ✓ | ✓ | Paper Mario | |
Daggerfall Unity | git | ✗ | ✓ | ✓ | The Elder Scrolls II: Daggerfall | |
DevilutionX | git | ✗ | ✓ | ✓ | Diablo | |
Fallout CE | git | ✗ | ✓ | ✓ | Fallout 1 | |
Fallout 2 CE | git | ✗ | ✓ | ✓ | Fallout 2 | |
OpenGothic | git | ✗ | ✓ | ✓ | Gothic II | |
OpenVIII | git | ✗ | ✓ | ✗ | Final Fantasy VIII | |
OpenDiablo2 | git | ✗ | ✓ | ✗ | Diablo II | |
OpenMW | 0.47.0 | ✗ | ✓ | ✓ | The Elder Scrolls III: Morrowind | |
OpenTESArena | git | ✗ | ✓ | ✗ (WIP) | The Elder Scrolls I: Arena | |
NorseWorld: Ragnarok | git | ✗ | ✗ | ✗ | Ragnarok / Valhalla | |
REGoth | git | ✗ | ✓ | ✓ | Gothic, Gothic II | |
reone | git | ✗ | ✓ | ✗ (WIP) | Star Wars: Knights of the Old Republic 1-2 | |
Riiablo | git | ✗ | ✓ | ? | Diablo II | |
Undertale Mobile Mod for iOS and Android | ModDB page | ✗ | ✗ | ✓ | Undertale |
Sandbox[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
Minecraft PSP | 3.3.0 | ✗ | ✓ | ✓ | Minecraft | |
IsleDecomp | git | ✗ | ✓ | ✗ (WIP) | Lego Island | |
PSP Minecraft | [[2]] | ✗ | ✗ | ✗ | Minecraft | |
OpenRW | git | ✗ | ~ | ~ | Grand Theft Auto III | |
re3 reVC[N 24] |
Multi-platform | Depends on port | ✗ | ✗ | ✓ | Grand Theft Auto III, Grand Theft Auto: Vice City |
San Andreas Unity | git | ✗ | ✓ | ~ | Grand Theft Auto: San Andreas | |
Wiicraft (2020) | git | ✗ | ? | ? | Minecraft v1.2.5 | |
WoxelCraft | git | ✗ | ✗ | ? | 3D Voxel Engine (Minecraft) |
Sim[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) | Genre |
---|---|---|---|---|---|---|---|
CaesarIA | 0.5 (2016) | ✗ | ✗ | ✗ | Caesar III | City-building | |
Julius Augustus (Gameplay changes) |
1.7 3.0.1 |
✗ | ✓ | ✓ | Caesar III | ||
CorsixTH | git | ✗ | ✓ | ✓ | Theme Hospital | Construction/Management | |
OpenLoco | git | ✗ | ✓ | ✓ | Chris Sawyer's Locomotion | ||
OpenRCT2 | git | ✗ | ✓ | ✓ | RollerCoaster Tycoon 2 (with RCT1 and expansions from both games being importable) or RollerCoaster Tycoon Classic (as of v0.4.2) | ||
OpenTTD | git | ✗ | ✓ | ✓ | Transport Tycoon Deluxe | ||
OpenTTD (Wii) | 1.3.2 | ✗ | ✗ | ? | Transport Tycoon Deluxe | ||
RCT Classic Vita | git | ✗ | ? | ~ | RollerCoaster Tycoon Classic (Android) | ||
terminal-recall | git Nightly Builds |
✗ | ✓ | ✓ | Terminal Velocity, Fury3 | Flight Combat | |
LainTSX | git | ✗ | ✓ | ✓ | Lain PSX | Interactive fiction | |
Lain Bootleg Remake | git | ✗ | ✓ | ✓ | Lain Bootleg |
TBS[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
civctp2 | git (ctp2 for Linux/Pandora/Pyra) |
✗ | ~ | ✓ | Call to Power II | |
CivOne | git | ✗ | ✓ | ✗ (WIP) | Sid Meier's Civilization | |
DopeWars | [N 25] | 1.1 | ✗ | ✗ | ? | DopeWars (Palm OS) |
fheroes2 | git | ✗ | ✓ | ✓ | Heroes of Might and Magic II | |
OpenEnroth | git | ✗ | ✓ | ✓ | Might and Magic VII | |
OpenXcom | git | ✗ | ✓ | ✓ | UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep | |
