Difference between revisions of "JL-Mod"

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 +
__NOTOC__
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL-Mod.png
 
|logo = JL-Mod.png
|logowidth = 150px
+
|logowidth = 150
|version = 0.81+MC_0.98.8
+
|version = {{version|JLMod}}
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/woesss woesss]
+
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 +
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java
+
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
 
}}
 
}}
  
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the 3D engine "Mascot Capsule V3".
+
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
  
==Overview==
+
==Overview & compatibility==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
+
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
 +
 
 +
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
  
 
==Features==
 
==Features==
<h4>!Attention!</h4>
+
* Fast emulation
 +
* High compatibility
 +
* Bluetooth API support
 +
* Samsung / Nokia / Motorola API implemented
 +
* Siemens API implemented
 +
* Touchscreen input support
 +
* Supports external virtual keyboards and QWERTY input
 +
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
 +
* Menu key remapping support
 +
* Buttons customisation support
 +
* Supports different keyboard layouts and customization
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast)
 +
* Screen gravity support
 +
* Screen orientation
 +
* Accelerometer support
 +
* Scaling support
 +
* Immediate processing mode
  
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
+
; → <i>Using shaders (image post-processing filters)</i>
 +
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
  
<b>List of Mod changes:</b>
+
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
  
- Select a working directory.
+
{| class="wikitable mw-sortable
 +
|-
 +
|Original
 +
|LCD
 +
|Dot (LCD)
 +
|GreyScale
 +
|-
 +
|[[File:JL_Original.jpg|150px]]
 +
|[[File:JL_LCD.jpg|150px]]
 +
|[[File:JL_Dot.jpg|150px]]
 +
|[[File:JL_grayscale.jpg|150px]]
 +
|}
 +
{| class="wikitable mw-sortable
 +
|-
 +
|Inverse Color
 +
|Sharpen
 +
|Bloom
 +
|Cartoon
 +
|-
 +
|[[File:JL_Inverse.jpg|150px]]
 +
|[[File:JL_Sharpen.jpg|150px]]
 +
|[[File:JL_bloom.jpg|150px]]
 +
|[[File:JL_cartoon.jpg|150px]]
 +
|}
  
- Store app database in a working directory.
+
; → <i>Game setting</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:JL_sm1.jpg|150px]]
 +
|[[File:JL_sm2.jpg|150px]]
 +
|[[File:JL_sm3.jpg|150px]]
 +
|[[File:JL_sm4.jpg|150px]]
 +
|}
  
- Indicators of the selected button colors in the settings.
+
<big><u><center>FAQs</center></big></u>
  
- Templates are renamed to "Profiles".
+
<center>★ In JL setting ★</center>
  
- Assigning any profile as standard (when saving or in the profiles window).
+
<b>Q.</b><i>Enable Action bar<br/></i>
 +
[[File:JL_menu_ab.png|300px]]
  
- Adding, editing and set as standard in the window of the profiles list.
+
– Enable display of screenshot button, side menu
  
- 1 sec. limit for force close of the MiDlet.
+
<center>★ In game setting ★</center>
  
- Confirmation dialogs when reinstalling existing ones.
+
<b>Q.</b><i>Resolution<br/></i>
 +
[[File:JL_ej.jpg|300px]]
  
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
+
<b>A.</b> Set the resolution of the loaded game.
 +
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
  
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
+
---------------------------------------------
  
- Changed keyboard editing: 
+
<b>Q.</b><i>Background<br/></i>
fixed: drag and drop buttons; 
+
[[File:JL_tm_bg.jpg|200px]]
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 
 
 
- The "System Properties" field has been moved to the end of the settings, 
 
unlimit on the number of displayed lines, 
 
display of all parameters added by the emulator.
 
  
- Add support of external filters (shaders).
+
<b>A.</b>Choosing a background color under the main game.
Only shaders for [https://www.ppsspp.org PPSSPP] (same format) are supported 
 
To use, you need to put them in the `shaders` folder in the working folder of the emulator, 
 
further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" and select the shader of interest 
 
A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders]
 
  
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
+
---------------------------------------------
  
the implementation is not complete, somewhere a curve, little tested 
+
<b>Q.</b><i>Scale<br/></i>
 +
<b>A.</b>Image scale from the specified resolution.
  
Main problems:
+
---------------------------------------------
  
special effects are partially implemented - therefore, the color rendition may differ from the original.  
+
<b>Q.</b><i>Screen gravity<br/></i>
+
[[File:JL_so.png|250px]]
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 
if somewhere they are displayed differently than in the original - please inform.
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  
 
  
Try adding the following line to the System Parameters field: 
+
---------------------------------------------
<b>micro3d.v3.render.no-mix2D3D: true</b>
 
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 
 
 
Another one parameter turns on the texture filter (built into OpenGL), 
 
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 
<b>micro3d.v3.texture.filter: true</b>
 
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 
  
==Download==
+
<b>Q.</b><i>Screen orientation<br/></i>
{| cellpadding="4"
+
[[File:JL_sg.png|250px]]
 +
 
 +
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Filter<br/></i>
 +
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Graphic mode<br/></i>
 +
<b>A.</b>Selecting the render
 +
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 +
 
 +
[[File:JL_gm.png|250px]]
 +
 
 +
1. Software — Used by CPU to output 2D and 3D graphics
 +
 
 +
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 +
 
 +
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 +
 
 +
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 +
 
 +
---------------------------------------------
 +
 
 +
<b>Q.</b><i>FPS limit<br/></i>
 +
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 +
 
 +
---------------------------------------------
 +
 
 +
; → <i>Button Colors</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Original
 +
|Labels
 +
|Buttons
 +
|-
 +
|[[File:JL_b_original.jpg|250px]]
 +
|[[File:JL_b_lables.jpg|250px]]
 +
|[[File:JL_b_buttons.jpg|250px]]
 +
|}
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|Outline
 +
|Labels (P)
 +
|Buttons (P)
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
|[[File:JL_b_outline.jpg|250px]]
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
+
|[[File:JL_b_lables(p).jpg|250px]]
 +
|[[File:JL_b_buttons(p).jpg|250px]]
 
|}
 
|}
  
==Mascot Capsule 3D compatibility list==
+
---------------------------------------------
 +
 
 +
<b>Q.</b><i>Touch input<br/></i>
 +
[[File:JL_tinput.jpg|250px]]
 +
 
 +
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
  
Mascot Capsule 3D V3 Supported Device :
+
You can also disable the button overlay, as they are not needed.
  
