Difference between revisions of "Emulators on Legacy systems"

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m (Nintendo)
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:''For software that emulates DOS on other hardware, see [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 CPUs]].''
 
:''For software that emulates DOS on other hardware, see [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 CPUs]].''
 
==Atari==
 
==Atari==
===Atari 2600===
+
;Atari 2600:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 48: Line 48:
 
|}
 
|}
  
===Atari ST===
+
;Atari ST:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 64: Line 64:
  
 
==Nintendo==
 
==Nintendo==
===NES (Nintendo Entertainment System)===
+
;NES (Nintendo Entertainment System):
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 91: Line 91:
 
|}
 
|}
  
===SNES (Super Nintendo Entertainment System)===
+
;SNES (Super Nintendo Entertainment System):
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 108: Line 108:
 
|}
 
|}
  
===Game Boy / Game Boy Color===
+
;Game Boy / Game Boy Color:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 122: Line 122:
 
|}
 
|}
  
===Game Boy Advance===
+
;Game Boy Advance:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 137: Line 137:
 
|}
 
|}
  
===DSiWare===
+
;DSiWare:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 153: Line 153:
  
 
==Sega==
 
==Sega==
===Master System / GameGear===
+
;Master System / GameGear:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 170: Line 170:
 
|}
 
|}
  
===Genesis / Mega Drive===
+
;Genesis / Mega Drive:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 191: Line 191:
 
|}
 
|}
  
===VMU===
+
;VMU:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 207: Line 207:
  
 
==Sony==
 
==Sony==
===PocketStation===
+
;PocketStation:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 225: Line 225:
  
 
==Magnavox==
 
==Magnavox==
===Odyssey===
+
;Odyssey:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 240: Line 240:
 
|}
 
|}
  
===Odyssey²===
+
;Odyssey²:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 258: Line 258:
  
 
==GCE==
 
==GCE==
===Vectrex===
+
;Vectrex:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 274: Line 274:
  
 
==Emerson==
 
==Emerson==
===Emerson Arcadia 2001===
+
;Emerson Arcadia 2001:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 292: Line 292:
  
 
==NEC==
 
==NEC==
===PC-FX===
+
;PC-FX:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 311: Line 311:
 
|}
 
|}
  
===PC-8800 series===
+
;PC-8800 series:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 329: Line 329:
  
 
==Sharp==
 
==Sharp==
===X1===
+
;X1:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 351: Line 351:
  
 
==Apple==
 
==Apple==
===Macintosh line===
+
;Macintosh line:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 367: Line 367:
  
 
==Microsoft==
 
==Microsoft==
===MSX series===
+
;MSX series:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 391: Line 391:
  
 
==Commodore==
 
==Commodore==
===Commodore 64===
+
;Commodore 64:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 408: Line 408:
 
|}
 
|}
  
===Amiga line===
+
;Amiga line:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 426: Line 426:
  
 
==Sinclair==
 
==Sinclair==
===ZX81===
+
;ZX81:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 457: Line 457:
 
|}
 
|}
  
===ZX Spectrum===
+
;ZX Spectrum:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 473: Line 473:
  
 
==Amstrad==
 
==Amstrad==
===Amstrad CPC===
+
;Amstrad CPC:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 506: Line 506:
  
 
==Source ports==
 
==Source ports==
===Super Mario 64===
+
;[[Super Mario 64 port|Super Mario 64]]:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 538: Line 538:
  
 
==Nintendo==
 
==Nintendo==
===NES/Famicom===
+
;NES/Famicom:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 557: Line 557:
 
|}
 
|}
  
===Super Nintendo===
+
;Super Nintendo:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 576: Line 576:
 
|}
 
|}
  
===Game Boy/Color===
+
;Game Boy/Color:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 596: Line 596:
  
 
==Sony==
 
==Sony==
===PlayStation===
+
;PlayStation:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 616: Line 616:
  
 
==Commodore==
 
==Commodore==
===Vic 20===
+
;Vic 20:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 635: Line 635:
 
|}
 
|}
  
===C64===
+
;C64:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 663: Line 663:
  
