PC Engine (TurboGrafx-16) emulators: Difference between revisions
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit |
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| (91 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
{{Infobox | {{Infobox computing device/PC Engine (TurboGrafx-16)}} | ||
{{for|emulators that run on the PC Engine (TurboGrafx-16)|Emulators on PC Engine (TurboGrafx-16)}} | |||
}} | |||
{{for|emulators that run on the PC Engine|Emulators on PC Engine}} | |||
The '''[[gametech:TurboGrafx-16/PC Engine|PC Engine]]''' ('''PCE''') was a 16-bit system released jointly by [[wikipedia:Nec|NEC]] and [[wikipedia:Hudson Soft|Hudson Soft]] in Japan on October 30, 1987 and in the US on August 29, 1989. It had a Hudson Soft HuC6280 8-bit CPU at 7.16 MHz and 1.79 MHz with 8KB of RAM and 64KB of VRAM. The CPU was teamed up with a 16-bit graphics processor and 16-bit video color encoder chip, both built by Hudson Soft. | The '''[[gametech:TurboGrafx-16/PC Engine|PC Engine]]''' ('''PCE''') was a 16-bit system released jointly by [[wikipedia:Nec|NEC]] and [[wikipedia:Hudson Soft|Hudson Soft]] in Japan on October 30, 1987 and in the US on August 29, 1989. It had a Hudson Soft HuC6280 8-bit CPU at 7.16 MHz and 1.79 MHz with 8KB of RAM and 64KB of VRAM. The CPU was teamed up with a 16-bit graphics processor and 16-bit video color encoder chip, both built by Hudson Soft. | ||
| Line 25: | Line 12: | ||
When it first launched in North America, the TurboGrafx-16 was largely seen as a failure blamed on poor marketing by the manufacturers. The PC Engine, on the other hand, was a whole different story, beating out the [[Nintendo Entertainment System emulators|Famicom]] when it first came out long enough to compete against [[Super Nintendo emulators|its rival's own successor]] and gave little focus for the [[Sega Genesis emulators|Mega Drive]] who was instead posing more of a threat to Nintendo in North America. This makes the PC Engine the 2nd most popular console in Japan at the time, just behind the [[Super Nintendo emulators|Super Famicom]]. | When it first launched in North America, the TurboGrafx-16 was largely seen as a failure blamed on poor marketing by the manufacturers. The PC Engine, on the other hand, was a whole different story, beating out the [[Nintendo Entertainment System emulators|Famicom]] when it first came out long enough to compete against [[Super Nintendo emulators|its rival's own successor]] and gave little focus for the [[Sega Genesis emulators|Mega Drive]] who was instead posing more of a threat to Nintendo in North America. This makes the PC Engine the 2nd most popular console in Japan at the time, just behind the [[Super Nintendo emulators|Super Famicom]]. | ||
The '''PC Engine GT''' / '''Turbo-Express''' was a very rare handheld model of the original hardware, in the same vein as the Sega Nomad (a portable [[Sega Genesis emulators|Sega Genesis / Mega Drive]]). It did include some exclusive features like the TurboLink multiplayer feature (used in games such as the flight sim called ''Falcon'' and ''Bomberman 93'') but wasn't widely supported. | |||
The '''NEC PAC (PAC-N10/PAC-N1)''' (or its alternative version '''PC Engine PAC (PCE-LP1)''') is the attachable player addon to [[Pioneer LaserActive]] which lets it play standard HuCards, NEC CD-ROM² and its own exclusive NEC LD-ROM² games ([[LaserDisc]] format used for games featuring analog video background and digital in-game graphics; they need this special player hardware). | The '''NEC PAC (PAC-N10/PAC-N1)''' (or its alternative version '''PC Engine PAC (PCE-LP1)''') is the attachable player addon to [[Pioneer LaserActive]] which lets it play standard HuCards, NEC CD-ROM² and its own exclusive NEC LD-ROM² games ([[LaserDisc]] format used for games featuring analog video background and digital in-game graphics; they need this special player hardware). | ||
==Emulators== | == Emulators == | ||
{| | {| {{Emulator table}} | ||
| | |+{{Emulator comparison introduction|[[#Enhancements|enhancements]], [[#Hardware features and peripherals|hardware features & peripherals]], and [[#Arcade variants|arcade variants]]}} | ||
!Name | !Name | ||
!Platform(s) | !Platform(s) | ||
!Active? | |||
!Latest version | !Latest version | ||
![[Licensing|License]] | |||
!Compatibility | |||
![[ | |||
! | |||
![[Emulation accuracy|Accuracy]] | ![[Emulation accuracy|Accuracy]] | ||
![[ | ![[Libretro|libretro core]] | ||
! | ![[Pioneer LaserActive#Hardware features and peripherals|PACs]] | ||
![[Recommended emulators|Recommended]] | <small>(PAC-N10/PAC-N1)</small> | ||
<small>(PCE-LP1)</small> | |||
![[Recommended emulators|Recommended? (overall)]] | |||
|- | |- | ||
!colspan=" | ! colspan="10" |PC | ||
|- | |- | ||
|[[Mednafen]] | |[[Mednafen]] | ||
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | <small>Libretro cores<ref name="libretro" group="note">Beetle SuperGrafx, Beetle PC-FX, Beetle PCE FAST</ref></small> | ||
|[{{MednafenURL|releases/}} {{MednafenVer}}] | | align="left" |{{Icon|Windows|Linux|LinuxARM|macOS|FreeBSD|Pandora}}||{{Ya}} | ||
|{{ | |[{{MednafenURL|releases/}} {{MednafenVer}}] | ||
[https://buildbot.libretro.com/nightly/ libretro cores] | |||
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
| | |||
|Cycle<ref name="mednafenAccuracy" group="note">[https://www.chrismcovell.com/CPUTest/ mednafen pce core is Cycle-accurate]. Another core for PCE system is the "[https://mednafen.github.io/documentation/pce_fast.html pce_fast]" which is an experimental alternative to the pce core. pce_fast is a fork of 0.8.x modified for speed at the expense of unneeded accuracy.</ref>||{{Ya}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[[ares]] | |[[ares]] | ||
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | | align="left" |{{Icon|Windows|WoA|Linux|macOS|FreeBSD}}||{{Ya}} | ||
