Nintendo Switch 2 emulators
| The Switch 2 in both forms: handheld (top) and docked (bottom) | |
| Developer | Nintendo |
|---|---|
| Type | Hybrid video game console |
| Generation | Ninth generation |
| Release date | June 2025 |
| Predecessor | Nintendo Switch |
| Emulated | ✗ |
The Nintendo Switch 2 is an upcoming ninth-generation hybrid gaming console by Nintendo set to be released in 2025. First revealed in a trailer released on January 16, 2025, it is the successor to the Nintendo Switch, and it is Nintendo's first console to use a standardized numbering system to differentiate it from its predecessor (much like Sony's PlayStation family of home consoles). Like its predecessor, the Nintendo Switch 2 uses a pair of detachable Joy-Con as its controllers and can be played on the TV by placing it in the dock or in handheld mode by taking it out. The Nintendo Switch 2 is slightly larger than the original Nintendo Switch, and its Joy-Con are connected directly to the sides of the console via gendered plugs rather than vertical slide locks. Additionally, the Joy-Con, when disconnected from the console, can be turned on their sides and moved around on a flat surface, akin to a computer mouse. The console also features an extra USB-C port at the top, and its kickstand extends across almost the full width of the console; the angle at which it is reclined can be adjusted. In a similar fashion to the Wii and Wii U, it is backward compatible with most physical and digital Nintendo Switch games.
Emulators
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE OR PLATFORM. ANY CLAIMS TO OFFER THEM ARE SCAMS!
Hardware features and peripherals
| Name | Emulator name | ||
|---|---|---|---|
| Switch 2 HOME Menu | |||
| Mii Editor | |||
| NSO emulators | |||
| Cloud-based titles[1][2] | |||
| Switch titles | |||
| Amiibo | |||
| Nintendo Labo | |||
| Connectivity | Nintendo Switch Online | ||
| Local Wireless Play / LDN | |||
| LAN Play | |||
| Smart Device Mode | |||
| Controllers[N 1] | Native Dual Joy-Con Support | ||
| Ring-Con | |||
| Poké Ball Plus | |||
| USB Keyboard & Mouse | |||
| Inputs | IR Motion Camera | ||
| HD Rumble | |||
| Motion Controls (Gyro) | |||
| Touchscreen | |||
- ↑ See PCGamingWiki: Joy-Con page for more information about Joy-Con and PC connectivity/compatibility.
Enhancements
| Name | Emulator name (N/A) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Graphics | Resizable Internal Resolution | ||||||||||
| Texture Replacement | |||||||||||
| Ultrawide hack Widescreen already supported on the Switch 2 system. But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9. |
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| Ray-tracing (DXR, VRT and MRT) |
Ray-tracing already supported on Switch 2. But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc. | ||||||||||
| Pre-rendering AA (MSAA, SSAA) |
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| Super-resolution techniques (DLSS, XeSS and FSR 2+) |
FSR 3 is probably gonna be supported on Switch 2. | ||||||||||
| RTX Remix | Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. | ||||||||||
| Performance | Overclock | ||||||||||
| Internal Framerate Hack | |||||||||||
| Frame generation technologies (LSFG, DLSS-G, XeSS-FG and AFMF) |
AFMF is (technically) probably gonna be supported on Switch 2. | ||||||||||
| Rendering latency reduction technologies (LatencyFleX, Reflex, Xe-LL and Anti-Lag+) |
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefits to justify the development effort. | ||||||||||
| Post-Processing | Post-rendering AA (FXAA, TXAA, and MLAA/SMAA) |
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| Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
FSR 1 is probably gonna be supported on Switch 2 just like previous generation. | ||||||||||
| Filters | |||||||||||
| AI-powered filter compatible (Freestyle) |
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| Shader Chain | |||||||||||
| Inverse tone mapping compatible | |||||||||||
| TAS features | Macros/Scripts/Lua | ||||||||||
| Rewind | |||||||||||
| Fast-Forward/Turbo Speed | |||||||||||
| Savestates | |||||||||||
| Movie recording/playback | |||||||||||
| Quality of life | Pause/Resume Emulation | ||||||||||
| Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
N/A Eighth gen home consoles and beyond only have digital video output anyway. | ||||||||||
| Streamable compression format | |||||||||||
| Built-in mod editor and manager | |||||||||||
| Built-in Cheat Manager | |||||||||||
| Built-in Patch Manager | |||||||||||
| Per-Game Profiles | |||||||||||
| Command Line Options | |||||||||||
| Big Picture Mode | |||||||||||
| Automatic Updater | |||||||||||
| Controls | Mouse Injector Compatible | ||||||||||
| Input lag-mitigating technique | |||||||||||
| Misc | RetroAchievements | ||||||||||
| EmuVR support | Exclusive to libretro cores. So there is no support at the moment. | ||||||||||
| AI Service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. So there is no support. | ||||||||||
| Free Look Free Look is an enhancement feature that allows manipulation of the in-game camera. |
While freecam would be technically possible, it will require per-game patches. Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | ||||||||||
| Debug Features | |||||||||||