PlayStation 2 emulators: Difference between revisions

From Emulation General Wiki
Jump to navigation Jump to search
Florin9doi (talk | contribs)
No edit summary
Gorilli09 (talk | contribs)
No edit summary
 
(113 intermediate revisions by 13 users not shown)
Line 2: Line 2:
{{for|emulators that run on the PlayStation 2|Emulators on PlayStation 2}}
{{for|emulators that run on the PlayStation 2|Emulators on PlayStation 2}}


The '''PlayStation 2''' ('''PS2''') is a sixth-generation console released by Sony on October 26, 2000, retailing for {{Inflation|USD|299.99|2000}}. It featured the Emotion Engine CPU (based on the MIPS R5900 at 300 MHz) with 32 MB of RDRAM system memory and 4 MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer running at 150 MHz. Based on "official" production figures (totaling exactly 160,636,885 units produced between January 2000 and March 2013), the PS2's sales record stands as a significant statistical anomaly. This is particularly evident when compared to popular modern hardware like the [[Nintendo Switch]], which has yet to surpass the PS2's total despite operating in an era with a global population nearly 25% larger and a vastly expanded "gamer" demographic. By capturing such an immense share of a smaller global market, the PS2 achieved a level of market penetration that remains unmatched in the industry, solidifying its position as the highest-selling console of all time and the definitive hardware of the Y2K era.
The [[gametech:PlayStation 2|'''PlayStation 2''']] (PS2) is a sixth-generation console released by Sony on October 26, 2000, retailing for {{Inflation|USD|299.99|2000}}. It featured the Emotion Engine CPU (based on the MIPS R5900 at 300 MHz) with 32 MB of RDRAM system memory and 4 MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer running at 150 MHz. Based on "official" production figures (totaling exactly 160,636,885 units produced between January 2000 and March 2013), the PS2's sales record stands as a significant statistical anomaly. This is particularly evident when compared to popular modern hardware like the [[Nintendo Switch]], which has yet to surpass the PS2's total despite operating in an era with a global population nearly 25% larger and a vastly expanded "gamer" demographic. By capturing such an immense share of a smaller global market, the PS2 achieved a level of market penetration that remains unmatched in the industry, solidifying its position as the highest-selling console of all time and the definitive hardware of the Y2K era.


Announced in 1999, Sony developed the console following the immense success of the original [[PlayStation]]. The PlayStation 2 offered backward-compatibility for the [[#Hardware features and peripherals|DualShock]] controller as well as its predecessor's game library. A primary driver of its adoption was the inclusion of a [[#DVD player|DVD]] player; at launch, the PS2 was often more affordable than [[Home_media_players|standalone DVD players]], allowing it to serve as a "Trojan horse" for home entertainment in millions of households.
Announced in 1999, Sony developed the console following the immense success of the original [[PlayStation]]. The PlayStation 2 offered backward-compatibility for the [[PlayStation 2 emulators#Hardware features and peripherals|DualShock]] controller as well as its predecessor's game library. A primary driver of its adoption was the inclusion of a [[PlayStation 2 emulators#DVD player|DVD]] player; at launch, the PS2 was often more affordable than [[Home media players|standalone DVD players]], allowing it to serve as a "Trojan horse" for home entertainment in millions of households.


The PlayStation 2 received widespread critical acclaim upon release. Ultimately, over 4,000 game titles were released worldwide, resulting in over 1.5 billion software copies sold. In 2004, Sony released a smaller, lighter revision known as the '''PS2 Slim'''. Even after the launch of the [[PlayStation 3]], the PS2 remained popular well into the seventh generation. Production continued until 2013, marking a twelve-year lifespan—one of the longest of any video game console. By the end of its cycle, the console's influence was so enduring that its final two games were released posthumously.
The PlayStation 2 received widespread critical acclaim upon release. Ultimately, over 4,000 game titles were released worldwide, resulting in over 1.5 billion software copies sold. In 2004, Sony released a smaller, lighter revision known as the PS2 Slim. Even after the launch of the [[PlayStation 3]], the PS2 remained popular well into the seventh generation. Production continued until 2013, marking a twelve-year lifespan—one of the longest of any video game console. By the end of its cycle, the console's influence was so enduring that its final two games were released posthumously.


==Emulators==
== Comparison ==
{|class="wikitable" style="table-layout:fixed;text-align:center;width:100%"
{{Emulator comparison introduction|[[#Enhancements|enhancements]], [[#Hardware features and peripherals|hardware features & peripherals]], and [[#Arcade hardware variants|arcade hardware variants]]}}
|+Before editing, review the [[Getting involved]] and [[Recommended emulators|Recommended]] pages. See [[Computer_specifications#Recommended_Specifications|system requirements]] page for performance demand of the emulators.<br>See tables for <span style="font-weight: bold; color: #CC0000; border: 1px solid #CC0000; padding: 2px;">[[#Arcade hardware variants|arcade hardware variants]], [[#PSX|PSX DVR]], [[#Enhancements|enhancements]], [[#Hardware features and peripherals|hardware features and peripherals]].</span><br>For more details such as [[licensing]], [[Source_code#Language_levels|programming language]], [[High_and_low-level_emulation|emulation method]], visit each emulator’s dedicated page.
 
!colspan=2|Name
=== Standalone emulators ===
{| {{Emulator table}}
! colspan="2" |Name
!Platform(s)
!Platform(s)
!Active?
!Latest version
!Latest version
!Active
![[Licensing|License]]
![[Licensing|License]]
!Compatibility
!Compatibility
![[Recommended emulators|Recommended]]
![[PlayStation 2 emulators#PSX|PSX DVR]]
![[Recommended emulators|Recommended? (overall)]]
|-
|-
! colspan="8" |PC
! colspan="9" |PC
|-
|-
|rowspan=4|PCSX2-based
| rowspan="5" |PCSX2-based
|[[PCSX2]]
|[[PCSX2]]
|align=left|{{Icon|Windows|macOS|Linux}}
| align="left" |{{Icon|Windows|macOS|Linux}}||{{Ya}}
|[https://pcsx2.net/downloads/ {{PCSX2Ver}}]<br>[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases reliquary fork]<ref group="n">PCSX2 Reliquary is a PCSX2 fork focused on accurate emulation of security flows and esoteric PS2-derived hardware. It targets platforms and software outside the usual retail console path, including [[#Arcade hardware variants|arcade hardware variants]]. Also supports [[#Emulation_issues|Theimaster's ParaLLEl-GS]]. It needs [[Emulator_files#PlayStation_2|MagicGate files]] for '''memcards''' and other MagicGate related stuff. See [[#DVD player]] section for more information.</ref><br>[[PCSX2#System requirements|Older builds for obsolete hardware]]</small>
|[https://pcsx2.net/downloads/ {{PCSX2Ver}}]
|{{Ya}}
[[PCSX2#System requirements|Older builds for obsolete hardware]]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://pcsx2.net/compat/|2679|2690}}<ref group="n" name="SX2Compatibility">Playable state in the PCSX2 compatibility list purposely doesn't include minor performance and graphical issues. [https://github.com/PCSX2/pcsx2/issues/11465#issuecomment-2190385670 PCSX2 team do not accept issues relating to upscaling at this time]. While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable.<br>If you count the [https://wiki.pcsx2.net/Category:Games_with_known_issues Games with known issues] from PCSX2 wiki:<br>~{{Emulator compatibility|link=https://pcsx2.net/compat/|2379|2690}}.</ref>||{{Ya}}
| rowspan="3" |{{Emulator compatibility|2679|2690|link=https://pcsx2.net/compat/}}
Playable state in the PCSX2 compatibility list purposely doesn't include minor performance and graphical issues. [https://github.com/PCSX2/pcsx2/issues/11465#issuecomment-2190385670 PCSX2 team do not accept issues relating to upscaling at this time]. While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable.
 
If you count the [https://wiki.pcsx2.net/Category:Games_with_known_issues Games with known issues] from PCSX2 wiki:
 
~{{Emulator compatibility|2379|2690|link=https://pcsx2.net/compat/}}
|{{Na}}||{{Ya}}
|-
|[https://github.com/DiscoStarslayer/pcsx2-reliquary#pcsx2-reliquary PCSX2 Reliquary]
| align="left" |{{Icon|Windows|macOS|Linux}}||{{Ya}}
|[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases {{PCSX2ReliquaryVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}
|-
|-
|[https://docs.libretro.com/library/pcsx2/ LRPS2]
|[https://github.com/PenguinVRLab/PenguinScreen2 PenguinScreen2]
|align=left|{{Icon|Windows|macOS|Linux}}
| align="left" |{{Icon|Linux}}||{{Ya}}
|[https://buildbot.libretro.com/nightly/ LRPS2 (pcsx2_libretro)]</small>
|[https://github.com/PenguinVRLab/PenguinScreen2/releases {{PenguinScreen2Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})||{{Na}}||{{Ya}}
|{{Ya}}
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://docs.libretro.com/library/lrps2/#compatibility|2641|2690}}<ref group="n" name="SX2Compatibility"/>||{{~}}
|-
|-
|ARMSX2
|ARMSX2
| align="left" |{{Icon|WoA|LinuxARM|macOSARM}}
| align="left" |{{Icon|WoA|LinuxARM|macOSARM}}||{{Ya}}
|[https://armsx2.net/ {{ARMSX2Ver}}]||{{Ya}}
|[https://armsx2.net/download {{ARMSX2MacVer}} (macOS)]
[https://armsx2.net/download {{ARMSX2LinuxVer}} (Linux)]
 
[https://armsx2.net/download {{ARMSX2WinVer}} (Windows)]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://armsx2.net/compatibility|66|99}}||{{~}}
|{{Emulator compatibility (unofficial)|66|2690}}
{{Emulator compatibility|66|99|link=https://armsx2.net/compatibility}}
|{{Na}}||{{~}}
|-
|-
|[[AetherSX2]]
|[[AetherSX2]]
| align="left" |{{Icon|macOSARM|LinuxARM}}
| align="left" |{{Icon|macOSARM|LinuxARM}}||{{Na}}
|[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]<br><small>''[https://web.archive.org/web/20240307225322/https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] (play store latest with ads)''</small>||{{Na}}
|[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk) (no ads)
[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]
 
[https://web.archive.org/web/20240307225322/https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}} (play store latest with ads)‡]
|{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
|{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
|{{Emulator compatibility|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List|451|609}}||{{Na}}
|{{Emulator compatibility (unofficial)|451|2690}}
{{Emulator compatibility|451|609|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List}}
|{{Na}}||{{Na}}
|-
|-
|colspan=2|[[Play!]]
| colspan="2" |[[Play!]]
|align=left|{{Icon|Windows|macOS|Linux|Web}}
| align="left" |{{Icon|Windows|macOS|Linux}}||{{Ya}}
|[https://github.com/jpd002/Play-/tags {{Play!Ver}}]<br>[https://buildbot.libretro.com/nightly/ libretro core]
|[https://github.com/jpd002/Play-/tags {{Play!Ver}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Ya}}
|{{Emulator compatibility (unofficial)|1289|2690}}
|{{Green}} {{License|MIT}} ({{License|Permissive}})
{{Emulator compatibility|1289|2658|link=https://github.com/jpd002/Play-Compatibility/issues}}
|{{Emulator compatibility|link=https://github.com/jpd002/Play-Compatibility/issues|1289|2658}}||{{~}}
|{{Na}}||{{~}}
|-
|-
|colspan=2|[https://sourceforge.net/projects/hpsx64 hpsx64]
| colspan="2" |DobieStation
| align="left" |{{Icon|Windows}}
| align="left" |{{Icon|Windows|Linux}}||{{Na}}
|[https://sourceforge.net/projects/hpsx64/files/Source {{hpsx64Ver}}]
|[https://github.com/PSI-Rockin/DobieStation git]
|{{Ya}}
[https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|[https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/edit#gid=691475490 ?%<br><small>3 reported titles</small>]||{{WIP-Box}}
|{{Emulator compatibility (unofficial)|6|2690}}
{{Emulator compatibility|6|1212|link=https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0}}
|{{Na}}||{{Na}}
|-
|-
|colspan=2|[[Iris]]
| colspan="2" |[https://sourceforge.net/projects/hpsx64 hpsx64]
| align="left" |{{Icon|Windows|macOS|Linux}}
| align="left" |{{Icon|Windows}}||{{Ya}}
|[https://github.com/allkern/iris/releases {{IrisVer}}]
|[https://sourceforge.net/projects/hpsx64/files/Source {{hpsx64Ver}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Ya}}
|{{Emulator compatibility (unofficial)|3|2690}}
|{{Green}} {{License|MIT}}
{{Emulator compatibility|3|link=https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/edit#gid=691475490}}
|?||{{WIP-Box}}
|{{Na}}||{{Na}} (WIP)
|-
|-
|colspan=2|DobieStation
| colspan="2" |[[Iris]]
| align="left" |{{Icon|Windows|Linux}}
| align="left" |{{Icon|Windows|macOS|Linux}}||{{Ya}}
|[https://github.com/PSI-Rockin/DobieStation git]<br>[https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
|[https://github.com/allkern/iris/releases {{IrisVer}}]||{{Green}} {{License|MIT}}
|{{Na}}
|?||{{Na}}||{{Na}} (WIP)
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0|6|1212}}||{{Na}}
|-
|-
|colspan=2|orbum
| colspan="2" |[http://nsx2.emulation64.com NeutrinoSX2] (nSX2)
| align="left" |{{Icon|Windows}}
| align="left" |{{Icon|Windows}}||{{Na}}
|[https://github.com/marco9999/orbum git]
|[http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]||{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|{{Na}}
|N/A||{{Na}}||{{Na}}
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|N/A||{{Na}}
|-
|-
|colspan=2|[http://nsx2.emulation64.com NeutrinoSX2 (nSX2)]
| colspan="2" |orbum
| align="left" |{{Icon|Windows}}
| align="left" |{{Icon|Windows}}||{{Na}}
|[http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]
|[https://github.com/marco9999/orbum git]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Na}}
|N/A||{{Na}}||{{Na}}
|{{Green}} {{License|GPLv2}} ({{License|Copyleft}})
|N/A||{{Na}}
|-
|-
|colspan=2|PS2emu
| colspan="2" |PS2emu
| align="left" |{{Icon|Windows}}
| align="left" |{{Icon|Windows}}||{{Na}}
|[https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]
|[https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]||{{Red}} {{License|Proprietary}}
|{{Na}}
|N/A||{{Na}}||{{Na}}
|{{Red}} {{License|Proprietary}}
|N/A||{{Na}}
|-
|-
! colspan="8" |Mobile
! colspan="9" |Mobile
|-
|-
|rowspan=5|PCSX2-based
| rowspan="4" |PCSX2-based
|[[AetherSX2#NetherSX2|NetherSX2]]
|[[AetherSX2#NetherSX2|NetherSX2]]
|align=left|{{Icon|Android}}
| align="left" |{{Icon|Android}}||{{Ya}}
|[https://github.com/Trixarian/NetherSX2-patch Main git] <small>(4248-based)</small><br>[https://github.com/Trixarian/NetherSX2-classic Classic git] <small>(3668-based)</small><br>[https://github.com/nckstwrt/NetherSX2-Turnip Turnip] <small>(Snapdragon only)</small>
|[https://github.com/Trixarian/NetherSX2-patch Main git] (4248-based)
|{{Ya}}
[https://github.com/Trixarian/NetherSX2-classic Classic git] (3668-based)
 
[https://github.com/nckstwrt/NetherSX2-Turnip Turnip] (Snapdragon only)
|{{Green}} {{License|Unlicense}} ({{License|PDEQ}}) <small>(patch for AetherSX2)</small>
|{{Green}} {{License|Unlicense}} ({{License|PDEQ}}) <small>(patch for AetherSX2)</small>
|{{Emulator compatibility|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List|451|609}} (AetherSX2)<ref group="n">Some games like Sly Cooper may work better in the Classic version (based on AetherSX2 v1.5-3668) than the main patch that's based on the latest v1.5-4248.<br>https://www.reddit.com/r/EmulationOnAndroid/comments/1eqxb22/nethersx2_patch_vs_classic/<br>https://www.reddit.com/r/retroid/comments/1hn27rq/are_you_using_the_classic_or_updated_nethersx2/</ref>||{{Ya}}
|{{Emulator compatibility (unofficial)|451|2690}}
{{Emulator compatibility|451|609|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List}} (AetherSX2)<ref group="note">Some games like Sly Cooper may work better in the Classic version (based on AetherSX2 v1.5-3668) than the main patch that's based on the latest v1.5-4248.</ref><ref>https://www.reddit.com/r/EmulationOnAndroid/comments/1eqxb22/nethersx2_patch_vs_classic/, https://www.reddit.com/r/retroid/comments/1hn27rq/are_you_using_the_classic_or_updated_nethersx2/</ref>
|{{Na}}||{{Ya}}
|-
|-
|ARMSX2
|ARMSX2
| align="left" |{{Icon|Android|iOS}}
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
|[https://armsx2.net/ {{ARMSX2Ver}}]
|[https://armsx2.net/download {{ARMSX2AndroidVer}} (Android)]
|{{Ya}}
[https://armsx2.net/download {{ARMSX2iOSVer}} (iOS)]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://armsx2.net/compatibility|66|99}}||{{~}}
|{{Emulator compatibility (unofficial)|66|2690}}
{{Emulator compatibility|66|99|link=https://armsx2.net/compatibility}}
|{{Na}}||{{~}}
|-
|-
|EmuCoreX
|EmuCoreX
| align="left" |{{Icon|Android}}
| align="left" |{{Icon|Android}}||{{Ya}}
|[https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.1.4 {{EmuCoreXVer}}]
|[https://github.com/sashkinbro/EmuCoreX/releases/tag/v0.1.4 {{EmuCoreXVer}}]||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Ya}}
|?||{{Na}}||{{~}}
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|?||{{~}}
|-
|-
|[[AetherSX2]]
|[[AetherSX2]]
| align="left" |{{Icon|Android}}
| align="left" |{{Icon|Android}}||{{Na}}
|[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]<br><small>''[https://web.archive.org/web/20240307225322/https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] (play store latest with ads)''</small>
|[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk) (no ads)
|{{Na}}
[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds]
 