|[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts] | |[https://nightly.link/ares-emulator/ares/workflows/build/master git Artifacts] | ||
|{{ | [https://github.com/ares-emulator/ares/releases {{aresVer}}] | ||
|{{Green}} {{License|ISC}} ({{License|Permissive}}) | |||
|{{Emulator compatibility|409|485|link=https://ares-emu.net/compatibility}} | |||
|Cycle<ref group="note">[https://www.reddit.com/r/emulation/comments/t5ppjf/ares_v127_has_been_released/ As of ares v127], ares developers now provide a new option in the emulator settings: 'Pixel Accuracy'; when this is enabled, any core that supports a pixel-accurate mode will use it.</ref>||{{Na}} ||{{Ya}} ||{{Ya}} | |||
|- | |- | ||
|[[Mesen| | |[[Mesen|MesenCE]] | ||
|align=left|{{Icon|Windows|Linux| | | align="left" |{{Icon|Windows|Linux|macOSx64|macOSARM|LinuxARM|W7}}||{{Ya}} | ||
|[https://github.com/ | |[https://github.com/nesdev-org/MesenCE#development-builds Development Builds]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | ||
|{{ | | | ||
|High||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[[BizHawk]] | |[[BizHawk]] | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows|Linux}}||{{Ya}} | ||
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}] | |[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]||{{Green}} {{License|MIT}}<br>{{License|GPL}} | ||
| | |||
|Cycle||{{Na}} ||{{Na}} ||{{~}} | |||
|- | |- | ||
|[[Geargrafx]] | |[[Geargrafx]] | ||
|align=left|{{Icon|Windows|Linux| | | align="left" |{{Icon|Windows|WoA|Linux|LinuxARM|macOSx86|macOSARM|FreeBSD|NetBSD}}||{{Ya}} | ||
|[https://buildbot.libretro.com/nightly/ libretro core] | |[https://buildbot.libretro.com/nightly/ libretro core] | ||
|{{Ya}} ||{{Na}} ||{{~}} ||{{ | [https://github.com/drhelius/Geargrafx/releases {{GeargrafxVer}}] | ||
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | |||
| | |||
|High||{{Ya}} ||{{Na}} ||{{~}} | |||
|- | |||
|[https://web.archive.org/web/20071206014650/http://www.dridus.com:80/~nyef/darcnes/ DarcNES] | |||
| align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Na}} | |||
|[https://segaretro.org/DarcNES 9b0401/9b0313]||{{Yellow}} {{License|NC}} | |||
| | |||
|Low||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
| | |emuPCE | ||
|align=left|{{Icon|Windows|Linux|macOS| | | align="left" |{{Icon|Windows|Linux|macOS}}||{{Ya}} | ||
|[https://github.com/ | |[https://github.com/unknowall/emuPCE/releases/ {{emuPCEVer}}]||{{Green}} {{License|MIT}} ({{License|Permissive}}) | ||
|{{ | | | ||
|?||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[ | |[http://takeda-toshiya.my.coocan.jp/ ePCEngine] | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows}}||{{Ya}} | ||
|[http:// | |[http://takeda-toshiya.my.coocan.jp/common/index.html 12/21/2020]||{{Red}} {{License|Proprietary}} | ||
|{{ | | | ||
|?||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |||
|[[FinalBurn Alpha]] | |||
| align="left" |{{Icon|Windows}}||{{Na}} | |||
|[http://www.fbalpha.com/downloads/ 0.2.97.43]||{{Yellow}} {{License|NC}} | |||
| | |||
|?||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[[ | |[[FinalBurn Neo]] | ||
|align=left|{{Icon|Windows|macOS}} | | align="left" |{{Icon|Windows|macOS}}||{{Ya}} | ||
|[ | |[https://buildbot.libretro.com/nightly/ libretro core] | ||
|{{ | [https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly] | ||
[https://github.com/finalburnneo/FBNeo/releases/latest stable] | |||
|{{Yellow}} {{License|NC}} | |||
| | |||
|?||{{Ya}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[[ | |[[higan]] (火眼) | ||
|align=left|{{Icon|Windows | byuu (謬/view) | ||
| | | align="left" |{{Icon|Windows|Linux|macOS|FreeBSD}}||{{Na}} | ||
| | |[https://github.com/higan-emu/higan/releases {{higanVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | ||
| | |||
|Cycle||{{Na}} ||{{Na}} ||{{Na}}<ref group="note">Superseded by [[ares]].</ref> | |||
|- | |- | ||
| | |[http://zeograd.com/ Hu-Go!] | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows|Linux}}||{{Na}} | ||
|[ | |[http://zeograd.com/hugo_download.php 2.12]||{{Green}} {{License|GPLv2}}<br>{{License|BSD3}} | ||
|{{ | | | ||
|?||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[ | |[[MagicEngine]] | ||
|align=left|{{Icon|Windows| | | align="left" |{{Icon|Windows|macOS}}||{{Na}} | ||
|[ | |[http://www.emuparadise.me/emulators/files/user/Magic-Engine_1.1.3-952.rar 1.1.3]||{{Red}} {{License|Proprietary}} | ||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|Neco | |Neco | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows}}||{{Na}} | ||
| | |0.11||{{Dunno}} | ||
|{{Na}} | | | | ||
|Low||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[ | |[[Ootake]] (大竹) | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows}}||{{Ya}} | ||
|[http:// | |[http://www.ouma.jp/ootake {{OotakeVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
|{{ | | | ||
|Mid||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |||
|pcejin | |||
<small>(Mednafen 0.8.x)</small> | |||
| align="left" |{{Icon|Windows}}||{{Na}} | |||
|[https://github.com/TASVideos/pcejin git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[[ | |[[rew.]] | ||
|align=left|{{Icon|Windows| | | align="left" |{{Icon|Windows|Windows9x}}||{{Na}} | ||
|[https:// | |[https://wikiwiki.jp/emulator/rew. rew12stx]||{{Dunno}} | ||
| | |||
|?||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[[ | |[[Turbo Engine]] | ||
|align=left|{{Icon|Windows}} | | align="left" |{{Icon|Windows}}||{{Na}} | ||
|[http:// | |[http://aamirm.hacking-cult.org/www/turbo.html 0.32]||{{Red}} {{License|Proprietary}} | ||
| | |||
|High||{{Na}} ||{{Na}} ||{{Na}} | |||
|- | |- | ||
|[ | |[[jgenesis]] | ||
|align=left|{{Icon|Windows|Linux}} | | align="left" |{{Icon|Windows|Linux|Web}}||{{Ya}} | ||
|[ | |[https://github.com/jsgroth/jgenesis/releases {{JgenesisVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | ||
| | |||
|||{{Na}} ||{{Na}} ||{{Dunno}} | |||
|- | |- | ||
|[[ | |[[Obentou]] | ||
