Game engines
- Main article: Game engine recreations and source ports
This is a list of known game engines
Before Diving in
- ScummVM does get referenced on this page because it's the main active engine recreation project (there's almost no other project like it)
- This page is not limited to the ScummVM project, while they have allowed some non-adventure games to be added like RPGs & strategy games, other projects are needed for engines they most likely won't accept.
- Engines with historical significance are highlighted in yellow.
| The following letters denote: |
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Notable Games
These are some notable games, the engines these games run on were never used in another game. Games that have historic significance, such as being a classic or a notable part of video game history, will be highlighted.
| Name | Developer | Publisher | Engine Name | Released | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|---|
| Blackout | Deadline Games | BMG Interactive | 1997 | ||
| Entombed | Chaos Concepts Blue Water Entertainment |
Software Creations WizardWorks |
1994 1997 (Enhanced) |
||
| Music Chase 1: The Music In Me | Tune 1000 | ReadySoft | 1995 | ||
| Nile: An Ancient Egyptian Quest | Zap Media Stone House Productions |
Simon & Schuster Interactive | 1997 | ||
| Scratches | Nucleosys | Got Game Entertainment | Scream | 2006 | Scratches is a horror adventure game considered a modern classic by fans of adventure games. |
| Treasure Quest | Kopetz Bolich Design Soggy In Seattle Productions |
Sirius Publishing | TQuest | 1996 | Treasure Quest became infamous after the publisher offered a 1 Million Dollar prize to the first person who finishes the game but this prize had a deadline, December 31, 1999. According to the publisher, the prize was won by P. Dreizen of San Francisco, California, in May of 1998. |
Platforms
In this list are software development platforms, used to make software and games of varying genres, similar to Macromedia Director or mTropolis. Platforms like these benefit the most from engine recreations do to the large variety of things made with them
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| HyperCard | 1987 | D | Developed by Apple, HyperCard was used to make hundreds games and software for MacOS computers from 1987 to roughly 1999. An engine recreation for modern computers would have a major impact on video game and software preservation but this would also be a huge project as well. |
The Top Three Genres
These engines are the ones most likely to get added to ScummVM, This is because they were used to make at least one of the following genres
- Adventure Games: The bread and butter of the project
- Visual Novels: The Japanese equivalent of graphic adventure games
- Edutainment: ScummVM is quickly becoming an impotent part of edutainment preservation
Edutainment
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| Atlas | 1994 | D | 47+ | Developed by Davidson & Associates, It was used make many kids games and oddities like What's Her Face!, Superstar Rivals and the 2002 adaptation of American Idol. It's place in Video game history is in edutainment, Atlas was used to make entries in classic franchises like the Davidson's Learning Center series, Blaster series, and the JumpStart series. it was used to make quite a few Fisher-Price games as well. |
| IET | 1997 | D | 7 | "ImaginEngine Technology" or IET for short, is a in-house engine developed by ImaginEngine. It was first used to make games for Hasbro like Chutes & Ladders, Operation, Tonka Construction 2 and Barney: On Location All Around Town, it would later get used to make Matchbox Cross Town Heroes, Arthur's Camping Adventure & two educational Clifford The Big Red games (Learning Activities, Musical Memory Games) |
| Sun \ SunX | 199? | D | 5+ | An engine developed by Sunburst Communications, It was use by them for most if not all of their mid to late 90s-era games . |
| Titan | 199? | D | 22 | Titan was developed by Compedia, They used this engine to make under thirty educational games, before moving to Macromedia Director for all their games. |
Adventure Games (3D)
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| AGDS | 2003 | D | 5 | The "Advanced Graphic Development System" or AGDS for short, is an engine developed by Future Games, they used it to make adventure games like The Black Mirror, Alter Ego and NiBiRu - Age of Secrets |