[https://web.archive.org/web/20240307225322/https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}} (play store latest with ads)‡]
|{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
|{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
|{{Emulator compatibility|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List|451|609}}||{{Na}}
|{{Emulator compatibility (unofficial)|451|2690}}
{{Emulator compatibility|451|609|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List}}
|{{Na}}||{{Na}}
|-
| colspan="2" |[[Play!]]
| align="left" |{{Icon|Android|iOS}}||{{Ya}}
|[https://github.com/jpd002/Play-/tags {{Play!Ver}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Emulator compatibility (unofficial)|1289|2690}}
{{Emulator compatibility|1289|2658|link=https://github.com/jpd002/Play-Compatibility/issues}}
|{{Na}}||{{~}}
|-
| colspan="2" |Cosmic
| align="left" |{{Icon|Android}}||{{Na}}
|[https://github.com/mythrilorg/cosmic-station git]||{{Green}} {{License|MIT}} ({{License|Permissive}})
|14%||{{Na}}||{{Na}}
|-
| colspan="2" |[[DamonPS2]] (呆萌PS2模拟器)
| align="left" |{{Icon|Android}}||{{Ya}}
|[https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]||{{Red}} {{License|Proprietary}} <small>[[DamonPS2#Code plagiarism|(stolen PCSX2 code)]]</small>
|{{Emulator compatibility (unofficial)|16|2690}}
{{Emulator compatibility|16|link=https://old.reddit.com/r/EmulationOnAndroid/comments/bqvl3t/the_compiled_list_so_far_damonps2_the_good_the/}}
|{{Na}}||{{Na}}
|-
|-
|[[Folium]]
| colspan="2" |Alune
|align=left|{{Icon|iOS|iPadOS}}
| align="left" |{{Icon|iOS}}||{{Ya}}
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)<br>[https://folium.emuplace.app/downloads {{FoliumVer}}]<br>[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]
|[https://testflight.apple.com/join/jDZ4BM99]||{{Dunno}}
|{{Ya}}
|?||{{Na}}||{{Dunno}}
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|?||{{Dunno}}
|-
|-
|colspan=2|[[Play!]]
| colspan="2" |GamePlaytoo
| align="left" |{{Icon|Android|iOS}}
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}}
|[https://github.com/jpd002/Play-/tags {{Play!Ver}}]<br>[https://buildbot.libretro.com/nightly/ libretro core]
|[https://apps.apple.com/us/app/gameplaytoo-ps2-emulator/id6756944097 {{GamePlaytooVer}}]||{{Red}} {{License|Proprietary}}
|{{Ya}}
|?||{{Na}}||{{Dunno}}
|{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Emulator compatibility|link=https://github.com/jpd002/Play-Compatibility/issues|1289|2658}}||{{~}}
|-
|-
|colspan=2|Cosmic
| colspan="2" |iPSX2
| align="left" |{{Icon|Android}}
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}}
|[https://github.com/mythrilorg/cosmic-station git]
|[https://github.com/otti83/iPSX2/releases/latest/ v0.2.0dev]||{{Dunno}}
|{{Na}}
|?||{{Na}}||{{Dunno}}
|{{Green}} {{License|MIT}} ({{License|Permissive}})
|14%||{{Na}}
|-
|colspan=2|[[DamonPS2]] (呆萌PS2模拟器)
| align="left" |{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]
|{{Ya}}
|{{Red}} {{License|Proprietary}} <small>[[DamonPS2#Code plagiarism|(stolen PCSX2 code)]]</small>
|[https://old.reddit.com/r/EmulationOnAndroid/comments/bqvl3t/the_compiled_list_so_far_damonps2_the_good_the/ ?%<br><small>16 reported titles]||{{Na}}
|-
|-
|colspan=2|Alune
! colspan="9" |Browser
| align="left" |{{Icon|iOS}}
|{{Version|Alune|url=https://testflight.apple.com/join/jDZ4BM99}}
|{{Ya}}
|{{?}}
|?||{{?}}
|-
|-
|colspan=2|GamePlaytoo
| colspan="2" |[[Play!]]
| align="left" |{{Icon|iOS|iPadOS}}
| align="left" |{{Icon|Web}}||{{Ya}}
|[https://apps.apple.com/us/app/gameplaytoo-ps2-emulator/id6756944097 {{GamePlaytooVer}}]
|[https://github.com/jpd002/Play-/tags {{Play!Ver}}]||{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Ya}}
|{{Emulator compatibility (unofficial)|1289|2690}}
|{{Red}} {{License|Proprietary}}
{{Emulator compatibility|1289|2658|link=https://github.com/jpd002/Play-Compatibility/issues}}
|?||{{?}}
|{{Na}}||{{~}}
|}
 
=== [[Multi-system emulators]] ===
{| {{Emulator table}}
! colspan="2" |Name
!Platform(s)
!Active?
!Latest version
![[Licensing|License]]
!Compatibility
![[PlayStation 2 emulators#PSX|PSX DVR]]
![[Recommended emulators|Recommended? (overall)]]
|-
! colspan="9" |PC
|-
|-
|colspan=2|iPSX2
|
| align="left" |{{Icon|iOS|iPadOS}}
|
|[https://github.com/otti83/iPSX2/releases/latest/ v0.2.0dev]
| align="left" |
|{{Ya}}
|
|{{?}}
|
|?||{{?}}
|
|
|
|
|-
|-
! colspan="8" |Console
! colspan="9" |Mobile
|-
|-
| rowspan="3" |PCSX2-based
| colspan="2" |[[Folium]]
|XBSX2
| align="left" |{{Icon|iOS|iPadOS}}||{{Ya}}
| align="left" |{{Icon|XB1|XboxSXS}}
|[https://apps.apple.com/us/app/folium/id6498623389 App Store] ($)
|[https://github.com/XboxEmulationHub/XBSX2/releases 2.0.8.4]<br>[https://github.com/XboxEmulationHub/XBSX2 New Fork]
[https://folium.emuplace.app/downloads {{FoliumVer}}]
|{{Ya}}
 
[https://github.com/emuplace/folium.emuplace.app/releases/latest Latest IPA]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://pcsx2.net/compat/|2681|2690}}<ref group="n" name="SX2Compatibility"/>||{{Ya}}
|?||{{Na}}||{{Dunno}}
|-
| colspan="2" |[[Provenance]]
| align="left" |{{Icon|iOS|iPadOS|tvOS}}||{{Ya}}
|[https://apps.apple.com/us/app/provenance-app/id1596862805 {{ProvenanceVer}}]
[https://github.com/Provenance-Emu/Provenance/releases git]
|{{Dunno}}
|?||{{Na}}||{{Dunno}}
|}
 
=== [[Frontends#Project-specific frontends|Frontend cores]] ===
{| {{Emulator table}}
!API
!Core(s)
!Active?
!Latest version
![[Licensing|License]]
!Compatibility
![[PlayStation 2 emulators#PSX|PSX DVR]]
![[Recommended emulators|Recommended? (overall)]]
|-
| rowspan="2" |[[File:Libretro.png|link=Libretro|100x100px]]
|[https://docs.libretro.com/library/pcsx2/ LRPS2]||{{Ya}}
| v2.0.0-2796c00||{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|2641|2690|link=https://docs.libretro.com/library/lrps2/#compatibility}}||{{Na}}||{{~}}
|-
|[[Play!]]||{{Ya}}
| ||{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Emulator compatibility (unofficial)|1289|2690}}
{{Emulator compatibility|1289|2658|link=https://github.com/jpd002/Play-Compatibility/issues}}
|{{Na}}||{{~}}
|}
 
=== [[:Category:Emulators by hardware|Emulators on other hardware]] ===
{| {{Emulator table}}
! colspan="2" |Name
!Platform(s)
!Active?
!Latest version
![[Licensing|License]]
!Compatibility
![[PlayStation 2 emulators#PSX|PSX DVR]]
![[Recommended emulators|Recommended? (overall)]]
|-
|-
|[https://docs.libretro.com/library/pcsx2/ LRPS2]
| rowspan="2" |PCSX2-based
| align="left" |{{Icon|XB1|XboxSXS}}
|XBSX2
|[https://www.retroarch.com/?page=platforms libretro core]
| align="left" |{{Icon|XB1|XboxSXS}}||{{Ya}}
|{{Ya}}
|[https://github.com/XboxEmulationHub/XBSX2/releases 2.0.8.4]
[https://github.com/XboxEmulationHub/XBSX2 New Fork]
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Green}} {{License|GPLv3}} ({{License|Copyleft}})
|{{Emulator compatibility|link=https://docs.libretro.com/library/lrps2/#compatibility|2641|2690}}<ref group="n" name="SX2Compatibility"/>||{{~}}
|{{Emulator compatibility|2681|2690|link=https://pcsx2.net/compat/}}||{{Na}}||{{Ya}}
|-
|-
|[[AetherSX2]]
|[[AetherSX2]]
| align="left" |{{Icon|XB1|XboxSXS}}
| align="left" |{{Icon|XB1|XboxSXS}}||{{Na}}
|[https://web.archive.org/web/20240228004116/https://aethersx2.com/archive/?dir=uwp Alpha]‡
|[https://web.archive.org/web/20240228004116/https://aethersx2.com/archive/?dir=uwp Alpha]‡||{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
|{{Na}}
|{{Emulator compatibility (unofficial)|451|2690}}
|{{Red}} {{License|Proprietary}} <small>(stolen PCSX2 code)</small>
{{Emulator compatibility|451|609|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List}}
|{{Emulator compatibility|link=https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List|451|609}}||{{Na}}
|{{Na}}||{{Na}}
|-
|-
|colspan=2|[[Official emulators#Sony|Official Sony emulators]]
| colspan="2" |[[Official emulators#Sony|Official Sony emulators]]
| align="left" |{{Icon|PS3|PS4|PS5}}
| align="left" |{{Icon|PS3}}<br>{{Icon|PS4}}<br>{{Icon|PS5}}||{{~}}
|FW 4.78 (PS3)<br>[[Official emulators#Emulators on PS4|SYRUP]] (PS4/PS5)
|FW 4.78 (PS3)
|{{~}}
[[Official emulators#Emulators on PS4|SYRUP]] (PS4/PS5)
|{{Red}} {{License|Proprietary}}
|{{Red}} {{License|Proprietary}}
|{{Emulator compatibility|link=https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List|2250|2682}}<br>{{Emulator compatibility|link=https://www.psdevwiki.com/ps4/PS2_Classics_Emulator_Compatibility_List|748|1299}} (PS4/PS5)||{{Ya}}
|{{Emulator compatibility (unofficial)|2250|2690}}
{{Emulator compatibility|2250|2682|link=https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List}}
 
'''PS4/PS5'''
 
{{Emulator compatibility (unofficial)|748|2690}}
 
{{Emulator compatibility|748|1299|link=https://www.psdevwiki.com/ps4/PS2_Classics_Emulator_Compatibility_List}}
|{{Na}}||{{Ya}}
|-
|-
|colspan=2|[[Play!]]
| colspan="2" |[[Play!]]
|align=left|{{Icon|Switch|Vita}}
| align="left" |{{Icon|Switch|Vita}}||{{Ya}}
|[https://github.com/xerpi/play-switch git]<small> (Switch)</small><br>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small>
|[https://github.com/xerpi/play-switch git] (Switch)
|{{Ya}}
[https://gitlab.com/xerpi/play#building-for-psvita 2020] (Vita Port)
|{{Green}} {{License|MIT}} ({{License|Permissive}})
|{{Green}} {{License|MIT}} ({{License|Permissive}})
|?||{{~}}
|?||{{Na}}||{{~}}
|}
|}
<references group="n"/>


===Comparisons===
=== Descriptions ===
;[[PCSX2]]:[[History of emulation#PlayStation 2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience thanks to the continuous improvements focusing on compatibility and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. PCSX2 also has lots of [[#Enhancements|enhancements]] and supports some of the [[#Hardware features and peripherals]] for the PlayStation 2. While the emulator boasts excellent compatibility and can run most titles without major glitches, certain games still experience bugs due to the factors outlined in the [[#Emulation issues|emulation issues]] section.


:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2.<ref>https://pcsx2.net/blog/2021/aethersx2-brings-pcsx2-to-mobile/</ref> It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest Google Play version, which contains ads, while an ad-free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. '''Using NetherSX2 patches is heavily recommended.'''
; [[PCSX2]]
::;[[AetherSX2#NetherSX2|NetherSX2]]:A quality-of-life patch for AetherSX2 created by Trixarian that removes AetherSX2's ads and implements new features for AetherSX2. There are two versions: The [https://github.com/Trixarian/NetherSX2-patch main version] is a patch for AetherSX2 v1.5-4248, and there is a "[https://github.com/Trixarian/NetherSX2-classic Classic]" version for patching AetherSX2 v1.5-3668. For licensing reasons, Trixarian originally released NetherSX2 as a patch for AetherSX2 with a tool to build and patch AetherSX2 v1.5-4248 (main) or v1.5-3668 (classic).<ref>https://github.com/Trixarian/NetherSX2-patch/blob/d849a1cd6f85c208bc51444ed9cbdb87efb4360a/README.md#downloads</ref> By v2.0, NetherSX2 and NetherSX2 Classic are released as full APKs, so users will no longer have to build an APK. However, Trixarian eventually plans on creating a proper successor to AetherSX2 and NetherSX2 called '''[https://github.com/Trixarian/EtherealSX2 EtherealSX2]''' that can keep up with the latest features and updates of PCSX2.<ref>https://github.com/Trixarian/EtherealSX2/blob/a60ea82acb6bf730c5f80a498906b15d610834be/README.md</ref>
: [[History of emulation#PlayStation 2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience thanks to the continuous improvements focusing on compatibility and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. PCSX2 also has lots of [[PlayStation 2 emulators#Enhancements|enhancements]] and supports some of the [[#Hardware features and peripherals]] for the PlayStation 2. While the emulator boasts excellent compatibility and can run most titles without major glitches, certain games still experience bugs due to the factors outlined in the [[PlayStation 2 emulators#Emulation issues|emulation issues]] section.


:;LRPS2: A complete hard fork of PCSX2 for RetroArch and its own separate emulator at this point, so there is no point in chasing after any kind of upstream and it is under development. Consider using standalone [https://pcsx2.net/downloads/ PCSX2] or XBSX2 builds instead, since those projects are more actively developed, some fixes, enhancements and hardware features haven't been implemented in this one. However, because it's a libretro core, you can still leverage some of the libretro enhancement features with this core specifically.
:; PCSX2 Reliquary
:: A PCSX2 fork by DiscoStarslayer focused on the accurate emulation of security flows and esoteric, PS2-derived hardware. It targets platforms and software outside the usual retail console ecosystem, including [[PlayStation 2 emulators#Arcade hardware variants|arcade hardware variants]]. It also bundles [[Emulation issues and roadblocks|Theimaster's ParaLLEl-GS]] renderer and supports other MagicGate-related functionalities, such as [[Disc Drive emulation#DVD|DVD Video playback]]. However, to utilize memory cards and other MagicGate-related features, it requires [[Emulator files#PlayStation 2|MagicGate files]]; see the [[Disc Drive emulation#DVD|DVD player]] section for more information. Additionally, this fork features an experimental implementation of the Soft Float Recompiler concept, as the main PCSX2 builds have not yet merged the relevant interpreter pull request. While EE and VU0 soft float can be used globally, it is currently recommended to enable VU1 soft float exclusively via per-game options rather than general settings to avoid performance issues in unaffected games; see the [[Emulation issues and roadblocks|Floating-Point Accuracy & The "SoftFPU" Solution]] section for more information.
:; PenguinScreen2
:: A Linux-only PCSX2 fork aimed at delivering real VR gameplay with virtual theater screen, stereoscopic 3D and head tracking (per-game reverse engineering at the render pipeline level, not screen-capture tricks, no post-process warp).
:; [[AetherSX2]]
:: [https://pcsx2.net/blog/2021/aethersx2-brings-pcsx2-to-mobile/ A closed-source freeware emulator partially forked from PCSX2.] It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest Google Play version, which contains ads, while an ad-free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] and it is no longer on the Google Play Store. Using NetherSX2 patches is heavily recommended.
::; [[AetherSX2#NetherSX2|NetherSX2]]
::: A quality-of-life patch for AetherSX2 created by Trixarian that removes AetherSX2's ads and implements new features for AetherSX2. There are two versions: The [https://github.com/Trixarian/NetherSX2-patch main version] is a patch for AetherSX2 v1.5-4248, and there is a "[https://github.com/Trixarian/NetherSX2-classic Classic]" version for patching AetherSX2 v1.5-3668. [https://github.com/Trixarian/NetherSX2-patch/blob/d849a1cd6f85c208bc51444ed9cbdb87efb4360a/README.md#downloads For licensing reasons, Trixarian originally released NetherSX2 as a patch for AetherSX2 with a tool to build and patch AetherSX2 v1.5-4248 (main) or v1.5-3668 (classic).] By v2.0, NetherSX2 and NetherSX2 Classic are released as full APKs, so users will no longer have to build an APK. However, Trixarian eventually plans on creating a proper successor to AetherSX2 and NetherSX2 called [https://github.com/Trixarian/EtherealSX2 EtherealSX2] [https://github.com/Trixarian/EtherealSX2/blob/a60ea82acb6bf730c5f80a498906b15d610834be/README.md that can keep up with the latest features and updates of PCSX2.]


::[https://git.libretro.com/libretro/ps2/-/commits/libretroization LRPS2 has an active external repository] outside the [https://github.com/libretro/ps2 main libretro github repo]. Also, Hans-Kristian Arntzen (Themaister)'s recent involvement has enabled the integration of the [[PlayStation 2 emulators#Emulation issues|paraLLEl-GS]] renderer into the core.
:; LRPS2
:: A complete hard fork of PCSX2 for RetroArch and its own separate emulator at this point, so there is no point in chasing after any kind of upstream and it is under development. Consider using standalone [https://pcsx2.net/downloads/ PCSX2] or XBSX2 builds instead, since those projects are more actively developed, some fixes, enhancements and hardware features haven't been implemented in this one. However, because it's a libretro core, you can still leverage some of the libretro enhancement features with this core specifically.


;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
:: [https://git.libretro.com/libretro/ps2/-/commits/libretroization LRPS2 has an active external repository] outside the [https://github.com/libretro/ps2 main libretro github repo]. Also, Hans-Kristian Arntzen (Themaister)'s recent involvement has enabled the integration of the [[paraLLEl-GS]] renderer into the core.


;[[Iris]]: Planning to use [[#Emulation issues|ParaLLEl-GS]]. [https://i.4cdn.org/vg/1756128435835625.png placeholder text.]
; [[Play!]]
: Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.


;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go in-game, focused on [[Emulation accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2.
; [[Iris]]
: Planning to use [[ParaLLEl-GS]]. [https://i.4cdn.org/vg/1756128435835625.png placeholder text.]


;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.
; [https://github.com/PSI-Rockin/DobieStation/ DobieStation]
: Many titles can go in-game, focused on [[Emulation accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2.


;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is the worst PS2 emulator and as such, it is NOT recommended under any circumstance'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.
; [[sourceforge:projects/hpsx64/|HPS2x64]]
: Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.


==Enhancements==
; [[DamonPS2]]
{|class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
: Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. It can hardly run any games and behaves very much like virus software. It is the worst PS2 emulator and as such, it is NOT recommended under any circumstance. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.
 