VCMI | git | ✗ | ✓ | ✓ | Heroes of Might and Magic III |
Visual Novel[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) |
---|---|---|---|---|---|---|
DDLC-LOVE | 1.2.3 (PSP, Vita) 1.1.9 (PS3, 3DS, Switch) |
✗ | ✗ | ✓[N 26] | Doki Doki Literature Club! | |
Doki-Doki-Literature-Club-Vita | git | ✗ | ~ | ✓ | Doki Doki Literature Club! | |
NitroSharp | git | ✗ | ✓ | ~ (WIP) [N 27] | ChäoS;HEAd NoAH |
Miscellaneous[edit]
Name | Platform(s) | Latest Version | libretro | Active | Recommended | Supported game(s) | Genre |
---|---|---|---|---|---|---|---|
PyTouhou | Website | ✗ | ✓ | ✗ (WIP) | Touhou 6 | Bullet Hell | |
Th06 | git | ✗ | ✓ | ✗ (WIP) | Touhou 6 | ||
uth05win | git | ✗ | ✗ | ✗ | Touhou 5 | ||
Ikemen GO | git | ✗ | ✓ | ✓ | Remake of the Ikemen engine that supports Mugen resources. | Fighting | |
SpaceCadetPinball | git | ✗ | ✓ | ✓ | 3D Pinball for Windows – Space Cadet | Pinball | |
Jewels | 1.01 | ✗ | ✗ | ? | gljewel | Puzzle | |
Lemmini | git | ✗ | ✗ | ✓ | Lemmings | ||
LSD: Revamped | 0.2.0 | ✗ | ✓ | ✓ | LSD: Dream Emulator | Exploration | |
OpenTyrian | git | ✗ | ✓ | ✓ | Tyrian | Shoot 'em up | |
OpenTyrianWii | 1.7 | ✗ | ✗ | ? | Tyrian | ||
max vita | git | ✗ | ✓ | ✓ | Max Payne | Third-person shooter |
Notes[edit]
- ↑ OpenLara was inspired by OpenTomb
- ↑ VoidSW is included with EDuke32
- ↑ XL Engine has ceased development, and has been superseded by The Force Engine from the same developer
- ↑ Stratagus is an open-source real-time strategy game engine. Some standalone games like Aleona's Tale (included in Wargus's installation), Astroseries, Bos Wars, and Wyrmsun were built on the Stratagus game engine. Source ports for Warcraft: Orcs & Humans (War1gus), Warcraft II: Tides of Darkness + Beyond the Dark Portal (Wargus), and StarCraft (Stargus) were also built on the Stratagus engine.
- ↑ Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.
- ↑ StarCraft is only partially playable in Stargus as of v2.4.1. Warcraft games for Wargus & War1gus work well if installed correctly.
- ↑ As of v8.0.0, Ship of Harkinian supports any PAL ROM of The Legend of Zelda: Ocarina of Time for Nintendo 64 or GameCube (SoH Compatibility Checker to check if your ROM is supported). Launch the PC version and locate the ROM to generate an
oot.otr
file. Additionally and optionally, you can load the PAL version of the Master Quest version in the PC version to create anoot-mq.otr
to add another game mode. - ↑ 8.0 8.1 8.2 DXX-Retro, also known as DXX-Rebirth-Retro, requires files from DXX-Rebirth version 0.58.1 to be able to use. DXX-Switch is a port of DXX-Retro for Nintendo Switch and DXX-3DS is a Nintendo 3DS port of DXX-Switch, but they have technical issues that make them less playable.
- ↑ 9.0 9.1 HHeretic is an open source game engine of Heretic for Linux. Heretic Wii is a Wii port is based on HHeretic 0.2.
