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- 07:26, 19 May 2022 (diff | hist) (0) Emulators on 3DS (→Source ports: Alpabetizing the Sonic ports.)
- 05:52, 19 May 2022 (diff | hist) (+2) Emulators on Wii (→Game recreations and source ports: Also tested SpaceCadetPinball about a week ago and it performed great (forgot to check marked recommendation at the time).)
- 05:51, 19 May 2022 (diff | hist) (0) Emulators on Wii (→Game recreations and source ports: Forgot to Check the Recommendation for rsc-c. Also, to make an account for it, you'll have to do it on the OpenRSC website first but I already had one since I once tested that RuneScape Classic private server)
- 05:48, 19 May 2022 (diff | hist) (+4) Emulators on Wii (→Game recreations and source ports: Tested rsc-c (logs into OpenRSC's RSC Preservation server and I already had an OpenRSC acc) on my Wii U (I used a hotspot Internet connection on my Wii U to get Internet in vWii mode). Runs great! No issues so far.)
- 05:43, 19 May 2022 (diff | hist) (+276) Emulators on 3DS (→Source ports: Tested the RuneScape Classic 3DS port... Or rather... The OpenRSC: RSC Preservation port (I already had an OpenRSC account). Playing on a New 3DS XL, it is a bit laggy at normal graphics but switching to interlace mode (SELECT) is good)
- 02:16, 19 May 2022 (diff | hist) (+85) Game engine recreations and source ports (→Single game engine: SoH also available for Linux in the nightly builds)
- 02:01, 19 May 2022 (diff | hist) (-31) Game engine recreations and source ports (→Single game engine: Using the Wii U github link of Ship of Harkinian instead)
- 01:59, 19 May 2022 (diff | hist) (+184) Emulators on Wii U (→Source ports: Adding the Ship of Harkinian unofficial Wii U port)
- 01:54, 19 May 2022 (diff | hist) (+108) Game engine recreations and source ports (→Single game engine: Adding the unofficial Wii U port of Ship of Harkinian)
- 01:32, 19 May 2022 (diff | hist) (+345) Game engine recreations and source ports (→Single game engine: Adding note for CSE2.)
- 01:20, 19 May 2022 (diff | hist) (+342) Emulators on Wii U (→Source ports)
- 00:52, 19 May 2022 (diff | hist) (+727) Emulators on 3DS (→Source ports: Adding info about Cave Story and tested CSE2 in Citra. Seems like it plays fine but audio does not work and the bottom screen will have console logs telling that the audio isn't working.)
- 00:19, 19 May 2022 (diff | hist) (+2) Emulators on Wii U (→Source ports: Wii U port of CSE2 recommandable! (at CSE2 Enhanced v2.1.1 as that I tried so far but I not have not tried CSE2 Basic v2.2) Other than this and the 3DS CSE2 Basic port, I haven't tried any other versions of Cave Story to compare it to.)
- 16:56, 18 May 2022 (diff | hist) (0) Emulators on 3DS (→Source ports: I posted rsc-c in the wrong category)
- 08:42, 18 May 2022 (diff | hist) (+430) Game engine recreations and source ports (→Single game engine: Adding Cave Story Engine 2)
- 08:25, 18 May 2022 (diff | hist) (+287) Emulators on Wii (→Game recreations and source ports: Adding Cave Story Engine 2 Wii Port, an unofficial Wii port of CSE2.)
- 08:19, 18 May 2022 (diff | hist) (+15) Emulators on 3DS (→Source ports: Using full name of CSE2)
- 08:19, 18 May 2022 (diff | hist) (+15) Emulators on Wii U (→Source ports: May as well use the full name of CSE2 instead)
- 08:16, 18 May 2022 (diff | hist) (+54) Emulators on 3DS (→Source ports: Adding an unofficial archive page of CSE2.)
- 08:12, 18 May 2022 (diff | hist) (+54) Emulators on Wii U (→Source ports: Adding an archive page of CSE2)
- 08:00, 18 May 2022 (diff | hist) (+179) Emulators on 3DS (→Source ports: Adding CSE2 (Cave Story))
- 07:57, 18 May 2022 (diff | hist) (+91) Emulators on Wii U (→Source ports)
- 07:55, 18 May 2022 (diff | hist) (0) Emulators on Wii U (→Source ports: LICENSE.txt of CSE2 says that it's not FLOSS. Honestly, I am unknowledged how to classify things as FLOSS or not.)
