Difference between pages "Talk:PlayStation emulators" and "Sega Dreamcast emulators"

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==PCSX-R==
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{{Infobox console
 +
|title = Sega Dreamcast
 +
|logo = DreamcastConsole.png
 +
|developer = [[:Sega]]
 +
|type = [[:Category:Home consoles|Home video game console]]
 +
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
 +
|release = 1998
 +
|discontinued = 2001
 +
|predecessor = [[Sega_Saturn_emulators|Sega Saturn]]
 +
|emulated = {{✓}}
 +
}}
  
We need to do something about PCSXR. The page sings the praise of the emulator too highly. I consider it only moderately better than epsxe, but it is still a plugin and glitchy mess.  
+
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for {{Inflation|USD|199.99|1999}}. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
  
Many recent builds are broken too. At the very least we should find the latest one that works right and link to that one. --[[Special:Contributions/173.206.82.252|173.206.82.252]] 22:26, 13 April 2014 (EDT)
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Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).
  
:Oh, wow, a very old message from four years ago... Yeah, I think we all kinda agree about PCSX-R being a plugin-based mess and I see that its ongoing development is stuttering a bit. However, good news is RetroArch has got that good Beetle PSX core (still not perfect compatibility for everything); MEDNAFEN is excellent but unfortunately has got no debugging tools for ANY of its core (not good for romhacking or bugfixes). It's very strange that, despite all this time and the burgeoning field, there is not a very large number of recommended PSX emulators for desktop PC's.
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==Emulators==
:To me, Avocado seems very promising and is being well made and relatively easy to use, I imagine. But it's being made solely by a Polish developer so progress will not be very fast. We see on the main page that the PCSX-R fork bundled with the PGXP graphical enhancement plugin is good. [[User:ObiKKa|ObiKKa]] ([[User talk:ObiKKa|talk]]) 03:20, 7 December 2018 (EST)
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{| class="wikitable" style="text-align: center;"
 +
! scope="col"|Name
 +
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|Naomi
 +
! scope="col"|Atomiswave
 +
! scope="col"|Windows CE
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
! colspan="10"|PC / x86
 +
|-
 +
| [[DEmul]]
 +
| align=left|{{Icon|Windows}}
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| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]
 +
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✓}}
 +
|-
 +
| [[redream]]
 +
| align=left|{{Icon|Windows|Linux|macOS}}
 +
| [https://redream.io/download {{RedreamVer}}]
 +
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
 +
|-
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| [[Flycast]]
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| align=left|{{Icon|Windows|Linux|macOS}}
 +
| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://flathub.org/apps/details/org.flycast.Flycast nightly]<small> (Flathub)</small>
 +
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 +
|-
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| [http://flycast.dojo.ooo/ Flycast Dojo]
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| align=left|{{Icon|Windows|Linux|Fightcade}}
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| [https://github.com/blueminder/flycast-dojo/ git]
 +
| {{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 +
|-
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| [[reicast]]
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| align=left|{{Icon|Windows|Linux}}
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| [http://builds.reicast.com/ CI Builds]<small> (Not Working)</small><br/>[https://snapcraft.io/reicast r8.1]<small> (Snap Store)</small>
 +
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|-
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| [[nullDC]]
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| align=left|{{Icon|Windows}}
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| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]
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| {{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|-
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| [[Makaron]]
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| align=left|{{Icon|Windows}}
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| [https://www.zophar.net/dreamcast/makaron.html T12/5]
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| {{✗}} ||{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}}
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|-
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| [http://washemu.org/ WashingtonDC]
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| align=left|{{Icon|Linux}}
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| [https://github.com/washingtondc-emu/washingtondc git]
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| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 +
|-
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| [http://www.lxdream.org Lxdream]
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| align=left|{{Icon|Linux|macOS}}
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| [http://www.lxdream.org/download.php 0.9.1]
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| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
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|-
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| [https://segaretro.org/Chankast Chankast]
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| align=left|{{Icon|Windows}}
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| [http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]
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| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
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|-
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| [[MAME]]
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| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
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| [http://www.mamedev.org/release.html {{MAMEVer}}]
 +
| {{✓}} ||{{~}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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|-
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! colspan="10"|Mobile / ARM
 +
|-
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| [[redream]]
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| align=left|{{Icon|Android|LinuxARM}}
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| [https://play.google.com/store/apps/details?id=io.recompiled.redream 1.1.98]<small> (Android)</small><br/>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>
 +
| {{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
 +
|-
 +
| [[Flycast]]
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| align=left|{{Icon|Android|iOS}}
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| [https://flyinghead.github.io/flycast-builds CI Builds]
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| {{✓}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 +
|-
 +
| [[reicast]]
 +
| align=left|{{Icon|Android|Pyra}}
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| [https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Android)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]
 +
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 +
|-
 +
! colspan="10"|Console
 +
|-
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| [[Flycast]]
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| align=left|{{Icon|Switch}}
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| [https://flyinghead.github.io/flycast-builds CI Builds]
 +
| {{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 +
|-
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| [[nullDC PSP]]
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| align=left|{{Icon|PSP}}
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| [https://github.com/PSP-Archive/nulldce-psp git] [https://archive.org/details/nullDC-PSP 1.2.1]
 +
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 +
|-
 +
| nulldc-360
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| align=left|{{Icon|Xbox360}}
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| [https://github.com/gligli/nulldc-360 git]
 +
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} ||{{~}}
 +
|}
  
