PC Engine (TurboGrafx-16) emulators

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PC Engine / TurboGrafx-16
Original Japanese PC Engine (top) and the North American TurboGrafx-16 (bottom)
Manufacturer NEC
Hudson Soft
Type Home video game console
Generation Fourth
Release date JP: October 30, 1987
NA: August 29, 1989
FRA: November 22, 1989
UK: December 21, 1989
SPA: August 21, 1990
Discontinued FRA: December 25, 1993
NA: May 11, 1994
JP: December 16, 1994
Successor PC Engine SuperGrafx
Emulated
For emulators that run on the PC Engine (TurboGrafx-16), see Emulators on PC Engine (TurboGrafx-16).

The PC Engine (PCE) was a 16-bit system released jointly by NEC and Hudson Soft in Japan on October 30, 1987 and in the US on August 29, 1989. It had a Hudson Soft HuC6280 8-bit CPU at 7.16 MHz and 1.79 MHz with 8KB of RAM and 64KB of VRAM. The CPU was teamed up with a 16-bit graphics processor and 16-bit video color encoder chip, both built by Hudson Soft.

Many arcade games after Bloody Wolf use HuC6280 as the audio CPU, also known as PSG (Programmable Sound Generator). According to the author of GCA3A, there is currently no recommended PC Engine emulator that supports those Data East arcade games. Even Bloody Wolf with HuC6280 as the main CPU does not have a recommended emulator support. For example, Game 1 maincpu Motorola MC68000 @14.161 MHz, audiocpu Hudson Soft HuC6280 @8.55 MHz. Game 2 maincpu ARM @7 MHz, audiocpu Hudson Soft HuC6280 @2.685 MHz. Game 3...

When it came time to seek other potential markets, the two companies eventually caved to a limited American release in 1989 under a completely different model and name: the TurboGrafx-16. The European versions varied throughout the countries, being the western version in Spain and United Kingdom and Japanese models in Benelux regions.

The joint venture, formed in North America as TTI, made an add-on called the PC Engine CD (PCE-CD) / TurboGrafx-CD (TG-CD) that loaded games from discs instead, much like the Sega CD but better supported. The PC Engine Duo / Turbo-Duo combined the add-on into the unit with more RAM as yet another failed attempt to relaunch the failing console in the West.

When it first launched in North America, the TurboGrafx-16 was largely seen as a failure blamed on poor marketing by the manufacturers. The PC Engine, on the other hand, was a whole different story, beating out the Famicom when it first came out long enough to compete against its rival's own successor and gave little focus for the Mega Drive who was instead posing more of a threat to Nintendo in North America. This makes the PC Engine the 2nd most popular console in Japan at the time, just behind the Super Famicom.

The PC Engine GT / Turbo-Express was a very rare handheld model of the original hardware, in the same vein as the Sega Nomad (a portable Sega Genesis / Mega Drive). It did include some exclusive features like the TurboLink multiplayer feature (used in games such as the flight sim called Falcon and Bomberman 93) but wasn't widely supported.

The NEC PAC (PAC-N10/PAC-N1) (or its alternative version PC Engine PAC (PCE-LP1)) is the attachable player addon to Pioneer LaserActive which lets it play standard HuCards, NEC CD-ROM² and its own exclusive NEC LD-ROM² games (LaserDisc format used for games featuring analog video background and digital in-game graphics; they need this special player hardware).

Emulators

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Before editing, review the getting involved and recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements, hardware features & peripherals, and arcade variants.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Active? Latest version License Compatibility Accuracy libretro core PACs

(PAC-N10/PAC-N1)

(PCE-LP1)

Recommended? (overall)
PC
Mednafen

Libretro cores[note 1]

Windows Linux Linux ARM macOS FreeBSD Pandora 1.32.1

libretro cores

GPLv2 (Copyleft) Cycle[note 2]
ares Windows Windows on ARM Linux macOS FreeBSD git Artifacts

v148

ISC (Permissive) 84.33%
409 out of 485 reported titles
Cycle[note 3]
MesenCE Windows Linux macOS macOS Linux ARM Windows 7 Development Builds GPLv3 (Copyleft) High
BizHawk Windows Linux 2.11.1 MIT
GPL
Cycle ~
Geargrafx Windows Windows on ARM Linux Linux ARM macOS macOS FreeBSD NetBSD libretro core 1.7.22 GPLv3 (Copyleft) High ~
DarcNES Windows Linux macOS FreeBSD 9b0401/9b0313 Non-commercial Low
emuPCE Windows Linux macOS Beta 0.0.5 MIT (Permissive) ?
ePCEngine Windows 12/21/2020 Proprietary ?
FinalBurn Alpha Windows 0.2.97.43 Non-commercial ?
FinalBurn Neo Windows macOS libretro core

nightly

stable

Non-commercial ?
higan (火眼)

byuu (謬/view)

Windows Linux macOS FreeBSD v110 GPLv3 (Copyleft) Cycle [note 4]
Hu-Go! Windows Linux 2.12 GPLv2
BSD-3-Clause
?
MagicEngine Windows macOS 1.1.3 Proprietary Mid
Neco Windows 0.11 ? Low
Ootake (大竹) Windows 3.06 GPLv2 (Copyleft) Mid
pcejin