|align=left|{{Icon|Windows| | | align="left" |{{Icon|Windows|Linux|macOS|Web}}||{{Ya}} | ||
|[https:// | |[https://github.com/yughias/Obentou/releases {{ObentouVer}}]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
| | |||
|{{ | |||{{Na}} ||{{Na}}||{{Dunno}} | ||
| | |||
|{{ | |||
|{{Na}} | |||
|{{ | |||
|- | |- | ||
|PCE.emu | |||
| align="left" |{{Icon|Pyra}}||{{Ya}} | |||
|[https://pyra-handheld.com/repo/apps/82 1.5.46.02 Pyra]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | |||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Dunno}} | |||
|- | |- | ||
! colspan="10" |Mobile | |||
|- | |- | ||
|[[Mednafen]] | |[[Mednafen]] | ||
|align=left|{{Icon|Android|iOS| | <small>Libretro cores<ref name="libretro" group="note" /></small> | ||
|[https://buildbot.libretro.com/nightly/ libretro | | align="left" |{{Icon|Android|iOS}}||{{Ya}} | ||
|{{ | |[https://buildbot.libretro.com/nightly/ libretro cores]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
| | |||
|Cycle<ref name="mednafenAccuracy" group="note" />||{{Ya}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|PCE.emu | |PCE.emu | ||
|align=left|{{Icon|Android| | | align="left" |{{Icon|Android}}||{{Ya}} | ||
|[https://play.google.com/store/apps/details?id=com.PceEmu {{.emuVer}}] | |[https://play.google.com/store/apps/details?id=com.PceEmu {{.emuVer}}] | ||
|{{ | [https://github.com/Rakashazi/emu-ex-plus-alpha git] | ||
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}}) | |||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|WonderDroid Ultra | |WonderDroid Ultra | ||
|align=left|{{Icon|Android}} | | align="left" |{{Icon|Android}}||{{Ya}} | ||
|[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid | |[https://play.google.com/store/apps/details?id=com.atelieryl.wonderdroid {{WonderDroidUltraVer}}] | ||
|{{ | [https://github.com/williehwc/wonderdroid-x git] | ||
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
| | |||
|?||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[[Provenance]] | |[[Provenance]] | ||
|align=left|{{Icon|iOS}} | | align="left" |{{Icon|iOS|iPadOS|tvOS}}||{{Ya}} | ||
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}] | |[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}] | ||
|{{Dunno}} || | [https://github.com/Provenance-Emu/Provenance/releases git] | ||
|{{Dunno}} | |||
| | |||
|?||{{Na}} ||{{Na}} ||{{Dunno}} | |||
|- | |- | ||
|[[Manic EMU]] | |||
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}} | |||
|[https://apps.apple.com/us/app/manic-emu-game-emulator/id6743335790 {{Manic EMUVer}}] | |||
[https://github.com/Manic-EMU/ManicEMU/releases git] | |||
|{{Green}} {{License|AGPLv3}} ({{License|Copyleft}}) | |||
| | |||
|?||{{Na}} ||{{Na}} ||{{Dunno}} | |||
|- | |- | ||
|[[Mednafen]] | ! colspan="10" |Console | ||
|align=left|{{Icon|PSP|PS3 | |- | ||
|[https://www.retroarch.com/index.php?page=platforms libretro] | |[[Mednafen]] | ||
|{{ | <small>Libretro cores<ref name="libretro" group="note" /></small> | ||
| align="left" |{{Icon|PSP|PS3|Wii|3DS|WiiU|Switch}}||{{Ya}} | |||
|[https://www.retroarch.com/index.php?page=platforms libretro]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | |||
| | |||
|Cycle<ref name="mednafenAccuracy" group="note" />||{{Ya}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[[Virtual Console]] | |[[Virtual Console]] | ||
|align=left|{{Icon|Wii|WiiU}} | | align="left" |{{Icon|Wii|WiiU}}||{{Na}} | ||
| | |N/A||{{Red}} {{License|Proprietary}} | ||
|{{ | | | ||
|High||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|TemperPCE 3DS | |TemperPCE 3DS | ||
|align=left|{{Icon|3DS}} | | align="left" |{{Icon|3DS}}||{{Na}} | ||
|[https://github.com/bubble2k16/temperpce_3ds/releases git] | |[https://github.com/bubble2k16/temperpce_3ds/releases git]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}}) | ||
|{{ | | | ||
|Mid||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|HuGo! GX Unofficial | |HuGo! GX Unofficial | ||
|align=left|{{Icon|Wii|GCN}} | | align="left" |{{Icon|Wii|GCN}}||{{Na}} | ||
|[http://www.gc-forever.com/forums/viewtopic.php?t=1208 2.12.1] | |[http://www.gc-forever.com/forums/viewtopic.php?t=1208 2.12.1]||{{Green}} {{License|GPLv2}}<br>{{License|BSD3}} | ||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[https://dcemulation.org/index.php?title=PCECast PCECast] | |[https://dcemulation.org/index.php?title=PCECast PCECast] | ||
|align=left|{{Icon|DC}} | | align="left" |{{Icon|DC}}||{{Na}} | ||
|[http://dcemulation.org/1-newsdump/emulators/pcecast/pcecast.zip 06/01/07] | |[http://dcemulation.org/1-newsdump/emulators/pcecast/pcecast.zip 06/01/07]||{{Dunno}} | ||
| | |||
|Mid||{{Na}} ||{{Na}} ||{{Ya}} | |||
|- | |- | ||
|[[HuE]] | |[[HuE]] | ||
|align=left|{{Icon|PSP}} | | align="left" |{{Icon|PSP}}||{{Na}} | ||
|[https://www.psx-place.com/resources/turbografx-16-hue-0-70.240 0.70] | |[https://www.psx-place.com/resources/turbografx-16-hue-0-70.240 0.70]||{{Dunno}} | ||
| | |||
|Mid | |||
| {{Na}}||{{Na}}||{{~}} | |||
|- | |- | ||
|[https://www.gamebrew.org/wiki/NitroGrafx NitroGrafx] | |[https://www.gamebrew.org/wiki/NitroGrafx NitroGrafx] | ||
|align=left|{{Icon|NDS}} | | align="left" |{{Icon|NDS}}||{{Na}} | ||
|[https://emutopia.com/index.php/item/815-nitrografx-0-7 0.7][https://github.com/FluBBaOfWard/NitroGrafx git] | |[https://emutopia.com/index.php/item/815-nitrografx-0-7 0.7][https://github.com/FluBBaOfWard/NitroGrafx git]||{{Dunno}} | ||
| | |||
|?||{{Na}} ||{{Na}} ||{{~}} | |||
|} | |} | ||
=== Comparisons === | |||
; [[Mednafen]] | |||
;[[Mednafen]]:Much like its other original cores, it does very well, even having two profiles: "PCE-Accurate" and "PCE-Fast". Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. [[RetroArch]] uses the PCE-Accurate and PCE-Fast cores for its beetle fork. | : Much like its other original cores, it does very well, even having two profiles: "PCE-Accurate" and "PCE-Fast". Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. [[RetroArch]] uses the PCE-Accurate and PCE-Fast cores for its beetle fork. | ||
