Talk:Game engine recreations and source ports
Contents
Jorio's Pangea Software games[edit]
https://github.com/jorio Check these out. Pangea Software released the source code for all their old Mac games and this guy ported them to modern platforms. I'd add them to the list but I'd probably make some mistake.
Source Ports Move[edit]
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. From wikipedia: "Source ports are often created by fans after the original developer hands over the maintenance support for a game by releasing its source code to the public". We could have a separate page for source ports if there is interest in making it. --Jpx (talk) 04:31, 9 January 2019 (EST)
Ditto for the page staying. Source ports and game engine recreations come about differently. If one wants to argue that source ports really are different then sure, a source ports page can be made... just not at the expense of this one. -FosterHaven (talk) 18:09, 9 January 2019 (EST)
How about adding /Source Ports? --LilShootDawg (talk) 20:40, 9 January 2019 (EST)
- Would be a long title, but I'm not opposed to it. I'd wait for Jpx' thoughts on it first. -FosterHaven (talk) 20:57, 9 January 2019 (EST)
- Sure, I'm okay with it. I think we should keep the list from growing to big by only including important/popular games, and only the best game engine recreations/source ports. --Jpx (talk) 13:52, 10 January 2019 (EST)
- Ok. I don't like that "important/popular" games. And best game engine recreations/source ports are subjective. --LilShootDawg (talk) 14:08, 10 January 2019 (EST)
- I don't like the addition of the /source ports naming into the web address. It's incredibly clumsy. I agree with jpx that it's for a different purpose. Like how Raven Software released source code for their Jedi Knight games when or after they went bankrupt & closed down.
- In saying that, the page will not ever be driven by popularity of any game engine recreations which is selectively subjective to some people. It's just that there are WAY too many recreations found in that OSGameClones web list. So it takes time adding them. That's why I thought to segment them into multiple pages categorised by old times and then each new decade afterwards. Eg. Early times to 1990, then a new page for 1991-2000 (for games first released in THOSE years), 2001-2010, 2011-2020 and so on and so forth.
- I say we do it for each game. Would be easier to navigate. --LilShootDawg (talk) 14:10, 11 January 2019 (EST)
- Ok. I don't like that "important/popular" games. And best game engine recreations/source ports are subjective. --LilShootDawg (talk) 14:08, 10 January 2019 (EST)
- Sure, I'm okay with it. I think we should keep the list from growing to big by only including important/popular games, and only the best game engine recreations/source ports. --Jpx (talk) 13:52, 10 January 2019 (EST)
Same series[edit]
There are rows that have engine recreation for several games in the same series, on both tables on this page; and there is no clear consistency to it.
In the past I moved all cases of more than two to the Multi game engine. This is obviously still partly vibes, and this was eventually reverted anyway.
I suggest just having a third table, for multiple games in the same series that run on the same engine. Another possibility is just renaming Single game engine to something like single game or series engine and moving all cases to it. --Nngnna (talk) 09:54, 10 October 2023 (UTC)
- What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --Jpx (talk)
- Aha. So I misunderstood. Multi-engines and multi-game are quite different in intent. Categorising the former rely on knowledge about what's under the hood, and not just the player-facing look & feel. So based on my lack of such knowledge, I can see how the separation can in fact make more sense as multi vs single engine. I was coming from general experience from wikis, where every distinction tend to blur over time. Here too in a small way, ScummVM is somewhat an exception rather than a norm. But I think just the headings need to be changed. Multi-game engine implies one engine is replaced by one engine. So maybe it needs to be called multi-engine recreation --Nngnna (talk) 07:41, 12 October 2023 (UTC)
Marvel’s Spider-Man 2 (2023) unofficial PC port[edit]
What should we do about this one? https://old.reddit.com/r/PiratedGames/comments/190rqnq/spider_man_2_textures_coming_in_hot_by_sm2pc/?share_id=oBjqDKJio3zJT5g6k4kDd
Ahayri (talk) 12:30, 08 January 2024 (UTC)
Marvel's Wolverine unofficial PC port[edit]
Ahayri (talk) 11:00, 17 June 2024 (UTC)
Subpages for different genres[edit]
I created this to give a slightly more thorough description of various source ports without cluttering the main page. Similar pages could be made for other genres but this is what I'm most familiar with.Phredreeke (talk) 19:32, 22 April 2024 (UTC)
I think that's a good idea, thanks.