| Cougar | 2001 | D | 4 | Developed by House of Tales Entertainment, Cougar is an Adventure Game engine that was used to make Overclocked: A History of Violence, 15 Days, The Moment of Silence and the infamous, The Mystery of the Druids. |
| CPAL3D | 2004 | D | 7 | |
| LithTech Jupiter | 2002 | D | 18 | An Engine developed by Monolith Productions. It was used to make some well known titles like No One Lives Forever 2, Tron 2.0, and Medal of Honor: Pacific Assault. In an unexpected change in circumstances, there is a chance of it getting added to ScummVM, as Jupiter was used make two adventure games: Mysterious Journey II and Sentinel - Descendants in Time. |
| Opalium | 2006 | D | 3 | Developed by Nebulaquest, Opalium is an Adventure Game engine that was used to make Paradise, Sinking Island and Nikopol: Secrets of the Immortals |
| Panda3D | 2003 | D | 8 | |
| Phoenix3D | 2000 | D | 7 | |
| Virtools | 2000 | D | 26+ | Many Adventure Games from early to mid 2000s were made with this engine including contemporary classics like Still Life and Syberia. |
Visual Novels \ Adventure Games (2D \ FMV)
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| ADV98V | 1991c | AD | 70 | A Visual Novel engine designed for the PC-98 series of computers. |
| ADVENT | 1985 | D | 4 | |
| Adventure Maker | 2001 | D | 13+ | A point-and-click Game Engine and Toolkit developed by Giovanni Albani and the "Adventure Maker Team" It hasn't been updated since 2013 and seems to be a mostly dead project by now. |
| Adventure Programming Engine | 1990 | D | 2 | Adventure game engine developed by Accolade, APE was used to make two games: Altered Destiny and Les Manley in: Search for the King. |
| ADVIZ | 1992c | BD | 7+ | A Visual Novel engine developed for the PC-98. |
| AGS | 1993 | BD | 6 | This is not that AGS, it a much older engine developed by C's Ware for the PC-98 that was use to make 90s classics like Eve ~Burst Error~, Desire and Love Potion. these games are some of the most impotent games in video game history, with of them being some of, if not, the first visual novels to get an English translation. |
| AI \ AI4 | 1989 | BD | 80 | Custom visual novel engines designed for the PC-98 series of computers used to make some of the earliest games made by the ELF Corporation. |
| AI5 | 1991c | AD | 20+ | A visual novel engine designed for DOS, PC-98, FM Towns and the Sharp X68000. |
| AI5Win | 1997c | AD | 25+ | The Windows 9x port of the AI5 engine |
| AVG32 | 1993c | AD | 25+ | Although it's unknown how many games were made with AVG32, the engine was vary popular with 90s visual novel developers. This engine was used to make classics like Air, Kanon and Gakuen Heaven. |
| BlueGale | 2003 | BND | 8 | A custom engine developed by and named after BlueGale, a developer of adult visual novels. |
| BTZ (Better Than Zork) | 1985 | D | 4 | |
| CatSystem | 1998 | AD | 100+ | |
| CineActive | 1995c | D | 3+ | An engine developed by Peter Marx for FMV games. There are only three game currently known to of used this engine: Terror T.R.A.X.: Track of the Vampire, Johnny Mnemonic and the windows version of Capcom's Fox Hunt. |
| CodeX RScrip | 2002 | EA | 70 | Custom visual novel engine developed and used by Liar-soft. |
| Comic Maker | 1998c | D | 180+ | This hard to research engine was mainly used by dōjin developers, an engine recreation would help preserve many Japanese indie games. |
| Ethornell \ BGI | 2004 | E | 90+ | |
| Filmation | 1984 | D | 5 | |
| Hot Soup Processor | 1994 | E | 35 | HSP is a scripting language popular in Japan. its unlikely to get added to ScummVM because of the 35 visual novels made with it (since almost all of them have adult content) It would get added to preserve Japanese indie game history, dōjin titles and the many school projects made with HSP, that said, games made HSP are poorly documented \ archived,so a lot more research would be needed before it could be added. |
| Inglish | 1982 | D | 5 | The engine used by Beam Software for their "Tolkien Software Adventure" series |
| Interheart FPK | 1999 | BD | 4 | A custom engine developed by Interheart that was used to make a few of their games. |
| KaGuYa | 2001 | B | 55 | Named after the company that develop it, this engine is used by almost every game by Atelier Kaguya. |
| KiriKiri | 1998 | D | 3500+ | One of the most widely use used engines, It has been used make classic visual novels like Fate/stay night, Witch on the Holy Night, 1999ChristmasEve and many other gems. |
