Difference between revisions of "Xbox 360 emulators"

From Emulation General Wiki
Jump to navigation Jump to search
(Enhancements)
(Emulators)
(197 intermediate revisions by 12 users not shown)
Line 8: Line 8:
 
|discontinued = 2016
 
|discontinued = 2016
 
|predecessor = [[Xbox emulators|Xbox]]
 
|predecessor = [[Xbox emulators|Xbox]]
|successor = [[Xbox One emulators|Xbox One]]
+
|successor = [[Xbox One emulators|Xbox One (X)]]
 
|emulated = {{~}}
 
|emulated = {{~}}
 
}}
 
}}
Line 19: Line 19:
  
 
==Emulators==
 
==Emulators==
{| class="wikitable" style="text-align:center;"
+
<div style="overflow-x:auto;width:100%">
 +
{| class="wikitable" style="text-align:center;width:100%"
 
|-
 
|-
 
! scope="col"|Name
 
! scope="col"|Name
Line 35: Line 36:
 
|[[Xenia]]
 
|[[Xenia]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]<br >[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]
+
|[https://github.com/xenia-project/release-builds-windows/releases {{XeniaVer}}]<br/>[https://github.com/xenia-canary/xenia-canary/releases/tag/experimental canary]<br/>[https://github.com/AdrianCassar/xenia-canary/releases canary-netplay]<br/>[https://github.com/disjtqz/xenia-canar/releases canary-nukernel]
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>303 out of 1625 tested titles</small>]<ref name=xeniacompat>Xenia GitHub repository issue page filtered by [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable "state-playable"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay "state-gameplay"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix broken games], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ require XBOX Live Account Sign-in], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing "state-nothing"].</ref>
+
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>307 out of 1691 tested titles</small>]<ref name=xeniacompat>Xenia GitHub repository issue page filtered by [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-playable "state-playable"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen+is%3Aissue+label%3Astate-gameplay "state-gameplay"], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-hang%2Cstate-intro%2Cstate-load%2Cstate-menus%2Cstate-title%2Cstate-crash-guest%2Cstate-crash-host%2Cstate-crash-XNA-wontfix broken games], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aopen%2Bclosed+label%3Axam-live-signin-required+ require Xbox Live Account Sign-in], [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-nothing "state-nothing"]. Also, [https://docs.google.com/spreadsheets/d/19wHZmKcs_Mdibj8CM_M4tMB9bSidx6Se3tCLTPobuk4/edit#gid=144331529 there is another compatibility list tracker] for Xenia Canary and Xenia emulator on Xbox consoles.</ref>
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
Line 45: Line 46:
 
!colspan="9"|Mobile / ARM
 
!colspan="9"|Mobile / ARM
 
|-
 
|-
|[[Xenia]]
+
|DamonXbox360 (呆萌Xbox360模拟器)
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|{{na}}
+
|Stolen
|?
+
|{{}}
|?
+
|
|N/A
+
|
|?
+
|{{✗}} (stolen from Xenia)
|{{~}}<abbr title="More information on their Discord in the #dev-android channel under the 'Development' category (Upon joining must choose 'Yes!' in the 'Are you interested in developer discussion?' customization question to be able to read the channel).">[https://discord.gg/Q9mxZf9 *]</abbr>
+
|{{}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
Line 69: Line 70:
 
|[[Xenia]]
 
|[[Xenia]]
 
|align=left|{{Icon|SXS}}
 
|align=left|{{Icon|SXS}}
|[https://github.com/SirMangler/xenia/releases 1.1.2]
+
|[https://github.com/SirMangler/xenia/releases 1.1.4]
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>303 out of 1625 tested titles</small>]<ref name=xeniacompat></ref>
+
|[https://github.com/xenia-project/game-compatibility/issues 18%<br/><small>307 out of 1691 tested titles</small>]<ref name=xeniacompat></ref>
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|}
 
