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- 18:17, 30 May 2023 (diff | hist) (+927) Emulators on Wii U (→Source ports: Wii U port of Ship of Harkinian has not been updated alongside the other ports since v6.1.2 since it's updated by a side developer. I found the last released Wii U build and will test later to see if it works.)
- 17:19, 30 May 2023 (diff | hist) (0) Template:SoHVer (Ship of Harkinian was updated to v7.0.2 last week)
- 02:16, 28 April 2023 (diff | hist) (0) Template:SoHVer (Ship of Harkinian just released a new major update (v7.0.0).)
- 03:58, 18 February 2023 (diff | hist) (0) Emulators on Android (→Source ports/re-implementations: Updating OpenRCT2 version number)
- 14:24, 7 February 2023 (diff | hist) (0) Template:SoHVer (Ship of Harkinian was last updated from 5.1.3 to 5.1.4 on January 18, 2023)
- 14:22, 7 February 2023 (diff | hist) (+129) Emulators on Switch (→Single game engine: Adding Zelda3 source port of ALTTP)
- 14:16, 7 February 2023 (diff | hist) (+172) Game engine recreations and source ports (→Single game engine: Adding Zelda3 source port of ALTTP)
- 18:36, 5 January 2023 (diff | hist) (+243) Emulators on Android (→PlayStation 2: Updating AetherSX2's status.)
- 18:29, 5 January 2023 (diff | hist) (+77) AetherSX2 (→Download: Replacing a dead Android link with working links)
- 02:32, 31 December 2022 (diff | hist) (0) m KEmulator (Adding a space after a period.)
- 23:34, 29 December 2022 (diff | hist) (0) Template:SoHVer (Updating Ship of Harkinian's version number from 5.0.0 to the current 5.1.3)
- 22:05, 12 December 2022 (diff | hist) (+12) Emulators on 3DS (→Source ports: Finally got ctrQuake working/running. I just realized there was was a zip folder of contents from its Github and Pak1 goes into id1. Also looking at the homebrew page and GBATemp thread, Old 3DS works on it.)
- 17:05, 9 December 2022 (diff | hist) (+2) Emulators on 3DS (→Source ports: Tested Sonic Mania's special stage on New 3DS. It performs almost as good as the Wii U port and not as terrible as the Wii port. But I'll keep it at "~" due to the long load times. Special stages: Acceptable. Loading: Time wasting)
- 07:36, 9 December 2022 (diff | hist) (+629) Emulators on Wii U (→Source ports: Found a Wii U port of Sonic Mania (Plus) (DLC toggleable in settings.ini). May be an unofficial port as its not listed on REMS Discord but it works and giant ring special stages, they are not as slow as the Wii version and is bearable.)
- 06:38, 9 December 2022 (diff | hist) (+776) Emulators on Wii (→Game recreations and source ports: Tested a Wii port of Sonic Mania; plays good until you get into a special stage where it runs at 5-10fps but dev plans on optimizing it. Also tested QuakeGX; performs great but Wii controls take time to get used to)
- 05:34, 1 December 2022 (diff | hist) (+577) Emulators on 3DS (→Source ports: Listing a 3DS port of Sonic Mania. Testing it myself, other than the game having long load times to boot and transition between screens, it plays fairly well. Plays pretty good if you have the patience for the screens and areas to load.)
- 04:05, 25 November 2022 (diff | hist) (+32) Game engine recreations and source ports (→Single game engine: OpenRCT2 v0.4.2 and newer now alternately supports RollerCoaster Tycoon Classic (RCT1+2 port) as a base source as I seen in its changelog.)
- 16:30, 24 November 2022 (diff | hist) (+133) Game engine recreations and source ports (→Single game engine: Ship of Harkinian v5.0.0 now supports the OoT PAL Master Quest debug rom.)
- 16:24, 24 November 2022 (diff | hist) (+131) Emulators on Wii U (→Source ports: Adding Wii U nightly build of Ship of Harkinian and v5.0.0 supports the PAL Master Quest Debug rom.)
- 16:22, 24 November 2022 (diff | hist) (-8) m Emulators on Switch (→Single game engine)
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