| Klik & Play | 1994 | D | ||
| Magnus | ???? | D | 14 | Engine developed by Ivanoff Interactive A/S. |
| Main System | 2002 | AD | 5 | An engine almost entirely only used by BL game developer, Vivid Color. |
| Majiro Script Engine | 2004 | AD | 118 | |
| Malie | 2001 | AD | 56 | |
| MAPL | 1995 | BD | 30 | |
| N2System | 2003 | AD | 12 | A custom engine developed by Nitroplus, it was used for many visual novel classics such as CHAOS;HEAD, Steins;Gate, and DRAMAtical Murder. |
| NScripter | 1999 | D | 1100+ | Widely used by both commercial and dōjin developers. NScripter gave us classics like Ever17, Kurai Nichiyoubi, Memories Off 2nd and the When They Cry series (Ciconia, Higurashi, Umineko) |
| Pie in the Sky | 1993c | D | 20+ | |
| Playground | 2006 | D | 72 | An engine developed by PlayFirst that was used to make many casual games and adventure games like Emerald City Confidential and the Dream Chronicles series. |
| QLIE | 2005c | BD | 68 | |
| RealLive | 2001 | D | 100+ | The successor to AVG32, it was used to make of the genres most well known classics such as Little Busters, Clannad, & Planetarian |
| SaiSys | 2000 | BD | 60+ | A custom engine made by Aqua House and used by them and their subsidiaries. |
| Shiina Rio | 2000 | A | 150+ | An engine developed by Foster and used by WillPlus and their subsidiaries |
| Spark Casual Engine | 2011 | E | 16+ | An engine developed by Artifex Mundi that was used to make adventure games. |
| System | 1988 | A | 150+ | Dating all the way back to 1988. Every game AliceSoft has made runs on a version of this engine. They currently use System 4.x to develop their games. |
| System-98 | 1993 | BD | 11 | A custom engine made by Excellents for the PC-98 and used by them and their subsidiaries. |
| System-NNN | 2000 | AD | 110 | |
| TMR-Hiro ADV System | 2005 | E | 25 | |
| TyranoScript | 2015 | ET | 3000+ | TyranoBuilder is an engine designed for making visual novels. |
| Visionaire | 2006 | E | 47+ | |
| Video Reality | 1997 | D | 2 | The engine SouthPeak Interactive used for Temüjin and Dark Side of the Moon. |
| WADVIZ | 1997c | BD | 9+ | The Windows 9x port of the ADVIZ engine |
| Wolf RPG Editor | 1998 | E | 140+ | |
| World Builder | 1986 | D | 20+ | |
| YU-RIS | 2001c | E | 400+ |
Engines Used For Other Genres
These engines were never used to make Adventure Games, Visual Novels Or Edutainment games
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects | |
|---|---|---|---|---|---|
| Black Hawk Engine | 2001 | GD | 6 | ||
| BRender | 1995 | GD | 25 | ||
| Build Engine | 1995 | GD | 18+ | ||
| CatCore | 2002 | D | 15 | ||
| Chrome | 2001 | GE | 28+ | An engine developed by Techland. | |
| Dagor Engine | 2003 | GD | 16 | ||
| Dark Engine | 1998 | GD | 3 | ||
| Entropy | 2002 | GD | 3 | The engine used to make Tribes: Aerial Assault, Area 51 (2005) and The Hobbit (2003) | |
| Genesis 3D | 1999 | D | 14+ | ||
| Genie Engine | 1997 | D | 3 | An engine developed by Ensemble Studios, it was used to make Age of Empires, Age of Empires II, Age of Empires Definitive Editions, Star Wars: Galactic Battlegrounds and the expansion packs for these three games. | |
| Glacier | 2000 | GD | 12 | An engine developed by IO Interactive | |
| Gold Box | 1988 | D | 22 | ||
| Infinity Engine | 1998 | D | 10 | ||
| Prism 3D | 2001 | GD | 17 | An engine developed by SCS Software. | |
| S3D | 1998 | D | 3 | Engine developed by PopTop Software for Railroad Tycoon II, Tropico, and Tropico 2 | |
| SEUCK | 1988 | D | 16+ | SEUCK is an acronym for "Shoot 'em up Construction Kit" | |
| VirtualDungeon | 1992 | D | 2+ | Engine developed by Neurosport to make pseudo-3D 1st-person RPG's | |
| Windows Animation Package 32 | 1997 | D | 3 | Developed by Monolith Productions, WAP32 is best known for being engine that powered the Classic 2D platformer, Claw but it was also used to make the puzzle/strategy game, Gruntz and the hack & slash dungeon crawler, Get Medieval. | |
| XnGine | 1995 | GD | 9 | ||
| zEngine / ZenGine | 2001 | GD | 2 | The engine used to make Gothic and Gothic II. |
Miscellaneous Engines
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| Construct | 2007 | E | ||
| Godot | 2001 | E | ||
| Mugen | 1999 | G | ||
| OpenBOR | 2005 | G | ||
| Ren'Py | 2004 | E | ||
| Unity | 2005 | E |
Console Engines
These engines were either made for video game consoles or the main focus for these engines were consoles.