- ↑ 10.0 10.1 10.2 HHexen, also known as Hacked Hexen, is a Hexen source port was created by Dan Olson and maintained by the Hammer of Thyrion (Hexen II). It is a more advanced and portable version of the Linux Hexen source port and effectively replaced it. Hexen Wii and HHexen (Wii) are both Wii ports of Hexen based on HHexen 1.6.1.
- ↑ PrBoom-plus is still active
- ↑ QuakeGX is a Wii port of Peter Mackay's GameCube Quake port. Both are available on the same website. A forked version of QuakeGX called Quake Wii was later merged with QuakeGX.
- ↑ Quake Rev PAK (or QRevPack for short) is a collection of game engines of the Quake series that merges Q1Rev (Quake 1), Q2Rev (Quake 2), Q2CTFRev (ThreeWave Capture the Flag mod for Quake II), and QWRev (QuakeWorld) in one. All by the same developer Izhido.
- ↑ vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering
- ↑ 15.0 15.1 15.2 15.3 15.4 Five Nights at Freddy's 1 3DS -remastered- is an updated version of Five Nights at Freddy 1's 3DS by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of Five Nights at Freddy's 2, 3, and 4 but development stopped after the developer [lost the source code for Five Nights at Freddy's 2 and would have to reverse engineer it again. Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest version of these 3DS ports and the PS Vita port can be found on the old Discord server.
- ↑ Cave Story Engine 2'slicence
- ↑ Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
- ↑ The project de-compiled the game into GOAL code. The project also developed a general-purpose GOAL compiler. Ports of Jak 2 & 3 may be viable because they were made in GOAL too.
- ↑ In smw only the Super Mario All-Stars version of Super Mario Bros. and Super Mario Bros.: The Lost Levels are able to be ran currently.
- ↑ The Super Mario Bros. X fan game project was written in VB6 originally and being a closed source for a long time. It was founded in 2009 and supported up to 2011, later abandoned by its author. For a long time, various people hacked it and attempted to reverse-engine and make clones. After 11 years, the source code was finally open. Later, by an independent developer, it was ported from VB6 into C++ with the SDL2 library and released as "TheXTech". The TheXTech, unlike the original game engine, is cross-platform and lightweight. It's able to work on a variety of operating systems and processor architectures.
- ↑ Executable title in video is "CTRPC" the video titles however are titled "Crash Team Racing - PC Port"
- ↑ According to the description of the Progress Update #2 video it will be many months (or years) away from a finished PC port
- ↑ Based on Stunt Car Racer Remake for Windows
- ↑ re3 and reVC have been taken down by Take-Two again. This also includes GaryOderNichts's Wii U ports, Graber's Switch ports, and the PS Vita ports of re3 and reVC.
- ↑ DopeWars PC port's download link is currently not working.
- ↑ DDLC-LOVE is a DDLC! port programmed in Lua. Even in its final release, there may be issues DDLC-LOVE may not have been able to fix but it's still playable. The developer recommends PS Vita users to use Doki-Doki-Literature-Club-Vita for the full DDLC! desktop experience including mod support.
- ↑ No longer needed as the game has been released on PC.
See also[edit]
Game engine recreations and source ports specifically for: Current computers/phones:
Consoles:
- Nintendo
- Sony
Legacy computers:
External links[edit]
- Open Source Game Clones (Likely the best and most complete list.)
- Games on GitHub by Lee Reilly (Master list in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)
- Open Source Games on GitHub by Trilarion (Master list. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over 1200 game entries!)
- Game engine recreation on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)
- List of games with reconstructed source code on Wikipedia
- List of open-source video games on Wikipedia (Not very complete, and the different categories are somewhat confusing.)
- LibreGameWiki (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)
- Game category of the Free software directory (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)
- Curated Lists:
- Tuncay D.'s recommendations for OS, DRM-free games (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)
- Tuncay D.'s recommendations for OS & alike games (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)
Specific gaming systems
News:
- GamingOnLinux.com (For the latest news on releases and updates of game recreations and source ports that work on Linux)
- Reddit feed (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
- List of Open Source Games on Reddit (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
Videos: