Difference between revisions of "JL-Mod"

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|logo = JL-Mod.png
 
|logo = JL-Mod.png
 
|logowidth = 150
 
|logowidth = 150
|version = 0.81+MC_0.98.8
+
|version = {{version|JLMod}}
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>Mascot Capsule 3D
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/woesss woesss]
+
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 +
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C
+
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
 
}}
 
}}
  
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
+
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
  
==Overview==
+
==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
+
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
  
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
+
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
  
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
+
==Features==
 
 
★ <b>System requirements :</b>
 
Android 4.0 +
 
 
 
==Features / Settings==
 
 
* Fast emulation
 
* Fast emulation
 
* High compatibility
 
* High compatibility
 
* Bluetooth API support
 
* Bluetooth API support
 +
* Samsung / Nokia / Motorola API implemented
 +
* Siemens API implemented
 
* Touchscreen input support
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
* 3D support + Mascot Capsule 3D V3 support
+
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
 
* Menu key remapping support
 
* Menu key remapping support
 
* Buttons customisation support
 
* Buttons customisation support
Line 47: Line 45:
 
* Immediate processing mode
 
* Immediate processing mode
  
; → <i>Add support of external shaders filters</i>
+
; → <i>Using shaders (image post-processing filters)</i>
Only shaders for [[PPSSPP]] (.vsh format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders] or A big collection [ here].
+
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 +
 
 +
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 +
 
 +
{| class="wikitable mw-sortable
 +
|-
 +
|Original
 +
|LCD
 +
|Dot (LCD)
 +
|GreyScale
 +
|-
 +
|[[File:JL_Original.jpg|150px]]
 +
|[[File:JL_LCD.jpg|150px]]
 +
|[[File:JL_Dot.jpg|150px]]
 +
|[[File:JL_grayscale.jpg|150px]]
 +
|}
 +
{| class="wikitable mw-sortable
 +
|-
 +
|Inverse Color
 +
|Sharpen
 +
|Bloom
 +
|Cartoon
 +
|-
 +
|[[File:JL_Inverse.jpg|150px]]
 +
|[[File:JL_Sharpen.jpg|150px]]
 +
|[[File:JL_bloom.jpg|150px]]
 +
|[[File:JL_cartoon.jpg|150px]]
 +
|}
 +
 
 +
; → <i>Game setting</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:JL_sm1.jpg|150px]]
 +
|[[File:JL_sm2.jpg|150px]]
 +
|[[File:JL_sm3.jpg|150px]]
 +
|[[File:JL_sm4.jpg|150px]]
 +
|}
 +
 
 +
<big><u><center>FAQs</center></big></u>
 +
 
 +
<center>★ In JL setting ★</center>
 +
 
 +
<b>Q.</b><i>Enable Action bar<br/></i>
 +
[[File:JL_menu_ab.png|300px]]
 +
 
 +
– Enable display of screenshot button, side menu
 +
 
 +
<center>★ In game setting ★</center>
 +
 
 +
<b>Q.</b><i>Resolution<br/></i>
 +
[[File:JL_ej.jpg|300px]]
 +
 
 +
<b>A.</b> Set the resolution of the loaded game.
 +
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Background<br/></i>
 +
[[File:JL_tm_bg.jpg|200px]]
 +
 
 +
<b>A.</b>Choosing a background color under the main game.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Scale<br/></i>
 +
<b>A.</b>Image scale from the specified resolution.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Screen gravity<br/></i>
 +
[[File:JL_so.png|250px]]
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Screen orientation<br/></i>
 +
[[File:JL_sg.png|250px]]
 +
 
 +
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Filter<br/></i>
 +
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Graphic mode<br/></i>
 +
<b>A.</b>Selecting the render
 +
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 +
 
 +
[[File:JL_gm.png|250px]]
 +
 
 +
1. Software — Used by CPU to output 2D and 3D graphics
 +
 
 +
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 +
 
 +
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 +
 
 +
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>FPS limit<br/></i>
 +
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 +
 
 +
---------------------------------------------
 +
 
 +
; → <i>Button Colors</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Original
 +
|Labels
 +
|Buttons
 +
|-
 +
|[[File:JL_b_original.jpg|250px]]
 +
|[[File:JL_b_lables.jpg|250px]]
 +
|[[File:JL_b_buttons.jpg|250px]]
 +
|}
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Outline
 +
|Labels (P)
 +
|Buttons (P)
 +
|-
 +
|[[File:JL_b_outline.jpg|250px]]
 +
|[[File:JL_b_lables(p).jpg|250px]]
 +
|[[File:JL_b_buttons(p).jpg|250px]]
 +
|}
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Touch input<br/></i>
 +
[[File:JL_tinput.jpg|250px]]
 +
 
 +
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
 +
 
 +
You can also disable the button overlay, as they are not needed.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Save / Load state supported?<br/></i>
 +
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
  
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
  
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
+
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
  
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
+
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
  
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
Line 60: Line 199:
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resulation</b>
+
|<b>Resolution</b>
 
|<b>Font</b>
 
|<b>Font</b>
 
|-
 
|-
Line 77: Line 216:
  
 
; → <i>Screen option</i>
 
; → <i>Screen option</i>
 +
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
  
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
enabled - the virtual screen is scaled to fit the smartphone screen
+
— Enabled - the virtual screen is scaled to fit the smartphone screen
off - the virtual screen is located in the center of the smartphone screen without resizing
+
off - the virtual screen is located in the center of the smartphone screen without resizing.
 +
 
 
* Maintain aspect ratio when scaling:
 
* Maintain aspect ratio when scaling:
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
+
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
 +
 
 +
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
  
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
+
* Screen filtering when scaling improves image quality, but requires more hardware resources.
* Screen filtering when scaling improves image quality, but requires more hardware resources
 
  
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resulation</b>
+
|<b>Resolution</b>
 
|<b>Scale</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
|<b>Aspect ratio and
Line 138: Line 279:
 
|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
Line 146: Line 287:
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resulation</b>
+
|<b>Resolution</b>
 
|<b>Devices</b>
 
|<b>Devices</b>
 +
|-
 +
|<i>960x540</i>
 +
|* HTC Evo 3D
 
|-
 
|-
 
|<i>480x800</i>
 
|<i>480x800</i>
Line 183: Line 327:
 
|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
Line 190: Line 334:
 
|<i>176x205</i>
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|* Samsung Z300 / Z500
 +
|-
 +
|<i>176x204</i>
 +
|* Motorola RAZR V3 / L7 / KRZR K1
 
|-
 
|-
 
|<i>128x160</i>
 
|<i>128x160</i>
Line 198: Line 345:
 
|}
 
|}
  
<small>Mascot Capsule 3D supported Devices</small>
+
; → <i>Theme / UI</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resulation</b>
+
|Dark
|<b>Devices</b>
+
|White
 
|-
 
|-
|<i>240x320 / 176x220 /</i>
+
|[[File:JL_mod_dark.jpg|150px]]
|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i<br/>* EZweb (BREW) Toshiba A5304T<br/> * J-SH07 / Vodafone Live! 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Motorola E398 / Razor V3 / V620 <small> (MC3DV2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201
+
|[[File:JL_mod_white.jpg|150px]]
 +
|}
 +
 
 +
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|<i>176x208</i>
+
|FPS
|* Nokia 3250 / 6630 / 6681 / N70 / N91
 
 
|-
 
|-
|<i>176x205</i>
+
|[[File:JL_FPS.png|300px]]
|* Samsung Z300 / Z500
 
 
|}
 
|}
  
<h4>!Attention!</h4>
+
– Shows the number of frames per second
<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</i>
 
  
; → List of Mod changes
+
; → <i>Force full-screen</i>
 
+
{| class="wikitable mw-sortable"
- Select a working directory.
+
|-
 
+
|Normal
- Store app database in a working directory.
+
|Force Full-screen
 
 
- Indicators of the selected button colors in the settings.
 
 
 
- Templates are renamed to "Profiles".
 
 
 
- Assigning any profile as standard (when saving or in the profiles window).
 