;[[Mesen]]:After a discontinuation of both Mesen and Mesen S, SourMesen resumed developement of both in 2023 and combines them into a single Mesen. The re-release of Mesen also brought emulation of PC-Engine, SuperGrafx and CD-ROM²/TG-CD | ; [[Mesen]] | ||
;[[BizHawk]] | : After a discontinuation of both Mesen and Mesen S, SourMesen resumed developement of both in 2023 and combines them into a single Mesen. The re-release of Mesen also brought emulation of PC-Engine, [[PC Engine SuperGrafx emulators|SuperGrafx]] and CD-ROM²/TG-CD | ||
:Uses "Nymashock" core for PCE emulation ([https://github.com/TASEmulators/BizHawk/blob/master/waterbox/nyma/pce.cpp ported from mednafen to Bizhawk by zeromus]) and an original core PCEHawk. | ; [[BizHawk]] | ||
;[[Ootake]]:It's okay for general purposes. | : Uses "Nymashock" core for PCE emulation ([https://github.com/TASEmulators/BizHawk/blob/master/waterbox/nyma/pce.cpp ported from mednafen to Bizhawk by zeromus]) and an original core PCEHawk. | ||
;[[MAME]]:Has a <code>pce</code> driver <small>(and a child driver called <code>tg16</code>)</small>. In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect. | ; [[Ootake]] | ||
;[[MagicEngine]]:Unfortunately trialware that costs €15 euro. There are better options available for free. | : It's okay for general purposes. | ||
;NitroGrafx:Is a DS TurboGrafx emulator for Nintendo DS. It is included with [[TWiLight Menu++]]. | ; [[MAME]] | ||
: Has a <code>pce</code> driver <small>(and a child driver called <code>tg16</code>)</small>. In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect. | |||
; [[MagicEngine]] | |||
: Unfortunately trialware that costs €15 euro. There are better options available for free. | |||
; NitroGrafx | |||
: Is a DS TurboGrafx emulator for Nintendo DS. It is included with [[TWiLight Menu++]]. | |||
==Enhancements== | == Enhancements == | ||
{| | {| {{Basic table}} | ||
! colspan=2 style="width:50%" |Name | ! colspan="2" style="width:50%" |Name | ||
! Mednafen | !Mednafen | ||
! ares | !ares | ||
! Mesen | !Mesen | ||
!Geargrafx | !Geargrafx | ||
|- | |- | ||
|rowspan="2" |Audio | | rowspan="2" |Audio | ||
|Alternative audio interpolation methods | |Alternative audio interpolation methods||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|Higher sample rates | |Higher sample rates||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|rowspan="4" |Graphics | | rowspan="4" |Graphics | ||
|High-resolution affine transformations | |High-resolution affine transformations||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[Resolution|Resizable internal resolution]] | |[[Resolution|Resizable internal resolution]] | ||
|colspan=" | | colspan="4" |For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. | ||
|- | |- | ||
|Sprite replacement | |Sprite replacement||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[Widescreen hacks]] | |[[Widescreen hacks]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|rowspan="3" |Input | | rowspan="3" |Input | ||
|[[ | |[[Input lag|Preemptive frames]]||{{~}}<ref name="RA" group="note">Exclusive to libretro core.</ref>||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{~}}<ref | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[Input lag|Run-ahead]] | |[[Input lag|Run-ahead]]||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Ya}} | |||
|{{Ya}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button] | |[https://docs.retroachievements.org/general/tutorials/turbo-button.html Turbo button]||{{Ya}}||{{Dunno}}||{{Ya}}||{{Dunno}} | ||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{Ya}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|rowspan="4" |Post-processing | | rowspan="4" |Post-processing | ||
| | |{{Enhancements/Post-processing/AI-powered filter}}||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |- | ||
|{{Enhancements/Post-processing/Filters}}||{{Ya}}||{{Ya}}||{{Ya}}||{{Dunno}} | |||
|{{ | |||
|{{Ya}} | |||
|{{Ya}} | |||
|{{ | |||
|{{Dunno}} | |||
|- | |- | ||
|[[ | |[[High dynamic range#Inverse tone mapping|Inverse tone mapping]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |{{Enhancements/Post-processing/Shader chain}}||{{~}}<ref name="RA" group="note" />||{{Ya}}||{{~}}<ref name="RA" group="note" />||{{Dunno}} | ||
|{{~}}<ref name="RA" group=" | |||
|{{Ya}} | |||
|{{~}}<ref name="RA" group=" | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|rowspan=" | | rowspan="12" |Quality of life | ||
|Automatic emulated controller connect/disconnect | |Automatic emulated controller connect/disconnect | ||
|{{Na}} | <small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small> | ||
|{{Na}} | |{{Na}}||{{Na}}||{{Na}}||{{Dunno}} | ||
|{{Na}} | |||
| | |||
|{{ | |||
|- | |- | ||
|Automatic updater | |Automatic updater||{{Ya}}||{{Dunno}}||{{Ya}}||{{Dunno}} | ||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{Ya}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[Frontends# | |[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|Built-in [[ | |Built-in [[Cheats and patches|cheat manager]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|Built-in | |{{Enhancements/Quality of life/Built-in custom resolution}} | ||
|colspan=" | | colspan="4" |<small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.</small> | ||
<small>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small> | |||
|- | |- | ||
|Built-in [[Mods, | |Built-in [[Mods, hacks and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|Built-in [[ | |Built-in [[Cheats and patches|patch manager]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Command-line options||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Pause/Resume emulation||{{Ya}}||{{Ya}}||{{Ya}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Per-game profiles||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth] | ||