|}
 +
</div>
 
<references group=N />
 
<references group=N />
 
===Comparisons===
 
===Comparisons===
;[[Xenia]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/xenia-project/game-compatibility/issues compatibility]) ([https://github.com/xenia-canary/game-compatibility/issues canary-compatibility])</small>
+
;[[Xenia]]
:The emulator that's made it the furthest. [[#Hardware_Features_and_Peripherals|There is no "Xbox Live Indie Game & XBLIG" support at the moment]] but Xbox Live Arcade Games & XBLA games supported. For emulation on Linux and Android; you need to use [[Compatibility_layer|proton experimental compatibility layer]] and Vulkan backend; though it's heavily incomplete at the moment<ref>[https://github.com/xenia-project/xenia/issues/2028 Feature tracker: Vulkan-based GPU emulation implementation]. Also see [https://discord.com/channels/308194948048486401/308194948048486401/1182693263891779604 this discord conversation] if you're interested Vulkan backend for Xenia.</ref>. But you can use [[Wrappers#2000s_and_later_APIs|vkd3d wrapper]] instead of using Vulkan backend for xenia with your SteamOS; recently vkd3d had some improvements for xenia that can allow you to play with D3D12 backend and some working titles on linux-based operating systems. Keep in mind that if you are using proton experimental compatibility layer; [https://old.reddit.com/r/SteamDeck/comments/16jh4b4/i_got_xenia_canary_fully_working_on_steamos_no/ vkd3d-proton wrapper already comes with it].
+
:Xenia is the leading [[High/Low_level_emulation|hybrid approach]] Xbox 360 emulator that's made it the furthest. While it isn't nearly as compatible as RPCS3 is for [[PlayStation_3_emulators|PlayStation 3]], impressive performance outshines RPCS3 due to RPCS3's [[PlayStation_3_emulators#Emulation_issues|extremely challenging SPU emulation]] resulting reasonably higher CPU demands. Another reason for performance difference is Xenia utilizes [[High/Low_level_emulation|very high-level emulation (HLE) approach for the CPU, while relying heavily on Low-Level Emulation (LLE) for the GPU]]<ref>[https://discord.com/channels/308194948048486401/308194948048486401/1192362532212576348 Rick's xenia discord message about LLE and HLE]</ref><ref>[https://discord.com/channels/308194948048486401/701111856600711208/1090315143226863616 chrispy's comments about xenia's approach]</ref>. Due to these approaches and other reasons/optimizations (see [[Emulation accuracy]] page): it's making Xenia more reliant on GPU performance instead of CPU (especially compared to RPCS3). But keep in mind that, it's still depends heavily on CPU single thread performance due to graphics API-related calls and focusing solely '''average''' CPU utilization percentage numbers may give you false impression[https://discord.com/channels/308194948048486401/308194948048486401/1199060658059235479]. So in summary: just like most other software emulators, CPU's with better [https://www.cpubenchmark.net/singleThread.html single threaded performance] will give you better framerates than before (considering you're not hitting GPU bottleneck)[https://discord.com/channels/308194948048486401/308194948048486401/518932236746096640]. Xenia supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|hardware features]]. For emulation on Linux: see [[Xenia#Linux_and_SteamOS.2FSteam_Deck|this page]]. For checking if your games work and any fixes, tweaks, or settings, see compatibility list. For people who follow the dev progress, Android builds in CI don't mean there is anything you can even install or "make work" on your device. It's just fragments of Xenia that are compiled into binaries, and those aren't even the most complex parts of the emu. More information on [https://discord.gg/Q9mxZf9 Xenia Discord] in the #dev-android channel under the 'Development' category.
 +
::'''canary''' builds compared to the master builds offer improved performance (thanks to [https://web.archive.org/web/20220815204859/https://github.com/chrisps chrisps]/chrispy, disjtqz, Gliniak, AdrianCassar and [https://github.com/xenia-canary/xenia-canary/graphs/contributors other contributors]), it has experimental changes that may or may not work, but it also has more functions/tends to work better. Also some of the [[#Hardware_features_and_peripherals|hardware features]] and [[#Enhancements|enhancements]] are currently only available in this fork and its branches mentioned below. Use [https://github.com/xenia-canary/game-patches this repository] for game-patches which some of them may fix graphical or performance issues.
 +
::'''canary-netplay'''; see [[Xbox_Live#Xbox_360|Xbox Live]] page (Xbox 360 section).
 +
::'''canary-nukernel''' branch emulates: The [[#Emulation_issues|six individual hardware threads on the original Xbox 360 CPU]], certain kernel timing quirks (clock interrupt update every 1millisecond, "background scheduling"), the kernel's thread scheduler, deferred procedure calls, asynchronous procedure calls (done more accurately than on normal canary, plus kernel ones are supported), much more accurate and portable emulation of synchronization primitives, supports guest objects without creating host objects for them. So certain games that do not work on normal canary can be played on this branch, because the features/quirks they expect are implemented here, but nukernel branch mostly focuses on reimplementing parts of the threading subsystem of the kernel, not io or memory, which are also messed up. Developer of this branch said that: "It really felt like starting from scratch on the kernel side, because for a long time nothing booted on it".[https://discord.com/channels/308194948048486401/701111856600711208/1200116567489384548]
  
;[[Fission]] <small class="plainlinks" style="font-weight:normal;">([[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360|compatibility]])</small>
+
;[[Fission]]
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. [[#Hardware_Features_and_Peripherals|There is no "Xbox Live Indie Game & XBLIG" support]]. Load times are faster, but emulation suffers from [[Input_lag|input lag]] due to forced [[Vsync|v-sync]]. Beyond this, Fission supports some of the [[#Hardware_Features_and_Peripherals|hardware features]].
+
:The official emulator on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] consoles. [[#Hardware_features_and_peripherals|There is no "Xbox Live Indie Game & XBLIG" support]]. Load times are faster, but emulation suffers from [[Input_lag|input lag]] due to forced [[Vsync|v-sync]]. Beyond this, Fission supports some of the [[#Hardware_features_and_peripherals|hardware features]].
  
:Xbox One X and Xbox Series X further improve on the emulation with [[#Enhancements|enhancements]] like better framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
+
:Xbox One X and Xbox Series X further improve on the emulation with [[#Enhancements|enhancements]] like better loading times, framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
  
:However with November 2021 update Microsoft ends the program and said: "This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
+
:However, with an November 2021 update Microsoft ended the program and said: "This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."<ref>https://www.gamespot.com/articles/xbox-backwards-compatibility-adds-70-more-games-today-as-microsoft-ends-the-program/1100-6498021/</ref>
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
{|class="wikitable" style="text-align:center; vertical-align:middle;"
+
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
! Name
+
! colspan=2 | Name
 
! xenia
 
! xenia
 
! [[Fission]]
 
! [[Fission]]
 
|-
 
|-
|[https://tcrf.net/Xbox_360#Revisional_Differences Dashboard]
+
| rowspan=2 | [[Wikipedia:Xbox_system_software#Xbox_360_system_software|Xbox 360 system software]]
| {{N}}[https://github.com/xenia-project/xenia/pull/1243 *]
+
| [[#Dashboard_and_apps|Dashboard and apps]]
| {{~}}<ref group=N2>Supports only [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360's Xbox Guide dash menu], Friends/Party and Notifications.</ref>
+
| {{N}}
 +
| {{~}}
 +
|-
 +
| [[#TrueSkill|TrueSkill]]
 +
| {{N}}
 +
| {{?}}
 
|-
 
|-
|[[#Achievements|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>]]
+
| colspan=2 | [[#Achievements|<abbr title="Should not be confused with RetroAchievements.">Achievements</abbr>]]
 
| {{~}}[https://github.com/xenia-project/xenia/issues/2083 *]
 
| {{~}}[https://github.com/xenia-project/xenia/issues/2083 *]
 
| {{Y}}
 
| {{Y}}
 
|-
 
|-
|[[#Xbox_Live|Xbox Live]]
+
| colspan=2 | [[Xbox_Live|Xbox Live]]
 
| {{~}}
 
| {{~}}
 
| {{Y}}
 
| {{Y}}
 
|-
 
|-
|[[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]
+
| colspan=2 | [[Wikipedia:List_of_Xbox_360_System_Link_games|System Link]]
 
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]
 
| {{N}}[https://github.com/xenia-project/xenia/pull/1879#commits-pushed-82793a1 *]
 
| {{Y}}<ref group=N2>[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox One''']<br/>
 
| {{Y}}<ref group=N2>[https://www.teamxlink.co.uk/wiki/Xbox_One#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox One''']<br/>
 