 
==Sinclair==
 
==Sinclair==
===ZX Spectrum===
+
;ZX Spectrum:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 683: Line 683:
  
 
==Amstrad==
 
==Amstrad==
===Amstrad CPC===
+
;Amstrad CPC:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 711: Line 711:
  
 
==Tandy==
 
==Tandy==
===TRS-80===
+
;TRS-80:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 731: Line 731:
  
 
==Apple==
 
==Apple==
===Apple III===
+
;Apple III:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 751: Line 751:
  
 
==Palm==
 
==Palm==
===Palm OS===
+
;Palm OS:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 799: Line 799:
  
 
==Nintendo==
 
==Nintendo==
===NES (Nintendo Entertainment System)===
+
;NES (Nintendo Entertainment System):
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 817: Line 817:
 
| {{✗}}
 
| {{✗}}
 
|}
 
|}
===SNES (Super Nintendo Entertainment System)===
+
;SNES (Super Nintendo Entertainment System):
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 834: Line 834:
 
|}
 
|}
  
===Nintendo 64===
+
;Nintendo 64:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 862: Line 862:
  
 
==Arcade==
 
==Arcade==
===Multi-Arcade===
+
;Multi-Arcade:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
Line 892: Line 892:
  
 
==Consoles==
 
==Consoles==
===Game Boy Advance===
+
;Game Boy Advance:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 911: Line 911:
  
 
==Computers==
 
==Computers==
===Atari ST===
+
;Atari ST:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 929: Line 929:
 
|}
 
|}
  
===x86 CPUs===
+
;x86 CPUs:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 954: Line 954:
 
|}
 
|}
  
===Macintosh===
+
;Macintosh:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
Line 972: Line 972:
 
|}
 
|}
  
===ScummVM===
+
;ScummVM:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-

Revision as of 21:30, 14 January 2024

This article is dedicated to Operating systems that have been discontinued.
See also History of emulation page.
note this article is currently mirroring Emulators on DOS, Emulators on Classic Mac OS, Emulators on IRIX
Platforms in this article - DOS, Classic Mac OS, Windows 9x and IRIX

DOS

Born from the dawn of the digital age, DOS, reigned supreme through the 80s and early 90s. Though far from sleek, its unassuming might empowered millions to navigate the nascent world of personal computing.

With bare bones efficiency, DOS offered accessible power. Simple commands unlocked a plethora of tasks, from crafting documents to unleashing the magic of text-based adventures. For countless users, DOS wasn't just a tool; it was a canvas for exploration, a gateway to programming adventures and tinkering with the very fabric of digital logic.

While its limitations challenged and its error messages mocked, DOS fostered a generation of resourceful pioneers, adept at navigating command labyrinths and conjuring digital magic from lines of code. This era forged a unique bond between user and machine, where every keystroke held consequence and mastery felt truly earned.

Though DOS may grace museums now, its influence echoes in every modern operating system. Its legacy of simplicity and raw power reminds us that the most transformative innovations often arise from humble beginnings.

DOS
Icon DOS.png
Type Operating systems
Release date 1980
For software that emulates DOS on other hardware, see x86 CPUs.

Atari

Atari 2600
Name Version Accuracy FLOSS Active Recommended
Virtual 2600 0.82
(Source only)
Low
Virtual VCS 0.60 Low
Atari ST
Name Version FLOSS Active Recommended
FAST 0.41a ?