 
 
- Adding, editing and set as standard in the window of the profiles list.
 
 
 
- 1 sec. limit for force close of the MIDlet.
 
 
 
- Confirmation dialogs when reinstalling existing ones.
 
 
 
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
 
 
 
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
 
 
 
- Changed keyboard editing: 
 
fixed: drag and drop buttons; 
 
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 
 
 
- The "System Properties" field has been moved to the end of the settings, 
 
unlimit on the number of displayed lines, 
 
display of all parameters added by the emulator.
 
 
 
; → Support for Mascot Capsule 3D V3 (alpha build)
 
 
 
the implementation is not complete, somewhere a curve, little tested 
 
 
 
; Main problems:
 
 
 
special effects are partially implemented - therefore, the color rendition may differ from the original.
 
 
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 
if somewhere they are displayed differently than in the original - please inform.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 
 
 
Try adding the following line to the System Parameters field: 
 
<b>micro3d.v3.render.no-mix2D3D: true</b>
 
 
 
Another one parameter turns on the texture filter (built into OpenGL), 
 
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 
<b>micro3d.v3.texture.filter: true</b>
 
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 
 
 
==How to use==
 
; → <i>Installation</i>
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
|[[File:Force_nm.jpg|300px]]
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
+
|[[File:Force_fs.jpg|300px]]
 
|}
 
|}
  
Download a latest version of JL-Mod on your Android device.
+
– Vibrates the forced full screen for the application
 
 
Next,
 
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
 
  
==Download==
+
; → <i>Button Shape</i>
 +
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
|L1
|★★★★★
+
|L2
 +
|L3
 +
|L4
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
|[[File:JL_k1.jpg|150px]]
|★★★★★
+
|[[File:JL_k2.jpg|150px]]
 +
|[[File:JL_k3.jpg|150px]]
 +
|[[File:JL_k4.jpg|150px]]
 +
|}
 +
 
 +
* Oval
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[https://rugame.ml RuGame Archive]
+
|L1
|★★★★
+
|L2
 +
|L3
 +
|L4
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
|[[File:JL_k5.jpg|150px]]
|★★★
+
|[[File:JL_k6.jpg|150px]]
 +
|[[File:JL_k7.jpg|150px]]
 +
|[[File:JL_k8.jpg|150px]]
 +
|}
 +
 
 +
* Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
|L1
|★★★
+
|L2
 +
|L3
 +
|L4
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
|[[File:JL_k9.jpg|150px]]
|★★★
+
|[[File:JL_k10.jpg|150px]]
 +
|[[File:JL_k11.jpg|150px]]
 +
|[[File:JL_k12.jpg|150px]]
 +
|}
 +
 
 +
; → <i>Keyboard Type</i>
 +
* Rounded Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
|L1
|★★★
+
|L2
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
|[[File:JL_i1.jpg|150px]]
|★★★
+
|[[File:JL_i2.jpg|150px]]
|-
 
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (For siemens only)</small>
 
|★★★
 
 
|}
 
|}
  
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]]
+
* Oval
 
 
==Key binding / mapping==
 
Keys : <i>Default</i>
 
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Key</b>
+
|L1
|<b>Action</b>
+
|L2
 
|-
 
|-
|D-PAD Up
+
|[[File:JL_i3.jpg|150px]]
|<code>↑</code>
+
|[[File:JL_i4.jpg|150px]]
|-
 
|D-PAD Down
 
|<code>↓</code>
 
|-
 
|D-PAD Left
 
|<code>←</code>
 
|-
 
|D-PAD Right
 
|<code>→</code>
 
|-
 
|D-PAD Center
 
|<code>F</code>
 
|-
 
|D-PAD Left-Up
 
|<code>↖</code>
 
|-
 
|D-PAD Right-Up
 
|<code>↗</code>
 
|-
 
|D-PAD Left-Down
 
|<code>↙</code>
 
|-
 
|D-PAD Right-Down
 
|<code>↘ </code>
 
|-
 
|LEFT-Soft Key
 
|<code>L</code>
 
|-
 
|RIGHT-Soft Key
 
|<code>R</code>
 
|-
 
|NUM1
 
|<code>1</code>
 
|-
 
|NUM2
 
|<code>2</code>
 
|-
 
|NUM3
 
|<code>3</code>
 
|-
 
|NUM4
 
|<code>4</code>
 
|-
 
|NUM5
 
|<code>5</code>
 
|-
 
|NUM6
 
|<code>6</code>
 
|-
 
|NUM7
 
|<code>7</code>
 
|-
 
|NUM8
 
|<code>8</code>
 
|-
 
|NUM9
 
|<code>9</code>
 
|-
 
|NUM0
 
|<code>0</code>
 
|-
 
|*
 
|<code>*</code>
 
|-
 
|#
 
|<code>#</code>
 
 
|}
 
|}
  
==Screenshots<small> (Mascot Capsule 3D)</small>==
+
* Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[File:SCPT3D.jpg|200px]]
+
|L1
|[[File:BOM3D.jpg|200px]]
+
|L2
|[[File:3DBM.jpg|200px]]
 
|[[File:DMC3D.jpg|200px]]
 
|[[File:TML3D.jpg|200px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|200px]]
+
|[[File:JL_i5.jpg|150px]]
|[[File:Deep3D.jpg|200px]]
+
|[[File:JL_i6.jpg|150px]]
|[[File:F4_3D.jpg|200px]]
 
|[[File:DAD3D.jpg|200px]]
 
|[[File:MLD3D.jpg|200px]]
 
|-
 
|[[File:AOG3D.jpg|200px]]
 
|[[File:Asphalt3D.jpg|200px]]
 
|[[File:3DAR.jpg|200px]]
 
|[[File:Stalker3D.jpg|200px]]
 
|[[File:CC3D.jpg|200px]]
 
|-
 
|[[File:PMK3D.jpg|200px]]
 
|[[File:SW3D.jpg|200px]]
 
|[[File:SW1.jpg|200px]]
 
|[[File:3DSW.jpg|200px]]
 
|[[File:SR3D.jpg|200px]]
 
 
|}
 
|}
  
==Compatibility==
+
; → <i>Scale Type</i>
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
+
{| class="wikitable mw-sortable"
 
 
==Mascot Capsule 3D==
 
[[File:Mascot capsule 3d.jpg|150px|center]]
 
 
 
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D V3, and Java Specification Request JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
 
 
 
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>
 
[[File:Hi_corp.png|100px|center]]
 
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
 
 
 
[[File:Fishlabs.jpg|200px|center]]
 
 
 
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas
 
 
 
<i>Mascot Capsule 3D</i>
 
 
 
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot 3D Engine Micro3D Edition V1.
 
<br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot 3D Engine Micro3D V1
 
The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine".
 
 
 
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>
 
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer HICorp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>
 
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>
 
Mascot Capsule Engine/Micro3D Editoin technology specially designed for J-PHONE. A revised version of Mascot Capsule Engine from HICorp., which fully utilizes the functions of mobile phones.
 
 
 
<b><i>V2</b></i>, released in 2002, was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
 
 
 
<b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.
 
 
 
<b><i>V4</b></i>,
 
The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.
 
 
 
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc.
 
 
 
* Mascot Capsule nano
 
* Mascot Capsule eruption (eruptionST)
 
* Mascot Capsule Renderion
 
Info [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here]
 
 
 
;→ <i>Mascot Capsule V3</i>
 
Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
 
It can run at high-speed even in the environment with limited hardware resources
 
 
 
;→ <i>Mascot Capsule V4</i>
 
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
 
 
 
;→ <i>Features</i>
 
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
 
 
 
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 
 
 
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 
 
 
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 
 
 
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 
 
 
* It is also possible to directly specify and display the primitive data.
 