== Enhancements ==
{| {{Basic table}}
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan=2 style="width:50%" |Name
! colspan="2" style="width:50%" |Name
! PCSX2
!PCSX2
!PCSX2 Reliquary
!LRPS2
!LRPS2
! Play!
!Play!
|-
|-
|rowspan="5" |Controls
| rowspan="5" |Controls
|{{Enhancements/Controls/Disguise peripheral support through passthrough}}
|{{Enhancements/Controls/Disguise peripheral support through passthrough}}|| colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Controls/Input lag mitigating}}
|{{Enhancements/Controls/Input lag mitigating}}|| colspan="2" {{Na}}||{{Dunno}}||{{Na}}
|{{Na}}
|{{Dunno}}
|{{Na}}
|-
|-
|{{Enhancements/Controls/Mouse injector}}
|{{Enhancements/Controls/Mouse injector}}|| colspan="2" {{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}||{{Na}}||{{Na}}
|{{Ya|link=https://github.com/garungorp/MouseInjectorDolphinDuck}}
|{{Na}}
|{{Na}}
|-
|-
|{{Enhancements/Controls/Real peripheral support}}
|{{Enhancements/Controls/Real peripheral support}}|| colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Controls/Turbo button}}
|{{Enhancements/Controls/Turbo button}}|| colspan="2" {{Ya|link=https://docs.retroachievements.org/general/tutorials/turbo-button.html#duckstation-pcsx2}}||{{Ya|link=https://docs.retroachievements.org/general/tutorials/turbo-button.html#duckstation-pcsx2}}||{{Na}}
|{{Ya|link=https://docs.retroachievements.org/general/tutorials/turbo-button.html#duckstation-pcsx2}}
|{{Ya|link=https://docs.retroachievements.org/general/tutorials/turbo-button.html#duckstation-pcsx2}}
|{{Na}}
|-
|-
|rowspan="8" |Graphics
| rowspan="8" |Graphics
|{{Enhancements/Graphics/Better texture filtering}}
|{{Enhancements/Graphics/Better texture filtering}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Force [[wikipedia:Level of detail (computer graphics)|LOD]]/enhanced [[wikipedia:Mipmapping|mipmap]] modes
|Force LOD/mipmap modes
|colspan="3" |<small>There was a [https://github.com/PCSX2/pcsx2/pull/11449 pull request] for bringing back enhanced mipmapping modes to PCSX2 but it's closed. Recently LRPS2 libretro core [https://git.libretro.com/libretro/ps2/-/commit/81d6fa28a61c91fe5b1cb743b2d77da973d862aa got updated] with Force Texture LOD0 setting.</small>
| colspan="4" |There was a [https://github.com/PCSX2/pcsx2/pull/11449 pull request] for bringing back enhanced mipmapping modes to PCSX2 but it's closed. Recently LRPS2 libretro core [https://git.libretro.com/libretro/ps2/-/commit/81d6fa28a61c91fe5b1cb743b2d77da973d862aa got updated] with Force Texture LOD0 setting.
|-
|-
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}
|{{Enhancements/Graphics/Pre-rendering anti-aliasing}}|| colspan="2" {{~}}<br><small>SSAA is possible with paraLLEl-GS builds. Also see [https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation PCSX2 Forum Thread: Future anti-aliasing implementations?]</small>||{{Dunno}}||{{Na}}
|{{~}}<br><small>SSAA is possible with paraLLEl-GS builds. Also see [https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation PCSX2 Forum Thread: Future anti-aliasing implementations?]</small>
|{{Dunno}}
|{{Na}}
|-
|-
|{{Enhancements/Graphics/Ray tracing}}
|{{Enhancements/Graphics/Ray tracing}}
|colspan="3" |<small>Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade. See [https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2 here], [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388 here] and {{YouTubeVideo|TFK6hrT_BCk|here}}</small>
| colspan="4" |Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
However you can try "[[Shaders and filters#Notable ReShade shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade. See [https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2 here], [https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388 here] and {{YouTubeVideo|TFK6hrT_BCk|here}}
|-
|-
|{{Enhancements/Graphics/Resizable internal resolution}}
|{{Enhancements/Graphics/Resizable internal resolution}}|| colspan="2" {{Ya}}||{{Ya}}||{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|-
|-
|{{Enhancements/Graphics/RTX Remix}}
|{{Enhancements/Graphics/RTX Remix}}
|colspan="3" |<small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br>Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.<br>On top of that you can use ReShade for post-processing effects.</small>
| colspan="4" |Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.
 
On top of that you can use ReShade for post-processing effects.
|-
|-
|{{Enhancements/Graphics/Texture packs|PlayStation 2}}
|{{Enhancements/Graphics/Texture packs|PlayStation 2}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|{{Enhancements/Graphics/Widescreen hack|PlayStation 2}}
|{{Enhancements/Graphics/Widescreen hack|PlayStation 2}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|rowspan="5" |Performance
| rowspan="5" |Performance
|{{Enhancements/Performance/Frame generation}}
|{{Enhancements/Performance/Frame generation}}
|colspan="3" |<small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br>While '''{{YouTubeVideoTime|vyFYt2Ym7nU|553|AFMF}}''' or '''{{YouTubeVideoTime|mZblX75AbOM|300|LSFG}}''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time. There is a [https://github.com/PCSX2/pcsx2/issues/13752 feature request] about integration of this feature.
| colspan="4" |Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. [[Input lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal frame rate hack" and "skip presenting duplicate frames option".
While {{YouTubeVideoTime|vyFYt2Ym7nU|553|AFMF}} or {{YouTubeVideoTime|mZblX75AbOM|300|LSFG}} can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time. There is a [https://github.com/PCSX2/pcsx2/issues/13752 feature request] about integration of this feature.
|-
|-
|{{Enhancements/Performance/Internal frame rate hack|PlayStation 2}}
|{{Enhancements/Performance/Internal frame rate hack|PlayStation 2}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Performance/Overclocking|PlayStation 2}}
|{{Enhancements/Performance/Overclocking|PlayStation 2}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
|{{Enhancements/Performance/Preload optical disc image to RAM}}|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11367}}||{{Dunno}}||{{Dunno}}
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11367}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Performance/Rendering latency reduction technologies}}
|{{Enhancements/Performance/Rendering latency reduction technologies}}
|colspan="3" |<small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
| colspan="4" |While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
|-
|-
|rowspan="7" |Post-processing
| rowspan="7" |Post-processing
|{{Enhancements/Post-processing/AI-powered filter compatible}}
|{{Enhancements/Post-processing/AI-powered filter}}|| colspan="2" {{Ya|link=https://www.youtube.com/watch?v=j6IEtAwN9Fk}}||{{Dunno}}||{{Dunno}}
|{{Ya|link=https://www.youtube.com/watch?v=j6IEtAwN9Fk}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Deinterlacing]]<br><small>Since most PlayStation 2 games run at [[Resolution|interlaced resolutions]] like 480i, deinterlacing is a significant enhancement for PlayStation 2 emulators. See [https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes List of PlayStation 2 games with alternative display modes].</small>
|{{Enhancements/Post-processing/Deinterlacing|Since most PlayStation 2 games run at [[Resolution|interlaced resolutions]] like 480i, deinterlacing is a significant enhancement for PlayStation 2 emulators. See [https://en.everybodywiki.com/List_of_PlayStation_2_games_with_alternative_display_modes List of PlayStation 2 games with alternative display modes].}}|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/7376}}||{{Dunno}}||{{Dunno}}
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/7376}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Post-processing/Filters}}
|{{Enhancements/Post-processing/Filters}}|| colspan="2" {{~}}||{{Ya}}||{{Na}}
|{{~}}
|{{Ya}}
|{{Na}}
|-
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
|{{Enhancements/Post-processing/Inverse tone mapping}}|| colspan="2" {{Ya}}<br><small>{{YouTubeVideo|WG8YHh4BT88|RTX HDR is compatible with PCSX2}}, there are [https://github.com/PCSX2/pcsx2/issues/11904 feature request] and [https://github.com/PCSX2/pcsx2/pull/12546 pull request] for direct HDR output support similar to Dolphin and Retroarch implementation.</small>||{{Dunno}}||{{Dunno}}
|{{Ya}}<br><small>{{YouTubeVideo|WG8YHh4BT88|RTX HDR is compatible with PCSX2}}, there are [https://github.com/PCSX2/pcsx2/issues/11904 feature request] and [https://github.com/PCSX2/pcsx2/pull/12546 pull request] for direct HDR output support similar to Dolphin and Retroarch implementation.</small>
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering anti-aliasing]]<br><small>(FXAA, TXAA and MLAA/SMAA)</small>
|{{Enhancements/Post-processing/Post-rendering anti-aliasing}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
|{{Enhancements/Post-processing/Post-rendering scaling}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|{{Enhancements/Post-processing/Shader chain}}
|{{Enhancements/Post-processing/Shader chain}}|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/14433}} (WIP)<ref>https://web.archive.org/web/20240709172136/https://github.com/PCSX2/pcsx2/discussions/11261<br>https://github.com/PCSX2/pcsx2/issues/12586<br>https://github.com/PCSX2/pcsx2/issues/13440</ref>||{{Ya}}||{{Na}}
|[https://github.com/PCSX2/pcsx2/pull/14433 WIP]<ref group="n">https://web.archive.org/web/20240709172136/https://github.com/PCSX2/pcsx2/discussions/11261<br>https://github.com/PCSX2/pcsx2/issues/12586<br>https://github.com/PCSX2/pcsx2/issues/13440</ref>
|{{Ya}}
|{{Na}}
|-
|-
|rowspan="19" |Quality of life
| rowspan="18" |Quality of life
|Automatic emulated controller connect/disconnect<br><small>Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.</small>
|{{Enhancements/Quality of life/Automatic emulated controller connect/disconnect}}|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Automatic region switching
|Automatic region switching|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/14366}}||{{Dunno}}||{{Dunno}}
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/14366}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Automatic updater
|Automatic updater|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
|[[Frontends#Graphical User Interfaces (GUIs)|Big Picture Mode]]|| colspan="2" {{Ya}}||{{Ya}}||{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
|-
|-
|Built-in [[Cheats_and_patches|cheat manager]]
|Built-in [[Cheats and patches|cheat manager]]|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|{{Enhancements/Quality of life/Built-in custom resolution}}
|{{Enhancements/Quality of life/Built-in custom resolution}}|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/6348}}||{{Dunno}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/6348}}
|{{Dunno}}
|{{Na}}
|-
|-
|[[Save_converters|Built-in memory card manager]]
|[[Save converters|Built-in memory card manager]]|| colspan="2" {{~}}<br><small>It can create, duplicate, and rename various types of virtual memory cards, but it is not capable of managing the game saves within them. You need to use [[#System BIOS|system BIOS emulation]] capability of the PCSX2 or third-party application for that job.</small>||{{Na}}||{{Ya}}
|{{~}}<br><small>It can create, duplicate, and rename various types of virtual memory cards, but it is not capable of managing the game saves within them. You need to use [[#System BIOS|system BIOS emulation]] capability of the PCSX2 or third-party application for that job.</small>
|{{Na}}
|{{Ya}}
|-
|-
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]
|Built-in [[Mods, hacks, and fan-translations#Built-in mod editor and manager for emulators|mod editor and manager]]|| colspan="2" {{Na}}||{{Dunno}}||{{Na}}
|{{Na}}
|{{Dunno}}
|{{Na}}
|-
|-
|Built-in [[Cheats_and_patches|patch manager]]
|Built-in [[Cheats and patches|patch manager]]|| colspan="2" {{Ya|link=https://pcsx2.net/blog/2024/pcsx2-2-release#the-pnach-20-format-has-arrived}}||{{Dunno}}||{{Na}}
|{{Ya|link=https://pcsx2.net/blog/2024/pcsx2-2-release#the-pnach-20-format-has-arrived}}
|{{Dunno}}
|{{Na}}
|-
|-
|[[Ripping games|Capable image format support]]
|Command-line options|| colspan="2" {{Ya}}<ref>https://pcsx2.net/docs/post/cli/<br>https://wiki.pcsx2.net/index.php?title=Command-line_support</ref>||{{Dunno}}||{{Dunno}}
|{{~|link=https://github.com/PCSX2/pcsx2/issues/4880}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Command-line options
|{{Enhancements/Quality of life/Index/Compatibility databases}}|| colspan="2" {{Ya}}||{{Ya}}||{{Dunno}}
|{{Ya}}<ref group="n">https://pcsx2.net/docs/post/cli/<br>https://wiki.pcsx2.net/index.php?title=Command-line_support</ref>
|{{Dunno}}
|{{Dunno}}
|-
|-
|[https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies.2C_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases Index/Compatibility databases]<br><small>Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator's default settings intact. This auto fix feature shouldn't be confused with "Per-game profiles" enhancement feature.</small>
|{{Enhancements/Quality of life/On-screen display}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|-
|-
|On-screen display<br><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
|Pause/Resume emulation|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Pause/Resume emulation
|Per-game profiles|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Per-game profiles
|{{Enhancements/Quality of life/Portable and stealth}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[https://www.portablefreeware.com/faq.php#portable Portable] and [https://www.portablefreeware.com/faq.php#stealth stealth]<br><small>Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary [[Computer_specifications#Operating_System|prerequisites and dependencies]] for your operating system if it is not statically linked.</small>
|{{Enhancements/Quality of life/SDL backend support}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[https://github.com/libsdl-org/SDL SDL] backend support<br><small>Provides controller plug-and-play and automatic input mapping through SDL GameController database.</small>
|[[Save disk space for ISOs#PlayStation 2|Streamable compression format]]|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{?}}
|{{Na}}
|-
|-
|[[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]]
|{{Enhancements/Quality of life/Variable refresh rate}}|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185}}||{{Dunno}}||{{~}}<br><small>Exclusive to libretro core version.</small>
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|[[Wikipedia:Variable_refresh_rate|Variable refresh rate compatible]]
| rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|{{Ya|link=https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185}}
|Fast forward/Turbo speed|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Dunno}}
|{{~}}<br><small>Exclusive to libretro core version.</small>
|-
|-
|rowspan="6" |[https://tasvideos.org/Emulatorresources/Features TAS features]
|{{Enhancements/TAS features/Frame step}}|| colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|Fast forward/Turbo speed
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Frame step<br><small>(forwards and backwards)</small>
|Macros/Scripts/[https://tasvideos.org/LuaScripting Lua]|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
|[https://tasvideos.org/Movies Movie recording/playback]|| colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|[https://tasvideos.org/Movies Movie recording/playback]
|Rewind|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/3698}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
|Rewind
|Save states|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/3698}}
|{{Dunno}}
|{{Na}}
|-
|Save states
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| rowspan="9" |Misc.
| rowspan="9" |Misc.
|[[Sound and audio#Ambient_sounds_simulation|Ambient sounds simulation]]<br><small>Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.</small>
|{{Enhancements/Misc./Ambient sounds simulation}}|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[[Sound and audio#Audio filters and presets|Audio filters and presets]]<br><small>Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.</small>
|{{Enhancements/Misc./Audio filters and presets}}
| colspan="3" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.
| colspan="4" |Exclusive to [https://github.com/RetroCrisis/Retro-Crisis-Audio-Filters libretro cores] at the moment.
|-
|-
|[[Wikipedia:Category:Debugging|Debug features]]
|Debug features|| colspan="2" {{Ya}}<br><small>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</small>||{{Dunno}}||{{Dunno}}
|{{Ya}}<br><small>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</small>
|{{Dunno}}
|{{Dunno}}
|-
|-
|[[Virtual_reality#VR_game_room_simulations|EmuVR support]]
|[[Virtual reality#VR game room simulations|EmuVR support]]
|colspan="3" |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
| colspan="4" |Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
|-
|Free Look<br><small>Free Look is an enhancement feature that allows manipulation of the in-game camera.</small>
|{{Enhancements/Misc./Free Look}}
|colspan="3" |<small>While freecam would be technically possible, it requires per-game patches like {{YouTubeVideo|pNGoejmzq-U|Gran Turismo 4 360 Chase Cam}} by "Vyerq/unko_".<br>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator.<br>Also see [https://github.com/moonlessformless/ps2_cam_acolyte ps2 cam acolyte] project.
| colspan="4" |While freecam would be technically possible, it requires per-game patches like {{YouTubeVideo|pNGoejmzq-U|Gran Turismo 4 360 Chase Cam}} by "Vyerq/unko_".
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
 
There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator.
 
Also see [https://github.com/moonlessformless/ps2_cam_acolyte ps2 cam acolyte] project.
|-
|-
|[[Netplay#Sony_consoles|Netplay]]<br><small>Shouldn't be confused with Broadband Adapter or LAN tunneling, see [[#Hardware features and peripherals|Hardware features and peripherals]] for more information.</small>
|{{Enhancements/Misc./Netplay|Sony consoles|Shouldn't be confused with Broadband Adapter or LAN tunneling, see [[PlayStation 2 emulators#Hardware features and peripherals|Hardware features and peripherals]] for more information.}}|| colspan="2" {{~}}||{{Na}}||{{Na}}
|{{~}}
|{{Na}}
|{{Na}}
|-
|-
|[[RetroAchievements]]
|[[RetroAchievements]]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|Rich Presence (RPC)<br><small>Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.</small>
|{{Enhancements/Misc./Rich Presence}}|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Screen translator<br><small>Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.</small>
|{{Enhancements/Misc./Screen translator}}
| colspan="3" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
| colspan="4" |You can use [https://docs.libretro.com/guides/ai-service/ RetroArch's AI Service] or the standalone offline [https://github.com/bquenin/interpreter bquenin's Interpreter].
|}
|}
<references group="n"/>