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox Series S/X''']</ref>
 
[https://www.teamxlink.co.uk/wiki/Xbox_Series_S/X#Xbox_360_backwards_compatibility Xbox 360 System Link compatible games for '''Xbox Series S/X''']</ref>
 
|-
 
|-
|[[#Kinect|Kinect]]
+
| colspan=2 | [[#DVD_Drive|DVD Drive]]
 +
| {{N}}
 +
| {{~}}
 +
|-
 +
| colspan=2 | Xbox Emulation <small>[[FU|(Fusion)]]</small>
 +
| {{N}}[https://github.com/xenia-canary/xenia-canary/wiki/FAQ#user-content-Can_Xenia_run_original_Xbox_games *]
 +
| {{~}}<abbr title="Fusion emulator is not supported but Fission (internal name for backward compatibility on the Xbox One and Xbox Series X/S) supports original Xbox backwards compatibility though with a far smaller amount of supported games compared to Fusion emulator.">*</abbr>
 +
|-
 +
| colspan=2 | [[Wikipedia:Category:Xbox_360_Live_Arcade_games|Xbox Live Arcade]] (XBLA)
 +
| {{Y}}
 +
| {{Y}}[[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360|*]]
 +
|-
 +
| colspan=2 | [[#Xbox_Live_Indie_Games_.28XBLIG.29|Xbox Live Indie Games]] (XBLIG)
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
| colspan=2 | [[Development Kits]]
 +
| {{N}}
 +
| {{N}}
 +
|-
 +
! colspan=4 | [[#Peripherals|Peripherals]]
 +
|-
 +
| colspan=2 | [[#Kinect|Kinect]]
 
| {{N}}
 
| {{N}}
 
| {{N}}<ref group=N2 name=FissionPeripherals>Games like the original Guitar Hero and Rock Band series won't work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren't compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].</ref>
 
| {{N}}<ref group=N2 name=FissionPeripherals>Games like the original Guitar Hero and Rock Band series won't work as they require proprietary accessories that [https://www.pocket-lint.com/xbox-backward-compatibility/ aren't compatible], nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using [[Fission]].</ref>
 
|-
 
|-
|[[#DVD_and_HD-DVD_Player|DVD and HD DVD Player]]
+
| colspan=2 | [[#HD-DVD_Player|HD-DVD Player]]
 
| {{N}}
 
| {{N}}
 
| {{~}}
 
| {{~}}
 
|-
 
|-
|Skylanders Portal
+
| colspan=2 | [https://xbox.fandom.com/wiki/Xbox_360_Memory_Card Xbox 360 Memory Card]
 +
| {{N}}
 +
| {{N}}[https://old.reddit.com/r/xboxone/comments/byrryr/360_memory_card/ *]
 +
|-
 +
| rowspan=3 | Portal
 +
| Skylanders Portal
 
| {{N}}
 
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|Rock Band 3 MIDI Pro Adapter
+
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
 
| {{N}}
 
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
+
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
 
| {{N}}
 
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|[https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
+
| colspan=2 | Rock Band 3 MIDI Pro Adapter
 
| {{N}}
 
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-  
 
|-  
|<abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
+
| colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
| {{N}}
+
| {{N}}[https://github.com/Gliniak/xenia/commit/b5e95f5ff7f4606ff882e333a22605986d475991 *]
 
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 
|-
 
|-
|<abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr>
+
| colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Drums and Guitars</abbr>
 
| {{N}}
 
| {{N}}
 
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 
| {{N}}<ref group=N2 name=FissionPeripherals></ref>
 
|-
 
|-
|[[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]
+
| colspan=2 | [[Wikipedia:Xbox_360_accessories#Big_Button_Pad|Big Button Pad]]
 
| {{N}}
 
| {{N}}
 
| {{TBD}}
 
| {{TBD}}
 
|-
 
|-
|[[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
+
| rowspan=2 | LightGun
| {{N}}[https://github.com/xenia-project/game-compatibility/issues/1681 *]
+
| Top Shot Elite
| {{N}}[https://old.reddit.com/r/xbox/comments/tolbbs/is_my_udraw_game_tablet_from_the_xbox_360/ *]
+
| {{N}}
 +
| {{TBD}}
 
|-
 
|-
|Xbox Emulation <small>[[FU|(Fusion)]]</small>
+
| Top Shot Fearmaster
| {{N}}[https://github.com/xenia-canary/xenia-canary/wiki/FAQ#user-content-Can_Xenia_run_original_Xbox_games *]
+
| {{N}}
| {{~}}<abbr title="Fusion emulator is not supported but Fission (internal name for backward compatibility on the Xbox One and Xbox Series X/S) supports original Xbox backwards compatibility though with a far smaller amount of supported games compared to Fusion emulator.">*</abbr>
+
| {{TBD}}
 
|-
 
|-
|[[Wikipedia:Category:Xbox_360_Live_Arcade_games|Xbox Live Arcade]] (XBLA)
+
| colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
| {{Y}}
+
| {{~}}[https://github.com/xenia-project/game-compatibility/issues/1681 *]
| {{Y}}[[Wikipedia:List_of_backward-compatible_games_for_Xbox_One_and_Series_X/S#List_of_compatible_titles_from_Xbox_360|*]]
+
| {{N}}[https://old.reddit.com/r/xbox/comments/tolbbs/is_my_udraw_game_tablet_from_the_xbox_360/ *]
|-
 
|[https://old.reddit.com/r/xbox360/comments/meey0w/wip_list_of_all_xbox_live_indie_games_xblig/ Xbox Live Indie Games] (XBLIG)
 
| {{N}}[https://github.com/xenia-project/xenia/issues/529 *]
 
| {{N}}[[Wikipedia:Xbox_Live_Indie_Games#End_of_service|*]]
 
