FinalBurn Neo

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FinalBurn Neo
Developer(s) dinkc64, iq_132 & FBN community
Latest version 1.0.0.2 [+]
Active Yes
Platform(s) Windows
macOS
libretro
Raspberry Pi
Architecture(s) x86, ARM
Emulates Multiple arcade systems, Consoles & Computers
Website neo-source.com
Programmed in C++
License Source-available, Non-commercial
Source code GitHub
Issue tracker GitHub

FinalBurn Neo (FB Neo or FBN. Nee 'Alpha'.) is a source-available, multi-system emulator. Originally a multi-arcade emulator, it now additionally supports multiple home consoles and computers. It's also available as a libretro core. It's currently the only active FinalBurn fork.

Download

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Windows macOS stable build
Windows Linux nightly build

Linux ARM RetroPie builds
Windows Other FinalBurn versions

Guides

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Help and Q&A threads can be found in the Talk page.

Overview

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FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers.

The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue.

Final Burn's name from SEGA's After Burner

  • Note: Old, discontinued branch.

FinalBurn Alpha, the source-available project was based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.

FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.

Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake, it is not resource-intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.

After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Thereafter, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "aFBA".

Thanks to the integration of Kaillera, you can even join the servers of the whole world!

Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132.

List of emulated systems

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Main article: [Wiki lists]
Main article: [Arcade Otaku wiki]
Main article: [FBN's Git wiki]
Main article: [FBA's website] (Old branch)
Main article: [System16's arcade museum]
Main article: [UVList's hardware database]
Main article: [www.coinop.org's system charts]
  • 65xx-based (DECO Cassette System, etc.)
  • 68xx-based (Namco Super Pac-Man-based)
  • 68k-based (CP System, CP System Dash, CP System II, Cave 68k, Konami GX, Neo Geo MVS, PolyGame Master, Psikyo 1st Generation, Sega System 16, Sega System 18, Sega System 24, Sega X Board, Sega Y Board, Taito F2 System, Taito X System, Taito Z System, Toaplan Version 1, Toaplan Version 2, etc.)
  • Konami CPUs
  • SH-2-based (CP System III, Kaneko Super Nova System, Psikyo SH-2, etc.)
  • Vxx-based (Irem M72, Irem M90, Irem M92, Irem M107, Sega System 32, etc.)
  • Z80-based (Irem M62, Irem M63, Namco Pac-Man-based, Namco Galaxian-based, Sega System 1, etc.)

Pending:

Non-Arcade

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FB Neo (and FBA before that, some have been there since late 2000s) also supports the following non-arcade systems, despite supporting system boards based on them:

  • ColecoVision
  • Microsoft MSX1
  • Nec PC-Engine
  • Nec SuperGrafx
  • Nec TurboGrafx-16
  • Neo Geo CD
  • Neo Geo Pocket and Pocket Color
  • Nintendo Family Disk System
  • Nintendo NES
  • Nintendo SNES
  • Sega GameGear
  • Sega Master System
  • Sega MegaDrive/Genesis
  • Sega SG-1000
  • Sinclair ZX spectrum

Credits

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New
  • the current active team is composed of iq_132, dink, KEV, JacKc, and barbudreadmon.
Old [N 1]
  • The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
  • There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
  • Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
  • The following is the original acknowledgements from the old readme.txt;
"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
Last FBA team
The latest makeup of the FBA team before its dissolution in 2019 composed of Barry, KEV, iq_132, JackC and dink. The latest libretro port was created on February 20, 2015 by barbudreadmon, it was later deprecated and moved to [1] when FBA upstream moved to github, and a new repository directly forked from upstream was created in its stead at [2], on October 25, 2018. barbudreadmon is also a small-time contributor to the Yabause fork, "Kronos", and Reicast fork, "Flycast", mainly on the arcade front.

Notes

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  1. The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.

Resources

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FBN:

FBA: (Old)

WIP threads:

What I've been working on (iq_132's work in progress) (Started August 04, 2008. Big thread.)
Porting MAME drivers (vbt's work in progress) (Started October 16, 2011)
dink's FBA Development & Fixes thread (Started March 28, 2014. Big thread.)
Romhack's WIP thread (Started February 04, 2015)

Media:

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  • Forum for FBN development (Home forum page of lead programmer iq_132's. Other leading programmers also reside there. Formerly for FBA development before server change in May/June 2019 to reflect switch to FBN project.)
  • YouTube channel (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
  • YouTube channel (By Literalmente{Game}, emulation tester)