* F500, J300, K300, K500, K700, S700, Z500, W350
+
---------------------------------------------
  
Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
+
<b>Q.</b><i>Save / Load state supported?<br/></i>
 +
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
  
;→ <i>Moscot Capsule V3</i>
+
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
  
MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
+
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
It can run at high-speed even in the environment with limited hardware resources
 
  
;→ <i>Moscot Capsule V4</i>
+
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 +
 
 +
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 +
 
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Resolution</b>
 +
|<b>Font</b>
 +
|-
 +
|<i>240x320</i>
 +
|18 — 22 — 26
 +
|-
 +
|<i>176x220</i>
 +
|15 — 18 — 22
 +
|-
 +
|<i>128x160</i>
 +
|13 — 15 — 20
 +
|-
 +
|<i>128x128</i>
 +
|9 — 13 — 15
 +
|}
  
MascotCapsule V4 is a rendering engine that supports OpenGL®ES, and works with a 3D accelerator chip.
+
; → <i>Screen option</i>
V4 interface complies with the international standards including M3G 1.0/1.1 (JSR184).
+
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
  
;→ <i>Features</i>
+
* Scale if virtual screen resolution does not match smartphone screen resolution:
 +
— Enabled - the virtual screen is scaled to fit the smartphone screen
 +
off - the virtual screen is located in the center of the smartphone screen without resizing.
  
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
+
* Maintain aspect ratio when scaling:
 +
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
  
* MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
+
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
  
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
+
* Screen filtering when scaling improves image quality, but requires more hardware resources.
  
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
  
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px"
+
{| class="wikitable mw-sortable"
! class=sortable | Name
 
! class=sortable | Publisher / Developer
 
! class=sortable | Version(s)
 
! class=sortable | Status
 
! class=sortable | Special Note
 
 
|-
 
|-
| 2006 FIFA World Cup
+
|<b>Resolution</b>
| Distinctive Developments Ltd.
+
|<b>Scale</b>
| 1.1.0
+
|<b>Aspect ratio and
|
+
screen orientation</b>
|
+
|-
 +
|<i>128x128</i>
 +
|4.21875: 1
 +
|1: 1
 +
|-
 +
|<i>128x160</i>
 +
|3.375: 1
 +
|Portrait 3.2: 4
 +
|-
 +
|<i>132x176</i>
 +
|3.068: 1
 +
|Portrait 3: 4
 +
|-
 +
|<i>176x220</i>
 +
|2.454: 1
 +
|Portrait 3.2: 4
 +
|-
 +
|<i>240x320</i>
 +
|1.6875: 1
 +
|Portrait 3: 4
 +
|-
 +
|<i>202x270</i>
 +
|2: 1
 +
|Portrait 3: 4
 +
|-
 +
|<i>360x270</i>
 +
|2: 1
 +
|Landscape 4: 3
 +
|-
 +
|<i>405x540</i>
 +
|1: 1
 +
|Portrait 3: 4
 +
|-
 +
|<i>720x540</i>
 +
|1: 1
 +
|Landscape 4: 3
 +
|-
 +
|<i>960x540</i>
 +
|1: 1
 +
|Landscape 16: 9
 +
|}
 +
 
 +
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
 +
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 +
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 +
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 +
 
 +
; → <i>Recommended Devices</i>
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|<b>Resolution</b>
 +
|<b>Devices</b>
 +
|-
 +
|<i>960x540</i>
 +
|* HTC Evo 3D
 +
|-
 +
|<i>480x800</i>
 +
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
 +
|-
 +
|<i>480x360</i>
 +
|* BlackBerry 9360 / 9700 / 9020 / 9780
 +
|-
 +
|<i>640x480</i>
 +
|* Nokia E6-00
 +
|-
 +
|<i>360x640 / 640x360</i>
 +
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
 +
|-
 +
|<i>320x480</i>
 +
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
 +
|-
 +
|<i>320x240</i>
 +
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
 +
|-
 +
|<i>352x416</i>
 +
|* Nokia N80
 +
|-
 +
|<i>240x432</i>
 +
|* Sony Ericsson Aino
 +
|-
 +
|<i>240x400</i>
 +
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
 +
|-
 +
|<i>240x320</i>
 +
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
 +
|-
 +
|<i>208x208</i>
 +
|* Nokia 6230i
 +
|-
 +
|<i>176x220</i>
 +
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 +
|-
 +
|<i>176x208</i>
 +
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
 +
|-
 +
|<i>176x205</i>
 +
|* Samsung Z300 / Z500
 +
|-
 +
|<i>176x204</i>
 +
|* Motorola RAZR V3 / L7 / KRZR K1
 +
|-
 +
|<i>128x160</i>
 +
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
 
|-
 
|-
| 3D Alien Attack
+
|<i>128x128</i>
| Vaka
+
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
| 1.0.0
+
|}
|
+
 
|
+
; → <i>Theme / UI</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Autobahn Raser WC
+
|Dark
| Living Mobile
+
|White
| 1.2.0
 
|
 
|
 
 
|-
 
|-
| 3D Battle Chess
+
|[[File:JL_mod_dark.jpg|150px]]
| Indiagames Ltd. / Studio Tridev.
+
|[[File:JL_mod_white.jpg|150px]]
| 1.1.1
+
|}
|
+
 