 
 
==Mascot Capsule 3D V3 compatibility list==
 
{|class="wikitable" width=500px
 
! colspan="2" | Key
 
 
|-
 
|-
! style="background:#E9E9E9;" | Compat Legend
+
|As is
! style="background:#E9E9E9;" | Class
+
|Fit to window
 +
|Fill window (ignore aspect ratio)
 
|-
 
|-
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
+
|[[File:JL_s1.png|150px]]
|Very playable
+
|[[File:JL_s2.png|150px]]
|-
+
|[[File:JL_s3.png|150px]]
|style="background:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.
 
|Very playable/playable
 
|-
 
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
 
|Playable
 
|-
 
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
 
|Working/playable.
 
|-
 
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
 
|Working/unplayable
 
|-
 
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
 
|Unplayable
 
|-
 
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
 
|Unplayable
 
|-
 
|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.
 
|Extremely unplayable/broken
 
|-
 
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
 
|Untested/not tested
 
 
|}
 
|}
  
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>
+
==APIs==
 
+
{| class="wikitable mw-sortable" width="400px
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
 
! class=sortable | Name
 
! class=sortable | Platform
 
! class=sortable | Publisher / Developer
 
! class=sortable | Genre
 
! class=sortable | Version(s)
 
! class=sortable | Status
 
! class=sortable | Note / ref.
 
 
|-
 
|-
! colspan="6"| Mascot Capsule 3D V3
+
|<b>API</b>
 +
|<b>JSR</b>
 +
|<b>Support</b>
 
|-
 
|-
| 2006 FIFA World Cup
+
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
| J2ME
 
| Distinctive Developments Ltd.
 
| Sports
 
| 1.1.0
 
|
 
|
 
|-
 
| 3D Alien Attack
 
| J2ME
 
| Vaka
 
| Shooter
 
| 1.0.0
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| 3D Autobahn Raser World Challenge
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
| J2ME
+
|JSR-75
| Living Mobile GmbH
+
|✓
| Racing
 
| 1.2.0
 
| style="background:turquoise;"|Perfect
 
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
 
|-
 
|-
| 3D Battle Chess
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
| J2ME
+
|JSR-75
| Indiagames Ltd. / Studio Tridev.
 
| Puzzle
 
| 1.1.2
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Brick Breaker
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
| J2ME
+
|JSR-82
| Indiagames Ltd.
+
|
| Puzzle
 
| 1.5.8
 
|
 
|
 
 
|-
 
|-
| 3D Brick Breaker Revolution 2
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
| J2ME
+
|JSR-120
| Digital Chocolate
 
| Puzzle
 
| 1.0.4
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Football Jr.
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
| J2ME
+
|JSR-135
| Vaka
 
| Sports
 
| 1.0.2
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Kamasutra
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
| J2ME
+
|JSR-172
| Indiagames Ltd.
 
| Sex
 
| 1.2.5
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Mahjongg
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
| J2ME
+
|JSR-177
| Indiagames Ltd.
 
| Puzzle
 
| 1.1.9
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Mystic Ways
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
| J2ME
+
|JSR-179
| Qplaze
 
| Puzzle
 
| 1.1.0
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Pool
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
| J2ME
+
|JSR-179
| Distinctive Developments Ltd.
 
| Puzzle
 
| 1.2.6
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Pool HR
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
| J2ME
+
|JSR-180
| Distinctive Developments Ltd. / I-Play
 
| Puzzle
 
| 2.2.2
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Pool Urban Hustle
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
| J2ME
+
|JSR-184
| Distinctive Developments Ltd. / I-Play
+
|
| Puzzle
 
| 1.0.3
 
|
 
|
 
 
|-
 
|-
| 3D Santa Quest
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
| J2ME
+
|JSR-205
| SPLC
 
|
 
| 1.0.16
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Sexy Pool
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
| J2ME
+
|JSR-211
| Indiagames Ltd.
 
| Puzzle
 
| 1.3.3
 
|
 
 
|
 
|
 
|-
 
|-
| 3D Solid Weapon
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
| J2ME
+
|JSR-226
| LemonQuest
 
 
|
 
|
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
| 240x320
 
 
|-
 
|-
| 3D Solid Weapon 2
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
| J2ME
+
|JSR-234
| LemonQuest
 
 
|
 
|
| 1.0.1
 
| style="background:lightgreen;"| Excellent
 
| 320x240
 
 
|-
 
|-
| 3D Super Ball
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
| J2ME
+
|JSR-238
| Indiagames Ltd. / Studio Tridev.
 
| Puzzle
 
| 1.3.1
 
|
 
 
|
 
|
 
|-
 
|-
| 4 Wheel Xtreme 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
| J2ME
+
|JSR-239
| I-play / Xendex Entertainment
 
| Racing
 
| 0.5.1
 
|
 
 
|
 
|
 
|-
 
|-
| 4x4 Extreme Rally 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
| J2ME
+
|JSR-256
| Gamelions
+
|
| Racing
 
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| 4x4 Ultimate Power 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
| J2ME
+
|JSR-257
| Micazook
 
| Racing
 
| 1.0.3
 
|
 
 
|
 
|
 
|-
 
|-
| Aero Mission 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
| J2ME
+
|JSR-280
| Marvelous Liveware Inc.
 
|
 
| 1.0
 
|
 
 
|
 
|
 
|-
 
|-
| Alpha Wing 2
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
| J2ME
 
| Glu lq
 
 
|
 
|
| 1.0.3
+
|
|
 
|
 
|-
 
| Artefact Of Glory 3D
 
| J2ME
 
| Shamrock Games / THQ Wireless
 
| Platformer
 
| 1.2.5
 
| style="background:turquoise;"| Perfect
 
| 240x320
 
 
|-
 
|-
| Asphalt: Urban GT 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
| J2ME
 
| Gameloft SA
 
| Racing
 
| 1.1.8
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Beach Mini Golf
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
| J2ME
 
| Sumea / Ninai Inc.
 
| Sports
 
| 1.0.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Black Shark 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
| J2ME
 
| HeroCraft
 
|
 
| 1.1.0
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Blades and Magic
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
| J2ME
 
| Player X Ltd. / Fishlabs
 
| RPG
 
| 1.0.9
 
| style="background:lightgreen;"| Excellent
 
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320
 
|-
 
| Bomberman 3D
 
| J2ME
 
| Living Mobile GmbH
 
| Platformer
 
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
|-
 
| Bruce Lee - Iron Fist 3D
 
| J2ME
 
| Studio Tridev.
 
|
 
| 1.1.2, 1.5.7
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Burning Tires 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
| J2ME
 
| Fishlabs
 
| Racing
 
| 1.1.3, 1.3.7
 
| style="background:lightgreen;"| Excellent
 
 
|
 
|
|-
 
| Catches Win Matches 3D
 
| J2ME
 
| 7 Seas
 
| Sports
 
 
|
 
|
|
 
| Mascot Capsule 3D V3?
 
 
|-
 
|-
| Cloud Commander
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
| J2ME
 
| Fishlabs
 
|
 
| 2.4.1
 
| style="background:lightgreen;"| Excellent
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Coast Cruiser 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
| J2ME
 
| Fishlabs
 
| Racing
 
| 1.0.0
 
| style="background:turquoise;"| Perfect
 
| 240x320<br/>Mascot Capsule 3D V3?
 
