Difference between revisions of "Sega Dreamcast emulators"
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{{Infobox console | {{Infobox console | ||
|title = Sega Dreamcast | |title = Sega Dreamcast | ||
− | |logo = | + | |logo = DreamcastConsole.png |
− | |developer = [[: | + | |developer = [[:Sega]] |
− | |type = Home video game console | + | |type = [[:Category:Consoles|Home video game console]] |
− | |generation = Sixth generation | + | |generation = [[:Category:Sixth-generation video game consoles|Sixth generation]] |
|release = 1998 | |release = 1998 | ||
|discontinued = 2001 | |discontinued = 2001 | ||
Line 10: | Line 10: | ||
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] | + | The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi. |
− | Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an | + | Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well). |
==Emulators== | ==Emulators== | ||
Line 18: | Line 18: | ||
|- | |- | ||
! scope="col"|Name | ! scope="col"|Name | ||
− | ! scope="col"| | + | ! scope="col"|Platform(s) |
! scope="col"|Latest Version | ! scope="col"|Latest Version | ||
+ | ! scope="col"|Open-Source | ||
! scope="col"|Naomi | ! scope="col"|Naomi | ||
! scope="col"|Atomiswave | ! scope="col"|Atomiswave | ||
Line 26: | Line 27: | ||
! scope="col"|[[Recommended Emulators|Recommended]] | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
|- | |- | ||
− | !colspan=" | + | !colspan="10"|PC / x86 |
|- | |- | ||
|[[DEmul]] | |[[DEmul]] | ||
− | |Windows | + | |align=left|{{Icon|Windows}} |
|[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428] | |[http://forum.emu-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428] | ||
− | |{{✓}} ||{{✓}} ||{{✓}} ||{{ | + | |{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} |
|- | |- | ||
− | | | + | |[[redream]] |
− | |Windows | + | |align=left|{{Icon|Windows|Linux|macOS}} |
− | |[https:// | + | |[https://redream.io/download {{RedreamVer}}] |
− | |{{ | + | |{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} |
|- | |- | ||
− | | | + | |[[Flycast|Flycast]] |
− | | | + | |align=left|{{Icon|Windows|Linux|macOS|Android}} |
− | |[https://github.com/libretro/ | + | |[https://github.com/flyinghead/flycast Git] |
− | |{{✓}} ||{{✓}} ||{{ | + | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} |
+ | |- | ||
+ | |[[Flycast#Libretro_core|Flycast (libretro)]] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
+ | |[https://github.com/libretro/flycast Git] | ||
+ | |{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} | ||
|- | |- | ||
|[[reicast]] | |[[reicast]] | ||
− | |Windows | + | |align=left|{{Icon|Windows|Linux}} |
− | |[http://builds.reicast.com/ Dev | + | |[http://builds.reicast.com/ Dev Builds] |
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{ | + | |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} |
|- | |- | ||
|[[nullDC]] | |[[nullDC]] | ||
− | |Windows | + | |align=left|{{Icon|Windows}} |
|[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150] | |[http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150] | ||
− | |{{✓}} ||{{ | + | |{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}} |
− | | | ||
− | |||
− | |||
− | |||
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{ | ||
|- | |- | ||
− | |Makaron | + | |[[Makaron]] |
− | |Windows | + | |align=left|{{Icon|Windows}} |
− | |T12/5 | + | |[https://www.zophar.net/dreamcast/makaron.html T12/5] |
− | |{{✗}} ||{{✗}} ||{{ | + | |{{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} |
|- | |- | ||
− | | | + | |[http://washemu.org/ WashingtonDC] |
− | | | + | |align=left|{{Icon|Linux}} |
− | |[ | + | |[https://github.com/washingtondc-emu/washingtondc Git] |
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{ | + | |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} |
|- | |- | ||
− | |Lxdream | + | |[http://www.lxdream.org Lxdream] |
− | |Linux | + | |align=left|{{Icon|Linux|macOS}} |
|[http://www.lxdream.org/download.php 0.9.1] | |[http://www.lxdream.org/download.php 0.9.1] | ||
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} | + | |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} |
|- | |- | ||
− | | | + | |[https://segaretro.org/Chankast Chankast] |
− | | | + | |align=left|{{Icon|Windows}} |
− | |[ | + | |[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25] |
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{ | + | |{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} |
|- | |- | ||
|[[MAME]] | |[[MAME]] | ||
− | | | + | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} |
|[http://www.mamedev.org/release.html {{MAMEVer}}] | |[http://www.mamedev.org/release.html {{MAMEVer}}] | ||
− | |{{✓}} ||{{ | + | |{{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✗}} |
+ | |- | ||
+ | !colspan="10"|Mobile / ARM | ||
|- | |- | ||
− | + | |[[redream]] | |
+ | |align=left|{{Icon|Android|LinuxARM}} | ||
+ | |[https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.81 (Android)]<br />[https://redream.io/download Dev (Raspberry Pi)] | ||
+ | |{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} | ||
|- | |- | ||
− | | | + | |[[reicast#Libretro_core|Flycast (libretro)]] |
− | |Android | + | |align=left|{{Icon|Android|iOS|Linux|Pandora}} |
− | |[https://github. | + | |[https://flyinghead.github.io/flycast-builds Ci Builds] |
− | |{{✓}} ||{{ | + | |{{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} |
|- | |- | ||
|[[reicast]] | |[[reicast]] | ||
− | |Android | + | |align=left|{{Icon|Android}} |
− | |[http://builds.reicast.com/ Dev | + | |[http://builds.reicast.com/ Dev Builds] |