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| Alchemy | 2002 | GD | 41 | initially developed by Intrinsic Graphics before being bought by Vicarious Visions. Alchemy was used to make games like Crash Nitro Kart, Marvel Ultimate Alliance & X-Men: Legends. |
| Infernal | 2002 | GD | 24 | An engine developed by Terminal Reality. |
| Jade | 2003 | GD | 10 | Proprietary game engine developed by Ubisoft. This is the engine that powered Beyond Good & Evil, Rayman: Raving Rabbids and the Prince of Persia Sands of Time Trilogy. |
| Vicious Engine | 2005 | GD | 17+ | |
| Zero | 1999 | GD | 9 | An engine developed by Pandemic Studios. |
| Zouna | 2002 | GD | 30+ |
Mobile Engines
| Name | Released | Letters | NOG | Description, SVM Support & Other Recreation Projects |
|---|---|---|---|---|
| Cosmos | 2013 | GD | 4 | A proprietary engine developed by Ubisoft for iOS and Android. |
| ExEn | 2000 | GD | 125+ | |
| Mascot Capsule | 2001 | GD | 600 | |
| Mophun | 2002 | GD | 310+ | |
| X-Forge | 2003 | GD | 10+ | |
| Wireless Game Engine | 2001c | GD | 22+ |
Engines Added to ScummVM
- Main article: ScummVM
| Name | Released | Support | Description |
|---|---|---|---|
| Access | 1991c | Decent | |
| ADL | 1980 | Good | |
| Adventure Game Studio | 1997 | Decent | |
| AGI | 1984 | Good | |
| AGOS | 1989 | Decent | |
| Composer | 1995 | Good | |
| Cryomni3D \ Cryo | 1995 | Low | |
| DGDS | 1990 | Low | |
| Director | 1985 | Low | |
| Freescape | 1987 | Decent | |
| Glk | Various | Good | |
| Gnap | 1997 | Good | |
| Gob | 1990c | Decent | |
| Got | 1993 | Decent | |
| Griffon | 2005 | Decent | |
| GrimE | 1998 | Decent | |
| Groovie | 1993 | Decent | |
| Hadesch | 1998 | Low | |
| HDB | 2001 | Good | |
| Hopkins | 1998 | Good | |
| Hugo | 1990 | Good | |
| Hypno | 1995 | Decent | |
| Illusions | 1997 | Low | |
| Kingdom | 1995 | Decent | |
| Kyra | 1991 | Decent | |
| Legend | 1990 | Preliminary | ScummVM git fork |
| MADE | 1992 | Decent | |
| MediaStation | 1994 | Preliminary | |
| Mohawk | 1993 | Decent | |
| MADS \ M4 | 1992 | Low | |
| mTropolis | 1995 | Low | |
| Nancy | 1996 | Low | |
| Parallaction | 1992 | Low | |
| QdEngine | ???? | Decent | |
| Ring | 1999 | Preliminary | ScummVM git fork |
| SAGA | 1994 | Decent | |
| SCI | 1988 | Decent | |
| SCUMM | 1987 | Decent | |
| SLUDGE | 2003 | Preliminary | |
| Tetraedge | 2001 | Low | |
| Tinsel | 1995 | Decent | |
| TsAGE | 1992 | Low | |
| TwinE | 1994 | Decent | |
| Ultima | Various | Low | |
| Wintermute | 2003 | Low | |
| Xeen \ Mm | 1987 | Decent | |
| Yaga | 2002 | Preliminary |