|-
 
| Crash Car Mania
 
| J2ME
 
| Xendex
 
| Racing
 
| 1.4.8
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| DAKAR Rally 2009
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
| J2ME
 
| Electronic Arts
 
| Racing
 
| 1.1.3
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| DAKAR Rally 2010
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
| J2ME
 
| Electronic Arts
 
| Racing
 
| 0.1.8
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Darts 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
| J2ME
 
| Sony Ericsson
 
| Sports
 
| 0.0.3
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Deep 3D: Submarine Odyssey
+
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
| J2ME
 
| Fishlabs
 
| Action, Simulation
 
| 1.0.3
 
| style="background:turquoise;"| Perfect
 
| [https://www.mobygames.com/game/deep-submarine-odyssey]
 
|-
 
| Deep Abyss 3D
 
| J2ME
 
| Sony Ericsson
 
 
|
 
|
| 1.0, 1.2
 
 
|
 
|
| 3D remake of 2D platformer with Mophun<br/>
 
|-
 
| Devil May Cry 3D <small> (2008)</small>
 
| J2ME
 
| Capcom
 
| Action
 
| 1.0.1
 
| style="background:lightgreen;"| Excellent
 
| 240x320
 
 
|-
 
|-
| Drag Race 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
| J2ME
 
| Bender Mobile Solutions
 
| Racing
 
| 1.0.0
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Dragon & Dracula 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
| J2ME
 
| Herocraft
 
 
|
 
|
| 1.0.0
 
| style="background:turquoise;"| Perfect
 
 
|
 
|
 
|-
 
|-
| Duke Nukem Mobile 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
| J2ME
 
| MachineWorks Northwest
 
| Shooter
 
| 1.0.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Egypt Mystery
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
| J2ME
 
| Remote Technologies
 
|
 
| 1.0
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Empire Fighter 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
| J2ME
 
| Shamrock Games
 
| Fighting
 
| 1.1.5
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Everybody's Golf: Mobile
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
| J2ME
 
| Living Mobile GmbH / Sony Computer Entertainment
 
| Sports
 
| 1.0.4
 
| style="background:turquoise;"| Perfect
 
| Mascot Capsule 3D V3?
 
|-
 
| Extreme Air Snowboarding 3D
 
| J2ME
 
| Digital Chocolate / Sumea
 
| Sports
 
| 0.0.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Fantastic Four 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
| J2ME
 
| Mforma Group, Inc.
 
| Action
 
| 1.3.3
 
| style="background:turquoise;"| Perfect
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Fitness
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
| J2ME
 
| Genki Mobile Co.,Ltd
 
|
 
| 1.0.1
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| FlatOut Racing 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
| J2ME
 
| Xendex
 
| Racing
 
| 0.3.6
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Fly and Destroy 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
| J2ME
 
| Niara Ltd.
 
| Action, Shooter
 
| 1.0.0
 
| style="background:#ff4f3b;"|Bad
 
| Extremely heavy graphic glitches. Boot but unplayable
 
|-
 
| FMX III Hardcore
 
| J2ME
 
| Xendex
 
| Racing
 
| 0.8.1
 
 
|
 
|
 
|
 
|
 +
|}
 +
 +
<h4>NOTE</h4>
 +
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 +
 +
; → Mascot Capsule V3 support
 +
 +
implementation is not accurate, there are unresolved problems.
 +
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 +
 +
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 +
 +
==How to use==
 +
; → <b>System requirements</b>
 +
Android 4.0 +
 +
 +
; → <i>Installation</i>
 +
Download a latest version of JL-Mod on your Android device.
 +
 +
{| cellpadding="4"
 
|-
 
|-
| Galaxy on Fire 3D
+
|align=center|{{Icon|APK-big}}
| J2ME
+
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
| Fishlabs
 
| Action, Space, Shooter
 
| 1.0.3, 1.1.2, 1.2.8
 
| style="background:turquoise;"| Perfect
 
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
 
 
|-
 
|-
| Galaxy on Fire 2 3D
+
|align=center|{{Icon|APK-big}}
| J2ME
+
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
| Fishlabs
+
|}
| Action, Space, Shooter
+
 
| 1.0.3
+
Next,
| style="background:turquoise;"| Perfect
+
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320
+
 
 +
==Download==
 +
{| class="wikitable mw-sortable"
 +
|<b>Site(s)</b>
 +
|<b>Rating</b>
 
|-
 
|-
| Gladiator 3D
+
|[http://dedomil.net/games dedomil.net]
| J2ME
+
|★★★★★
| Fishlabs
 
| Fighting
 
| 1.0.1
 
| style="background:turquoise;"| Perfect
 
|
 
 
|-
 
|-
| Golf Club 3D
+
|[https://phoneky.com phoneky.com]
| J2ME
+
|★★★★
| elkware
 
| Sports
 
| 1.0.8
 
|
 
|
 
 
|-
 
|-
| HUMMER® Jump and Race
+
|[https://rugame.ml RuGame Archive]
| J2ME
+
|★★★★
| Red Pyramid
 
| Racing
 
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320
 
 
|-
 
|-
| Heli Strike 3D - Advance Air Combat
+
|[https://seclub.org/downloads/games seclub.org]
| J2ME
+
|★★★
| Fishlabs
 
| Action, Shooter
 
| 1.1.1
 
| style="background:lightgreen;"| Excellent
 
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]
 
 
|-
 
|-
| Honey Cave 3D
+
|[http://oldfag.top/downloads oldfag.top]
| J2ME
+
|★★★
| Sony Ericsson
 
|
 
| 1.3
 
|
 
| 3D remake of 2D platformer with Mophun<br/>
 
 
|-
 
|-
| Hungry Puppy 3D
+
|[https://series40.kiev.ua/java_games series40.kiev.ua]
| J2ME
+
|★★★
| Indiagames Ltd.
 
| 3D platformer
 
| 1.1.6, 1.2.2
 
|
 
|
 
 
|-
 
|-
| I.Q. (Intelligent Qube)
+
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
| J2ME
+
|★★★
| Sony Computer Entertainment Incorporated
 
| Puzzle
 
| 2.1.6
 
|
 
|
 
 
|-
 
|-
| Juiced
+
|[https://www.dertz.in/games dertz.in]
| J2ME
+
|★★★
| THQ Wireless
 
|
 
| 0.6.4
 
|
 
|
 
 
|-
 
|-
| Juiced Eliminator
+
|[https://oldhandhelds.com oldhandhelds.com]
| J2ME
+
|★★★
| Universomo Ltd.
 
|
 
| 1.0.17
 
|
 
|
 
 
|-
 
|-
| Kick Shot Pool 3D
+
|[https://spaces.im/sz/igry spaces.im]
| J2ME
+
|★★★
| Nazara Technologies
 
| Puzzle
 
| 1.0
 
|
 
|
 
 
|-
 
|-
| LocoRoco
+
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
| J2ME
+
|★★★
| Sony Computer Television
 
|
 
| 0.85
 
|
 
|
 
 
|-
 
|-
| LocoRoco Hi
+
|[http://se.tom.ru/java-games se.tom.ru]
| J2ME
 
| Sony Computer Television / Gamelion Studios
 
|
 
| 1.0.4
 
|
 
 
|
 
|
 
|-
 
|-
| Magic Ball 2 Mobile
+
|[https://240x320m.at.ua 240x320m.ar.ua]
| J2ME
 
| Game Factory Alawar Entertainment / New Edge
 
| Puzzle
 
| 1.0.8
 
|
 
 
|
 
|
 
|-
 
|-
| Marble Madness 3D
+
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
| J2ME
 
| Midway Games West Inc.
 
|
 
| 1.7
 
|
 
 
|
 
|
 
|-
 
|-
| Mastermind
+
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
| J2ME
 
| Runestone Games Ltd. / Glu lq
 
| Puzzle
 
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
| 240x320
 
|-
 
| MCPlayer
 
| J2ME
 
| DDDEN!SSS
 
|
 
| 3.0
 
|
 
 
|
 
|
 
|-
 
|-
| Medal Of Honor
+
|[https://nokia-ms.ru/games nokia-ms.ru]
| J2ME
 
| Electronic Arts / IronMonkey Studios
 
|
 
| 7.0.39
 
|
 
 
|
 
|
 
|-
 
|-
| Metal Gear Acid 2 3D
+
|[http://profismart.org/dct365.php profismart.org]
| J2ME
 
| Konami / Playsoft
 
| Action
 
| 1.0.0
 
|
 
 
|
 
|
 
|-
 
|-
| Metal Gear Acid Mobile 3D
+
|[http://7ba.ru 7ba.ru]
| J2ME
 
| Konami / Distinctive Developments Ltd.
 