 
|}
 
|}
 +
</div>
 
<references group=N2/>
 
<references group=N2/>
 +
===Dashboard and apps===
 +
:[https://tcrf.net/Xbox_360#Revisional_Differences  tcrf: Xbox 360 Dashboard revisional differences]
 +
:[[Wikipedia:List_of_Xbox_360_applications|Wikipedia - List of Xbox 360 applications]]
 +
The Dashboard is a graphical user interface developed for Xbox 360. You can launch various applications from this interface as well. Also supports [https://support.xbox.com/en-US/help/xbox-360/console/media media streaming (music, photos and videos) with PC] using [[Wikipedia:Windows_XP_Media_Center_Edition|Windows XP MCE]] with Xbox 360's built-in [[Wikipedia:Windows_Media_Center_Extender#Version_2_Extenders|version 2 Media Center Extender]] functionality and app. This functionality shouldn't be confused with other standalone [[Wikipedia:Windows_Media_Center_Extender|Windows Media Center Extender devices]] or [[Xbox_emulators#Windows_Media_Center_Extender|original Xbox Media Center Extender version 1 add-on]].
 +
 +
*xenia has [https://github.com/xenia-project/xenia/pull/1243 no support for dashboard emulation] at the moment, though there are several old builds partially supports various dashboard revisions. But keep in mind that you can emulate [https://consolemods.org/wiki/Xbox_360:Kiosk_Discs various Kiosk discs for Xbox 360] such as: "[https://github.com/xenia-project/game-compatibility/issues/1813 Xbox 360 Retail Kiosk Disc 1.0]" for "Blade" interface. Another alternative for this using compilation discs such as: "[https://github.com/xenia-project/game-compatibility/issues/432 Xbox Live Arcade]" for "Blade" interface and "Xbox Live Arcade Game Pack" for "New Xbox Experience" interface, however all of these discs are partially compatible with latest xenia builds so do not expect perfect experience, see [[Interactive Kiosk]] page for more information. Recently xenia-canary developer Gliniak [https://www.youtube.com/watch?v=h2y7BiYPMUI share a video about custom build of xenia-canary he working on for dashboard emulation] and further said: "This presents some of functionalities that might be available in Xenia in the future. It's still not perfect, not even close of being fully stable and reliable, but I'm working on it". For more information see [https://discord.gg/Q9mxZf9 xenia discord].
 +
*Fission only supports [https://support.xbox.com/en-US/help/xbox-360/games/backward-compatibility/open-xbox-guide-in-xbox-360-game Xbox 360's Xbox Guide dash menu], Friends/Party and Notifications, other than that, there is no Dashboard interface emulation whatsoever. Some of the Xbox 360 apps supported ([[Wikipedia:List_of_Xbox_One_and_Series_X/S_applications|Xbox One and Series X/S apps]]) on the newer consoles though.
 +
 +
===TrueSkill===
 +
:[https://trueskill.org/ TrueSkill python package]
 +
:[https://www.microsoft.com/en-us/research/project/trueskill-ranking-system/?from=https://research.microsoft.com/en-us/projects/trueskill&type=exact Microsoft TrueSkill/TrueSkill 2]
 +
:[[Wikipedia:TrueSkill|Wikipedia - TrueSkill/TrueSkill 2]]
 +
*Xenia do not support TrueSkill at the moment but Heungsub Lee's TrueSkill [https://discord.com/channels/308194948048486401/1173434194525950062/1191589086771822634 might implemented to xenia-canary for stats in the not so distant future].
 +
*Fission do not support this feature? Microsoft published the algorithm and have discontinued it's use in the Xbox One. Microsoft is using a new system for the Xbox One.
 +
 
===[https://www.xboxachievements.com/games/retail/ Achievements]===
 
===[https://www.xboxachievements.com/games/retail/ Achievements]===
Xenia-canary supports Xbox 360 achievements partially; because [https://github.com/xenia-canary/xenia-canary/releases/tag/ebdea6b no support for achievement progress/save at the moment] only notification system and unlock system works. [https://youtu.be/_jt9eBvDHmg?t=112 Demonstration]
+
Xenia-canary latest builds support Xbox 360 achievements but only partially; because there is [https://github.com/xenia-canary/xenia-canary/releases/tag/ebdea6b no support for achievement progress], only achievement unlock notifications works. [https://youtu.be/_jt9eBvDHmg?t=112 Demonstration]
 +
 
 +
For activating notifications for achievements and using sound and custom font you need to change settings from "xenia-canary.config.toml";
 +
<small>
 +
:[UI]
 +
::<abbr title="Show achievement notification on screen.">show_achievement_notification = true</abbr>
 +
::<abbr title="Allows user to load custom font and use it instead of default one.">custom_font_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURFONTNAME.tff"</abbr>
 +
 
 +
:[General]
 +
::<abbr title="Path (including filename) to selected notification sound. Sound MUST be in .wav format!)">notification_sound_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURSOUNDFILENAME.wav"</abbr>
 +
</small>
  
Also there is [https://github.com/xenia-project/xenia/issues/2219 feature request] for RetroAchievement support.
+
===DVD Drive===
 +
:[https://free60.org/Hardware/Console/DVD_Drive/ free60: Xbox 360 DVD Drive]
 +
:[https://consolemods.org/wiki/Xbox_360:XGD3_Games consolemods: XGD3 games]
 +
*xenia has no support for DVD-Video or Xbox 360 format DVD-ROM/XGD3.
 +
*Xbox One and Xbox Series consoles (Fission) have support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD-Video], but there is no real support for Xbox 360 format DVD-ROM/XGD3, because it's only recognising the disc, after that [https://youtu.be/9Mi3jfGTNGw?t=243 it's downloading/installing the game from Xbox Live not from the disc itself].
  
===[https://xbox.fandom.com/wiki/Xbox_360#Xbox_Live Xbox Live]===
+
::See [[Ripping_games]].
There is no Xbox Live emulation for Xbox 360 or Xbox 360 emulators at the moment but there are xenia forks for online multiplayer support.
 
  
*[https://github.com/ahnewark/sunrise-xenia-canary-netplay ahnewark's xenia-canary-sunrise]
+
===Xbox Live Indie Games (XBLIG)===
*[https://github.com/AdrianCassar/xenia-canary/releases AdrianCassar's xenia-canary-netplay].
+
:[https://old.reddit.com/r/xbox360/comments/meey0w/wip_list_of_all_xbox_live_indie_games_xblig/ List of all Xbox Live Indie Games (XBLIG)]
:See [https://github.com/AdrianCassar/xenia-canary/tree/netplay_canary_experimental#supported-games this page] for the compatible games list with these netplay forks.
+
*xenia emulator [https://github.com/xenia-project/xenia/issues/529 has no support for XBLIG] and [https://discord.com/channels/308194948048486401/308194948048486401/1191400409349247037 unlikely to be feasible in the near future].
:See ongoing development for these forks on [https://discord.com/channels/308194948048486401/1173434194525950062 xenia-netplay discord channel].
+
*Fission [[Wikipedia:Xbox_Live_Indie_Games#End_of_service|has no support for XBLIG]].
::See [[Preservation_projects|Preservation projects]] page for more information about revive projects.
 
