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  • |body =* '''Windows:''' [[VisualBoy Advance#VBA-M|VBA-M]] • [[mGBA]] • [[higan]] • [[Nintendo DS emulators#Emulators|iDeaS]]
    1 KB (120 words) - 04:11, 27 January 2024
  • #redirect [[VisualBoyAdvance-M#VBA-M]]
    38 bytes (3 words) - 20:04, 1 December 2021
  • #redirect [[VisualBoyAdvance-M#VBA-M]]
    38 bytes (3 words) - 20:03, 1 December 2021
  • File:1406913527173-1-.png
    *Right: The "Gameboy Colors" mode on VBA-M.
    (960 × 320 (59 KB)) - 01:16, 15 July 2023
  • |developer = ZachBacon, rkitover, VBA-M Team ...Team. The original VBA emulator is ancient and ceased development in 2004. VBA-M begun as a multiplayer branch of it to become ever since a continuation of
    6 KB (873 words) - 10:32, 8 February 2024
  • ...and mGBA has an even higher compatibility and a better cheat manager than VBA-M, but lacks customized hardware renders and those debug viewers for romhacki ::: I don't see how they both support the recommended tag. Compared to mGBA, VBA-M is less accurate, less compatible and slower. That alone should ring alarm
    9 KB (1,487 words) - 21:45, 6 February 2024
  • * '''[[VisualBoyAdvance|VBA-M]]''' – [https://github.com/visualboyadvance-m/visualboyadvance-m/releases * '''[[VisualBoy_Advance#VBA-M|VBA-M]]''' – [https://github.com/visualboyadvance-m/visualboyadvance-m/releases
    20 KB (2,868 words) - 18:01, 17 May 2024
  • ! scope="col"|<abbr title="2.1.2">VBA-M</abbr>
    16 KB (1,750 words) - 07:22, 1 April 2024
  • ...conv gbaconv] Converts GBA battery saves between [[VisualBoy Advance#VBA-M|VBA-M]] and the VBA-Next core of [[RetroArch]]. Note that most games will work wi
    6 KB (833 words) - 20:41, 13 May 2024
  • ...tps://gba.ninja gba.ninja] (A JavaScript port of [[VisualBoy_Advance#VBA-M|VBA-M]].) ([https://github.com/simon-paris/gba.ninja git]) ...ps://gba.44670.org 44VBA] (A WebAssembly port of [[VisualBoy_Advance#VBA-M|VBA-M]].)
    10 KB (1,294 words) - 19:17, 25 March 2024
  • Hi, I'm the asshole who wrote that talk page for mGBA and VBA-M the other day. ...so on. The slowdown/synch issues might be due to a weak CPU, since unlike VBA-M, mGBA doesn't have a hardware renderer yet. I concur he could have presente
    6 KB (1,056 words) - 18:47, 7 May 2020
  • 602 bytes (81 words) - 17:40, 16 September 2016
  • ===VBA-M=== ...ure though is useless for cards to be used with GBA games. Regular VBA and VBA-M versions (until very lately, before r1353) do not have e-Reader support at
    14 KB (2,503 words) - 13:16, 25 July 2023
  • ...stable link cable emulation support (compared to [[VisualBoy Advance#VBA-M|VBA-M]] which has lower support).
    6 KB (822 words) - 20:44, 6 April 2024
  • ...], [[SameBoy]] (trying to link cable) (previously [[VisualBoyAdvance#VBA-M|VBA-M]]) ...mulators|Game Boy Advance]]: [[mGBA]] (previously [[VisualBoyAdvance#VBA-M|VBA-M]])
    8 KB (1,216 words) - 17:21, 17 May 2024
  • * '''GBA:''' VBA, VBA-M, mGBA * '''GBA:''' VBA-M, mGBA
    8 KB (1,356 words) - 02:53, 11 April 2024
  • : '''RAVisualBoyAdvance''' - Game Boy/Color/Advance emulator (based on VBA-M)
    3 KB (372 words) - 23:02, 26 January 2022
  • ...y used by completely no-one and are just wasting space, for example vba-rr(vba-m and bizhawk cover the uses), DMGboy and nintemulator.
    8 KB (1,299 words) - 21:06, 30 January 2019
  • |Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed. |[[VisualBoy Advance#VBA-M|VBA-M]]
    18 KB (2,387 words) - 00:40, 10 April 2024
  • | VBA-M
    8 KB (965 words) - 07:18, 20 February 2022

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