|
+
; → <i>FPS</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Bomberman
+
|FPS
| Living Mobile
 
| 1.1.0
 
|
 
|
 
 
|-
 
|-
| 3D Brick Breaker
+
|[[File:JL_FPS.png|300px]]
| Indiagames Ltd.
+
|}
| 1.5.8
+
 
|
+
– Shows the number of frames per second
|
+
 
 +
; → <i>Force full-screen</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Football Jr.
+
|Normal
| Vaka
+
|Force Full-screen
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| 3D Kamasutra
+
|[[File:Force_nm.jpg|300px]]
| Indiagames Ltd.
+
|[[File:Force_fs.jpg|300px]]
| 1.2.5
+
|}
|
+
 
|
+
– Vibrates the forced full screen for the application
 +
 
 +
; → <i>Button Shape</i>
 +
* Rounded Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Mahjongg
+
|L1
| Indiagames Ltd.
+
|L2
| 1.1.9
+
|L3
|
+
|L4
|
 
 
|-
 
|-
| 3D Mystic Ways
+
|[[File:JL_k1.jpg|150px]]
| Qplaze
+
|[[File:JL_k2.jpg|150px]]
| 1.1.0
+
|[[File:JL_k3.jpg|150px]]
|
+
|[[File:JL_k4.jpg|150px]]
|
+
|}
 +
 
 +
* Oval
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Pool
+
|L1
| Distinctive Developments Ltd.
+
|L2
| 1.2.6
+
|L3
|
+
|L4
|
 
 
|-
 
|-
| 3D Pool HR
+
|[[File:JL_k5.jpg|150px]]
| Distinctive Developments Ltd.
+
|[[File:JL_k6.jpg|150px]]
| 2.2.2
+
|[[File:JL_k7.jpg|150px]]
|
+
|[[File:JL_k8.jpg|150px]]
|
+
|}
 +
 
 +
* Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Pool UH
+
|L1
| Distinctive Developments Ltd.
+
|L2
| 1.0.3
+
|L3
|
+
|L4
|
 
 
|-
 
|-
| 3D Santa Quest
+
|[[File:JL_k9.jpg|150px]]
| SPLC
+
|[[File:JL_k10.jpg|150px]]
| 1.0.16
+
|[[File:JL_k11.jpg|150px]]
|
+
|[[File:JL_k12.jpg|150px]]
|
+
|}
 +
 
 +
; → <i>Keyboard Type</i>
 +
* Rounded Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Sexy Pool
+
|L1
| Indiagames Ltd.
+
|L2
| 1.3.3
 
|
 
|
 
 
|-
 
|-
| 3D Solid Weapon
+
|[[File:JL_i1.jpg|150px]]
| LemonQuest
+
|[[File:JL_i2.jpg|150px]]
| 1.0.0
+
|}
|
+
 
|
+
* Oval
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 3D Solid Weapon 2
+
|L1
| LemonQuest
+
|L2
| 1.0.1
 
|
 
|
 
 
|-
 
|-
| 3D Super Ball
+
|[[File:JL_i3.jpg|150px]]
| Indiagames Ltd. / Studio Tridev.
+
|[[File:JL_i4.jpg|150px]]
| 1.3.1
+
|}
|
+
 
|
+
* Rectangle
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 4 Wheel Xtreme 3D
+
|L1
| I-play / Xendex Entertainment
+
|L2
| 0.5.1
 
|
 
|
 
 
|-
 
|-
| 4x4 Extreme Rally 3D
+
|[[File:JL_i5.jpg|150px]]
| Gamelions
+
|[[File:JL_i6.jpg|150px]]
| 1.0.2
+
|}
|
+
 
|
+
; → <i>Scale Type</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| 4x4 Ultimate Power 3D
+
|As is
| Micazook
+
|Fit to window
| 1.0.3
+
|Fill window (ignore aspect ratio)
|
 
|
 
 
|-
 
|-
| Aero Mission 3D
+
|[[File:JL_s1.png|150px]]
| Marvelous Liveware Inc.
+
|[[File:JL_s2.png|150px]]
| 1.0
+
|[[File:JL_s3.png|150px]]
|
+
|}
|
+
 
 +
==APIs==
 +
{| class="wikitable mw-sortable" width="400px
 
|-
 
|-
| Alpha Wing 2
+
|<b>API</b>
| Glu lq
+
|<b>JSR</b>
| 1.0.3
+
|<b>Support</b>
|
 
|
 
 
|-
 
|-
| Artefact Of Glory 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
| Shamrock Games
 
| 1.2.5
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Asphalt: Urban GT 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
| Gameloft SA
+
|JSR-75
| 1.1.8
+
|
|
 
|
 
 
|-
 
|-
| Battle Chess 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
| Indiagames Ltd.
+
|JSR-75
| 1.1.2
 
|
 
 
|
 
|
 
|-
 
|-
| Beach Mini Golf
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
| Sumea / Ninai Inc.
+
|JSR-82
| 1.0.1
+
|
|
 
|
 
 
|-
 
|-
| Black Shark 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
| HeroCraft
+
|JSR-120
| 1.1.0
 
|
 
 
|
 
|
 
|-
 
|-
| Blades and Magic
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
| Fishlabs
+
|JSR-135
| 1.0.9
 
|
 
 
|
 
|
 
|-
 
|-
| Bruce Lee - Iron Fist 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
| Studio Tridev.
+
|JSR-172
| 1.1.2, 1.5.7
 
|
 
 
|
 
|
 
|-
 
|-
| Burning Tires 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
| Fishlabs
+
|JSR-177
| 1.1.3, 1.3.7
 
|
 
 
|
 
|
 
|-
 
|-
| Cloud Commander
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
| Fishlabs
+
|JSR-179
| 2.4.1
 
|
 
 
|
 
|
 
|-
 
|-
| Coast Cruiser 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
|
+
|JSR-179
 
|
 
|
 
|-
 
|-
| Crash Car Mania
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
| Xendex
+
|JSR-180
| 1.4.8
 