(Mednafen 0.8.x)

Windows git GPLv2 (Copyleft) Mid
rew. Windows Windows 9x rew12stx ? ?
Turbo Engine Windows 0.32 Proprietary High
jgenesis Windows Linux Web 0.14.1 GPLv3 (Copyleft) ?
Obentou Windows Linux macOS Web 0.2.1 GPLv2 (Copyleft) ?
PCE.emu Dragonbox Pyra 1.5.46.02 Pyra GPLv3 (Copyleft) Mid ?
Mobile
Mednafen

Libretro cores[note 1]

Android iOS libretro cores GPLv2 (Copyleft) Cycle[note 2]
PCE.emu Android 1.5.85

git

GPLv3 (Copyleft) Mid
WonderDroid Ultra Android 5.5

git

GPLv2 (Copyleft) ?
Provenance iOS iPadOS AppleTV 3.3.0

git

? ? ?
Manic EMU iOS iPadOS 2.0.0

git

AGPLv3 (Copyleft) ? ?
Console
Mednafen

Libretro cores[note 1]

PlayStation Portable PlayStation 3 Wii Nintendo 3DS Wii U Switch libretro GPLv2 (Copyleft) Cycle[note 2]
Virtual Console Wii Wii U N/A Proprietary High
TemperPCE 3DS Nintendo 3DS git GPLv2 (Copyleft) Mid
HuGo! GX Unofficial Wii Nintendo GameCube 2.12.1 GPLv2
BSD-3-Clause
Mid
PCECast Dreamcast 06/01/07 ? Mid
HuE PlayStation Portable 0.70 ? Mid ~
NitroGrafx Nintendo DS 0.7git ? ? ~

Comparisons

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Mednafen
Much like its other original cores, it does very well, even having two profiles: "PCE-Accurate" and "PCE-Fast". Despite being CLI-based, a fork of an older version that has a GUI has emerged called pcejin. RetroArch uses the PCE-Accurate and PCE-Fast cores for its beetle fork.
Mesen
After a discontinuation of both Mesen and Mesen S, SourMesen resumed developement of both in 2023 and combines them into a single Mesen. The re-release of Mesen also brought emulation of PC-Engine, SuperGrafx and CD-ROM²/TG-CD
BizHawk
Uses "Nymashock" core for PCE emulation (ported from mednafen to Bizhawk by zeromus) and an original core PCEHawk.
Ootake
It's okay for general purposes.
MAME
Has a pce driver (and a child driver called tg16). In all revisions it emulates, MAME reports it as working and the graphics as okay, but the sound is imperfect.
MagicEngine
Unfortunately trialware that costs €15 euro. There are better options available for free.
NitroGrafx
Is a DS TurboGrafx emulator for Nintendo DS. It is included with TWiLight Menu++.

Enhancements

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Name Mednafen ares Mesen Geargrafx
Audio Alternative audio interpolation methods ? ? ? ?
Higher sample rates ? ? ? ?
Graphics High-resolution affine transformations ? ? ? ?
Resizable internal resolution For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent.
Sprite replacement ? ? ? ?
Widescreen hacks ? ? ? ?
Input Preemptive frames ~[note 5] ? ? ?
Run-ahead ? ?
Turbo button ? ?
Post-processing AI-powered filter
(Freestyle)
? ? ? ?
Filters ?
Inverse tone mapping ? ? ? ?
Shader chain ~[note 5] ~[note 5] ?
Quality of life Automatic emulated controller connect/disconnect

Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.

?
Automatic updater ? ?
Big Picture Mode ? ? ? ?
Built-in cheat manager ? ? ? ?
Built-in custom resolution/CRTSwitchRes
For using this on Windows, you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Exclusive to libretro cores and GroovyMAME at the moment.

Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.

Built-in mod editor and manager ? ? ? ?
Built-in patch manager ? ? ? ?
Command-line options ? ? ? ?
Pause/Resume emulation ?
Per-game profiles ? ? ? ?
Portable and stealth

Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.

? ? ?
Streamable compression format ? ? ? ?
TAS features Fast forward/Turbo speed ?
Frame step

(forwards and backwards)

? ? ? ?
Macros/Scripts/Lua ? ? ? ?
Movie recording/playback ? ? ? ?
Rewind ?
Save states ? ?
Misc. Ambient sounds simulation

Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.

?
Audio filters and presets

Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.

Exclusive to libretro cores at the moment.
Debug features ? ? ? ?
EmuVR support Exclusive to libretro cores at the moment.
Netplay ? ? ? ?
RetroAchievements ~[note 5] roadmap ~[note 5] ?
Rich Presence (RPC)

Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.

? ? ? ?
Screen translator

Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.

You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.

Hardware features and peripherals

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The TurboGrafx-16 has less peripherals and a different controller pin-out compared to the PC Engine.