| Action
 
| 1.0.0
 
|
 
 
|
 
|
 
|-
 
|-
| Midtown Madness 3 Mobile
+
|[http://lusor.szm.com lusor.szm.com]
| J2ME
 
| In-Fusio
 
|
 
| 01.01.69
 
|
 
 
|
 
|
 
|-
 
|-
| Mini Challenge 3D
+
|[http://kchaja.szm.com kchaja.szm.com]
| J2ME
 
| schadelohr
 
| Racing
 
| 1.0.22
 
|
 
 
|
 
|
 
|-
 
|-
| Mini Golf: Castles™ 3D
+
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
| J2ME
 
| Digital Chocolate / Sumea
 
| Sports
 
| 1.3.1
 
| style="background:turquoise;"| Perfect
 
| 240x320
 
|-
 
| Mini Golf 3D: Las Vegas
 
| J2ME
 
| Digital Chocolate / Sumea
 
| Sports
 
| 1.0.4
 
| style="background:turquoise;"| Perfect
 
| 240x320
 
|-
 
| Mini Golf 3D: World Tour
 
| J2ME
 
| Digital Chocolate / Sumea
 
| Sports
 
| 1.0.23
 
| style="background:turquoise;"| Perfect
 
| 240x320
 
|-
 
| Moto Racing Fever
 
| J2ME
 
| Digital Chocolate / Sumea
 
| Racing
 
| 1.2.11
 
|
 
 
|
 
|
 
|-
 
|-
| Motoraver 3D
+
|[http://s40game.mw.lt s40game.mw.It]
| J2ME
 
| Fishlabs
 
| Racing
 
| 2.1
 
| style="background:lightgreen;"| Excellent
 
 
|
 
|
 
|-
 
|-
| My Little Dogs 3D
+
|[http://www.caller.cz/Java/Hry caller.cz]
| J2ME
 
| Living Mobile GmbH / Bandai
 
 
|
 
|
| 2.1.0
 
| style="background:lightgreen;"| Excellent
 
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
 
|-
 
|-
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
+
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
| J2ME
 
| Electronic Arts Inc. / Gamelion Studios
 
| Racing
 
| 4.1.88
 
|
 
 
|
 
|
 +
|}
 +
 +
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 +
 +
==Button (key) binding / mapping==
 +
 +
[[File:JL_px.jpg|200px]]
 +
 +
Keys : <i>Default</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| Need for Speed: ProStreet
+
|<b>Key</b>
| J2ME
+
|<b>Action</b>
| Electronic Arts Inc. / IronMonkey Studios
 
| Racing
 
| 7.2.30, 7.4.44
 
|
 
|
 
 
|-
 
|-
| Need for Speed: Shift
+
|D-PAD Up
| J2ME
+
|<code>↑</code>
| Electronic Arts Inc. / IronMonkey Studios
 
| Racing
 
| 7.2.45
 
|
 
|
 
 
|-
 
|-
| Need for Speed: The Run
+
|D-PAD Down
| J2ME
+
|<code>↓</code>
| Electronic Arts Inc.
 
| Racing
 
| 4.9.53
 
|
 
|
 
 
|-
 
|-
| Need for Speed: Undercover
+
|D-PAD Left
| J2ME
+
|<code>←</code>
| Electronic Arts Inc. / IronMonkey Studios
 
| Racing
 
| 7.2.44
 
|
 
|
 
 
|-
 
|-
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
+
|D-PAD Right
| J2ME
+
|<code></code>
| Namco Bandai Game Inc.
 
| Racing
 
| 1.0.1
 
| style="background:lightgreen;"| Excellent
 
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
 
 
|-
 
|-
| Penalty Cup 3D
+
|D-PAD Center
| J2ME
+
|<code>F</code>
| Fishlabs
 
| Sports
 
| 1.6.2
 
| style="background:lightgreen;"| Excellent
 
|
 
 
|-
 
|-
| Planet Riders
+
|D-PAD Left-Up
| J2ME
+
|<code>↖</code>
| Fishlabs
 
|
 
| 1.2.3, 1.4.7
 
| style="background:lightgreen;"| Excellent
 
|
 
 
|-
 
|-
| Polygone Boxing
+
|D-PAD Right-Up
| J2ME
+
|<code>↗</code>
| Hi Corp.
 
| Sports, Fighting
 
|
 
|
 
|
 
 
|-
 
|-
| Power Ball Arcade
+
|D-PAD Left-Down
| J2ME
+
|<code>↙</code>
| Sony Ericsson
 
| Puzzle
 
| 1.0.8
 
| style="background:turquoise;"| Perfect
 
|
 
 
|-
 
|-
| Powerboat Challenge
+
|D-PAD Right-Down
| J2ME
+
|<code>↘ </code>
| Fishlabs
 
| Racing
 
| 1.0.2
 
| style="background:lightgreen;"| Excellent
 
| [https://www.mobygames.com/game/j2me/powerboat-challenge]
 
 
|-
 
|-
| Pub Pool 3
+
|LEFT-Soft Key
| J2ME
+
|<code>L</code>
| InfoSpace Inc. / IOMO Studio
 
| Puzzle
 
| 1.2.5
 
|
 
|
 
 
|-
 
|-
| R.U.S.H Street Boss
+
|RIGHT-Soft Key
| J2ME
+
|<code>R</code>
| Nomos / Qplaze
 
|
 
| 1.0
 
|
 
|
 
 
|-
 
|-
| Race Driver Grid
+
|NUM1
| J2ME
+
|<code>1</code>
| Glu Mobile
 
| Racing
 
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| Rally Master Pro
+
|NUM2
| J2ME
+
|<code>2</code>
| Fishlabs
 
| Sports, Racing
 
| 1.0.1
 
|
 
| [https://www.mobygames.com/game/j2me/rally-master-pro]
 
 
|-
 
|-
| Real Boxing 3D
+
|NUM3
| J2ME
+
|<code>3</code>
| Gameballs Studio
 
| Sports, Fighting
 
| 1.0.1
 
|
 
|
 
 
|-
 
|-
| Red Out Racer 3D
+
|NUM4
| J2ME
+
|<code>4</code>
| In-Fusio / Kiloo Aps
 
| Racing
 
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| Resident Evil - The Missions 3D <small> (2007)</small>
+
|NUM5
| J2ME
+
|<code>5</code>
| Capcom
 
| Action, RPG
 
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| Ridge Racer
+
|NUM6
| J2ME
+
|<code>6</code>
| Namco
 
| Racing
 
| 1.0.3, 1.0.5
 
|
 
|
 
 
|-
 
|-
| Robot Alliance 3D
+
|NUM7
| J2ME
+
|<code>7</code>
| Fishlabs
 
|
 
| 2.0
 
| style="background:lightgreen;"| Excellent
 
|
 
 
|-
 
|-
| Rock Bobblehead
+
|NUM8
| J2ME
+
|<code>8</code>
| Sony Ericsson Mobile Communications AB
 
|
 
| 1.0.6
 
|
 
|
 
 
|-
 
|-
| Roller Bot 3D
+
|NUM9
| J2ME
+
|<code>9</code>
| Bit-7 Software Technology Ltd.
 
|
 
| 1.1.0
 
| style="background:orange;"| Horrible
 
| Boot but serious graphic glitches!
 
 
|-
 
|-
| S.T.A.L.K.E.R Mobile 3D
+
|NUM0
| J2ME
+
|<code>0</code>
| Qplaze
 
| Shooter
 
| 1.1.0
 
| style="background:turquoise;"| Perfect
 
|
 
 
|-
 
|-
| Scratch City Pool
+
|*
| J2ME
+
|<code>*</code>
| Mforma Group Inc.
 