|
 
 
|
 
|
 
|-
 
|-
| DAKAR Rally 2009
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
| Electronic Arts
+
|JSR-184
| 1.1.3
+
|
|
 
|
 
 
|-
 
|-
| DAKAR Rally 2010
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
| Electronic Arts
+
|JSR-205
| 0.1.8
 
|
 
 
|
 
|
 
|-
 
|-
| Darts 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
| Sony Ericsson
+
|JSR-211
| 0.0.3
 
|
 
 
|
 
|
 
|-
 
|-
| Deep 3D: Submarine Odyssey
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
| Fishlabs
+
|JSR-226
| 1.0.3
 
|
 
 
|
 
|
 
|-
 
|-
| Deep Abyss 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
| Sony Ericsson
+
|JSR-234
| 1.0, 1.2
 
|
 
 
|
 
|
 
|-
 
|-
| Devil May Cry 3D <small> (2008)</small>
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
| Capcom
+
|JSR-238
| 1.0.1
 
|
 
 
|
 
|
 
|-
 
|-
| Drag Race 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
| Bender Mobile Solutions
+
|JSR-239
| 1.0.0
 
|
 
 
|
 
|
 
|-
 
|-
| Dragon & Dracula 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
| Herocraft
+
|JSR-256
| 1.0.0
+
|
|
 
|
 
 
|-
 
|-
| Duke Nukem Mobile 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
| MachineWorks Northwest
+
|JSR-257
| 1.0.1
 
|
 
 
|
 
|
 
|-
 
|-
| Egypt Mystery
+
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
| Remote Technologies
+
|JSR-280
| 1.0
 
|
 
 
|
 
|
 
|-
 
|-
| Empire Fighter 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
| Shamrock Games
 
| 1.1.5
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Extreme Air Snowboarding 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
| Digital Chocolate / Sumea
 
| 0.0.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Fantastic Four 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
| Mforma Group, Inc.
 
| 1.3.3
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Fitness
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
| Genki Mobile Co.,Ltd
 
| 1.0.1
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| FlatOut Racing 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
| Xendex
 
| 0.3.6
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Fly and Destroy 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
| Niara Ltd.
 
| 1.0.0
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| FMX III Hardcore
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
| Xendex
 
| 0.8.1
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Galaxy on Fire 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
| Fishlabs
 
| 1.0.3, 1.1.2, 1.2.8
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Galaxy on Fire 2 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
| Fishlabs
 
| 1.0.3
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Gladiator 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
| Fishlabs
 
| 1.0.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Golf Club 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
| elkware
 
| 1.0.8
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Heli Strike 3D - Advance Air Combat
+
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
| Fishlabs
 
| 1.1.1
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Honey Cave 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
| Sony Ericsson
 
| 1.3
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Hungry Puppy 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
| Indiagames Ltd.
 
| 1.1.6, 1.2.2
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| I.Q. (Intelligent Qube)
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
| Sony Computer Entertainment Incorporated
 
| 2.1.6
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Juiced
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
| THQ Wireless
 
| 0.6.4
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Juiced Eliminator
+
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
| Universomo Ltd.
 
| 1.0.17
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Kick Shot Pool 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
| Nazara Technologies
 
| 1.0
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| LocoRoco
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
| Sony
 
| 0.85
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| LocoRoco Hi
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
| Sony Computer Television / Gamelion Studios
 
| 1.0.4
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Magic Ball 2 Mobile
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
| New Edge
 
| 1.0.8
 
|
 
 
|
 
|
 +
|✓
 
|-
 
|-
| Marble Madness 3D
+
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
| Midway Games West Inc.
 
| 1.7
 
 
|
 
|
 
|
 
|
 +
|}
 +
 +
<h4>NOTE</h4>
 +
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 +
 +
; → Mascot Capsule V3 support
 +
 +
implementation is not accurate, there are unresolved problems.
 +
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 +
 +
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 +
 +
==How to use==
 +
; → <b>System requirements</b>
 +
Android 4.0 +
 +
 +
; → <i>Installation</i>
 +
Download a latest version of JL-Mod on your Android device.
 +
 +
{| cellpadding="4"
 
|-
 
|-
| Mastermind
+
|align=center|{{Icon|APK-big}}
| Runestone Games Ltd.
+
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| MCPlayer
+
|align=center|{{Icon|APK-big}}
| DDDEN!SSS
+
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
| 3.0
+
|}
|
+
 
|
+
Next,
 +
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
 +
 
 +
==Download==
 +
{| class="wikitable mw-sortable"
 +
|<b>Site(s)</b>
 +
|<b>Rating</b>
 
|-
 
|-
| Medal Of Honor
+
|[http://dedomil.net/games dedomil.net]
| Electronic Arts / IronMonkey Studios
+
|★★★★★
| 7.0.39
 
|
 
|
 
 
|-
 
|-
| Metal Gear Acid 2 3D
+
|[https://phoneky.com phoneky.com]
| Konami / Playsoft
+
|★★★★
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| Metal Gear Acid Mobile 3D
+
|[https://rugame.ml RuGame Archive]
| Konami / Distinctive Developments Ltd.
+
|★★★★
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| Midtown Madness 3 Mobile
+
|[https://seclub.org/downloads/games seclub.org]
| In-Fusio
+
|★★★
| 01.01.69
 
|
 
|
 
 
|-
 
|-
| Mini Challenge 3D
+
|[http://oldfag.top/downloads oldfag.top]
| schadelohr
+
|★★★
| 1.0.22
 
|
 
|
 
 
|-
 
|-
| Mini Golf: Castles™ 3D
+
|[https://series40.kiev.ua/java_games series40.kiev.ua]
| Digital Chocolate / Sumea
+
|★★★
| 1.3.1
 
|
 
|
 
 
|-
 
|-
| Mini Golf: Las Vegas
+
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
| Digital Chocolate / Sumea
+
|★★★
| 1.0.4
 