==Hardware features and peripherals==
== Hardware features and peripherals ==
{|class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
{| {{Basic table}}
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
|+Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
! colspan="5" style="width:50%" |Name
! colspan="4" style="width:50%" |Name
! PCSX2
!PCSX2
! LRPS2
!PCSX2 Reliquary
! Play!
!LRPS2
!Play!
|-
|-
| rowspan="8" |Hardware features
| rowspan="7" |Hardware features
| colspan="4" |[https://www.psdevwiki.com/ps2/Games_With_Alternative_Display_Modes Alternative display modes]
| colspan="3" |[https://www.psdevwiki.com/ps2/Games_With_Alternative_Display_Modes Alternative display modes]|| colspan="2" {{Ya}}||{{Dunno}}||{{Dunno}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|-
|-
| rowspan="2" |Controller
| rowspan="2" |Controller
| colspan="3" |[[#Pressure-sensitive inputs|Pressure-sensitive inputs]]||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/12402}}
| colspan="2" |[[PlayStation 2 emulators#Pressure-sensitive buttons|Pressure-sensitive buttons]]|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/12402}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="3" |Vibration||{{Ya}}
| colspan="2" |Vibration|| colspan="2" {{Ya}}||{{Dunno}}||{{Ya}}
|{{Dunno}}
|{{Ya}}
|-
|colspan="4" |[[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br>Dolby Digital 5.1<br>Dolby Pro Logic II]]
|{{~|link=https://github.com/PCSX2/pcsx2/issues/432}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|colspan="4" |[[#DVD player|DVD player]]
| colspan="3" |Dolby Pro Logic II / Dolby Digital 5.1 / DTS Surround (DVD-Video only)
|{{~}}
| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/432}}||{{Dunno}}||{{Dunno}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="4" |[[#i.LINK|i.LINK]]||{{Na|link=https://github.com/PCSX2/pcsx2/issues/4472}}
| colspan="3" |[[Disc Drive emulation|DVD player]]||{{~}}||{{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="4" |[[#PlayStation backwards compatibility|PlayStation backwards compatibility]]
| colspan="3" |[[PlayStation 2 emulators#PlayStation backwards compatibility|PlayStation backwards compatibility]]|| colspan="2" {{~}}||{{Dunno}}||{{Na}}
|{{~}}
|{{Dunno}}
|{{Na}}
|-
|-
|colspan="4" |[[#System BIOS|System BIOS]]
| colspan="3" |[[System BIOS emulation|System BIOS]]|| colspan="2" {{Ya}}||{{Ya}}||{{Na}}
|{{Ya}}
|{{Ya}}
|{{Na}}
|-
|-
| rowspan="64" |Peripherals
| rowspan="64" |Peripherals
|rowspan="12" |Controller port
| rowspan="14" |Controller port
|colspan="3" |[[#DVD remote control/IR receiver|DVD remote control/IR receiver]]
| colspan="2" |DualShock (PS1)<ref group="note">Some games behave differently when a PS1 controller is connected. For example, ''Ace Combat 04'' changes how the mini-map works: With a DualShock 2 controller, the map zoom level is based on how hard you press the square button, while with a PS1 controller, the map has 4 discrete zoom levels you can switch between by tapping the square button.</ref>|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/14772}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |Guitar<br><small>RB guitars have 5 extra solo buttons/toggle switch/5-way toggle switch for in-game solo triggering, some GH/BH/RH guitars have D-Pad (sometimes in stick form), and some GH guitars have a slider bar acting as Z Rotation (Axis 5) movement.</small>
| colspan="2" |[[PlayStation 2 emulators#DVD remote control / IR receiver|DVD remote control / IR receiver]]|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}||{{Na}}||{{Na}}
|{{~}}<ref group="n">https://github.com/PCSX2/pcsx2/issues/11853<br>https://github.com/PCSX2/pcsx2/issues/13430</ref>
|{{Na}}
|{{Na}}
|-
|-
| colspan="3" |[[Early_online_services#i-mode|i-mode adapter]]<br><small>While it's primarily a PS1 peripheral, the i-mode adapter is forwards-compatible with the PS2, and several PS2 games support its functionality, e.g. ''Abarenbou Princess'' that let user download 2 mini-games, unlock event and characters viewers, and participate in special boss battles.</small>
| colspan="2" |Guitar<ref group="note">RB guitars have 5 extra solo buttons/toggle switch/5-way toggle switch for in-game solo triggering, some GH/BH/RH guitars have D-Pad (sometimes in stick form), and some GH guitars have a slider bar acting as Z Rotation (Axis 5) movement.</ref>|| colspan="2" {{~}}<ref>https://github.com/PCSX2/pcsx2/issues/11853<br>https://github.com/PCSX2/pcsx2/issues/13430</ref>||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[Wikipedia:Jogcon#Compatibility|Jogcon]]
| colspan="2" |[[Early online services#i-mode|i-mode adapter]]<ref group="note">While it's primarily a PS1 peripheral, the i-mode adapter is forwards-compatible with the PS2, and several PS2 games support its functionality, e.g. ''Abarenbou Princess'' that let user download 2 mini-games, unlock event and characters viewers, and participate in special boss battles.</ref>|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{~|link=https://github.com/PCSX2/pcsx2/issues/13910}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="2" |Light gun
| colspan="2" |Jogcon|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/13910}}||{{Na}}||{{Na}}
|colspan="2" |Konami Justifier/Hyper Blaster
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |[[Wikipedia:GunCon#PS2_games|Namco GunCon]]
| rowspan="2" |Light gun
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/4763}}
|Konami Justifier/Hyper Blaster|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |Maestro Baton
|Namco GunCon|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/4763}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="3" |Mouse (PS1)
| colspan="2" |Maestro Baton|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
| colspan="2" |Mouse (PS1)|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Ya}}<br><small>Additional Memory Card slots must be enabled in the config file.</small>
|{{Ya}}
|{{~}}<br><small>Only supports up to 4 players, not 8. Additional memory cards are also not yet implemented.</small>
|-
|-
|colspan="3" |[[Wikipedia:NeGcon#Supported_games|NeGcon]]
| rowspan="2" |Multitap
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11633}}
|Controllers|| colspan="2" {{Ya}}||{{Ya}}||{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[Wikipedia:Pop'n_Music#Gameplay|''Pop'n Music'' controller]]
|Memory cards|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/14582}}<br><small>Must be enabled in the config file.</small>||{{Na}}||{{Na}}
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/10534}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |''Taiko no Tatsujin'' Drum Controller
| colspan="2" |NeGcon|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11633}}||{{Na}}||{{Na}}
|{{Na}}
|{{Dunno}}
|{{Na}}
|-
|-
| rowspan="2" |Network adapter
| colspan="2" |''Pop'n Music'' controller|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/10534}}||{{Na}}||{{Na}}
| colspan="3" |[[Early_online_services#Network_Adaptor_.28PS2.29|Ethernet]]<br>[[#LAN tunneling|LAN tunneling]]||{{Ya}}
|{{Dunno}}
|{{Na}}
|-
|-
| colspan="3" |Modem||{{Na}}
| colspan="2" |''Taiko no Tatsujin'' Drum Controller|| colspan="2" {{Na}}||{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="3" |Storage
|i.LINK
|colspan="3" |[[#Hard disk drive|Hard disk drive]]
| colspan="2" |[[PlayStation 2 emulators#i.LINK|i.LINK P2P]]|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/4472}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA}}<br><small>Supported, but doesn't seem to work in games and in the system BIOS.</small>
|{{Dunno}}
|{{Na}}
|-
|-
|colspan="3" |Memory card
| rowspan="2" |Network adapter
|{{~}}<br><small>Fully supported capacities: 8, 16, 32 and 64 MB. Limited support of 128 MB, which can be used for saving, but unavailable in images creator and does not identify it in the emulator's card list.</small>
| colspan="2" |[[Early online services#Network Adaptor (PS2)|Ethernet]]
|{{Dunno}}
[[PlayStation 2 emulators#LAN tunneling|LAN tunneling]]
|{{Ya}}
|colspan="2" {{Ya}}||{{Dunno}}||{{Na}}
|-
|-
|colspan="3" |[[#PocketStation connectivity|PocketStation]]
| colspan="2" |Modem|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="47" |USB
| rowspan="2" |Storage
|rowspan="5" |Audio
| colspan="2" |[[PlayStation 2 emulators#Hard disk drive|Hard disk drive]]||{{Na|link=https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA}}<br><small>Supported, but doesn't seem to work in games and in the system BIOS.</small>||{{Ya}}||{{Dunno}}||{{Na}}
|colspan="2" |Headset
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="3" |Karaoke microphone
| colspan="2" |Memory cards|| colspan="2" {{y}}<br><small>Fully supported capacities: 8, 16, 32, and 64 MB. Limited support of 128 MB, which can be used for saving, but unavailable in images creator and does not identify it in the emulator's card list.</small>||{{Dunno}}||{{Na}}
|[[List_of_games_that_support_microphone|Konami]]||{{~|link=https://github.com/PCSX2/pcsx2/issues/13490}}
|{{Na}}
|{{Na}}
|-
|-
|[[List_of_games_that_support_microphone|Logitech]]||{{~|link=https://github.com/PCSX2/pcsx2/issues/13490}}
| rowspan="45" |USB
|{{Na}}
| colspan="2" |''Buzz!'' controller|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp}}<br><small>You can turn any phone into a ''Buzz!'' quiz controller for PCSX2 with [https://github.com/bacoinz/buzzcast buzzcast app].</small>||{{Na}}||{{Na}}
|{{Na}}
|-
|-
|[[List_of_games_that_support_microphone|SingStar]]||{{Ya}}
| rowspan="2" |Dance mat
|{{Na}}
|''Dance:UK XL'' (Party) mat|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}||{{Na}}||{{Na}}
|{{Na}}
|-
|-
|colspan="2" |Taito Voice Recognition controller
|''Dancing With the Stars'' mat|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}||{{Na}}||{{Na}}
|{{Na}}
|{{Dunno}}
|{{Na}}
|-
|-
| rowspan="25" |Controllers
| colspan="2" |[https://djhero.fandom.com/wiki/DJ_Turntable ''DJ Hero'' turntable]|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/9775}}||{{Na}}||{{Na}}
|colspan="2" |[[Wikipedia:Buzz!#Buzz!_buzzers|''Buzz!'' controller]]
|{{Ya|link=https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp}}<br><small>You can turn any phone into a Buzz! quiz controller for PCSX2 with [https://github.com/bacoinz/buzzcast buzzcast app].</small>
|{{Na}}
|{{Na}}
|-
|-
|rowspan="2" |Dance mat
| rowspan="2" |Flight joystick
|''Dance:UK XL (Party)'' mat
|Hori Flight Stick<ref group="note">HP2-217 features rumble and more buttons than HP2-13.</ref>|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/13636}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}
|{{Na}}
|{{Na}}
|-
|-
|''Dancing With the Stars'' mat
|Logitech Flight Force|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/13636}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="5" |''Densha de Go!'' controller
| colspan="2" |Gametrak|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}||{{Na}}||{{Na}}
|Master Controller||{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20014/ Ryojōhen]||{{Ya}}
| colspan="2" |GunCon 2|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20011/ Shinkansen]||{{Ya}}
| colspan="2" |Headset|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[https://traincontrollerdb.marcriera.cat/hardware/cotm02001/ Train Mascon]||{{Ya}}
| colspan="2" |Hub|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20009/index.html Type 2]||{{Ya}}
| rowspan="3" |Karaoke microphone
|{{Na}}
|[[List of games that support microphone|Konami]]|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/13490}}||{{Na}}||{{Na}}
|{{Na}}
|-
|-
|colspan="2" |[https://djhero.fandom.com/wiki/DJ_Turntable ''DJ Hero'' turntable]
|[[List of games that support microphone|Logitech]]|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/13490}}||{{Na}}||{{Na}}
|{{~|link=https://github.com/PCSX2/pcsx2/issues/9775}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="2" |Flight joystick
|[[List of games that support microphone|SingStar]]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|Hori HOTAS HP2-13/HP2-217<br><small>HP2-217 features rumble and more buttons than HP2-13.</small>
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/13636}}
|{{Na}}
|{{Na}}
|-
|-
|Logitech Flight Stick
| colspan="2" |[[List of games with keyboard and mouse support#PlayStation 2|Keyboard]]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/13636}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |Gametrak
| colspan="2" |KeyboardMania|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="2" |[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
| rowspan="4" |Mass storage devices
|{{Ya|link=https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp}}
|Iomega Zip-100 (Generic)|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |KeyboardMania
|Olympus camera|| colspan="2" {{Yes|link=https://github.com/PCSX2/pcsx2/pull/14328}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |''ParaParaParadise'' controller
|Olympus Turbo MO|| colspan="2" {{Yes|link=https://github.com/PCSX2/pcsx2/pull/14328}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}
|{{Dunno}}
|{{Na}}
|-
|-
| rowspan="4" |Racing wheel
|PictureParadise|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11630}}||{{Na}}||{{Na}}
|Logitech Driving Force||{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|Logitech Driving Force Pro||{{Ya}}
| colspan="2" |Modem<ref group="note">There were many models compatible with the PS2. Implementing support for '''Omron Viaggio''', '''Suntac Online Station''', '''Conexant SmartSCM''' and '''Lucent Venus''' would be enough to cover [https://gist.github.com/Florin9doi/32b5b41ff19467af5cd33c7ead327682 the entire PS2 library] of modem-supporting games which don't support the broadband adapter. A [https://github.com/Florin9doi/me56ps2-emulator fork of msahawara's emulator] has done that.</ref>|| colspan="2" {{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Logitech Driving Force Pro (rev11.02)||{{Ya}}
| colspan="2" |[[List of games with keyboard and mouse support#PlayStation 2|Mouse]]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Logitech GT Force||{{Ya}}
| colspan="2" |''ParaParaParadise'' controller|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/14424}}||{{Dunno}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="4" |RealPlay
| colspan="2" |[[PlayStation 2 emulators#PlayStation Portable connecitivity|PlayStation Portable]]|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/3527}}||{{Na}}||{{Na}}
|Golf||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}
|{{Na}}
|{{Na}}
|-
|-
|Pool||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}
| rowspan="3" |Printers
|{{Na}}
|Epson printer<ref group="note">Supported by ''Gran Turismo 4'', ''Tourist Trophy'', and few other titles.</ref>|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}||{{Na}}||{{Na}}
|{{Na}}
|-
|-
|Racing||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}
|GamePrint①<ref group="note">Sony DPP-MP1/DPP-EX5/DPP-EX7 printer.</ref>|| colspan="2" {{~|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|Sphere||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}
|GamePrint②<ref group="note">Sony Popegg/Tapis printer.</ref>|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/pull/13905}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |''Rock Band'' & ''Guitar Hero'' drum kit<br><small>The GH Drum Kit, in comparison to the Rock Band Drum Kit, has the extra Orange Cymbal.</small>
| rowspan="3" |Racing wheel
|{{~}}<br><small>The extra Orange Cymbal is currently unmappable as an additional input.</small>
|Logitech Driving Force|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |Sega Seamic
|Logitech Driving Force Pro|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="3" |Ethernet<br>[[#LAN tunneling|LAN tunneling]]||{{Na}}
|Logitech GT Force|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Dunno}}
|{{Na}}
|-
|-
|colspan="3" |Hub
| rowspan="4" |RealPlay
|{{Na}}
|Golf|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_2|Keyboard]]
|Pool|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="4" |Mass storage devices
|Racing|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}||{{Na}}||{{Na}}
| colspan="2" |Iomega Zip-100 (Generic)||{{Ya|link=https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="2" |Olympus camera||{{Yes|link=https://github.com/PCSX2/pcsx2/pull/14328}}
|Sphere|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11617}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="2" |Olympus Turbo MO||{{Yes|link=https://github.com/PCSX2/pcsx2/pull/14328}}
| colspan="2" |''Rock Band'' & ''Guitar Hero'' drum kit<ref group="note">The GH Drum Kit, in comparison to the ''Rock Band'' Drum Kit, has the extra Orange Cymbal.</ref>|| colspan="2" {{~}}<br><small>The extra Orange Cymbal is currently unmappable as an additional input.</small>||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="2" |PictureParadise||{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11630}}
| colspan="2" |Sega Seamic|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
| colspan="3" |Modem<br><small>There were many models compatible with the PS2. Implementing support for '''Omron Viaggio''', '''Suntac Online Station''', '''Conexant SmartSCM''' and '''Lucent Venus''' would be enough to cover [https://gist.github.com/Florin9doi/32b5b41ff19467af5cd33c7ead327682 the entire PS2 library] of modem-supporting games which don't support the broadband adapter. A [https://github.com/Florin9doi/me56ps2-emulator fork of msahawara's emulator] has done that.'''</small>
| colspan="2" |Sony PUD-J5A|| colspan="2" {{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[List_of_games_with_keyboard_and_mouse_support#PlayStation_2|Mouse]] (USB)
| colspan="2" |Taito Voice Recognition controller|| colspan="2" {{Na}}||{{Dunno}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |[[#PlayStation Portable connecitivity|PlayStation Portable]]
| rowspan="5" |Train controller
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/3527}}
|Master Controller|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="3" |Printers
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20014/ Ryojōhen]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|colspan="2" |Epson printer<br><small>Supported by ''Gran Turismo 4'', ''Tourist Trophy'', and few other titles</small>
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |GamePrint①<br><small>Sony DPP-MP1/DPP-EX5/DPP-EX7 printer.</small>
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20011/ Shinkansen]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{~|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |GamePrint②<br><small>Sony Popegg/Tapis printer.</small>
|[https://traincontrollerdb.marcriera.cat/hardware/cotm02001/ Train Mascon]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/pull/13905}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |Sony PUD-J5A
|[https://traincontrollerdb.marcriera.cat/hardware/tcpp20009/index.html Type 2]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Na|link=https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="3" |Trance vibrator
| colspan="2" |Trance vibrator|| colspan="2" {{Ya|link=https://github.com/PCSX2/pcsx2/pull/11616}}||{{Na}}||{{Na}}
|{{Ya|link=https://github.com/PCSX2/pcsx2/pull/11616}}
|{{Na}}
|{{Na}}
|-
|-
|rowspan="2" |Webcams
| rowspan="2" |Webcams
|colspan="2" |[[#EyeToy|EyeToy]]
|[[PlayStation 2 emulators#EyeToy|EyeToy]]|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="2" |Konami Capture Eye
|Konami Capture Eye|| colspan="2" {{Ya}}||{{Na}}||{{Na}}
|{{Ya}}
|{{Na}}
|{{Na}}
|-
|-
| rowspan="3" |Misc.
| rowspan="5" |Misc.
|colspan="4" |[[Development kits]]
| colspan="3" |2 multitaps|| colspan="2" {{Ya}}||{{Ya}}||{{Na}}
|{{~}}
|{{Na}}
|{{Na}}
|-
|-
|colspan="4" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]<br><small>[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]</small>
| colspan="3" |[[Development kits]]|| colspan="2" {{~}}||{{Na}}||{{Na}}
|colspan="3" | <small>No emulator currently includes built-in disc scratch simulation, as it would require [[High_and_low-level_emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor (RTCV)] tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.</small>
|-
|-
|colspan="4" |[[#Linux for PlayStation 2|Linux for PlayStation 2]]
| colspan="3" |[https://newqualitipedia.telepedia.net/wiki/Disc_scratch Disc scratch]<ref group="note">[https://old.reddit.com/r/emulation/comments/y1jdda/possibility_of_disc_scratch_emulation/ Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.]</ref>
|{{Na}}
| colspan="4" |No emulator currently includes built-in disc scratch simulation, as it would require [[High and low-level emulation|low-level emulation]] of optical drive error correction, which is not implemented. As a workaround, you can try the external [https://github.com/redscientistlabs/RTCV Real-Time Corruptor] (RTCV) tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.
|{{Na}}
|{{Na}}
|}
<references group="n"/>
 
===DVD remote control/IR receiver===
:[[Wikipedia:PlayStation_2_accessories#DVD_Remote_Control|Wikipedia: DVD Remote Control]]
This peripheral is mainly used for playing DVD-Videos on the PlayStation 2. You can even play games with it as long they support digital control, but it's not ideal. There's a setting in the system configuration menu that says, "Remote Gameplay Function." Set this to on for playing games with this peripheral.
 
===DVD player===
[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]
PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_media_players#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. Lastly, PlayStation 2 supports both DVD5 (single-layer, 4.7 GB) and DVD9 (dual-layer, 8.5 GB) DVD-ROM discs. However, [https://old.reddit.com/r/ps2/comments/xc04yl/can_the_fat_ps2_play_dvd9_discs/ some users report encountering issues with DVD9 discs], particularly on older PS2 FAT models.
 