  
===Kinect===
+
===Peripherals===
 +
====Kinect====
 
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.
 
The [[wikipedia:Kinect|Kinect]] was Microsoft's version of the [[PlayStation_2_emulators#EyeToy|EyeToy]], a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the [[Wii_emulators|Wii]] with its Wiimote and the [[PlayStation_3_emulators|PS3]] with its PlayStation Move. Despite getting native support on Windows, users have made [https://openkinect.org/wiki/Main_Page open-source drivers] for it.
  
[[Xenia]] does not currently have any support for the Kinect
+
*[[Xenia]] does not currently have any support for the Kinect[https://github.com/xenia-project/xenia/wiki/FAQ#input][https://github.com/xenia-project/xenia/wiki/Roadmap][https://github.com/xenia-project/xenia/issues/1241]. But you can use [https://gamebanana.com/mods/456720 No Kinect Patch] for Sonic Free Riders.
<ref>Margen67 (August 20, 2021) [https://github.com/xenia-project/xenia/wiki/FAQ#input FAQ]. Xenia.</ref>, with development on the feature unlikely to occur in the foreseeable future.
 
<ref>Triang3l (November 30, 2021) [https://github.com/xenia-project/xenia/wiki/Roadmap Roadmap]. Xenia.</ref>
 
<ref>Github (October 20, 2018) [https://github.com/xenia-project/xenia/issues/1241 Kinect Support (Issue Discussion)]. Xenia.</ref>
 
  
===DVD and HD-DVD Player===
+
====HD-DVD Player====
:''[[Wikipedia:Xbox_360_HD_DVD_Player|Wikipedia: Xbox 360 HD DVD Player]]''
+
:''[[Wikipedia:Xbox_360_HD_DVD_Player|Wikipedia: Xbox 360 HD-DVD Player]]''
:''[https://support.xbox.com/en-US/help/xbox-360/console/watch-dvds-movies Xbox support: Play DVDs and game discs on your Xbox 360]
+
:''[https://support.xbox.com/en-US/help/xbox-360/console/watch-dvds-movies Xbox support: Play DVD-Video and Xbox 360 DVD-ROM on your console]
*Xenia has no DVD or HD DVD movie support at the moment.
+
*Xenia has no HD-DVD support at the moment and as mentioned in the [[#DVD_Drive|DVD Drive section]] there is no support for DVD-Video either.
*Xbox One and Xbox Series consoles has only support for [https://support.xbox.com/en-US/help/games-apps/apps-help/dvd-blu-ray-setup DVD movies]. There is no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD DVD movies].
+
*Xbox One and Xbox Series consoles has no support for [https://answers.microsoft.com/en-us/xbox/forum/all/xbox-one-hd-dvd-add-on-compatibility/dbfd0cf3-777b-4f40-96ba-4e9104b55110?page=1# HD-DVD]. Although as mentioned in the [[#DVD_Drive|DVD Drive section]]: DVD-Video is supported.
  
 
::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
 
::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
  
 
==Enhancements==
 
==Enhancements==
{|class="wikitable" style="text-align:center; vertical-align:middle;"
+
<div style="overflow-x:auto;width:100%">
 +
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
Line 203: Line 265:
 
! [[Fission]]
 
! [[Fission]]
 
|-
 
|-
| rowspan=6 | Graphics
+
| rowspan=7 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
 
| {{✓}}
 
| {{✓}}
Line 213: Line 275:
 
|-
 
|-
 
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
 
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{✗}}
+
| {{✗}}[https://discord.com/channels/308194948048486401/308194948048486401/1191865327093563525 *]
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| Ray-tracing
+
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
| colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=uE71X-oWiKo Demonstration]</small>
+
| colspan=2 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=uE71X-oWiKo Demonstration]</small>
 
|-
 
|-
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
Line 223: Line 285:
 
| ?
 
| ?
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
| colspan=2 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
 
|-
 
|-
| rowspan=3 | Performance
+
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 +
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>You can use ReShade for post-processing.</small>
 +
|-
 +
| rowspan=5 | Performance
 
| [[30/60_FPS_cheat_codes#Xbox_360|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#Xbox_360|Internal Framerate Hack]]
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
| {{Y}}
 
|-
 
|-
| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
+
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/tkPQ3Ib7Sug AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=200 LSFG]''' can be used with xenia, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
Line 238: Line 303:
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| rowspan=4 | Post-Processing
+
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 +
| {{N}}
 +
| {{N}}<ref group=N2>[[Fission]] has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in [[#Comparisons]] section.</ref>
 +
|-
 +
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 +
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 +
|-
 +
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#nvidia-fast-approximate-anti-aliasing-311--fxaa *]
 
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#nvidia-fast-approximate-anti-aliasing-311--fxaa *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#amd-fidelityfx-super-resolution-10--fsr *]
 
| {{Y}}[https://xenia.jp/updates/2022/01/29/presenting-the-presentation-update-amd-fidelityfx-fsr-fxaa-cas-vrr.html#amd-fidelityfx-super-resolution-10--fsr *]
 
| {{Y}}<ref group=N2>It uses [https://youtu.be/FNB_K8yFy2s?t=93 bilinear filtering resulting blurrier image].</ref>
 
| {{Y}}<ref group=N2>It uses [https://youtu.be/FNB_K8yFy2s?t=93 bilinear filtering resulting blurrier image].</ref>
Line 249: Line 321:
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
 
| {{N}}
 
| {{N}}
 +
| {{N}}
 +
|-
 +
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 +
| {{?}}
 
| {{N}}
 
| {{N}}
 
|-
 
|-
Line 254: Line 330:
 