| Puzzle
 
| 0.3.6
 
|
 
|
 
 
|-
 
|-
| Smart Bear 3D
+
|#
| J2ME
+
|<code>#</code>
| Gameballs Studio
+
|}
|
+
 
| 1.2.1
+
==Screenshots==
|
+
 
|
+
; <small>Mascot Capsule 3D</small>
|-
+
 
| Snowboard Hero
+
{| class="wikitable mw-sortable"
| J2ME
 
| Fishlabs
 
| Sports
 
| 1.0.1
 
|
 
|
 
|-
 
| Speed Chaser 3D
 
| J2ME
 
| elkware
 
| Racing
 
| 1.1.1
 
|
 
|
 
|-
 
| Speed Spirit 3D
 
| J2ME
 
| THQ Wireless / Fishlabs
 
| Racing
 
| 1.6.1
 
| style="background:lightgreen;"| Excellent
 
|
 
|-
 
| Splinter Cell: Pandora Tomorrow 3D
 
| J2ME
 
| Gameloft SA
 
| Action, Platformer
 
| 1.0.1, 1.0.5, 2.0.3
 
| style="background:turquoise;"| Perfect
 
| [https://www.mobygames.com/game/j2me/tom-clancys-splinter-cell-pandora-tomorrow-3d]<br/>The game came out cut off compared to the 2D version, and it also lagged<br/>176x220
 
|-
 
| Star Wars: Death Star Assault 3D <small> (2006)</small>
 
| J2ME
 
| THQ Wireless / Hi Corp.
 
| Action, Space, Shooter
 
| 0.98.6
 
| style="background:lightgreen;"| Excellent
 
| 240x320
 
|-
 
| Star Wars: Imperial Ace 3D <small>(2006)</small>
 
| J2ME
 
| THQ Wireless / Fishlabs
 
| Action, Space, Shooter
 
| 1.0
 
| style="background:lightgreen;"| Excellent
 
| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/>240x320
 
|-
 
| Super 3D Golf
 
| J2ME
 
| KEMCO / EXEC
 
| Sports
 
| 1.0.0
 
| style="background:lightgreen;"| Excellent
 
|
 
|-
 
| Super Real Tennis 3D / Super Real Tennis: Kremlin Cup
 
| J2ME
 
| SEGA WOW Inc.
 
| Sports
 
| 1.0.5.1, 1.4.0
 
|
 
|
 
|-
 
| Tank Raid
 
| J2ME
 
| Fishlabs
 
| Action, Shooter, Racing
 
| 1.0
 
| style="background:lightgreen;"| Excellent
 
|
 
|-
 
| Tenchu: Ayame's Tale 3D
 
| J2ME
 
| Upstart Games Ltd. / From Software Inc.
 
| Action
 
| 1.0.9
 
|
 
| [https://www.mobygames.com/game/j2me/tenchu-ayames-tale-3d]
 
|-
 
| Tennis
 
| J2ME
 
| Genki Mobile Co.,Ltd
 
| Sport
 
| 1.0.4
 
|
 
|
 
|-
 
| Tennis Multiplay 3D: Sony Ericsson WTA Toor
 
| J2ME
 
| SEGA
 
| Sport
 
| 1.0.6
 
| style="background:turquoise;"| Perfect
 
|
 
|-
 
| Tomb Raider: Underworld
 
| J2ME
 
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 
|
 
| 1.7.3
 
|
 
|
 
|-
 
| Tony Hawk's Downhill Jam
 
| J2ME
 
| IOMO / Fishlabs
 
| Sport
 
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| Tower Bloxx
+
|[[File:SCPT3D.jpg|150px]]
| J2ME
+
|[[File:BOM3D.jpg|150px]]
| Digital Chocolate, Inc. / Sumea
+
|[[File:3DBM.jpg|150px]]
| Puzzle
+
|[[File:NFSH3D.jpg|150px]]
| 1.1.5
+
|[[File:DMC3D.jpg|150px]]
|
+
|[[File:TML3D.jpg|150px]]
|
+
|[[File:3DChess.jpg|150px]]
 +
|[[File:TBX3D.jpg|150px]]
 
|-
 
|-
| Towers of Maya
+
|[[File:Gladiator3D.jpg|150px]]
| J2ME
+
|[[File:NFSP3D.jpg|150px]]
| Qplaze
+
|[[File:Deep3D.jpg|150px]]
| Puzzle
+
|[[File:F4_3D.jpg|150px]]
| 1.1.0
+
|[[File:DAD3D.jpg|150px]]
|
+
|[[File:MLD3D.jpg|150px]]
| The version for Nokia in pseudo 3D (that is, technically two-dimensional)
+
|[[File:3DSQ.jpg|150px]]
 +
|[[File:TCM3D.jpg|150px]]
 
|-
 
|-
| Treasure Towers
+
|[[File:AOG3D.jpg|150px]]
| J2ME
+
|[[File:Asphalt3D.jpg|150px]]
| Sony Ericsson
+
|[[File:3DAR.jpg|150px]]
| Puzzle
+
|[[File:Stalker3D.jpg|150px]]
| 1.4.4
+
|[[File:CC3D.jpg|150px]]
|
+
|[[File:NFSS3D.jpg|150px]]
|
+
|[[File:REM3D.jpg|150px]]
 +
|[[File:LRH3D.jpg|150px]]
 
|-
 
|-
| Tuxla 3D
+
|[[File:PMK3D.jpg|150px]]
| J2ME
+
|[[File:SW3D.jpg|150px]]
| Pi-consult.bg Ltd
+
|[[File:SW1.jpg|150px]]
| Puzzle
+
|[[File:3DSW.jpg|150px]]
| 1.0
+
|[[File:SR3D.jpg|150px]]
|
+
|[[File:AEM3D.jpg|150px]]
| [https://github.com/petarov/tuxla3d]<br/>Mascot Capsule 3D V3?
+
|[[File:3DRCU.jpg|150px]]
 +
|[[File:3DMGL.jpg|150px]]
 
|-
 
|-
| UniFM
+
|[[File:MOH3D.jpg|150px]]
| J2ME
+
|[[File:TRU3D.jpg|150px]]
| SilentKnight, VMX, DiHLoS
+
|[[File:MM33D.jpg|150px]]
|
+
|[[File:Rush3D.jpg|150px]]
| 1.4
+
|[[File:BS3D.jpg|150px]]
|
+
|[[File:Juiced3D.jpg|150px]]
|
+
|[[File:NFST3D.jpg|150px]]
|-
+
|[[File:3DTM.jpg|150px]]
| V-Rally 3D
 
| J2ME
 
| iFone / Fishlabs
 
| Racing
 
| 1.2.5
 
| style="background:lightgreen;"| Excellent
 
|
 
|-
 
| Vijay Singh 3D Pro Golf 2005
 
| J2ME
 
| Gameloft SA
 
| Sports
 
| 0.0.4
 
| style="background:turquoise;"| Perfect
 
|
 
|-
 
| Virtua Tennis 3D: Mobile Edition
 
| J2ME
 
| SEGA Corp.
 
| Sports
 
| 0.3.1
 
|
 
|
 
|-
 
| World Clock 3D
 
| J2ME
 
| Sony Ericsson Mobile Communications AB
 
|
 
| 2.4.5
 
|
 
|
 
|-
 
| Worms Forts 3D
 
| J2ME
 
| Morpheme Wireless Ltd
 
| Puzzle
 
| 36.0
 
|
 
|
 
|-
 
| Worms Forts 3D: Under Siege
 
| J2ME
 
| THQ Wireless
 
| Puzzle
 
| 1.0.30
 
| style="background:lightgreen;"| Excellent
 
|
 
 
|-
 
|-
| Большое приключение 3D <small>(Artefact Of Glory 3D)</small>
+
|[[File:Eliminator.jpg|150px]]
| J2ME
+
|[[File:RBH3D.jpg|150px]]
| Shamrock Games
+
|[[File:TT3D.jpg|150px]]
| Platformer
+
|[[File:RB3D.jpg|150px]]
| 1.1.1
+
|[[File:AW23D.jpg|150px]]
| style="background:turquoise;"| Perfect
+
|[[File:NFSU3D.jpg|150px]]
| 240x320
+
|[[File:CBX3D.jpg|150px]]
 +
|[[File:GPB3D.jpg|150px]]
 
|}
 
|}
  
; → Mods with replacement of 3D models:
+
==ezplus アプリ==
 +
 
 +
[[File:Ezplus.png|55px]]
  
<small><i>* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives</small></i>
+
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
  
{|class="wikitable sortable" width="1000px"
+
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
! class=sortable | Name
+
 
