Virtual Boy emulators

Virtual Boy
Virtual Boy with controller
Developer Nintendo R&D1
Manufacturer Nintendo
Type Luggable video game console
Generation Fifth
Release date JP: July 21, 1995
NA: August 14, 1995
BR: September 1995
Discontinued JP: December 22, 1995
NA: August 1996
BR: 1996
Emulated

The Virtual Boy is a fifth-generation luggable game console released by Nintendo and created by Game Boy creator Gunpei Yokoi on August 14, 1995. It has a NEC V810 CPU. It was the first games console to utilize 3D effects, however, is notable for only displaying graphics in red and black, as well as requiring users to attach the console to their head, usually while rested on the included tripod. The product was pulled shortly after releasing due to the majority of users getting headaches from using it. Notably, it was rushed to market and was never meant to be released in its current form.

Emulators

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Before editing, review the getting involved and recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements and hardware features & peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Active? Latest version License Compatibility Recommended? (overall)
PC
Mednafen

Beetle VB

              1.32.1

libretro core

GPLv2 (Copyleft)
VBjin   svn103 GPLv2 (Copyleft) ~
MAME         0.289 GPLv2
BSD-3-Clause
Planet Virtual Boy emulator         ~ 2019-03-27 zlib License (Permissive)
Red Dragon         0.38 Final ?
Rustual Boy         git Dual licensed (Permissive) (Apache 2.0 or MIT)
BizHawk     2.11.1 MIT
GPL
?
Mobile
Beetle VB     libretro core GPLv2 (Copyleft)
Virtual Virtual Boy   git

1.18.2

Hippocratic License 2.1 ~
Manic EMU     2.0.0

git

AGPLv3 (Copyleft) ?
Provenance       3.3.0

git

? ?
NiN10       3.6 Proprietary ?
Console
Beetle VB             libretro core GPLv2 (Copyleft)
Red Viper   1.3.2 Custom[note 1] Non-commercial
MIT
Virtual Boy -

Nintendo Classics

    NC Proprietary
r3Ddragon   git Custom[note 1] Non-commercial
MIT
Red Dragon   1019 Proprietary

Enhancements

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Name Mednafen VBjin
Misc. Netplay
RetroAchievements ~[note 2]

Peripherals

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Name Mednafen VBjin Red Viper Virtual Boy - Nintendo Classics
GameLink cable[note 3] ?

Comparisons

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Mednafen
Has 100% compatibility with commercial games. Lets you change the Virtual Boy's color output to any hex color. For example, changing it to white shows all the games in greyscale instead of red, which really helps. 3D is enabled by default, but you can turn it off. To play it on platforms not supported by Mednafen use the libretro port which also supports SBS 3D by using glsl shaders, check this Reddit post for instructions. Doesn't seem to run at playable speeds on 3DS using the latest nightly build as of 2020-06-15. (Side by side 3D is now available built into the normal Beetle core options. A special shader is not necessary.)
VBjin
Also has 100% compatibility with commercial games. Has a fork that supports the Oculus Rift.
Rustual Boy
Claims 100% compatibility, however, accuracy isn't as good as Mednafen or even VBjin, and speed is even worse.
Red Viper
An updated fork of r3Ddragon, which itself is based on Reality Boy / Red Dragon. Runs all officially released Virtual Boy games at full speed on the original 3DS and has 3D support with the 3D depth slider (and anaglyph mode for 2DS users with 3D glasses). Also lets you change the Virtual Boy's color output (including individual layers) to any hex color, customize controls and touchscreen buttons (including support for New 3DS inputs and Circle Pad Pro), save settings per game. Local multiplayer support is also available in v1.2.0 onward, allowing two nearby 3DS systems to play multiplayer locally together (New 3DS systems recommended for full speed in multiplayer, as there may be slowdown for both players if one is on an Old 3DS).
MAME
The games run and are playable, since 0.254, most non-pirate games (and one pirate game) got promoted to "working". However, accuracy is very poor, especially graphics wise. Lastly, it's slow, but not as slow as Rustual Boy.
Planet Virtual Boy emulator
A Virtual Boy emulator written in Java, and it was first released in 2018. 3DS support was planned. Forum thread.
Virtual Boy - Nintendo Classics
The first official emulator of the system from Nintendo. Released on February 17, 2026; it supports at least 17 different games for Nintendo Switch Online Expansion Pack subscribers (of these 17, one is exclusive to Japan and two were originally unreleased). Although a set of special set of lenses that are "required" to play does exist from Nintendo, it only implies that the emulator does not run in TV mode when docked.

Notes

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  1. 1.0 1.1 Reality Boy is code is licensed under a Custom Non-commercial license
  2. Exclusive to libretro core.
  3. This accessory was never released but it was made as an unofficial product by the community and supported by homebrew and aftermarket games. Zero Racers, who was been dumped by Nintendo themselves in 2026, has built-in support for it, but the internal emulator used in the Nintendo Classics does not.

References

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