| {{N}}
 
| {{N}}
 
| {{N}}
 
| {{N}}
 +
|-
 +
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 +
| {{?}}
 +
| {{Y}}[https://youtu.be/LT1a6NXYy6E *]
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
Line 285: Line 365:
 
| {{✗}}
 
| {{✗}}
 
|-
 
|-
| rowspan=6 | Quality of life
+
| rowspan=8 | Quality of life
 
| [[Save_disk_space_for_ISOs#Xbox_360|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#Xbox_360|Streamable compression format]]
 
| {{Y}}
 
| {{Y}}
Line 299: Line 379:
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{N}}
+
| {{~}}<ref group=N2>Using per-game setting for each game in Xenia requires creating a separate "xenia.config.toml" file for each one and launching them manually through a batch script or command line.</ref>
 
| {{?}}
 
| {{?}}
 
|-
 
|-
Line 310: Line 390:
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| colspan=2 | RetroAchievements
+
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 +
| {{Y}}
 +
| {{?}}
 +
|-
 +
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 +
| {{N}}
 +
| {{Y}}
 +
|-
 +
| rowspan=4 | Misc
 +
| RetroAchievements
 
| {{N}}[https://github.com/xenia-project/xenia/issues/2219 *]
 
| {{N}}[https://github.com/xenia-project/xenia/issues/2219 *]
 
| {{N}}
 
| {{N}}
 
|-
 
|-
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
+
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 +
| colspan=2 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 +
|-
 +
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
|-
 
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug features]]
+
| [[Wikipedia:Category:Debugging|Debug features]]
| {{~}}<ref group=N2>Xenia has debugger but there is no documentation, and [https://daniele.tech/2021/01/reverse-engineering-the-saboteur-game-for-xbox360-with-linux-part-3/ it is very difficult to understand how it works]. However there is a work-in-progress [https://github.com/xenia-canary/xenia-canary/wiki/Debugging:-Setup-Environment-&-Guest-Debugging quick guide] section for debugging.</ref>
+
| {{~}}<ref group=N2>Xenia has debugger but there is no documentation, and [https://daniele.tech/2021/01/reverse-engineering-the-saboteur-game-for-xbox360-with-linux-part-3/ it is very difficult to understand how it works]. See [https://discord.com/channels/308194948048486401/440280035056943104 xenia discord dev channel] for more information about debugging.</ref>
 
| {{✗}}
 
| {{✗}}
 
|}
 
|}
 +
</div>
 
<references group=N2/>
 
<references group=N2/>
  
Line 326: Line 419:
 
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
 
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
  
Due to requiring a large number of resources (see [[Dolphin]] and [[PCSX2]] for specifications for their respective consoles), as well as the hardware not being properly documented yet<ref>[https://web.archive.org/web/20230205112049/http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]</ref>, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library.''' However, Xenia is making slowly but surely progress on that front. That, plus the fact that Microsoft has implemented their own official emulation ([[Fission|Fission]]) of the system through the Xbox One and Series S/X, '''however with November 2021 update Microsoft ends the program'''.
+
Despite being one of the most popular [[:Category:Seventh-generation_video_game_consoles|seventh gen home console]], due to requiring a large number of resources as well as the hardware not being properly documented yet<ref>[https://web.archive.org/web/20230205112049/http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]</ref>, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library.''' Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation ([[Fission]]) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable while playable titles exists], Xbox 360 software emulation hasn't yet reached a point of something like [[PlayStation_3_emulators|PlayStation 3]] or [[Wii_U_emulators|Wii U]] emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.
  
 
For more information about Xbox 360 system and reverse engineering;
 
For more information about Xbox 360 system and reverse engineering;
 
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]
 
* [https://www.copetti.org/writings/consoles/xbox-360/ Rodrigo Copetti: Xbox 360 Architecture Analysis]
 
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]
 
* [https://www.xenonwiki.com/Main_Page Xenon Wiki]
 +
* [https://github.com/emoose/xbox-reversing/tree/master emoose: xbox-reversing] - Information & parsers for some under-documented Xbox360 structures/file formats (STFS/GDFX/XDBF/XEX...)
 +
* [https://github.com/rexdex/recompiler rexdex: recompiler and references list]
 
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)
 
* [https://discord.gg/Q9mxZf9 Xenia Discord server] (For general and development discussions on Xbox 360 emulation, especially for xenia and xenia-canary)
* MVG: [https://www.youtube.com/watch?v=xCuu-TMquhk Xbox 360 Emulation on the PC with Xenia takes a huge step forward], [https://www.youtube.com/watch?v=MsnZsgfVLqk Why Microsoft switched from Intel to Power PC for the Xbox 360], [https://www.youtube.com/watch?v=F1aVBEyqnxA The Story of Xbox 360 PartnerNet Game Leaks], [https://www.youtube.com/watch?v=RyW0lXnoFOA How a Mini drill tool defeated security on the Xbox 360], [https://www.youtube.com/watch?v=Vq1lxeg_gNs How the Xbox 360 Hypervisor Security was Defeated], [https://www.youtube.com/watch?v=8gduINQMxd0 Why YOU need a Modded Xbox 360 in 2018], [https://www.youtube.com/watch?v=zFGz4aT1cgo The Xbox 360 is still awesome in 2019]
+
:* [https://discord.com/channels/308194948048486401/532286526847975425 xenia-dev references on discord channel]
 +
:* [https://discord.com/channels/308194948048486401/308194948048486401/1195389461186486322 Conversation about xenia CPU emulation on discord channel]
 +
* [https://gitlab.freedesktop.org/mesa/mesa/-/tree/main/src/gallium/drivers/r300?ref_type=heads Mesa gallium R300~R500]
 +
* [https://www.phoronix.com/news/Terakan-HD-6000-VLK-Windows Open-Source "Terakan" Vulkan Driver For Radeon HD 6000 Series Shown On Windows] - Vitaliy Kuzmin "Triang3l": TeraScale GPUs working on Vulkan and leveraging the Mesa codebase.
 +
* MVG: [https://www.youtube.com/watch?v=xCuu-TMquhk Xbox 360 Emulation on the PC with Xenia takes a huge step forward], [https://www.youtube.com/watch?v=MsnZsgfVLqk Why Microsoft switched from Intel to Power PC for the Xbox 360], [https://www.youtube.com/watch?v=F1aVBEyqnxA The Story of Xbox 360 PartnerNet Game Leaks], [https://www.youtube.com/watch?v=RyW0lXnoFOA How a Mini drill tool defeated security on the Xbox 360], [https://www.youtube.com/watch?v=Vq1lxeg_gNs How the Xbox 360 Hypervisor Security was Defeated], [https://www.youtube.com/watch?v=8gduINQMxd0 Why YOU need a Modded Xbox 360 in 2018], [https://www.youtube.com/watch?v=zFGz4aT1cgo The Xbox 360 is still awesome in 2019], [https://youtu.be/qxtMii5UKVQ Xbox 360 Blades Dashboard]
 +
* Digital Foundry: [https://youtu.be/LT1a6NXYy6E Xbox Series X: Auto HDR Mode Tested - What Works and What Doesn't], [https://youtu.be/SzeBm0XBcOk FPS Boost For Xbox 360 Games], [https://youtu.be/7oe1LUJyCCs Xbox Series X Backwards Compatibility Tested]
 +
*[https://github.com/xenia-project/xenia/issues/2028 Feature tracker: Vulkan-based GPU emulation implementation]. Also see [https://discord.com/channels/308194948048486401/308194948048486401/1182693263891779604 this discord conversation] if you're interested Vulkan backend for Xenia.
 +
 