|
 
|
 
 
|-
 
|-
| Moto Racing Fever
+
|[https://www.dertz.in/games dertz.in]
| Digital Chocolate / Sumea
+
|★★★
| 1.2.11
 
|
 
|
 
 
|-
 
|-
| Motoraver
+
|[https://oldhandhelds.com oldhandhelds.com]
| Fishlabs
+
|★★★
| 2.1
 
|
 
|
 
 
|-
 
|-
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
+
|[https://spaces.im/sz/igry spaces.im]
| Electronic Arts Inc. / Gamelion Studios
+
|★★★
| 4.1.88
 
|
 
|
 
 
|-
 
|-
| Need for Speed: ProStreet
+
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
| Electronic Arts Inc. / IronMonkey Studios
+
|★★★
| 7.2.30, 7.4.44
 
|
 
|
 
 
|-
 
|-
| Need for Speed: Shift
+
|[http://se.tom.ru/java-games se.tom.ru]
| Electronic Arts Inc. / IronMonkey Studios
 
| 7.2.45
 
|
 
 
|
 
|
 
|-
 
|-
| Need for Speed: The Run
+
|[https://240x320m.at.ua 240x320m.ar.ua]
| Electronic Arts Inc.
 
| 4.9.53
 
|
 
 
|
 
|
 
|-
 
|-
| Need for Speed: Undercover
+
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
| Electronic Arts Inc. / IronMonkey Studios
 
| 7.2.44
 
|
 
 
|
 
|
 
|-
 
|-
| PAC-MAN Kart Rally 3D
+
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
| Namco Bandai Game Inc.
 
| 1.0.1
 
|
 
 
|
 
|
 
|-
 
|-
| Penalty Cup 3D
+
|[https://nokia-ms.ru/games nokia-ms.ru]
| Fishlabs
 
| 1.6.2
 
|
 
 
|
 
|
 
|-
 
|-
| Planet Riders
+
|[http://profismart.org/dct365.php profismart.org]
| Fishlabs
 
| 1.2.3, 1.4.7
 
|
 
 
|
 
|
 
|-
 
|-
| Power Ball Arcade
+
|[http://7ba.ru 7ba.ru]
|
 
|
 
|
 
 
|
 
|
 
|-
 
|-
| Powerboat Challenge
+
|[http://lusor.szm.com lusor.szm.com]
| Fishlabs
 
| 1.0.2
 
|
 
 
|
 
|
 
|-
 
|-
| Pub Pool 3
+
|[http://kchaja.szm.com kchaja.szm.com]
| InfoSpace Inc. / IOMO Studio
 
| 1.2.5
 
|
 
 
|
 
|
 
|-
 
|-
| R.U.S.H Street Boss
+
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
| Nomos / Qplaze
 
| 1.0
 
|
 
 
|
 
|
 
|-
 
|-
| Race Driver Grid
+
|[http://s40game.mw.lt s40game.mw.It]
| Glu Mobile
 
| 1.0.2
 
|
 
 
|
 
|
 
|-
 
|-
| Rally Master Pro
+
|[http://www.caller.cz/Java/Hry caller.cz]
| Fishlabs
 
| 1.0.1
 
|
 
 
|
 
|
 
|-
 
|-
| Real Boxing 3D
+
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
| Gameballs Studio
 
| 1.0.1
 
|
 
 
|
 
|
 +
|}
 +
 +
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 +
 +
==Button (key) binding / mapping==
 +
 +
[[File:JL_px.jpg|200px]]
 +
 +
Keys : <i>Default</i>
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| Red Out Racer 3D
+
|<b>Key</b>
| In-Fusio / Kiloo Aps
+
|<b>Action</b>
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| Resident Evil - The Missions 3D <small> (2007)</small>
+
|D-PAD Up
| Capcom
+
|<code></code>
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| Ridge Racer
+
|D-PAD Down
| Namco
+
|<code>↓</code>
| 1.0.3, 1.0.5
 
|
 
|
 
 
|-
 
|-
| Robot Alliance
+
|D-PAD Left
| Fishlabs
+
|<code>←</code>
| 2.0
 
|
 
|
 
 
|-
 
|-
| Rock Bobblehead
+
|D-PAD Right
| Sony Ericsson Mobile Communications AB
+
|<code>→</code>
| 1.0.6
 
|
 
|
 
 
|-
 
|-
| Roller Bot 3D
+
|D-PAD Center
| Bit-7 Software Technology Ltd.
+
|<code>F</code>
| 1.1.0
 
|
 
|
 
 
|-
 
|-
| S.T.A.L.K.E.R Mobile
+
|D-PAD Left-Up
| Qplaze
+
|<code>↖</code>
| 1.1.0
 
|
 
|
 
 
|-
 
|-
| Scratch City Pool
+
|D-PAD Right-Up
| Mforma Group Inc.
+
|<code>↗</code>
| 0.3.6
 
|
 
|
 
 
|-
 
|-
| Smart Bear 3D
+
|D-PAD Left-Down
| Gameballs Studio
+
|<code>↙</code>
| 1.2.1
 
|
 
|
 
 
|-
 
|-
| Snowboard Hero
+
|D-PAD Right-Down
| Fishlabs
+
|<code>↘ </code>
| 1.0.1
 
|
 
|
 
 
|-
 
|-
| Speed Chaser 3D
+
|LEFT-Soft Key
| elkware
+
|<code>L</code>
| 1.1.1
 
|
 
|
 
 
|-
 
|-
| Speed Spirit 3D
+
|RIGHT-Soft Key
| THQ Wireless / Fishlabs
+
|<code>R</code>
| 1.6.1
 
|
 
|
 
 
|-
 
|-
| Splinter Cell: Pandora Tomorrow 3D
+
|NUM1
| Gameloft SA
+
|<code>1</code>
| 1.0.1, 1.0.5, 2.0.3
 