|{{ | <small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer specifications#Operating System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small> | ||
|{{Dunno}} | |{{Ya}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[ | |[[Save disk space for ISOs|Streamable compression format]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
| | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |- | ||
|[ | | rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features] | ||
|{{ | |Fast forward/Turbo speed||{{Ya}}||{{Ya}}||{{Ya}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Frame step | ||
<small>(forwards and backwards)</small> | |||
|{{ | |{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{ | |||
| | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[[wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[https://tasvideos.org/Movies Movie recording/playback]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Rewind||{{Ya}}||{{Ya}}||{{Ya}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Save states||{{Dunno}}||{{Ya}}||{{Ya}}||{{Dunno}} | ||
|{{ | |||
|{{Ya}} | |||
|{{Ya}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | | rowspan="8" |Misc. | ||
| | |[[Sound and audio#Ambient sounds simulation|Ambient sounds simulation]] | ||
|{{ | <small>Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.</small> | ||
|{{ | |{{Na}}||{{Na}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[[Sound and audio#Audio filters and presets|Audio filters and presets]] | ||
<small>Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.</small> | |||
|colspan=" | | colspan="4" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment. | ||
|- | |- | ||
|[[ | |[[wikipedia:Category:Debugging|Debug features]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[ | |[[Virtual reality#VR game room simulations|EmuVR support]] | ||
|colspan= | | colspan="4" |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. | ||
|- | |- | ||
|[[Netplay]] | |[[Netplay]]||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[RetroAchievements]] | |[[RetroAchievements]]||{{~}}<ref name="RA" group="note" /> | ||
|{{~}}<ref group=" | |[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap]||{{~}}<ref name="RA" group="note" />||{{Dunno}} | ||
|[https://old.reddit.com/r/emulation/comments/1djp8ro/ares_v139_release/l9ckjp2/ roadmap] | |- | ||
|{{~}}<ref group=" | |Rich Presence (RPC) | ||
|{{ | <small>Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.</small> | ||
|{{Dunno}} | |{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|- | |||
|Screen translator | |||
<small>Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.</small> | |||
| colspan="4" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter]. | |||
|} | |} | ||
==Hardware features and peripherals== | == Hardware features and peripherals == | ||
The TurboGrafx-16 has less peripherals and a different controller pin-out compared to the PC Engine. | The TurboGrafx-16 has less peripherals and a different controller pin-out compared to the PC Engine. | ||
{| | {| {{Basic table}} | ||
! colspan="3" style="width:50%" |Name | ! colspan="3" style="width:50%" |Name | ||
! Mednafen | !Mednafen | ||
! ares | !ares | ||
! Mesen | !Mesen | ||
! | !Geargrafx | ||
|- | |||
| rowspan="2" |Hardware features | |||
| colspan="2" |Built-in back-up RAM||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}} | |||
|- | |- | ||
| | | colspan="2" | | ||
| | |||
| | | | ||
| | | | ||
| Line 495: | Line 410: | ||
| | | | ||
|- | |- | ||
| | | rowspan="22" |Peripherals | ||
| | | colspan="2" |[[PC Engine (TurboGrafx-16) emulators#Arcade Card|Arcade Card]]||{{Ya}}||{{Dunno}}||{{Ya}}||{{~}}<!--(I mean, it does run Tokimeki Memorial)--> | ||
| | |- | ||
| | | colspan="2" |AV Booster/Turbo Booster||{{Ya}}||{{Dunno}}||{{Ya}}||{{Dunno}} | ||
| | |- | ||
| | | colspan="2" |COM Cable||{{Na}}||{{Dunno}}||{{Na}}||{{Ya}} | ||
| | |||
|- | |- | ||
|rowspan=" | | rowspan="6" |Controllers | ||
| | |3-button controller||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{ | |||
|- | |- | ||
| | |6-button controller||{{Ya}}||{{Dunno}}||{{Ya}}||{{Ya}} | ||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{ | |||
|- | |- | ||
| | |Illust Booster||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{Na}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[[List of console games that support keyboard and mouse#PC Engine (TurboGrafx-16)|Mouse]]||{{Ya}}||{{Dunno}}||{{Na}}||{{Ya}} | ||
| | |||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Ya}} | |||
|- | |- | ||
| | |Pachinko Controller||{{Na}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |TurboStick||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | | rowspan="4" |Memory | ||
| | |Backup Booster (II)/TurboBooster-Plus||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{ | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Memory Base 128/Save-kun||{{Dunno}}||{{Dunno}}||{{Na}}||{{Ya}} | ||
|{{Dunno}} | |||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{ | |||
|- | |- | ||
| | |Ten no Koe (2)||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |Ten no Koe Bank||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | | colspan="2" |Multitap||{{Ya}}||{{Dunno}}||{{Ya}}||{{Ya}} | ||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{ | |||
|- | |- | ||
| | | colspan="2" |[[Disc Drive emulation|PC Engine CD/TurboGrafx-CD]]||{{Ya}}||{{Ya}}||{{Ya}}||{{Ya}} | ||
|{{ | |||
|{{ | |||
| | |||
|{{ | |||
|- | |- | ||
|colspan="2" | | | colspan="2" |Photo Reader||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{Dunno}} | |||
|{{ | |||
|{{Dunno | |||
|- | |- | ||
|colspan="2" | | | colspan="2" |Print Booster||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
| | |||
|{{ | |||
|- | |- | ||
| | | rowspan="5" |Unlicensed/unreleased | ||