 +
==See also==
 +
*[[Controllers#Xbox_360|Xbox 360 Controller]]
 +
 
 +
==External links==
 +
*[https://xboxdb.altervista.org/ XboxDB]
  
 
==References==
 
==References==
Line 342: Line 449:
 
[[Category:Microsoft consoles]]
 
[[Category:Microsoft consoles]]
 
[[Category:Xbox 360 emulators]]
 
[[Category:Xbox 360 emulators]]
 +
[[Category:PowerPC-based]]

Revision as of 10:59, 23 April 2024

Xbox 360
Xbox 360.png
Developer Microsoft
Type Home video game console
Generation Seventh generation
Release date 2005
Discontinued 2016
Predecessor Xbox
Successor Xbox One (X)
Emulated ~
For other emulators that run on Xbox 360 hardware, see Emulators on Xbox 360.

The Xbox 360 is a seventh-generation console released by Microsoft on November 22, 2005, and retailed for $399. It had a triple-core PowerPC Xenon CPU that ran at 3.2 GHz with 512 MBs of RAM and an ATI Xenos GPU. The console's life saw the option of a motion-sensing camera called the Kinect.

The Xbox 360 had a relatively strong modding scene (although compared to the Xbox it was hindered by the need to physically modify the console) and homebrew documentation of the console's GPU, file format, and various other APIs was performed early. Due to the complexity of the system and PCs of the time lacking the needed performance, emulation was slow to develop for this console compared to previous generations, with Xenia being the only serious option since 2013 and developing steadily since then.

Emulators

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements Compatibility FLOSS Active Recommended
PC / x86
Xenia Windows v1.0.2808
canary
canary-netplay
canary-nukernel
~ ~ 18%
307 out of 1691 tested titles
[1]
Mobile / ARM
DamonXbox360 (呆萌Xbox360模拟器) Android Stolen ✗ (stolen from Xenia)
Consoles
Fission Xbox One Xbox Series X/S Patch based ~ ~ 29%
633 out of 2155 titles
Xenia Xbox Series X/S 1.1.4 ~ ~ 18%
307 out of 1691 tested titles
[1]
~

Comparisons

Xenia
Xenia is the leading hybrid approach Xbox 360 emulator that's made it the furthest. While it isn't nearly as compatible as RPCS3 is for PlayStation 3, impressive performance outshines RPCS3 due to RPCS3's extremely challenging SPU emulation resulting reasonably higher CPU demands. Another reason for performance difference is Xenia utilizes very high-level emulation (HLE) approach for the CPU, while relying heavily on Low-Level Emulation (LLE) for the GPU[2][3]. Due to these approaches and other reasons/optimizations (see Emulation accuracy page): it's making Xenia more reliant on GPU performance instead of CPU (especially compared to RPCS3). But keep in mind that, it's still depends heavily on CPU single thread performance due to graphics API-related calls and focusing solely average CPU utilization percentage numbers may give you false impression[1]. So in summary: just like most other software emulators, CPU's with better single threaded performance will give you better framerates than before (considering you're not hitting GPU bottleneck)[2]. Xenia supports various enhancements and some of the hardware features. For emulation on Linux: see this page. For checking if your games work and any fixes, tweaks, or settings, see compatibility list. For people who follow the dev progress, Android builds in CI don't mean there is anything you can even install or "make work" on your device. It's just fragments of Xenia that are compiled into binaries, and those aren't even the most complex parts of the emu. More information on Xenia Discord in the #dev-android channel under the 'Development' category.
canary builds compared to the master builds offer improved performance (thanks to chrisps/chrispy, disjtqz, Gliniak, AdrianCassar and other contributors), it has experimental changes that may or may not work, but it also has more functions/tends to work better. Also some of the hardware features and enhancements are currently only available in this fork and its branches mentioned below. Use this repository for game-patches which some of them may fix graphical or performance issues.
canary-netplay; see Xbox Live page (Xbox 360 section).
canary-nukernel branch emulates: The six individual hardware threads on the original Xbox 360 CPU, certain kernel timing quirks (clock interrupt update every 1millisecond, "background scheduling"), the kernel's thread scheduler, deferred procedure calls, asynchronous procedure calls (done more accurately than on normal canary, plus kernel ones are supported), much more accurate and portable emulation of synchronization primitives, supports guest objects without creating host objects for them. So certain games that do not work on normal canary can be played on this branch, because the features/quirks they expect are implemented here, but nukernel branch mostly focuses on reimplementing parts of the threading subsystem of the kernel, not io or memory, which are also messed up. Developer of this branch said that: "It really felt like starting from scratch on the kernel side, because for a long time nothing booted on it".[3]
Fission
The official emulator on the Xbox One and Xbox Series X/S consoles. There is no "Xbox Live Indie Game & XBLIG" support. Load times are faster, but emulation suffers from input lag due to forced v-sync. Beyond this, Fission supports some of the hardware features.
Xbox One X and Xbox Series X further improve on the emulation with enhancements like better loading times, framerate, texture filtering, higher resolution and auto HDR in some games. Note that an Internet connection is required to download each game on its first run.
However, with an November 2021 update Microsoft ended the program and said: "This latest and final addition of 70+ titles to the backwards compatibility program was only possible through the passion and feedback from the community," Microsoft said. "Your constant requests for specific titles and enhancements encouraged the Backwards Compatibility team to partner with the original creators to preserve thousands of games from over four generations of Xbox. While we continue to stay focused on preserving and enhancing the art form of games, we have reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints. Thank you for being part of this journey with us."[4]