|
 
|
 
 
|-
 
|-
| Star Wars: Death Star Assault 3D
+
|NUM2
| THQ Wireless
+
|<code>2</code>
| 0.98.6
 
|
 
|
 
 
|-
 
|-
| Super 3D Golf
+
|NUM3
| KEMCO / EXEC
+
|<code>3</code>
| 1.0.0
 
|
 
|
 
 
|-
 
|-
| Super Real Tennis 3D
+
|NUM4
| SEGA WOW Inc.
+
|<code>4</code>
| 1.0.5.1, 1.4.0
 
|
 
|
 
 
|-
 
|-
| Super Real Tennis: Kremlin Cup
+
|NUM5
| SEGA WOW Inc.
+
|<code>5</code>
|
 
|
 
|
 
 
|-
 
|-
| Tank Raid
+
|NUM6
| Fishlabs
+
|<code>6</code>
| 1.0
 
|
 
|
 
 
|-
 
|-
| Tenchu: Ayame's tale 3D
+
|NUM7
| From Software Inc.
+
|<code>7</code>
| 1.0.9
 
|
 
|
 
 
|-
 
|-
| Tennis
+
|NUM8
| Genki Mobile Co.,Ltd
+
|<code>8</code>
| 1.0.4
 
|
 
|
 
 
|-
 
|-
| Tennis Multiplay 3D: WTA Toor
+
|NUM9
| SEGA
+
|<code>9</code>
| 1.0.6
 
|
 
|
 
 
|-
 
|-
| Tomb Raider: Underworld
+
|NUM0
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
+
|<code>0</code>
| 1.7.3
 
|
 
|
 
 
|-
 
|-
| Tony Hawk's Downhill Jam
+
|*
| IOMO / Fishlabs
+
|<code>*</code>
| 1.0.2
 
|
 
|
 
 
|-
 
|-
| Tower Bloxx
+
|#
| Digital Chocolate, Inc. / Sumea
+
|<code>#</code>
| 1.1.5
+
|}
|
+
 
|
+
==Screenshots==
 +
 
 +
; <small>Mascot Capsule 3D</small>
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
| Towers of Maya
+
|[[File:SCPT3D.jpg|150px]]
| Qplaze
+
|[[File:BOM3D.jpg|150px]]
| 1.1.0
+
|[[File:3DBM.jpg|150px]]
|
+
|[[File:NFSH3D.jpg|150px]]
|
+
|[[File:DMC3D.jpg|150px]]
 +
|[[File:TML3D.jpg|150px]]
 +
|[[File:3DChess.jpg|150px]]
 +
|[[File:TBX3D.jpg|150px]]
 
|-
 
|-
| Treasure Towers
+
|[[File:Gladiator3D.jpg|150px]]
| Sony Ericsson
+
|[[File:NFSP3D.jpg|150px]]
| 1.4.4
+
|[[File:Deep3D.jpg|150px]]
|
+
|[[File:F4_3D.jpg|150px]]
|
+
|[[File:DAD3D.jpg|150px]]
 +
|[[File:MLD3D.jpg|150px]]
 +
|[[File:3DSQ.jpg|150px]]
 +
|[[File:TCM3D.jpg|150px]]
 
|-
 
|-
| UniFM
+
|[[File:AOG3D.jpg|150px]]
| SilentKnight, VMX, DiHLoS
+
|[[File:Asphalt3D.jpg|150px]]
| 1.4
+
|[[File:3DAR.jpg|150px]]
|
+
|[[File:Stalker3D.jpg|150px]]
|
+
|[[File:CC3D.jpg|150px]]
 +
|[[File:NFSS3D.jpg|150px]]
 +
|[[File:REM3D.jpg|150px]]
 +
|[[File:LRH3D.jpg|150px]]
 
|-
 
|-
| V-Rally 3D
+
|[[File:PMK3D.jpg|150px]]
| iFone / Fishlabs
+
|[[File:SW3D.jpg|150px]]
| 1.2.5
+
|[[File:SW1.jpg|150px]]
|
+
|[[File:3DSW.jpg|150px]]
|
+
|[[File:SR3D.jpg|150px]]
 +
|[[File:AEM3D.jpg|150px]]
 +
|[[File:3DRCU.jpg|150px]]
 +
|[[File:3DMGL.jpg|150px]]
 
|-
 
|-
| Vijay Singh 3D Pro Golf 2005
+
|[[File:MOH3D.jpg|150px]]
| Gameloft SA
+
|[[File:TRU3D.jpg|150px]]
| 0.0.4
+
|[[File:MM33D.jpg|150px]]
|
+
|[[File:Rush3D.jpg|150px]]
|
+
|[[File:BS3D.jpg|150px]]
 +
|[[File:Juiced3D.jpg|150px]]
 +
|[[File:NFST3D.jpg|150px]]
 +
|[[File:3DTM.jpg|150px]]
 
|-
 
|-
| Virtua Tennis 3D: Mobile Edition
+
|[[File:Eliminator.jpg|150px]]
| SEGA Corp.
+
|[[File:RBH3D.jpg|150px]]
| 0.3.1
+
|[[File:TT3D.jpg|150px]]
|
+
|[[File:RB3D.jpg|150px]]
|
+
|[[File:AW23D.jpg|150px]]
 +
|[[File:NFSU3D.jpg|150px]]
 +
|[[File:CBX3D.jpg|150px]]
 +
|[[File:GPB3D.jpg|150px]]
 +
|}
 +
 