== ZXE-D: Legend of Plasmalite ==
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===Comparisons===
 +
;[[DEmul]]: Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
 +
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility 90+% of the Dreamcast library] (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
 +
;[[nullDC]]:  Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
 +
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
 +
:;[[flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
  
It should be noted that this game cannot be emulated by any emulator because it uses an external device (assemblable robots with parts) which connects to the memory card slot to show an exact replica of your robot during gameplay. No efforts have ever been made, and nobody is interested or maybe documentation/device availability is lacking.
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;[[Makaron]]: One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.
  
== PSXACT ==
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==Emulation issues==
 +
For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.
  
Can anyone find evidence to this project still being active? The github page linked 404s and google isn't helping me.
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==VMU emulators==
:It moved to gitlab.
+
While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation [[Sega VMU emulators|here]].
  
== Miss important historical PSX emulator! ==
+
==Downloads==
 +
* [[Emulator_Files#Dreamcast|BIOS]]
  
"Connectix VGS" was the first commercial emulator for PS1 and therefore deserves to be included in this list.
+
==References==
 +
<references />
  
:Done. Thanks for suggestion! [[User:WebMint|WebMint]] ([[User talk:WebMint|talk]])
+
{{Sega}}
  
== PCSX-Redux ==
+
[[Category:Consoles]]
 
+
[[Category:Home consoles]]
Can anyone add PCSX-Redux (https://github.com/grumpycoders/pcsx-redux), which is another fork of PCSX?
+
[[Category:Sega consoles]]
 
+
[[Category:Sega Dreamcast emulators|*]]
Also, can anyone tell me why they disabled the Edit function on the whole page of PlayStation_emulators?
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[[Category:Sixth-generation video game consoles]]
 
 
== Duckstation now available as libretro core ==
 
 
 
Good afternoon, everyone. I noticed DuckStation added libretro support a few days back, according to their commit log on GitHub. I tried to edit this information here myself, but it seems the whole page is edit-protected. So, could someone please mark DuckStation (desktop) as libretro-compatible? Thanks. [[User:Duckplc|Duckplc]] ([[User talk:Duckplc|talk]]) 15:41, 5 July 2020 (UTC)
 
 
 
== Mednafen PSX and Beetle should be split in the table ==
 
 
 
As it stands now, I believe the table is somewhat misleading to newcomers, since it doesn't make it clear that libretro's Beetle PSX core is heavily modified from the Mednafen core. This distinction is mentioned below the table, but could be made clear right away in the able itself. My proposal would be to add an additional row for Beetle PSX. [[User:Duckplc|Duckplc]] ([[User talk:Duckplc|talk]]) 15:45, 5 July 2020 (UTC)
 