Hardware features and peripherals

Name xenia Fission
Xbox 360 system software Dashboard and apps ~
TrueSkill ?
Achievements ~*
Xbox Live ~
System Link * [N2 1]
DVD Drive ~
Xbox Emulation (Fusion) * ~*
Xbox Live Arcade (XBLA) *
Xbox Live Indie Games (XBLIG)
Development Kits
Peripherals
Kinect [N2 2]
HD-DVD Player ~
Xbox 360 Memory Card *
Portal Skylanders Portal TBD
LEGO Dimensions Toy Pad TBD
Disney Infinity Base TBD
Rock Band 3 MIDI Pro Adapter TBD
Microphone * [N2 2]
Drums and Guitars [N2 2]
Big Button Pad TBD
LightGun Top Shot Elite TBD
Top Shot Fearmaster TBD
uDraw GameTablet ~* *
  1. Xbox 360 System Link compatible games for Xbox One
    Xbox 360 System Link compatible games for Xbox Series S/X
  2. 2.0 2.1 2.2 Games like the original Guitar Hero and Rock Band series won't work as they require proprietary accessories that aren't compatible, nor do any that require the original Kinect motion camera. Even if you have an Xbox One Kinect still, it is not compatible with previous Xbox 360 Kinect games using Fission.

Dashboard and apps

tcrf: Xbox 360 Dashboard revisional differences
Wikipedia - List of Xbox 360 applications

The Dashboard is a graphical user interface developed for Xbox 360. You can launch various applications from this interface as well. Also supports media streaming (music, photos and videos) with PC using Windows XP MCE with Xbox 360's built-in version 2 Media Center Extender functionality and app. This functionality shouldn't be confused with other standalone Windows Media Center Extender devices or original Xbox Media Center Extender version 1 add-on.

TrueSkill

TrueSkill python package
Microsoft TrueSkill/TrueSkill 2
Wikipedia - TrueSkill/TrueSkill 2

Achievements

Xenia-canary latest builds support Xbox 360 achievements but only partially; because there is no support for achievement progress, only achievement unlock notifications works. Demonstration

For activating notifications for achievements and using sound and custom font you need to change settings from "xenia-canary.config.toml";

[UI]
show_achievement_notification = true
custom_font_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURFONTNAME.tff"
[General]
notification_sound_path = "C:\\Users\\USERNAME\\AppData\\Local\\xenia-canary\\YOURSOUNDFILENAME.wav"

DVD Drive

free60: Xbox 360 DVD Drive
consolemods: XGD3 games
See Ripping_games.

Xbox Live Indie Games (XBLIG)

List of all Xbox Live Indie Games (XBLIG)

Peripherals

Kinect

The Kinect was Microsoft's version of the EyeToy, a camera that also doubled as a motion tracker and microphone capable of detecting gestures and voices in order to play games without a controller. This was in contrast to the Wii with its Wiimote and the PS3 with its PlayStation Move. Despite getting native support on Windows, users have made open-source drivers for it.

HD-DVD Player

Wikipedia: Xbox 360 HD-DVD Player
Xbox support: Play DVD-Video and Xbox 360 DVD-ROM on your console
  • Xenia has no HD-DVD support at the moment and as mentioned in the DVD Drive section there is no support for DVD-Video either.
  • Xbox One and Xbox Series consoles has no support for HD-DVD. Although as mentioned in the DVD Drive section: DVD-Video is supported.
See this dedicated page for more information about home media playback support for emulation softwares.

Enhancements

Name xenia Fission
Graphics Resizable Internal Resolution
Ultrawide hack
Widescreen already supported on Xbox 360 system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 and 32:9.
[N2 1]
Texture Replacement *
Ray-tracing
(DXR, VRT and MRT)
Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Demonstration
Pre-rendering AA
(MSAA, SSAA)
[N2 2] ?
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
You can use ReShade for post-processing.
Performance Internal Framerate Hack
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack".
While AFMF or LSFG can be used with xenia, please be aware that some visual glitches and artifacts may occur at this time.
Overclock
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
[N2 3]
Rendering latency reduction technologies
(LatencyFleX, Reflex and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
* ?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
* [N2 4]
Filters
AI-powered filter compatible
(Freestyle)
?
Shader Chain
Inverse tone mapping compatible ? *
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates/Snapshots
Movie recording/playback
Controls Mouse Injector Compatible *
Input lag-mitigating technique
Quality of life Streamable compression format
Built-in Graphics mod editor/manager
Built-in Cheat Manager
Per-Game Profiles ~[N2 5] ?
Command Line Options ?
Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
Variable Refresh Rate compatible ?
Big Picture Mode
Misc RetroAchievements *
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug features ~[N2 6]
  1. Only supports official 16:9 widescreen supported titles, no support for 21:9 or 32:9 ultrawide enhancements.
  2. This enhancement feature shouldn't be confused with Xbox 360's native 2x/4x MSAA.
  3. Fission has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in #Comparisons section.
  4. It uses bilinear filtering resulting blurrier image.
  5. Using per-game setting for each game in Xenia requires creating a separate "xenia.config.toml" file for each one and launching them manually through a batch script or command line.
  6. Xenia has debugger but there is no documentation, and it is very difficult to understand how it works. See xenia discord dev channel for more information about debugging.

Emulation issues

[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"
-Triang3l[5]

Despite being one of the most popular seventh gen home console, due to requiring a large number of resources as well as the hardware not being properly documented yet[6], Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library. Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation (Fission) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: while playable titles exists, Xbox 360 software emulation hasn't yet reached a point of something like PlayStation 3 or Wii U emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.

For more information about Xbox 360 system and reverse engineering;

See also

External links

References