 +
==ezplus アプリ==
 +
 
 +
[[File:Ezplus.png|55px]]
 +
 
 +
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 +
 
 +
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 +
 
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
| World Clock 3D
+
! scope="col"|Package
| Sony Ericsson Mobile Communications AB
 
| 2.4.5
 
|
 
|
 
 
|-
 
|-
| Worms Forts 3D
+
|[https://archive.org/details/kjx-archive .KJX Games Collection]
| Morpheme Wireless Ltd
+
|}
| 36.0
+
==Mascot Capsule 3D==
|
+
 
|
+
[[File: Mascot_capsule_3d.png|60px]]
 +
 
 +
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 +
 
 +
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
| Worms Forts 3D: Under Siege
+
! scope="col"|Package
| THQ Wireless
 
| 1.0.30
 
|
 
|
 
 
|-
 
|-
| Большое приключение 3D
+
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
| Shamrock Games
 
| 1.1.1
 
|
 
|
 
 
|}
 
|}
 +
 +
==References==
 +
<references group=N />
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[EKA2L1]]
+
* [[Mascot Capsule 3D]]
  
 
==External links==
 
==External links==
* [https://github.com/woesss/JL-Mod Official git repository]
+
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
 +
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
 +
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
 +
[[Category:Android emulation software]]

Revision as of 07:17, 11 December 2023

JL-Mod
JL-Mod.png
Developer(s) Yury Kharchenko (woesss)
Latest version 0.86-ALPHA [+]
Active Yes
Platform(s) Android
Emulates J2ME
Mascot Capsule 3D
ezplusアプリ
Support ($) PayPal

Qiwi ЮMoney

Programmed in Java, C
C (Mascot Capsule 3D)
License Apache 2.0
Source code GitHub

JL-Mod[N 1] is a mod of J2ME Loader with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".

Overview & compatibility

Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with KEmulator or FreeJ2ME.

Features

  • Fast emulation
  • High compatibility
  • Bluetooth API support
  • Samsung / Nokia / Motorola API implemented
  • Siemens API implemented
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • Both 3D API supported (Mascot Capsule 3D and M3G [JSR-184])
  • Menu key remapping support
  • Buttons customisation support
  • Supports different keyboard layouts and customization
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast)
  • Screen gravity support
  • Screen orientation
  • Accelerometer support
  • Scaling support
  • Immediate processing mode
Using shaders (image post-processing filters)

Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.

Supports the same shader format as PPSSPP To use, you need to put them in the shaders folder in the working directory of the emulator, then in the game profile, select the graphics output mode: Hardware acceleration (OpenGL ES) and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found Here

Original LCD Dot (LCD) GreyScale
JL Original.jpg JL LCD.jpg JL Dot.jpg JL grayscale.jpg
Inverse Color Sharpen Bloom Cartoon
JL Inverse.jpg JL Sharpen.jpg JL bloom.jpg JL cartoon.jpg
Game setting
JL sm1.jpg JL sm2.jpg JL sm3.jpg JL sm4.jpg
FAQs
★ In JL setting ★

Q.Enable Action bar
JL menu ab.png

– Enable display of screenshot button, side menu

★ In game setting ★

Q.Resolution
JL ej.jpg

A. Set the resolution of the loaded game. Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.


Q.Background
JL tm bg.jpg

A.Choosing a background color under the main game.


Q.Scale
A.Image scale from the specified resolution.


Q.Screen gravity
JL so.png


Q.Screen orientation
JL sg.png

A.Changes screen orientation: Landscape, Portrait, Auto


Q.Filter
A.This function increases the quality of the game, but may also decrease the performance.


Q.Graphic mode
A.Selecting the render mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen

JL gm.png

1. Software — Used by CPU to output 2D and 3D graphics

2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions

3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI

4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output


Q.FPS limit
A.When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.


Button Colors
Original Labels Buttons
JL b original.jpg JL b lables.jpg JL b buttons.jpg
Outline Labels (P) Buttons (P)
JL b outline.jpg JL b lables(p).jpg JL b buttons(p).jpg

Q.Touch input
JL tinput.jpg

A.Used in games with touch controls, for example 640x360 / 800x480 resolution games.

You can also disable the button overlay, as they are not needed.


Q.Save / Load state supported?
A.No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.

Font option (Small — Midium — Large)[N 2]

Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.

If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.

The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:

Resolution Font
240x320 18 — 22 — 26
176x220 15 — 18 — 22
128x160 13 — 15 — 20
128x128 9 — 13 — 15
Screen option
  • Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
  • Scale if virtual screen resolution does not match smartphone screen resolution:

— Enabled - the virtual screen is scaled to fit the smartphone screen off - the virtual screen is located in the center of the smartphone screen without resizing.

  • Maintain aspect ratio when scaling:

— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.

— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.

  • Screen filtering when scaling improves image quality, but requires more hardware resources.

Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).

Resolution Scale Aspect ratio and

screen orientation

128x128 4.21875: 1 1: 1
128x160 3.375: 1 Portrait 3.2: 4
132x176 3.068: 1 Portrait 3: 4
176x220 2.454: 1 Portrait 3.2: 4
240x320 1.6875: 1 Portrait 3: 4
202x270 2: 1 Portrait 3: 4
360x270 2: 1 Landscape 4: 3
405x540 1: 1 Portrait 3: 4
720x540 1: 1 Landscape 4: 3
960x540 1: 1 Landscape 16: 9
  • Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
  • Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
  • Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.

The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.

Recommended Devices
Resolution Devices
960x540 * HTC Evo 3D
480x800 * Samsung GT-S8000 / Galaxy S II / Omnia Pro
* Sony Ericsson X1i
* HTC HD2 / Leo
480x360 * BlackBerry 9360 / 9700 / 9020 / 9780
640x480 * Nokia E6-00
360x640 / 640x360 * Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7
* Sony Ericsson SATIO / U5i Vivaz
320x480 * Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250
* Sony Ericsson Xperia X8
320x240 * Nokia E71 / E72 / C3-00 / Asha 201
* BlackBerry 8520 / 9220 / 9220 Curve/ 9300
* Samsung GT-S3350 / GT-S3353 / SGH-i617
352x416 * Nokia N80
240x432 * Sony Ericsson Aino
240x400 * Samsung GT-5230 / GT-S5230
* Nokia Asha 305 / 306 / 308 / 311
* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
240x320 * Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i
* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300
* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310
* LG KS360
* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635
* Panasonic VS3 / MX7
208x208 * Nokia 6230i
176x220 * LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205
* Sony Ericsson W810i
* Samsung SGH-L700
176x208 * Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
176x205 * Samsung Z300 / Z500
176x204 * Motorola RAZR V3 / L7 / KRZR K1
128x160 * Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630
* Motorola L6
* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310
* Sony Ericsson W200i
128x128 * Nokia 6030 / 3220
* Samsung GT-E2121 / E2120
Theme / UI
Dark White
JL mod dark.jpg JL mod white.jpg
FPS
FPS
JL FPS.png