− | |{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{ | + | |{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} |
− | |||
|} | |} | ||
===Comparisons=== | ===Comparisons=== | ||
− | ;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-only. It supports Windows CE games, but in general they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators. | + | ;[[DEmul]]:Has the highest compatibility and accuracy, but is Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators. |
− | ;[[ | + | ;[[redream]]:Runs on Windows, MacOS, Linux and Android. Compatible with [https://redream.io/compatibility 85+% of the Dreamcast library] (no Windows CE support), has a good user interface, is easy to set up and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version which provides high-definition rendering. |
− | :;[[reicast]]: | + | |
− | :; | + | ;[[nullDC]]:Can run a lot of games at great speed on mid-end PC but is no longer developed. |
− | + | :;[[reicast]]:Eventually nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast. | |
− | ;Makaron:One of the only two Dreamcast emulators that can properly play Windows CE games. | + | :;[[reicast#Libretro_core|Flycast]]:Fork of reicast avaliable as an standalone emulator and as an [[libretro]] core. libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator. |
+ | |||
+ | ;[[Makaron]]:One of the only two closed-source Dreamcast emulators that can properly play Windows CE games. | ||
==Emulation issues== | ==Emulation issues== | ||
− | + | For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches. | |
+ | |||
+ | Windows CE games emulation is still poor and slow. | ||
− | + | ==VMU emulators== | |
+ | While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. | ||
− | + | ElysianVMU is a complete Dreamcast VMU emulator: | |
− | + | [http://evmu.elysianshadows.com/ ElysianVMU] | |
− | |||
==Downloads== | ==Downloads== | ||
* [[Emulator_Files#Dreamcast|BIOS]] | * [[Emulator_Files#Dreamcast|BIOS]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==References== | ==References== | ||
Line 132: | Line 135: | ||
[[Category:Sega consoles]] | [[Category:Sega consoles]] | ||
[[Category:Sega Dreamcast emulators]] | [[Category:Sega Dreamcast emulators]] | ||
+ | [[Category:Sixth-generation video game consoles]] |
Revision as of 02:24, 7 July 2020
Developer | Sega |
---|---|
Type | Home video game console |
Generation | Sixth generation |
Release date | 1998 |
Discontinued | 2001 |
Predecessor | Sega Saturn |
Emulated | ✓ |
The Dreamcast is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199.99. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Saturn's sound system.. Sega also released the Naomi, an arcade system board with similar components to the Dreamcast. Sammy's Atomiswave arcade board was also based on the Dreamcast and Naomi.
Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the Xbox. What came out of this was the possibility for games to be developed for an optimized version of Windows CE (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
Emulators
Name | Platform(s) | Latest Version | Open-Source | Naomi | Atomiswave | Windows CE | Active | Recommended | |
---|---|---|---|---|---|---|---|---|---|
PC / x86 | |||||||||
DEmul | 0.7 Build 180428 | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ | ||
redream | 1.5.0 (Windows, macOS, Linux, Raspberry Pi) 1.2.07 (Android) |
✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ||
Flycast | Git | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
Flycast (libretro) | Git | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
reicast | Dev Builds | ✓ | ✗ | ✗ | ✗ | ✓ | ~ | ||
nullDC | 1.0.4 r150 | ✓ | ~ | ✗ | ✗ | ✗ | ~ | ||
Makaron | T12/5 | ✗ | ✗ | ✗ | ~ | ✗ | ✗ | ||
WashingtonDC | Git | ✓ | ✗ | ✗ | ✗ | ✓ | ✗ | ||
Lxdream | 0.9.1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
Chankast | 0.25 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||
MAME | 0.266 | ✓ | ~ | ~ | ✗ | ✓ | ✗ | ||
Mobile / ARM | |||||||||
redream | 1.1.81 (Android) Dev (Raspberry Pi) |
✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ||
Flycast (libretro) | Ci Builds | ✓ | ~ | ~ | ✓ | ✓ | ✓ | ||
reicast | Dev Builds | ✓ | ✗ | ✗ | ✗ | ✓ | ~ |
Comparisons
- DEmul
- Has the highest compatibility and accuracy, but is Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
- redream
- Runs on Windows, MacOS, Linux and Android. Compatible with 85+% of the Dreamcast library (no Windows CE support), has a good user interface, is easy to set up and can run without a BIOS. Runs on low-end machines provided that they support OpenGL 3.1. There's a payware premium version which provides high-definition rendering.
- nullDC
- Can run a lot of games at great speed on mid-end PC but is no longer developed.
- reicast
- Eventually nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
- Flycast
- Fork of reicast avaliable as an standalone emulator and as an libretro core. libretro collaborators, primarily flyinghead, dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare[1], along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
- Makaron
- One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
Emulation issues
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
Windows CE games emulation is still poor and slow.
VMU emulators
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it.
ElysianVMU is a complete Dreamcast VMU emulator: ElysianVMU
Downloads
References
Consoles: SG-1000 • Master System • Genesis / Mega Drive • CD • 32X • Pico • Saturn • Dreamcast Handhelds: Game Gear • VMU / VMS Arcade: System series • Model 1 • Model 2 • Model 3 • NAOMI |