<small>
<div style="height:18em; width:1080px; overflow:auto; border:2px solid black;">
{| class="wikitable" style="text-align:center;"
|-
|-
|
| colspan="3" |[[PlayStation 2 emulators#Linux for PlayStation 2|Linux for PlayStation 2]]|| colspan="2" {{Na}}||{{Na}}||{{Na}}
To begin with, when a disc is inserted the request goes through what's known as a '[[#MagicGate|mechacon]]'. This chip's firmware determines whether or not a disc is valid, or should be ignored. As mentioned above, you can have PS2 CD, PS2 DVD, PSX CD, DVD VIDEO and AUDIO CD. If none of those apply, the mechacon will ignore the request and return an error, which then results in the scary red 'eject the disc'. After it has been identified it then gets sent to the respective routine to process it;
PS2 DVD/CD; PS2LOGO
PSX CD; PSXDRV
DVD VIDEO; DVDDRV
AUDIO CD; Present the browser
Now, you might be asking yourself, what do each of those do? Well, PS2LOGO is the program responsible for decrypting the PS2 LOGO that you see on startup. Any failure will return you to the same red block error screen. PSXDRV is the PS2's native emulation system for PS1 titles. Since It doesn't run through PS2LOGO, there's no encryption, so you can hotswap on the browser and boot the games you own. [https://discord.com/channels/695640472202379425/695640472202379428/1263923569784782850 DVDDRV is the DVD Player, running native on the EE/GS.]
|}
</div>
</small>
 
*PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs ({{YouTubeVideo|DJkl4FrDgLw|demonstration}}), however there are no DVD-Video support at the moment. [https://github.com/PCSX2/pcsx2/pull/12032#pullrequestreview-2458230606 Audio CDs only supported when disc images virtually mounted] until [https://github.com/PCSX2/pcsx2/pull/12037 .cue support added to the emulator]. See [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility], [https://github.com/PCSX2/pcsx2/issues/4880 CDRWIN's BIN/CUE format + Audio CD support] feature request pages, [[PlayStation_2_emulators#Emulation issues|MechaCon section in PlayStation 2 emulation issues section]] and [https://github.com/MechaResearch/MechaPwn MechaResearch project] for more information. DVD-Video, [[Home_media_players#Interactive_media|DVDi]], and [[Modding_consoles/flashcarts#PS2|FreeDVDBoot]] are functional in custom PCSX2 builds that support MagicGate emulation:
{| class="wikitable sortable" style="width:100%; text-align:left;"
|-
|-
! style="width:25%;" | Custom Build
| colspan="3" |System lights|| colspan="2" {{Na}}||{{Na}}||{{Na}}
! style="width:20%;" | Base Version
! Notes & Required Settings
|-
| '''[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary]'''
| Most Recent
| The most up-to-date fork supporting MagicGate emulation. Includes numerous features absent from mainline PCSX2, though it currently has [https://github.com/DiscoStarslayer/pcsx2-reliquary/issues/6 some issues with DVD Video playback].
|-
| '''[https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271 MagicGate branch]<br>of [[#Arcade hardware variants|987123879113 fork]]'''
| Older
| [https://github.com/987123879113/pcsx2/issues/13#issuecomment-2016567467 Has no audio during DVD-Video playback].<ref>[https://github.com/DiscoStarslayer/pcsx2-reliquary/issues/6#issuecomment-4685754616 The issue where MagicGate branch of 987123879113 had no sound for DVD-Video was fixed in PCSX2 master via pull request #12032]. However, the fork repository was archived by the owner in May 2024, so the fix was never backported to the fork.</ref>
|-
| '''[https://archive.org/details/pcsx-2-windows-wx-widgets-x-64-sse-4-sha-9bd-6771-fmcb-dvdplayer.-7z AKuHAK's build]'''
| Very Old
| Comes with FMCB ([[Modding_consoles/flashcarts#PS2|softmod]]) pre-installed to the virtual memory card.<br>'''Required Configuration:'''<br>To use DVD-Video playback, you must use the included FMCB memory card and enable the '''"MTVU" speedhack''', GS '''"software mode"''', and '''"screen offset"''' option. '''This build is the best one for DVD Video playback support at this moment'''.
|-
|colspan=3|[https://github.com/PCSX2/pcsx2/pull/6719 Requires a complete BIOS dump] ('''4MB''' ROM0 + '''4MB''' ROM1 + NVRAM), use [https://github.com/F0bes/biosdrain this dumper tool] for dumping those files from your PlayStation 2. Also requires [[Emulator_files#PlayStation_2|MagicGate key files]] (civ.bin, cks.bin, eks.bin, and kek.bin).
|-
|colspan=3|Keep in mind that If your DVD-Video image has region-locked copy protection, change your BIOS region to match it. For other [[Copy_protection|copy protection and encryption techniques]], you may encounter artifacts when trying to play the disc image, using [[Home_media_players#Media_player_software|VLC media player software]] is recommended for those situations.
|}
|}


*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
=== DVD remote control/IR receiver ===
*See [[Home_media_players#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
This peripheral is mainly used for playing DVD-Videos on the PlayStation 2. You can even play games with it as long they support digital control, but it's not ideal. There's a setting in the system configuration menu that says, "Remote Gameplay Function." Set this to on for playing games with this peripheral.
*See [[Ripping games]].
*See [https://emulation.gametechwiki.com/index.php/Copy_protection#:~:text=Emulation%20of%20the%20Disc%20Drive "Emulation of the Disc Drive" section] in [[Copy protection]] page.


===EyeToy===
=== EyeToy ===
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in mostly European-exclusive shovelware that require it. The EyeToy device can be emulated with [[PCSX2]]. It also works natively with the [[PlayStation_3_emulators|PlayStation 3]].
The EyeToy is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in mostly European-exclusive shovelware that require it. The EyeToy device can be emulated with [[PCSX2]]. It also works natively with the [[PlayStation 3 emulators|PlayStation 3]].


===Hard disk drive===
=== Hard disk drive ===
:[[Wikipedia:PlayStation_2_Expansion_Bay#Hard disk drive|Wikipedia - PlayStation 2 Hard Disk Drive and compatible titles]]
The PS2 Hard Disk Drive was an official peripheral released by Sony for the PlayStation 2 console. It launched in July 2001 in Japan and March 2004 in North America. The HDD required the Network Adapter to function, because of this it's important to know that not all PS2 models supported the HDD. Only the fat models (SCPH-30000 to SCPH-50000 series) had the Expansion Bay needed to connect the Network Adapter for Hard Drive. As stated in the [[Early online services#Network Adaptor (PS2)|Network Adapter]] section, Slim models don't have an external interface to connect a Network Adaptor. Instead, the Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, while the ATA/IDE interface was dropped, because of this slim models have no Hard Drive support.
The PS2 Hard Disk Drive was an official peripheral released by Sony for the PlayStation 2 console. It launched in July 2001 in Japan and March 2004 in North America. The HDD required the Network Adapter to function, because of this it's important to know that not all PS2 models supported the HDD. Only the fat models (SCPH-30000 to SCPH-50000 series) had the Expansion Bay needed to connect the Network Adapter for Hard Drive. As stated in the [[Early_online_services#Network_Adaptor_.28PS2.29|Network Adapter]] section, Slim models don't have an external interface to connect a Network Adaptor. Instead, the Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, while the ATA/IDE interface was dropped, because of this slim models have no Hard Drive support.


PlayStation 2 hard drive offered;
PlayStation 2 hard drive offered;
*Ability to install and run Linux using [[Wikipedia:Linux_for_PlayStation_2|Linux for PlayStation 2 disc]]
 
*Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.
* Ability to install and run Linux using Linux for PlayStation 2 disc
* Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation projects#Private Platform Servers|PlayStation Broadband Navigator]] and [[Preservation projects#Private Platform Servers|PlayOnline Viewer]]. Also some of the titles such as: [https://remywiki.com/CS_pnm_Puzzle_Dama ''Pop'n Music'' Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.


[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary fork] have support for game installs, dvd update disks with Retail HDD emulation.
[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary fork] have support for game installs, dvd update disks with Retail HDD emulation.


===i.LINK===
=== i.LINK ===
S400 Firewire cable for connecting two PS2 console together and play split screen on separate TVs. Similarly to [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]], it can also be used for multiple screen play replicating modern ultrawide experience {{YouTubeVideo|ZSN3Lo_Mv50|hooking up three PS2 consoles}} Not all games supported it and it was dropped in later versions of the console. Currently no emulators support it.<br>
i.LINK cable for connecting two or more PS2 consoles together and play split screen on separate TVs. Similarly to [[Sega NAOMI and variants#NAOMI Multiboard|NAOMI Multiboard]], it can also be used for multiple screen play replicating modern ultrawide experience {{YouTubeVideo|ZSN3Lo_Mv50|hooking up three PS2 consoles}} Not all games supported it, and it was dropped in later versions of the console. Currently no emulators support it.
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.LINK Games]]


===LAN tunneling===
=== LAN tunneling ===
:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|private game servers have been shut down]]. However, [[Netplay#LAN tunneling_programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.


:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
: Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation projects#Private Game Servers|private game servers have been shut down]]. However, [[Netplay#LAN tunneling programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].


===Linux for PlayStation 2===
:* [https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
::* [https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
::* PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions.
 
=== Linux for PlayStation 2 ===
{{For|Recommended Linux distributions|Recommended Linux distros}}
{{For|Recommended Linux distributions|Recommended Linux distros}}
{{For|Ports of the Linux kernel on consoles|Homebrew and ROM hacks#Operating_systems}}
{{For|Ports of the Linux kernel on consoles|Homebrew and ROM hacks#Operating_systems}}
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}
{{For|Running Linux on PlayStation 3 (using OtherOS)|PlayStation 3 emulators#OtherOS}}
[https://en.wikipedia.org/wiki/Linux_for_PlayStation_2 Linux for PlayStation 2] (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similarly to [[PlayStation 3 emulators#OtherOS|OtherOS feature]] on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for saved games.


[https://en.wikipedia.org/wiki/Linux_for_PlayStation_2 Linux for PlayStation 2] (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similarly to [[PlayStation_3_emulators#OtherOS|OtherOS feature]] on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for saved games.
* [https://wiki.pcsx2.net/Linux_for_PlayStation_2 PCSX2 doesn't support Linux for PlayStation 2 emulation at the moment, according to the PCSX2 wiki.] It likely requires [[PlayStation 2 emulators#DVD player|MagicGate]] emulation and [https://github.com/PCSX2/pcsx2/issues/11910 Full TLB Support] to be implemented before further development can proceed.
* Official Sony emulators ([[Official emulators#Emulators on PS3|ps2_emu]] for PlayStation 3) placeholder text. It's already supports [[PlayStation 3 emulators#OtherOS|OtherOS feature]] though.


*[https://wiki.pcsx2.net/Linux_for_PlayStation_2 PCSX2 doesn't support Linux for PlayStation 2 emulation at the moment, according to the PCSX2 wiki.] It likely requires [[#DVD player|MagicGate]] emulation and [https://github.com/PCSX2/pcsx2/issues/11910 Full TLB Support] to be implemented before further development can proceed.
=== PlayStation backwards compatibility ===
*Official Sony emulators ([[Official_emulators#Emulators_on_PS3|ps2_emu]] for PlayStation 3) placeholder text. It's already supports [[PlayStation_3_emulators#OtherOS|OtherOS feature]] though.


===PlayStation backwards compatibility===
* PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List Partially compatible]. Only PS2 BIOSes from original fat models will be able to run PS1 games with PCSX2 due to the IOP changes Sony made on the slims. Those later models PS1 backwards compatibility feature simply not supported in PCSX2 right now.
[[Wikipedia:List_of_PlayStation_games_incompatible_with_PlayStation_2]]
* Play!: Play has [https://github.com/jpd002/Play-/issues/327 no support for backwards compatibility].
*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List Partially compatible]. Only PS2 BIOSes from original fat models will be able to run PS1 games with PCSX2 due to the IOP changes Sony made on the slims. Those later models PS1 backwards compatibility feature simply not supported in PCSX2 right now.
* [[Official emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official emulators#PlayStation 2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. See [[Official_emulators]] for more information.
*Play!: Play has [https://github.com/jpd002/Play-/issues/327 no support for backwards compatibility].
 
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. See [[Official_emulators]] for more information.
=== PlayStation Portable connectivity ===


===PlayStation Portable connectivity===
* A more complete list of compatible titles is available in {{YouTubeVideo|92NewcbaSnE|this video's description}} which replaces [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ the old thread].
* A more complete list of compatible titles is available in {{YouTubeVideo|92NewcbaSnE|this video's description}} which replaces [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ the old thread].
*PCSX2 [https://github.com/PCSX2/pcsx2/issues/3527 has no support for PSP communication at the moment].
* PCSX2 [https://github.com/PCSX2/pcsx2/issues/3527 has no support for PSP communication at the moment].
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware supports [https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication. This feature shouldn't be confused with PSP-PlayStation 3 direct communication.
* [[Official emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official emulators#PlayStation 2|ps2_emu]] firmware supports [https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication. This feature shouldn't be confused with PSP-PlayStation 3 direct communication.


===PocketStation connectivity===
=== PocketStation connectivity ===
[[Wikipedia:PocketStation#Compatible_games]]
*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PS1 memory cards will appear in the PS2 BIOS as PocketStation devices]. This is due to a hack that was required for some PocketStation-compatible games to detect memory cards, and is strictly a visual side-effect with no performance or compatibility issues.
*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3".


===Pressure-sensitive inputs===
* PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PS1 memory cards will appear in the PS2 BIOS as PocketStation devices]. This is due to a hack that was required for some PocketStation-compatible games to detect memory cards, and is strictly a visual side-effect with no performance or compatibility issues.
* [[Official emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: [[PocketStation emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3".
 
=== Pressure-sensitive buttons ===
{{Main|List of console games that support pressure-sensitive buttons#PlayStation 2}}
{{Main|List of console games that support pressure-sensitive buttons#PlayStation 2}}
The DualShock 2 features analog sensors for all buttons (except L3, R3, Select, and Start) and the d-pad, allowing the console to register how hard a button is being pressed. While many games utilize the analog sticks, [[List_of_console_games_that_support_pressure-sensitive_buttons#PlayStation_2|a select number of titles utilize pressure-sensitive inputs]]. Sony deprecated pressure-sensitive inputs with the release of the PlayStation 4. For modern controllers, users must map the "Pressure Modifier" button in the PCSX2 controller settings to simulate light presses. This also works with analog triggers.


;Current situation (PCSX2 {{PCSX2Ver}} stable version)
The DualShock 2 features analog sensors for all buttons (except L3, R3, Select, and Start), allowing the console to register how hard a button is being pressed. While many games utilize the analog sticks, [[List of console games that support pressure-sensitive buttons#PlayStation 2|a select number of titles utilize Pressure-sensitive buttons]]. Sony deprecated Pressure-sensitive buttons with the release of the PlayStation 4. For modern controllers, users must map the "Pressure Modifier" button in the PCSX2 controller settings to simulate light presses. This also works with analog triggers.;Current situation (PCSX2 {{PCSX2Ver}}stable version)
As of the move to the Qt6 interface and the integration of the '''SDL3''' input backend, the process for using native pressure-sensitive hardware has been streamlined. '''[https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&diff=prev&oldid=139058#Pressure-Sensitive_Buttons Older situations and methods]''' such as "XInput bridge" DLL method is now largely deprecated for modern builds.
 
* '''DualShock 3:''' Remains the most compatible hardware. It is natively supported via the SDL3 backend.  
As of the move to the Qt6 interface and the integration of the SDL3 input backend, the process for using native pressure-sensitive hardware has been streamlined. [https://emulation.gametechwiki.com/index.php?title=PlayStation_2_emulators&diff=prev&oldid=139058#Pressure-Sensitive_Buttons Older situations and methods] such as "XInput bridge" DLL method is now largely deprecated for modern builds.
* '''DsHidMini:''' The recommended driver for DS3. It should be set to '''SXS (Sixaxis) Mode''' to allow PCSX2 to see the pressure axes correctly.
 
* '''DualShock 2:''' Requires a specialized adapter (e.g., Bliss-Box or high-end HID-compliant adapters). Generic "Blue Dual" USB adapters typically convert face buttons to digital signals, breaking this feature.
* DualShock 3: Remains the most compatible hardware. It is natively supported via the SDL3 backend.
* '''Official Sony Driver:''' Support for the legacy PS Now (Sixaxis.sys) driver is considered legacy/deprecated. SDL3 is the modern standard for Qt builds.
* DsHidMini: The recommended driver for DS3. It should be set to SXS (Sixaxis) Mode to allow PCSX2 to see the pressure axes correctly.
* DualShock 2: Requires a specialized adapter (e.g., Bliss-Box or high-end HID-compliant adapters). Generic "Blue Dual" USB adapters typically convert face buttons to digital signals, breaking this feature.
* Official Sony Driver: Support for the legacy PS Now (Sixaxis.sys) driver is considered legacy/deprecated. SDL3 is the modern standard for Qt builds.
 
:; Method 1 - DualShock 3


:;Method 1 - DualShock 3
# Install [https://github.com/nefarius/DsHidMini DsHidMini].
# Install [https://github.com/nefarius/DsHidMini DsHidMini].
# Set the HID Mode to '''SXS''' in the DsHidMini Control Pad.
# Set the HID Mode to SXS in the DsHidMini Control Pad.
# In PCSX2, navigate to '''Settings > Controllers'''.
# In PCSX2, navigate to Settings > Controllers.
# Ensure '''SDL''' is enabled under the "Global Settings" Input APIs ("Shared" universal input profile).  
# Ensure SDL is enabled under the "Global Settings" Input APIs ("Shared" universal input profile).
# Go to '''Controller Port 1''', click '''Automatic Mapping''', and select your controller under the '''SDL''' category (Use "Automatic Binding" button and select SDL).
# Go to Controller Port 1, click Automatic Mapping, and select your controller under the SDL category (Use "Automatic Binding" button and select SDL).
#* '''Note:''' If successful, the binding list for Square, Cross, etc., will display as "Axis" or "Slider" inputs rather than simple "Button" inputs.
#* Note: If successful, the binding list for Square, Cross, etc., will display as "Axis" or "Slider" inputs rather than simple "Button" inputs.
 
:; Method 2 - Digital Controllers (Xbox/PS5/Standard Third-Party)
: Since these lack the physical sensors, you must use a software workaround:


:;Method 2 - Digital Controllers (Xbox/PS5/Standard Third-Party)
# In Controller Port 1 settings, find the Pressure Modifier binding.
:Since these lack the physical sensors, you must use a software workaround:
# In '''Controller Port 1''' settings, find the '''Pressure Modifier''' binding.
# Map this to a rarely used button (e.g., R3 or a Bumper).
# Map this to a rarely used button (e.g., R3 or a Bumper).
# Adjust the '''Modifier Amount''' (typically 30-50%) to define how "light" the simulated press is.
# Adjust the Modifier Amount (typically 30-50%) to define how "light" the simulated press is.
# In-game, hold the Modifier button while pressing a face button to perform "light" actions (like lowering a weapon in MGS3).
# In-game, hold the Modifier button while pressing a face button to perform "light" actions (like lowering a weapon in MGS3).


===[https://tcrf.net/PlayStation_2#Version_Differences System BIOS]===
== Arcade hardware [https://www.system16.com/base.php#1 variants] ==
Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. Use [https://github.com/F0bes/biosdrain this dumper tool] for ROM0, ROM1, ROM2, NVM and MEC files which will affect [https://github.com/F0bes/biosdrain/issues/5 IPL’s console model number recognition positively] when used with latest PCSX2 builds (see [[#DVD player]] section for more information).
:[[File:PS2 IPL emulation with PCSX2.gif|PS2 IPL emulation with PCSX2 emulator]]
 
===USB plugin for wxWidgets builds===
Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|''SingStar'']] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method.
:These adapters could either formally or informally be called:
* SingStar USB Converter (Official)
* SingStar USB Converter Box (Official)
* SingStar USB Microphone Converter
* SingStar Microphone USB Adapter/Converter
* SingStar USB Converter Microphone Adapter
Steering wheels are also supported for many racing games via a USB adapter.
 