|{{Dunno}} | |[http://www.tailchao.com/TurboGrafx/index.php CD Stupid Card 4.0 with MC-Genjin CD memory mapper]||{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Dunno}} | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[[PC Engine (TurboGrafx-16) emulators#GE-CD|GE CD]]||{{Ya}}||{{Ya}}||{{Na}}||{{Dunno}} | ||
|{{ | |||
|{{ | |||
|{{ | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | |[http://www.tailchao.com/TurboGrafx/index.php MC-Genjin memory mapper]||{{Ya}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Ya}} | |||
|{{ | |||
|{{Na}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[https://www.chrismcovell.com/TsushinBooster/ Tsushin Booster] | |[https://www.chrismcovell.com/TsushinBooster/ Tsushin Booster] | ||
|{{Dunno}} | <small>Unreleased network adaptor.</small> | ||
|{{Dunno}} | |{{Dunno}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Na}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|[[ | |[[List of console games that support keyboard and mouse#PC Engine (TurboGrafx-16)|Tsushin Booster Keyboard]]||{{Ya}}||{{Dunno}}||{{Na}}||{{Dunno}} | ||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{Na}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
|rowspan="2" |Misc. | | rowspan="2" |Misc. | ||
|colspan="2" |Horizontal overscan | | colspan="2" |Horizontal overscan||{{Ya}}||{{Dunno}}||{{Dunno}}||{{Dunno}} | ||
|{{Ya}} | |||
|{{Dunno}} | |||
|{{Dunno}} | |||
| | |||
|{{Dunno}} | |||
|- | |- | ||
| | | colspan="2" |Switch between HuC6280 and HuC6280A sound chips||{{Dunno}}||{{Dunno}}||{{Dunno}}||{{Ya}} | ||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
=== | === GE-CD === | ||
Games Express CD Card, Bootleg System Card. This was released by Hacker International for play of unlicensed Games Express CD games in 2 versions, blue and green. The GECD Card is essentially a dongle. | |||
The | The GECD Card 1.0 can only access 64KB RAM that is built into the CD unit and only plays earlier titles. | ||
The | The GECD Card 1.1 can access 64KB RAM + 192KB extra RAM in the way the Arcade Card Duo does, like on the Duo models and the Super CD-ROM² unit with BIOS v3.0 and plays everything. | ||
=== Arcade Card === | |||
On March 12, 1994, NEC introduced a third upgrade known as the Arcade Card, which increases the amount of onboard RAM of the Super CD-ROM² System to 2MB. | |||
It was the final set of upgrades to the PC Engine CD-ROM² System and came in two variants. | |||
The Arcade Card Duo, designed for PC Engine consoles equipped with the Super CD-ROM², adds 16Mb/2MB of D-RAM on top of the 2Mb/256KB of buffer RAM within the hardware. Unlike previous System Cards, the change was purely on a hardware level and there was no BIOS update this time, keeping it strictly on Version 3.0. | |||
People who were still using a PC Engine console with the original CD-ROM² System add-on could opt for the Arcade Card Pro instead, which essentially combines the functionalities of the Arcade Card Duo and the Super System Card into one by adding the 16Mb/2MB of D-RAM from the former on the top of the 1536Kb/192KB of extra buffer RAM and BIOS update from the latter. [https://en.wikipedia.org/wiki/TurboGrafx-16#Add-ons Arcade CD-ROM² discs, which are games that require an Arcade Card, will display an incompatibility notice after loading if the hardware setup does not meet the requirements.] | |||
Some games are exclusive to the Arcade Card: | |||
* | * ''Battlefield '94 In Super Battle Dream'' | ||
* | * ''Fire Pro Female Wrestling (WOWOW vs. JWP...'' | ||
* ''Fatal Fury 2'' | |||
* ''Fatal Fury Special'' | |||
* ''Sapphire'' | |||
* ''Jong Shin Densetsu'' | |||
* ''Far East of Eden: Kabuki Itouryodan'' | |||
* ''Mad Stalker Full Metal Force'' | |||
* ''Madou Monogatari I Honou no Sotsuenji'' | |||
* ''Art of Fighting'' | |||
* ''Strider'' | |||
* ''World Heroes 2'' | |||
Some games can run without it but offer enhanced gameplay (e.g. reduced or eliminated loading times, enhanced CD-DA sound, added animations) with it: | |||
The | * ''3 x 3 Eyes Sanjiyan Hensei'' | ||
* ''Atlas (The) - Renaissance Voyager'' | |||
* ''Brandish'' | |||
* ''Eikan Wa Kimini'' | |||
* ''Formation Soccer '95'' | |||
* ''Gulliver Boy'' | |||
* ''J. League Tremendous Soccer '94'' | |||
* ''Linda Cube'' | |||
* ''Mahjong Sword Princess Quest Gaiden'' | |||
* ''Popful Mail'' | |||
* ''Princess Maker 2'' | |||
* ''Private Eye Doll'' | |||
* ''Sexy Idol Mahjong Fashion Monogatari'' | |||
* ''Sotsugyou II Neo Generation'' | |||
* ''Super Real Mahjong P II & III Custom'' | |||
* ''Super Real Mahjong P V Custom'' | |||
* ''Tanjou Debut'' | |||
* ''Vasteel 2'' | |||
* ''Wrestling Angels'' | |||
=== Horizontal [[Overscan]] === | |||
Other console emulators will just let you crop it, like the FC emulators, but this is necessary for PCE. To give a negative example, there is a Darius CD game that displays ZONE A as ZON A in PCE.emu. Even though someone submitted this bug very early, it has not been fixed. Mednafen allows you to modify this value and the displayed picture is complete. | |||
== Arcade variants == | |||
WIP | |||
[[MAME]]. | |||
[[FinalBurn Neo]]? | |||
== Notes == | |||
{{Notelist|group=note}} | |||
== | == References == | ||
{{Reflist}} | |||
{{NEC}} | |||
{{ | |||
[[Category:PC Engine (TurboGrafx-16)| ]] | [[Category:PC Engine (TurboGrafx-16)| ]] | ||
Latest revision as of 23:04, 15 September 2026
| Original Japanese PC Engine (top) and the North American TurboGrafx-16 (bottom) | |
| Manufacturer | NEC Hudson Soft |
|---|---|
| Type | Home video game console |
| Generation | Fourth |
| Release date | JP: October 30, 1987 NA: August 29, 1989 FRA: November 22, 1989 UK: December 21, 1989 SPA: August 21, 1990 |
| Discontinued | FRA: December 25, 1993 NA: May 11, 1994 JP: December 16, 1994 |
| Successor | PC Engine SuperGrafx |
| Emulated | ✓ |
- For emulators that run on the PC Engine (TurboGrafx-16), see Emulators on PC Engine (TurboGrafx-16).