! class=sortable | Platform
+
{| class="wikitable" style="text-align:center;"
! class=sortable | Genre
 
! class=sortable | Version(s)
 
! class=sortable | Status
 
! class=sortable | Note / ref.
 
|-
 
| CS Condition Zero
 
| J2ME
 
| Shooter
 
|
 
|
 
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fcs_condition_zero%2F9-1-0-897]
 
|-
 
| Flatout 3D
 
| J2ME
 
|
 
|
 
|
 
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fflatout_3d%2F9-1-0-770]
 
 
|-
 
|-
| New Cars Burning Tires
+
! scope="col"|Package
| J2ME
 
| Racing
 
|
 
|
 
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fnew_cars_burning_tires%2F9-1-0-719]
 
 
|-
 
|-
| Sonic Rally 3D
+
|[https://archive.org/details/kjx-archive .KJX Games Collection]
| J2ME
 
| Racing
 
|
 
| style="background:turquoise;"| Perfect
 
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fsonic_rally_3d%2F9-1-0-666]
 
|-
 
| Air coast racer
 
| J2ME
 
| Racing
 
|
 
|
 
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fair_coast_racer%2F9-1-0-635]
 
 
|}
 
|}
 +
==Mascot Capsule 3D==
  
==Mascot Capsule 3D<small> V1 / V2 / V4 eruption / eruptionST</small> games list==
+
[[File: Mascot_capsule_3d.png|60px]]
 
 
;→ <i>Moscot Capsule eruption</i>
 
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
 
  
;→ <i>Moscot Capsule eruptionST</i>
+
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
 
  
{|class="wikitable sortable" width="1000px
+
{| class="wikitable" style="text-align:center;"
! class=sortable | Name
 
! class=sortable | Platform (s)
 
! class=sortable | Publisher / Developer
 
! class=sortable | Genres
 
! class=sortable | Note / ref.
 
|-
 
| 3D Bass Fishing
 
| Vodafone live!
 
| Bandai Networks Co., Ltd / Hi Corp.
 
| Puzzle
 
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 
|-
 
| 3D Boxing
 
| Vodafone live!
 
| Bandai Networks Co., Ltd / Hi Corp.
 
| Sports, Fighting
 
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 
|-
 
| 3D Darts
 
| Vodafone live!
 
| Bandai Networks Co., Ltd / Hi Corp.
 
| Sports
 
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 
|-
 
| Choro-Q Cannonball 3D / チョロQキャノンボール
 
| EZweb / BREW
 
| Takara / Hi Corp.
 
| Racing
 
|
 
|-
 
| Everybody's Golf Mobile 2
 
| EZweb / BREW
 
| Clap Hanz / Sony Computer Entertainment
 
| Sports
 
| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html]<br/>Mascot Capsule eruption
 
|-
 
| Everybody's Golf Mobile 3
 
| i-mode (Doja)
 
| Clap Hanz / Sony Computer Entertainment
 
| Sports
 
|
 
|-
 
| Kingdom Hearts: Coded
 
| i-mode (Doja)
 
| Square Enix
 
| Action, RPG
 
| [https://www.mobygames.com/game/kingdom-hearts-coded]
 
|-
 
| Lost Elysium
 
| i-mode (Doja)
 
| Ateam
 
|
 
|
 
|-
 
| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small> / 機動戦士ガンダム3DオペレーションII (宇宙編)
 
| FOMA 90xi series
 
| Sotsu Agency Sunrise, Bandai / HI Corp.
 
| Action, 3D Strategy
 
| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]
 
|-
 
| Monster Hunter Dynamic Hunting
 
| iPhone / iPod touch
 
| Capcom
 
| JRPG
 
| [https://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html]<br/>Mascot Capsule eruptionST
 
|-
 
| Polygone Boxing
 
| i-mode (Doja)
 
| Hi Corp.
 
| Sports, Fighting
 
|
 
|-
 
| Resident Evil 4: Mobile Edition
 
| iPhone / iPod touch, EZweb / BREW
 
| Capcom
 
|
 
| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml]<br/>Mascot Capsule eruption
 
 
|-
 
|-
| Chaos Rings
+
! scope="col"|Package
| iPhone / iPod touch
 
| Square Enix
 
| JRPG
 
| [https://www.itmedia.co.jp/mobile/spv/1004/26/news076.html]<br/>Mascot Capsule eruption
 
 
|-
 
|-
| Tenchu: Ayame's Tale 3D
+
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
| i-mode (Doja)
 
| From Software Inc.
 
| Action
 
| [https://www.mobygames.com/game/doja/tenchu-ayames-tale-3d]
 
 
|}
 
|}
  
 
==References==
 
==References==
 
<references group=N />
 
<references group=N />
[http://43.250.236.3/GB/shenghuo/77/117/20010411/439672.html J-SKY's J-PHONE]
 
[https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[EKA2L1]]
+
* [[Mascot Capsule 3D]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Official Discord server]
+
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
* [https://crowdin.com/project/JL-Mod Crowdin] - You can help translation JL-Mod .xml file in your native language by using crowdin.
+
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
 +
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
 +
[[Category:Android emulation software]]

Revision as of 07:17, 11 December 2023

JL-Mod
JL-Mod.png
Developer(s) Yury Kharchenko (woesss)
Latest version 0.86-ALPHA [+]
Active Yes
Platform(s) Android
Emulates J2ME
Mascot Capsule 3D
ezplusアプリ
Support ($) PayPal

Qiwi ЮMoney

Programmed in Java, C
C (Mascot Capsule 3D)
License Apache 2.0
Source code GitHub

JL-Mod[N 1] is a mod of J2ME Loader with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".

Overview & compatibility

Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with KEmulator or FreeJ2ME.

Features

  • Fast emulation
  • High compatibility
  • Bluetooth API support
  • Samsung / Nokia / Motorola API implemented
  • Siemens API implemented
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • Both 3D API supported (Mascot Capsule 3D and M3G [JSR-184])
  • Menu key remapping support
  • Buttons customisation support
  • Supports different keyboard layouts and customization
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast)
  • Screen gravity support
  • Screen orientation
  • Accelerometer support
  • Scaling support
  • Immediate processing mode
Using shaders (image post-processing filters)

Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.

Supports the same shader format as PPSSPP To use, you need to put them in the shaders folder in the working directory of the emulator, then in the game profile, select the graphics output mode: Hardware acceleration (OpenGL ES) and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found Here

Original LCD Dot (LCD) GreyScale
JL Original.jpg JL LCD.jpg JL Dot.jpg JL grayscale.jpg
Inverse Color Sharpen Bloom Cartoon
JL Inverse.jpg JL Sharpen.jpg JL bloom.jpg JL cartoon.jpg
Game setting
JL sm1.jpg JL sm2.jpg JL sm3.jpg JL sm4.jpg
FAQs
★ In JL setting ★

Q.Enable Action bar
JL menu ab.png

– Enable display of screenshot button, side menu

★ In game setting ★

Q.Resolution
JL ej.jpg

A. Set the resolution of the loaded game. Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.


Q.Background
JL tm bg.jpg

A.Choosing a background color under the main game.


Q.Scale
A.Image scale from the specified resolution.


Q.Screen gravity
JL so.png


Q.Screen orientation
JL sg.png

A.Changes screen orientation: Landscape, Portrait, Auto


Q.Filter
A.This function increases the quality of the game, but may also decrease the performance.


Q.Graphic mode
A.Selecting the render mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen

JL gm.png

1. Software — Used by CPU to output 2D and 3D graphics

2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions

3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI

4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output


Q.FPS limit
A.When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.


Button Colors
Original Labels Buttons
JL b original.jpg JL b lables.jpg JL b buttons.jpg
Outline Labels (P) Buttons (P)
JL b outline.jpg JL b lables(p).jpg JL b buttons(p).jpg

Q.Touch input
JL tinput.jpg

A.Used in games with touch controls, for example 640x360 / 800x480 resolution games.

You can also disable the button overlay, as they are not needed.