Nintendo

NES (Nintendo Entertainment System)
Name Version FDS Accuracy FLOSS Active Recommended
FakeNES 0.3.1 Mid
NESticle x.xx Low
SNES (Super Nintendo Entertainment System)
Name Version Accuracy FLOSS Active Recommended
ZSNES 1.51 Low
Game Boy / Game Boy Color
Name Version Game Link Support FLOSS Active Recommended
KiGB 2.03
Game Boy Advance
Name Version FLOSS Active Recommended
No$GBA 3.05
DSiWare
Name Version FLOSS Active Recommended
No$GBA 3.05

Sega

Master System / GameGear
Name Version Accuracy FLOSS Active Recommended
MEKA 0.70 Mid
Genesis / Mega Drive
Name Version FLOSS Active Recommended
Genesis Plus 1.2a
Genecyst x.xx
VMU
Name Version FLOSS Active Recommended
SoftVMS 1.10 (source only) ~

Sony

PocketStation
Name Version Accuracy FLOSS Active Recommended
No$GBA 3.05 Mid

Magnavox

Odyssey
Name Version FLOSS Active Recommended
Odyemu 03/03/2009 ?
Odyssey²
Name Version Accuracy FLOSS Active Recommended
O2EM 1.16 Mid ?

GCE

Vectrex
Name Version FLOSS Active Recommended
DVE 2.0b ? ~

Emerson

Emerson Arcadia 2001
Name Version Accuracy FLOSS Active Recommended
Arcadia 2001 Emulator 1998/07/30 ? ?

NEC

PC-FX
Name Version GA Accuracy FLOSS Active Recommended
MagicEngine-FX 1.1.1 ? Low
PC-8800 series
Name Version FLOSS Active Recommended
P88SR 1.00 ?
P88SR
Only compatible with DOS/V incompatible PC-98 machines running MS-DOS.

Sharp

X1
Name Version X1T X1TZ X1Tw FLOSS Active Recommended
X1EMU 0.5 ?

Apple

Macintosh line
Name Version FLOSS Active Recommended
Ardi Executor 2.0

Microsoft

MSX series
Name Version MSX 2 MSX 2+ TurboR Accuracy FLOSS Active Recommended
fMSX 1.6b2.a ? ~

Commodore

Commodore 64
Name Version Accuracy FLOSS Active Recommended
VICE 3.1 Mid ?
Amiga line
Name Version Accuracy FLOSS Active Recommended
DosUAE 0.7.5d ? ?

Sinclair

ZX81
Name Version Relative Speed[N 1] FLOSS Active Recommended
No$ZX 2.0 100.1%
[N 2]
XTender2 beta 13 Not tested ?
ZX81 Emulator
(Paul Robson)
4.00 101.5% ?
ZX Spectrum
Name Version FLOSS Active Recommended
X128 0.94 ?

Amstrad

Amstrad CPC
Name Version CPC+ FLOSS Active Recommended
CPCE 1.94 ? ~

x86 CPUs

Name Version FLOSS Active Recommended
DOSBox-X 2024.03.01

Source ports

Super Mario 64
Name Version FLOSS Active Recommended
Super Mario 64 Port git

Classic Mac OS

From 1984 to 2001, Classic Mac OS, with its revolutionary graphical user interface and iconic single-button mouse, sparked a digital revolution. It empowered users with intuitive interaction and laid the foundation for modern computing interfaces.

Classic Mac OS
1998 apple logo.png
Developer Apple
Type Operating systems
Release date 1984
Discontinued 2001
Latest release Mac OS 9
For emulators that run on macOS (previously Mac OS X), see Emulators on macOS.
For software that emulates macOS on other hardware, see Macintosh line.

Nintendo

NES/Famicom
Name Latest Version 68k PPC FLOSS Active Recommended
NESMac 0.3.6a 68k
0.3.6a PPC
?
Super Nintendo
Name Latest Version 68k PPC FLOSS Active Recommended
Silhouette 1.0 ? ? ?
Game Boy/Color
Name Latest Version 68k PPC FLOSS Active Recommended
GBMac 1.2.6b4 ? ?

Sony

PlayStation
Name Latest Version 68k PPC FLOSS Active Recommended
Connectix VGS 1.4.1

Commodore

Vic 20
Name Latest Version 68k PPC FLOSS Active Recommended
Power20 4.9.3 ~ [N 3]
C64
Name Latest Version 68k PPC FLOSS Active Recommended
Power64 4.9.3 ~ [N 3]
Commodore 64 Emulator 0.4 ?