The PC Engine (PCE) was a 16-bit system released jointly by NEC and Hudson Soft in Japan on October 30, 1987 and in the US on August 29, 1989. It had a Hudson Soft HuC6280 8-bit CPU at 7.16 MHz and 1.79 MHz with 8KB of RAM and 64KB of VRAM. The CPU was teamed up with a 16-bit graphics processor and 16-bit video color encoder chip, both built by Hudson Soft.
Many arcade games after Bloody Wolf use HuC6280 as the audio CPU, also known as PSG (Programmable Sound Generator). According to the author of GCA3A, there is currently no recommended PC Engine emulator that supports those Data East arcade games. Even Bloody Wolf with HuC6280 as the main CPU does not have a recommended emulator support. For example, Game 1 maincpu Motorola MC68000 @14.161 MHz, audiocpu Hudson Soft HuC6280 @8.55 MHz. Game 2 maincpu ARM @7 MHz, audiocpu Hudson Soft HuC6280 @2.685 MHz. Game 3...
When it came time to seek other potential markets, the two companies eventually caved to a limited American release in 1989 under a completely different model and name: the TurboGrafx-16. The European versions varied throughout the countries, being the western version in Spain and United Kingdom and Japanese models in Benelux regions.
The joint venture, formed in North America as TTI, made an add-on called the PC Engine CD (PCE-CD) / TurboGrafx-CD (TG-CD) that loaded games from discs instead, much like the Sega CD but better supported. The PC Engine Duo / Turbo-Duo combined the add-on into the unit with more RAM as yet another failed attempt to relaunch the failing console in the West.
When it first launched in North America, the TurboGrafx-16 was largely seen as a failure blamed on poor marketing by the manufacturers. The PC Engine, on the other hand, was a whole different story, beating out the Famicom when it first came out long enough to compete against its rival's own successor and gave little focus for the Mega Drive who was instead posing more of a threat to Nintendo in North America. This makes the PC Engine the 2nd most popular console in Japan at the time, just behind the Super Famicom.
The PC Engine GT / Turbo-Express was a very rare handheld model of the original hardware, in the same vein as the Sega Nomad (a portable Sega Genesis / Mega Drive). It did include some exclusive features like the TurboLink multiplayer feature (used in games such as the flight sim called Falcon and Bomberman 93) but wasn't widely supported.
The NEC PAC (PAC-N10/PAC-N1) (or its alternative version PC Engine PAC (PCE-LP1)) is the attachable player addon to Pioneer LaserActive which lets it play standard HuCards, NEC CD-ROM² and its own exclusive NEC LD-ROM² games (LaserDisc format used for games featuring analog video background and digital in-game graphics; they need this special player hardware).
Emulators
[edit | edit source]Comparisons
[edit | edit source]- Mednafen
- Much like its other original cores, it does very well, even having two profiles: "PCE-Accurate" and "PCE-Fast". Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. RetroArch uses the PCE-Accurate and PCE-Fast cores for its beetle fork.
- Mesen
- After a discontinuation of both Mesen and Mesen S, SourMesen resumed developement of both in 2023 and combines them into a single Mesen. The re-release of Mesen also brought emulation of PC-Engine, SuperGrafx and CD-ROM²/TG-CD
- BizHawk
- Uses "Nymashock" core for PCE emulation (ported from mednafen to Bizhawk by zeromus) and an original core PCEHawk.
- Ootake
- It's okay for general purposes.
- MAME
- Has a
pcedriver (and a child driver calledtg16). In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect. - MagicEngine
- Unfortunately trialware that costs €15 euro. There are better options available for free.
- NitroGrafx
- Is a DS TurboGrafx emulator for Nintendo DS. It is included with TWiLight Menu++.
Enhancements
[edit | edit source]| Name | Mednafen | ares | Mesen | Geargrafx | |
|---|---|---|---|---|---|
| Audio | Alternative audio interpolation methods | ? | ? | ? | ? |
| Higher sample rates | ? | ? | ? | ? | |
| Graphics | High-resolution affine transformations | ? | ? | ? | ? |
| Resizable internal resolution | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. | ||||
| Sprite replacement | ? | ? | ? | ? | |
| Widescreen hacks | ? | ? | ? | ? | |
| Input | Preemptive frames | ~[note 5] | ? | ? | ? |
| Run-ahead | ? | ✓ | ✓ | ? | |
| Turbo button | ✓ | ? | ✓ | ? | |
| Post-processing | AI-powered filter (Freestyle) |
? | ? | ? | ? |
| Filters | ✓ | ✓ | ✓ | ? | |
| Inverse tone mapping | ? | ? | ? | ? | |
| Shader chain | ~[note 5] | ✓ | ~[note 5] | ? | |
| Quality of life | Automatic emulated controller connect/disconnect
Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected. |
✗ | ✗ | ✗ | ? |
| Automatic updater | ✓ | ? | ✓ | ? | |
| Big Picture Mode | ? | ? | ? | ? | |
| Built-in cheat manager | ? | ? | ? | ? | |
| Built-in custom resolution/CRTSwitchRes For using this on Windows, you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment.
Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | ||||
| Built-in mod editor and manager | ? | ? | ? | ? | |
| Built-in patch manager | ? | ? | ? | ? | |
| Command-line options | ? | ? | ? | ? | |
| Pause/Resume emulation | ✓ | ✓ | ✓ | ? | |
| Per-game profiles | ? | ? | ? | ? | |
| Portable and stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked. |
✓ | ? | ? | ? | |
| Streamable compression format | ? | ? | ? | ? | |
| TAS features | Fast forward/Turbo speed | ✓ | ✓ | ✓ | ? |
| Frame step
(forwards and backwards) |
? | ? | ? | ? | |
| Macros/Scripts/Lua | ? | ? | ? | ? | |
| Movie recording/playback | ? | ? | ? | ? | |
| Rewind | ✓ | ✓ | ✓ | ? | |
| Save states | ? | ✓ | ✓ | ? | |
| Misc. | Ambient sounds simulation
Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises. |
✗ | ✗ | ✗ | ? |
| Audio filters and presets
Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware. |
Exclusive to libretro cores at the moment. | ||||
| Debug features | ? | ? | ? | ? | |
| EmuVR support | Exclusive to libretro cores at the moment. | ||||
| Netplay | ? | ? | ? | ? | |
| RetroAchievements | ~[note 5] | roadmap | ~[note 5] | ? | |
| Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported. |
? | ? | ? | ? | |
| Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically. |
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter. | ||||
Hardware features and peripherals
[edit | edit source]The TurboGrafx-16 has less peripherals and a different controller pin-out compared to the PC Engine.