– Shows the number of frames per second

Force full-screen
Normal Force Full-screen
Force nm.jpg Force fs.jpg

– Vibrates the forced full screen for the application

Button Shape
  • Rounded Rectangle
L1 L2 L3 L4
JL k1.jpg JL k2.jpg JL k3.jpg JL k4.jpg
  • Oval
L1 L2 L3 L4
JL k5.jpg JL k6.jpg JL k7.jpg JL k8.jpg
  • Rectangle
L1 L2 L3 L4
JL k9.jpg JL k10.jpg JL k11.jpg JL k12.jpg
Keyboard Type
  • Rounded Rectangle
L1 L2
JL i1.jpg JL i2.jpg
  • Oval
L1 L2
JL i3.jpg JL i4.jpg
  • Rectangle
L1 L2
JL i5.jpg JL i6.jpg
Scale Type
As is Fit to window Fill window (ignore aspect ratio)
JL s1.png JL s2.png JL s3.png

APIs

API JSR Support
CLDC 1.1
FileConnection API JSR-75
Personal Information Management API JSR-75
Bluetooth API JSR-82
Wireless Messaging API JSR-120
Mobile Media API JSR-135
Web Services Specification JSR-172
Security and Trust Services API JSR-177
LocationUtil API JSR-179
Location API JSR-179
SIP API JSR-180
Mobile 3D Graphics API JSR-184
Wireless Messaging API 2.0 JSR-205
Content Handler API JSR-211
Scalable 2D Vector Graphics API JSR-226
Advanced Multimedia Supplements API JSR-234
Mobile Internationalization API JSR-238
Java Binding for the OpenGL® ES API JSR-239
Mobile Sensor API JSR-256
Contactless Communication API JSR-257
XML API JSR-280
MIDP 2.0
MIDP 3.0
Here Maps API
KDDI ezPlus API 2.5
KDDI ezPlus API 3
LG MMPP API
Mascot Capsule API
Motorola 3D API
Motorola FunLights API 1.0
Motorola Gaming API
Motorola iDEN API
Motorola VibeLight API
Nokia IAPInfo API
Nokia In-App Payment API
Nokia SMS API 0.9
Nokia UI API 1.1
Nokia UI API 2.0
Project Capuchin API
Samsung API 1.0
Siemens API
Vodafone API 1.0
Vodafone API 2.0

NOTE

Some settings have been changed in the mod. J2ME Loader may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and J2ME Loader.

→ Mascot Capsule V3 support

implementation is not accurate, there are unresolved problems.

In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: micro3d.v3.render.no-mix2D3D: true

Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: micro3d.v3.texture.filter: true without this setting, the quality of the textures is as close to the original as possible and looks more vintage.

How to use

System requirements

Android 4.0 +

Installation

Download a latest version of JL-Mod on your Android device.

Android Releases
Android Development build

Next, Click JL +.png (Button) at the lower right corner in the main JL-Mod windows and select the .JAR program / file on your file manager, after setup your game configures.

Download

Site(s) Rating
dedomil.net ★★★★★
phoneky.com ★★★★
RuGame Archive ★★★★
seclub.org ★★★
oldfag.top ★★★
series40.kiev.ua ★★★
sleza-mobile.ru ★★★
dertz.in ★★★
oldhandhelds.com ★★★
spaces.im ★★★
mobile24.co ★★★
se.tom.ru
240x320m.ar.ua
siemensx70.narod.ru (siemens only)
uzsmart.ru
nokia-ms.ru
profismart.org
7ba.ru
lusor.szm.com
kchaja.szm.com
jazz-midi.narod.ru
s40game.mw.It
caller.cz
vin924.narod.ru

Recommends Archive.org J2ME games collection Cellphone games preservation

Button (key) binding / mapping

JL px.jpg

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
D-PAD Left-Up
D-PAD Right-Up
D-PAD Left-Down
D-PAD Right-Down
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
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Screenshots

Mascot Capsule 3D
SCPT3D.jpg BOM3D.jpg 3DBM.jpg NFSH3D.jpg DMC3D.jpg TML3D.jpg 3DChess.jpg TBX3D.jpg
Gladiator3D.jpg NFSP3D.jpg Deep3D.jpg F4 3D.jpg DAD3D.jpg MLD3D.jpg 3DSQ.jpg TCM3D.jpg
AOG3D.jpg Asphalt3D.jpg 3DAR.jpg Stalker3D.jpg CC3D.jpg NFSS3D.jpg REM3D.jpg LRH3D.jpg
PMK3D.jpg SW3D.jpg SW1.jpg 3DSW.jpg SR3D.jpg AEM3D.jpg 3DRCU.jpg 3DMGL.jpg
MOH3D.jpg TRU3D.jpg MM33D.jpg Rush3D.jpg BS3D.jpg Juiced3D.jpg NFST3D.jpg 3DTM.jpg
Eliminator.jpg RBH3D.jpg TT3D.jpg RB3D.jpg AW23D.jpg NFSU3D.jpg CBX3D.jpg GPB3D.jpg

ezplus アプリ

Ezplus.png

Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).

Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of .KJX files.

Package
.KJX Games Collection

Mascot Capsule 3D

Mascot capsule 3d.png

Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.

Package
Mascot Capsule 3D games collection

References

  1. It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in Dalvik or Android Runtime
  2. FAQ

See also

External links