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games.
:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
 
==Arcade hardware [https://www.system16.com/base.php#1 variants]==
There are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
There are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>


=== Support ===
=== Support ===
{| class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
{| {{Basic table}}
! rowspan="2" style="width:50%" |Hardware Name
! rowspan="2" style="width:50%" |Hardware Name
! colspan="3" |PCSX2 forks
! colspan="2" |PCSX2 forks
! rowspan="2" |[[Play!]]
! rowspan="2" |[[Play!]]
! rowspan="2" |[[TeknoParrot]]
! rowspan="2" |[[TeknoParrot]]
|-
|-
! [https://github.com/987123879113/pcsx2/wiki#builds PCSX2-987123879113]
![https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary]
! [https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary]
![https://github.com/PS2Homebrew-arcade/pcsx2x6/releases PCSX2x6]
! [https://github.com/PS2Homebrew-arcade/pcsx2x6/releases PCSX2x6]
|-
|-
| [https://www.system16.com/hardware.php?id=586 Konami Python] / Konami Bemani Python / Konami Python Satellite Terminal
|[https://www.system16.com/hardware.php?id=586 Konami Python] / Konami Bemani Python / Konami Python Satellite Terminal||{{Yes}}<br><small>[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases/tag/v1.5-reliquary Initial support for Konami Python 1 titles].</small>||{{No}}||{{No}}||{{No}}
| {{No}}<br><small>Will never support Python 1.<ref group="n" name="magicgate_note">The MagicGate code used in this fork does not support [https://github.com/PCSX2/pcsx2/pull/4274 memory card MagicGate encryption] properly for the dongles used by Python 1 and System 246/256.</ref></small>
| {{~}}<br><small>[https://github.com/DiscoStarslayer/pcsx2-reliquary/releases/tag/v1.5-reliquary Initial support for Konami Python 1 titles].</small>
| {{No}}
| {{No}}
| {{No}}
|-
|-
| [https://www.system16.com/hardware.php?id=976 Konami Python 2] / Konami Bemani Python 2<ref group="n">MAME romsets will not work due to missing ILINK_ID files.</ref>
|[https://www.system16.com/hardware.php?id=976 Konami Python 2] / Konami Bemani Python 2||{{Yes}}<br><small>Requires full BIOS dump using [https://github.com/F0bes/biosdrain biosdrain] and [[Emulator_files#PlayStation_2|MagicGate keys]].<ref name="p2_bios_note" group="note">Requires MagicGate key files in the BIOS folder (civ.bin, cks.bin, eks.bin, and kek.bin).</ref></small>||{{No}}||{{No}}||{{No}}
| {{Yes}}<br><small>Requires <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c">"ps2-0190j-20030822.bin" BIOS</abbr> and [[Emulator_files#PlayStation_2|MagicGate keys]].<ref group="n" name="p2_bios_note">Requires MagicGate key files in the BIOS folder (civ.bin, cks.bin, eks.bin, and kek.bin).</ref></small>
| {{Yes}}<br><small>Requires full BIOS dump using [https://github.com/F0bes/biosdrain biosdrain] and [[Emulator_files#PlayStation_2|MagicGate keys]].<ref group="n" name="p2_bios_note"/></small>
| {{No}}
| {{No}}
| {{No}}
|-
|-
| [https://www.system16.com/hardware.php?id=543 Namco System 246]<br><small>(MIPS II R3000A IOP Sub-CPU)</small>
|[https://www.system16.com/hardware.php?id=543 Namco System 246]<ref group="note">MIPS II R3000A IOP Sub-CPU.</ref>||{{No}}||{{~}}<br><small>Work in progress.</small>||{{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref name="play_namco" group="note">[https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Play! Namco System 2x6 Arcade Support]. See also: [https://literalmente-game.github.io/compatibility_lists/arcade.html Play! Namco System 246/256 Compatibility List].</ref></small>||{{Yes}}
| {{No}}<br><small>Will never support System 246.<ref group="n" name="magicgate_note"/></small>
| {{~}}<br><small>Work in progress.</small>
| {{~}}<br><small>Work in progress.</small>
| {{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref group="n" name="play_namco">[https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Play! Namco System 2x6 Arcade Support]. See also: [https://literalmente-game.github.io/compatibility_lists/arcade.html Play! Namco System 246/256 Compatibility List].</ref></small>
| {{Yes}}
|-
|-
| [https://www.system16.com/hardware.php?id=546 Namco System 256]<br><small>(Larger VRAM & overclocked CPU)</small>
|[https://www.system16.com/hardware.php?id=546 Namco System 256]<ref group="note">Larger VRAM & overclocked CPU.</ref>||{{No}}||{{~}}<br><small>Work in progress.</small>||{{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref name="play_namco" group="note" /></small>||{{Yes}}
| {{No}}<br><small>Will never support System 256.<ref group="n" name="magicgate_note"/></small>
| {{~}}<br><small>Work in progress.</small>
| {{~}}<br><small>Work in progress.</small>
| {{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref group="n" name="play_namco"/></small>
| {{Yes}}
|-
|-
| [https://www.system16.com/hardware.php?id=872 Namco System Super 256]
|[https://www.system16.com/hardware.php?id=872 Namco System Super 256]<ref group="note">Variant used by ''Time Crisis 4''.</ref>||{{No}}||{{~}}<br><small>Work in progress.</small>||{{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref name="play_namco" group="note" /></small>||{{Yes}}
| {{No}}
| {{Dunno}}
| {{Dunno}}
| {{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref group="n" name="play_namco"/></small>
| {{Yes}}
|-
|-
| [https://www.system16.com/hardware.php?id=981 Namco System 147]
|[https://www.system16.com/hardware.php?id=981 Namco System 147]||{{No}}||{{No}}||{{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref name="play_namco" group="note" /></small>||{{Yes}}
| {{No}}
| {{Dunno}}
| {{Dunno}}
| {{Yes}}<br><small>Requires files in <tt>arcaderoms</tt> subdirectory.<ref group="n" name="play_namco"/></small>
| {{Yes}}
|}
|}
<references group="n"/>


===Game-specific features===
=== Game-specific features ===
{| class="wikitable sortable" style="table-layout:fixed;text-align:center;width:100%"
{| {{Basic table}}
! rowspan="2" style="width:50%" |Name
! rowspan="2" style="width:50%" |Name
! colspan="3" |PCSX2 forks
! colspan="2" |PCSX2 forks
! rowspan="2" |[[Play!]]
! rowspan="2" |[[Play!]]
! rowspan="2" |TeknoParrot
! rowspan="2" |TeknoParrot
|-
|-
! [https://github.com/987123879113/pcsx2/wiki#builds PCSX2-987123879113]
![https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary]
! [https://github.com/DiscoStarslayer/pcsx2-reliquary/releases PCSX2-reliquary]
![https://github.com/PS2Homebrew-arcade/pcsx2x6/releases PCSX2x6]
! [https://github.com/PS2Homebrew-arcade/pcsx2x6/releases PCSX2x6]
|-
|-
|Lamps and LED lights
|Lamps and LED lights||colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Link cable
|Link cable||colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Magnetic card reader/writer
|Magnetic card reader/writer
|colspan=5|None of the emulators have built-in support. But, [https://github.com/GXTX/YACardEmu/ YaCardEmu project] support emulating the various magnetic cards for arcade cabinets.
| colspan="4" |None of the emulators have built-in support. But, [https://github.com/GXTX/YACardEmu/ YaCardEmu project] support emulating the various magnetic cards for arcade cabinets.
|-
|-
|Motion sensor
|Motion sensor||colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Na}}
|-
|{{Dunno}}
|Online connectivity||colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Dunno}}
|-
|{{Dunno}}
|''Perfect Pool'' Camera (USB)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}
|{{Dunno}}
|-
|Python 2 I/O Board (USB)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}
|-
|-
|Online connectivity
|Python I/O board (i.LINK)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|Satellite terminal
|Satellite terminal||colspan="2" {{Dunno}}||{{Dunno}}||{{Dunno}}
|{{Na}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|-
|
|Trackball (USB)||{{Ya}}||{{Na}}||{{Na}}||{{Na}}
|
|
|
|
|
|}
|}
<references group="n"/>


==[[PSX]]==
== [[PSX]] ==
{{Main|PSX}}
{{Main|PSX}}
{{Main|Home media players}}
{{Main|Home media players}}
''Not to be confused with the [[PlayStation emulators|original PlayStation]].''
Not to be confused with the [[PlayStation emulators|original PlayStation]].
The PSX is a Sony digital video recorder with a fully integrated PS2 console. It was also the first device to use Sony's XrossMediaBar (XMB) graphical user interface, which was later used on the PlayStation Portable, the PlayStation 3, some Blu-ray Disc players, and 2008-era BRAVIA TVs.  


The PSX is primarily based on the '''SCPH-50000 (50k)''' series architecture but features significant hardware deviations:
The PSX is a Sony digital video recorder with a fully integrated PS2 console. It was also the first device to use Sony's XrossMediaBar (XMB) graphical user interface, which was later used on the PlayStation Portable, the PlayStation 3, some Blu-ray Disc players, and 2008-era BRAVIA TVs.
* '''Enhanced Memory:''' Features 72MB of main RAM and 8MB of IOP RAM.
 
* '''Internal Components:''' Utilizes a "Dragon" Mechacon, a pre-Deckard I/O Processor (IOP), and a small flash ROM (<code>xfrom:/</code>).
The PSX is primarily based on the SCPH-50000 (50k) series architecture but features significant hardware deviations:
* '''DVR Integration:''' A dedicated DVR processor emulates a standard IDE hard disk at the hardware level.
 
* '''Optical Drive:''' Features a unique dual-head, single-spindle design. While the standard KHS-400C laser handles game and DVD playback, a second specialized laser is used for burning DVD-R discs. These burning lasers are prone to failure; users often utilize [[Homebrew|Free McBoot]] (FMCB) to force the console into "Game Mode," which defaults to the more reliable KHS laser.
* Enhanced Memory: Features 72MB of main RAM and 8MB of IOP RAM.
* Internal Components: Utilizes a "Dragon" Mechacon, a pre-Deckard I/O Processor (IOP), and a small flash ROM (<code>xfrom:/</code>).
* DVR Integration: A dedicated DVR processor emulates a standard IDE hard disk at the hardware level.
* Optical Drive: Features a unique dual-head, single-spindle design. While the standard KHS-400C laser handles game and DVD playback, a second specialized laser is used for burning DVD-R discs. These burning lasers are prone to failure; users often utilize [[Homebrew|Free McBoot]] (FMCB) to force the console into "Game Mode," which defaults to the more reliable KHS laser.


The PSX's <code>rom0:</code> is largely standard but lacks the <code>OSDSYS</code> (the standard PS2 dashboard), <code>FONTM</code>, and several other modules. Notably, the DVD player is not stored in the ROM; it is part of the XMB operating system stored on the hard drive.
The PSX's <code>rom0:</code> is largely standard but lacks the <code>OSDSYS</code> (the standard PS2 dashboard), <code>FONTM</code>, and several other modules. Notably, the DVD player is not stored in the ROM; it is part of the XMB operating system stored on the hard drive.


The system boot sequence functions as follows:
The system boot sequence functions as follows:
# The console initializes via a memory card or the internal <code>xfrom:/</code>.
# The console initializes via a memory card or the internal <code>xfrom:/</code>.
# The <code>xfrom:/</code> ELF displays a splash screen.
# The <code>xfrom:/</code> ELF displays a splash screen.
Line 1,189: Line 843:


As of 2026, PSX-specific features have not been successfully emulated. Current technical hurdles include:
As of 2026, PSX-specific features have not been successfully emulated. Current technical hurdles include:
* '''Module Dependencies:''' [https://github.com/PCSX2/pcsx2/issues/1549#issuecomment-1826809777 Tools like KernelLoader require <code>FONTM</code> and other missing modules, preventing the boot process from completing.]
 
* '''Debugging Constraints:''' The UART pinouts for the PSX are not yet fully mapped, making low-level development difficult.
* Module Dependencies: [https://github.com/PCSX2/pcsx2/issues/1549#issuecomment-1826809777 Tools like KernelLoader require <code>FONTM</code> and other missing modules, preventing the boot process from completing.]
* '''HDD Encryption:''' The internal hard drive is encrypted and hardware-locked. Developer [https://twitter.com/DiscoStarslayer @DiscoStarslayer] has worked on [https://twitter.com/DiscoStarslayer/status/1570428063502012417 bypassing this encryption], which is critical for both emulation and hardware preservation (allowing for HDD replacement).
* Debugging Constraints: The UART pinouts for the PSX are not yet fully mapped, making low-level development difficult.
* HDD Encryption: The internal hard drive is encrypted and hardware-locked. Developer [https://twitter.com/DiscoStarslayer @DiscoStarslayer] has worked on [https://twitter.com/DiscoStarslayer/status/1570428063502012417 bypassing this encryption], which is critical for both emulation and hardware preservation (allowing for HDD replacement).


Community members are encouraged to dump their PSX HDD contents using [https://twitter.com/DiscoStarslayer/status/1592187362947526657 guides] created by PCSX2 contributors such as [https://twitter.com/_987123879113 987123879113].
Community members are encouraged to dump their PSX HDD contents using [https://twitter.com/DiscoStarslayer/status/1592187362947526657 guides] created by PCSX2 contributors such as [https://twitter.com/_987123879113 987123879113].


==Emulation issues==
== See also ==
Despite a large interest in [[:Category:Sixth-generation consoles|sixth generation]] consoles as a whole and the PlayStation 2 in particular, it remains one of the more difficult consoles to emulate accurately. The PlayStation 2's main CPU, the '''Emotion Engine (EE)''', features an R5900-based core clocked at 294 MHz (299 MHz on later revisions) and is notorious for its architectural complexity. Much like the [[Sega_Saturn_emulators#Emulator_development|Sega Saturn]], the EE relies on multiple custom co-processors working asynchronously: a dedicated Floating-Point Unit (FPU), two Vector Units (VU0 and VU1), and the Subsystem Interface (SIF). [https://github.com/PCSX2/pcsx2/issues/4439 Emulating these components with exact timing requires significant compute power.] Furthermore, the proprietary modifications to the '''MIPS architecture''' differ fundamentally from standard x86 and ARM modern architectures, creating massive translation overhead. Additional subcomponents like the complex DMA unit, scratchpad memory, memory interface, and Image Processing Unit (IPU) compound these emulation difficulties.<ref>https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow</ref>
 
Beyond instruction translation itself, micro-architectural timing accuracy presents an equally formidable challenge. Many PlayStation 2 titles rely on subtle interactions between independent subsystems. Consequently, interrupt timing, Direct Memory Access (DMA) scheduling, and bus synchronization behavior are just as critical to compatibility as the correct execution of the instructions themselves. The PS2’s heavily parallel design often leads to the misconception that its emulation should scale linearly across modern multi-core CPUs. In practice, many of these subsystems depend on extremely precise synchronization points, limiting how aggressively emulator developers can distribute workloads across threads without introducing timing inaccuracies or race-condition-related bugs.
 
===Vector Units (VU0 / VU1)===
The Emotion Engine's processing capabilities were heavily pushed by its two distinct Vector Units:
 
* '''VU0''' was primarily utilized for physics, collision detection, matrix transformations, and basic artificial intelligence algorithms. It functioned as an inline or coprocessor offloader, allowing complex game logic and responsive AI pathfinding to execute without taxing the main R5900 core. This parallel capability was vital for [[vsrecgames:Games_Featuring_Advanced_Physics|the physics-driven design trends of the sixth generation]].
 
* '''VU1''' operated as a fully programmable vertex and geometry processor feeding directly into the graphics interface. This forward-thinking pipeline contrasted sharply with contemporary PC graphics cards from NVIDIA and ATI, which relied on rigid, fixed-function pipelines before eventually adopting programmable shaders years later.
 
Both Vector Units are supplied by dedicated '''Vector Interface (VIF)''' processors, which unpack, decompress, and transform DMA-transferred data streams before execution. Correctly reproducing VIF behavior, including its microcode commands and DMA interactions, remains essential for rendering accuracy and proper game logic.


PCSX2 map these custom VU vector operations to host SIMD instructions (such as SSE or AVX on x86 platforms) to boost execution speed. Historically, one of the project's most significant breakthroughs was the transition from the older ''SuperVU'' implementation to the more accurate ''microVU'' recompilers, which substantially improved compatibility while retaining practical performance. However, because the PS2 hardware maps data in parallel arrays that do not strictly adhere to the industry-standard IEEE 754 floating-point specification, translating these instructions smoothly requires a deep, nuanced understanding of hardware edge cases.
* [[Controllers#DualShock 2|DualShock 2]]


===Floating-Point Accuracy & The "SoftFPU" Solution===
== Notes ==
A major hurdle in PS2 emulation is the behavior of its Floating-Point Unit. '''The EE and VUs do not follow the IEEE 754 standard'''; they handle underflows, overflows, rounding modes, and special cases (like NaNs and Infinities) uniquely. Slight variations in floating-point math can result in catastrophic software failure: [https://github.com/PCSX2/pcsx2/labels/Floating%20Point%20Accuracy causing exploded vertex geometry, broken enemy AI, and logical game loops to break entirely].
{{Notelist|group=note}}


Historically, PCSX2 mitigated this by using selective "clamping" and "rounding" configurations. While these [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies,_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases database-driven per-game hacks] fixed most of the visual and logical glitches, they did not offer true mathematical accuracy.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref><ref>https://github.com/PCSX2/pcsx2/issues/2990</ref><ref>https://github.com/PCSX2/pcsx2/issues/5137</ref> To resolve this fundamentally, developers created accurate software-level FPU emulation:
== References ==
{{Reflist}}


* '''SoftFPU (Interpreter):''' [https://github.com/PCSX2/pcsx2/pull/12001 A software-implemented FPU] that manually processes bitwise math to achieve near-flawless accuracy. While mathematically sound and capable of eliminating game-specific logic hacks, its interpreted nature makes it too computationally expensive for real-time gameplay.
== External links ==