Sinclair

ZX Spectrum
Name Latest Version 68k PPC FLOSS Active Recommended
Mac Spectacle 1.9.7 ?

Amstrad

Amstrad CPC
Name Latest Version 68k PPC FLOSS Active Recommended
CPC++ MacGarden ?
Arnold MacGarden ?

Tandy

TRS-80
Name Latest Version 68k PPC FLOSS Active Recommended
TRS-80 Emulator for Mac OS v1.6 ? ?

Apple

Apple III
Name Latest Version 68k PPC FLOSS Active Recommended
Sara 0.4.0 ?

Palm

Palm OS
Name Latest Version 68k PPC FLOSS Active Recommended
Palm OS Emulator MacGarden ?
Zounds MacGarden ?

Windows 9x

Windows 9x
Icon Windows 9x.png
Developer Microsoft
Type Operating systems
Release date 1995
Discontinued July 11, 2006
Latest release Windows Me
For software that emulates Windows 9x on other hardware, see Windows_95/98/ME_emulators.

From 1995 to 2000, Windows 9x based operating systems painted the nascent digital landscape with vibrant hues and infectious possibilities. Though often temperamental, its intuitiveness and accessibility ushered in a new era of personal computing.

The iconic desktop metaphor and pre-installed games beckoned exploration, while dial-up connections hummed the soundtrack to global connectivity. Floppy disks, the currency of shareware treasures, fostered vibrant communities, united by troubleshooting forums and a shared language of shortcuts and error messages.

Windows 9x was a democratizing force, empowering users to create, connect, and play. Paint and Game Maker unleashed creativity, while Glide-based games ushered in a new era of 3D graphics for computers. Its limitations fostered ingenuity, and every mastered tweak felt like a personal conquest.

Though now as a legacy OS, Windows 9x's influence on interface design, user interaction, and accessibility remains. It was a learning platform, a social hub, and a canvas for digital dreams. A colorful pixelated playground that forever changed the trajectory of personal computing.

Nintendo

NES (Nintendo Entertainment System)
Name Version FDS Accuracy FLOSS Active Recommended
NESticle x.xx Low
SNES (Super Nintendo Entertainment System)
Name Version Accuracy FLOSS Active Recommended
ZSNES 1.51 Low
Nintendo 64
Name Latest version Plugins Controller Pak Rumble Pak Transfer Pak 64DD libretro FLOSS Active Recommended
UltraHLE 1.0 ? ~[N 4]

Arcade

Multi-Arcade
Name Latest version NG NG-CD HNG-64 libretro FLOSS Active Recommended
RAINE 0.96.7

IRIX

IRIX
Icon IRIX.png
Developer Silicon Graphics
Type Operating systems
Release date 1988
Discontinued 2013
Latest release 6.5.30

Consoles

Game Boy Advance
Name Version Accuracy FLOSS Active Recommended
VisualBoyAdvance 1.7.2 Mid ?

Computers

Atari ST
Name Version Accuracy FLOSS Active Recommended
Hatari 2.0.0 Mid ? ?
x86 CPUs
Name Version Accuracy FLOSS Active Recommended
DOSBox 0.73 Mid ?
Bochs 2.0 Mid ?
Macintosh
Name Version Accuracy FLOSS Active Recommended
Basilisk II 2019 Mid ? ?
ScummVM
Name Version Accuracy FLOSS Active Recommended
ScummVM 2.2.0 Mid
ResidualVM 0.2.1 Mid

References

  1. As calculated by Carlo Delhez's clkfreq, originally distributed with his XTender emulator. The ZX81 has relatively complicated timing mechanics, depending on signalling of WAIT during NMI; relative speed is a measurement of how closely an emulator matches a real machine in terms of clock cycles spent processing within a frame. 100.0% denotes the same execution speed as a real machine.
  2. After turning off the simulated hardware improvements that were not standard in the original computer.
  3. 3.0 3.1 Shareware. Requires license to unlock full version.
  4. recommended if you have a 3dfx card