Difference between revisions of "Xbox One emulators"

From Emulation General Wiki
Jump to navigation Jump to search
(Enhancements)
(Emulation issues)
(Tags: Mobile edit, Mobile web edit)
Line 216: Line 216:
  
 
==Emulation issues==
 
==Emulation issues==
Despite this console using the same architecture as x86 PCs, it is not an easy task to emulate as the architecture used is complex and uses hardware that has not been fully documented. There is no way to know for sure because the console has not been modded yet to a degree that people can [https://gbatemp.net/threads/has-an-xb1-game-ever-been-dumped-before.577123/ decrypt their dumps] and test software, let alone for a full emulator to be written. It should be noted that the there is vast majority of Xbox One games are also available on PC so another reason for lack of interest. For technical Xbox One research, see https://xboxoneresearch.github.io/wiki/
+
With the Xbox One, Microsoft had two important security goals in mind, to prevent piracy and cheating (these can be seen in the company's Guarding Against Physical Attacks video). To achieve this, much of the hardware was modified to prevent tampering. On the software side, the Xbox One used a new XVD (Xbox Virtual Drive) to store its operating systems, SystemOS (runs a cut-down version of Windows), HostOS (manages the other two) and GameOS (runs game titles). For the storing of Xbox One titles, the console used another format (XVCs or Xbox Virtual Containers) to store games on Blu-Ray discs. With all this security, it became a challenge to homebrew the console. It should also be noted that the vast majority of Xbox One games are also available on PC, so there is increased lack of interest to emulate the console. For technical Xbox One research, see https://xboxoneresearch.github.io/wiki/
  
 
==Running UWP apps wihout emulation==
 
==Running UWP apps wihout emulation==

Revision as of 00:36, 19 February 2024

Xbox One
Xbox-One.png
Developer Microsoft
Type Home video game console
Generation Eighth generation
Release date 2013
Discontinued 2020
Predecessor Xbox 360
Successor Xbox Series X / Xbox Series S
Emulated
For other emulators that run on Xbox One hardware, see Emulators on Xbox One.


The Xbox One is an eighth-generation home video game console produced by Microsoft on November 22, 2013, and was retailed for $499. It had an AMD 8-core APU at 1.75 GHz and 8 GBs of RAM. It has an AMD GPU on the AMD Radeon GCN architecture. Early in its life, it was heavily criticized for intrusive DRM, such as always-online and lack of used game sharing. These have since been removed. Notably, this console runs on the x86 architecture with a modified Windows OS, so it's essentially a watered-down PC.

Emulators

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.

Compatibility layers (...)

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.

Name Platform(s) Latest Version Hardware features
and peripherals
Enhancements FLOSS Active Recommended
PC
XBONEmu Windows git ?
Console
Xbox Series X/S
Xbox One X
(native application running)
Xbox Series X/S Xbox One Patch based ~

Comparisons

Compatibility layers (...)
XBONEmu
XBONEmu is a compatibility layer but this is still in early development and will not work until Xbox One games have been fully dumped, decrypted and tested.

Enhancements

Name Xbox Series X/S
Xbox One X
Graphics Resizable Internal Resolution [N2 1]
Texture Replacement
Ultrawide hack
Widescreen already supported on Xbox One system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Ray-tracing Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade.
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.
Performance Internal Framerate Hack [N2 1]
Frame generation technologies
(LSFG, DLSS-G, ExtraSS and AFMF)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack".
Overclock
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
?
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
?
Filters
NTSC filters, HDR tonemapping etc.
Shader Chain
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates
Movie recording/playback
Quality of life Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Streamable compression format
Built-in Graphics mod editor/manager
Built-in Cheat Manager
Per-Game Profiles
Command Line Options
Big Picture Mode
Controls Mouse Injector Compatible
Input lag-mitigating technique
Misc RetroAchievements
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug Features
  1. 1.0 1.1 Titles that are backward compatible are supports; AutoHDR, FPS Boost and improved resolution.

Hardware features and peripherals

Name Xbox Series X/S
Dashboard and apps
Achievements
Xbox Live
System Link *
Xbox and Xbox 360 emulation
(Fission)
Kinect
Blu-ray drive
Xbox One X Enhanced games

Dashboard and apps

Xbox: Experience
Wikipedia - List of Xbox One and Series X/S applications

The Dashboard is a graphical user interface developed for Xbox One. You can launch various applications from this interface as well. Also Xbox One supports media streaming (music, photos and videos) with PC using Groove Music and Movies & TV apps.

Blu-ray drive

Xbox One and Xbox Series consoles support for Blu-ray Disc Video and DVD-Video. However it does not have the capability to play HD-DVD and VCDs.

Xbox One S and Xbox One X consoles supports Ultra HD Blu-ray drive, so naturally it's supports 4K Ultra HD movies.

  • See this dedicated page for more information about home media playback support for emulation softwares.

Kinect

To use your existing Xbox One Kinect Sensor with a new Xbox One S or Xbox One X console, you'll need an Xbox Kinect Adapter.

Xbox One X Enhanced games

With the Xbox One X, Microsoft enhanced a few games, ranging from #Funtime to Zoo Tycoon: Ultimate Animal Collection. For more info, see https://www.xbox.com/en-US/games/xbox-one/xbox-one-x-enhanced-list#tabletitle/.

Emulation issues

With the Xbox One, Microsoft had two important security goals in mind, to prevent piracy and cheating (these can be seen in the company's Guarding Against Physical Attacks video). To achieve this, much of the hardware was modified to prevent tampering. On the software side, the Xbox One used a new XVD (Xbox Virtual Drive) to store its operating systems, SystemOS (runs a cut-down version of Windows), HostOS (manages the other two) and GameOS (runs game titles). For the storing of Xbox One titles, the console used another format (XVCs or Xbox Virtual Containers) to store games on Blu-Ray discs. With all this security, it became a challenge to homebrew the console. It should also be noted that the vast majority of Xbox One games are also available on PC, so there is increased lack of interest to emulate the console. For technical Xbox One research, see https://xboxoneresearch.github.io/wiki/

Running UWP apps wihout emulation

Certain exploits were discovered in the Xbox One that allows users to dump a range of system packages such as the Xbox One version of the Microsoft Store. To run these apps, all a user needed to do was to change the application's information file, or AppXManifest from Windows.Xbox to say, Windows.Desktop and certain applications would run but with a lack of input. The same dumping methods probably do not work for important system packages or games, as they are placed in a more secure location and may need compatibility layers to run.

See also