Name Mednafen ares Mesen Geargrafx
Hardware features Built-in back-up RAM ? ? ?
Peripherals Arcade Card ? ~
AV Booster/Turbo Booster ? ?
COM Cable ?
Controllers 3-button controller ? ? ?
6-button controller ?
Illust Booster ? ? ?
Mouse ?
Pachinko Controller ? ?
TurboStick ? ? ?
Memory Backup Booster (II)/TurboBooster-Plus ? ? ?
Memory Base 128/Save-kun ? ?
Ten no Koe (2) ? ? ?
Ten no Koe Bank ? ? ?
Multitap ?
PC Engine CD/TurboGrafx-CD
Photo Reader ? ? ?
Print Booster ? ? ?
Unlicensed/unreleased CD Stupid Card 4.0 with MC-Genjin CD memory mapper ? ? ?
GE CD ?
MC-Genjin memory mapper ? ?
Tsushin Booster

Unreleased network adaptor.

? ? ?
Tsushin Booster Keyboard ? ?
Misc. Horizontal overscan ? ? ?
Switch between HuC6280 and HuC6280A sound chips ? ? ?

GE-CD

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Games Express CD Card, Bootleg System Card. This was released by Hacker International for play of unlicensed Games Express CD games in 2 versions, blue and green. The GECD Card is essentially a dongle.

The GECD Card 1.0 can only access 64KB RAM that is built into the CD unit and only plays earlier titles.

The GECD Card 1.1 can access 64KB RAM + 192KB extra RAM in the way the Arcade Card Duo does, like on the Duo models and the Super CD-ROM² unit with BIOS v3.0 and plays everything.

Arcade Card

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On March 12, 1994, NEC introduced a third upgrade known as the Arcade Card, which increases the amount of onboard RAM of the Super CD-ROM² System to 2MB.

It was the final set of upgrades to the PC Engine CD-ROM² System and came in two variants.

The Arcade Card Duo, designed for PC Engine consoles equipped with the Super CD-ROM², adds 16Mb/2MB of D-RAM on top of the 2Mb/256KB of buffer RAM within the hardware. Unlike previous System Cards, the change was purely on a hardware level and there was no BIOS update this time, keeping it strictly on Version 3.0.

People who were still using a PC Engine console with the original CD-ROM² System add-on could opt for the Arcade Card Pro instead, which essentially combines the functionalities of the Arcade Card Duo and the Super System Card into one by adding the 16Mb/2MB of D-RAM from the former on the top of the 1536Kb/192KB of extra buffer RAM and BIOS update from the latter. Arcade CD-ROM² discs, which are games that require an Arcade Card, will display an incompatibility notice after loading if the hardware setup does not meet the requirements.

Some games are exclusive to the Arcade Card:

  • Battlefield '94 In Super Battle Dream
  • Fire Pro Female Wrestling (WOWOW vs. JWP...
  • Fatal Fury 2
  • Fatal Fury Special
  • Sapphire
  • Jong Shin Densetsu
  • Far East of Eden: Kabuki Itouryodan
  • Mad Stalker Full Metal Force
  • Madou Monogatari I Honou no Sotsuenji
  • Art of Fighting
  • Strider
  • World Heroes 2

Some games can run without it but offer enhanced gameplay (e.g. reduced or eliminated loading times, enhanced CD-DA sound, added animations) with it:

  • 3 x 3 Eyes Sanjiyan Hensei
  • Atlas (The) - Renaissance Voyager
  • Brandish
  • Eikan Wa Kimini
  • Formation Soccer '95
  • Gulliver Boy
  • J. League Tremendous Soccer '94
  • Linda Cube
  • Mahjong Sword Princess Quest Gaiden
  • Popful Mail
  • Princess Maker 2
  • Private Eye Doll
  • Sexy Idol Mahjong Fashion Monogatari
  • Sotsugyou II Neo Generation
  • Super Real Mahjong P II & III Custom
  • Super Real Mahjong P V Custom
  • Tanjou Debut
  • Vasteel 2
  • Wrestling Angels

Horizontal Overscan

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Other console emulators will just let you crop it, like the FC emulators, but this is necessary for PCE. To give a negative example, there is a Darius CD game that displays ZONE A as ZON A in PCE.emu. Even though someone submitted this bug very early, it has not been fixed. Mednafen allows you to modify this value and the displayed picture is complete.

Arcade variants

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WIP

MAME.

FinalBurn Neo?

Notes

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  1. 1.0 1.1 1.2 Beetle SuperGrafx, Beetle PC-FX, Beetle PCE FAST
  2. 2.0 2.1 2.2 mednafen pce core is Cycle-accurate. Another core for PCE system is the "pce_fast" which is an experimental alternative to the pce core. pce_fast is a fork of 0.8.x modified for speed at the expense of unneeded accuracy.
  3. As of ares v127, ares developers now provide a new option in the emulator settings: 'Pixel Accuracy'; when this is enabled, any core that supports a pixel-accurate mode will use it.
  4. Superseded by ares.
  5. 5.0 5.1 5.2 5.3 5.4 Exclusive to libretro core.

References

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NEC(edit)