Q.Save / Load state supported?
A.No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.

Font option (Small — Midium — Large)[N 2]

Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.

If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.

The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:

Resolution Font
240x320 18 — 22 — 26
176x220 15 — 18 — 22
128x160 13 — 15 — 20
128x128 9 — 13 — 15
Screen option
  • Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
  • Scale if virtual screen resolution does not match smartphone screen resolution:

— Enabled - the virtual screen is scaled to fit the smartphone screen off - the virtual screen is located in the center of the smartphone screen without resizing.

  • Maintain aspect ratio when scaling:

— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.

— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.

  • Screen filtering when scaling improves image quality, but requires more hardware resources.

Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).

Resolution Scale Aspect ratio and

screen orientation

128x128 4.21875: 1 1: 1
128x160 3.375: 1 Portrait 3.2: 4
132x176 3.068: 1 Portrait 3: 4
176x220 2.454: 1 Portrait 3.2: 4
240x320 1.6875: 1 Portrait 3: 4
202x270 2: 1 Portrait 3: 4
360x270 2: 1 Landscape 4: 3
405x540 1: 1 Portrait 3: 4
720x540 1: 1 Landscape 4: 3
960x540 1: 1 Landscape 16: 9
  • Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
  • Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
  • Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.

The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.

Recommended Devices
Resolution Devices
960x540 * HTC Evo 3D
480x800 * Samsung GT-S8000 / Galaxy S II / Omnia Pro
* Sony Ericsson X1i
* HTC HD2 / Leo
480x360 * BlackBerry 9360 / 9700 / 9020 / 9780
640x480 * Nokia E6-00
360x640 / 640x360 * Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7
* Sony Ericsson SATIO / U5i Vivaz
320x480 * Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250
* Sony Ericsson Xperia X8
320x240 * Nokia E71 / E72 / C3-00 / Asha 201
* BlackBerry 8520 / 9220 / 9220 Curve/ 9300
* Samsung GT-S3350 / GT-S3353 / SGH-i617
352x416 * Nokia N80
240x432 * Sony Ericsson Aino
240x400 * Samsung GT-5230 / GT-S5230
* Nokia Asha 305 / 306 / 308 / 311
* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
240x320 * Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i
* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300
* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310
* LG KS360
* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635
* Panasonic VS3 / MX7
208x208 * Nokia 6230i
176x220 * LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205
* Sony Ericsson W810i
* Samsung SGH-L700
176x208 * Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
176x205 * Samsung Z300 / Z500
176x204 * Motorola RAZR V3 / L7 / KRZR K1
128x160 * Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630
* Motorola L6
* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310
* Sony Ericsson W200i
128x128 * Nokia 6030 / 3220
* Samsung GT-E2121 / E2120
Theme / UI
Dark White
JL mod dark.jpg JL mod white.jpg
FPS
FPS
JL FPS.png

– Shows the number of frames per second

Force full-screen
Normal Force Full-screen
Force nm.jpg Force fs.jpg

– Vibrates the forced full screen for the application

Button Shape
  • Rounded Rectangle
L1 L2 L3 L4
JL k1.jpg JL k2.jpg JL k3.jpg JL k4.jpg
  • Oval
L1 L2 L3 L4
JL k5.jpg JL k6.jpg JL k7.jpg JL k8.jpg
  • Rectangle
L1 L2 L3 L4
JL k9.jpg JL k10.jpg JL k11.jpg JL k12.jpg
Keyboard Type
  • Rounded Rectangle
L1 L2
JL i1.jpg JL i2.jpg
  • Oval
L1 L2
JL i3.jpg JL i4.jpg
  • Rectangle
L1 L2
JL i5.jpg JL i6.jpg
Scale Type
As is Fit to window Fill window (ignore aspect ratio)
JL s1.png JL s2.png JL s3.png

APIs

API JSR Support
CLDC 1.1
FileConnection API JSR-75
Personal Information Management API JSR-75
Bluetooth API JSR-82
Wireless Messaging API JSR-120
Mobile Media API JSR-135
Web Services Specification JSR-172
Security and Trust Services API JSR-177
LocationUtil API JSR-179
Location API JSR-179
SIP API JSR-180
Mobile 3D Graphics API JSR-184
Wireless Messaging API 2.0 JSR-205
Content Handler API JSR-211
Scalable 2D Vector Graphics API JSR-226
Advanced Multimedia Supplements API JSR-234
Mobile Internationalization API JSR-238
Java Binding for the OpenGL® ES API JSR-239
Mobile Sensor API JSR-256
Contactless Communication API JSR-257
XML API JSR-280
MIDP 2.0
MIDP 3.0
Here Maps API
KDDI ezPlus API 2.5
KDDI ezPlus API 3
LG MMPP API
Mascot Capsule API
Motorola 3D API
Motorola FunLights API 1.0
Motorola Gaming API
Motorola iDEN API
Motorola VibeLight API
Nokia IAPInfo API
Nokia In-App Payment API
Nokia SMS API 0.9
Nokia UI API 1.1
Nokia UI API 2.0
Project Capuchin API
Samsung API 1.0
Siemens API
Vodafone API 1.0
Vodafone API 2.0

NOTE

Some settings have been changed in the mod. J2ME Loader may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and J2ME Loader.

→ Mascot Capsule V3 support

implementation is not accurate, there are unresolved problems.

In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: micro3d.v3.render.no-mix2D3D: true

Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: micro3d.v3.texture.filter: true without this setting, the quality of the textures is as close to the original as possible and looks more vintage.

How to use

System requirements

Android 4.0 +

Installation

Download a latest version of JL-Mod on your Android device.

Android Releases
Android Development build

Next, Click JL +.png (Button) at the lower right corner in the main JL-Mod windows and select the .JAR program / file on your file manager, after setup your game configures.

Download

Site(s) Rating
dedomil.net ★★★★★
phoneky.com ★★★★
RuGame Archive ★★★★
seclub.org ★★★
oldfag.top ★★★
series40.kiev.ua ★★★
sleza-mobile.ru ★★★
dertz.in ★★★
oldhandhelds.com ★★★
spaces.im ★★★
mobile24.co ★★★
se.tom.ru
240x320m.ar.ua
siemensx70.narod.ru (siemens only)
uzsmart.ru
nokia-ms.ru
profismart.org
7ba.ru
lusor.szm.com
kchaja.szm.com
jazz-midi.narod.ru
s40game.mw.It
caller.cz
vin924.narod.ru

Recommends Archive.org J2ME games collection Cellphone games preservation

Button (key) binding / mapping

JL px.jpg

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
D-PAD Left-Up
D-PAD Right-Up
D-PAD Left-Down
D-PAD Right-Down
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Screenshots

Mascot Capsule 3D
SCPT3D.jpg BOM3D.jpg 3DBM.jpg NFSH3D.jpg DMC3D.jpg TML3D.jpg 3DChess.jpg TBX3D.jpg
Gladiator3D.jpg NFSP3D.jpg Deep3D.jpg F4 3D.jpg DAD3D.jpg MLD3D.jpg 3DSQ.jpg TCM3D.jpg
AOG3D.jpg Asphalt3D.jpg 3DAR.jpg Stalker3D.jpg CC3D.jpg NFSS3D.jpg REM3D.jpg LRH3D.jpg
PMK3D.jpg SW3D.jpg SW1.jpg 3DSW.jpg SR3D.jpg AEM3D.jpg 3DRCU.jpg 3DMGL.jpg
MOH3D.jpg TRU3D.jpg MM33D.jpg Rush3D.jpg BS3D.jpg Juiced3D.jpg NFST3D.jpg 3DTM.jpg
Eliminator.jpg RBH3D.jpg TT3D.jpg RB3D.jpg AW23D.jpg NFSU3D.jpg CBX3D.jpg GPB3D.jpg

ezplus アプリ

Ezplus.png

Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).

Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.

Package
.KJX Games Collection

Mascot Capsule 3D

Mascot capsule 3d.png

Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.

Package
Mascot Capsule 3D games collection

References

  1. It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime
  2. FAQ

See also

External links