- 07:49, 18 May 2022 (diff | hist) (+95) Emulators on Wii U (→Source ports: Adding CSE2 (Cave Story))
- 17:32, 15 May 2022 (diff | hist) (+2) m Emulators on 3DS (→Game engines)
- 07:05, 15 May 2022 (diff | hist) (+150) Emulators on 3DS (→Source ports: Adding a RuneScape Classic 3DS & Wii private server client. If I remember tomorrow and if I have time, I'll try testing them.)
- 06:58, 15 May 2022 (diff | hist) (+122) Emulators on Wii (→Game recreations and source ports: Adding an RSC private server client for Wii and 3DS)
- 03:09, 14 May 2022 (diff | hist) (+16) Game engine recreations and source ports (→Single game engine)
- 02:33, 14 May 2022 (diff | hist) (+2) m Game engine recreations and source ports (→See also)
- 19:08, 8 May 2022 (diff | hist) (-4) Emulators on Wii (→Game recreations and source ports: Fixing another broken link I made when replacing all ? to {{?}} in Notepad++)
- 06:44, 7 May 2022 (diff | hist) (+5) Emulators on 3DS (→Source ports: Tried out SpaceCadetPinball on my New 3DS. Performs great and just as I remember playing it on Windows XP!)
- 05:48, 7 May 2022 (diff | hist) (-11) m Game engine recreations and source ports (→Single game engine)
- 05:47, 7 May 2022 (diff | hist) (+193) Game engine recreations and source ports (→Single game engine: Adding SpacePinballCadat)
- 05:29, 7 May 2022 (diff | hist) (+151) Emulators on Android (→Source ports/re-implementations: Adding SpaceCadetPinball port (not released?) to the list. Someone should organize these source ports.)
- 05:23, 7 May 2022 (diff | hist) (+184) Emulators on Wii U (→Source ports: Adding SpaceCadetPinball)
- 05:19, 7 May 2022 (diff | hist) (+135) Emulators on Switch (→Single game engine: Adding SpaceCadetPinball)
- 05:05, 7 May 2022 (diff | hist) (+19) m Emulators on 3DS (→Source ports)
- 04:10, 7 May 2022 (diff | hist) (-4) m Emulators on Wii (→Game recreations and source ports: Fixing a url)
- 04:08, 7 May 2022 (diff | hist) (+1,355) Emulators on Wii (→Game recreations and source ports: Adding more source ports that I found on the GBATemp topic "The Wii ports ultimate thread")
- 03:51, 7 May 2022 (diff | hist) (+73) m Emulators on Android (→Source ports/re-implementations: Adding hode's github.)
- 03:46, 7 May 2022 (diff | hist) (+118) Emulators on Android (→Source ports/re-implementations: Adding hode (Heart of Darkness))
- 03:39, 7 May 2022 (diff | hist) (+97) Emulators on PSP (→Source ports: Adding hode (Heart of Darkness). I couldn't get it to run in PPSSPP with just the EBOOT.PBP file.)
- 03:08, 7 May 2022 (diff | hist) (+183) Emulators on PSP (→Source ports: Adding Digger Remastered)
- 02:49, 7 May 2022 (diff | hist) (-18) Emulators on Wii (→Game recreations and source ports: Adding Wii-ROTT (Rise of the Triad) and removing the brackets around question marks since there is no template for it and to reduce size.)
- 23:04, 3 May 2022 (diff | hist) (-2) Emulators on Android (→Source ports/re-implementations: Updating OpenRCT2 version number)
- 05:51, 16 April 2022 (diff | hist) (+703) Emulators on PSP (→Game Engines: Alphabetizing and adding few source ports for PSP that I know so far and tested DDLC-LOVE (some graphical glitches esp. with internal resolution increased), FNaF 1 PSP (great), OpenHCL (great) and Minecraft ones (briefly) in PPSSPP.)
- 03:50, 16 April 2022 (diff | hist) (+280) Game engine recreations and source ports (→See also)
- 03:02, 15 April 2022 (diff | hist) (+182) Game engine recreations and source ports (→Single game engine: Adding the Ocarina of Time source port Ship of Harkinian.)
- 09:11, 14 April 2022 (diff | hist) (0) m Emulators on 3DS (→Source ports)
- 09:10, 14 April 2022 (diff | hist) (-1) m Emulators on 3DS (→Source ports: Fixing the github link for Zelda3T (I wonder what other links I forgot to add/replace))
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