 
 
== pSXfin reference is broken ==
 
 
 
The footnote reference to a compatibility list for pSXfin is broken<br>
 
http://psx.silvanthalas.com/psx.html<br>
 
A working link is on the page for pSXfin itself<br>
 
https://web.archive.org/web/20170706063016/http://psx.silvanthalas.com/psx.html
 
 
 
== PCSX-Reloaded (PCSXR) Is Still Active In-Development ==
 
 
 
PCSX-Reloaded (PCSXR) is still active in-development. (https://ci.appveyor.com/project/iCatButler/pcsxr/build/artifacts)
 
 
 
== Update ares URL ==
 
 
 
Hi, could someone update the ares URL to "https://github.com/ares-emulator/ares/releases" to avoid a redirect? Thanks. [[User:BlaBlaCra|BlaBlaCra]] ([[User talk:BlaBlaCra|talk]]) 00:16, 30 October 2021 (UTC)
 

Revision as of 19:55, 15 November 2021

Sega Dreamcast
DreamcastConsole.png
Developer Sega
Type Home video game console
Generation Sixth generation
Release date 1998
Discontinued 2001
Predecessor Sega Saturn
Emulated

The Dreamcast is a sixth-generation console released by Sega on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199.99. It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the Saturn's sound system.. Sega also released the Naomi, an arcade system board with similar components to the Dreamcast. Sammy's Atomiswave arcade board was also based on the Dreamcast and Naomi.

Sega collaborated with Microsoft on the Dreamcast's development, and this partnership would continue later with the Xbox. What came out of this was the possibility for games to be developed for an optimized version of Windows CE (with DirectX) on each disc. However, Windows CE wasn't mandatory to use and most developers opted for Sega's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well).

Emulators

Name Platform(s) Latest Version Libretro Core Naomi Atomiswave Windows CE FLOSS Active Recommended
PC / x86
DEmul Windows 0.7 Build 280418
redream Windows Linux macOS 1.5.0 (Windows, macOS, Linux, Raspberry Pi)
1.2.07 (Android)
Flycast Windows Linux macOS CI Builds
nightly (Flathub)
Flycast Dojo Windows Linux git
reicast Windows Linux CI Builds (Not Working)
r8.1 (Snap Store)
nullDC Windows 1.0.4 r150 ~
Makaron Windows T12/5 ~
WashingtonDC Linux git
Lxdream Linux macOS 0.9.1
Chankast Windows 0.25
MAME Windows Linux macOS FreeBSD 0.265 ~ ~
Mobile / ARM
redream Android Linux ARM 1.1.98 (Android)
1.5.0 (Raspberry Pi)
Flycast Android iOS CI Builds ~ ~
reicast Android Dragonbox Pyra r20.04 (Android)
Pyra Build
Console
Flycast Switch CI Builds
nullDC PSP PSP git 1.2.1 ~
nulldc-360 Xbox 360 git ~ ~

Comparisons

DEmul
Has the highest compatibility and accuracy, but it's Windows-only and closed-source. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.
redream
Multi-platform and easy to use, but it's closed-source. Compatible with 90+% of the Dreamcast library (Windows CE now supported), has a good user interface, is easy to set up, and can run without a BIOS. Runs on low-end machines provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
nullDC
Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
reicast
Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
flycast
Fork of reicast available as a standalone emulator and as a libretro core. Libretro collaborators, primarily flyinghead, dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare[1], along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
Makaron
One of the only two closed-source Dreamcast emulators that can properly play Windows CE games.

Emulation issues

For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches.

VMU emulators

While some Dreamcast emulators can leverage the screen of the VMU while the game is running, none of them allow you to play the minigames developed for it. See the main page on VMU emulation here.

Downloads

References

Dreamcast logo.png
Consoles: SG-1000Master SystemGenesis / Mega DriveCD32XPicoSaturnDreamcast
Handhelds: Game GearVMU / VMS
Arcade: System seriesModel 1Model 2Model 3NAOMI