** ''(Future) SoftFPU Recompiler (JIT):'' The endgame involves translating the strict SoftFPU behavioral rules directly into host machine code via a Dynamic Recompiler (JIT). By moving from interpreted math to an optimized JIT pipeline, the emulator can run complex math natively and quickly. This eliminates the legacy database of clamping hacks, as the underlying floating-point execution is structurally correct by default.
===Subsystems & Security===
* '''IOP (I/O Processor):''' A MIPS R3000A core (originally the PlayStation 1 main processor) running at 36.864 MHz or 33.8688 MHz. It manages peripheral communication, file I/O, and backward compatibility. In later slim revisions (SCPH-7500X and onward), it was replaced by a PowerPC 405 core running a MIPS emulation layer.
* '''[https://www.psdevwiki.com/ps2/DEV9C DEV9C]:''' The expansion interface controller responsible for the network adapter and hard disk drive (HDD) systems. Emulating its sub-registers is documented extensively across historical progress reports.<ref>https://pcsx2.net/blog/2025/pcsx2-2.4_2.2/#dev9-fixes</ref><ref>https://pcsx2.net/blog/2023/q1-2022-progress-report#dev9</ref>
* '''SPU2 (Sound Processing Unit 2):''' A dedicated dual-core audio processor handling digital sound effects, streaming ADPCM audio, and real-time reverb processing. Maintaining tight synchronization loops between the SPU2 and the main CPU (Emotion Engine) represents one of the architecture's complex emulation hurdles.
* '''MechaCon:''' A secure microcontroller that handles system security, disc authentication, and '''MagicGate''' memory card encryption. Replicating the physical cryptographic handshake and KELF file decryption presents complex low-level engineering challenges, requiring proprietary hardware encryption keys. Due to copyright concerns surrounding these proprietary keys, upstream mainline builds intentionally avoid integrating this.<ref>https://github.com/PCSX2/pcsx2/pull/4274#issuecomment-795316629</ref><ref>https://github.com/PCSX2/pcsx2/pull/10836#issuecomment-1954866179</ref> While [[#DVD player|community forks exist that support MagicGate emulation]], they require users to provide those dumped hardware cryptographic keys. See the [[#Arcade hardware variants|Konami Python 2]] and [[#DVD player]] sections.
* '''CDVD:''' The PlayStation 2's CD/DVD subsystem is responsible for reading game data from optical media and exposing it to software through the I/O Processor (IOP). The CDVD hardware works alongside several system modules such as `CDVDMAN` and `CDVDFSV`, allowing games to access files, stream assets, and read disc metadata. While optical drive emulation is generally considered a more mature area of PlayStation 2 emulation than the Emotion Engine, Vector Units, or Graphics Synthesizer, accurate CDVD behavior remains important for compatibility. Some titles continuously stream data from disc during gameplay, requiring the emulator to provide data at rates and timings consistent with software expectations. Improper handling of disc reads can lead to loading issues, audio synchronization problems, or streaming-related bugs in affected titles. The PlayStation 2 supported multiple media formats, including CD-ROM, DVD-5, and DVD-9 discs. Internally, PCSX2 emulates the system software interfaces used by games to communicate with the CDVD hardware rather than attempting to model every physical characteristic of the optical drive at a mechanical level. Modern versions generally provide highly compatible CD/DVD emulation, and CDVD behavior is no longer considered one of the primary obstacles to PlayStation 2 emulation.
:{| class="wikitable"
! Media Type
! Typical Capacity
! Emulation Considerations
|-
| '''CD-ROM'''
| ~650–700 MB
| May require preservation of raw sector layouts and auxiliary disc data depending on the title.
|-
| '''DVD-5'''
| ~4.7 GB
| The most common PlayStation 2 format and generally straightforward to emulate.
|-
| '''DVD-9'''
| ~8.5 GB
| Dual-layer media requiring correct handling of layer transitions and disc layout information.
|}
===Graphics Synthesizer (GS) & paraLLEl-GS Solution===
The '''Graphics Synthesizer (GS)''' acts completely differently from traditional graphics card architectures. Commands reach the GS through the '''Graphics Interface (GIF)''', which arbitrates multiple rendering paths and packet streams originating from the Emotion Engine and VU1. Correctly emulating GIF packet processing, state tracking, and path interactions is necessary for accurate rendering behavior.
Rather than utilizing a conventional fixed pipeline or complex shader cores, the GS achieved its results through raw, uncompressed fill rate power. It used a massive 2,560-bit internal data bus hooked directly to 4 MB of embedded DRAM (eDRAM), pushing an unprecedented 48 GB/s of bandwidth. This allowed developers to bypass standard hardware bottlenecks and implement intricate visual anomalies such as real-time frame buffer read-modify-write operations, which [[List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts|allowed for visual effects that contemporary PCs struggled to reproduce]] like the heat-haze distortion in ''Gran Turismo 3''.
Translating this extreme bus width and eDRAM behavior into [[High_and_low-level_emulation|high-level emulation]] (with the GSdx renderer) using hardware APIs like DirectX, OpenGL, or Vulkan historically forced PCSX2 to rely on lots of hacks (such as offset hacks, skipdraw functions, and frame-buffer blending approximations). While PCSX2 eventually abandoned its legacy plugin architecture entirely and [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers internal core GS emulation] has significantly improved in recent years—introducing robust solutions for notoriously difficult hardware behaviors like complex alpha blending and render-to-texture targets<ref>https://pcsx2.net/blog/2021/q3-2021-progress-report#gs-improvements https://pcsx2.net/blog/2022/q4-2021-progress-report#gs-improvements https://pcsx2.net/blog/2023/q1-2022-progress-report#gs-improvements https://pcsx2.net/blog/2025/pcsx2-2.4_2.2/#will-it-blend https://pcsx2.net/blog/2025/pcsx2-2.4_2.2/#rt-in-rt-support https://github.com/PCSX2/pcsx2/pull/13795 https://github.com/PCSX2/pcsx2/pull/13681 https://github.com/PCSX2/pcsx2/pull/13792 https://github.com/PCSX2/pcsx2/pull/13754 https://github.com/PCSX2/pcsx2/pull/13854 https://github.com/PCSX2/pcsx2/pull/13923</ref><ref>https://pcsx2.net/blog/tags/progress-report/</ref>, some accuracy issues remain. This ongoing reliance on game-specific hacks creates a cumbersome maintenance burden for developers and testers, who must constantly update and manage the [https://emulation.gametechwiki.com/index.php/High_and_low-level_emulation#Modern_Dependencies,_Advancements_and_Optimization_Strategies:~:text=Index%20databases%20or%20compatibility%20databases database-driven compatibility database]. On top of that, a notable subset of titles still [https://wiki.pcsx2.net/Category:Software_rendering_only_games strictly require a pure CPU Software Renderer] to avoid game-breaking visual bugs, forcing a heavy reliance on the host CPU's single-threaded performance, [[Computer_specifications#Recommended_Specifications|significantly increasing hardware requirements]] while stripping away modern visual enhancement options such as high-resolution upscaling.
The introduction of '''[https://github.com/Arntzen-Software/parallel-gs paraLLEl-GS]''' represents a major step toward addressing this fundamental issue. Similar to [[High_and_low-level_emulation#Rendering_Advancements|other low-level compute renderers for other projects]], paraLLEl-GS reconstructs the GS inside Vulkan compute shaders instead of forcing it through a traditional rasterization pipeline. This approach achieves the absolute precision of a CPU software renderer while simultaneously providing upscaling, super-sampling, and high-performance execution on mainstream GPU hardware. It has been integrated directly into custom standalone builds and the LRPS2 Libretro core.<ref>https://themaister.net/blog/2024/07/03/playstation-2-gs-emulation-the-final-frontier-of-vulkan-compute-emulation/</ref>
====The DMAC and "Instant DMA" Hacks====
Crucial to feeding the GS is the Direct Memory Access Controller (DMAC), which routes data packets across the system bus. On real hardware, games frequently relied on massive, precisely timed bursts of data to transfer vertex textures and geometry data without stalling the processors.
Because perfectly emulating this hardware synchronization cycle-for-cycle creates immense CPU overhead, PCSX2 historically implemented "DMA" shortcuts. And also, there is a hack (Instant DMA) forces data transfers to complete instantaneously within a single clock cycle from the CPU's perspective. While this prevents performance-crippling pipeline stalls in resource-heavy games and fixes specific visual synchronization bugs, it can break titles that explicitly rely on mid-transfer timing or race conditions, highlighting the ongoing tension between high-level emulation hacks and low-level precision.
===CRT Output Video Quirks===
{{Main|Shaders, presets, and filters#Late Analog & Early HD Eras (SDTV, EDTV and 1080i)}}
The PS2 frequently leveraged standard-definition CRT video techniques to save memory or compensate for performance limits. Techniques included aggressive [[dithering]] patterns, low color depth channels, inter-field blurring (proto-FXAA), non-standard vertical resolutions and continuous [[deinterlacing|interlacing]]. When outputted onto high-definition flat panels, these features result in noticeable pixel combing and a loss of visual characteristics of the PlayStation 2.<ref>https://www.libretro.com/index.php/playstation2-and-the-crt-tv/</ref> Consequently, modern emulation depends heavily on [[#Enhancements|enhancement implementations]] like post-processing layers, advanced [[deinterlacing]] algorithms and comprehensive shader injection frameworks like `librashader` to simulate those visual characteristics. Projects like paraLLEl-GS's CRT simulation aim to natively handle most of these cleanly.<ref>https://themaister.net/blog/2026/05/09/emulating-old-junk-from-yesteryear-or-my-obsession-making-native-resolution-ps2-emulation-look-good/</ref>
For more information about PlayStation 2 hardware and its reverse engineering;
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering]
* MVG: {{YouTubeVideo|IRv_xKS4q7o|Why was the Sony PlayStation 2 so hard to develop games for?}}, {{YouTubeVideo|VGMR6FHey68|How the Sony Playstation 2 Security Was Defeated}}, {{YouTubeVideo|_PiiXM51oBo|Was the PS2 "Emotion Engine" over hyped?}}
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
* [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals]
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
* [https://govanify.com/post/im-path-three-ps2/#resources Govanify: Implementation matters: PS2 weirdness and Path Two Rendering]
* [https://emudev.org/2021/02/01/Dynarec.html emudev: Dynarec]
* [https://fobes.dev/ fobes.dev]
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]
* PCSX2: [https://pcsx2.net/blog Blog]
==See also==
* [[Controllers#DualShock_2|DualShock 2]]
==External links==
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.
* [https://wiki.arcadeotaku.com/w/Namco_System_246/256 arcadeotaku: Namco System 246/256]
* [https://wiki.arcadeotaku.com/w/Namco_System_246/256 arcadeotaku: Namco System 246/256]
* [https://forum.digitpress.com/forum/showthread.php?78768-Master-List-of-PS2-CD-Based-Games digitpress forum - Master List of PS2 CD-Based Games]
* [https://forum.digitpress.com/forum/showthread.php?78768-Master-List-of-PS2-CD-Based-Games digitpress forum - Master List of PS2 CD-Based Games]
==References==
{{reflist}}


{{Sony}}
{{Sony}}


[[Category:PlayStation 2| ]]
[[Category:PlayStation 2| ]]
 
{{#seo:|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps2,pcsx2|description=Information and recommendations for the best {{PAGENAME}} and where to download them.|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}}}
{{#seo:
|keywords=video games,emulation,emulator,emu,wiki,download,recommended,guide,list,playstation,ps2,pcsx2
|description=Information and recommendations for the best {{PAGENAME}} and where to download them.
|published_time={{#time:c|{{REVISIONTIMESTAMP}}}}
}}

Latest revision as of 13:02, 12 September 2026

PlayStation 2
Original PlayStation 2 with vertical stand
Developer Sony Computer Entertainment
Manufacturer Sony Electronics, Foxconn
Type Home video game console
Generation Sixth
Release date 4 March 2000
Discontinued JP: 28 December 2012
WW: 4 January 2013
Predecessor PlayStation
Successor PlayStation 3
Emulated
For emulators that run on the PlayStation 2, see Emulators on PlayStation 2.

The PlayStation 2 (PS2) is a sixth-generation console released by Sony on October 26, 2000, retailing for $299.99 ($561 in 2026). It featured the Emotion Engine CPU (based on the MIPS R5900 at 300 MHz) with 32 MB of RDRAM system memory and 4 MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer running at 150 MHz. Based on "official" production figures (totaling exactly 160,636,885 units produced between January 2000 and March 2013), the PS2's sales record stands as a significant statistical anomaly. This is particularly evident when compared to popular modern hardware like the Nintendo Switch, which has yet to surpass the PS2's total despite operating in an era with a global population nearly 25% larger and a vastly expanded "gamer" demographic. By capturing such an immense share of a smaller global market, the PS2 achieved a level of market penetration that remains unmatched in the industry, solidifying its position as the highest-selling console of all time and the definitive hardware of the Y2K era.

Announced in 1999, Sony developed the console following the immense success of the original PlayStation. The PlayStation 2 offered backward-compatibility for the DualShock controller as well as its predecessor's game library. A primary driver of its adoption was the inclusion of a DVD player; at launch, the PS2 was often more affordable than standalone DVD players, allowing it to serve as a "Trojan horse" for home entertainment in millions of households.

The PlayStation 2 received widespread critical acclaim upon release. Ultimately, over 4,000 game titles were released worldwide, resulting in over 1.5 billion software copies sold. In 2004, Sony released a smaller, lighter revision known as the PS2 Slim. Even after the launch of the PlayStation 3, the PS2 remained popular well into the seventh generation. Production continued until 2013, marking a twelve-year lifespan—one of the longest of any video game console. By the end of its cycle, the console's influence was so enduring that its final two games were released posthumously.

Comparison

[edit | edit source]

Before editing, review the getting involved and recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements, hardware features & peripherals, and arcade hardware variants.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.

Standalone emulators

[edit | edit source]
Name Platform(s) Active? Latest version License Compatibility PSX DVR Recommended? (overall)
PC
PCSX2-based PCSX2 Windows macOS Linux 2.8.2

Older builds for obsolete hardware

GPLv3 (Copyleft) 99.59%
2679 out of 2690 reported titles

Playable state in the PCSX2 compatibility list purposely doesn't include minor performance and graphical issues. PCSX2 team do not accept issues relating to upscaling at this time. While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable.

If you count the Games with known issues from PCSX2 wiki:

~88.44%
2379 out of 2690 reported titles

PCSX2 Reliquary Windows macOS Linux 1.8.2 GPLv3 (Copyleft)
PenguinScreen2 Linux 1.0-rc2 GPLv3 (Copyleft)
ARMSX2 Windows on ARM Linux ARM macOS 2.6.2 (macOS)

2.6.2 (Linux)

2.6.2 (Windows)

GPLv3 (Copyleft) 2.45%
66 out of 2690 titles

66.67%
66 out of 99 reported titles

~
AetherSX2 macOS Linux ARM 1.5-3668 (apk) (no ads)

Builds

1.5-4248 (play store latest with ads)‡
Proprietary (stolen PCSX2 code) 16.77%
451 out of 2690 titles

74.06%
451 out of 609 reported titles

Play! Windows macOS Linux 0.77 MIT (Permissive) 47.92%
1289 out of 2690 titles

48.5%
1289 out of 2658 reported titles

~
DobieStation Windows Linux git

Builds

GPLv3 (Copyleft) 0.22%
6 out of 2690 titles

0.5%
6 out of 1212 reported titles

hpsx64 Windows v0490 GPLv3 (Copyleft) 0.11%
3 out of 2690 titles

??%
3 reported titles

✗ (WIP)
Iris Windows macOS Linux 0.20-alpha MIT ? ✗ (WIP)
NeutrinoSX2 (nSX2) Windows 0.08 GPLv2 (Copyleft) N/A
orbum Windows git GPLv3 (Copyleft) N/A
PS2emu Windows 0.1 Proprietary N/A
Mobile
PCSX2-based NetherSX2 Android Main git (4248-based)

Classic git (3668-based)

Turnip (Snapdragon only)

Unlicense (Public domain equivalent) (patch for AetherSX2) 16.77%
451 out of 2690 titles

74.06%
451 out of 609 reported titles
(AetherSX2)[note 1][1]

ARMSX2 Android iOS 2.6.9 (Android)

2.5.2 (iOS)

GPLv3 (Copyleft) 2.45%
66 out of 2690 titles

66.67%
66 out of 99 reported titles

~
EmuCoreX Android 0.1.4 GPLv3 (Copyleft) ? ~
AetherSX2 Android 1.5-3668 (apk) (no ads)

Builds

1.5-4248 (play store latest with ads)‡
Proprietary (stolen PCSX2 code) 16.77%
451 out of 2690 titles

74.06%
451 out of 609 reported titles

Play! Android iOS 0.77 MIT (Permissive) 47.92%
1289 out of 2690 titles

48.5%
1289 out of 2658 reported titles

~
Cosmic Android git MIT (Permissive) 14%
DamonPS2 (呆萌PS2模拟器) Android 5.0 Proprietary (stolen PCSX2 code) 0.59%
16 out of 2690 titles

??%
16 reported titles

Alune iOS [1] ? ? ?
GamePlaytoo iOS iPadOS 1.1.3 Proprietary ? ?
iPSX2 iOS iPadOS v0.2.0dev ? ? ?
Browser
Play! Web 0.77 MIT (Permissive) 47.92%
1289 out of 2690 titles

48.5%
1289 out of 2658 reported titles

~
Name Platform(s) Active? Latest version License Compatibility PSX DVR Recommended? (overall)
PC
Mobile
Folium iOS iPadOS App Store ($)

2.0

Latest IPA

GPLv3 (Copyleft) ? ?
Provenance iOS iPadOS AppleTV 3.3.0

git

? ? ?
API Core(s) Active? Latest version License Compatibility PSX DVR Recommended? (overall)
LRPS2 v2.0.0-2796c00 GPLv3 (Copyleft) 98.18%
2641 out of 2690 reported titles
~
Play! MIT (Permissive) 47.92%
1289 out of 2690 titles

48.5%
1289 out of 2658 reported titles

~
Name Platform(s) Active? Latest version License Compatibility PSX DVR Recommended? (overall)
PCSX2-based XBSX2 Xbox One Xbox Series X/S 2.0.8.4

New Fork

GPLv3 (Copyleft) 99.67%
2681 out of 2690 reported titles
AetherSX2 Xbox One Xbox Series X/S Alpha Proprietary (stolen PCSX2 code) 16.77%
451 out of 2690 titles

74.06%
451 out of 609 reported titles

Official Sony emulators PlayStation 3
PlayStation 4
PlayStation 5
~ FW 4.78 (PS3)

SYRUP (PS4/PS5)

Proprietary 83.64%
2250 out of 2690 titles

83.89%
2250 out of 2682 reported titles

PS4/PS5

27.81%
748 out of 2690 titles

57.58%
748 out of 1299 reported titles

Play! Switch PlayStation Vita git (Switch)

2020 (Vita Port)

MIT (Permissive) ? ~

Descriptions

[edit | edit source]
PCSX2
Started sometime in mid 2001, with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX PlayStation emulator, PCSX2 dedicated its development to faithfully replicating the PS2 experience thanks to the continuous improvements focusing on compatibility and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. PCSX2 also has lots of enhancements and supports some of the #Hardware features and peripherals for the PlayStation 2. While the emulator boasts excellent compatibility and can run most titles without major glitches, certain games still experience bugs due to the factors outlined in the emulation issues section.
PCSX2 Reliquary
A PCSX2 fork by DiscoStarslayer focused on the accurate emulation of security flows and esoteric, PS2-derived hardware. It targets platforms and software outside the usual retail console ecosystem, including arcade hardware variants. It also bundles Theimaster's ParaLLEl-GS renderer and supports other MagicGate-related functionalities, such as DVD Video playback. However, to utilize memory cards and other MagicGate-related features, it requires MagicGate files; see the DVD player section for more information. Additionally, this fork features an experimental implementation of the Soft Float Recompiler concept, as the main PCSX2 builds have not yet merged the relevant interpreter pull request. While EE and VU0 soft float can be used globally, it is currently recommended to enable VU1 soft float exclusively via per-game options rather than general settings to avoid performance issues in unaffected games; see the Floating-Point Accuracy & The "SoftFPU" Solution section for more information.
PenguinScreen2
A Linux-only PCSX2 fork aimed at delivering real VR gameplay with virtual theater screen, stereoscopic 3D and head tracking (per-game reverse engineering at the render pipeline level, not screen-capture tricks, no post-process warp).
AetherSX2
A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest Google Play version, which contains ads, while an ad-free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site leaving a message citing "complaints, demands, and death threats" made to him during development process and it is no longer on the Google Play Store. Using NetherSX2 patches is heavily recommended.
NetherSX2
A quality-of-life patch for AetherSX2 created by Trixarian that removes AetherSX2's ads and implements new features for AetherSX2. There are two versions: The main version is a patch for AetherSX2 v1.5-4248, and there is a "Classic" version for patching AetherSX2 v1.5-3668. For licensing reasons, Trixarian originally released NetherSX2 as a patch for AetherSX2 with a tool to build and patch AetherSX2 v1.5-4248 (main) or v1.5-3668 (classic). By v2.0, NetherSX2 and NetherSX2 Classic are released as full APKs, so users will no longer have to build an APK. However, Trixarian eventually plans on creating a proper successor to AetherSX2 and NetherSX2 called EtherealSX2 that can keep up with the latest features and updates of PCSX2.
LRPS2
A complete hard fork of PCSX2 for RetroArch and its own separate emulator at this point, so there is no point in chasing after any kind of upstream and it is under development. Consider using standalone PCSX2 or XBSX2 builds instead, since those projects are more actively developed, some fixes, enhancements and hardware features haven't been implemented in this one. However, because it's a libretro core, you can still leverage some of the libretro enhancement features with this core specifically.
LRPS2 has an active external repository outside the main libretro github repo. Also, Hans-Kristian Arntzen (Themaister)'s recent involvement has enabled the integration of the paraLLEl-GS renderer into the core.
Play!
Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it supports Namco System 2x6 variations and it has a playable Android and iOS port.
Iris
Planning to use ParaLLEl-GS. placeholder text.
DobieStation
Many titles can go in-game, focused on accuracy, and therefore inherently slower than Play! or PCSX2.
HPS2x64
Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on PlayStation emulation. There is also a mirror that has fixes done to it.
DamonPS2
Closed-source payware/malware emulator only for Android, illegally based on PCSX2, Play! and PPSSPP. It can hardly run any games and behaves very much like virus software. It is the worst PS2 emulator and as such, it is NOT recommended under any circumstance. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.