| Name | Mednafen | ares | Mesen | Geargrafx | ||
|---|---|---|---|---|---|---|
| Hardware features | Built-in back-up RAM | ? | ? | ? | ✓ | |
| Peripherals | Arcade Card | ✓ | ? | ✓ | ~ | |
| AV Booster/Turbo Booster | ✓ | ? | ✓ | ? | ||
| COM Cable | ✗ | ? | ✗ | ✓ | ||
| Controllers | 3-button controller | ? | ? | ? | ✓ | |
| 6-button controller | ✓ | ? | ✓ | ✓ | ||
| Illust Booster | ? | ? | ✗ | ? | ||
| Mouse | ✓ | ? | ✗ | ✓ | ||
| Pachinko Controller | ✗ | ? | ✗ | ? | ||
| TurboStick | ? | ? | ✗ | ? | ||
| Memory | Backup Booster (II)/TurboBooster-Plus | ? | ? | ✗ | ? | |
| Memory Base 128/Save-kun | ? | ? | ✗ | ✓ | ||
| Ten no Koe (2) | ? | ? | ✗ | ? | ||
| Ten no Koe Bank | ? | ? | ✗ | ? | ||
| Multitap | ✓ | ? | ✓ | ✓ | ||
| PC Engine CD/TurboGrafx-CD | ✓ | ✓ | ✓ | ✓ | ||
| Photo Reader | ? | ? | ✗ | ? | ||
| Print Booster | ? | ? | ✗ | ? | ||
| Unlicensed/unreleased | CD Stupid Card 4.0 with MC-Genjin CD memory mapper | ? | ? | ✗ | ? | |
| GE CD | ✓ | ✓ | ✗ | ? | ||
| MC-Genjin memory mapper | ✓ | ? | ✗ | ? | ||
| Tsushin Booster
Unreleased network adaptor. |
? | ? | ✗ | ? | ||
| Tsushin Booster Keyboard | ✓ | ? | ✗ | ? | ||
| Misc. | Horizontal overscan | ✓ | ? | ? | ? | |
| Switch between HuC6280 and HuC6280A sound chips | ? | ? | ? | ✓ | ||
GE-CD
[edit | edit source]Games Express CD Card, Bootleg System Card. This was released by Hacker International for play of unlicensed Games Express CD games in 2 versions, blue and green. The GECD Card is essentially a dongle.
The GECD Card 1.0 can only access 64KB RAM that is built into the CD unit and only plays earlier titles.
The GECD Card 1.1 can access 64KB RAM + 192KB extra RAM in the way the Arcade Card Duo does, like on the Duo models and the Super CD-ROM² unit with BIOS v3.0 and plays everything.
Arcade Card
[edit | edit source]On March 12, 1994, NEC introduced a third upgrade known as the Arcade Card, which increases the amount of onboard RAM of the Super CD-ROM² System to 2MB.
It was the final set of upgrades to the PC Engine CD-ROM² System and came in two variants.
The Arcade Card Duo, designed for PC Engine consoles equipped with the Super CD-ROM², adds 16Mb/2MB of D-RAM on top of the 2Mb/256KB of buffer RAM within the hardware. Unlike previous System Cards, the change was purely on a hardware level and there was no BIOS update this time, keeping it strictly on Version 3.0.
People who were still using a PC Engine console with the original CD-ROM² System add-on could opt for the Arcade Card Pro instead, which essentially combines the functionalities of the Arcade Card Duo and the Super System Card into one by adding the 16Mb/2MB of D-RAM from the former on the top of the 1536Kb/192KB of extra buffer RAM and BIOS update from the latter. Arcade CD-ROM² discs, which are games that require an Arcade Card, will display an incompatibility notice after loading if the hardware setup does not meet the requirements.
Some games are exclusive to the Arcade Card:
- Battlefield '94 In Super Battle Dream
- Fire Pro Female Wrestling (WOWOW vs. JWP...
- Fatal Fury 2
- Fatal Fury Special
- Sapphire
- Jong Shin Densetsu
- Far East of Eden: Kabuki Itouryodan
- Mad Stalker Full Metal Force
- Madou Monogatari I Honou no Sotsuenji
- Art of Fighting
- Strider
- World Heroes 2
Some games can run without it but offer enhanced gameplay (e.g. reduced or eliminated loading times, enhanced CD-DA sound, added animations) with it:
- 3 x 3 Eyes Sanjiyan Hensei
- Atlas (The) - Renaissance Voyager
- Brandish
- Eikan Wa Kimini
- Formation Soccer '95
- Gulliver Boy
- J. League Tremendous Soccer '94
- Linda Cube
- Mahjong Sword Princess Quest Gaiden
- Popful Mail
- Princess Maker 2
- Private Eye Doll
- Sexy Idol Mahjong Fashion Monogatari
- Sotsugyou II Neo Generation
- Super Real Mahjong P II & III Custom
- Super Real Mahjong P V Custom
- Tanjou Debut
- Vasteel 2
- Wrestling Angels
Horizontal Overscan
[edit | edit source]Other console emulators will just let you crop it, like the FC emulators, but this is necessary for PCE. To give a negative example, there is a Darius CD game that displays ZONE A as ZON A in PCE.emu. Even though someone submitted this bug very early, it has not been fixed. Mednafen allows you to modify this value and the displayed picture is complete.
Arcade variants
[edit | edit source]WIP
MAME.
Notes
[edit | edit source]- ↑ 1.0 1.1 1.2 Beetle SuperGrafx, Beetle PC-FX, Beetle PCE FAST
- ↑ 2.0 2.1 2.2 mednafen pce core is Cycle-accurate. Another core for PCE system is the "pce_fast" which is an experimental alternative to the pce core. pce_fast is a fork of 0.8.x modified for speed at the expense of unneeded accuracy.
- ↑ As of ares v127, ares developers now provide a new option in the emulator settings: 'Pixel Accuracy'; when this is enabled, any core that supports a pixel-accurate mode will use it.
- ↑ Superseded by ares.
- ↑ 5.0 5.1 5.2 5.3 5.4 Exclusive to libretro core.