Enhancements

[edit | edit source]
Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name PCSX2 PCSX2 Reliquary LRPS2 Play!
Controls Disguise peripheral support through passthrough
Tricking the software into thinking that the original controller was connected even though they identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.
? ? ?
Input lag mitigating ?
Mouse injector
Real peripheral support (passthrough)
Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.
? ? ?
Turbo button
Graphics Better texture filtering
Enhancement option for providing better texture filtering methods comparing the original hardware had.
? ?
Force LOD/mipmap modes There was a pull request for bringing back enhanced mipmapping modes to PCSX2 but it's closed. Recently LRPS2 libretro core got updated with Force Texture LOD0 setting.
Pre-rendering anti-aliasing
(SSAA, MSAA)
~
SSAA is possible with paraLLEl-GS builds. Also see PCSX2 Forum Thread: Future anti-aliasing implementations?
?
Ray tracing
(DXR, VRT and MRT)
Implementing ray tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.

However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade. See here, here and here

Resizable internal resolution
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.

Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.

On top of that you can use ReShade for post-processing effects.

Texture packs ?
Widescreen hack
?
Performance Frame generation
(LSFG, DLSS-FG and SM, XeSS-FG, AFMF and FSR FG)
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal frame rate hack" and "skip presenting duplicate frames option".

While AFMF or LSFG can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time. There is a feature request about integration of this feature.

Internal frame rate hack ? ?
Overclocking ?
Preload optical disc image to RAM
For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement might offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.
Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.
? ?
Rendering latency reduction technologies
(LatencyFleX, Reflex, Xe-LL and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
Post-processing AI-powered filter
(Freestyle)
? ?
Deinterlacing / Progressive Scan
Option to force progressive output for high-res (480i) titles to eliminate interlaced "combing" artifacts.
Since most PlayStation 2 games run at interlaced resolutions like 480i, deinterlacing is a significant enhancement for PlayStation 2 emulators. See List of PlayStation 2 games with alternative display modes.
? ?
Filters ~
Inverse tone mapping
RTX HDR is compatible with PCSX2, there are feature request and pull request for direct HDR output support similar to Dolphin and Retroarch implementation.
? ?
Post-rendering anti-aliasing
(FXAA, TXAA, and MLAA/SMAA)
? ?
Post-rendering scaling
(Sharp bilinear, Lanczos, and FSR 1)
? ?
Shader chain (WIP)[2]
Quality of life Automatic emulated controller connect/disconnect
Automatically connects or disconnects emulated controllers when a new or current controller is connected or disconnected.
Automatic region switching ? ?
Automatic updater ?
Big Picture Mode
Built-in cheat manager ?
Built-in custom resolution/CRTSwitchRes
For using this on Windows, you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
?
Built-in memory card manager ~
It can create, duplicate, and rename various types of virtual memory cards, but it is not capable of managing the game saves within them. You need to use system BIOS emulation capability of the PCSX2 or third-party application for that job.
Built-in mod editor and manager ?
Built-in patch manager ?
Command-line options [3] ? ?
Index/Compatibility databases
Many modern emulators incorporate database-driven per-game overrides to apply targeted fixes or tweaks for quality-of-life (QoL) improvement without requiring users to manually edit global config files for each title. This approach allows quick, centralized application of workarounds for specific games, such as graphics fixes, timing adjustments, or compatibility flags, while keeping the emulator's default settings intact. This auto fix feature shouldn't be confused with "Per-game profiles" enhancement feature.
?
On-screen display
Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.
? ?
Pause/Resume emulation ? ?
Per-game profiles ? ?
Portable and stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.
? ?
SDL backend support
Provides controller plug-and-play and automatic input mapping through SDL GameController database.
?
Streamable compression format ?
Variable refresh rate ? ~
Exclusive to libretro core version.
TAS features Fast forward/Turbo speed ? ?
Frame step
(forwards and backwards)
? ? ?
Macros/Scripts/Lua ?
Movie recording/playback ?
Rewind ?
Save states ? ?
Misc. Ambient sounds simulation
Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.
Audio filters and presets
Simulation of characteristic playback limitations and coloration of vintage consumer audio hardware, such as CRT television speakers, arcade cabinets, handheld consoles, early PC sound outputs, and low-fidelity integrated speakers. These filters are not intended to be perfectly accurate recreations, but rather to evoke the tonal qualities, distortion, bandwidth limits, resonance, and compression associated with 8-bit and 16-bit era devices. Examples include mono or narrow stereo output, reduced frequency response, speaker cone distortion, mild saturation, aliasing, and preset lo-fi profiles inspired by classic TVs, portable game systems, radios, and retro multimedia hardware.
Exclusive to libretro cores at the moment.
Debug features
Pull requests for PCSX2 debug features.
? ?
EmuVR support Exclusive to libretro cores at the moment.
Free Look
Free Look is an enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it requires per-game patches like Gran Turismo 4 360 Chase Cam by "Vyerq/unko_".

Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.

There is a feature request for adding this enhancement feature to PCSX2 emulator.

Also see ps2 cam acolyte project.

Netplay
Shouldn't be confused with Broadband Adapter or LAN tunneling, see Hardware features and peripherals for more information.
~
RetroAchievements
Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.
? ?
Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.

Hardware features and peripherals

[edit | edit source]
Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name PCSX2 PCSX2 Reliquary LRPS2 Play!
Hardware features Alternative display modes ? ?
Controller Pressure-sensitive buttons
Vibration ?
Dolby Pro Logic II / Dolby Digital 5.1 / DTS Surround (DVD-Video only) ~ ? ?
DVD player ~
PlayStation backwards compatibility ~ ?
System BIOS
Peripherals Controller port DualShock (PS1)[note 2]
DVD remote control / IR receiver
Guitar[note 3] ~[4]
i-mode adapter[note 4]
Jogcon ~
Light gun Konami Justifier/Hyper Blaster
Namco GunCon
Maestro Baton
Mouse (PS1)
Multitap Controllers
Memory cards ~
Must be enabled in the config file.
NeGcon
Pop'n Music controller
Taiko no Tatsujin Drum Controller ?
i.LINK i.LINK P2P
Network adapter Ethernet

LAN tunneling

?
Modem
Storage Hard disk drive
Supported, but doesn't seem to work in games and in the system BIOS.
?
Memory cards
Fully supported capacities: 8, 16, 32, and 64 MB. Limited support of 128 MB, which can be used for saving, but unavailable in images creator and does not identify it in the emulator's card list.
?
USB Buzz! controller
You can turn any phone into a Buzz! quiz controller for PCSX2 with buzzcast app.
Dance mat Dance:UK XL (Party) mat
Dancing With the Stars mat
DJ Hero turntable ~
Flight joystick Hori Flight Stick[note 5]
Logitech Flight Force
Gametrak
GunCon 2
Headset
Hub
Karaoke microphone Konami ~
Logitech ~
SingStar
Keyboard
KeyboardMania
Mass storage devices Iomega Zip-100 (Generic)
Olympus camera
Olympus Turbo MO
PictureParadise
Modem[note 6]
Mouse
ParaParaParadise controller ?
PlayStation Portable
Printers Epson printer[note 7]
GamePrint①[note 8] ~
GamePrint②[note 9]
Racing wheel Logitech Driving Force
Logitech Driving Force Pro
Logitech GT Force
RealPlay Golf
Pool
Racing
Sphere
Rock Band & Guitar Hero drum kit[note 10] ~
The extra Orange Cymbal is currently unmappable as an additional input.
Sega Seamic
Sony PUD-J5A
Taito Voice Recognition controller ?
Train controller Master Controller
Ryojōhen
Shinkansen
Train Mascon
Type 2
Trance vibrator
Webcams EyeToy
Konami Capture Eye
Misc. 2 multitaps
Development kits ~
Disc scratch[note 11] No emulator currently includes built-in disc scratch simulation, as it would require low-level emulation of optical drive error correction, which is not implemented. As a workaround, you can try the external Real-Time Corruptor (RTCV) tool. It is a real-time memory/data corruption tool for inducing glitches during emulation, which might mimic some effects of a scratched disc (e.g., visual/audio artifacts or crashes). However, it is not a true "disc scratch" simulator, as it works on live memory rather than simulating physical disc read errors.
Linux for PlayStation 2
System lights

DVD remote control/IR receiver

[edit | edit source]

This peripheral is mainly used for playing DVD-Videos on the PlayStation 2. You can even play games with it as long they support digital control, but it's not ideal. There's a setting in the system configuration menu that says, "Remote Gameplay Function." Set this to on for playing games with this peripheral.

EyeToy

[edit | edit source]

The EyeToy is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in mostly European-exclusive shovelware that require it. The EyeToy device can be emulated with PCSX2. It also works natively with the PlayStation 3.

Hard disk drive

[edit | edit source]

The PS2 Hard Disk Drive was an official peripheral released by Sony for the PlayStation 2 console. It launched in July 2001 in Japan and March 2004 in North America. The HDD required the Network Adapter to function, because of this it's important to know that not all PS2 models supported the HDD. Only the fat models (SCPH-30000 to SCPH-50000 series) had the Expansion Bay needed to connect the Network Adapter for Hard Drive. As stated in the Network Adapter section, Slim models don't have an external interface to connect a Network Adaptor. Instead, the Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, while the ATA/IDE interface was dropped, because of this slim models have no Hard Drive support.

PlayStation 2 hard drive offered;

  • Ability to install and run Linux using Linux for PlayStation 2 disc
  • Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like PlayStation Broadband Navigator and PlayOnline Viewer. Also some of the titles such as: Pop'n Music Puzzle-dama Online requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.

PCSX2-reliquary fork have support for game installs, dvd update disks with Retail HDD emulation.

[edit | edit source]

i.LINK cable for connecting two or more PS2 consoles together and play split screen on separate TVs. Similarly to NAOMI Multiboard, it can also be used for multiple screen play replicating modern ultrawide experience hooking up three PS2 consoles Not all games supported it, and it was dropped in later versions of the console. Currently no emulators support it.

LAN tunneling

[edit | edit source]
Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for XBOX systems. Over time, most private game servers have been shut down. However, computer programs such as XBSlink, SVDL and XLink Kai allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.

Linux for PlayStation 2

[edit | edit source]
For Recommended Linux distributions, see Recommended Linux distros.
For Ports of the Linux kernel on consoles, see Homebrew and ROM hacks#Operating_systems.
For Running Linux on PlayStation 3 (using OtherOS), see PlayStation 3 emulators#OtherOS.

Linux for PlayStation 2 (or PS2 Linux) is a kit released by Sony Computer Entertainment in 2002 that allows the PlayStation 2 console to be used as a personal computer similarly to OtherOS feature on PlayStation 3. It included a Linux-based operating system, a USB keyboard and mouse, a VGA adapter, a PS2 network adapter (Ethernet only), and a 40 GB hard disk drive (HDD). An 8 MB memory card is required; it must be formatted during installation, erasing all data previously saved on it, though afterwards the remaining space may be used for saved games.

PlayStation backwards compatibility

[edit | edit source]

PlayStation Portable connectivity

[edit | edit source]

PocketStation connectivity

[edit | edit source]

Pressure-sensitive buttons

[edit | edit source]
Main article: List of console games that support pressure-sensitive buttons#PlayStation 2

The DualShock 2 features analog sensors for all buttons (except L3, R3, Select, and Start), allowing the console to register how hard a button is being pressed. While many games utilize the analog sticks, a select number of titles utilize Pressure-sensitive buttons. Sony deprecated Pressure-sensitive buttons with the release of the PlayStation 4. For modern controllers, users must map the "Pressure Modifier" button in the PCSX2 controller settings to simulate light presses. This also works with analog triggers.;Current situation (PCSX2 2.8.2 stable version)

As of the move to the Qt6 interface and the integration of the SDL3 input backend, the process for using native pressure-sensitive hardware has been streamlined. Older situations and methods such as "XInput bridge" DLL method is now largely deprecated for modern builds.

  • DualShock 3: Remains the most compatible hardware. It is natively supported via the SDL3 backend.
  • DsHidMini: The recommended driver for DS3. It should be set to SXS (Sixaxis) Mode to allow PCSX2 to see the pressure axes correctly.
  • DualShock 2: Requires a specialized adapter (e.g., Bliss-Box or high-end HID-compliant adapters). Generic "Blue Dual" USB adapters typically convert face buttons to digital signals, breaking this feature.
  • Official Sony Driver: Support for the legacy PS Now (Sixaxis.sys) driver is considered legacy/deprecated. SDL3 is the modern standard for Qt builds.
Method 1 - DualShock 3
  1. Install DsHidMini.
  2. Set the HID Mode to SXS in the DsHidMini Control Pad.
  3. In PCSX2, navigate to Settings > Controllers.
  4. Ensure SDL is enabled under the "Global Settings" Input APIs ("Shared" universal input profile).
  5. Go to Controller Port 1, click Automatic Mapping, and select your controller under the SDL category (Use "Automatic Binding" button and select SDL).
    • Note: If successful, the binding list for Square, Cross, etc., will display as "Axis" or "Slider" inputs rather than simple "Button" inputs.
Method 2 - Digital Controllers (Xbox/PS5/Standard Third-Party)
Since these lack the physical sensors, you must use a software workaround:
  1. In Controller Port 1 settings, find the Pressure Modifier binding.
  2. Map this to a rarely used button (e.g., R3 or a Bumper).
  3. Adjust the Modifier Amount (typically 30-50%) to define how "light" the simulated press is.
  4. In-game, hold the Modifier button while pressing a face button to perform "light" actions (like lowering a weapon in MGS3).

Arcade hardware variants

[edit | edit source]

There are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.[5]

Support

[edit | edit source]
Hardware Name PCSX2 forks Play! TeknoParrot
PCSX2-reliquary PCSX2x6
Konami Python / Konami Bemani Python / Konami Python Satellite Terminal
Initial support for Konami Python 1 titles.
Konami Python 2 / Konami Bemani Python 2
Requires full BIOS dump using biosdrain and MagicGate keys.[note 12]
Namco System 246[note 13] ~
Work in progress.

Requires files in arcaderoms subdirectory.[note 14]
Namco System 256[note 15] ~
Work in progress.

Requires files in arcaderoms subdirectory.[note 14]
Namco System Super 256[note 16] ~
Work in progress.

Requires files in arcaderoms subdirectory.[note 14]
Namco System 147
Requires files in arcaderoms subdirectory.[note 14]

Game-specific features

[edit | edit source]
Name PCSX2 forks Play! TeknoParrot
PCSX2-reliquary PCSX2x6
Lamps and LED lights ? ? ?
Link cable ? ? ?
Magnetic card reader/writer None of the emulators have built-in support. But, YaCardEmu project support emulating the various magnetic cards for arcade cabinets.
Motion sensor ? ? ?
Online connectivity ? ? ?
Perfect Pool Camera (USB)
Python 2 I/O Board (USB)
Python I/O board (i.LINK)
Satellite terminal ? ? ?
Trackball (USB)
Main article: PSX
Main article: Home media players

Not to be confused with the original PlayStation.

The PSX is a Sony digital video recorder with a fully integrated PS2 console. It was also the first device to use Sony's XrossMediaBar (XMB) graphical user interface, which was later used on the PlayStation Portable, the PlayStation 3, some Blu-ray Disc players, and 2008-era BRAVIA TVs.

The PSX is primarily based on the SCPH-50000 (50k) series architecture but features significant hardware deviations:

  • Enhanced Memory: Features 72MB of main RAM and 8MB of IOP RAM.
  • Internal Components: Utilizes a "Dragon" Mechacon, a pre-Deckard I/O Processor (IOP), and a small flash ROM (xfrom:/).
  • DVR Integration: A dedicated DVR processor emulates a standard IDE hard disk at the hardware level.
  • Optical Drive: Features a unique dual-head, single-spindle design. While the standard KHS-400C laser handles game and DVD playback, a second specialized laser is used for burning DVD-R discs. These burning lasers are prone to failure; users often utilize Free McBoot (FMCB) to force the console into "Game Mode," which defaults to the more reliable KHS laser.

The PSX's rom0: is largely standard but lacks the OSDSYS (the standard PS2 dashboard), FONTM, and several other modules. Notably, the DVD player is not stored in the ROM; it is part of the XMB operating system stored on the hard drive.

The system boot sequence functions as follows:

  1. The console initializes via a memory card or the internal xfrom:/.
  2. The xfrom:/ ELF displays a splash screen.
  3. The system boots the XMB environment directly from the internal hard drive.

As of 2026, PSX-specific features have not been successfully emulated. Current technical hurdles include:

Community members are encouraged to dump their PSX HDD contents using guides created by PCSX2 contributors such as 987123879113.

See also

[edit | edit source]

Notes

[edit | edit source]
  1. Some games like Sly Cooper may work better in the Classic version (based on AetherSX2 v1.5-3668) than the main patch that's based on the latest v1.5-4248.
  2. Some games behave differently when a PS1 controller is connected. For example, Ace Combat 04 changes how the mini-map works: With a DualShock 2 controller, the map zoom level is based on how hard you press the square button, while with a PS1 controller, the map has 4 discrete zoom levels you can switch between by tapping the square button.
  3. RB guitars have 5 extra solo buttons/toggle switch/5-way toggle switch for in-game solo triggering, some GH/BH/RH guitars have D-Pad (sometimes in stick form), and some GH guitars have a slider bar acting as Z Rotation (Axis 5) movement.
  4. While it's primarily a PS1 peripheral, the i-mode adapter is forwards-compatible with the PS2, and several PS2 games support its functionality, e.g. Abarenbou Princess that let user download 2 mini-games, unlock event and characters viewers, and participate in special boss battles.
  5. HP2-217 features rumble and more buttons than HP2-13.
  6. There were many models compatible with the PS2. Implementing support for Omron Viaggio, Suntac Online Station, Conexant SmartSCM and Lucent Venus would be enough to cover the entire PS2 library of modem-supporting games which don't support the broadband adapter. A fork of msahawara's emulator has done that.
  7. Supported by Gran Turismo 4, Tourist Trophy, and few other titles.
  8. Sony DPP-MP1/DPP-EX5/DPP-EX7 printer.
  9. Sony Popegg/Tapis printer.
  10. The GH Drum Kit, in comparison to the Rock Band Drum Kit, has the extra Orange Cymbal.
  11. Similarly to cartridge tilting on cartridge-based systems, people intentionally scratch their discs to make a particular glitch work more reliably.
  12. Requires MagicGate key files in the BIOS folder (civ.bin, cks.bin, eks.bin, and kek.bin).
  13. MIPS II R3000A IOP Sub-CPU.
  14. 14.0 14.1 14.2 14.3 Play! Namco System 2x6 Arcade Support. See also: Play! Namco System 246/256 Compatibility List.
  15. Larger VRAM & overclocked CPU.
  16. Variant used by Time Crisis 4.

References

[edit | edit source]
[edit | edit source]

Sony(edit)